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Gogo O'Dell
Psygod9 RISE of LEGION
49
|
Posted - 2013.07.24 15:13:00 -
[61] - Quote
5 high 5 low with a 50% PG buff, 2% damage resistance/level for armor or shields depending on the type. That's what it would take to combat proto av the same way standard tanks do, right now. |
Son-Of A-Gun
3dge of D4rkness SoulWing Alliance
289
|
Posted - 2013.07.24 15:22:00 -
[62] - Quote
Eurydice Itzhak wrote:Son-Of A-Gun wrote:@Eurydice Itzhak
If you don't use the over map to scan the battle field constantly and track the movement of tanks you have lost sight of the your just being foolish. Why would you not use such an amazingly useful tool such as this. How does using this make me a bad tanker? Honestly some people. Some people just want to be douches.
Because then you aren't watching for incoming infantry. Unable to respond to threats. No legit tanker does that man. You stay in communication with the squad. Ask for a visual. Unless you're hiding in the red line when you do it? Then i can almost see usefulness in it but youre still being useless tp your team every second you waste in the overhead. Get squad mates. Communicate with them.
You can't rely on your sqaud every second of every match, this is absurd. I don't like loosing tanks to someone how went to a secure location out on mine and my entire teams line of sight just to call in a tank to specifically to come up behind me from the rear me while I am other wise engauged. I use the over map because I'm not a stupid tanker. And I do quite well in my tank Thankyou. And while I do rail snipe on occasion it is by far the minority of the time. |
Son-Of A-Gun
3dge of D4rkness SoulWing Alliance
289
|
Posted - 2013.07.24 15:28:00 -
[63] - Quote
Duran Lex wrote:Son-Of A-Gun wrote:Jack McReady wrote:oh look another tank driver L2Pissue club, this is new and refreshing Son-Of A-Gun wrote:ZeHealingHurts HurtingHeals wrote:I mean, if that is the way we're going to go about things, how much? I'm interested in the specifics. I've been thinking about this for a while and kept forgetting to ask, but reading that forge nerf thread made me remember and i'll just forget if I don't do it now.
Any super tankers around to give me an estimate? Before the vehicle balance patch rolls in and makes it irrelevant? Proto tank = three people with proto AV to take down. It very well coordinated two people, but it should be very difficult. that would be ok if you would need 3 people to actually drive a tank and as long this is not the ture a single AV weapon should be enough to scare the tank away with continous fire which is the case with the current HAVs actually. Yah, I'll agree with that when it costs 2 mil ISK to fit a suit with AV weapons, or proto tanks cost 150k ISK when fully outfitted. Now, quite being so ridiculous. Then sir, i'll agree with you when putting on a forge gun gives me 7k HP, as fast of movement speed as a tank, with a rocket attached to the back of the gun to propel me even faster in a tight spot, the ability to move in and out of cover while firing effectively in any direction, and no charge time on it. but i see how your isk increase isn't well justified... /sigh
And I'll agree with you when you are as larg as a tank so I can find you whe you are hitting me from across the map. Do you know hard it is to target a forge gunner at some of these distances?
Also would love to know how to get my hand on one of these magical super fast tanks you're talking about. |
Duran Lex
Silver Talon Corporation
88
|
Posted - 2013.07.24 15:37:00 -
[64] - Quote
A tank is certainly faster then a Heavy suit (only suit you can use a forge gun on, ya know) . I thought connecting the dots was pretty easy, so my apologies if it wasn't.
And yea, I'll agree its hard to shoot me down sometimes...even though good tankers still kill me on a regular basis by aiming where the reticle turns red.
But shouldn't you want the rendering distance to be changed, which would fix that problem in its entirety? or simply just buff the **** out of your tank so outside influences that affect your performance is moot point?
The former seems more appealing to me. |
Poplo Furuya
Condotta Rouvenor Gallente Federation
472
|
Posted - 2013.07.24 15:37:00 -
[65] - Quote
Not strictly related to proto-tanks specifically but the Powergrids skill could do with regaining a passive +5% PG per level.
Will pass on trying to work out reasonable jumps in slots/fitting for ADV and PRO HAVs.
Would like the option of a new set of HAVs which separate the driver from the main turret, leaving it to a gunner. In exchange for for needing 2 people to operate, preferably 3, it would get a huge boost in durability. If damage boosts from turret skills use the skills of both the gunner and the driver who called it in you'd be seeing a potential 15% damage boost over regular HAVs.
Basic principle is that as it requires a larger chunk of the team working together to operate it's more reasonable to necessitate a co-ordinated anti-vehicular effort to drive away or take down. 3 mercs with proper AV on overwatch to keep the 3 man tank threatened, at a distance.
But most importantly we need a game mode that isn't Skirmish or Ambush. The HAV's actual strengths are not put to use because in the current matches those strengths aren't called for, they're largely irrelevant. Same for the dropship. A great deal of problems stem from the failings of the current game types. |
Eurydice Itzhak
Militaires Sans Jeux
130
|
Posted - 2013.07.24 15:39:00 -
[66] - Quote
Son-Of A-Gun wrote:Eurydice Itzhak wrote:Son-Of A-Gun wrote:@Eurydice Itzhak
If you don't use the over map to scan the battle field constantly and track the movement of tanks you have lost sight of the your just being foolish. Why would you not use such an amazingly useful tool such as this. How does using this make me a bad tanker? Honestly some people. Some people just want to be douches.
Because then you aren't watching for incoming infantry. Unable to respond to threats. No legit tanker does that man. You stay in communication with the squad. Ask for a visual. Unless you're hiding in the red line when you do it? Then i can almost see usefulness in it but youre still being useless tp your team every second you waste in the overhead. Get squad mates. Communicate with them. You can't rely on your sqaud every second of every match, this is absurd. I don't like loosing tanks to someone how went to a secure location out on mine and my entire teams line of sight just to call in a tank to specifically to come up behind me from the rear me while I am other wise engauged. I use the over map because I'm not a stupid tanker. And I do quite well in my tank Thankyou. And while I do rail snipe on occasion it is by far the minority of the time.
Can't rely on squad. Lol. Goes into overhead during battle. Lol. Doesn't have enough situational awareness to not get snuck up on. Lol.
You would get annihilated in a competitive match man. Your strategy simply isn't viable in a real setting. I run with one other guy when i play mostly and we can see just about the entire map between the two of us. In a pc match you have 15 other eyeballs.
To harpyja (who i normally agree with) I could easily ruin the game for a lot of uncoordinated people and new people in pubs if I had something just a little bit stronger than a sagaris. I'm sure you could too. There's a ton of proto av on the field but they're almost all bad. We would need something to stop us ruining the lives of baddies/newbs. Just let high sec be an option for instant battles and no one can field gear further than adv. Low sec for everyone else. |
Son-Of A-Gun
3dge of D4rkness SoulWing Alliance
289
|
Posted - 2013.07.24 15:51:00 -
[67] - Quote
Eurydice Itzhak wrote:Son-Of A-Gun wrote:Eurydice Itzhak wrote:Son-Of A-Gun wrote:@Eurydice Itzhak
If you don't use the over map to scan the battle field constantly and track the movement of tanks you have lost sight of the your just being foolish. Why would you not use such an amazingly useful tool such as this. How does using this make me a bad tanker? Honestly some people. Some people just want to be douches.
Because then you aren't watching for incoming infantry. Unable to respond to threats. No legit tanker does that man. You stay in communication with the squad. Ask for a visual. Unless you're hiding in the red line when you do it? Then i can almost see usefulness in it but youre still being useless tp your team every second you waste in the overhead. Get squad mates. Communicate with them. You can't rely on your sqaud every second of every match, this is absurd. I don't like loosing tanks to someone how went to a secure location out on mine and my entire teams line of sight just to call in a tank to specifically to come up behind me from the rear me while I am other wise engauged. I use the over map because I'm not a stupid tanker. And I do quite well in my tank Thankyou. And while I do rail snipe on occasion it is by far the minority of the time. Can't rely on squad. Lol. Goes into overhead during battle. Lol. Doesn't have enough situational awareness to not get snuck up on. Lol. You would get annihilated in a competitive match man. Your strategy simply isn't viable in a real setting. I run with one other guy when i play mostly and we can see just about the entire map between the two of us. In a pc match you have 15 other eyeballs. To harpyja (who i normally agree with) I could easily ruin the game for a lot of uncoordinated people and new people in pubs if I had something just a little bit stronger than a sagaris. I'm sure you could too. There's a ton of proto av on the field but they're almost all bad. We would need something to stop us ruining the lives of baddies/newbs. Just let high sec be an option for instant battles and no one can field gear further than adv. Low sec for everyone else.
I've been in competitive play before. Killed five pro hick tanks in a PC before, only lost one. What do you got under your belt? |
Son-Of A-Gun
3dge of D4rkness SoulWing Alliance
289
|
Posted - 2013.07.24 15:54:00 -
[68] - Quote
Alright I'm done with being trolled by you ill-mannered pieces of garbage. I've made my points. Have fun. |
Eurydice Itzhak
Militaires Sans Jeux
130
|
Posted - 2013.07.24 15:55:00 -
[69] - Quote
Son-Of A-Gun wrote:Eurydice Itzhak wrote:Son-Of A-Gun wrote:Eurydice Itzhak wrote:Son-Of A-Gun wrote:@Eurydice Itzhak
If you don't use the over map to scan the battle field constantly and track the movement of tanks you have lost sight of the your just being foolish. Why would you not use such an amazingly useful tool such as this. How does using this make me a bad tanker? Honestly some people. Some people just want to be douches.
Because then you aren't watching for incoming infantry. Unable to respond to threats. No legit tanker does that man. You stay in communication with the squad. Ask for a visual. Unless you're hiding in the red line when you do it? Then i can almost see usefulness in it but youre still being useless tp your team every second you waste in the overhead. Get squad mates. Communicate with them. You can't rely on your sqaud every second of every match, this is absurd. I don't like loosing tanks to someone how went to a secure location out on mine and my entire teams line of sight just to call in a tank to specifically to come up behind me from the rear me while I am other wise engauged. I use the over map because I'm not a stupid tanker. And I do quite well in my tank Thankyou. And while I do rail snipe on occasion it is by far the minority of the time. Can't rely on squad. Lol. Goes into overhead during battle. Lol. Doesn't have enough situational awareness to not get snuck up on. Lol. You would get annihilated in a competitive match man. Your strategy simply isn't viable in a real setting. I run with one other guy when i play mostly and we can see just about the entire map between the two of us. In a pc match you have 15 other eyeballs. To harpyja (who i normally agree with) I could easily ruin the game for a lot of uncoordinated people and new people in pubs if I had something just a little bit stronger than a sagaris. I'm sure you could too. There's a ton of proto av on the field but they're almost all bad. We would need something to stop us ruining the lives of baddies/newbs. Just let high sec be an option for instant battles and no one can field gear further than adv. Low sec for everyone else. I've been in competitive play before. Killed five pro hick tanks in a PC before, only lost one. What do you got under your belt?
Really? Utilizing your overhead map all the while right? And it wasn't even your gallente tank vs caldari tanks either huh? Did you also have to walk 5 miles in the snow uphill both ways from the pc match?
Pro hic needs to step up if true.
|
Son-Of A-Gun
3dge of D4rkness SoulWing Alliance
289
|
Posted - 2013.07.24 16:12:00 -
[70] - Quote
Eurydice Itzhak wrote:If you havent seen my name in any tank threads on the forums you must not come here often :0
I have never done anything but tank.
NO tanker spends any amount of time in the over map. Jesus christ how bad are you?
I agree with most of everything you said but if we got anything stronger than a sagaris it would absolutely ruin instant matchmaking unless it was imrpoved.
Looked up your kdr also *cough* scrub *cough cough*.
1925 kills with a 3.43 kd.
All you have ever done is sit in a tank and the best kd you could manage was 3.43? You loose a tank after every three kills. *shakes his head* GTFO out of here with that **** man. |
|
Cosgar
ParagonX
3158
|
Posted - 2013.07.24 16:18:00 -
[71] - Quote
If you noticed, CCP is trying to get away from the whole STD, ADV, and Proto tiers with tanks. The higher tiers are have incomparable differences that make them better in different situations. With that said the Segaris and Surya tanks should provide a different option that tanks don't have right now- survivability. Possibly higher resistances and such while trading range or DPS. All tanks need to be buffed up though to be a force to be reckoned with while AV grenades need to be meant for soloing lighter vehicles. If you want to be able to solo a tank, you should at least have to give up a weapon slot. |
ZDub 303
TeamPlayers EoN.
1238
|
Posted - 2013.07.24 16:25:00 -
[72] - Quote
We need a better 'force multiplier' system before you can make these changes.
1 proto AV should be able to keep a proto tank at bay.. but once you get 1-2 LLAVs dropping support beams on that tanks... it should have to ability to last through 3 proto AVs.
We defo need a 1-1 back and forth if we're gonna be stuck with 16v16.
However it shouldn't be as easy to outright destroy a tank... given isk costs.
I feel like tanks should be high hp and low self reps.
Meaning LLAVs with remote reps can make up the difference... otherwise proto AV will knock down that big HP pool really quick and send that tank running (not just outright destroyed constantly).
Also, tanks are sloooooooow to respond to situations, we need to give tankers enough hp to be able to react to proto AV.
So yeah.. 1. nerf armor reps like intended 2. double/triple tank hp 3. remove packed av nades.
Just like that... tanks have high hp but low reps... they can't sustain AV fire for too long but they can take it for more than 1.5s...
I don't think slot count should change much tier to tier... but a 15% PG/CPU/base hp up from std to adv and then +1 slot, +40% PG/CPU/base hp for pro. |
The legend345
TeamPlayers EoN.
795
|
Posted - 2013.07.24 16:32:00 -
[73] - Quote
Proto AV shoudnt be much of a threat to proto tanks. Proto tanks take out proto tanks. Av should be a good suppressor but manly tank vs tank is how they should be destroyed. Also they should be stronger then the advanced tanks last build :) |
Kekklian Noobatronic
Goonfeet Top Men.
213
|
Posted - 2013.07.24 16:34:00 -
[74] - Quote
Son-Of A-Gun wrote:ZeHealingHurts HurtingHeals wrote:I mean, if that is the way we're going to go about things, how much? I'm interested in the specifics. I've been thinking about this for a while and kept forgetting to ask, but reading that forge nerf thread made me remember and i'll just forget if I don't do it now.
Any super tankers around to give me an estimate? Before the vehicle balance patch rolls in and makes it irrelevant? Proto tank = three people with proto AV to take down. It very well coordinated two people, but it should be very difficult.
If you want a tank that requires 3 people with proto AV to bring down, then it needs to be banned from public matches. Some teams might not even HAVE that much AV available, and if it takes 1/4th of a teams strength to counter 1 person, you have a SERIOUS balance issue. |
Cosgar
ParagonX
3158
|
Posted - 2013.07.24 16:38:00 -
[75] - Quote
Kekklian Noobatronic wrote:Son-Of A-Gun wrote:ZeHealingHurts HurtingHeals wrote:I mean, if that is the way we're going to go about things, how much? I'm interested in the specifics. I've been thinking about this for a while and kept forgetting to ask, but reading that forge nerf thread made me remember and i'll just forget if I don't do it now.
Any super tankers around to give me an estimate? Before the vehicle balance patch rolls in and makes it irrelevant? Proto tank = three people with proto AV to take down. It very well coordinated two people, but it should be very difficult. If you want a tank that requires 3 people with proto AV to bring down, then it needs to be banned from public matches. Some teams might not even HAVE that much AV available, and if it takes 1/4th of a teams strength to counter 1 person, you have a SERIOUS balance issue. We already have a balance issue with AV grenades, that affects other AV weapons. Why use a weapon when you can do the job with grenades without having to change fittings? |
Kekklian Noobatronic
Goonfeet Top Men.
213
|
Posted - 2013.07.24 16:39:00 -
[76] - Quote
Jason Pearson wrote:Takahiro Kashuken wrote:Basic - 5/2
Advanced - 6/3
Proto - 7/4
CPU/PG increase by 25%
Maybe also base HP increase by 25% also
Overall should take 2/3 proto AV to take down a proto HAV I think it's a bad way to look at it, reduce price of vehicles/increase price of AV 5:2 - 1 Standard AVer, 2 if players are bad or Pilot is good 5:3 - 1 Advanced AVer, 2 if players are bad or Pilot is good 6:3 - 1 Prototype AVer, 2 if players are bad or Pilot is good Make AV cost similar prices to Turrets Fixed.
I'm a sneaky, win at all costs Proto AV player and there's some tanks that even I can't take down(Usually, when there are more than one on the field and they are working together). Beefing tanks up will make the great players truly unstoppable, and the crappy ones super hard to kill.
Tank strength should not be the single largest deciding factor in how much AV it takes to kill - player skill should be. |
The legend345
TeamPlayers EoN.
795
|
Posted - 2013.07.24 16:41:00 -
[77] - Quote
Kekklian Noobatronic wrote:Son-Of A-Gun wrote:ZeHealingHurts HurtingHeals wrote:I mean, if that is the way we're going to go about things, how much? I'm interested in the specifics. I've been thinking about this for a while and kept forgetting to ask, but reading that forge nerf thread made me remember and i'll just forget if I don't do it now.
Any super tankers around to give me an estimate? Before the vehicle balance patch rolls in and makes it irrelevant? Proto tank = three people with proto AV to take down. It very well coordinated two people, but it should be very difficult. If you want a tank that requires 3 people with proto AV to bring down, then it needs to be banned from public matches. Some teams might not even HAVE that much AV available, and if it takes 1/4th of a teams strength to counter 1 person, you have a SERIOUS balance issue. Hey noob, its called tank vs tank :). |
Son-Of A-Gun
3dge of D4rkness SoulWing Alliance
289
|
Posted - 2013.07.24 16:41:00 -
[78] - Quote
Kekklian Noobatronic wrote:Son-Of A-Gun wrote:ZeHealingHurts HurtingHeals wrote:I mean, if that is the way we're going to go about things, how much? I'm interested in the specifics. I've been thinking about this for a while and kept forgetting to ask, but reading that forge nerf thread made me remember and i'll just forget if I don't do it now.
Any super tankers around to give me an estimate? Before the vehicle balance patch rolls in and makes it irrelevant? Proto tank = three people with proto AV to take down. It very well coordinated two people, but it should be very difficult. If you want a tank that requires 3 people with proto AV to bring down, then it needs to be banned from public matches. Some teams might not even HAVE that much AV available, and if it takes 1/4th of a teams strength to counter 1 person, you have a SERIOUS balance issue.
AV is not the proper counter for a tank 1v1. The proper counter is another tank. Proper match making is what is needed to avoid pub stomps, not a ban on tanks. You want a proper 1v1 for tanks? Get to skilling. |
Takahiro Kashuken
Red Star. EoN.
740
|
Posted - 2013.07.24 16:44:00 -
[79] - Quote
Kekklian Noobatronic wrote:Son-Of A-Gun wrote:ZeHealingHurts HurtingHeals wrote:I mean, if that is the way we're going to go about things, how much? I'm interested in the specifics. I've been thinking about this for a while and kept forgetting to ask, but reading that forge nerf thread made me remember and i'll just forget if I don't do it now.
Any super tankers around to give me an estimate? Before the vehicle balance patch rolls in and makes it irrelevant? Proto tank = three people with proto AV to take down. It very well coordinated two people, but it should be very difficult. If you want a tank that requires 3 people with proto AV to bring down, then it needs to be banned from public matches. Some teams might not even HAVE that much AV available, and if it takes 1/4th of a teams strength to counter 1 person, you have a SERIOUS balance issue.
lol goonfeet being carebear looking after the noobs
Pretty rich coming from a corp that blows up miners for a good month
Anyways why should infantry be allowed to pubstomp in proto gear?
|
Cosgar
ParagonX
3162
|
Posted - 2013.07.24 17:07:00 -
[80] - Quote
Takahiro Kashuken wrote:Anyways why should infantry be allowed to pubstomp in proto gear? They want to be able to freely stomp without having to worry about a tank spoiling their fun. |
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richiesutie 2
Seraphim Auxiliaries CRONOS.
191
|
Posted - 2013.07.24 17:08:00 -
[81] - Quote
Takahiro Kashuken wrote:Kekklian Noobatronic wrote:Son-Of A-Gun wrote:ZeHealingHurts HurtingHeals wrote:I mean, if that is the way we're going to go about things, how much? I'm interested in the specifics. I've been thinking about this for a while and kept forgetting to ask, but reading that forge nerf thread made me remember and i'll just forget if I don't do it now.
Any super tankers around to give me an estimate? Before the vehicle balance patch rolls in and makes it irrelevant? Proto tank = three people with proto AV to take down. It very well coordinated two people, but it should be very difficult. If you want a tank that requires 3 people with proto AV to bring down, then it needs to be banned from public matches. Some teams might not even HAVE that much AV available, and if it takes 1/4th of a teams strength to counter 1 person, you have a SERIOUS balance issue. lol goonfeet being carebear looking after the noobs Pretty rich coming from a corp that blows up miners for a good month Anyways why should infantry be allowed to pubstomp in proto gear? yh if proto tanks are banned ban everything else that is proto including your beloved forge guns and swarms!!! |
Purona
The Vanguardians
24
|
Posted - 2013.07.24 18:16:00 -
[82] - Quote
Takahiro Kashuken wrote:Purona wrote:proto tanks will not have 7 high or low slots simply because the amount to keep track of and activate is to much the only thing proto tanks will have over the current tanks are more powergrid and cpu and a slightly higher base hp
adding more modules just makes things more convulted and complicated than it needs to be what we need is proto modules
id rather have 2 .34 armor hardeners when together gives .56 percent damage reduction than 3 .25 armor hardeners that together give .57 .34? what? Nah its easy to track mods the problem for me is wheel where it ends up turning the wrong stuff on or off If i could assign keys/face buttons to the mods or a few mods i would do 2 proto armor hardeners would be .34 if they kept going at the rate they are going
.20 .22 .25 .29 .34
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broonfondle majikthies
P.O.N.A.G.S. D.E.F.I.A.N.C.E
39
|
Posted - 2013.07.24 18:20:00 -
[83] - Quote
If your getting Proto tanks then I'd like light aircraft
WHOOOOSH-DAKKA-DAKKA-DAKKA |
Korvin Lomont
United Pwnage Service RISE of LEGION
65
|
Posted - 2013.07.24 19:45:00 -
[84] - Quote
Cosgar wrote:Kekklian Noobatronic wrote:Son-Of A-Gun wrote:ZeHealingHurts HurtingHeals wrote:I mean, if that is the way we're going to go about things, how much? I'm interested in the specifics. I've been thinking about this for a while and kept forgetting to ask, but reading that forge nerf thread made me remember and i'll just forget if I don't do it now.
Any super tankers around to give me an estimate? Before the vehicle balance patch rolls in and makes it irrelevant? Proto tank = three people with proto AV to take down. It very well coordinated two people, but it should be very difficult. If you want a tank that requires 3 people with proto AV to bring down, then it needs to be banned from public matches. Some teams might not even HAVE that much AV available, and if it takes 1/4th of a teams strength to counter 1 person, you have a SERIOUS balance issue. We already have a balance issue with AV grenades, that affects other AV weapons. Why use a weapon when you can do the job with grenades without having to change fittings?
Basicly because using AV nades ist a high risk I use them only as a last ressort or in a coordinated attack. But I admit they seem sometimes very powerful (sometimes not so much). Imho AV nades should get a damage bonus to LAVs and a penalty to HAVs so they are still usefull (and if is only to scare tankers :) ) but not a substitute for AV weapons |
Korvin Lomont
United Pwnage Service RISE of LEGION
65
|
Posted - 2013.07.24 19:48:00 -
[85] - Quote
The legend345 wrote:Proto AV shoudnt be much of a threat to proto tanks. Proto tanks take out proto tanks. Av should be a good suppressor but manly tank vs tank is how they should be destroyed. Also they should be stronger then the advanced tanks last build :)
Honestly this is a FPS and not world of Tanks, I want Tanks to be in this game but your suggestion makes no sense for a FPS. Every weapon that is only countered by itself is a source of imbalance. So honestly no. |
THUNDERGROOVE
ZionTCD
101
|
Posted - 2013.07.24 19:48:00 -
[86] - Quote
LudiKure ninda wrote:richiesutie 2 wrote:ZeHealingHurts HurtingHeals wrote:Yeah, but how exactly do we go about that? How many more slots? How much more CPU/PG? How much more basic EHP? Built in damage resistance? 7 high/low 4high/low depending on type with 20-40% pg/cpu buff at least thats my opinion. I am a tanker,i I can say wow this would be sick owerpowerd! but thumbs up for idea
I wouldn't call it overpowered. More like, can't be killed with 4 advanced forge shots |
CoD isAIDS
Tronhadar Free Guard Minmatar Republic
22
|
Posted - 2013.07.24 20:01:00 -
[87] - Quote
ZeHealingHurts HurtingHeals wrote:I mean, if that is the way we're going to go about things, how much? I'm interested in the specifics. I've been thinking about this for a while and kept forgetting to ask, but reading that forge nerf thread made me remember and i'll just forget if I don't do it now.
Any super tankers around to give me an estimate? Before the vehicle balance patch rolls in and makes it irrelevant? Laugh at militia/standard level AV. That includes all - forge, grenades, swarms. Notices ADV level. All modules active to remain in the fight against PRO level AV. Larger shield extenders/armor plates, better boosters/reppers, much better shield hardeners, and a small increase to base HP. Different hull-specific bonuses from the enforcers, because they need to be original. Maybe + 1 or 2% to efficacy of modules on the hull, or faster cooldown for modules, or maybe an extra high/low slow (this MUST be for the hull's HP tank, NOT in a useless high slot if it's an armor tank). |
CoD isAIDS
Tronhadar Free Guard Minmatar Republic
22
|
Posted - 2013.07.24 20:05:00 -
[88] - Quote
Korvin Lomont wrote:The legend345 wrote:Proto AV shoudnt be much of a threat to proto tanks. Proto tanks take out proto tanks. Av should be a good suppressor but manly tank vs tank is how they should be destroyed. Also they should be stronger then the advanced tanks last build :) Honestly this is a FPS and not world of Tanks, I want Tanks to be in this game but your suggestion makes no sense for a FPS. Every weapon that is only countered by itself is a source of imbalance. So honestly no. Sounds like you better start investing in tanks then.
As said by many, AV should be mostly a deterrent, AV grenades especially, not dealing such devastating blows per individual grenade.
Why shouldn't a PRO tank be the best thing to take on another PRO tank? What's the use of specialization then, if you're going to be a jack of all trades, having 10 different fits for just one suit? Why even have vehicles in the game in the first place, if you don't want tanks to battle each other? |
Son-Of A-Gun
3dge of D4rkness SoulWing Alliance
291
|
Posted - 2013.07.24 20:44:00 -
[89] - Quote
Korvin Lomont wrote:The legend345 wrote:Proto AV shoudnt be much of a threat to proto tanks. Proto tanks take out proto tanks. Av should be a good suppressor but manly tank vs tank is how they should be destroyed. Also they should be stronger then the advanced tanks last build :) Honestly this is a FPS and not world of Tanks, I want Tanks to be in this game but your suggestion makes no sense for a FPS. Every weapon that is only countered by itself is a source of imbalance. So honestly no.
There will eventually be hard counters to tanks. As one person mentioned above, we'll SOONtm be getting fighters. I wonder what the hard counter to fighters will be? can't wait to hear all the QQ from infantry when fighters squads start going on staffing runs. |
Cy Clone1
Internal Error. Negative-Feedback
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Posted - 2013.07.24 20:47:00 -
[90] - Quote
Quote:I'd happily pay 10mil a tank
http://www.youtube.com/watch?v=cKb0hQ7Kmc4 |
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