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Thread Statistics | Show CCP posts - 9 post(s) |
Zene Ren
Hired Ghost
101
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Posted - 2015.01.21 00:10:00 -
[91] - Quote
CCP Rattati wrote:Dear players,
we want to talk about District Timers, in particular, the not-so-much-intended practice of safeguarding Districts into difficult timezones.
There are a few ideas already on the table, not a complete list and I expect Kain Spero to show up pretty much instantly.
Methods to reset, if we go that way
A) Randomize - all Timers will be reset to a random TZ within the allowed Begin and End settings B) Redistribute - all Timers will be reset and fixed in a ratio that aligns with average PCU C) Reset and allow +-X timers around the default District Timer D) Reset and reduce the available option for Timers E) Reset and allow incremental jumps from the default Timer, rising exponentially in ISK cost per 30 minutes.
I will add more.
Please discuss.
can we please just remove all timers from PC and give more tools for multi time zone alliances to defend districts pls?
seriously only no timers IMO will heal this PC stagnation, invigorate new corps to try PCs, invigorated to create multi time zones communities and let us at last measure the real power of corps or corporate/alliance leadership
that would also IMO just demand from every corp to take as many newbie players to join under their wings and care for those new players as it would really improve corp power output later on and with those new SP weekly caps it wont take that long
make PC a sandbox at last, where people and their ability to socialize build a community leads to reign and supreme victory in new eden planetary conquest ;)
every artificial limitation (aka timers for attack or defense) beside your ability to buy clones set up team of at least 16 man and deploy warbarges should be removed from PC for now untill we will have bigger eve dust connection
i really think this and only this would really measure the strenght of corporations and alliances (multi timezone would be a must!)
as a last note i only will add every artificial limitation aka timers is only preventing a power struggle that we could have in the game play IMO, limiting participation, creating a stale environment where small corps can hold more ground that they should (setting timers to prevent others from attacking the land that you have no real man power to defend is not a skill in the gun game type of game that dust 514 should be IMO sorry)
beside that introduce raiding districts for those "skilled" smaller corps so that they can earn the income and pillage smth pillaged district should not have IMO 24h warning only 2 to 3 hours and should lock the district from production for a weak (debatable period)
those two mechanics plus added later on things from CCP should really invigorate and spice up PC battles IMO despite the drawbacks the positive will out weight the negative in the grand scheme of things thus making PC more competitive and demanding
please add back corp battles as well with this, standard income pub brawls for practice for newer corps
do not let those whining people in smaller corps dictate the game rules set in stone for the rest it should always be socializing and creating bigger corps then alliances and communities within the game setting the power struggle not some barriers like in this case timers on districts
nothing more nothing less cheers
Balance is the key to achieve knowledge and understanding
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CCP Rattati
C C P C C P Alliance
15282
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Posted - 2015.01.21 00:12:00 -
[92] - Quote
Kain Spero wrote:Soraya Xel wrote:With regards to raiding: I definitely agree that is the area to work on low-warning more-flexible battles, and something I really want to see. Locking down timers for capture battles is a quick change, and allows us to move on into developing features like that with more flexibility. If we get hung up on a very complicated timer system for capture battles with moving timers and windows and crud, I think it'd delay CCP's ability to fix other issues with PC or get more PC content out. There was a meeting of minds today of pretty much every major leader in Planetary Conquest happened to be there. They agree that PC needs to be addressed, but the opinion was unanimous that region locking timers is a bad idea. Some of those in attendance: Arirana, Badgerr Ragerr, dy5t0pia, Evan Gotabor, Ghostt Shadoww, Gilgamesh iBUN, Hawkin Pete, Kalante Schiffer, Kane Spero, Kardia Scorpio, Maylar Snow, Mr Machine Guns, Noktix Luxifer, Poncho Polous, Roman837, saxonmish, Shepherd Grey, Shiyou Hidiyoshi, Silver Strike44, SoTa PoP, TheD1CK, Viktor Hadah, xTheSiLLyRaBBiTx, Zaria MinDeir, Ydubbs81 RND, and others. Corps big and small, casual and elite, people that combined have 1,000s of hours of experience having to deal with Planetary Conquest and it's faults and would like nothing more than to see it flourish. These folks currently involved in planetary conquest do want to see new people be brought into the system and many have even been trying to even give districts away but struggle to find interested parties. Some don't have districts right now but would like to have their names on the map. There is excitement about coming changes to planetary conquest but they don't want to see mechanics like fixed timers potentially mess up that recovery. For these folks goals like owning a planet are something to aspire to and for many geography and placement really does matter.
The Godfathers agree that there is no mafia problem
I'm kidding, but you know
"As well as stupid, Rattati is incredibly slow and accident-prone, and cannot even swim"
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Freccia di Lybra
Maphia Clan Corporation
362
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Posted - 2015.01.21 00:44:00 -
[93] - Quote
CCP Rattati wrote:
The Godfathers agree that there is no mafia problem
There has never been such a "mafia" problem. Never.
Ei fu,
xxwhitedevilxx former Co-CEO Maphia Clan Corporation / Unit Unicorn
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Kain Spero
Negative-Feedback
4305
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Posted - 2015.01.21 02:58:00 -
[94] - Quote
CCP Rattati wrote:The Godfathers agree that there is no mafia problem I'm kidding, but you know
Well we have a ready gang of players who know the game intimately and are well connected on top of that in that channel and it seems ignoring their knowledge about Planetary Conquest, the problems they've had to go through, and discounting their experience doesn't seem to make much sense.
They DO think there are problems with PC and no they don't think timers are perfect. Option (E) was the most popular by far, but region locking was universally thought of as a stupid idea.
Owner of Spero Escrow Services
Follow @KainSpero for Dust and Legion news
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SILENTSAM 69
SONS of LEGION RISE of LEGION
746
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Posted - 2015.01.21 04:25:00 -
[95] - Quote
Get rid of timers all together. Let the attackers decide when they want to launch their attack. Give the attackers a window to choose their attack, maybe 3-9 hours from the time they choose to attack to give the defenders some warning.
This is far more realistic, and far more sandbox friendly.
This prevents anyone from making their districts hard to attack.
This promotes recruiting, and allying with corps in other time zones to help keep troop counts high for possible attacks. |
Zaria Min Deir
0uter.Heaven
1047
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Posted - 2015.01.21 06:05:00 -
[96] - Quote
CCP Rattati wrote:Kain Spero wrote:Soraya Xel wrote:With regards to raiding: I definitely agree that is the area to work on low-warning more-flexible battles, and something I really want to see. Locking down timers for capture battles is a quick change, and allows us to move on into developing features like that with more flexibility. If we get hung up on a very complicated timer system for capture battles with moving timers and windows and crud, I think it'd delay CCP's ability to fix other issues with PC or get more PC content out. There was a meeting of minds today of pretty much every major leader in Planetary Conquest happened to be there. They agree that PC needs to be addressed, but the opinion was unanimous that region locking timers is a bad idea. Some of those in attendance: Arirana, Badgerr Ragerr, dy5t0pia, Evan Gotabor, Ghostt Shadoww, Gilgamesh iBUN, Hawkin Pete, Kalante Schiffer, Kane Spero, Kardia Scorpio, Maylar Snow, Mr Machine Guns, Noktix Luxifer, Poncho Polous, Roman837, saxonmish, Shepherd Grey, Shiyou Hidiyoshi, Silver Strike44, SoTa PoP, TheD1CK, Viktor Hadah, xTheSiLLyRaBBiTx, Zaria MinDeir, Ydubbs81 RND, and others. Corps big and small, casual and elite, people that combined have 1,000s of hours of experience having to deal with Planetary Conquest and it's faults and would like nothing more than to see it flourish. These folks currently involved in planetary conquest do want to see new people be brought into the system and many have even been trying to even give districts away but struggle to find interested parties. Some don't have districts right now but would like to have their names on the map. There is excitement about coming changes to planetary conquest but they don't want to see mechanics like fixed timers potentially mess up that recovery. For these folks goals like owning a planet are something to aspire to and for many geography and placement really does matter. The Godfathers agree that there is no mafia problem I'm kidding, but you know Yes. Because we sure don't want to pay any attention to the people who not only have extensive experience in planetary conquest in the past, but are still actively involved and are actually interested in its future. Because their opinions are obviously worthless.
Have you considered installing the improved keyboard?
"Go Go Power Rangers!"
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CCP Rattati
C C P C C P Alliance
15305
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Posted - 2015.01.21 07:56:00 -
[97] - Quote
Zaria Min Deir wrote: Yes. Because we sure don't want to pay any attention to the people who not only have extensive experience in planetary conquest in the past, but are still actively involved and are actually interested in its future. Because their opinions are obviously worthless.
No-one has seen those opinions, why is there not a collective proposal from that distinguished group of major minds? Except for this little gold nugget:
"Region locking is stupid"
There is a massive conflict of interest, and lots of vested interest as well in that group.
I have yet to see an idea from the current PC lobby, other than Pokeys. There was another group of vested interest players that tried something like this, i.e. refuse to admit there is a problem, refuse to be honest and offer ideas that addressed the problem, but much rather criticize all changes/ideas that were proposed. It didn't work then, and it won't work now.
"As well as stupid, Rattati is incredibly slow and accident-prone, and cannot even swim"
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Evan Gotabor
Prima Gallicus
132
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Posted - 2015.01.21 08:13:00 -
[98] - Quote
CCP Rattati wrote:Kain Spero wrote:Soraya Xel wrote:With regards to raiding: I definitely agree that is the area to work on low-warning more-flexible battles, and something I really want to see. Locking down timers for capture battles is a quick change, and allows us to move on into developing features like that with more flexibility. If we get hung up on a very complicated timer system for capture battles with moving timers and windows and crud, I think it'd delay CCP's ability to fix other issues with PC or get more PC content out. There was a meeting of minds today of pretty much every major leader in Planetary Conquest happened to be there. They agree that PC needs to be addressed, but the opinion was unanimous that region locking timers is a bad idea. Some of those in attendance: Arirana, Badgerr Ragerr, dy5t0pia, Evan Gotabor, Ghostt Shadoww, Gilgamesh iBUN, Hawkin Pete, Kalante Schiffer, Kane Spero, Kardia Scorpio, Maylar Snow, Mr Machine Guns, Noktix Luxifer, Poncho Polous, Roman837, saxonmish, Shepherd Grey, Shiyou Hidiyoshi, Silver Strike44, SoTa PoP, TheD1CK, Viktor Hadah, xTheSiLLyRaBBiTx, Zaria MinDeir, Ydubbs81 RND, and others. Corps big and small, casual and elite, people that combined have 1,000s of hours of experience having to deal with Planetary Conquest and it's faults and would like nothing more than to see it flourish. These folks currently involved in planetary conquest do want to see new people be brought into the system and many have even been trying to even give districts away but struggle to find interested parties. Some don't have districts right now but would like to have their names on the map. There is excitement about coming changes to planetary conquest but they don't want to see mechanics like fixed timers potentially mess up that recovery. For these folks goals like owning a planet are something to aspire to and for many geography and placement really does matter. The Godfathers agree that there is no mafia problem I'm kidding, but you know
I agree that for the moment, every proposition I have read from CCP is completly wrong. However I still wonder why I got to that "reunion" instead of going to bed .
I think the better way would be to introduce a new parameter in corp managment or in corp warbarge once it will be there. This parameter would allow a corp to choose 1 set of timer (US, EU, AS) which would be calculated on a specific time zone. As an exemple, a EU corp would have timers spreading beetween 18h and midnight, US would be beetween 22 and 04 and I don't know the best timer for asian corporations (outside 13 of course). It would help to put down some timers like 06 or 08.
Prima Gallicus diplomat
Eve 21 day Trial
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nicholas73
Glitched Connection
320
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Posted - 2015.01.21 08:26:00 -
[99] - Quote
CCP Rattati wrote:Zaria Min Deir wrote: Yes. Because we sure don't want to pay any attention to the people who not only have extensive experience in planetary conquest in the past, but are still actively involved and are actually interested in its future. Because their opinions are obviously worthless.
No-one has seen those opinions, why is there not a collective proposal from that distinguished group of major minds? Except for this little gold nugget: "Region locking is stupid" There is a massive conflict of interest, and lots of vested interest as well in that group. I have yet to see an idea from the current PC lobby, other than Pokeys. There was another group of vested interest players that tried something like this, i.e. refuse to admit there is a problem, refuse to be honest and offer ideas that addressed the problem, but much rather criticize all changes/ideas that were proposed. It didn't work then, and it won't work now.
You do know that most PC players are scrubs and will only do stuff that benefit them. The same applies for a majority of the playerbase. Its fine that you're molding the game in accordance to community feedback but remember you're only making this game better for the usual playerbase and not new players.
Proud member of Glitched Connection
"Only idiots start a fight they can't win" - Sora (No Game No Life)
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CCP Rattati
C C P C C P Alliance
15305
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Posted - 2015.01.21 08:47:00 -
[100] - Quote
Pokey Dravon wrote:Ghostt Shadoww wrote: You can't wake up and defend. Then that's your problem ...
For me its more like, I'm not going to leave my job to do a PC match. If my corp is working and we always get attacked while we're all at work, are we just screwed until the weekend?
Would that not encourage you to recruit players to cover for you? With each District you add, you should be adding coverage /garrisons to your corporation.
"As well as stupid, Rattati is incredibly slow and accident-prone, and cannot even swim"
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steadyhand amarr
shadows of 514
3479
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Posted - 2015.01.21 08:55:00 -
[101] - Quote
The point he is badly making is you guys won't agree to anything that puts you at a disadvantage or outright screw over the current power base. Sure you guys can point out problems but everybody allready knows what those are.
was/is a problem in EVE too. That vested intrests scream blue bloody murder the moment the Devs try and make the game better but upsets the power balance
You can never have to many chaples
-Templar True adamance
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Aeon Amadi
Chimera Core
7921
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Posted - 2015.01.21 09:05:00 -
[102] - Quote
How's about amount of districts owned affects the deviation in timer..? If you own 'x' districts your timer deviation (+/- whatever you want it set at) increases..?
This way corporations/alliances are free to own as many districts as they can feasibly control but in the same sense they have less control on when those districts can be attacked?
EXAMPLES:
Corp A owns five (5) districts and sets their timer for 12:00 Eve Time. Because of the small amount of districts owned, their timers are deviated by +/- one (1) hour, able to be attacked between 11:00 - 13:00.
Corp B owns fifteen (15) districts and sets their timer for 12:00 Eve Time. Because of the larger amount of districts - and arguably more people to cover them - their timers are deviated by +/- three (3) hours, able to be attacked between 09:00 - 15:00.
Sniper range nerf did nothing but make it harder to counter-snipe redliners. That and open up for really stupid feedback
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Evan Gotabor
Prima Gallicus
132
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Posted - 2015.01.21 09:11:00 -
[103] - Quote
CCP Rattati wrote:Pokey Dravon wrote:Ghostt Shadoww wrote: You can't wake up and defend. Then that's your problem ...
For me its more like, I'm not going to leave my job to do a PC match. If my corp is working and we always get attacked while we're all at work, are we just screwed until the weekend? Would that not encourage you to recruit players to cover for you? With each District you add, you should be adding coverage /garrisons to your corporation.
Better and better, now we must adapt our very own corporations to your ideas... Leaving us with the 2 choices : calling ringers or renounce to play PC at all... Does the idea of being part of a corporation, of a community must be sacrificed to play PC ?
Locked timers WOULD be a good idea if the community was split on separated servers that respect their primary time zone. We play international here... Focus first on removing fake corporations and compare the evolution of the timers. Before and after.
Prima Gallicus diplomat
Eve 21 day Trial
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Kevall Longstride
DUST University Ivy League
2254
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Posted - 2015.01.21 09:47:00 -
[104] - Quote
Ok, stepping into the lions den here.....
I don't normally speak about PC as it's not my area of expertise in the game and I'm not the greatest fan of it to be honest as the other CPM will attest to but Rattati has highlighted my main problem with it so what the hell..
Empire building is fine, no problem with that. Organised competitive battles, great, more of them please. Mud slinging between Corps to make the battles a bit more spicy, awesome.
Elitist cliques of players stifling competition and using poorly thought game mechanics to control a section of the game that only a small minority even play, while using up a lot of Dev time to correct said problems that only that minority will even know about... that I have a real problem with.
Don't worry, Rattati is a huge fan of PC and the end game it represents for Dust 514 so it's not going anywhere. But PC's main problem is that the bar is too high for most to enter and once there corps are 'dug in like an Alabama tick' to quote Predetor.
PC should be total war. Enemies attacking you left and right and at times that aren't exclusively convenient to you. You want to defend your territory? Then recruit more players to defend your interests around the clock, not just the top 16 players in your corp EVERY TIME.
It's all just too agreeable right now, too many interests are best served by not actually fighting. It should be total carnage, smaller corps able to mount raids with no notice, testing the big boys ability to rustle up a defence at the drop of a hat. Larger corps planning a massive offensive in secret ABLE to attack at a time when their resources can be used to best effect. You want to defend against such an onslaught? Then use spies to find out when it's coming and be prepared and not cowardly hide behind a 'timer' as your main defence.
That was the original hope for PC. It can still be all that but frankly an easier course and self interest will always trump uncertainty and risk.
And that's why I find PC boring. Nothing happens that hasn't already been agreed on, either explicitly by one to one agreement or implicitly with the use of timers.
Dull, dull, dull.
CPM 1 member
CEO of DUST University
Vist dustcpm.com
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xAckie
Ghost. Mob
477
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Posted - 2015.01.21 10:06:00 -
[105] - Quote
I would like to see 24/7 attacks on a district. I realise this is not feasible due to low play count and realistic time zones etc. what you could do is make the attack window for a district 8 /10/ 12 hours. Take your pick Rat. That way a corp couldn't stack timers as they are open to attack in a broad time window.
So staggering timers won't help. If a corp at the moment has timers at 17/18/19 gmt etc they can go into battle back to back. And this allows a corp that can only field 16 or 10 players or less defeat stickers without any real attrition. With a broad attack window.: coalitions can attack these 3 districts at say 1700 or even 2200 when the broad 8 hour timer for the corp is open. And the defending corp can then/ has to decide which district the corp wants to defend/ keep.
If districts allow different team sizes such as 8 or 12 you can alter the broad attack window to a smaller band of hours. This would match with rewards for owning the district being less. though realise this can be gamed.
Pc is such a chore due to the launch/ 24 hour wait/ wait, organise, fight / lock nature. It needs to become more fluid. |
xAckie
Ghost. Mob
477
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Posted - 2015.01.21 10:07:00 -
[106] - Quote
Kevall Longstride wrote:
Elitist cliques of players stifling competition and using poorly thought game mechanics to control a section of the game that only a small minority even play, while using up a lot of Dev time to correct said problems that only that minority will even know about... that I have a real problem with.
god forbid Dust gets closer to Eve's DNA |
Ripley Riley
Incorruptibles
6784
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Posted - 2015.01.21 11:10:00 -
[107] - Quote
CCP Rattati wrote:Would that not encourage you to recruit players to cover for you? With each District you add, you should be adding coverage /garrisons to your corporation. Yes, because recruitment is just a matter of wishing for more players. A short time later a full team of players magically appears in your corp's application inbox.../s
It's disappointing that PC 2.0 will continue to lockout any corporation that doesn't boast a couple hundred members, minimum.
Just call me Ripple. Ripple Riley.
@Ripley_Riley
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steadyhand amarr
shadows of 514
3479
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Posted - 2015.01.21 11:11:00 -
[108] - Quote
Kevall Longstride wrote:Ok, stepping into the lions den here.....
I don't normally speak about PC as it's not my area of expertise in the game and I'm not the greatest fan of it to be honest as the other CPM will attest to but Rattati has highlighted my main problem with it so what the hell..
Empire building is fine, no problem with that. Organised competitive battles, great, more of them please. Mud slinging between Corps to make the battles a bit more spicy, awesome.
Elitist cliques of players stifling competition and using poorly thought game mechanics to control a section of the game that only a small minority even play, while using up a lot of Dev time to correct said problems that only that minority will even know about... that I have a real problem with.
Don't worry, Rattati is a huge fan of PC and the end game it represents for Dust 514 so it's not going anywhere. But PC's main problem is that the bar is too high for most to enter and once there corps are 'dug in like an Alabama tick' to quote Predetor.
PC should be total war. Enemies attacking you left and right and at times that aren't exclusively convenient to you. You want to defend your territory? Then recruit more players to defend your interests around the clock, not just the top 16 players in your corp EVERY TIME.
It's all just too agreeable right now, too many interests are best served by not actually fighting. It should be total carnage, smaller corps able to mount raids with no notice, testing the big boys ability to rustle up a defence at the drop of a hat. Larger corps planning a massive offensive in secret ABLE to attack at a time when their resources can be used to best effect. You want to defend against such an onslaught? Then use spies to find out when it's coming and be prepared and not cowardly hide behind a 'timer' as your main defence.
That was the original hope for PC. It can still be all that but frankly an easier course and self interest will always trump uncertainty and risk.
And that's why I find PC boring. Nothing happens that hasn't already been agreed on, either explicitly by one to one agreement or implicitly with the use of timers.
Dull, dull, dull.
This so much this. If u want to hold space 24/7 build a 24/7 corp.
This is what everyone wanted from PC. Just please get rod of timers or let us raid just somthing that let's us mount supprise attacks.
If i want to do normal game play i would load up FW.
PC should be about numbers. Strats scouts and if needed alarm clocks =ƒÿå
You can never have to many chaples
-Templar True adamance
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Kain Spero
Negative-Feedback
4309
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Posted - 2015.01.21 13:05:00 -
[109] - Quote
CCP Rattati wrote:Zaria Min Deir wrote: Yes. Because we sure don't want to pay any attention to the people who not only have extensive experience in planetary conquest in the past, but are still actively involved and are actually interested in its future. Because their opinions are obviously worthless.
No-one has seen those opinions, why is there not a collective proposal from that distinguished group of major minds? Except for this little gold nugget: "Region locking is stupid" There is a massive conflict of interest, and lots of vested interest as well in that group. I have yet to see an idea from the current PC lobby, other than Pokeys. There was another group of vested interest players that tried something like this, i.e. refuse to admit there is a problem, refuse to be honest and offer ideas that addressed the problem, but much rather criticize all changes/ideas that were proposed. It didn't work then, and it won't work now.
Again, if you think that these planetary conquest players don't think there are problems in the game mode you'd be wrong. They acknowledge that planetary conquest is stagnate, needs change, better less-gameable rewards, it needs battles that are less high stake and more immediate so players other than "the 16" can get a chance, it needs a timer system where attackers and defender can meet in the middle, it needs a logistical revamp so it's not simply whoever has the most districts wins in the end, it needs a timer system that allows organizations to aspire to goals like owning a planet, it needs the lab map removed until it can be optimized, and the list goes on.
Some PC players want windows, others want the 1 hour timers, generally people that read through it liked Pokey's proposal etc. Getting this group to come to an agreement on anything (these are people that have been going in a merry go round fighting each other for 2 years in addition to some fresh faces) is usually a trying experience.
The players generally thought "region locking was stupid" but they did think that exponentially increasing costs to change your timers was fair. Most are even fine with there being a reset; however, there really isn't an agreement on what timers should be. The opinions vary far and wide, but that doesn't mean they should be discounted when they look at a list of options and can pick out ones that are bad outright. Not every player is a designer. Sometimes the best they can do is look at what's being proposed and identify which options are bad.
Owner of Spero Escrow Services
Follow @KainSpero for Dust and Legion news
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Zene Ren
Hired Ghost
101
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Posted - 2015.01.21 13:44:00 -
[110] - Quote
timers in any form in PC are only hindering game play people that have few hours of play time and want to log in for some PC action are denied that form of fun only because any form of timers if those so called "skilled vets" worry about not being able to hold a district only because there is no timer mechanic, they should just organize better within the game for alliance assistance
no one ever said that small corp or even a medium sized corp should be able to hold whole planet for them self, only with timers mechanic it is possible thus making the game stale and PC action on hold for everyone else, this is wrong direction then does more harm because bigger number of people wanting to get into PC is denied with this for the sake of smaller tight knit "skilled vets" that are and will abuse any form of timers and locks mechanic everytime (alts, district hopping, manipulation with attack windows etc.)
timers and locking mechanic is wrong at its core and will always make PC stale in any form and any time within multi time zoned game
Balance is the key to achieve knowledge and understanding
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Lazer Fo Cused
Shining Flame Amarr Empire
570
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Posted - 2015.01.21 14:07:00 -
[111] - Quote
Pokey Dravon wrote:Lazer Fo Cused wrote:Pokey Dravon wrote:Oh Sparky, at least you're consistent in your irrationality and inability to actually read and fully comprehend what people say before vomiting out your opinion. 1. So you have stopped debating and trying to convince me that we should all have 500ppl playing at all times just to get a magic shield to refuel - dont you believe in your idea? No I'm saying that I've explained it to you multiple times and you clearly don't understand it. If you really think I think 500 people should be playing at all times, then you've missed the point completely. And to be honest I have better things to do with my time than try to explain this to you.
1. You mean i found holes in it which you cannot patch up while trying to make PC more complicated and pushing out the smaller corps who are actually good and could hold more land than there corps allows because they have good players who actually win with skill tactics and teamwork |
Kain Spero
Negative-Feedback
4311
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Posted - 2015.01.21 14:39:00 -
[112] - Quote
Zene Ren wrote:timers in any form in PC are only hindering game play people that have few hours of play time and want to log in for some PC action are denied that form of fun only because any form of timers if those so called "skilled vets" worry about not being able to hold a district only because there is no timer mechanic, they should just organize better within the game for alliance assistance
no one ever said that small corp or even a medium sized corp should be able to hold whole planet for them self, only with timers mechanic it is possible thus making the game stale and PC action on hold for everyone else, this is wrong direction then does more harm because bigger number of people wanting to get into PC is denied with this for the sake of smaller tight knit "skilled vets" that are and will abuse any form of timers and locks mechanic everytime (alts, district hopping, manipulation with attack windows etc.)
timers and locking mechanic is wrong at its core and will always make PC stale in any form and any time within multi time zoned game
The funny thing is there is a contingent of PC vets that would like nothing more than to go to a completely timerless system. I think the key is to strike a balance between the two extremes of restrictive timers and timerless gameplay.
Owner of Spero Escrow Services
Follow @KainSpero for Dust and Legion news
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Zene Ren
Hired Ghost
103
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Posted - 2015.01.21 15:06:00 -
[113] - Quote
Kain Spero wrote:Zene Ren wrote:timers in any form in PC are only hindering game play people that have few hours of play time and want to log in for some PC action are denied that form of fun only because any form of timers if those so called "skilled vets" worry about not being able to hold a district only because there is no timer mechanic, they should just organize better within the game for alliance assistance
no one ever said that small corp or even a medium sized corp should be able to hold whole planet for them self, only with timers mechanic it is possible thus making the game stale and PC action on hold for everyone else, this is wrong direction then does more harm because bigger number of people wanting to get into PC is denied with this for the sake of smaller tight knit "skilled vets" that are and will abuse any form of timers and locks mechanic everytime (alts, district hopping, manipulation with attack windows etc.)
timers and locking mechanic is wrong at its core and will always make PC stale in any form and any time within multi time zoned game The funny thing is there is a contingent of PC vets that would like nothing more than to go to a completely timerless system. I think the key is to strike a balance between the two extremes of restrictive timers and timerless gameplay.
because it is the only way to do, to not prevent people in participating in PC thus making the mode accessible and active as it should be
what we have now is stale isk farm elite club and it will always be like that with timers and what we should have is 90% or 100% of SP eligible people to play PC all the time thus leaving PUBs for newbies and FW for medium advanced SP wise people
that it is why people are begging for corp battles back
why is it so hard for those elitists vets abusing mechanics of timers to open the game mode for all?!?!
everyone will benefit from that, well maybe not all because this 5% that we have now will cry i can not time lock my district because it is mine, because i won it and now it should always be mine, because my real life, because of my other hobbies, because i will lose my progress etc. etc. etc. kids logic
they are unable to understand that losing this progress for others and then fighting for it back, this activity is and should always be the dynamic for PC game mode in dust depending on power from your alliance people, numbers wise multi time zone, involved to defend it and not some silly timers mechanic shutting down the fun for other 95% of community
Balance is the key to achieve knowledge and understanding
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Kain Spero
Negative-Feedback
4311
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Posted - 2015.01.21 15:13:00 -
[114] - Quote
Zene Ren wrote: what we have now is stale isk farm elite club and it will always be like that with timers and what we should have is 90% or 100% of SP eligible people to play PC all the time thus leaving PUBs for newbies and FW for medium advanced SP wise people
that it is why people are begging for corp battles back
why is it so hard for those elitists vets abusing mechanics of timers to open the game mode for all?!?!
If you really think that most players in planetary conquest wouldn't like to see and end to the stagnation and more people in the game mode so folks can choose to be PCing most of the time I have a bridge to sell you.
Owner of Spero Escrow Services
Follow @KainSpero for Dust and Legion news
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Zene Ren
Hired Ghost
103
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Posted - 2015.01.21 15:19:00 -
[115] - Quote
Kain Spero wrote:Zene Ren wrote: what we have now is stale isk farm elite club and it will always be like that with timers and what we should have is 90% or 100% of SP eligible people to play PC all the time thus leaving PUBs for newbies and FW for medium advanced SP wise people
that it is why people are begging for corp battles back
why is it so hard for those elitists vets abusing mechanics of timers to open the game mode for all?!?!
If you really think that most players in planetary conquest wouldn't like to see and end to the stagnation and more people in the game mode so folks can choose to be PCing most of the time I have a bridge to sell you.
man seriously i've read most of your comments about the matter, you do not need to double post this kind of stuff rather advocate for leaving the timers behind us that is what you can do
inventing a more complex "walls" as this this Pokey's forum user will only make things worse with every iteration
this needs to be an easy and straight forward mechanic, no timers at all, if you can't be online your alliance needs to have the tools to be aware that a district is in danger of attack and respond to that, nothing more nothing less
making more complex solutions will always destroy the dynamic , make this mode stale, leave most SP wise people out of it thus staying in status quo of the elite club
Balance is the key to achieve knowledge and understanding
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Kain Spero
Negative-Feedback
4311
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Posted - 2015.01.21 15:28:00 -
[116] - Quote
Zene Ren wrote: man seriously i've read most of your comments about the matter, you do not need to double post this kind of stuff rather advocate for leaving the timers behind us that is what you can do
inventing a more complex "walls" as this this Pokey's forum user will only make things worse with every iteration
this needs to be an easy and straight forward mechanic, no timers at all, if you can't be online your alliance needs to have the tools to be aware that a district is in danger of attack and respond to that, nothing more nothing less
making more complex solutions will always destroy the dynamic , make this mode stale, leave most SP wise people out of it thus staying in status quo of the elite club
Your vision is that all organizations need to be global, have massive numbers, and be available 24/7. How is that balance towards the wide variety of groups that attempt to play this game and want to participate in planetary conquest?
How does having land being taken while the owner sleeps give the system a sense of permanence?
Owner of Spero Escrow Services
Follow @KainSpero for Dust and Legion news
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steadyhand amarr
shadows of 514
3484
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Posted - 2015.01.21 15:43:00 -
[117] - Quote
Kain Spero wrote:Zene Ren wrote: man seriously i've read most of your comments about the matter, you do not need to double post this kind of stuff rather advocate for leaving the timers behind us that is what you can do
inventing a more complex "walls" as this this Pokey's forum user will only make things worse with every iteration
this needs to be an easy and straight forward mechanic, no timers at all, if you can't be online your alliance needs to have the tools to be aware that a district is in danger of attack and respond to that, nothing more nothing less
making more complex solutions will always destroy the dynamic , make this mode stale, leave most SP wise people out of it thus staying in status quo of the elite club
Your vision is that all organizations need to be global, have massive numbers, and be available 24/7. How is that balance towards the wide variety of groups that attempt to play this game and want to participate in planetary conquest? How does having land being taken while the owner sleeps give the system a sense of permanence?
put blunt yes. 3 smallish corps in 3 diffrent timezones could also achieve the same effect with little stress. needing numbers means bodies over skill. Which means by its very nature will be more open to the player base.
network and alliances are a huge part of EVE and frankly it's not as a big as problem as people make out you create the demand for bodies to cover other timezones they will show up.
Ffs the players are their it's just this communty can never be assed to try and speak to communtys that don't speak English.
You can never have to many chaples
-Templar True adamance
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CCP Rattati
C C P C C P Alliance
15327
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Posted - 2015.01.21 15:50:00 -
[118] - Quote
Kain Spero wrote:Zene Ren wrote: man seriously i've read most of your comments about the matter, you do not need to double post this kind of stuff rather advocate for leaving the timers behind us that is what you can do
inventing a more complex "walls" as this this Pokey's forum user will only make things worse with every iteration
this needs to be an easy and straight forward mechanic, no timers at all, if you can't be online your alliance needs to have the tools to be aware that a district is in danger of attack and respond to that, nothing more nothing less
making more complex solutions will always destroy the dynamic , make this mode stale, leave most SP wise people out of it thus staying in status quo of the elite club
Your vision is that all organizations need to be global, have massive numbers, and be available 24/7. How is that balance towards the wide variety of groups that attempt to play this game and want to participate in planetary conquest? How does having land being taken while the owner sleeps give the system a sense of permanence?
No, they just shouldn't hold more land than they can defend and/or manage. Reduce your holdings, it is not your god-given right to have what you used to have.
"As well as stupid, Rattati is incredibly slow and accident-prone, and cannot even swim"
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Zene Ren
Hired Ghost
103
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Posted - 2015.01.21 15:51:00 -
[119] - Quote
Kain Spero wrote:Zene Ren wrote: man seriously i've read most of your comments about the matter, you do not need to double post this kind of stuff rather advocate for leaving the timers behind us that is what you can do
inventing a more complex "walls" as this this Pokey's forum user will only make things worse with every iteration
this needs to be an easy and straight forward mechanic, no timers at all, if you can't be online your alliance needs to have the tools to be aware that a district is in danger of attack and respond to that, nothing more nothing less
making more complex solutions will always destroy the dynamic , make this mode stale, leave most SP wise people out of it thus staying in status quo of the elite club
Your vision is that all organizations need to be global, have massive numbers, and be available 24/7. How is that balance towards the wide variety of groups that attempt to play this game and want to participate in planetary conquest? How does having land being taken while the owner sleeps give the system a sense of permanence?
the vision is like that because the foundations laid under Eve/dust are like that world wide, one server for all players any other option will make the PC game mode stale with artificial boundaries because we have multi time zone community don't we?
they don't need to be massive corporations just inter national, multi time zone alliances, eanlish is pretty common now around the world isn't it?
for small tight knit (anti social if i may say) groups there should be an option to RAID if they want to stay small and have good isk payouts and some instant PC action w/o obligations, this should be instant with 10 to 30 mins warning for defending alliance, with some penalty when the RAID is successful to hinder production from district for a time this could've stack more if more raiders want to ride this particular district
easy fix for PC and tons of fun for all, newbies have their own plays in pub matches because vets are only playing PC, medium advanced SP guys play FW as a prelude to PC, PC crowd is not locked from their primarily activity by some artificial (stupid IMO) boundaries and the game is on!
Balance is the key to achieve knowledge and understanding
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Soraya Xel
Abandoned Privilege Top Men.
5483
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Posted - 2015.01.21 16:14:00 -
[120] - Quote
Kain Spero wrote:CCP Rattati wrote:The Godfathers agree that there is no mafia problem I'm kidding, but you know Well we have a ready gang of players who know the game intimately and are well connected on top of that in that channel and it seems ignoring their knowledge about Planetary Conquest, the problems they've had to go through, and discounting their experience doesn't seem to make much sense. They DO think there are problems with PC and no they don't think timers are perfect. Option (E) was the most popular by far, but region locking was universally thought of as a stupid idea.
You have a ready gang of players who know the old model intimately and are occasionally unnecessarily attached to it.
FTFY. :)
CPM1 Elect. Thanks for all your support. [email protected] for ideas, thoughts, and feedback.
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