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ZeHealingHurts HurtingHeals
Seituoda Taskforce Command Caldari State
317
|
Posted - 2013.07.24 09:36:00 -
[1] - Quote
I mean, if that is the way we're going to go about things, how much? I'm interested in the specifics. I've been thinking about this for a while and kept forgetting to ask, but reading that forge nerf thread made me remember and i'll just forget if I don't do it now.
Any super tankers around to give me an estimate? Before the vehicle balance patch rolls in and makes it irrelevant? |
Son-Of A-Gun
3dge of D4rkness SoulWing Alliance
284
|
Posted - 2013.07.24 09:45:00 -
[2] - Quote
ZeHealingHurts HurtingHeals wrote:I mean, if that is the way we're going to go about things, how much? I'm interested in the specifics. I've been thinking about this for a while and kept forgetting to ask, but reading that forge nerf thread made me remember and i'll just forget if I don't do it now.
Any super tankers around to give me an estimate? Before the vehicle balance patch rolls in and makes it irrelevant?
Proto tank = three people with proto AV to take down. It very well coordinated two people, but it should be very difficult. |
ZeHealingHurts HurtingHeals
Seituoda Taskforce Command Caldari State
317
|
Posted - 2013.07.24 09:50:00 -
[3] - Quote
Yeah, but how exactly do we go about that? How many more slots? How much more CPU/PG? How much more basic EHP? Built in damage resistance? |
richiesutie 2
Seraphim Auxiliaries CRONOS.
188
|
Posted - 2013.07.24 09:56:00 -
[4] - Quote
ZeHealingHurts HurtingHeals wrote:Yeah, but how exactly do we go about that? How many more slots? How much more CPU/PG? How much more basic EHP? Built in damage resistance? 7 high/low 4high/low depending on type with 20-40% pg/cpu buff at least thats my opinion. |
ZeHealingHurts HurtingHeals
Seituoda Taskforce Command Caldari State
317
|
Posted - 2013.07.24 09:59:00 -
[5] - Quote
richiesutie 2 wrote:ZeHealingHurts HurtingHeals wrote:Yeah, but how exactly do we go about that? How many more slots? How much more CPU/PG? How much more basic EHP? Built in damage resistance? 7 high/low 4high/low depending on type with 20-40% pg/cpu buff at least thats my opinion. That's more like it! Now to see what others think of this. I don't really care what happens, but I do want the information. I hear proto-tanks being thrown around as the solution, but nobody ever says what they think that means. |
LudiKure ninda
Trans Worlds Operations League of Infamy
2
|
Posted - 2013.07.24 10:07:00 -
[6] - Quote
richiesutie 2 wrote:ZeHealingHurts HurtingHeals wrote:Yeah, but how exactly do we go about that? How many more slots? How much more CPU/PG? How much more basic EHP? Built in damage resistance? 7 high/low 4high/low depending on type with 20-40% pg/cpu buff at least thats my opinion.
I am a tanker,i I can say wow this would be sick owerpowerd! but thumbs up for idea |
ZeHealingHurts HurtingHeals
Seituoda Taskforce Command Caldari State
317
|
Posted - 2013.07.24 10:09:00 -
[7] - Quote
And you'd suggest? |
Jack McReady
DUST University Ivy League
324
|
Posted - 2013.07.24 10:11:00 -
[8] - Quote
oh look another tank driver L2Pissue club, this is new and refreshing
Son-Of A-Gun wrote:ZeHealingHurts HurtingHeals wrote:I mean, if that is the way we're going to go about things, how much? I'm interested in the specifics. I've been thinking about this for a while and kept forgetting to ask, but reading that forge nerf thread made me remember and i'll just forget if I don't do it now.
Any super tankers around to give me an estimate? Before the vehicle balance patch rolls in and makes it irrelevant? Proto tank = three people with proto AV to take down. It very well coordinated two people, but it should be very difficult. that would be ok if you would need 3 people to actually drive a tank and as long this is not the ture a single AV weapon should be enough to scare the tank away with continous fire which is the case with the current HAVs actually. |
LudiKure ninda
Trans Worlds Operations League of Infamy
2
|
Posted - 2013.07.24 10:19:00 -
[9] - Quote
For shield 6 high, 3 low (4 would be insane) 15% more hp,10% resistance for shields and skill for pro tanks, 5% more pg and cpu,and range per lvl
One cost 2 mil isk. same for armour tanks,. |
Son-Of A-Gun
3dge of D4rkness SoulWing Alliance
285
|
Posted - 2013.07.24 10:24:00 -
[10] - Quote
Jack McReady wrote:oh look another tank driver L2Pissue club, this is new and refreshing Son-Of A-Gun wrote:ZeHealingHurts HurtingHeals wrote:I mean, if that is the way we're going to go about things, how much? I'm interested in the specifics. I've been thinking about this for a while and kept forgetting to ask, but reading that forge nerf thread made me remember and i'll just forget if I don't do it now.
Any super tankers around to give me an estimate? Before the vehicle balance patch rolls in and makes it irrelevant? Proto tank = three people with proto AV to take down. It very well coordinated two people, but it should be very difficult. that would be ok if you would need 3 people to actually drive a tank and as long this is not the ture a single AV weapon should be enough to scare the tank away with continous fire which is the case with the current HAVs actually.
Yah, I'll agree with that when it costs 2 mil ISK to fit a suit with AV weapons, or proto tanks cost 150k ISK when fully outfitted. Now, quite being so ridiculous. |
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ZeHealingHurts HurtingHeals
Seituoda Taskforce Command Caldari State
318
|
Posted - 2013.07.24 10:40:00 -
[11] - Quote
Jack McReady wrote:oh look another tank driver L2Pissue club, this is new and refreshing
wat |
Jason Pearson
Seraphim Initiative. CRONOS.
2088
|
Posted - 2013.07.24 10:42:00 -
[12] - Quote
Stop.
The answer OP, is that it wouldn't have to be much stronger, if the standard AV and tanks were weaker ^_^ Or it would be a lot stronger if the Proto AV was stronger.
It shouldn't take 3 AVers to kill a Tank, the argument is flawed. It should take a single good AVer with the right AV to combat a single good tanker, if the AVers are bad it'll take more.
|
ZeHealingHurts HurtingHeals
Seituoda Taskforce Command Caldari State
318
|
Posted - 2013.07.24 10:46:00 -
[13] - Quote
Jason Pearson wrote:Stop.
The answer OP, is that it wouldn't have to be much stronger, if the standard AV and tanks were weaker ^_^ Or it would be a lot stronger if the Proto AV was stronger.
It shouldn't take 3 AVers to kill a Tank, the argument is flawed. It should take a single good AVer with the right AV to combat a single good tanker, if the AVers are bad it'll take more.
WIth the proto-AV we have now, what would the stats of a proto-tank be?
That's what i'm asking. |
Jack McReady
DUST University Ivy League
324
|
Posted - 2013.07.24 10:46:00 -
[14] - Quote
Son-Of A-Gun wrote:Jack McReady wrote:oh look another tank driver L2Pissue club, this is new and refreshing Son-Of A-Gun wrote:ZeHealingHurts HurtingHeals wrote:I mean, if that is the way we're going to go about things, how much? I'm interested in the specifics. I've been thinking about this for a while and kept forgetting to ask, but reading that forge nerf thread made me remember and i'll just forget if I don't do it now.
Any super tankers around to give me an estimate? Before the vehicle balance patch rolls in and makes it irrelevant? Proto tank = three people with proto AV to take down. It very well coordinated two people, but it should be very difficult. that would be ok if you would need 3 people to actually drive a tank and as long this is not the ture a single AV weapon should be enough to scare the tank away with continous fire which is the case with the current HAVs actually. Yah, I'll agree with that when it costs 2 mil ISK to fit a suit with AV weapons, or proto tanks cost 150k ISK when fully outfitted. Now, quite being so ridiculous. isk never was a balance factor for raw strength. a tank offers the team something that nothing else is able to do thus the cost is well justified. if 2m isk is a problem for you then dont drive a tank (rule #1 of eve, dont use what you cant afford to lose). your arguments will mather as soon as you understand this. |
Korvin Lomont
United Pwnage Service RISE of LEGION
62
|
Posted - 2013.07.24 10:48:00 -
[15] - Quote
Son-Of A-Gun wrote:ZeHealingHurts HurtingHeals wrote:I mean, if that is the way we're going to go about things, how much? I'm interested in the specifics. I've been thinking about this for a while and kept forgetting to ask, but reading that forge nerf thread made me remember and i'll just forget if I don't do it now.
Any super tankers around to give me an estimate? Before the vehicle balance patch rolls in and makes it irrelevant? Proto tank = three people with proto AV to take down. It very well coordinated two people, but it should be very difficult.
This is nearly impossible to balance in a 16vs 16 Team based match. If this become true Tanks would be unstoppable just throw in 3 Tanks that would force the entire opposing team to focus on AV leaving your Team with 13 people to murder the other teams AV = instant win.... |
richiesutie 2
Seraphim Auxiliaries CRONOS.
188
|
Posted - 2013.07.24 10:49:00 -
[16] - Quote
LudiKure ninda wrote:For shield 6 high, 3 low (4 would be insane ) 15% more hp,10% resistance for shields and skill for pro tanks, 5% more pg and cpu,and range per lvl One cost 2 mil isk. same for armour tanks,. I'd happily pay 10mil a tank for 7/4 layout |
Jason Pearson
Seraphim Initiative. CRONOS.
2088
|
Posted - 2013.07.24 10:49:00 -
[17] - Quote
ZeHealingHurts HurtingHeals wrote:Jason Pearson wrote:Stop.
The answer OP, is that it wouldn't have to be much stronger, if the standard AV and tanks were weaker ^_^ Or it would be a lot stronger if the Proto AV was stronger.
It shouldn't take 3 AVers to kill a Tank, the argument is flawed. It should take a single good AVer with the right AV to combat a single good tanker, if the AVers are bad it'll take more.
With the proto-AV we have now, what would the stats of a proto-tank be? That's what i'm asking.
Advanced: 5:3 / 3:6 Prototype 6:3 / 3:6
Increased CPU and PG. At this moment in time. Variants would possibly have an additional slot, bonuses slightly amplified for Proto. |
Jason Pearson
Seraphim Initiative. CRONOS.
2088
|
Posted - 2013.07.24 10:51:00 -
[18] - Quote
richiesutie 2 wrote:LudiKure ninda wrote:For shield 6 high, 3 low (4 would be insane ) 15% more hp,10% resistance for shields and skill for pro tanks, 5% more pg and cpu,and range per lvl One cost 2 mil isk. same for armour tanks,. I'd happily pay 10mil a tank for 7/4 layout
I'm sure you would, OP Tank :P |
ZeHealingHurts HurtingHeals
Seituoda Taskforce Command Caldari State
318
|
Posted - 2013.07.24 10:51:00 -
[19] - Quote
Serioulsly, what is this?
Jack McReady wrote:tank driver L2Pissue club
Is that a new term that's been floating around? |
Son-Of A-Gun
3dge of D4rkness SoulWing Alliance
285
|
Posted - 2013.07.24 10:52:00 -
[20] - Quote
Jason Pearson wrote:Stop.
The answer OP, is that it wouldn't have to be much stronger, if the standard AV and tanks were weaker ^_^ Or it would be a lot stronger if the Proto AV was stronger.
It shouldn't take 3 AVers to kill a Tank, the argument is flawed. It should take a single good AVer with the right AV to combat a single good tanker, if the AVers are bad it'll take more.
Like I said I'll agree with that when the AVers start paying over two mil ISK per AV fit. You want to go that route I'm all for it. |
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richiesutie 2
Seraphim Auxiliaries CRONOS.
188
|
Posted - 2013.07.24 10:53:00 -
[21] - Quote
Jason Pearson wrote:richiesutie 2 wrote:LudiKure ninda wrote:For shield 6 high, 3 low (4 would be insane ) 15% more hp,10% resistance for shields and skill for pro tanks, 5% more pg and cpu,and range per lvl One cost 2 mil isk. same for armour tanks,. I'd happily pay 10mil a tank for 7/4 layout I'm sure you would, OP Tank :P IF it ever happens be sure to join the duna truce!!!! |
Jack McReady
DUST University Ivy League
324
|
Posted - 2013.07.24 10:53:00 -
[22] - Quote
Son-Of A-Gun wrote:Jason Pearson wrote:Stop.
The answer OP, is that it wouldn't have to be much stronger, if the standard AV and tanks were weaker ^_^ Or it would be a lot stronger if the Proto AV was stronger.
It shouldn't take 3 AVers to kill a Tank, the argument is flawed. It should take a single good AVer with the right AV to combat a single good tanker, if the AVers are bad it'll take more.
Like I said I'll agree with that when the AVers start paying over two mil ISK per AV fit. You want to go that route I'm all for it. why do you even post if you dont understand the basics? do you like to make yourself look stupid?
again for you, isk never was the primary balance factor for raw strength. a tank offers the team something that nothing else is able to do thus the cost is well justified. if 2m isk is a problem for you then dont drive a tank (rule #1 of eve, dont use what you cant afford to lose). requiring a 3 people to take down a tank would mean instant win for the team with more tanks because it changes the game into a 15vs13, 14vs10, 13vs7 etc.. (3 people busy to take care of one tank). it would change the game into tanks 514 sooner or later. your arguments will matter as soon as you understand this and wake up from your tunnelvision trance. |
Takahiro Kashuken
Red Star. EoN.
725
|
Posted - 2013.07.24 10:54:00 -
[23] - Quote
Basic - 5/2
Advanced - 6/3
Proto - 7/4
CPU/PG increase by 25%
Maybe also base HP increase by 25% also
Overall should take 2/3 proto AV to take down a proto HAV |
Jason Pearson
Seraphim Initiative. CRONOS.
2088
|
Posted - 2013.07.24 10:57:00 -
[24] - Quote
Takahiro Kashuken wrote:Basic - 5/2
Advanced - 6/3
Proto - 7/4
CPU/PG increase by 25%
Maybe also base HP increase by 25% also
Overall should take 2/3 proto AV to take down a proto HAV
I think it's a bad way to look at it, reduce price of vehicles/increase price of AV
5:2 - 1 Standard AVer, 2 if players are bad or Pilot is good 5:3 - 1 Advanced AVer, 2 if players are bad or Pilot is good 6:3 - 1 Prototype AVer, 2 if players are bad or Pilot is good
Make AV cost similar prices to Turrets
Fixed.
|
Son-Of A-Gun
3dge of D4rkness SoulWing Alliance
285
|
Posted - 2013.07.24 10:58:00 -
[25] - Quote
Jack McReady wrote:Son-Of A-Gun wrote:Jason Pearson wrote:Stop.
The answer OP, is that it wouldn't have to be much stronger, if the standard AV and tanks were weaker ^_^ Or it would be a lot stronger if the Proto AV was stronger.
It shouldn't take 3 AVers to kill a Tank, the argument is flawed. It should take a single good AVer with the right AV to combat a single good tanker, if the AVers are bad it'll take more.
Like I said I'll agree with that when the AVers start paying over two mil ISK per AV fit. You want to go that route I'm all for it. why do you even post if you dont understand the basics? do you like to make yourself look stupid? again for you, isk never was the primary balance factor for raw strength. a tank offers the team something that nothing else is able to do thus the cost is well justified. if 2m isk is a problem for you then dont drive a tank (rule #1 of eve, dont use what you cant afford to lose). requiring a 3 people to take down a tank would mean instant win for the team with more tanks because it changes the game into a 15vs13, 14vs10, 13vs7 etc.. (3 people busy to take care of one tank). it would change the game into tanks 514 sooner or later. your arguments will matter as soon as you understand this and wake up from your tunnelvision trance.
|
richiesutie 2
Seraphim Auxiliaries CRONOS.
188
|
Posted - 2013.07.24 10:58:00 -
[26] - Quote
Jack McReady wrote:oh look another tank driver L2Pissue club, this is new and refreshing Son-Of A-Gun wrote:ZeHealingHurts HurtingHeals wrote:I mean, if that is the way we're going to go about things, how much? I'm interested in the specifics. I've been thinking about this for a while and kept forgetting to ask, but reading that forge nerf thread made me remember and i'll just forget if I don't do it now.
Any super tankers around to give me an estimate? Before the vehicle balance patch rolls in and makes it irrelevant? Proto tank = three people with proto AV to take down. It very well coordinated two people, but it should be very difficult. that would be ok if you would need 3 people to actually drive a tank and as long this is not the ture a single AV weapon should be enough to scare the tank away with continous fire which is the case with the current HAVs actually. or skills could play a larger part in tanks and would stack with the other occupants in the tank so instead of passengers being a nuisance the drivers would now flock to the tanks channels for AFK gunners. |
Jason Pearson
Seraphim Initiative. CRONOS.
2088
|
Posted - 2013.07.24 11:00:00 -
[27] - Quote
richiesutie 2 wrote:Jack McReady wrote:oh look another tank driver L2Pissue club, this is new and refreshing Son-Of A-Gun wrote:ZeHealingHurts HurtingHeals wrote:I mean, if that is the way we're going to go about things, how much? I'm interested in the specifics. I've been thinking about this for a while and kept forgetting to ask, but reading that forge nerf thread made me remember and i'll just forget if I don't do it now.
Any super tankers around to give me an estimate? Before the vehicle balance patch rolls in and makes it irrelevant? Proto tank = three people with proto AV to take down. It very well coordinated two people, but it should be very difficult. that would be ok if you would need 3 people to actually drive a tank and as long this is not the ture a single AV weapon should be enough to scare the tank away with continous fire which is the case with the current HAVs actually. or skills could play a larger part in tanks and would stack with the other occupants in the tank so instead of passengers being a nuisance the drivers would now flock to the tanks channels for AFK gunners.
Or pilot suits for passengers adding additional bonuses?
Give two types of bonus on the suit stats
Pilot: Bonus here Passenger: Bonus here
So three people in a tank, you get the pilot and two passenger bonuses? :D |
Takahiro Kashuken
Red Star. EoN.
725
|
Posted - 2013.07.24 11:05:00 -
[28] - Quote
Jason Pearson wrote:Takahiro Kashuken wrote:Basic - 5/2
Advanced - 6/3
Proto - 7/4
CPU/PG increase by 25%
Maybe also base HP increase by 25% also
Overall should take 2/3 proto AV to take down a proto HAV I think it's a bad way to look at it, reduce price of vehicles/increase price of AV 5:2 - 1 Standard AVer, 2 if players are bad or Pilot is good 5:3 - 1 Advanced AVer, 2 if players are bad or Pilot is good 6:3 - 1 Prototype AVer, 2 if players are bad or Pilot is good Make AV cost similar prices to Turrets Fixed.
Nope
1 AV player? **** no
I have to have a 2nd person watching my back half the time, i use teamwork in a tank even tho infantry tryhards wont accept it
Why should they be able to solo my proto tank if its fully fitted? shouldnt AV use teamwork?
Also the slot layouts suck, 1h/l slot per meta jump is good |
richiesutie 2
Seraphim Auxiliaries CRONOS.
188
|
Posted - 2013.07.24 11:09:00 -
[29] - Quote
Jason Pearson wrote:richiesutie 2 wrote:Jack McReady wrote:oh look another tank driver L2Pissue club, this is new and refreshing Son-Of A-Gun wrote:ZeHealingHurts HurtingHeals wrote:I mean, if that is the way we're going to go about things, how much? I'm interested in the specifics. I've been thinking about this for a while and kept forgetting to ask, but reading that forge nerf thread made me remember and i'll just forget if I don't do it now.
Any super tankers around to give me an estimate? Before the vehicle balance patch rolls in and makes it irrelevant? Proto tank = three people with proto AV to take down. It very well coordinated two people, but it should be very difficult. that would be ok if you would need 3 people to actually drive a tank and as long this is not the ture a single AV weapon should be enough to scare the tank away with continous fire which is the case with the current HAVs actually. or skills could play a larger part in tanks and would stack with the other occupants in the tank so instead of passengers being a nuisance the drivers would now flock to the tanks channels for AFK gunners. Or pilot suits for passengers adding additional bonuses? Give two types of bonus on the suit stats Pilot: Bonus here Passenger: Bonus here So three people in a tank, you get the pilot and two passenger bonuses? :D yh then with that av'ers can no longer complain about balance as they shouldn't be able to solo three people at once as that would be OP....right? |
Jason Pearson
Seraphim Initiative. CRONOS.
2088
|
Posted - 2013.07.24 11:09:00 -
[30] - Quote
Takahiro Kashuken wrote:Jason Pearson wrote:Takahiro Kashuken wrote:Basic - 5/2
Advanced - 6/3
Proto - 7/4
CPU/PG increase by 25%
Maybe also base HP increase by 25% also
Overall should take 2/3 proto AV to take down a proto HAV I think it's a bad way to look at it, reduce price of vehicles/increase price of AV 5:2 - 1 Standard AVer, 2 if players are bad or Pilot is good 5:3 - 1 Advanced AVer, 2 if players are bad or Pilot is good 6:3 - 1 Prototype AVer, 2 if players are bad or Pilot is good Make AV cost similar prices to Turrets Fixed. Nope 1 AV player? **** no I have to have a 2nd person watching my back half the time, i use teamwork in a tank even tho infantry tryhards wont accept it Why should they be able to solo my proto tank if its fully fitted? shouldnt AV use teamwork? Also the slot layouts suck, 1h/l slot per meta jump is good
Add the Pilot suit into the mix, add additional bonuses from passengers (If they ever decided to do it like I suggested above) would turn that 1 AVer into 3 Proto AV needed
Also, you and I both know 7:4 would be OP
Edit: if prices of AV were level with Turrets, can you imagine a Proto Breach Forge Gunner ever on the battlefield? fielding a 900k Weapon? ^_^ |
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