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561. Sticky:[Update] Planetary Conquest Updated Designs - in Feedback/Requests [original thread]
Alena Ventrallis wrote: CCP Rattati wrote: [ Clones are sold from Districts, for Command Points earned by members, and result in a lot of ISK for the corporation. That sale also places DK's into the wallets of Command Point contributing mem...
- by Adipem Nothi - at 2015.05.25 15:39:00
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562. Sticky:[Update] Planetary Conquest Updated Designs - in Feedback/Requests [original thread]
DeathwindRising wrote: CCP Rattati wrote: We are not implementing anything to benefit alliances. Alliances exist as a strategic element and as such must provide its own benefit. There is no built-in benefit intended, now or ever. Ringers hel...
- by Adipem Nothi - at 2015.05.25 15:09:00
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563. Sticky:[Update] Planetary Conquest Updated Designs - in Feedback/Requests [original thread]
Jadek Menaheim wrote: Maybe the bottom module slots on your warbarge are unlocked with using District Kredits...not sure what bonuses they could be at the moment. ... this is very smart! (will raiders be able to loot DKs?)
- by Adipem Nothi - at 2015.05.25 14:09:00
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564. Sticky:[Update] Planetary Conquest Updated Designs - in Feedback/Requests [original thread]
Jadek Menaheim wrote: Luther Mandrix wrote: ... but that No lifer pub crawler with the most CP generated for his pc corp gets the most DK? That 'no-lifer' is providing the command points to fuel this operation of the corp. I'm content w...
- by Adipem Nothi - at 2015.05.25 14:07:00
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565. Sticky:[Update] Planetary Conquest Updated Designs - in Feedback/Requests [original thread]
CCP Rattati wrote: * When Clones are sold, a secondary currency is generated, District Kredits (DK/DeekayGÇÖs), in direct proportion to each corporation members 7 day Command Point contribution, and automatically placed in the wallet of all cor...
- by Adipem Nothi - at 2015.05.25 13:59:00
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566. [Feedback] Warlords 1.1 and Echo - in Feedback/Requests [original thread]
Kaeru Nayiri wrote: - Backpeddle speed In Warlords 1.1, backpeddle speed was brought down to 85%. Is it possible that this has been reverted with Hotifx Echo Tweaks? This is difficult to test in game and a couple of threads have cropped up as...
- by Adipem Nothi - at 2015.05.23 01:00:00
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567. Scrambler rifle charge nerf - in Feedback/Requests [original thread]
KAGEHOSHI Horned Wolf wrote: EDIT: an alternative brought up by True Adamance is having a very brief overheat like the ion pistol (1-2 seconds) after every charge shot [PREFERRED SOLUTION ] True Adamance wrote: ... to have brief over heat ...
- by Adipem Nothi - at 2015.05.22 22:18:00
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568. Scanning should reveal the scanner - in Feedback/Requests [original thread]
Alena Ventrallis wrote: You shouldn't have your cake and eat it too. Now where have I heard that line before? Was it Zatara? An "Overpowered" 300HP Recon Scout :: hugs the edge of combat ... decloaks so he can scan :: :: hides ... doesn't...
- by Adipem Nothi - at 2015.05.22 19:41:00
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569. A way to balance imbalanced battled - in Feedback/Requests [original thread]
Love it. Also increase their EOM pay. Make it worth our while to beat back the stompers.
- by Adipem Nothi - at 2015.05.21 18:54:00
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570. Scanning should reveal the scanner - in Feedback/Requests [original thread]
Talos Vagheitan wrote: I've actually been thinking about this, and I've tweaked the idea a bit. Most agree scanning should have a drawback. Therefore somebody planted in a group, perma-tri-scanning should therefore face the biggest drawback. ...
- by Adipem Nothi - at 2015.05.21 16:59:00
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571. strafing. - in Feedback/Requests [original thread]
As I recall, bulletweaving in Chrome was better accomplished by sprinting and bunnyhopping than by strafing. Either way, solid Hit Detection has never been among Dust's strengths. If HD improvement is low-hanging fruit, then go for it. Why not? If...
- by Adipem Nothi - at 2015.05.21 15:45:00
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572. strafing. - in Feedback/Requests [original thread]
Thumb Green wrote: Yes, let's treat the symptom instead of the cause. I see you're following the old Dust team's philosophy and I agree, why actually fix the problem when we can just cover it up; so much easier that way. You know, it's kind of...
- by Adipem Nothi - at 2015.05.21 14:36:00
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573. strafing. - in Feedback/Requests [original thread]
KEROSIINI-TERO wrote: THUNDERGROOVE wrote: KEROSIINI-TERO wrote: But there IS inertia. Provable by close video examination. It is just very very barely noticable. Are you sure it's not a combination of input lag and the inability of ...
- by Adipem Nothi - at 2015.05.21 13:44:00
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574. Scanning should reveal the scanner - in Feedback/Requests [original thread]
Talos Vagheitan wrote: Adipem Nothi wrote: My 3x Scanner GalLogi loadouts are arguably overpowered; fits like them have everything to do with today's state of permascan. This change wouldn't affect or hinder my GalLogi loadouts in the slight...
- by Adipem Nothi - at 2015.05.21 12:34:00
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575. Sticky:[Data Insights] Dropsuit KDR - in Feedback/Requests [original thread]
gggggggg rrrrrrrrrrrr wrote: Strong Derp So if folks are only using the CalLogi to slay, and are doing so effectively, what do you expect would happen if the CalLogi got a survivability buff?
- by Adipem Nothi - at 2015.05.21 10:18:00
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576. Scanning should reveal the scanner - in Feedback/Requests [original thread]
My 3x Scanner GalLogi loadouts are arguably OP; this wouldn't affect them in the slightest; i'm going to get scanned anyway. My 1x Scanner Scout loadouts (on the other hand) are arguably UP; this would nerf then hard.
- by Adipem Nothi - at 2015.05.20 20:27:00
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577. (idea) for tanks - in Feedback/Requests [original thread]
KalOfTheRathi wrote: From the AV crowd, they want to kill any tank, jeep or ADS with the STD AV gear. I can't recall a single AVer saying anything to this effect.
- by Adipem Nothi - at 2015.05.20 02:11:00
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578. strafing. - in Feedback/Requests [original thread]
Kaeru Nayiri wrote: PROPOSAL You do not need true-to-physics deceleration and acceleration to fix this problem. One piece alone would kill the wiggle-hit-detection-break-dance. Without changing the current mechanics of the game, simply chang...
- by Adipem Nothi - at 2015.05.19 18:48:00
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579. strafing. - in Feedback/Requests [original thread]
Krias Thracian wrote: Kallas Hallytyr wrote: Even at 60%, strafing 'legitimately' is entirely possible. Of course it is, but 1/3 speed cut is a hell of a nerf to have to swallow for the sake of 1 negative behaviour and smacks of overkill....
- by Adipem Nothi - at 2015.05.19 17:53:00
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580. strafing. - in Feedback/Requests [original thread]
Krias Thracian wrote: Adipem Nothi wrote: Here's what strafing looked like before wiggle-wiggle was introduced: https://youtu.be/PYXffQMXXxM?t=74 ^ Deliberate evasive maneuvers. Quite effective when done right, and quite different from g...
- by Adipem Nothi - at 2015.05.19 14:00:00
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