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921. Sticky:[Data Insights] Rifle Balance Update - in Feedback/Requests [original thread]
Alena Ventrallis wrote: Adipem Nothi wrote: The longer range rifles I've used in other shooters were consistently unwieldy when fired from the hip. They still hit hard and could kill in CQC, but not without significant effort on the part of...
- by Adipem Nothi - at 2015.02.22 02:37:00
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922. CPM input request: Logistics & Support. - in Feedback/Requests [original thread]
Ok! Have some tentative numbers for you. Assumption GA Logi bonus to Active Scanner Precision replaced by Active Scanner Cooldown. Active Scanner Overhaul 46 dB Scanners ---> 40dB: Commando beats w/1 cmp damp, Heavy w/2 36 dB Scanners ---...
- by Adipem Nothi - at 2015.02.21 16:54:00
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923. CPM input request: Logistics & Support. - in Feedback/Requests [original thread]
Meee One wrote: ... and you must consider the logistics suit itself. Amarr has the most eHP at 300. Min has the lowest at 240.(the same as an AM scout ) Yet all logistics are still slower than their basic frame,and even 160 eHP advantaged ass...
- by Adipem Nothi - at 2015.02.21 16:17:00
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924. Sticky:[Data Insights] Rifle Balance Update - in Feedback/Requests [original thread]
Alena Ventrallis wrote: You missed a paragraph: And all SCR arguments seem to ignore the fact that you can only get out around 1000 damage before seizing up a ScR unless you use AmAssault, assuming no damage mods. That assumes you land all 16 ...
- by Adipem Nothi - at 2015.02.21 15:45:00
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925. Sticky:[Data Insights] Rifle Balance Update - in Feedback/Requests [original thread]
Alena Ventrallis wrote: The ScR should absolutely without a doubt be just as effective at 5m as it is as 70m. ALL RIFLES should be just as effective as 5m as they are at the edge of their optimals. What should separate CQC from long range rifle...
- by Adipem Nothi - at 2015.02.21 15:04:00
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926. CPM input request: Logistics & Support. - in Feedback/Requests [original thread]
Meee One wrote: These players often get upset about being scanned while flanking,preventing sneak attacks AKA what scanners were meant to do. I appreciate your earlier feedback. It hadn't occurred to me that no other Gallente equipment exist...
- by Adipem Nothi - at 2015.02.21 04:42:00
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927. Squad idea - in Feedback/Requests [original thread]
Talos Vagheitan wrote: Adipem Nothi wrote: Talos Vagheitan wrote: If anyone has a legitimate reason why this shouldn't be done I'd be happy to hear it I'll give it a go ... Dust has a long history of catering to the whims of very sam...
- by Adipem Nothi - at 2015.02.20 23:08:00
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928. Squad idea - in Feedback/Requests [original thread]
Talos Vagheitan wrote: If anyone has a legitimate reason why this shouldn't be done I'd be happy to hear it I'll give it a go ... Dust has a long history of catering to the whims of very same "L33T" whose incessant stomping since Uprising ...
- by Adipem Nothi - at 2015.02.20 22:43:00
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929. Next step in ewar - in Feedback/Requests [original thread]
Gotcha. Neat idea, but I don't know if it's possible. I'd believed the inner, middle, and outer ring percentages to be system-wide.
- by Adipem Nothi - at 2015.02.20 22:20:00
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930. CPM input request: Logistics & Support. - in Feedback/Requests [original thread]
Meee One wrote: Lenz Hong wrote: The only one who can provide "a good intel" is the GalLogi but it have to stop it actions and take a distance to use an active scan. From here we see a problem. Why not add to the logistics bonus a +10% rang...
- by Adipem Nothi - at 2015.02.20 21:48:00
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931. Squad idea - in Feedback/Requests [original thread]
When in a full squad, I often find myself very bored and the enemy very red-lined. I fail to see what is inherently wrong with running solo.
- by Adipem Nothi - at 2015.02.20 21:39:00
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932. Next step in ewar - in Feedback/Requests [original thread]
Correct me if I'm wrong, but from the numbers it looks like Rattati wanted Commandos to have really bad passive scans. Your suggestion appears to be working in opposition to intended design.
- by Adipem Nothi - at 2015.02.20 21:26:00
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933. Sticky:[Update] Teambuilder logic - in Feedback/Requests [original thread]
KEROSIINI-TERO wrote: FACT: Stomps will happen every once in a while no matter what... "Every once in awhile" odds of occurrence would be great. 25% to 50% odds of a stomp are not great. * Estimated stomp frequency, Ambush (Americas) ** ...
- by Adipem Nothi - at 2015.02.20 13:11:00
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934. Sticky:[Data Insights] Rifle Balance Update - in Feedback/Requests [original thread]
Fizzer XCIV wrote: Adipem Nothi wrote: Fizzer XCIV wrote: Nice exaggerations. 0.3s Lol. What, did he die in two shots? Unless he was a barebones Minscout and you landed double headshots, he didn't die that fast... Happens every day, huh?...
- by Adipem Nothi - at 2015.02.20 12:55:00
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935. Sticky:[Update] Teambuilder logic - in Feedback/Requests [original thread]
Kain Spero wrote: I think this shows a good reason why 6 man squads may hurt the matchmaker system for public play. In a 4 man system Ready to Play would have been broken into 2 components of 4 likely with a Rank of 1 and 2. This may have ensur...
- by Adipem Nothi - at 2015.02.20 00:29:00
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936. Sticky:[Data Insights] Rifle Balance Update - in Feedback/Requests [original thread]
Fizzer XCIV wrote: Nice exaggerations. 0.3s Lol. What, did he die in two shots? Unless he was a barebones Minscout and you landed double headshots, he didn't die that fast... Happens every day, huh? I don't make stuff up. Never have. He di...
- by Adipem Nothi - at 2015.02.19 20:08:00
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937. Movement penalty little change - in Feedback/Requests [original thread]
Breakin Stuff wrote: Personally I think adding inertia, acceleration and deceleration to dropsuits would have been better as a solution to wigglewiggle than what we got. Agreed 100%.
- by Adipem Nothi - at 2015.02.19 16:30:00
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938. Minmatar Assault Discussion And Is Stamina Gain A Bit Overboard - in Feedback/Requests [original thread]
Jebus McKing wrote: The problems with strafe speed and hitdetection are not limited to the MN Assault. So I would not recommend balancing the MN Assault based on a technical issue. Fix the issue first. Give us inertia to counter the fast switc...
- by Adipem Nothi - at 2015.02.19 16:28:00
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939. Sticky:[Data Insights] Rifle Balance Update - in Feedback/Requests [original thread]
Breakin Stuff wrote: Adipem Nothi wrote: Breakin Stuff wrote: Forcing a single shot weapon to perform poorly in close is unnecessary. And if we do it because modded Control sh*tlords then we screw legit players hardcore. My two cents, s...
- by Adipem Nothi - at 2015.02.19 16:01:00
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940. Sticky:[Data Insights] Rifle Balance Update - in Feedback/Requests [original thread]
Breakin Stuff wrote: Forcing a single shot weapon to perform poorly in close is unnecessary. And if we do it because modded Control sh*tlords then we screw legit players hardcore. My two cents, since I'm not really having a problem with close...
- by Adipem Nothi - at 2015.02.19 15:45:00
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