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Talos Vagheitan
Ancient Exiles.
983
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Posted - 2015.02.20 20:40:00 -
[1] - Quote
Give bonuses for squadding up.
For each squad member, give:
- +1% to SP, ISK, Warbarge Component Salvage
Each bonus would be up to a maximum 5% in a full squad.
Encourage players to not run solo.
Who cares what some sniper has to say.
CCP, let's push for the license of Dust/Legion on both current Gen consoles!
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kieran foxy
TRUE SAVAGES Learning Alliance
1
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Posted - 2015.02.20 20:49:00 -
[2] - Quote
awesome idea +1 :D
I will find you, And i will kill you. it doesn't matter who you are or what you have, I'm coming for you!
pro gallmando
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Adipem Nothi
Nos Nothi
6806
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Posted - 2015.02.20 21:39:00 -
[3] - Quote
When in a full squad, I often find myself very bored and the enemy very red-lined. I fail to see what is inherently wrong with running solo.
Shoot scout with yes.
- Ripley Riley
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Talos Vagheitan
Ancient Exiles.
984
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Posted - 2015.02.20 21:42:00 -
[4] - Quote
Adipem Nothi wrote:When in a full squad, I often find myself very bored and the enemy very red-lined. I fail to see what is inherently wrong with running solo.
Running solo is why 99% of blueberries are so ineffective. This is one of the largest factors in why games are so unbalanced.
Who cares what some sniper has to say.
CCP, let's push for the license of Dust/Legion on both current Gen consoles!
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One Eyed King
Nos Nothi
7913
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Posted - 2015.02.20 21:46:00 -
[5] - Quote
Talos Vagheitan wrote:Adipem Nothi wrote:When in a full squad, I often find myself very bored and the enemy very red-lined. I fail to see what is inherently wrong with running solo.
Running solo is why 99% of blueberries are so ineffective. This is one of the largest factors in why games are so unbalanced. I run solo all the time.
Have for 2 years.
I know of other long time vets who do the same.
I still end up towards the top 5 of the leaderboard, because I still support my team.
Squadding up will not automatically confer knowledge upon new players nor provide incentive to play differently.
Many of us have our reasons for not squadding, and we shouldn't be further penalized for doing so.
You already get a bonus to play because of communication, teamwork and OB support, I don't think adding more of a bonus needs to be implemented.
Former CEO of the Land of the BIind.
Any double entendre is unintended I assure you.
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Talos Vagheitan
Ancient Exiles.
984
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Posted - 2015.02.20 22:21:00 -
[6] - Quote
One Eyed King wrote:Talos Vagheitan wrote:Adipem Nothi wrote:When in a full squad, I often find myself very bored and the enemy very red-lined. I fail to see what is inherently wrong with running solo.
Running solo is why 99% of blueberries are so ineffective. This is one of the largest factors in why games are so unbalanced. I run solo all the time. Have for 2 years. I know of other long time vets who do the same. I still end up towards the top 5 of the leaderboard, because I still support my team. Squadding up will not automatically confer knowledge upon new players nor provide incentive to play differently. Many of us have our reasons for not squadding, and we shouldn't be further penalized for doing so. You already get a bonus to play because of communication, teamwork and OB support, I don't think adding more of a bonus needs to be implemented.
This isn't about you.
Having one player at the top of the leaderboard doesn't necessarily effect the outcome of the match one bit. Also, no one has suggested any sort of penalty for running solo.
In regards to squadding, being in a full squad actually will confer knowledge to the new players just through communication. You are also wrong in the fact that there is actually no greater incentive to play differently than being in a squad. Scanning is the perfect example, although all types of equipment are better coordinated in squads, along with vehicles, different suit types, strategies etc.
If anyone has a legitimate reason why this shouldn't be done I'd be happy to hear it
Who cares what some sniper has to say.
CCP, let's push for the license of Dust/Legion on both current Gen consoles!
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Adipem Nothi
Nos Nothi
6807
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Posted - 2015.02.20 22:43:00 -
[7] - Quote
Talos Vagheitan wrote: If anyone has a legitimate reason why this shouldn't be done I'd be happy to hear it
I'll give it a go ...
Dust has a long history of catering to the whims of very same "L33T" whose incessant stomping since Uprising has run off large contingents of the established player base and killed any semblance of NPE. To incentivize large squads would serve to incentivize pubstomping, which would be ... counterproductive, to say the least.
Shoot scout with yes.
- Ripley Riley
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Talos Vagheitan
Ancient Exiles.
985
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Posted - 2015.02.20 23:01:00 -
[8] - Quote
Adipem Nothi wrote:Talos Vagheitan wrote: If anyone has a legitimate reason why this shouldn't be done I'd be happy to hear it
I'll give it a go ... Dust has a long history of catering to the whims of very same "L33T" whose incessant stomping since Uprising has run off large contingents of the player base and killed any semblance of NPE. This recommendation rings of "a pat on the back" to those very same pubstompers.
The "pat on the back" goes to anyone who decides to be in a squad. Protostompers will be in full squads regardless.
The point of this is to encourage people to squad up who wouldn't have already been otherwise squadded, which helps everyone but protostompers.
Who cares what some sniper has to say.
CCP, let's push for the license of Dust/Legion on both current Gen consoles!
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Adipem Nothi
Nos Nothi
6807
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Posted - 2015.02.20 23:08:00 -
[9] - Quote
Talos Vagheitan wrote:Adipem Nothi wrote:Talos Vagheitan wrote: If anyone has a legitimate reason why this shouldn't be done I'd be happy to hear it
I'll give it a go ... Dust has a long history of catering to the whims of very same "L33T" whose incessant stomping since Uprising has run off large contingents of the player base and killed any semblance of NPE. This recommendation rings of "a pat on the back" to those very same pubstompers. The "pat on the back" goes to anyone who decides to be in a squad. Protostompers will be in full squads regardless. The point of this is to encourage people to squad up who wouldn't have already been otherwise squadded, which helps everyone but protostompers.
It makes no difference to a stomp squad whether they're facing squads or soloists. They only thing that will affect the stomp squad's capacity for stomping is (1) a dilution of their squad's potency and (2) an increase in likelihood of facing like-type opposition. Reducing squad size to 4 accomplishes both of these. Encouraging randoms to "squad up" does not.
Shoot scout with yes.
- Ripley Riley
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Glitch116
Carbon 7 Iron Oxide.
169
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Posted - 2015.02.20 23:09:00 -
[10] - Quote
maybe we should stop trying to force people into squads and instead look for was to make people work together on the team level instead of squad only
we need ways for people to work together regardless of them being squaded up or solo
this doesnt help team play and just punishes people for not squading
lead with a carrot not a stick man
I AM THE KING OF THE BLASTER!!!
deal with it
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CELESTA AUNGM
Kang Lo Directorate Gallente Federation
419
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Posted - 2015.02.21 05:14:00 -
[11] - Quote
Talos Vagheitan wrote:Adipem Nothi wrote:When in a full squad, I often find myself very bored and the enemy very red-lined. I fail to see what is inherently wrong with running solo.
Running solo is why 99% of blueberries are so ineffective. This is one of the largest factors in why games are so unbalanced.
I like BOTH of these posts, and I actually agree with both.
Adipem's experience in a "squad" has also been my experience too. The same way you'd hate to commit yourself to a Corp, only then to find the corp is a poor performer or full of enough drama to make you resign in a weekGǪ it's depressing to join a squad, and them find the squad-leader doesn't really look around for her squad mates, or care about keeping together during the match, and tends to "squad" like someone playing solo. When someone tries joining a SQUAD, she kind of does expect a little "group work" of some kind.
But Talos, you are substantially correct too. MOST of the time (in Pub Contracts at least), throwing Newberrys into the pitch battle with no protection, no coverage, no coaching, and no set of objectives to focus on in the fight, is the first door that opens up your team to failure in the first 5 minutes of the match. Helping coach and direct those Newberrys RIGHT IN THE MATCH, (otherwise known as "Leading" the fresh faced troops) would turn them into a useful "machine" you can aim at the opposing team.
Inviting those Newberrys into Squads (but also convincing them that you will assist and coach them along with good MIC or good assistance, if they join your squad!!!), would win many more matches than what solo players are able to achieve on their own.
(Notice, I say that active COMMS with the Newberrys, and actively covering them when they're in your squad, are imperative.)
Universe of good wishes for the 49, especially CCP Eterne...
No story can have life without writers and publishers.
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taxi bastard
Amarr Templars Amarr Empire
397
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Posted - 2015.02.21 15:56:00 -
[12] - Quote
squads already have significant bonuses.
orbitals squad vision extra WP's through leader orders
do you really think that giving extra bonuses is really going to make people want to squad up.
anyway as a successful solo player, who plays games to get away from other peoples troubles. giving more bonuses will just make it more likely ill give up.
i have 2 jobs - one in customer services and tec support the other as a taxi driver.
After spending all day hearing other peoples troubles, being patient and understanding about their incompetence i really do not want to put up with the same shite on my free time.
Beyond that having a job which many l33t gamers do not have the pleasure of having gives me limited free time, waiting 10-15 mins for a sqaud to form up and deploy is just not feasible for me.
"Attention Axiom shoppers try red its the new blue" - WALL-E
https://www.youtube.com/watch?v=h1BQPV-iCkU
CCP's update
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Derpty Derp
Dead Man's Game
819
|
Posted - 2015.02.21 16:43:00 -
[13] - Quote
Talos Vagheitan wrote:Adipem Nothi wrote:When in a full squad, I often find myself very bored and the enemy very red-lined. I fail to see what is inherently wrong with running solo.
Running solo is why 99% of blueberries are so ineffective. This is one of the largest factors in why games are so unbalanced.
That's cobblers (and not just the random %.) Joining a squad makes no difference apart from wp. There are 16 players on every team, people don't need green dots to make them better at teamplay, some people are quite happy to work together with randoms.
So many (although too few) times some complete stranger and I have worked together like we knew each other from birth, these are the people you sometimes end up joining the teams of.
Why do you want to take away the fun of random encounters, when it wont make a blind bit of difference to the regular non-team players. |
Buwaro Draemon
WarRavens
1098
|
Posted - 2015.02.21 17:29:00 -
[14] - Quote
No. This is a horrible idea. Sw Squads already get everything, communication, OB support and someone to watch your back. Nobody should be penalized for notwanting to run in a squad.
I do get that this is a team based game but let me tell you a little something. A lot of people play PUBLIC CONTRACTS which CCP made those public contracts to imitate the "jump in a game, a few rounds and leave" Meaning, Public Contracts are meant for SOLO players and Small squads (squads of 2, 3 or 4 men not 6. Glad this is changing)
Nobody should be penalized for wanting to play a few rounds. Especially in pubs. Pubs are not meant to be teamwork heavy. Theyare meant for quick and fun matches.
Factional Warfare and Planetary Conquest are meant for heavy teamwork.
Stop trying to make EVERY single game mode in this game depend heavily on teamwork. I get FW and PC but pubs? Nah son. Leave it to the lone berries and the blueberries.
Changes to Damage mods!
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Talos Vagheitan
Ancient Exiles.
991
|
Posted - 2015.02.21 19:00:00 -
[15] - Quote
I really don't see what's so confusing about this post. I'll try again to clarify.
Squads are the key. Coordinated teamwork is the biggest factor in winning battles. I really don't care if some of you are able to reach the top of the kill board running solo: that has very little to do with the outcome of a match.
This community is not willing to sacrifice balance for your antisocial tendencies. Sorry.
Before a game look at team chat. If nobody in your team is in a squad, you are going to lose. End of story.
And could someone please show me who suggested "penalizing solo players", I'm curious who said that, because I certainly haven't been able to find it.
Who cares what some sniper has to say.
CCP, let's push for the license of Dust/Legion on both current Gen consoles!
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Thor Odinson42
Negative-Feedback. Negative-Feedback
6083
|
Posted - 2015.02.21 20:02:00 -
[16] - Quote
Talos Vagheitan wrote:Adipem Nothi wrote:When in a full squad, I often find myself very bored and the enemy very red-lined. I fail to see what is inherently wrong with running solo.
Running solo is why 99% of blueberries are so ineffective. This is one of the largest factors in why games are so unbalanced.
It pains me that so many don't come to this obvious conclusion.
I'm selling Templar Codes. 2 of 5 remaining. 225 mil ISK. Message me in game.
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Thor Odinson42
Negative-Feedback. Negative-Feedback
6083
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Posted - 2015.02.21 20:03:00 -
[17] - Quote
The bonuses for squading up would be incentive to get the people who've yet to figure out the reason why they get rekt all the time.
I'm selling Templar Codes. 2 of 5 remaining. 225 mil ISK. Message me in game.
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One Eyed King
Nos Nothi
7932
|
Posted - 2015.02.21 20:07:00 -
[18] - Quote
Talos Vagheitan wrote:One Eyed King wrote:Talos Vagheitan wrote:Adipem Nothi wrote:When in a full squad, I often find myself very bored and the enemy very red-lined. I fail to see what is inherently wrong with running solo.
Running solo is why 99% of blueberries are so ineffective. This is one of the largest factors in why games are so unbalanced. I run solo all the time. Have for 2 years. I know of other long time vets who do the same. I still end up towards the top 5 of the leaderboard, because I still support my team. Squadding up will not automatically confer knowledge upon new players nor provide incentive to play differently. Many of us have our reasons for not squadding, and we shouldn't be further penalized for doing so. You already get a bonus to play because of communication, teamwork and OB support, I don't think adding more of a bonus needs to be implemented. This isn't about you. Having one player at the top of the leaderboard doesn't necessarily effect the outcome of the match one bit. Also, no one has suggested any sort of penalty for running solo. In regards to squadding, being in a full squad actually will confer knowledge to the new players just through communication. You are also wrong in the fact that there is actually no greater incentive to play differently than being in a squad. Scanning is the perfect example, although all types of equipment are better coordinated in squads, along with vehicles, different suit types, strategies etc. If anyone has a legitimate reason why this shouldn't be done I'd be happy to hear it You're right this isn't about me, this isn't about YOU either. If you look at the numbers of unsquaded vs squaded on both sides the great majority of pub games involve unsquaded players.
YOU want to force something upon them that they may not want themselves, and further penalize them for not being like you.
Games need to be designed for BOTH kinds of players to be viable and have a place in the game, and the problem ISN'T squading solo players.
Its the NPE.
New players will have difficulty whether it be in squads or solo. And proto pub stompers who don't give a frack about new players aren't as a whole going to be willing to carry a few on their teams. If they did, they would make a more proactive effort to have one or two new players join their squad to help them out and to even out the competition.
Do they do that? Hell no. In fact, you see many proto stompers making jokes about how fun it is to ruin the game for new players by stomping them, and bragging about how many people they turned off of the game.
I get that it bothers you, but there are larger issues at play, and trying to penalize people who play solo is not the way to go. I am not advocating that all players should be unsquaded just because I am. I am advocating for BOTH play styles to be viable.
You sir are the one who cannot abide by others not playing how you want the game to be played, from a minority position even.
Former CEO of the Land of the BIind.
Any double entendre is unintended I assure you.
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Talos Vagheitan
Ancient Exiles.
993
|
Posted - 2015.02.21 20:41:00 -
[19] - Quote
One Eyed King wrote:
YOU want to force something upon them that they may not want themselves, and further penalize them for not being like you.
Like your other posts, you couldn't be more wrong. I really don't know if I can explain this clearer for you, but I'll try.
To explain this in more simpler terms, could you please show me where I suggested "forcing something upon" anyone? And also tell me where I suggested "penalizing people", as I have no idea what you're talking about.
I'll try to break it down
-Players are much more effective in squads. -Games are unbalanced when full squads go up against solo players -Providing more incentive to squad up would help to make games more balanced.
One Eyed King wrote:
Games need to be designed for BOTH kinds of players to be viable and have a place in the game, and the problem ISN'T squading solo players.
This is why I suggested 4 man squads for regular ambush (not OMS).
Who cares what some sniper has to say.
CCP, let's push for the license of Dust/Legion on both current Gen consoles!
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Gh0st Blade
KnightKiller's inc.
33
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Posted - 2015.02.21 20:46:00 -
[20] - Quote
I agree with the original post. Dust 514 started as a team based game and squads encourage more team work. The lack of teamwork in a squad is because of a poor leader or uncooperative team members within the squad. The idea of bonuses to a squad will benefit the team and the players inside the squad by adding more coordination and allow more teamwork withing the team. When I run in a squad with multiple squads on the team the match tends to do fairly well for the more skilled team. The solo players tend to do their own thing good or bad, but I rather see more squads working together than a bunch of randoms running together like a herd of cattle only being able to hold one point.
The hunting is always a challenge
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killertojo42
KnightKiller's inc.
156
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Posted - 2015.02.21 20:49:00 -
[21] - Quote
Seriously how did asking for a benefit to the whole game turn into whining about protostompers? And yes any squad gets inherent benefits in any game something even call of duty players understand when they party up, squading up giving fringe benefits besides just war points gives a good incentive to fill your squad and would end up getting more randoms invited to squads just for those benefits
Because both of us dying as I'm in my nomad BPO is to my benefit
Rank 10 winmataar
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One Eyed King
Nos Nothi
7932
|
Posted - 2015.02.21 21:33:00 -
[22] - Quote
killertojo42 wrote:Seriously how did asking for a benefit to the whole game turn into whining about protostompers? And yes any squad gets inherent benefits in any game something even call of duty players understand when they party up, squading up giving fringe benefits besides just war points gives a good incentive to fill your squad and would end up getting more randoms invited to squads just for those benefits Because proto stomping is a problem, and squads are part of it.
Now, you are asking to give them a benefit on top of the already inherent benefit of communication.
Warbarge will be adding Corp Warbarge, which will then, on top of that, confer similar benefits the OP is discussing to corps.
Who will then squad together and have both Corp Warbarge AND Squad bonuses applying, to further their advantage over new players, as if the massive SP balance weren't already a factor.
You can never discuss these changes as if they exist in a vacuum, they will always have other repercussions.
If the OP were merely asking for these things in FW where squad play is much more essential, I would have no problem.
The fact is that this game needs to grow, and it can't do that if it can't retain new players. It can't retain new players if it keeps making changes that do not address the real problems, and forcing them or anyone else into a squad by creating more disadvantages to the already disadvantaged is not an appropriate way to go about retaining new players.
If you want new players to squad, create partial squads of vets and get on squad finder and invite players. If you play a game, and see someone struggling, invite them to your squad. There are many ways for you to encourage them to squad than what is being suggested.
Former CEO of the Land of the BIind.
Any double entendre is unintended I assure you.
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One Eyed King
Nos Nothi
7932
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Posted - 2015.02.21 21:47:00 -
[23] - Quote
Talos Vagheitan wrote: Like your other posts, you couldn't be more wrong. I really don't know if I can explain this clearer for you, but I'll try.
To explain this in more simpler terms, could you please show me where I suggested "forcing something upon" anyone? And also tell me where I suggested "penalizing people", as I have no idea what you're talking about.
I'll try to break it down
-Players are much more effective in squads. -Games are unbalanced when full squads go up against solo players -Providing more incentive to squad up would help to make games more balanced.
Games ARE unbalanced when full squads go up against solo players, on that we agree. A full squad of noobs going against a full squad of vets will not inherently even the playing field.
Providing incentives to squad will benefit experienced players who are already squadding further advantages while, even if successful, do not guarantee that new players joining a squad will act and coordinate as a squad. Merely joining a squad does not impart knowledge or communication automatically.
Talos Vagheitan wrote:One Eyed King wrote:
Games need to be designed for BOTH kinds of players to be viable and have a place in the game, and the problem ISN'T squading solo players.
This is why I suggested 4 man squads for regular ambush (not OMS). I partially agree, only because I think 4 man squads should be the norm for all Pub game modes (at this point until the community is large enough that creating a multitude of game modes will not negatively affect the game).
My biggest problem with the idea is giving more material advantage to squads, because I don't think it will be as effective as you would like, and because I believe it would ultimately result in further negative aspects for new players.
When I first started the game, we were automatically put in squads. Everyone was squadded. Blueberries were still blueberries and it didn't help one iota.
Former CEO of the Land of the BIind.
Any double entendre is unintended I assure you.
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Thor Odinson42
Negative-Feedback. Negative-Feedback
6084
|
Posted - 2015.02.22 00:07:00 -
[24] - Quote
The people already running in squads wouldn't benefit all that much from the additional bonus as many people know how to manufacture WP when a OB strike is needed. IE switch to logi or whatever.
Squads are already a huge advantage over solo, yet droves of crappy players run matches solo over and over only to scratch their heads over being ineffective.
Pushing squads before some more of these team play features are added seems like it should be a high priority. My guess is they won't. The best players will take advantage of the new revenue streams and leave the random solo dudes even further in the Dust.
I'm selling Templar Codes. 2 of 5 remaining. 225 mil ISK. Message me in game.
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One Eyed King
Nos Nothi
7936
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Posted - 2015.02.22 00:48:00 -
[25] - Quote
Thor Odinson42 wrote:The people already running in squads wouldn't benefit all that much from the additional bonus as many people know how to manufacture WP when a OB strike is needed. IE switch to logi or whatever.
Squads are already a huge advantage over solo, yet droves of crappy players run matches solo over and over only to scratch their heads over being ineffective.
Pushing squads before some more of these team play features are added seems like it should be a high priority. My guess is they won't. The best players will take advantage of the new revenue streams and leave the random solo dudes even further in the Dust.
And how will creating these advantages encourage people who don't want to squad to do so?
How will this compensate for those who do not want to use mics to communicate?
Throwing a few bonuses towards a bunch of randoms in a squad will make them no better team players or better coordinated.
If you really want to see better coordination in Pubs, adding more Warbarge time before pub matches to allow people to squad up would be much more beneficial without having any possible negative consequences.
For all the squading benefits, I can tell you that in all the time I was automatically put into a squad early on, it did not help me one bit. Not with coordination, not with learning the game, and not with becoming a better player. Squading is not the panacea you want it to be.
If you want to encourage squads, I ask that you find other ways that have less possibility of negatively affecting those you want to help, or further ostracizing those who don't want it.
Former CEO of the Land of the BIind.
Any double entendre is unintended I assure you.
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taxi bastard
Amarr Templars Amarr Empire
399
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Posted - 2015.02.22 00:59:00 -
[26] - Quote
Talos Vagheitan wrote:One Eyed King wrote:
YOU want to force something upon them that they may not want themselves, and further penalize them for not being like you.
Like your other posts, you couldn't be more wrong. I really don't know if I can explain this clearer for you, but I'll try. To explain this in more simpler terms, could you please show me where I suggested "forcing something upon" anyone? And also tell me where I suggested "penalizing people", as I have no idea what you're talking about. I'll try to break it down -Players are much more effective in squads. -Games are unbalanced when full squads go up against solo players -Providing more incentive to squad up would help to make games more balanced.
[quote=One Eyed King]
have you considered that most vets tend to squad up, so the biggest unbalancing factor could well be that you have 6 vets on one side vs 1 or 2 on the other?
beyond that knowing you have more vets on your side generally means your more prepared to throw better gear into the fray?
there are good squads out there and shite ones. shite player squads make little difference to the battle, but having 6 of the 7 best players on one side with the best gear does make a huge difference.
"Attention Axiom shoppers try red its the new blue" - WALL-E
https://www.youtube.com/watch?v=h1BQPV-iCkU
CCP's update
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Glitch116
Carbon 7 Iron Oxide.
169
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Posted - 2015.02.22 01:49:00 -
[27] - Quote
Talos Vagheitan wrote:I really don't see what's so confusing about this post. I'll try again to clarify.
Squads are the key. Coordinated teamwork is the biggest factor in winning battles. I really don't care if some of you are able to reach the top of the kill board running solo: that has very little to do with the outcome of a match.
This community is not willing to sacrifice balance for your antisocial tendencies. Sorry.
Before a game look at team chat. If nobody in your team is in a squad, you are going to lose. End of story.
And could someone please show me who suggested "penalizing solo players", I'm curious who said that, because I certainly haven't been able to find it.
you really seem to be confusing squad work with teamwork
squads are only 6 man groups there are 16 people on the feild we need to forces not on squads but making all 16 players work together and be on the same table
forcing squads does nothing to help in this matter
I AM THE KING OF THE BLASTER!!!
deal with it
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Talos Vagheitan
Ancient Exiles.
1001
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Posted - 2015.02.22 02:46:00 -
[28] - Quote
Glitch116 wrote:Talos Vagheitan wrote:I really don't see what's so confusing about this post. I'll try again to clarify.
Squads are the key. Coordinated teamwork is the biggest factor in winning battles. I really don't care if some of you are able to reach the top of the kill board running solo: that has very little to do with the outcome of a match.
This community is not willing to sacrifice balance for your antisocial tendencies. Sorry.
Before a game look at team chat. If nobody in your team is in a squad, you are going to lose. End of story.
And could someone please show me who suggested "penalizing solo players", I'm curious who said that, because I certainly haven't been able to find it. you really seem to be confusing squad work with teamwork squads are only 6 man groups there are 16 people on the feild we need to forces not on squads but making all 16 players work together and be on the same table forcing squads does nothing to help in this matter
I'm surprised people are having such a hard time with this.
I thought I broke this down enough for anyone to understand, but I suppose I'll try to dumb it down a bit more.
- Being in a squad increases teamwork; a 6 man squad is far more effective than 6 equally skilled individuals; putting more individuals into squads increases team effectiveness - Being solo decreases teamwork. - A squad of "only 6 individuals" (as you say) in a squad are often able to "stomp" the enemy team completely through sheer teamwork. (In A.E.'s hayday we coordinated periodic "basic stomps", where we stomped pubs in basic gear, to prove it wasn't all due to proto) - Pubs are easiest to stomp when none of the reds are coordinating. More players squadding up would reduce that. - Can you please tell me where I suggested "forcing squads", and how people are forced to do so.
I don't think I can break this down any further, so I hope you understand this.
Who cares what some sniper has to say.
CCP, let's push for the license of Dust/Legion on both current Gen consoles!
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One Eyed King
Nos Nothi
7950
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Posted - 2015.02.22 04:13:00 -
[29] - Quote
Talos Vagheitan wrote: - Being in a squad increases teamwork; a 6 man squad is far more effective than 6 equally skilled individuals; putting more individuals into squads increases team effectiveness
THIS is an assumption, not a statement of fact.
I disagree with this statement, and have already expressed my reasons, as did several others. It is not a matter of "not getting it" it is a matter of disagreement with you needing to provide some sort of significant data that says otherwise.
If the statement were true, squads of new players could run around doing just as well. Six players of any skill will not automatically be better in a squad than they would be alone. Period. If they wouldn't communicate via team chat they are not going to communicate and coordinate elsewhere.[/quote]
Talos Vagheitan wrote: - Being solo decreases teamwork.
Also an assumption.
You do not need to hear verbal commands or see other commands in order to analyze the situation and react. I have had many Logis pick me up and rep me without being in their squad, which is teamwork, without needing to be in their squad.
I have had random blues look out for me while I hack something without me needing to direct them to do so.
Both are examples of teamwork, and do not need anyone to be squadded together in order to understand.
Talos Vagheitan wrote: - A squad of "only 6 individuals" (as you say) in a squad are often able to "stomp" the enemy team completely through sheer teamwork. (In A.E.'s hayday we coordinated periodic "basic stomps", where we stomped pubs in basic gear, to prove it wasn't all due to proto)
You can't throw 6 new players together, or 6 random players together, and expect them to work on the same level. Another assumption.
Talos Vagheitan wrote: - Pubs are easiest to stomp when none of the reds are coordinating. More players squadding up would reduce that. - Can you please tell me where I suggested "forcing squads", and how people are forced to do so.
I don't think I can break this down any further, so I hope you understand this.
I am beginning to think YOU are the one who can't understand.
Squadding does not guarantee teamwork.
You are advocating benefits for squads that only further the divide between new and veteran players. Placing 6 new/random players together against 6 experienced veterans will not automatically even the playing field.
If you want to facilitate and encourage squad use, find other ways of doing so without further creating disadvantages for those that do not want to play in squads and have no need to do so in order to play as a team.
Former CEO of the Land of the BIind.
Any double entendre is unintended I assure you.
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Talos Vagheitan
Ancient Exiles.
1002
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Posted - 2015.02.22 05:33:00 -
[30] - Quote
One Eyed King wrote:
- Being in a squad increases teamwork; a 6 man squad is far more effective than 6 equally skilled individuals; putting more individuals into squads increases team effectiveness
THIS is an assumption, not a statement of fact.
I disagree with this statement, and have already expressed my reasons, as did several others. It is not a matter of "not getting it" it is a matter of disagreement with you needing to provide some sort of significant data that says otherwise.
If the statement were true, squads of new players could run around doing just as well. Six players of any skill will not automatically be better in a squad than they would be alone. Period. If they wouldn't communicate via team chat they are not going to communicate and coordinate elsewhere.[/quote]
Talos Vagheitan wrote: - Being solo decreases teamwork.
Also an assumption.
You do not need to hear verbal commands or see other commands in order to analyze the situation and react. I have had many Logis pick me up and rep me without being in their squad, which is teamwork, without needing to be in their squad.
I have had random blues look out for me while I hack something without me needing to direct them to do so.
Both are examples of teamwork, and do not need anyone to be squadded together in order to understand.
Talos Vagheitan wrote: - A squad of "only 6 individuals" (as you say) in a squad are often able to "stomp" the enemy team completely through sheer teamwork. (In A.E.'s hayday we coordinated periodic "basic stomps", where we stomped pubs in basic gear, to prove it wasn't all due to proto)
You can't throw 6 new players together, or 6 random players together, and expect them to work on the same level. Another assumption.
Talos Vagheitan wrote: - Pubs are easiest to stomp when none of the reds are coordinating. More players squadding up would reduce that. - Can you please tell me where I suggested "forcing squads", and how people are forced to do so.
I don't think I can break this down any further, so I hope you understand this.
I am beginning to think YOU are the one who can't understand.
Squadding does not guarantee teamwork.
One Eyed King wrote:
You are advocating benefits for squads that only further the divide between new and veteran players. Placing 6 new/random players together against 6 experienced veterans will not automatically even the playing field.
If you want to facilitate and encourage squad use, find other ways of doing so without further creating disadvantages for those that do not want to play in squads and have no need to do so in order to play as a team.
Lol
I give up
Who cares what some sniper has to say.
CCP, let's push for the license of Dust/Legion on both current Gen consoles!
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