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Author |
Thread Statistics | Show CCP posts - 14 post(s) |
Soldner VonKuechle
SAM-MIK General Tso's Alliance
2
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Posted - 2015.05.25 20:31:00 -
[91] - Quote
el OPERATOR wrote:A lot of very interesting ideas and possibilities here, are there/when will there be some actual numbers available so we can see the actual design beyond the core conceptual aspect? alias lycan wrote:CCP Rattati wrote:Jadek Menaheim wrote:Has there been discussion in the Think Tank on the kinds of items can be purchased with District Kredits? Just that they cannot be more powerful than normal items. They need to be exclusive, and different. SKINs are an obvious first step, and I am open to suggestions. If this is the case then i see no reason to use DK's new paint jobs dont interest me This imo is an extremley valid sentiment and one I'm in agreement with. All previous announcements about the "BMKs/now DKs" implied a whole new, seperate class of suits, equipment (and hopefully vehicles). SKINs alone really arent any sort of incentive let alone replacement for the isk that was removed from PC payouts. If we're still without actual elements/items that DK will purchase at this current juncture (post PC payout devaulation pending currency replacement) then I suggest that DKs be usable immediately as isk in the main store as well as usable as a universal currency in the LP store. Repricing etc need not occur, provided the DK payout ratio is better than FW payout ratios ie. such and such is 100 LP or 100 DK. DK Benefit being the ability to shop any of the factional stores without having to fight the factional matches. Of course this is a placeholder for an ACTUAL DK store and its implements being generated and released. DK also being able to be used to purchase WB components could be a small benefit to DKs.
That kast point there. That could be a very nice incentive, if we actaullu get more WB slots that consume WBCs...cough design lab cough encryption lab cough.
Youre on to something el operator
Sometimes I THINK you're r-tarded, most times I KNOW you're r-tarded. I less than three you DUST forums.
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el OPERATOR
Capital Acquisitions LLC
1
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Posted - 2015.05.25 20:37:00 -
[92] - Quote
I guess the real core question insofar as DKs go as currency is where exactly are they to be relative to the other existing currencies? Is our economy 1/3 isk 1/3 LP 1/3 DKs? Or is it to be 1/2 isk, 1/25 LP 1/25 DK? Or is it to be 3/4 DK, 1/50 isk, 1/50 LP? What exactly is that balance being geared towards? Once that question is answered, then we can look to those individual currencies and see how their relative "buying power" works in alignment with their proposed position in the ratio.
I'd like a 100% isk-based economy, isk buys everything, with LP and now DKs being some ratioed value relative to isk, 10 isk= 7 LP or 3 DKs for example. But this would mean opening the factional store and (if it debuts) the DK store to purchases being tenderable solely on isk alone, since it would allow main store puchasing solely on LP or DK alone as well.
Open-Beta Vet.
Egbinger Original.
DUST514 is WARFARE, not WAR-FAIR
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Kevall Longstride
DUST University Ivy League
2
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Posted - 2015.05.25 21:54:00 -
[93] - Quote
Soldner VonKuechle wrote:Its almost like pc 2.0 was designed to be against exploits or something.
I know.
Remarkable how taking your time to design a mechanic with input from the community, rather coming up with something 4 weeks before the game launches on the back of Shanghai bar napkin, can indeed be construed as being seen to do that....
CPM 1 member
CEO of DUST University
Vist dustcpm.com
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Viktor Hadah Jr
Negative-Impact Back and Forth
8
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Posted - 2015.05.25 22:57:00 -
[94] - Quote
Soldner VonKuechle wrote: Its almost like pc 2.0 was designed to be against exploits or something.
We should start a betting pool on how long after release will the first big exploit come.
I'm sure there are people thinking of ways already...
Vote Viktor Hadah for CPM2 or i'll take your districts and hurt you.
Get Dust ISK Here
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DeathwindRising
ROGUE RELICS
1
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Posted - 2015.05.25 23:22:00 -
[95] - Quote
Adipem Nothi wrote:DeathwindRising wrote:CCP Rattati wrote:We are not implementing anything to benefit alliances. Alliances exist as a strategic element and as such must provide its own benefit. There is no built-in benefit intended, now or ever. Ringers helping alliance buddies, is nothing more and nothing less, than exactly that. you will quickly find yourself at odds with the community at whole on this matter I (for one) wouldn't mind seeing Corps fighting their own battles.
who do you think fights the battles in NULL sec? single corps on their own lol?
its because of the lack of alliance mechanics in dust that people have a warped sense of ownership. If you are a member of an alliance, then it is your alliance that own the district in effect.
if you attack a member of an alliance, why would not expect alliance members to show and defend?
even ringers are completely legal. war declaration in eve allows for any corp to join a foreign war as an ally for the duration of the war.
to offer anything to alliances is pretty much the reason we cant get eve players to be interested in dust. When eve cares... dust will flourish. |
Adipem Nothi
Nos Nothi
9
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Posted - 2015.05.26 00:23:00 -
[96] - Quote
DeathwindRising wrote:Adipem Nothi wrote:DeathwindRising wrote:CCP Rattati wrote:We are not implementing anything to benefit alliances. Alliances exist as a strategic element and as such must provide its own benefit. There is no built-in benefit intended, now or ever. Ringers helping alliance buddies, is nothing more and nothing less, than exactly that. you will quickly find yourself at odds with the community at whole on this matter I (for one) wouldn't mind seeing Corps fighting their own battles. who do you think fights the battles in NULL sec? I couldn't tell you offhand. Is it the same handful of A-Teams, day after day?
Shoot scout with yes.
-Ripley Riley (for CPM2)
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Sgt Kirk
Fatal Absolution Negative-Feedback
10
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Posted - 2015.05.26 02:31:00 -
[97] - Quote
Adipem Nothi wrote:DeathwindRising wrote:Adipem Nothi wrote:DeathwindRising wrote:CCP Rattati wrote:We are not implementing anything to benefit alliances. Alliances exist as a strategic element and as such must provide its own benefit. There is no built-in benefit intended, now or ever. Ringers helping alliance buddies, is nothing more and nothing less, than exactly that. you will quickly find yourself at odds with the community at whole on this matter I (for one) wouldn't mind seeing Corps fighting their own battles. who do you think fights the battles in NULL sec? I don't have that list. Is it the same handful of players, day after day? I'm pretty sure the answer is storm troopers.
Sgt Kirk's Gallente Propaganda Youtube Channel
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CCP Rattati
C C P C C P Alliance
22
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Posted - 2015.05.26 02:34:00 -
[98] - Quote
Tesfa Alem wrote:99% of this proposal is fantastic.
The 1 percent of it however, the 'Keep what you kill...' Is this based on the individual or is it the team as a whole, and the total isk value of destroyed gear divided up evenly?
If its as a whole, then its 100% cool. (i'm pretty sure its this, but i want to 100%)
If its by individual, what payout method is in place for Logis to earn thier fair share of ISK?
It's not by individual and it's already turned on in PC. Team A splits the losses of Team B equally and vice versa.
"As well as stupid, Rattati is incredibly slow and accident-prone, and cannot even swim"
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Jadek Menaheim
Xer Cloud Consortium
6
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Posted - 2015.05.26 02:37:00 -
[99] - Quote
Now we have to figure out what to spend district kredits on. Here is a controversial idea, but one that keeps the end game of the skill tree in mind.
[Idea] Use District Kredits to sell your unallocated skill points
https://forums.dust514.com/default.aspx?g=posts&t=199395&find=unread
/ / / / / / / / / / / / / TL;DR -Unallocated active & boosted sp goes into a implant production. -Size of raw components to build implant to is determined by your warbarge module level = 5 grades, 5 levels. -Components are purchased with AUR or District Kredits -You chose how long it takes to produce. Faster = more skill wastage, Longer = less skill wastage -Extra crafting production slots to speed up industry rate are bought with AUR or District Kredits -You sell it, use it, or craft it with salvage or booster. -Crafted item makes run of modifer pirate implants for special clone not allowed in high sec battles, or makes high powered boosters / / / / / / / / / / / / /
Dust 514 Market Trello. The essential resource for trading in Dust.
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Optimus Last Prime
TRAILS AND TRIBULATIONS
9
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Posted - 2015.05.26 02:43:00 -
[100] - Quote
I agree with Jadek
-I want metalevel lockout as quick as possible Plz ._.
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Bright Steel
Horizons' Edge No Context
1
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Posted - 2015.05.26 03:07:00 -
[101] - Quote
Jadek Menaheim wrote:Now we have to figure out what to spend district kredits on. Here is a controversial idea, but one that keeps the end game of the skill tree in mind. [Idea] Use District Kredits to sell your unallocated skill points https://forums.dust514.com/default.aspx?g=posts&t=199395&find=unread/ / / / / / / / / / / / / TL;DR-Unallocated active & boosted sp goes into a implant production. -Size of raw components to build implant to is determined by your warbarge module level = 5 grades, 5 levels. -Components are purchased with AUR or District Kredits -You chose how long it takes to produce. Faster = more skill wastage, Longer = less skill wastage -Extra crafting production slots to speed up industry rate are bought with AUR or District Kredits -You sell it, use it, or craft it with salvage or booster. -Crafted item makes run of modifer pirate implants for special clone not allowed in high sec battles, or makes high powered boosters / / / / / / / / / / / / / A very interesting idea that could really spice things up. It seems solid but... SP is a very touchy subject... I would very much like to see a active discussion centered on this, or a variation, making it in game.
I'm only at 43 million SP and already looking around for my next SP investment as my primary role and cores are maxed... At this point my alts are useless cause I do everything on my main, they feel like such a waste, I never use them....
Dust 514, the BEST WORST game you can't stop playing.
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Pseudogenesis
Nos Nothi
2
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Posted - 2015.05.26 03:16:00 -
[102] - Quote
When you say Raiding, are you referring to a different kind of attacking/game mode (as in one you'd select from a menu with different rules) or just a regular district attack with different goals in mind?
Stabby-stabber extraordinaire Gû¼+¦GòÉGòÉn¦ñ
I stabbed Rattati once, you know.
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Pseudogenesis
Nos Nothi
2
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Posted - 2015.05.26 03:19:00 -
[103] - Quote
Also we're getting into "resource creep" territory at this point aren't we? As of PC 2.0 we'll have ISK, AUR, SP, warbarge components, CP, DK, and clones. That's a lot of stuff to keep track of
Stabby-stabber extraordinaire Gû¼+¦GòÉGòÉn¦ñ
I stabbed Rattati once, you know.
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Adipem Nothi
Nos Nothi
9
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Posted - 2015.05.26 03:23:00 -
[104] - Quote
Pseudogenesis wrote:Also we're getting into "resource creep" territory at this point aren't we? As of PC 2.0 we'll have ISK, AUR, SP, warbarge components, CP, DK, and clones. That's a lot of stuff to keep track of + LP for each faction
Shoot scout with yes. - Ripley Riley (for CPM2)
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Pseudogenesis
Nos Nothi
2
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Posted - 2015.05.26 03:24:00 -
[105] - Quote
Adipem Nothi wrote:Pseudogenesis wrote:Also we're getting into "resource creep" territory at this point aren't we? As of PC 2.0 we'll have ISK, AUR, SP, warbarge components, CP, DK, and clones. That's a lot of stuff to keep track of + LP for each faction Totally forgot about that one, good catch.
Stabby-stabber extraordinaire Gû¼+¦GòÉGòÉn¦ñ
I stabbed Rattati once, you know.
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Jadek Menaheim
Xer Cloud Consortium
6
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Posted - 2015.05.26 03:26:00 -
[106] - Quote
Bright Steel wrote:SP is a very touchy subject... It's peoples sense of accomplishment and progression in this game and to alter it is something certainly not to take lightly in any respects. While I too am at around 44m SP there are super vets in the game who are already pushing 150-160m skill points. It was calculated a while back that if you had the money to stock up on Omega and stack them for 85 weeks with active play you could complete the Skill Tree ~260m SP. I don't believe this factored in Instant Boosting after battles. There will come a point where people are going to run out of things to spend their points on, which forces CCP to perpetually make new things to fill this tree which isn't very ideal in terms of costs for a developer.
There is also the feeling of grind in getting things to level 5 on a skill tree which people don't enjoy if they're not maxing boosters. Instead, getting to a point of maxing your cores and setting on a suit and play style you enjoy, while turning additional SP into a resource you and stockpile, sell, trade, or gift carries a difference sense of progression and daily accomplishment.
There's the recruitment tool aspect I discussed in the topic of being able to use the stockpiled implants to get your friends into Dust more quickly. 10 million lifetime SP is that key point for beginning to be battle effective in PC. The wait and trail by fire for a newbie has it's merits, we all went through it, yet there is a zeitgeist of the games industry to reward instant gratification. CCP games should keep New Eden hard and unforgiving, but when getting people into their games friends rewarding friends with starter SP taken from their own characters feels like a solution that can satisfy both sides of the argument for gratification and process development.
Dust 514 Market Trello. The essential resource for trading in Dust.
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Jadek Menaheim
Xer Cloud Consortium
6
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Posted - 2015.05.26 03:27:00 -
[107] - Quote
Pseudogenesis wrote:Also we're getting into "resource creep" territory at this point aren't we? As of PC 2.0 we'll have ISK, AUR, SP, warbarge components, CP, DK, and clones. That's a lot of stuff to keep track of Spreadsheet warriors and new player assistance providers unite!
Dust 514 Market Trello. The essential resource for trading in Dust.
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Bright Steel
Horizons' Edge No Context
1
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Posted - 2015.05.26 03:33:00 -
[108] - Quote
Jadek Menaheim wrote:Bright Steel wrote:SP is a very touchy subject... It's peoples sense of accomplishment and progression in this game and to alter it is something certainly not to take lightly in any respects. While I too am at around 44m SP there are super vets in the game who are already pushing 150-160m skill points. It was calculated a while back that if you had the money to stock up on Omega and stack them for 85 weeks with active play you could complete the Skill Tree ~260m SP. I don't believe this factored in Instant Boosting after battles. There will come a point where people are going to run out of things to spend their points on, which forces CCP to perpetually make new things to fill this tree which isn't very ideal in terms of costs for a developer. There is also the feeling of grind in getting things to level 5 on a skill tree which people don't enjoy if they're not maxing boosters. Instead, getting to a point of maxing your cores and setting on a suit and play style you enjoy, while turning additional SP into a resource you and stockpile, sell, trade, or gift carries a difference sense of progression and daily accomplishment. There's the recruitment tool aspect I discussed in the topic of being able to use the stockpiled implants to get your friends into Dust more quickly. 10 million lifetime SP is that key point for beginning to be battle effective in PC. The wait and trail by fire for a newbie has it's merits, we all went through it, yet there is a zeitgeist of the games industry to reward instant gratification. CCP games should keep New Eden hard and unforgiving, but when getting people into their games friends rewarding friends with starter SP taken from their own characters feels like a solution that can satisfy both sides of the argument for gratification and process development. I do agree with and like your suggestion, but I fear that with such a valuable commodity people will go to great lengths to exploite the system and therefore it could be difficult to regulate. You seem to have covered all the bases but our player base has been very clever at finding exploited...
With that in mind I have a friend that just started and would love to gift him some SP to help him along...
Dust 514, the BEST WORST game you can't stop playing.
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Bright Steel
Horizons' Edge No Context
1
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Posted - 2015.05.26 03:36:00 -
[109] - Quote
Jadek Menaheim wrote:Pseudogenesis wrote:Also we're getting into "resource creep" territory at this point aren't we? As of PC 2.0 we'll have ISK, AUR, SP, warbarge components, CP, DK, and clones. That's a lot of stuff to keep track of Spreadsheet warriors and new player assistance providers unite! It won't be so bad if the different currency only become relative at certain points of progression.
New player only needs to worry about ISK and LP Newer player joining corp learns about CP New vet player joining PC learns about clones and DK
If only the game helped lead a player through this progression....
Dust 514, the BEST WORST game you can't stop playing.
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Jadek Menaheim
Xer Cloud Consortium
6
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Posted - 2015.05.26 03:41:00 -
[110] - Quote
Bright Steel wrote:You seem to have covered all the bases but our player base has been very clever at finding exploited... Always a key trait to be mindful of. Skill points are an interesting thing, you're not killed by them. Even if you had a maxed skill tree it does not guarantee you are going to be any better at defeating an enemy in combat with say 10m SP. The only advantage you have is 'personally' being able to respond better to a play-counter play situation. Will well thoughtfully organized squads, this need to be a one man army diminishes.
Dust 514 Market Trello. The essential resource for trading in Dust.
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Adipem Nothi
Nos Nothi
9
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Posted - 2015.05.26 04:09:00 -
[111] - Quote
Jadek Menaheim wrote: ... this need to be a one man army diminishes.
... nerfing blaster maddies?
Shoot scout with yes. - Ripley Riley (for CPM2)
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Jadek Menaheim
Xer Cloud Consortium
6
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Posted - 2015.05.26 04:16:00 -
[112] - Quote
Adipem Nothi wrote:Jadek Menaheim wrote: ... this need to be a one man army diminishes.
... nerfing blaster maddies? Tou-+ch+¬. It would be easier for players to get in vehicles, or visa versa, if they and transfer SP from another person. Opening up gameplay options seems like a positive thing.
Dust 514 Market Trello. The essential resource for trading in Dust.
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Regis Blackbird
DUST University Ivy League
919
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Posted - 2015.05.26 04:43:00 -
[113] - Quote
Adipem Nothi wrote:Pseudogenesis wrote:Also we're getting into "resource creep" territory at this point aren't we? As of PC 2.0 we'll have ISK, AUR, SP, warbarge components, CP, DK, and clones. That's a lot of stuff to keep track of + LP for each faction
This is a very good point, and something CCP need to look out for. One of things I really dislike with Destiny are the multiple currencies / ranks they have.
I don't think we are there just yet, but solutions to future problems should probably not include "a new store". |
Regis Blackbird
DUST University Ivy League
919
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Posted - 2015.05.26 04:57:00 -
[114] - Quote
Regarding District Credits (DK): It states that it's possible to award this to participants in a PC battle as an end of battle reward.
What's stopping dedicated ringers to "corp jump" for each match?
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Jadek Menaheim
Xer Cloud Consortium
6
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Posted - 2015.05.26 05:41:00 -
[115] - Quote
Regis Blackbird wrote:Regarding District Credits (DK): It states that it's possible to award this to participants in a PC battle as an end of battle reward.
What's stopping dedicated ringers to "corp jump" for each match?
Mass purging a ringer team before a match ends to score DKs may work, but feels risky.
Dust 514 Market Trello. The essential resource for trading in Dust.
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Maken Tosch
DUST University Ivy League
11
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Posted - 2015.05.26 06:03:00 -
[116] - Quote
Hey everyone,
I'm really interested in this discussion over here so I decided to schedule a new lecture in-game to cover what's going on here in the forums about this topic. This is mainly for those who can't access the forums for whatever reason (lack of computer or problem with smartphone or bad PS3 browser, etc.) and are unable to see what changes could happen to them later on.
Date: Saturday May 30 Time: 1900 Eve Time (1500 EST) In-Game Channel: Lecture.D-UNI
More Details: https://forums.dust514.com/default.aspx?g=posts&t=203616&find=unread
Eve Online Invite
https://secure.eveonline.com/trial/?invc=ed64524f-15ca-4997-ab92-eaae0af74b7f&action=buddy
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Maken Tosch
DUST University Ivy League
11
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Posted - 2015.05.26 06:04:00 -
[117] - Quote
Regis Blackbird wrote:Regarding District Credits (DK): It states that it's possible to award this to participants in a PC battle as an end of battle reward.
What's stopping dedicated ringers to "corp jump" for each match?
Perhaps the fact that you need someone with a director role to be on hand and accept their applications ahead of time.
Eve Online Invite
https://secure.eveonline.com/trial/?invc=ed64524f-15ca-4997-ab92-eaae0af74b7f&action=buddy
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ReGnYuM
Carne Con Papas
3
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Posted - 2015.05.26 06:22:00 -
[118] - Quote
I completely disagree with the premise of equal distribution DK's for active involvement in building up command points. There is a clear difference between a member completing daily mission's and active A-team player in PC. The idea that selling clones for DK's is evenly distributed, is again absolutely absurd.
It should be in the CEO's authority to distribute the DK's just like ISK and the taxing system. Incentive for higher rewards should be an option just like equal rewards. |
Jadek Menaheim
Xer Cloud Consortium
6
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Posted - 2015.05.26 06:56:00 -
[119] - Quote
ReGnYuM wrote:I completely disagree with the premise of equal distribution DK's for active involvement in building up command points. There is a clear difference between a member completing daily mission's and active A-team player in PC. The idea that selling clones for DK's is evenly distributed, is again absolutely absurd.
It should be in the CEO's authority to distribute the DK's just like ISK and the taxing system. Incentive for higher rewards should be an option just like equal rewards. I'm happy that it's not being proposed as equal distribution. That % share of DK based on your 7 day activity is nice to spurn a little competition among mission grinders.
Dust 514 Market Trello. The essential resource for trading in Dust.
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thor424
Namtar Elite Gallente Federation
318
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Posted - 2015.05.26 07:33:00 -
[120] - Quote
ReGnYuM wrote:I completely disagree with the premise of equal distribution DK's for active involvement in building up command points. There is a clear difference between a member completing daily mission's and active A-team player in PC. The idea that selling clones for DK's is evenly distributed, is again absolutely absurd.
It should be in the CEO's authority to distribute the DK's just like ISK and the taxing system. Incentive for higher rewards should be an option just like equal rewards.
As long as PC players receive DKs for winning matches in the EOM screen I don't think it's that big of a deal. To be honest this is really the first tangible benefit of even being in a corp in Dust. Besides the tag and being able to enter corporate PC battles (with roles) directly you could accomplish the same thing with just a chat channel.
Thor's Emporium
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