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941. Improved Gal assault bonuses - in Feedback/Requests [original thread]
Vesta Opalus wrote: A Gallente scout with a similar fit would move significantly faster, be 100% immune to scans (or does he need 3 for gal logi focused scans these days? nearly immune to scanning in any case), be able to hold an additional e...
- by Adipem Nothi - at 2015.02.19 15:36:00
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942. Minmatar Assault Discussion And Is Stamina Gain A Bit Overboard - in Feedback/Requests [original thread]
ROMULUS H3X wrote: Yet some scout suits can have more total HIT POINTS than assaults and nothing is wrong with that? A recent strafe penalty to plates directly targeted heavily up-armored Scouts; this is one of the reasons why you don't see ...
- by Adipem Nothi - at 2015.02.19 15:10:00
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943. Movement penalty little change - in Feedback/Requests [original thread]
Breakin Stuff wrote: Adipem Nothi wrote: The idea was to fix heavily armored wiggle-wiggle. Wigglewiggle can only be fixed by inertia. And you cannot sprintwiggle so kincats don't enhance the strafy thing. They only boost sprint. Kincats ...
- by Adipem Nothi - at 2015.02.19 15:01:00
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944. Sticky:[Data Insights] Rifle Balance Update - in Feedback/Requests [original thread]
Breakin Stuff wrote: Adipem Nothi wrote: Does ScR hipfire dispersion need to be increased? The weapon is both highly effective down range and highly effective when spammed from the hip in CQC. Is it unreasonable to ask a long-rang combatan...
- by Adipem Nothi - at 2015.02.19 14:16:00
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945. Movement penalty little change - in Feedback/Requests [original thread]
The idea was to fix heavily armored wiggle-wiggle.
- by Adipem Nothi - at 2015.02.19 13:20:00
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946. Improved Gal assault bonuses - in Feedback/Requests [original thread]
Vesta Opalus wrote: Don't think logis need help, and I'd rather not do a speed switch. But I'd sure like to see assault effectiveness per spawn data so we can see if gal/cal (or anyone else) is underperforming. I only have Gal Assault up to 4 ...
- by Adipem Nothi - at 2015.02.19 04:28:00
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947. Improved Gal assault bonuses - in Feedback/Requests [original thread]
Vesta Opalus wrote: I think assault usages should probably be higher than any other suit in the first place. I agree that assaults dont need a buff in general, but thats not a reason to not fix some of the cruddier suit bonuses that some suits...
- by Adipem Nothi - at 2015.02.19 01:39:00
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948. Sticky:[Data Insights] Rifle Balance Update - in Feedback/Requests [original thread]
Thinking ScR hipfire dispersion needs to be increased. The weapon is both highly effective down range and when "panic spammed" from the hip in CQC. Doing so would help with its over-efficiency.
- by Adipem Nothi - at 2015.02.19 00:26:00
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949. Improved Gal assault bonuses - in Feedback/Requests [original thread]
Fizzer XCIV wrote: First of all, Assaults aren't OP. Neither you nor I can make that call definitively. We can monitor usage rates, make in game observations, take note of what the FoTM-chasers and Nyain San are running. But at the end of t...
- by Adipem Nothi - at 2015.02.18 23:17:00
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950. Improved Gal assault bonuses - in Feedback/Requests [original thread]
Fizzer XCIV wrote: ITT: Scout cry that they aren't the best killy-suits anymore and that the primary slayer role has been given to Assaults, which is working as intended. Here's a much more likely narrative: When Scouts were OP, they propos...
- by Adipem Nothi - at 2015.02.18 22:29:00
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951. Improved Gal assault bonuses - in Feedback/Requests [original thread]
Vesta Opalus wrote: [Plasma Rifle usage rates are very heavily weighted because new players are using them on all their starter fits. Correct, which explains why Plasma Rifle usage has always been higher than other weapons. Now compare that...
- by Adipem Nothi - at 2015.02.18 22:07:00
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952. Minmatar Assault Discussion And Is Stamina Gain A Bit Overboard - in Feedback/Requests [original thread]
Vesta Opalus wrote: Adipem Nothi wrote: I heard it is faster than the AM Scout with roughly twice the native HP. If that is true, then something is wrong with one or both of these suits. Amarr scout moves at 5.25/7.35, Min Assault moves ...
- by Adipem Nothi - at 2015.02.18 21:27:00
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953. Minmatar Assault Discussion And Is Stamina Gain A Bit Overboard - in Feedback/Requests [original thread]
I heard it is faster than the AM Scout with roughly twice the native HP. If that's the case, obviously something is wrong with it.
- by Adipem Nothi - at 2015.02.18 20:55:00
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954. The Errorist's proposal for balanced dropsuit progression - in Feedback/Requests [original thread]
Breakin Stuff wrote: I simply dispute the need for assaults to lose a slot Perhaps not now, but if the Assault usage gap continues to widen and/or Rattati's efficiency data suggests that they're OP, then -1 slot should be on the table. I thi...
- by Adipem Nothi - at 2015.02.18 16:25:00
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955. Improved Gal assault bonuses - in Feedback/Requests [original thread]
Atiim wrote: Adipem Nothi wrote: Atiim wrote: Adipem Nothi wrote: Assault Suits are already the best Suits. Dare we buff them further? http://dust.thang.dk/market_historycategory.php http://dust.thang.dk/market_tryhardinator.php ...
- by Adipem Nothi - at 2015.02.18 12:43:00
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956. Improved Gal assault bonuses - in Feedback/Requests [original thread]
The-Errorist wrote: And it isn't like you to ignore someones counter argument . Adipem Nothi wrote: [snip] If your beef is with TAR kick, then fix the TAR kick. "Buff the GA Assault because the TAR kicks" doesn't make much sense. Nor ...
- by Adipem Nothi - at 2015.02.17 18:04:00
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957. Can we have inertia now? - in Feedback/Requests [original thread]
+1 for inertia / non-instantaneous acceleration ( didn't we used to have it? )
- by Adipem Nothi - at 2015.02.17 17:02:00
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958. Improved Gal assault bonuses - in Feedback/Requests [original thread]
noob cavman wrote: So your comparing when tanks were op and when we scouts were op to a bonus that makes very little difference to the actual weapons it relates to... Ok moving on. I would enjoy a different bonus on my assault but if we increas...
- by Adipem Nothi - at 2015.02.17 16:41:00
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959. Improved Cal and Gal assault bonuses - in Feedback/Requests [original thread]
Breakin Stuff wrote: noob cavman wrote: But... There is very little kick or dispersion with the plasma rifle Going from my maxed gal assault to my assault c1 I feel very little difference You are aware that the C1 and Ck.0 benefit from t...
- by Adipem Nothi - at 2015.02.17 16:37:00
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960. Improved Gal assault bonuses - in Feedback/Requests [original thread]
Breakin Stuff wrote: Making a suit bonus for a single weapon variant is kinda dumb. Better solution would be to slightly reduce recoil on the TAR directly. Since in its own right it should be equivalent to the soon-to-be-rebalanced vanilla sc...
- by Adipem Nothi - at 2015.02.17 16:35:00
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