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541. What if swarm launchers... - in Feedback/Requests [original thread]
Kaeru Nayiri wrote: They could have a super short flight time(5 seconds?) and have a really small turning radius (say 20 degrees). Just thinking out loud about random ideas. Don't get too bogged down by what we currently have in game, it doesn...
- by Adipem Nothi - at 2015.05.26 21:34:00
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542. In Need of Nerf - in Feedback/Requests [original thread]
Georgia Xavier wrote: THUNDERGROOVE wrote: Nocturnal Soul wrote: Bolt pistol needs its AA removed It has the same AA numbers and bullet magnetism as the scrambler pistol. You try killing with the burst, even ridiculous AA won't save t...
- by Adipem Nothi - at 2015.05.26 21:20:00
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543. In Need of Nerf - in Feedback/Requests [original thread]
True Adamance wrote: Adipem Nothi wrote: As of Hotfix 1.1.2; listed in no particular order: Items * MN Assault * Armor Plates * Scrambler Rifle * Large Blaster Turrets * Armor Hardeners Mechanics * Wiggle Wiggle * Team-shared Active S...
- by Adipem Nothi - at 2015.05.26 21:00:00
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544. [Idea!] Tuning Brick - in Feedback/Requests [original thread]
Objective: To stimulate low-slot diversity and shake up the present "stack brick" meta. Key Points: * Seeks to tune brick through small changes to movement speed penalties. * Affects heavy frames less so than non-heavy frames; in some cases, rend...
- by Adipem Nothi - at 2015.05.26 20:31:00
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545. In Need of Nerf - in Feedback/Requests [original thread]
Roger Cordill wrote: You gave no reasoning for anything. Can you logically explain why any of that should take a Nerf? Yes :-)
- by Adipem Nothi - at 2015.05.26 19:44:00
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546. What if swarm launchers... - in Feedback/Requests [original thread]
Neat! Dropships could hunt HAVs more effectively. LAVs could hunt Dropships more effectively.
- by Adipem Nothi - at 2015.05.26 17:57:00
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547. In Need of Nerf - in Feedback/Requests [original thread]
alias lycan wrote: You just showed why min assaults need to keep their stamina. Its their mobility is the defining feature If HP and Mobility were inversely related, mobility would be a defining characteristic of low-HP units.
- by Adipem Nothi - at 2015.05.26 17:50:00
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548. Sticky:[Update] Planetary Conquest Updated Designs - in Feedback/Requests [original thread]
Haerr wrote: DK Items: BPC Corp SKINs? \o/ Derive Corp SKIN palette from colors used in Corp Logo?
- by Adipem Nothi - at 2015.05.26 17:48:00
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549. In Need of Nerf - in Feedback/Requests [original thread]
jonny battles wrote: Lies Which one? Nocturnal Soul wrote: Bolt pistol needs its AA removed From what I understand, Aim Assist can be dialed up/down. I wouldn't object to BP AA being dialed down slightly; I use it often, and it is very ...
- by Adipem Nothi - at 2015.05.26 16:23:00
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550. In Need of Nerf - in Feedback/Requests [original thread]
PARKOUR PRACTIONER wrote: Agree. What about proposed buffs? Buffs are a 'bit tougher ... will stick with the obvious, safe ones ... * Commandos (all races, all tiers) * Magsec SMG * Ion Pistol * Large Missile Turrets (defer to reasonable pil...
- by Adipem Nothi - at 2015.05.26 16:15:00
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551. In Need of Nerf - in Feedback/Requests [original thread]
* MN Assault * Armor Plates * Scrambler Rifle * Large Blaster Turrets * Armor Hardeners * Wiggle Wiggle * Team-shared Active Scans
- by Adipem Nothi - at 2015.05.26 13:51:00
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552. Sticky:[Feedback] Limited Tiericide and Power Cores - in Feedback/Requests [original thread]
First Thought: \o/ Second Thought: Skinned units would definitely standout in a battlefield full of Gray, Red, or Black units. I like it.
- by Adipem Nothi - at 2015.05.26 13:20:00
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553. Sticky:[Update] Planetary Conquest Updated Designs - in Feedback/Requests [original thread]
BRUTAL TRON wrote: The logistics role will be the ones suffering the most since they dont often kill enemies in PC. There must be a way to help the logi earn some isk because he needs to deal with most enemies with a reptool or any other equip...
- by Adipem Nothi - at 2015.05.26 13:12:00
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554. Sticky:[Update] Planetary Conquest Updated Designs - in Feedback/Requests [original thread]
Jadek Menaheim wrote: Bright Steel wrote: And as far as the DK, it was mentioned to allow it to be used universally in the loyalty market, meaning I can be loyal to the minmatar but still buy imperial uplinks without betraying my faction. T...
- by Adipem Nothi - at 2015.05.26 12:27:00
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555. Sticky:[Update] Planetary Conquest Updated Designs - in Feedback/Requests [original thread]
Jadek Menaheim wrote: ... this need to be a one man army diminishes. ... nerfing blaster maddies?
- by Adipem Nothi - at 2015.05.26 04:09:00
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556. [Feedback] Warlords 1.1 and Echo - in Feedback/Requests [original thread]
CCP Rattati wrote: [quote=Kaeru Nayiri] - Backpeddle speed In Warlords 1.1, backpeddle speed was brought down to 85%. Is it possible that this has been reverted with Hotifx Echo Tweaks? This is difficult to test in game and a couple of threads ...
- by Adipem Nothi - at 2015.05.26 03:53:00
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557. Sticky:[Update] Planetary Conquest Updated Designs - in Feedback/Requests [original thread]
Pseudogenesis wrote: Also we're getting into "resource creep" territory at this point aren't we? As of PC 2.0 we'll have ISK, AUR, SP, warbarge components, CP, DK, and clones. That's a lot of stuff to keep track of + LP for each faction
- by Adipem Nothi - at 2015.05.26 03:23:00
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558. Sticky:[Update] Planetary Conquest Updated Designs - in Feedback/Requests [original thread]
DeathwindRising wrote: Adipem Nothi wrote: DeathwindRising wrote: CCP Rattati wrote: We are not implementing anything to benefit alliances. Alliances exist as a strategic element and as such must provide its own benefit. There is no bu...
- by Adipem Nothi - at 2015.05.26 00:23:00
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559. Sticky:[Update] Planetary Conquest Updated Designs - in Feedback/Requests [original thread]
[redacted]
- by Adipem Nothi - at 2015.05.25 16:12:00
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560. Sticky:[Update] Planetary Conquest Updated Designs - in Feedback/Requests [original thread]
Quote: Raiding - This also introduces a way for Corporations that donGÇÖt want to own Districts, to make money by using their earned Command Points to attack their enemies, or easy targets by any definition, to see if they canGÇÖt make money us...
- by Adipem Nothi - at 2015.05.25 16:03:00
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