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Adipem Nothi
Nos Nothi
6772
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Posted - 2015.02.19 15:10:00 -
[31] - Quote
ROMULUS H3X wrote:Yet some scout suits can have more total HIT POINTS than assaults and nothing is wrong with that?
A recent strafe penalty to plates directly targeted heavily up-armored Scouts; this is one of the reasons why you don't see many Assault Lite any more. But you do raise an excellent point. The FoTM crowd does appear to favor a combination of High Mobility and High Hitpoints. I wonder what suit they are running these days (?).
Shoot scout with yes.
- Ripley Riley
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Vesta Opalus
T.H.I.R.D R.O.C.K RISE of LEGION
443
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Posted - 2015.02.19 15:39:00 -
[32] - Quote
ROMULUS H3X wrote:Vesta Opalus wrote:Tesfa Alem wrote:Vesta Opalus wrote:Adipem Nothi wrote:I heard it is faster than the AM Scout with roughly twice the native HP. If that is true, then something is wrong with one or both of these suits. Amarr scout moves at 5.25/7.35, Min Assault moves at 5.3/7.42 Jesus christ how horrifying. Amarr scout still gets much better precision and dampening but... wow :d Thats a problem with the amarr scout design, not the minmatar assault design. Amarr scout came after the min assault, and if the devs geve it less speed than that needs to be adressed, not nerfing the min assault. Otherwise, your'e comparing the fastest assault suit to the slowest scout. Yeah I realize that, it just seems conceptually wrong to have an assault suit capable of out running a scout suit. Something should be changed there, thats all Im getting at. Yet some scout suits can have more total HIT POINTS than assaults and nothing is wrong with that?
Prove it? |
Jebus McKing
Nos Nothi
1501
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Posted - 2015.02.19 16:17:00 -
[33] - Quote
Adipem Nothi wrote:something is wrong with one or both of these suits. TRUE! MN Assault is faster by the unbelievably OP amount of 0.05m/s! MN Assault has a whopping 170 base HP more than AM Scout! MN Assault even has 10stamina/s more stamina regen rate! MN Assault deals 30(!!) damage more melee damage! MN Assault has twice the armor regen than AM Scout! TWICE! MN Assault is better at using equipment because it has 133% the bandwidth than AM Scout! MN Assault even has more shield regen delay than AM Scout! Can you believe that?! MN Assault has more profile db! MN Assault has more precision db! MN Assault even has MORE hitbox than AM Scout! Is there anything the MN Assault does not have more of than the AM Scout?!
PLEASE FIX!
Well, at least AM Scout has more shield regen than MN Assault! TAKE THAT FILTHY MINMATAR SCUM!
Vesta Opalus wrote:I've been using the Minmatar assault alot lately and its pretty fun.
Given that we are seeing minmatar assaults everywhere these days, does anyone think this suit is overpowered?
My experience is that its fun to run in pubs, with one kincat you can get scout speeds out of it, but in direct face to face combat vs. other assaults or heavies it gets wrecked pretty hard unless you spend alot of modules to tank it out. The assault bonus is the second best bonus for assault type suits, giving you a big boost to combat rifle or SMG clip sizes, and if you are good at exploiting positioning its speed can give you a great advantage.
One thing I would say is OP when I compare it to other suits is the crazy stamina regen. It regenerates its stamina 3x (or more?) faster than any other non-min scout/assault suits, making cardiac modules not just redundant, but plain old stupid on it. It gives you a big advantage in movement (which is kind of the point of the suit), but maybe too much?
How does everyone else feel? Give me your feelings. Now.
The stamina advantage isn't as much as people might think. (3x?! no) AM Assault has stamina regen of 30/s, CA/GA have 20/s, and MN has 50/s. But also AM Assault has a whopping 50 more stamina than the MN Assault and even 75 more than CA/GA Assault.
MN Assault really is worse in everything but hacking, stamina regen, and movement speed.
The problems with strafe speed and hitdetection are not limited to the MN Assault. So I would not recommend balancing the MN Assault based on a technical issue. Fix the issue first. Give us inertia to counter the fast switching of strafe direction before making changes to the MN Assault's movement speed.
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Adipem Nothi
Nos Nothi
6774
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Posted - 2015.02.19 16:28:00 -
[34] - Quote
Jebus McKing wrote: The problems with strafe speed and hitdetection are not limited to the MN Assault. So I would not recommend balancing the MN Assault based on a technical issue. Fix the issue first. Give us inertia to counter the fast switching of strafe direction before making changes to the MN Assault's movement speed.
This would be a fair approach. First fix this closely related issue, then make changes to MN Assault if necessary.
Shoot scout with yes.
- Ripley Riley
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Templar XIII
Vherokior Combat Logistics Minmatar Republic
62
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Posted - 2015.02.19 17:34:00 -
[35] - Quote
Vesta Opalus wrote:
Im sorry, Im concerned with actual balance, not in seeing easy mode scout shotgun slayer swarms make a comeback.
Iam not saying the scout should be buffed to uberness, making it as strong as his scout brethren by providing him with a meaningful bonus would suffice. I do not even like scout any much, never did. But the imbalance, the strength of stamina replenishing rates and base speed of the minmatar suits proves, come to bear and weigh more and more with every patch the other suits have to suffer.
My time in Dust taught me: GåÆ speed beats dampening (always being faster than can be reacted is better than not being sensed, sometimes, from the right distance, when approaching from behind) GåÆ speed beats cloaking (see above) GåÆ speed beats eHP (not being hittable and more agile terrain-use-wise vs. fat, slow, in-agile, outmaneuverable) GåÆ stamina recovery beats base stamina pool (stamina replenishment rates on even a minmatar militia fatty provide almost unbroken sprint-ability at sick speeds. take Amarr heavy and see how fast he recovers)
Iam saying: where the other suit's bonuses lose relevance, the Minmatar suits have to follow suit sooner or later.
By the love of the great One, big Baba Matumba, lord Almighty
Sky Wizard, please CCP, turn me true Amarr. finally...
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Templar XIII
Vherokior Combat Logistics Minmatar Republic
63
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Posted - 2015.02.20 16:37:00 -
[36] - Quote
Jebus McKing wrote: The problems with strafe speed and hitdetection are not limited to the MN Assault. So I would not recommend balancing the MN Assault based on a technical issue. Fix the issue first. Give us inertia to counter the fast switching of strafe direction before making changes to the MN Assault's movement speed.
This argument of yours has substance and reasoning, I give you that. Introducing general inertia would be great even though it would prove to be a precursor to through the board suit adjustments. But which of the two can be reasonably assumed to be addressed / fixed by CCP in a timely manner: minmatar suit stamina and speeds or general inertia?
By the love of the great One, big Baba Matumba, lord Almighty
Sky Wizard, please CCP, turn me true Amarr. finally...
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Bright Steel
Horizons' Edge VP Gaming Alliance
959
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Posted - 2015.02.20 17:32:00 -
[37] - Quote
What you have pointed out is an overlapping of stats between roles and is seen in other areas too and is part of the game balance.
Amarr assault can get close to the same hp as my min heavy. Scouts can do some logi work And the MinASS has the maneuverability similar to the slowest scout.
It is a true heavy scout/light assault in my opinion. I can flank and evade like a scout but hit hard like an assault. But I don't have scout EWAR or cloak and I also don't have the tank of the other assaults. It bridges the gap between the two.
I would agree with lowering the speed .05 to appease numbers but stamina is good.
One green bottle on amarr is where it shines, you should try it
Dust 514, the BEST WORST game you can't stop playing.
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Todd Vail
GNGPSTL
5
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Posted - 2015.02.20 17:41:00 -
[38] - Quote
I have to disagree. The speed is a big part of the suits survivability. I run an Amarr assault, and he just chews through all the other races assaults in a stand up fight. It takes a lot of SP to get the Assault suit, and with MinMatar, more than double that to get the proper skills up to par to fight as well as others.
My 2 cents, feel free to disagree
Pew, Pew, Blam! See i caught them all :)
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