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Banjo Robertson
Random Gunz RISE of LEGION
466
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Posted - 2015.02.20 20:38:00 -
[1] - Quote
So we now have 3 different scan ranges, each with their own scan precisions, and they all generally follow the same formula of the wider range being a certain % worse, and the closer range being a certain % better than 'normal', this is a good place to be right now.
But lets take it a bit further, I think individual 'roles', (assault, scout, logi, etc) should have a role-specific range % modifier, and role-specific profile % modifier.
Sure each suit currently has different starting values for these stats, but we can take it a bit further if we wanted to.
Just as an example, lets say, the base modifiers as they are now are just called 1x, so the long range is 1x of the normal range, and the long range scan precision is 1x of the normal precision.
why couldn't we have assaults, logistics, and sentinels have 1x scan distance from their normal distance to their long distance, scout suits get 1.2x for their long distance, and commando suits get 1.5x for their long scan distance.
Assaults, logistics, and sentinels get the 1x scan precision penalty modifier, scouts get 0.9x scan precision penalty modifier, commandos get 0.7x scan precision penalty modifier
The above numbers are just examples off the top of my head, but the main idea I am proposing is that, the range modifiers, and scan precision modifiers that determine what is 'short range'/ 'long range' and determine the scan precisions at those ranges should not be the same modifiers for each role. Certain roles could, would, and should have better or worse range bonuses, and better or worse scan precision modifiers at those ranges.
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Adipem Nothi
Nos Nothi
6805
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Posted - 2015.02.20 21:26:00 -
[2] - Quote
Correct me if I'm wrong, but from the numbers it looks like Rattati wanted Commandos to have really bad passive scans. Your suggestion appears to be working in opposition to intended design.
Shoot scout with yes.
- Ripley Riley
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Banjo Robertson
Random Gunz RISE of LEGION
466
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Posted - 2015.02.20 22:06:00 -
[3] - Quote
Adipem Nothi wrote:Correct me if I'm wrong, but from the numbers it looks like Rattati wanted Commandos to have really bad passive scans. Your suggestion appears to be working in opposition to intended design. If the goal is to give Commandos better scans, why not just drop their precision?
My example is just using modifiers off my head, the idea is that any modifiers could be used.
If Rattati wanted the commando's to have worse scans, then the modifiers could represent that.
The way current scanning is done, is all dropsuits have a scan distance, lets say D And suits have a scan precision lets call P
A suit has a 'close range' scan distance cD, with a close scan precision cP A suit has its normal range scan distance D, with its normal scan precision P A suit has long range scan distance lD with long range scan precision lP
As it currently is, c, and l are the same for every suit.
But I think they should be different for each suit, because, maybe some suits have even worse long range than others, or maybe some have better close range than others, maybe some suits should have better or worse precision at those longer or closer ranges.
Its not the specific example of numbers I gave but the idea that they should be able to change in general that I can trying to get accross. |
Adipem Nothi
Nos Nothi
6807
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Posted - 2015.02.20 22:20:00 -
[4] - Quote
Gotcha. Neat idea, but I don't know if it's possible. I'd believed the inner, middle, and outer ring percentages to be system-wide.
Shoot scout with yes.
- Ripley Riley
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