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Author |
Thread Statistics | Show CCP posts - 12 post(s) |
Jaysyn Larrisen
OSG Planetary Operations Covert Intervention
1380
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Posted - 2014.12.12 22:58:00 -
[331] - Quote
Spademan wrote:CCP Rattati wrote:ASCR needs love and the Burst, any users that want to get their weapons buffed? I use the Burst from time to time, and often times I find that I just can't put someone down with it. I can hit and hurt them pretty well, but if someone else is around the kill generally goes to them, if not then I'm going down. The only thing I can think of really is a slight damage buff
Spademan...good point. Anecdotally I've been using the Burst AR all day and it certainly feels like my kill assists are up and raw kills are down. I have also noticed the amount of times I get killed with the opponent with 10-15% hp left is up a bit too. Again, these are subjective observations but noticeable to me.
Upon a bit of reflection, I would keep the ROF and burst count the same and make a very mild damage increase, add additional ammo to the magazine, and slightly increase the range / ADS zoom.
"Endless money forms the sinews of War." - Cicero
Skype: jaysyn.larrisen
Twitter: @JaysynLarrisen
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BL4CKST4R
Crux Special Tasks Group Gallente Federation
3459
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Posted - 2014.12.12 23:24:00 -
[332] - Quote
Omg just change the weapon proficiency bonus to raw damage and you won't have any problems
At 1.5% damage per level ttk doesn't increase but weapons won't hit brickwalls on the opposition damaging tank.
All this ascr being bad started after the weapon balancing a year ago which nerfed this skill to what it is now.
supercalifragilisticexpialidocious
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Cat Merc
Fatal Absolution General Tso's Alliance
13776
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Posted - 2014.12.12 23:27:00 -
[333] - Quote
We could tone down racial profiles. Hybrid weapons would sit at +-5/+-5, Projectile at -7.5/+10, EM at +10/-10, Explosive at -10/+10.
Feline overlord of all humans - CAT MERC
n+ÅS¦¦Gùò GÇ+GÇ+ GùòS¦¦n++
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BL4CKST4R
Crux Special Tasks Group Gallente Federation
3459
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Posted - 2014.12.12 23:30:00 -
[334] - Quote
Cat Merc wrote:We could tone down racial profiles. Hybrid weapons would sit at +-5/+-5, Projectile at -7.5/+10, EM at +10/-10, Explosive at -10/+10.
Did you mean for projectile to get a net 2.5%?
supercalifragilisticexpialidocious
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Cat Merc
Fatal Absolution General Tso's Alliance
13776
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Posted - 2014.12.12 23:35:00 -
[335] - Quote
BL4CKST4R wrote:Cat Merc wrote:We could tone down racial profiles. Hybrid weapons would sit at +-5/+-5, Projectile at -7.5/+10, EM at +10/-10, Explosive at -10/+10. Did you mean for projectile to get a net 2.5%? No, that was a mistake.
Feline overlord of all humans - CAT MERC
n+ÅS¦¦Gùò GÇ+GÇ+ GùòS¦¦n++
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hfderrtgvcd
1513
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Posted - 2014.12.12 23:56:00 -
[336] - Quote
breach shotgun is pretty terrible atm. ASCR could definitely use a rof or damage buff
You can't fight in here! This is the war room.
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Vitantur Nothus
Nos Nothi
1147
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Posted - 2014.12.13 00:42:00 -
[337] - Quote
hfderrtgvcd wrote:breach shotgun is pretty terrible atm. ASCR could definitely use a rof or damage buff
If King HP adjustments are in the cards, I'd advise against tweaking the Breach Shotgun until after they're implemented and tuned. A balanced Breach Shotgun today may very well be an overpowered Breach Shotgun tomorrow. |
Funkmaster Whale
Whale Pod
2595
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Posted - 2014.12.13 00:56:00 -
[338] - Quote
Cat Merc wrote:We could tone down racial profiles. Hybrid weapons would sit at +-5/+-5, Projectile at -7.5/+7.5, EM at +10/-10, Explosive at -10/+10. I totally agree.
I've really thought about this too.. Right now there's such a strong disparity between shield/armor damage on profiles likes EM and Explosive that it tends to make these weapons less favorable due to not being well-rounded and thus reliable in most scenarios. I think TTKs would also increase overall as a result of this.
I'm wondering what the data would look like if Rattati graphed KDA vs damage profiles instead of individual weapons. That I think could reveal some extraneous factors that may be at play when we consider the balance of weaponry.
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Aeon Amadi
Fatal Absolution General Tso's Alliance
7422
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Posted - 2014.12.13 01:38:00 -
[339] - Quote
CCP Rattati wrote:Would any zoom changes on the burst assault rifle make it more competitive?
Thing's fire rate is what is killing it, imo. High damage doesn't mean jack when you can only get two bursts off a second. It's theoretical DPS just doesn't match up with it's practical DPS.
Long-Term Roadmap
More Hard Questions
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Vitantur Nothus
Nos Nothi
1151
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Posted - 2014.12.13 02:05:00 -
[340] - Quote
Aeon Amadi wrote:CCP Rattati wrote:Would any zoom changes on the burst assault rifle make it more competitive? Thing's fire rate is what is killing it, imo. High damage doesn't mean jack when you can only get two bursts off a second. It's theoretical DPS just doesn't match up with it's practical DPS.
Agreed. This gun still feels choppy, and choppy weapons tend to be hit hardest by PC lag. In my limited experience, at least. |
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Aeon Amadi
Fatal Absolution General Tso's Alliance
7428
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Posted - 2014.12.13 02:05:00 -
[341] - Quote
Vitantur Nothus wrote:Aeon Amadi wrote:CCP Rattati wrote:Would any zoom changes on the burst assault rifle make it more competitive? Thing's fire rate is what is killing it, imo. High damage doesn't mean jack when you can only get two bursts off a second. It's theoretical DPS just doesn't match up with it's practical DPS. Agreed. This gun still feels choppy, and choppy weapons tend to be hit hardest by PC lag.
Found out why, too: https://forums.dust514.com/default.aspx?g=posts&m=2514598#post2514598
Long-Term Roadmap
More Hard Questions
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Alena Ventrallis
Vengeance Unbound
2263
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Posted - 2014.12.13 02:56:00 -
[342] - Quote
Can we increase the standard ARR damage to 38? Currently is severely underperforming due to extremely low damage.
Do not go gentle into that good night;
Rage, rage against the dying of the light.
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Funkmaster Whale
Whale Pod
2596
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Posted - 2014.12.13 07:38:00 -
[343] - Quote
Here's the video I promised you Rattati
This was my best attempt at showing you how framerate affects burst-fire weapons. This plays a huge part into why the Burst AR is so weak, especially when you consider that it has an even lower RoF. In laggy situations like this the Burst AR is even further crippled.
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Mad Kras
Made in Poland... E-R-A
71
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Posted - 2014.12.13 07:43:00 -
[344] - Quote
I guess that there'll be a massive migration to shields now. Almost the same amount of hp, no strafing penalty + auto regen. Leave the hp bonus as it is and add the strafing penalty, wich, imo should be based on the movement speed, So an idea would be to increase movement penalty on armour plates. Thanks
Arrogance and sarcasm lvl 5
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Alena Ventrallis
Vengeance Unbound
2264
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Posted - 2014.12.13 08:52:00 -
[345] - Quote
Do not decrease armor health. Instead, simply double the movement penalty for light suits. Armor is supposed to be stacked.
Do not go gentle into that good night;
Rage, rage against the dying of the light.
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Foehammerr
Dead Man's Game RUST415
136
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Posted - 2014.12.13 10:28:00 -
[346] - Quote
There was an issue with parsing this post's BBCode
Rangers Lead The Way!
Beta Vet since 2/5/2013
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Foehammerr
Dead Man's Game RUST415
136
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Posted - 2014.12.13 10:39:00 -
[347] - Quote
CCP Rattati wrote:
Armor Plates STD/ADV/PRO from 85/110/135 to 60/80/100 Strafe speed penalty of regular plates doubled on scouts
Rifles Simple pass on Rifles, the balance is really coming together in Public Contracts as well as Planetary Conquest.
Underperformers (solid) Tactical Assault Rifle Clip to 30 from 18, same clip to ammo ratio
Burst Assault Rifle Rounds in burst from 4 to 5
Assault Rifle Clip to 70 from 60, same clip to ammo ratio
Overperformers (slight) Breach Assault Rifle Clip to 30 from 36, same clip to ammo ratio Effective Range from 70 to 66 meters
Various Adding all racial frames and tiers to Loyalty Store
Vehicles Reduced Small Blaster Dispersion Transport WP for LAV's
Thoughts on quoted text: -armor plates HP reduced Can't have ttk too high now, people might think it's not a quick time shooter like BF or cod. I understand that it's meant more to hurt scouts, but everyone else is kinda getting shafted with them.
-Tac AR Yes, this is good.
-Burst AR ccp fixes the burst AR by adding another round to the burst
-AR mag increase Thanks I guess, but it still doesn't change the face that the Breach AR still has higher DPS on top of its higher alpha.
-Breach AR range/mag size reduction Mag size is is ok I guess, I'll just have to live with reloading even more but range reduction was probably less than optimal, a RoF reduction would have been better as it'd have less dps than the Assault rifle but higher alpha giving the two different roles rather than the ar being completely inferior in damage out put.
-Rest of the frames to LP store I await this eagerly.
-reduced Light blasters dispersion Good but I'd rather have increased splash radius or damage so that it actually works rather than being a vestigial effect that the blasters have. This is for dropships as the angle you be firing from with vehicles, splash would never occur. It's impossible to hit equipment with blasters on a dropship. It's more efficient to just land and get out.
-WP for lav transport My taxi service comes to fruition!
Rangers Lead The Way!
Beta Vet since 2/5/2013
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KEROSIINI-TERO
The Rainbow Effect
1592
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Posted - 2014.12.13 12:03:00 -
[348] - Quote
Underperformers (solid) Tactical Assault Rifle Clip to 30 from 18, same clip to ammo ratio
TAC AR does indeed need more clip size. However, it is not that weak even though it is underused. Careful not to make clip size too big. 24-26 might do it good enough.
Also, TAC AR does NOT need bigger ammo capacity, it rarely needs to resupply and that's not gonna change by clip size increase. Retain total ammo or even lower it.
Disclaimer: I am a TAC AR user of long long time and seen all the iterations (only time I abandoned it was beginning of 2014 until late summer, that period it was unusable in the rifle meta.)
People would enjoy Dust a lot more if they accepted the fact that EVERYTHING is subject to change
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KEROSIINI-TERO
The Rainbow Effect
1592
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Posted - 2014.12.13 12:09:00 -
[349] - Quote
True Adamance wrote:[
Y'know Jaques oddly enough it is the exact reason you suggest above why Shield HAV are currently over powered.... very odd that its almost completely the opposite way around for infantry.
The reason for that is shield hull HAVs very great fitting freedom. Dual tankable so easy still with PRO main gun.
People would enjoy Dust a lot more if they accepted the fact that EVERYTHING is subject to change
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KEROSIINI-TERO
The Rainbow Effect
1592
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Posted - 2014.12.13 12:10:00 -
[350] - Quote
CCP Rattati wrote:Would any zoom changes on the burst assault rifle make it more competitive?
No, not really
People would enjoy Dust a lot more if they accepted the fact that EVERYTHING is subject to change
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Jacques Cayton II
Titans of Phoenix
1224
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Posted - 2014.12.13 14:11:00 -
[351] - Quote
True Adamance wrote:Jacques Cayton II wrote:30 hp regen after 4 secs..... adds a recharger or energizer now 45 or 50 after 4 secs. Puts hp on 5 sec.... puts reg on 3 sec. Goes to fight gal with brch ar at 60 m gets him down to half armor waits for shields pops out full armor repeat. Why cant i get his armor down. Sees its a logi with 4 rep hives cries on the inside Y'know Jaques oddly enough it is the exact reason you suggest above why Shield HAV are currently over powered.... very odd that its almost completely the opposite way around for infantry. We don't have boosters and hardeners
We fight for the future of the State not our
personal goals
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Sir Dukey
Murphys-Law General Tso's Alliance
1311
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Posted - 2014.12.13 15:13:00 -
[352] - Quote
CCP Rattati wrote:ASCR needs love and the Burst, any users that want to get their weapons buffed?
The biggest problem with the CR is it's inability to get through shields added in with the fact that a lot of shot's do not connect on shields anyway. This was a huge buff to the Caldari sentinel. I would like a -10%/+10% shield/armor ratio. Also, the burst CR suffers really badly from lag, it's DPS goes way down to like 200 even with just a bit of lag.
Weapons like the ScR can power through armor just because their DPS is so high but this isn't the case the the ACR, It's DPS being on the low end added in the the fact that it is -15% shields just makes it an absolutely terrible weapon.
To tell you the truth, a lot of kills in PC with CR are probably because everybody in PC are running PG/CPU heavy equipment and CR and ACR are easier to fit than ScR, AR, RR ect.
BTW- the SMG is harder to fit than the ACR.
Acquire Currency, Disregard Female Canis lupus familiaris
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Sir Dukey
Murphys-Law General Tso's Alliance
1311
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Posted - 2014.12.13 15:14:00 -
[353] - Quote
KEROSIINI-TERO wrote:"Underperformers (solid) Tactical Assault Rifle Clip to 30 from 18, same clip to ammo ratio"
TAC AR does indeed need more clip size. However, it is not that weak even though it is underused. Careful not to make clip size too big. 24-26 might do it good enough.
Also, TAC AR does NOT need bigger ammo capacity, it rarely needs to resupply and that's not gonna change by clip size increase. Retain total ammo or even lower it.
Disclaimer: I am a TAC AR user of long long time and seen all the iterations (only time I abandoned it was beginning of 2014 until late summer, that period it was unusable in the rifle meta.)
Yeah, with it having really high DPS, we're going to see TAC-AR Modded Controller 514 again. Hopefully this idea doesn't go through. If It did, it would be equivalent to taking away the overheat mechanic from the ScR.
Acquire Currency, Disregard Female Canis lupus familiaris
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Sir Dukey
Murphys-Law General Tso's Alliance
1311
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Posted - 2014.12.13 15:17:00 -
[354] - Quote
Cat Merc wrote:So here's an idea.
Increase CR ROF to like 1600, reduce damage so that DPS will end up the same. Add a shot to the burst, and increase clip size so that damage per clip ends up the same.
Then basically copy the CR's current stats (minus the range and clip size) to the Burst AR.
Evidenced by the multiple balancing attempts for the Burst AR, finding a ROF, burst length and damage that doesn't trample over the CR while at the same time being usable and fun, is difficult.
Don't forget you will have to adjust the damage per clip with the CR. If it were to stay the same (clip size) , we would dishing out like 800 damage per clip.
Acquire Currency, Disregard Female Canis lupus familiaris
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punksnowmash
The Hundred Acre Hood RISE of LEGION
35
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Posted - 2014.12.13 15:25:00 -
[355] - Quote
Sir Dukey wrote:KEROSIINI-TERO wrote:"Underperformers (solid) Tactical Assault Rifle Clip to 30 from 18, same clip to ammo ratio"
TAC AR does indeed need more clip size. However, it is not that weak even though it is underused. Careful not to make clip size too big. 24-26 might do it good enough.
Also, TAC AR does NOT need bigger ammo capacity, it rarely needs to resupply and that's not gonna change by clip size increase. Retain total ammo or even lower it.
Disclaimer: I am a TAC AR user of long long time and seen all the iterations (only time I abandoned it was beginning of 2014 until late summer, that period it was unusable in the rifle meta.) Yeah, with it having really high DPS, we're going to see TAC-AR Modded Controller 514 again. Hopefully this idea doesn't go through. If It did, it would be equivalent to taking away the overheat mechanic from the ScR.
Its already powerful enough with 18 rounds, it would only get worse as you've said. Personally I wasn't around for the TAC514 days but as a long time user of it I feel why its under utilized is the range its not that great.
If it was intended to be like the SCR, with about the same rounds fired before overheat/empty clip why not boost range insead of clip size because in no time it will get nerfed like the SCR did cause of modded controllers |
Alena Ventrallis
Vengeance Unbound
2265
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Posted - 2014.12.13 16:56:00 -
[356] - Quote
I see no reply about the reasoning for such a big change in armor plate HP. Rattati?
Do not go gentle into that good night;
Rage, rage against the dying of the light.
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Cheydinhal Guard
Abandoned Privilege Top Men.
316
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Posted - 2014.12.13 18:51:00 -
[357] - Quote
Finally the Tac gets a clip buff. 30 might be a bit too much though. I'd advise a smaller buff of 24 rounds in a mag. The Tac already has great RoF and damage per round. 30 rounds might be a bit too much. The last thing anyone wants is to devolve back into TAR514.
Be the mercenary of tomorrow, today. Go beyond with Aurum!
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Cat Merc
Fatal Absolution General Tso's Alliance
13808
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Posted - 2014.12.13 21:15:00 -
[358] - Quote
May I suggest reducing the rate at which HMG's lose heat? Not the heat per shot (Though that needs to be increased), but rather how quickly the HMG losses the heat it gained?
Feline overlord of all humans - CAT MERC
n+ÅS¦¦Gùò GÇ+GÇ+ GùòS¦¦n++
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Cat Merc
Fatal Absolution General Tso's Alliance
13808
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Posted - 2014.12.13 21:17:00 -
[359] - Quote
Sir Dukey wrote:Cat Merc wrote:So here's an idea.
Increase CR ROF to like 1600, reduce damage so that DPS will end up the same. Add a shot to the burst, and increase clip size so that damage per clip ends up the same.
Then basically copy the CR's current stats (minus the range and clip size) to the Burst AR.
Evidenced by the multiple balancing attempts for the Burst AR, finding a ROF, burst length and damage that doesn't trample over the CR while at the same time being usable and fun, is difficult. Don't forget you will have to adjust the damage per clip with the CR. If it were to stay the same (clip size) , we would dishing out like 800 damage per clip. I did say increase clip size, didn't you see that?
Feline overlord of all humans - CAT MERC
n+ÅS¦¦Gùò GÇ+GÇ+ GùòS¦¦n++
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Cat Merc
Fatal Absolution General Tso's Alliance
13808
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Posted - 2014.12.13 21:18:00 -
[360] - Quote
Sir Dukey wrote:CCP Rattati wrote:ASCR needs love and the Burst, any users that want to get their weapons buffed? The biggest problem with the CR is it's inability to get through shields added in with the fact that a lot of shot's do not connect on shields anyway. This was a huge buff to the Caldari sentinel. I would like a -10%/+10% shield/armor ratio. Also, the burst CR suffers really badly from lag, it's DPS goes way down to like 200 even with just a bit of lag. Weapons like the ScR can power through armor just because their DPS is so high but this isn't the case the the ACR, It's DPS being on the low end added in the the fact that it is -15% shields just makes it an absolutely terrible weapon. To tell you the truth, a lot of kills in PC with CR are probably because everybody in PC are running PG/CPU heavy equipment and CR and ACR are easier to fit than ScR, AR, RR ect. BTW- the SMG is harder to fit than the ACR. He was talking about the Assault Scrambler Rifle bud.
Feline overlord of all humans - CAT MERC
n+ÅS¦¦Gùò GÇ+GÇ+ GùòS¦¦n++
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