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Purona
The Vanguardians
24
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Posted - 2013.07.24 13:49:00 -
[1] - Quote
proto tanks will not have 7 high or low slots simply because the amount to keep track of and activate is to much the only thing proto tanks will have over the current tanks are more powergrid and cpu and a slightly higher base hp
adding more modules just makes things more convulted and complicated than it needs to be what we need is proto modules
id rather have 2 .34 armor hardeners when together gives .56 percent damage reduction than 3 .25 armor hardeners that together give .57 |
Purona
The Vanguardians
24
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Posted - 2013.07.24 18:16:00 -
[2] - Quote
Takahiro Kashuken wrote:Purona wrote:proto tanks will not have 7 high or low slots simply because the amount to keep track of and activate is to much the only thing proto tanks will have over the current tanks are more powergrid and cpu and a slightly higher base hp
adding more modules just makes things more convulted and complicated than it needs to be what we need is proto modules
id rather have 2 .34 armor hardeners when together gives .56 percent damage reduction than 3 .25 armor hardeners that together give .57 .34? what? Nah its easy to track mods the problem for me is wheel where it ends up turning the wrong stuff on or off If i could assign keys/face buttons to the mods or a few mods i would do 2 proto armor hardeners would be .34 if they kept going at the rate they are going
.20 .22 .25 .29 .34
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Purona
The Vanguardians
24
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Posted - 2013.07.25 09:40:00 -
[3] - Quote
the thing about AV vs Tanks
is that the best fitted tanks with all mods on are pushed back by a single person with anything above standard AV and are out right destroyed when proto Av shows up
with all modules on it should be hard for prototype AV players to kill the best fitted tanks in game which is not the case
in fact it is extremely easy for proto av to take down best fitted tanks in game
one shot from proto swarms forces any armor tanker to turn on all modules if they arent already turned on after that we are barely kept alive as our armor repper trys to repair to no avail as the swarms continue to hit after 15 seconds when the armor repair times out we are already low on armor and the enemy swarms are at there strongest
if you made it to cover pray to god that there is no one else close by with any kind of AV until your repper comes back
current AV is to strong it makes it so that tanks have to go full defense in order to barely survive which makes fits like Armor repair tanks as well as Active scanner and MCRU type tanks completely impossible to keep fielded |
Purona
The Vanguardians
24
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Posted - 2013.07.25 10:44:00 -
[4] - Quote
SGT NOVA STAR wrote:Jason Pearson wrote:Stop.
The answer OP, is that it wouldn't have to be much stronger, if the standard AV and tanks were weaker ^_^ Or it would be a lot stronger if the Proto AV was stronger.
It shouldn't take 3 AVers to kill a Tank, the argument is flawed. It should take a single good AVer with the right AV to combat a single good tanker, if the AVers are bad it'll take more.
it should take 1 guy to destroy a proto tank? please just be quiet. let the vets answer this question. i would say 1,000 more PG, 2,000 more armor, 7 low slots, no increased high slot, 20% more resistance, ISK price 3.7 mill base. of course im talking about proto ARMOR tank. the reason the stats are such a big jump is because were talking about LVL 5, were ignoring the LVL 3 tank.
at least be reasonable with your suggestions
the most you could hope for is that CCP gives you a tank that has increased armor resistance per ranking of skill maybe 4 percent per rank bringing the base armor of that hav to 4500 adding one high slot allowing for additional combinations of tanks
anything added to the HAV in terms of powergrid or cpu would have to also coincide with an addition in armor extenders and repair modules
and it seems like CCP wasnt expecting to add anything higher than the extenders and repairers we have
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Purona
The Vanguardians
24
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Posted - 2013.07.25 11:02:00 -
[5] - Quote
Jack McReady wrote:Purona wrote:@ jack
i see you are only taking into accoutn the best situation to happen for your tank
1000 shield isnt always up the only time you have1000 shields is if you have not been in combat with that tank
so saying oh your shield will absorb the initial damage when it is not up most of the time you are tanking and no armor tanker is going to wait 2 minutes for there shields to come back up every time it goes down that is where your awareness comes into play. if you already took damage then simply down go into town but stay back. you can see red dots and have huge field of view thus you should easily see where you should not drive into. tanks have high range for a reason and there is plenty of cover on the maps. if AV tries to take you down, you simply hide and only move out to shoot something for a few seconds and hide again. the AV dudes will just waste time and the enemy is one or more players behind in raw firepower at the frontline while you still contribute by killing stuff from safety and preventing enemy movement.
if i wanted to hide and shoot something for a few seconds i would use my proto rail tank its easier more efficient safer and puts out more damage
stop assuming that every map has cover for a tank in every position that the enemy runs in
most objectives are covered and are in compounds and i refuse to go into compounds most ways to get near the enemy is to go through the open fields since that is where the enemy is fighting your allies protecting objectives from your allies
theres barely any true cover for tanks due to how the maps are created with such high terrain swarms are easy to get anywhere they need to |
Purona
The Vanguardians
24
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Posted - 2013.07.25 11:18:00 -
[6] - Quote
I don't run solo you are assuming i drive a certain way when you don't know a god damn thing about the way of i drive my tank
when it comes to it you are only thinking about what your tank can do
and not what everyone can do
when driving a tank you cant just think about swarm launchers those are just a part of a list of things that can destroy your tank
you have railguns av nades swarm launchers AV nades dropships
there are multiple positions and multiple vulnerabilities to anyplace you want to position a tank
just because your think a place is safe just makes it an obvious place to get targeted |
Purona
The Vanguardians
24
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Posted - 2013.07.25 11:26:00 -
[7] - Quote
Jack McReady wrote:Purona wrote:i dont run solo you idiot god damn you are assuming i drive a certain way when you dont know a god damn way of how i drive my tank I never said you drive solo but you showed us how little you know about tanks
"stop assuming that a tank is supposed to be a solo undestructible killing machine. "
your speaking to me
"stop assuming" means you believe i think a certain way
and you belive i think tanks are "solo destructible killing machines
so yes you do believe i drive solo |
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