Pages: 1 [2] 3 4 5 6 :: one page |
|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
Son-Of A-Gun
3dge of D4rkness SoulWing Alliance
285
|
Posted - 2013.07.24 11:11:00 -
[31] - Quote
Jack McReady wrote:Son-Of A-Gun wrote:Jason Pearson wrote:Stop.
The answer OP, is that it wouldn't have to be much stronger, if the standard AV and tanks were weaker ^_^ Or it would be a lot stronger if the Proto AV was stronger.
It shouldn't take 3 AVers to kill a Tank, the argument is flawed. It should take a single good AVer with the right AV to combat a single good tanker, if the AVers are bad it'll take more.
Like I said I'll agree with that when the AVers start paying over two mil ISK per AV fit. You want to go that route I'm all for it. why do you even post if you dont understand the basics? do you like to make yourself look stupid? again for you, isk never was the primary balance factor for raw strength. a tank offers the team something that nothing else is able to do thus the cost is well justified. if 2m isk is a problem for you then dont drive a tank (rule #1 of eve, dont use what you cant afford to lose). requiring a 3 people to take down a tank would mean instant win for the team with more tanks because it changes the game into a 15vs13, 14vs10, 13vs7 etc.. (3 people busy to take care of one tank). it would change the game into tanks 514 sooner or later. your arguments will matter as soon as you understand this and wake up from your tunnelvision trance.
You know I can do that to:
why do you even post if you dont understand the basics? do you like to make yourself look stupid?
again for you, isk never was the primary balance factor for raw strength. a AVer offers the team something that nothing else is able to do thus the cost is well justified. if 2m isk is a problem for you then dont use AV (rule #1 of eve, dont use what you cant afford to lose). requiring a to to take down a tank would mean instant loose for every tanker, which is the way the game is now. 1 person to take care of one tank, would make it absolutely stupid to ever bring in a tank, which is the way it is now.
You want to go around calling people stupid for no good reason? You sir are a ******* sum bag.
Your argument is valid when "the team" actually starts paying for my tanks. Now why don't you go **** yourself. |
richiesutie 2
Seraphim Auxiliaries CRONOS.
188
|
Posted - 2013.07.24 11:13:00 -
[32] - Quote
Son-Of A-Gun wrote:Jack McReady wrote:Son-Of A-Gun wrote:Jason Pearson wrote:Stop.
The answer OP, is that it wouldn't have to be much stronger, if the standard AV and tanks were weaker ^_^ Or it would be a lot stronger if the Proto AV was stronger.
It shouldn't take 3 AVers to kill a Tank, the argument is flawed. It should take a single good AVer with the right AV to combat a single good tanker, if the AVers are bad it'll take more.
Like I said I'll agree with that when the AVers start paying over two mil ISK per AV fit. You want to go that route I'm all for it. why do you even post if you dont understand the basics? do you like to make yourself look stupid? again for you, isk never was the primary balance factor for raw strength. a tank offers the team something that nothing else is able to do thus the cost is well justified. if 2m isk is a problem for you then dont drive a tank (rule #1 of eve, dont use what you cant afford to lose). requiring a 3 people to take down a tank would mean instant win for the team with more tanks because it changes the game into a 15vs13, 14vs10, 13vs7 etc.. (3 people busy to take care of one tank). it would change the game into tanks 514 sooner or later. your arguments will matter as soon as you understand this and wake up from your tunnelvision trance. You know I can do that to: Like I said I'll agree with that when the AVers start paying over two mil ISK per AV fit. You want to go that route I'm all for it. why do you even post if you dont understand the basics? do you like to make yourself look stupid? again for you, isk never was the primary balance factor for raw strength. a AVer offers the team something that nothing else is able to do thus the cost is well justified. if 2m isk is a problem for you then dont drive a use AV (rule #1 of eve, dont use what you cant afford to lose). requiring a to to take down a tank would mean instant loose for every tanker, which is the way the game is now. 1 person to take care of one tank, would make it absolutely stupid to ever bring in a tank, which is the way it is now. You want to go around calling people stupid for no good reason? You sir are a ******* sum bag. Your argument is valid when "the team" actually starts paying for my tanks. Now why don't you go **** yourself. *scum ;) |
ZeHealingHurts HurtingHeals
Seituoda Taskforce Command Caldari State
318
|
Posted - 2013.07.24 11:15:00 -
[33] - Quote
All I wanted was hypothetical stats. Sheesh. |
richiesutie 2
Seraphim Auxiliaries CRONOS.
188
|
Posted - 2013.07.24 11:28:00 -
[34] - Quote
ZeHealingHurts HurtingHeals wrote:All I wanted was hypothetical stats. Sheesh. Hey tanking and TBH vehicles in general are a really hot topic right now!!! |
Jason Pearson
Seraphim Initiative. CRONOS.
2089
|
Posted - 2013.07.24 11:30:00 -
[35] - Quote
ZeHealingHurts HurtingHeals wrote:All I wanted was hypothetical stats. Sheesh.
You asked for this, sorry :P |
Jack McReady
DUST University Ivy League
325
|
Posted - 2013.07.24 11:37:00 -
[36] - Quote
Son-Of A-Gun wrote:AVer offers the team something that nothing else is able to do thus the cost is well justified. except this is wrong.
the list of stuff that can deal with vehicles: installations equipment other vehicles
also AV is limited to AV while a HAV can deal with everything on his own.
in short: you still dont get it and have made yourself look even more stupid
|
richiesutie 2
Seraphim Auxiliaries CRONOS.
188
|
Posted - 2013.07.24 11:41:00 -
[37] - Quote
Jack McReady wrote:Son-Of A-Gun wrote:AVer offers the team something that nothing else is able to do thus the cost is well justified.
requiring a single AVer to take down a tank would mean instant loose for every tanker, which is the way the game is now. except this is wrong. the list of stuff that can deal with vehicles: installations equipment other vehicles also AV is limited to AV while a HAV can deal with everything on his own. HAV also cannot be brought down by a single guy using AV if you actually know what you are doing. in short: you still dont get it, have made yourself look even more stupid and made it certain that you are just another worthless noob What about grenades? Dem lai dai's really get up my ass |
SOGZ PANDA
The Southern Legion
5
|
Posted - 2013.07.24 11:46:00 -
[38] - Quote
haha i could just imagine the modules i could fit on my crappy tank skills numbers would be off the chart! |
Takahiro Kashuken
Red Star. EoN.
728
|
Posted - 2013.07.24 11:48:00 -
[39] - Quote
Jason Pearson wrote:Takahiro Kashuken wrote:Jason Pearson wrote:Takahiro Kashuken wrote:Basic - 5/2
Advanced - 6/3
Proto - 7/4
CPU/PG increase by 25%
Maybe also base HP increase by 25% also
Overall should take 2/3 proto AV to take down a proto HAV I think it's a bad way to look at it, reduce price of vehicles/increase price of AV 5:2 - 1 Standard AVer, 2 if players are bad or Pilot is good 5:3 - 1 Advanced AVer, 2 if players are bad or Pilot is good 6:3 - 1 Prototype AVer, 2 if players are bad or Pilot is good Make AV cost similar prices to Turrets Fixed. Nope 1 AV player? **** no I have to have a 2nd person watching my back half the time, i use teamwork in a tank even tho infantry tryhards wont accept it Why should they be able to solo my proto tank if its fully fitted? shouldnt AV use teamwork? Also the slot layouts suck, 1h/l slot per meta jump is good Add the Pilot suit into the mix, add additional bonuses from passengers (If they ever decided to do it like I suggested above) would turn that 1 AVer into 3 Proto AV needed Also, you and I both know 7:4 would be OP Edit: if prices of AV were level with Turrets, can you imagine a Proto Breach Forge Gunner ever on the battlefield? fielding a 900k Weapon? ^_^
I have a feeling pilot suit will either come out pre nerfed after the whining about the placeholder numbers plus i dont think they will stack even tho they should and hopefully they come out with modules that can be on the pilot suit and help enhance the vehicle even more
As for 7/4 i dont think its OP i think its more logical tbh, if you look at dropsuits from basic to proto the vast majority get a 100% increase in slots and 100% increase in CPU/PG
Turret prices is what makes the tank expenisve, the normal mods may add upto 200k but the turret whacks it up well over a mil and that is the pricing problem atm |
Son-Of A-Gun
3dge of D4rkness SoulWing Alliance
285
|
Posted - 2013.07.24 11:58:00 -
[40] - Quote
Jack McReady wrote:Son-Of A-Gun wrote:AVer offers the team something that nothing else is able to do thus the cost is well justified.
requiring a single AVer to take down a tank would mean instant loose for every tanker, which is the way the game is now. except this is wrong. the list of stuff that can deal with vehicles: installations equipment other vehicles also AV is limited to AV while a HAV can deal with everything on his own. HAV also cannot be brought down by a single guy using AV if you actually know what you are doing. in short: you still dont get it, have made yourself look even more stupid and made it certain that you are just another worthless noob
the list of stuff that can deal with vehicles: installations (large turret dumb***) equipment (part of infantry AV dumb***) other vehicles (other vehicles dumb***)
"also AV is limited to AV while a HAV can deal with everything on his own."
1. Forge gun (also anti-infantry dumb***) 2. plasma cannon (also anti-infantry dumb***) 3. Swarm launcher is the only one that can't combat infantry, which doesn't mean a damn thing because you can still equip sidarm in adition to every one of these weapons 4. Not only that but who need any of that bull**** when tanks can already be soloed with nothing but AV nades.
"HAV also cannot be brought down by a single guy using AV if you actually know what you are doing."
Bull**** dude, I've killed hundreds of tanks (litteraly) from every manner of tanker you can imagine (yes using AV). I know exactly what it takes to solo a tank. Getting tired of you talking out your ***.
"in short: you still dont get it, have made yourself look even more stupid and made it certain that you are just another worthless noob "
I've been playing this game for eleven months now dip****. And would be glad to take your dumb *** to school any day.
I'm not going to respond to your moronic bull**** anymore I'm done with your dumb ***. |
|
richiesutie 2
Seraphim Auxiliaries CRONOS.
188
|
Posted - 2013.07.24 11:59:00 -
[41] - Quote
Takahiro Kashuken wrote:Jason Pearson wrote:Takahiro Kashuken wrote:Jason Pearson wrote:Takahiro Kashuken wrote:Basic - 5/2
Advanced - 6/3
Proto - 7/4
CPU/PG increase by 25%
Maybe also base HP increase by 25% also
Overall should take 2/3 proto AV to take down a proto HAV I think it's a bad way to look at it, reduce price of vehicles/increase price of AV 5:2 - 1 Standard AVer, 2 if players are bad or Pilot is good 5:3 - 1 Advanced AVer, 2 if players are bad or Pilot is good 6:3 - 1 Prototype AVer, 2 if players are bad or Pilot is good Make AV cost similar prices to Turrets Fixed. Nope 1 AV player? **** no I have to have a 2nd person watching my back half the time, i use teamwork in a tank even tho infantry tryhards wont accept it Why should they be able to solo my proto tank if its fully fitted? shouldnt AV use teamwork? Also the slot layouts suck, 1h/l slot per meta jump is good Add the Pilot suit into the mix, add additional bonuses from passengers (If they ever decided to do it like I suggested above) would turn that 1 AVer into 3 Proto AV needed Also, you and I both know 7:4 would be OP Edit: if prices of AV were level with Turrets, can you imagine a Proto Breach Forge Gunner ever on the battlefield? fielding a 900k Weapon? ^_^ I have a feeling pilot suit will either come out pre nerfed after the whining about the placeholder numbers plus i dont think they will stack even tho they should and hopefully they come out with modules that can be on the pilot suit and help enhance the vehicle even more As for 7/4 i dont think its OP i think its more logical tbh, if you look at dropsuits from basic to proto the vast majority get a 100% increase in slots and 100% increase in CPU/PG Turret prices is what makes the tank expenisve, the normal mods may add upto 200k but the turret whacks it up well over a mil and that is the pricing problem atm a 7/4 with 20-30% pg buff layout would easily be able to to attain 20k ehp so it may be a tad op |
Jack McReady
DUST University Ivy League
325
|
Posted - 2013.07.24 12:02:00 -
[42] - Quote
richiesutie 2 wrote:a 7/4 with 20-30% pg buff layout would easily be able to to attain 20k ehp so it may be a tad op tanks could achieve 20k ehp in the closed beta and where nerfed back then for a reason. |
richiesutie 2
Seraphim Auxiliaries CRONOS.
188
|
Posted - 2013.07.24 12:08:00 -
[43] - Quote
Jack McReady wrote:richiesutie 2 wrote:a 7/4 with 20-30% pg buff layout would easily be able to to attain 20k ehp so it may be a tad op tanks could achieve 20k ehp in the closed beta and where nerfed back then for a reason. Exactly? |
Shion Typhon
Intara Direct Action Caldari State
197
|
Posted - 2013.07.24 12:47:00 -
[44] - Quote
You people are complete idiots, the argument is not how many people per tank. The problem is scalability.
Lets say it takes 3 or even 4 people to kill a proto tank. Those same 3 or 4 people can now deny the entire battlefield to all armour because they can break the tank of the strongest vehicle and they have access to effectively unlimited ammo.
On the flip side, if you only have X-1 AV users then tanks are unkillable win machines.
You need to address scaling and that won't happen when you use a "tank-stable" tanking model. You need to switch to an attrition model both in terms of the tank's defense and the missile user's ammo.
This needs a complete rethink of their tanking model because its counter to the EVE model of HP-stable repairing tanks (either through shields or armour). |
Takahiro Kashuken
Red Star. EoN.
730
|
Posted - 2013.07.24 13:46:00 -
[45] - Quote
richiesutie 2 wrote: a 7/4 with 20-30% pg buff layout would easily be able to to attain 20k ehp so it may be a tad op
Nah not really |
Purona
The Vanguardians
24
|
Posted - 2013.07.24 13:49:00 -
[46] - Quote
proto tanks will not have 7 high or low slots simply because the amount to keep track of and activate is to much the only thing proto tanks will have over the current tanks are more powergrid and cpu and a slightly higher base hp
adding more modules just makes things more convulted and complicated than it needs to be what we need is proto modules
id rather have 2 .34 armor hardeners when together gives .56 percent damage reduction than 3 .25 armor hardeners that together give .57 |
Takahiro Kashuken
Red Star. EoN.
734
|
Posted - 2013.07.24 14:10:00 -
[47] - Quote
Purona wrote:proto tanks will not have 7 high or low slots simply because the amount to keep track of and activate is to much the only thing proto tanks will have over the current tanks are more powergrid and cpu and a slightly higher base hp
adding more modules just makes things more convulted and complicated than it needs to be what we need is proto modules
id rather have 2 .34 armor hardeners when together gives .56 percent damage reduction than 3 .25 armor hardeners that together give .57
.34? what?
Nah its easy to track mods the problem for me is wheel where it ends up turning the wrong stuff on or off
If i could assign keys/face buttons to the mods or a few mods i would do |
Eurydice Itzhak
Militaires Sans Jeux
129
|
Posted - 2013.07.24 14:13:00 -
[48] - Quote
Korvin Lomont wrote:Son-Of A-Gun wrote:ZeHealingHurts HurtingHeals wrote:I mean, if that is the way we're going to go about things, how much? I'm interested in the specifics. I've been thinking about this for a while and kept forgetting to ask, but reading that forge nerf thread made me remember and i'll just forget if I don't do it now.
Any super tankers around to give me an estimate? Before the vehicle balance patch rolls in and makes it irrelevant? Proto tank = three people with proto AV to take down. It very well coordinated two people, but it should be very difficult. This is nearly impossible to balance in a 16vs 16 Team based match. If this become true Tanks would be unstoppable just throw in 3 Tanks that would force the entire opposing team to focus on AV leaving your Team with 13 people to murder the other teams AV = instant win....
They would pubstomp hard but they'd be perfectly balanced in pc. That's the hardest thing to handle until we get matchmaking/true high/low sec. Maybe only std allowed in high sec, adv in low, pro in null/pc? |
NIGGSWORM
The Unholy Legion Of DarkStar DARKSTAR ARMY
18
|
Posted - 2013.07.24 14:24:00 -
[49] - Quote
ZeHealingHurts HurtingHeals wrote:I mean, if that is the way we're going to go about things, how much? I'm interested in the specifics. I've been thinking about this for a while and kept forgetting to ask, but reading that forge nerf thread made me remember and i'll just forget if I don't do it now.
Any super tankers around to give me an estimate? Before the vehicle balance patch rolls in and makes it irrelevant?
shield tank- 4500 shield 1500 armor, 2100 pg and 500 cpu and 8 high slots and 5 low slots... |
Korvin Lomont
United Pwnage Service RISE of LEGION
62
|
Posted - 2013.07.24 14:40:00 -
[50] - Quote
Eurydice Itzhak wrote:Korvin Lomont wrote:Son-Of A-Gun wrote:ZeHealingHurts HurtingHeals wrote:I mean, if that is the way we're going to go about things, how much? I'm interested in the specifics. I've been thinking about this for a while and kept forgetting to ask, but reading that forge nerf thread made me remember and i'll just forget if I don't do it now.
Any super tankers around to give me an estimate? Before the vehicle balance patch rolls in and makes it irrelevant? Proto tank = three people with proto AV to take down. It very well coordinated two people, but it should be very difficult. This is nearly impossible to balance in a 16vs 16 Team based match. If this become true Tanks would be unstoppable just throw in 3 Tanks that would force the entire opposing team to focus on AV leaving your Team with 13 people to murder the other teams AV = instant win.... They would pubstomp hard but they'd be perfectly balanced in pc. That's the hardest thing to handle until we get matchmaking/true high/low sec. Maybe only std allowed in high sec, adv in low, pro in null/pc?
The only difference in a PC match is that peaple are more organized. If you need 3 or 4 dedicated AV guys to bring one tank down and one team brings in 3 tank (at the same time) you would need 12 people just to deal with tanks. Whereas the tank team still has 13 people to rock the game. So this ratio would mean in a PC match the only viable counter to a tank is another tank. And that would be imbalanced... |
|
Son-Of A-Gun
3dge of D4rkness SoulWing Alliance
289
|
Posted - 2013.07.24 14:40:00 -
[51] - Quote
Eurydice Itzhak wrote:Korvin Lomont wrote:Son-Of A-Gun wrote:ZeHealingHurts HurtingHeals wrote:I mean, if that is the way we're going to go about things, how much? I'm interested in the specifics. I've been thinking about this for a while and kept forgetting to ask, but reading that forge nerf thread made me remember and i'll just forget if I don't do it now.
Any super tankers around to give me an estimate? Before the vehicle balance patch rolls in and makes it irrelevant? Proto tank = three people with proto AV to take down. It very well coordinated two people, but it should be very difficult. This is nearly impossible to balance in a 16vs 16 Team based match. If this become true Tanks would be unstoppable just throw in 3 Tanks that would force the entire opposing team to focus on AV leaving your Team with 13 people to murder the other teams AV = instant win.... They would pubstomp hard but they'd be perfectly balanced in pc. That's the hardest thing to handle until we get matchmaking/true high/low sec. Maybe only std allowed in high sec, adv in low, pro in null/pc?
If you know any thing about tanking, then you know that tanks have to not only deal with AV but must also deal with other tanks. And this is very dificult to deal with. It requires a lot of time in the over map, constantly checking to see if the enemy has droped in a tank somewhere. The proper 1v1 counter to a tank is a tank, not AV. You guys are aproaching this thing like tanks exist in a vacuum. Like only one team can call in tanks and the other team is forbidden. Out side of the imbalance between shield tank and armor tank, tank on tank combat is very viable right now. You talk about 16v16 pub stomps, well where we're the tankers on the other team. Maybe getting pub stomped is what is needed to get some people to skill into the proper 1v1 counter to tanks. |
Eurydice Itzhak
Militaires Sans Jeux
129
|
Posted - 2013.07.24 14:51:00 -
[52] - Quote
Son-Of A-Gun wrote:Eurydice Itzhak wrote:Korvin Lomont wrote:Son-Of A-Gun wrote:ZeHealingHurts HurtingHeals wrote:I mean, if that is the way we're going to go about things, how much? I'm interested in the specifics. I've been thinking about this for a while and kept forgetting to ask, but reading that forge nerf thread made me remember and i'll just forget if I don't do it now.
Any super tankers around to give me an estimate? Before the vehicle balance patch rolls in and makes it irrelevant? Proto tank = three people with proto AV to take down. It very well coordinated two people, but it should be very difficult. This is nearly impossible to balance in a 16vs 16 Team based match. If this become true Tanks would be unstoppable just throw in 3 Tanks that would force the entire opposing team to focus on AV leaving your Team with 13 people to murder the other teams AV = instant win.... They would pubstomp hard but they'd be perfectly balanced in pc. That's the hardest thing to handle until we get matchmaking/true high/low sec. Maybe only std allowed in high sec, adv in low, pro in null/pc? If you know any thing about tanking, then you know that tanks have to not only deal with AV but must also deal with other tanks. And this is very dificult to deal with. It requires a lot of time in the over map, constantly checking to see if the enemy has droped in a tank somewhere. The proper 1v1 counter to a tank is a tank, not AV. You guys are aproaching this thing like tanks exist in a vacuum. Like only one team can call in tanks and the other team is forbidden. Out side of the imbalance between shield tank and armor tank, tank on tank combat is very viable right now. You talk about 16v16 pub stomps, well where we're the tankers on the other team. Maybe getting pub stomped is what is needed to get some people to skill into the proper 1v1 counter to tanks.
If you havent seen my name in any tank threads on the forums you must not come here often :0
I have never done anything but tank.
NO tanker spends any amount of time in the over map. Jesus christ how bad are you?
I agree with most of everything you said but if we got anything stronger than a sagaris it would absolutely ruin instant matchmaking unless it was imrpoved. |
Jack McReady
DUST University Ivy League
329
|
Posted - 2013.07.24 14:52:00 -
[53] - Quote
Shion Typhon wrote:Lets say it takes 3 or even 4 people to kill a proto tank. Those same 3 or 4 people can now deny the entire battlefield to all armour because they can break the tank of the strongest vehicle and they have access to effectively unlimited ammo. nope, sorry bro, this is not how a skilled tank driver would deal with such a situation. the tank driver will sit behind cover and only come out for a second to do a quick shot at long to medium range and then hide again. you are behind in 2-3 people that can fight on the frontline while constantly getting shot from a tank.
Son-Of A-Gun wrote: installations (large turret dumb***) equipment (part of infantry AV dumb***) other vehicles (other vehicles dumb***)
we got it already, you have nothing of value to say. beside that, remote explosives deal no damage against a tank and they are limited against vehicles only? oh wait....
Son-Of A-Gun wrote: 1. Forge gun (also anti-infantry dumb***) 2. plasma cannon (also anti-infantry dumb***) 3. Swarm launcher is the only one that can't combat infantry, which doesn't mean a damn thing because you can still equip sidarm in adition to every one of these weapons 4. Not only that but who need any of that bull**** when tanks can already be soloed with nothing but AV nades.
1. forge gun is the only AV weapon that actually can be used against infantry and you better hit and one shot me because you are going to die if you miss. you obviously havent used forge guns at all. 2. no one uses plasma cannons, and like the forge gun you better hit except it is much harder to hit and has to reload between every shot. this statement just increased your stupidity counter to over 9000! good joob scrub. 3. so what is your point? that everyone with a assault rifle is going to slaughter you? oh well you dont have one, we already got it after your first pointless post 4. if you allow someone to get close to a vehicle (and HAVs can outrun dropsuits easily) to spam AV nades on you while sitting on a nanohive you deserve to die. it is just your l2p issue. thanks for confirming that you are a worthless noob
Son-Of A-Gun wrote: Bull**** dude, I've killed hundreds of tanks (litteraly) from every manner of tanker you can imagine (yes using AV). I know exactly what it takes to solo a tank. Getting tired of you talking out your ***.
cool story bro... then you woke up and your bed was wet.
Son-Of A-Gun wrote: I've been playing this game for eleven months now dip****. And would be glad to take your dumb *** to school any day.
I'm not going to respond to your moronic bull**** anymore I'm done with your dumb ***.
your butthurt & tears fuel my forge guns... so you played for 11 months and still dont know how to play? I have bad news for you, this game is not for you, I guess hello kitty online is better suited. |
We are 138
Subdreddit Test Alliance Please Ignore
156
|
Posted - 2013.07.24 14:56:00 -
[54] - Quote
I think It would be cool if the proto tanks only had one or two more slots, 20%pg/cpu increase, but here is the kicker 5 turrets..... two large three small |
Sev Alcatraz
Bullet Cluster
307
|
Posted - 2013.07.24 14:57:00 -
[55] - Quote
i used to be able to get a sagaris up to about 9.5k shields with a proto rail and 10k with a missile turret even then 2 proto AV makes you run |
Son-Of A-Gun
3dge of D4rkness SoulWing Alliance
289
|
Posted - 2013.07.24 15:03:00 -
[56] - Quote
@Eurydice Itzhak
If you don't use the over map to scan the battle field constantly and track the movement of tanks you have lost sight of the your just being foolish. Why would you not use such an amazingly useful tool such as this. How does using this make me a bad tanker? Honestly some people. Some people just want to be douches.
|
Eurydice Itzhak
Militaires Sans Jeux
129
|
Posted - 2013.07.24 15:07:00 -
[57] - Quote
Son-Of A-Gun wrote:@Eurydice Itzhak
If you don't use the over map to scan the battle field constantly and track the movement of tanks you have lost sight of the your just being foolish. Why would you not use such an amazingly useful tool such as this. How does using this make me a bad tanker? Honestly some people. Some people just want to be douches.
Because then you aren't watching for incoming infantry. Unable to respond to threats. No legit tanker does that man. You stay in communication with the squad. Ask for a visual.
Unless you're hiding in the red line when you do it? Then i can almost see usefulness in it but youre still being useless tp your team every second you waste in the overhead. Get squad mates. Communicate with them. |
Harpyja
DUST University Ivy League
368
|
Posted - 2013.07.24 15:07:00 -
[58] - Quote
I only read the first page of replies, and I'll say, why do people b**** about proto tanks owning pub matches. It will be NO different than proto pub stomping that we have now!
Also, there is so much proto AV out there already! Proto tanks would've been a problem early this year because there wasn't as much AV. But now almost every game I play has at least one form of proto AV on the field to kick my ass.
Stop b****ing as if there was nobody with proto AV. Because there is a lot out there. Proto tanks will be the perfect match for proto AV.
I say, 3 proto AV to kill a proto tank. 4 advanced, 5 standard, and 6 militia. All I got to say is "You don't have proto AV? Your problem."
How to do this? Perhaps giving them a base resistance equalling to a LLAV (those things almost feel like proto tanks!). With max skills and no resistance mods on a proto tank, it should be already hitting 35% resistances. Also maybe 6/3 high and 3/6 low slots. 20% more base armor and shield HP. More base PG and CPU but I can't say a number for this. |
Duran Lex
Silver Talon Corporation
87
|
Posted - 2013.07.24 15:08:00 -
[59] - Quote
Son-Of A-Gun wrote:Jack McReady wrote:oh look another tank driver L2Pissue club, this is new and refreshing Son-Of A-Gun wrote:ZeHealingHurts HurtingHeals wrote:I mean, if that is the way we're going to go about things, how much? I'm interested in the specifics. I've been thinking about this for a while and kept forgetting to ask, but reading that forge nerf thread made me remember and i'll just forget if I don't do it now.
Any super tankers around to give me an estimate? Before the vehicle balance patch rolls in and makes it irrelevant? Proto tank = three people with proto AV to take down. It very well coordinated two people, but it should be very difficult. that would be ok if you would need 3 people to actually drive a tank and as long this is not the ture a single AV weapon should be enough to scare the tank away with continous fire which is the case with the current HAVs actually. Yah, I'll agree with that when it costs 2 mil ISK to fit a suit with AV weapons, or proto tanks cost 150k ISK when fully outfitted. Now, quite being so ridiculous.
Then sir, i'll agree with you when putting on a forge gun gives me 7k HP, as fast of movement speed as a tank, with a rocket attached to the back of the gun to propel me even faster in a tight spot, the ability to move in and out of cover while firing effectively in any direction, and no charge time on it.
but i see how your isk increase isn't well justified... /sigh |
Son-Of A-Gun
3dge of D4rkness SoulWing Alliance
289
|
Posted - 2013.07.24 15:12:00 -
[60] - Quote
@Jack McReady
Looked up your kdr scrub. 1.5 kd with 1500 kill. Now why don't you come back and talk to me when you get in to your big by pants. |
|
|
|
|
Pages: 1 [2] 3 4 5 6 :: one page |
First page | Previous page | Next page | Last page |