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richiesutie 2
Seraphim Auxiliaries CRONOS.
188
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Posted - 2013.07.24 09:56:00 -
[1] - Quote
ZeHealingHurts HurtingHeals wrote:Yeah, but how exactly do we go about that? How many more slots? How much more CPU/PG? How much more basic EHP? Built in damage resistance? 7 high/low 4high/low depending on type with 20-40% pg/cpu buff at least thats my opinion. |
richiesutie 2
Seraphim Auxiliaries CRONOS.
188
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Posted - 2013.07.24 10:49:00 -
[2] - Quote
LudiKure ninda wrote:For shield 6 high, 3 low (4 would be insane ) 15% more hp,10% resistance for shields and skill for pro tanks, 5% more pg and cpu,and range per lvl One cost 2 mil isk. same for armour tanks,. I'd happily pay 10mil a tank for 7/4 layout |
richiesutie 2
Seraphim Auxiliaries CRONOS.
188
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Posted - 2013.07.24 10:53:00 -
[3] - Quote
Jason Pearson wrote:richiesutie 2 wrote:LudiKure ninda wrote:For shield 6 high, 3 low (4 would be insane ) 15% more hp,10% resistance for shields and skill for pro tanks, 5% more pg and cpu,and range per lvl One cost 2 mil isk. same for armour tanks,. I'd happily pay 10mil a tank for 7/4 layout I'm sure you would, OP Tank :P IF it ever happens be sure to join the duna truce!!!! |
richiesutie 2
Seraphim Auxiliaries CRONOS.
188
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Posted - 2013.07.24 10:58:00 -
[4] - Quote
Jack McReady wrote:oh look another tank driver L2Pissue club, this is new and refreshing Son-Of A-Gun wrote:ZeHealingHurts HurtingHeals wrote:I mean, if that is the way we're going to go about things, how much? I'm interested in the specifics. I've been thinking about this for a while and kept forgetting to ask, but reading that forge nerf thread made me remember and i'll just forget if I don't do it now.
Any super tankers around to give me an estimate? Before the vehicle balance patch rolls in and makes it irrelevant? Proto tank = three people with proto AV to take down. It very well coordinated two people, but it should be very difficult. that would be ok if you would need 3 people to actually drive a tank and as long this is not the ture a single AV weapon should be enough to scare the tank away with continous fire which is the case with the current HAVs actually. or skills could play a larger part in tanks and would stack with the other occupants in the tank so instead of passengers being a nuisance the drivers would now flock to the tanks channels for AFK gunners. |
richiesutie 2
Seraphim Auxiliaries CRONOS.
188
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Posted - 2013.07.24 11:09:00 -
[5] - Quote
Jason Pearson wrote:richiesutie 2 wrote:Jack McReady wrote:oh look another tank driver L2Pissue club, this is new and refreshing Son-Of A-Gun wrote:ZeHealingHurts HurtingHeals wrote:I mean, if that is the way we're going to go about things, how much? I'm interested in the specifics. I've been thinking about this for a while and kept forgetting to ask, but reading that forge nerf thread made me remember and i'll just forget if I don't do it now.
Any super tankers around to give me an estimate? Before the vehicle balance patch rolls in and makes it irrelevant? Proto tank = three people with proto AV to take down. It very well coordinated two people, but it should be very difficult. that would be ok if you would need 3 people to actually drive a tank and as long this is not the ture a single AV weapon should be enough to scare the tank away with continous fire which is the case with the current HAVs actually. or skills could play a larger part in tanks and would stack with the other occupants in the tank so instead of passengers being a nuisance the drivers would now flock to the tanks channels for AFK gunners. Or pilot suits for passengers adding additional bonuses? Give two types of bonus on the suit stats Pilot: Bonus here Passenger: Bonus here So three people in a tank, you get the pilot and two passenger bonuses? :D yh then with that av'ers can no longer complain about balance as they shouldn't be able to solo three people at once as that would be OP....right? |
richiesutie 2
Seraphim Auxiliaries CRONOS.
188
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Posted - 2013.07.24 11:13:00 -
[6] - Quote
Son-Of A-Gun wrote:Jack McReady wrote:Son-Of A-Gun wrote:Jason Pearson wrote:Stop.
The answer OP, is that it wouldn't have to be much stronger, if the standard AV and tanks were weaker ^_^ Or it would be a lot stronger if the Proto AV was stronger.
It shouldn't take 3 AVers to kill a Tank, the argument is flawed. It should take a single good AVer with the right AV to combat a single good tanker, if the AVers are bad it'll take more.
Like I said I'll agree with that when the AVers start paying over two mil ISK per AV fit. You want to go that route I'm all for it. why do you even post if you dont understand the basics? do you like to make yourself look stupid? again for you, isk never was the primary balance factor for raw strength. a tank offers the team something that nothing else is able to do thus the cost is well justified. if 2m isk is a problem for you then dont drive a tank (rule #1 of eve, dont use what you cant afford to lose). requiring a 3 people to take down a tank would mean instant win for the team with more tanks because it changes the game into a 15vs13, 14vs10, 13vs7 etc.. (3 people busy to take care of one tank). it would change the game into tanks 514 sooner or later. your arguments will matter as soon as you understand this and wake up from your tunnelvision trance. You know I can do that to: Like I said I'll agree with that when the AVers start paying over two mil ISK per AV fit. You want to go that route I'm all for it. why do you even post if you dont understand the basics? do you like to make yourself look stupid? again for you, isk never was the primary balance factor for raw strength. a AVer offers the team something that nothing else is able to do thus the cost is well justified. if 2m isk is a problem for you then dont drive a use AV (rule #1 of eve, dont use what you cant afford to lose). requiring a to to take down a tank would mean instant loose for every tanker, which is the way the game is now. 1 person to take care of one tank, would make it absolutely stupid to ever bring in a tank, which is the way it is now. You want to go around calling people stupid for no good reason? You sir are a ******* sum bag. Your argument is valid when "the team" actually starts paying for my tanks. Now why don't you go **** yourself. *scum ;) |
richiesutie 2
Seraphim Auxiliaries CRONOS.
188
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Posted - 2013.07.24 11:28:00 -
[7] - Quote
ZeHealingHurts HurtingHeals wrote:All I wanted was hypothetical stats. Sheesh. Hey tanking and TBH vehicles in general are a really hot topic right now!!! |
richiesutie 2
Seraphim Auxiliaries CRONOS.
188
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Posted - 2013.07.24 11:41:00 -
[8] - Quote
Jack McReady wrote:Son-Of A-Gun wrote:AVer offers the team something that nothing else is able to do thus the cost is well justified.
requiring a single AVer to take down a tank would mean instant loose for every tanker, which is the way the game is now. except this is wrong. the list of stuff that can deal with vehicles: installations equipment other vehicles also AV is limited to AV while a HAV can deal with everything on his own. HAV also cannot be brought down by a single guy using AV if you actually know what you are doing. in short: you still dont get it, have made yourself look even more stupid and made it certain that you are just another worthless noob What about grenades? Dem lai dai's really get up my ass |
richiesutie 2
Seraphim Auxiliaries CRONOS.
188
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Posted - 2013.07.24 11:59:00 -
[9] - Quote
Takahiro Kashuken wrote:Jason Pearson wrote:Takahiro Kashuken wrote:Jason Pearson wrote:Takahiro Kashuken wrote:Basic - 5/2
Advanced - 6/3
Proto - 7/4
CPU/PG increase by 25%
Maybe also base HP increase by 25% also
Overall should take 2/3 proto AV to take down a proto HAV I think it's a bad way to look at it, reduce price of vehicles/increase price of AV 5:2 - 1 Standard AVer, 2 if players are bad or Pilot is good 5:3 - 1 Advanced AVer, 2 if players are bad or Pilot is good 6:3 - 1 Prototype AVer, 2 if players are bad or Pilot is good Make AV cost similar prices to Turrets Fixed. Nope 1 AV player? **** no I have to have a 2nd person watching my back half the time, i use teamwork in a tank even tho infantry tryhards wont accept it Why should they be able to solo my proto tank if its fully fitted? shouldnt AV use teamwork? Also the slot layouts suck, 1h/l slot per meta jump is good Add the Pilot suit into the mix, add additional bonuses from passengers (If they ever decided to do it like I suggested above) would turn that 1 AVer into 3 Proto AV needed Also, you and I both know 7:4 would be OP Edit: if prices of AV were level with Turrets, can you imagine a Proto Breach Forge Gunner ever on the battlefield? fielding a 900k Weapon? ^_^ I have a feeling pilot suit will either come out pre nerfed after the whining about the placeholder numbers plus i dont think they will stack even tho they should and hopefully they come out with modules that can be on the pilot suit and help enhance the vehicle even more As for 7/4 i dont think its OP i think its more logical tbh, if you look at dropsuits from basic to proto the vast majority get a 100% increase in slots and 100% increase in CPU/PG Turret prices is what makes the tank expenisve, the normal mods may add upto 200k but the turret whacks it up well over a mil and that is the pricing problem atm a 7/4 with 20-30% pg buff layout would easily be able to to attain 20k ehp so it may be a tad op |
richiesutie 2
Seraphim Auxiliaries CRONOS.
188
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Posted - 2013.07.24 12:08:00 -
[10] - Quote
Jack McReady wrote:richiesutie 2 wrote:a 7/4 with 20-30% pg buff layout would easily be able to to attain 20k ehp so it may be a tad op tanks could achieve 20k ehp in the closed beta and where nerfed back then for a reason. Exactly? |
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richiesutie 2
Seraphim Auxiliaries CRONOS.
191
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Posted - 2013.07.24 17:08:00 -
[11] - Quote
Takahiro Kashuken wrote:Kekklian Noobatronic wrote:Son-Of A-Gun wrote:ZeHealingHurts HurtingHeals wrote:I mean, if that is the way we're going to go about things, how much? I'm interested in the specifics. I've been thinking about this for a while and kept forgetting to ask, but reading that forge nerf thread made me remember and i'll just forget if I don't do it now.
Any super tankers around to give me an estimate? Before the vehicle balance patch rolls in and makes it irrelevant? Proto tank = three people with proto AV to take down. It very well coordinated two people, but it should be very difficult. If you want a tank that requires 3 people with proto AV to bring down, then it needs to be banned from public matches. Some teams might not even HAVE that much AV available, and if it takes 1/4th of a teams strength to counter 1 person, you have a SERIOUS balance issue. lol goonfeet being carebear looking after the noobs Pretty rich coming from a corp that blows up miners for a good month Anyways why should infantry be allowed to pubstomp in proto gear? yh if proto tanks are banned ban everything else that is proto including your beloved forge guns and swarms!!! |
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