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Son-Of A-Gun
3dge of D4rkness SoulWing Alliance
284
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Posted - 2013.07.24 09:45:00 -
[1] - Quote
ZeHealingHurts HurtingHeals wrote:I mean, if that is the way we're going to go about things, how much? I'm interested in the specifics. I've been thinking about this for a while and kept forgetting to ask, but reading that forge nerf thread made me remember and i'll just forget if I don't do it now.
Any super tankers around to give me an estimate? Before the vehicle balance patch rolls in and makes it irrelevant?
Proto tank = three people with proto AV to take down. It very well coordinated two people, but it should be very difficult. |
Son-Of A-Gun
3dge of D4rkness SoulWing Alliance
285
|
Posted - 2013.07.24 10:24:00 -
[2] - Quote
Jack McReady wrote:oh look another tank driver L2Pissue club, this is new and refreshing Son-Of A-Gun wrote:ZeHealingHurts HurtingHeals wrote:I mean, if that is the way we're going to go about things, how much? I'm interested in the specifics. I've been thinking about this for a while and kept forgetting to ask, but reading that forge nerf thread made me remember and i'll just forget if I don't do it now.
Any super tankers around to give me an estimate? Before the vehicle balance patch rolls in and makes it irrelevant? Proto tank = three people with proto AV to take down. It very well coordinated two people, but it should be very difficult. that would be ok if you would need 3 people to actually drive a tank and as long this is not the ture a single AV weapon should be enough to scare the tank away with continous fire which is the case with the current HAVs actually.
Yah, I'll agree with that when it costs 2 mil ISK to fit a suit with AV weapons, or proto tanks cost 150k ISK when fully outfitted. Now, quite being so ridiculous. |
Son-Of A-Gun
3dge of D4rkness SoulWing Alliance
285
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Posted - 2013.07.24 10:52:00 -
[3] - Quote
Jason Pearson wrote:Stop.
The answer OP, is that it wouldn't have to be much stronger, if the standard AV and tanks were weaker ^_^ Or it would be a lot stronger if the Proto AV was stronger.
It shouldn't take 3 AVers to kill a Tank, the argument is flawed. It should take a single good AVer with the right AV to combat a single good tanker, if the AVers are bad it'll take more.
Like I said I'll agree with that when the AVers start paying over two mil ISK per AV fit. You want to go that route I'm all for it. |
Son-Of A-Gun
3dge of D4rkness SoulWing Alliance
285
|
Posted - 2013.07.24 10:58:00 -
[4] - Quote
Jack McReady wrote:Son-Of A-Gun wrote:Jason Pearson wrote:Stop.
The answer OP, is that it wouldn't have to be much stronger, if the standard AV and tanks were weaker ^_^ Or it would be a lot stronger if the Proto AV was stronger.
It shouldn't take 3 AVers to kill a Tank, the argument is flawed. It should take a single good AVer with the right AV to combat a single good tanker, if the AVers are bad it'll take more.
Like I said I'll agree with that when the AVers start paying over two mil ISK per AV fit. You want to go that route I'm all for it. why do you even post if you dont understand the basics? do you like to make yourself look stupid? again for you, isk never was the primary balance factor for raw strength. a tank offers the team something that nothing else is able to do thus the cost is well justified. if 2m isk is a problem for you then dont drive a tank (rule #1 of eve, dont use what you cant afford to lose). requiring a 3 people to take down a tank would mean instant win for the team with more tanks because it changes the game into a 15vs13, 14vs10, 13vs7 etc.. (3 people busy to take care of one tank). it would change the game into tanks 514 sooner or later. your arguments will matter as soon as you understand this and wake up from your tunnelvision trance.
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Son-Of A-Gun
3dge of D4rkness SoulWing Alliance
285
|
Posted - 2013.07.24 11:11:00 -
[5] - Quote
Jack McReady wrote:Son-Of A-Gun wrote:Jason Pearson wrote:Stop.
The answer OP, is that it wouldn't have to be much stronger, if the standard AV and tanks were weaker ^_^ Or it would be a lot stronger if the Proto AV was stronger.
It shouldn't take 3 AVers to kill a Tank, the argument is flawed. It should take a single good AVer with the right AV to combat a single good tanker, if the AVers are bad it'll take more.
Like I said I'll agree with that when the AVers start paying over two mil ISK per AV fit. You want to go that route I'm all for it. why do you even post if you dont understand the basics? do you like to make yourself look stupid? again for you, isk never was the primary balance factor for raw strength. a tank offers the team something that nothing else is able to do thus the cost is well justified. if 2m isk is a problem for you then dont drive a tank (rule #1 of eve, dont use what you cant afford to lose). requiring a 3 people to take down a tank would mean instant win for the team with more tanks because it changes the game into a 15vs13, 14vs10, 13vs7 etc.. (3 people busy to take care of one tank). it would change the game into tanks 514 sooner or later. your arguments will matter as soon as you understand this and wake up from your tunnelvision trance.
You know I can do that to:
why do you even post if you dont understand the basics? do you like to make yourself look stupid?
again for you, isk never was the primary balance factor for raw strength. a AVer offers the team something that nothing else is able to do thus the cost is well justified. if 2m isk is a problem for you then dont use AV (rule #1 of eve, dont use what you cant afford to lose). requiring a to to take down a tank would mean instant loose for every tanker, which is the way the game is now. 1 person to take care of one tank, would make it absolutely stupid to ever bring in a tank, which is the way it is now.
You want to go around calling people stupid for no good reason? You sir are a ******* sum bag.
Your argument is valid when "the team" actually starts paying for my tanks. Now why don't you go **** yourself. |
Son-Of A-Gun
3dge of D4rkness SoulWing Alliance
285
|
Posted - 2013.07.24 11:58:00 -
[6] - Quote
Jack McReady wrote:Son-Of A-Gun wrote:AVer offers the team something that nothing else is able to do thus the cost is well justified.
requiring a single AVer to take down a tank would mean instant loose for every tanker, which is the way the game is now. except this is wrong. the list of stuff that can deal with vehicles: installations equipment other vehicles also AV is limited to AV while a HAV can deal with everything on his own. HAV also cannot be brought down by a single guy using AV if you actually know what you are doing. in short: you still dont get it, have made yourself look even more stupid and made it certain that you are just another worthless noob
the list of stuff that can deal with vehicles: installations (large turret dumb***) equipment (part of infantry AV dumb***) other vehicles (other vehicles dumb***)
"also AV is limited to AV while a HAV can deal with everything on his own."
1. Forge gun (also anti-infantry dumb***) 2. plasma cannon (also anti-infantry dumb***) 3. Swarm launcher is the only one that can't combat infantry, which doesn't mean a damn thing because you can still equip sidarm in adition to every one of these weapons 4. Not only that but who need any of that bull**** when tanks can already be soloed with nothing but AV nades.
"HAV also cannot be brought down by a single guy using AV if you actually know what you are doing."
Bull**** dude, I've killed hundreds of tanks (litteraly) from every manner of tanker you can imagine (yes using AV). I know exactly what it takes to solo a tank. Getting tired of you talking out your ***.
"in short: you still dont get it, have made yourself look even more stupid and made it certain that you are just another worthless noob "
I've been playing this game for eleven months now dip****. And would be glad to take your dumb *** to school any day.
I'm not going to respond to your moronic bull**** anymore I'm done with your dumb ***. |
Son-Of A-Gun
3dge of D4rkness SoulWing Alliance
289
|
Posted - 2013.07.24 14:40:00 -
[7] - Quote
Eurydice Itzhak wrote:Korvin Lomont wrote:Son-Of A-Gun wrote:ZeHealingHurts HurtingHeals wrote:I mean, if that is the way we're going to go about things, how much? I'm interested in the specifics. I've been thinking about this for a while and kept forgetting to ask, but reading that forge nerf thread made me remember and i'll just forget if I don't do it now.
Any super tankers around to give me an estimate? Before the vehicle balance patch rolls in and makes it irrelevant? Proto tank = three people with proto AV to take down. It very well coordinated two people, but it should be very difficult. This is nearly impossible to balance in a 16vs 16 Team based match. If this become true Tanks would be unstoppable just throw in 3 Tanks that would force the entire opposing team to focus on AV leaving your Team with 13 people to murder the other teams AV = instant win.... They would pubstomp hard but they'd be perfectly balanced in pc. That's the hardest thing to handle until we get matchmaking/true high/low sec. Maybe only std allowed in high sec, adv in low, pro in null/pc?
If you know any thing about tanking, then you know that tanks have to not only deal with AV but must also deal with other tanks. And this is very dificult to deal with. It requires a lot of time in the over map, constantly checking to see if the enemy has droped in a tank somewhere. The proper 1v1 counter to a tank is a tank, not AV. You guys are aproaching this thing like tanks exist in a vacuum. Like only one team can call in tanks and the other team is forbidden. Out side of the imbalance between shield tank and armor tank, tank on tank combat is very viable right now. You talk about 16v16 pub stomps, well where we're the tankers on the other team. Maybe getting pub stomped is what is needed to get some people to skill into the proper 1v1 counter to tanks. |
Son-Of A-Gun
3dge of D4rkness SoulWing Alliance
289
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Posted - 2013.07.24 15:03:00 -
[8] - Quote
@Eurydice Itzhak
If you don't use the over map to scan the battle field constantly and track the movement of tanks you have lost sight of the your just being foolish. Why would you not use such an amazingly useful tool such as this. How does using this make me a bad tanker? Honestly some people. Some people just want to be douches.
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Son-Of A-Gun
3dge of D4rkness SoulWing Alliance
289
|
Posted - 2013.07.24 15:12:00 -
[9] - Quote
@Jack McReady
Looked up your kdr scrub. 1.5 kd with 1500 kill. Now why don't you come back and talk to me when you get in to your big by pants. |
Son-Of A-Gun
3dge of D4rkness SoulWing Alliance
289
|
Posted - 2013.07.24 15:22:00 -
[10] - Quote
Eurydice Itzhak wrote:Son-Of A-Gun wrote:@Eurydice Itzhak
If you don't use the over map to scan the battle field constantly and track the movement of tanks you have lost sight of the your just being foolish. Why would you not use such an amazingly useful tool such as this. How does using this make me a bad tanker? Honestly some people. Some people just want to be douches.
Because then you aren't watching for incoming infantry. Unable to respond to threats. No legit tanker does that man. You stay in communication with the squad. Ask for a visual. Unless you're hiding in the red line when you do it? Then i can almost see usefulness in it but youre still being useless tp your team every second you waste in the overhead. Get squad mates. Communicate with them.
You can't rely on your sqaud every second of every match, this is absurd. I don't like loosing tanks to someone how went to a secure location out on mine and my entire teams line of sight just to call in a tank to specifically to come up behind me from the rear me while I am other wise engauged. I use the over map because I'm not a stupid tanker. And I do quite well in my tank Thankyou. And while I do rail snipe on occasion it is by far the minority of the time. |
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Son-Of A-Gun
3dge of D4rkness SoulWing Alliance
289
|
Posted - 2013.07.24 15:28:00 -
[11] - Quote
Duran Lex wrote:Son-Of A-Gun wrote:Jack McReady wrote:oh look another tank driver L2Pissue club, this is new and refreshing Son-Of A-Gun wrote:ZeHealingHurts HurtingHeals wrote:I mean, if that is the way we're going to go about things, how much? I'm interested in the specifics. I've been thinking about this for a while and kept forgetting to ask, but reading that forge nerf thread made me remember and i'll just forget if I don't do it now.
Any super tankers around to give me an estimate? Before the vehicle balance patch rolls in and makes it irrelevant? Proto tank = three people with proto AV to take down. It very well coordinated two people, but it should be very difficult. that would be ok if you would need 3 people to actually drive a tank and as long this is not the ture a single AV weapon should be enough to scare the tank away with continous fire which is the case with the current HAVs actually. Yah, I'll agree with that when it costs 2 mil ISK to fit a suit with AV weapons, or proto tanks cost 150k ISK when fully outfitted. Now, quite being so ridiculous. Then sir, i'll agree with you when putting on a forge gun gives me 7k HP, as fast of movement speed as a tank, with a rocket attached to the back of the gun to propel me even faster in a tight spot, the ability to move in and out of cover while firing effectively in any direction, and no charge time on it. but i see how your isk increase isn't well justified... /sigh
And I'll agree with you when you are as larg as a tank so I can find you whe you are hitting me from across the map. Do you know hard it is to target a forge gunner at some of these distances?
Also would love to know how to get my hand on one of these magical super fast tanks you're talking about. |
Son-Of A-Gun
3dge of D4rkness SoulWing Alliance
289
|
Posted - 2013.07.24 15:51:00 -
[12] - Quote
Eurydice Itzhak wrote:Son-Of A-Gun wrote:Eurydice Itzhak wrote:Son-Of A-Gun wrote:@Eurydice Itzhak
If you don't use the over map to scan the battle field constantly and track the movement of tanks you have lost sight of the your just being foolish. Why would you not use such an amazingly useful tool such as this. How does using this make me a bad tanker? Honestly some people. Some people just want to be douches.
Because then you aren't watching for incoming infantry. Unable to respond to threats. No legit tanker does that man. You stay in communication with the squad. Ask for a visual. Unless you're hiding in the red line when you do it? Then i can almost see usefulness in it but youre still being useless tp your team every second you waste in the overhead. Get squad mates. Communicate with them. You can't rely on your sqaud every second of every match, this is absurd. I don't like loosing tanks to someone how went to a secure location out on mine and my entire teams line of sight just to call in a tank to specifically to come up behind me from the rear me while I am other wise engauged. I use the over map because I'm not a stupid tanker. And I do quite well in my tank Thankyou. And while I do rail snipe on occasion it is by far the minority of the time. Can't rely on squad. Lol. Goes into overhead during battle. Lol. Doesn't have enough situational awareness to not get snuck up on. Lol. You would get annihilated in a competitive match man. Your strategy simply isn't viable in a real setting. I run with one other guy when i play mostly and we can see just about the entire map between the two of us. In a pc match you have 15 other eyeballs. To harpyja (who i normally agree with) I could easily ruin the game for a lot of uncoordinated people and new people in pubs if I had something just a little bit stronger than a sagaris. I'm sure you could too. There's a ton of proto av on the field but they're almost all bad. We would need something to stop us ruining the lives of baddies/newbs. Just let high sec be an option for instant battles and no one can field gear further than adv. Low sec for everyone else.
I've been in competitive play before. Killed five pro hick tanks in a PC before, only lost one. What do you got under your belt? |
Son-Of A-Gun
3dge of D4rkness SoulWing Alliance
289
|
Posted - 2013.07.24 15:54:00 -
[13] - Quote
Alright I'm done with being trolled by you ill-mannered pieces of garbage. I've made my points. Have fun. |
Son-Of A-Gun
3dge of D4rkness SoulWing Alliance
289
|
Posted - 2013.07.24 16:12:00 -
[14] - Quote
Eurydice Itzhak wrote:If you havent seen my name in any tank threads on the forums you must not come here often :0
I have never done anything but tank.
NO tanker spends any amount of time in the over map. Jesus christ how bad are you?
I agree with most of everything you said but if we got anything stronger than a sagaris it would absolutely ruin instant matchmaking unless it was imrpoved.
Looked up your kdr also *cough* scrub *cough cough*.
1925 kills with a 3.43 kd.
All you have ever done is sit in a tank and the best kd you could manage was 3.43? You loose a tank after every three kills. *shakes his head* GTFO out of here with that **** man. |
Son-Of A-Gun
3dge of D4rkness SoulWing Alliance
289
|
Posted - 2013.07.24 16:41:00 -
[15] - Quote
Kekklian Noobatronic wrote:Son-Of A-Gun wrote:ZeHealingHurts HurtingHeals wrote:I mean, if that is the way we're going to go about things, how much? I'm interested in the specifics. I've been thinking about this for a while and kept forgetting to ask, but reading that forge nerf thread made me remember and i'll just forget if I don't do it now.
Any super tankers around to give me an estimate? Before the vehicle balance patch rolls in and makes it irrelevant? Proto tank = three people with proto AV to take down. It very well coordinated two people, but it should be very difficult. If you want a tank that requires 3 people with proto AV to bring down, then it needs to be banned from public matches. Some teams might not even HAVE that much AV available, and if it takes 1/4th of a teams strength to counter 1 person, you have a SERIOUS balance issue.
AV is not the proper counter for a tank 1v1. The proper counter is another tank. Proper match making is what is needed to avoid pub stomps, not a ban on tanks. You want a proper 1v1 for tanks? Get to skilling. |
Son-Of A-Gun
3dge of D4rkness SoulWing Alliance
291
|
Posted - 2013.07.24 20:44:00 -
[16] - Quote
Korvin Lomont wrote:The legend345 wrote:Proto AV shoudnt be much of a threat to proto tanks. Proto tanks take out proto tanks. Av should be a good suppressor but manly tank vs tank is how they should be destroyed. Also they should be stronger then the advanced tanks last build :) Honestly this is a FPS and not world of Tanks, I want Tanks to be in this game but your suggestion makes no sense for a FPS. Every weapon that is only countered by itself is a source of imbalance. So honestly no.
There will eventually be hard counters to tanks. As one person mentioned above, we'll SOONtm be getting fighters. I wonder what the hard counter to fighters will be? can't wait to hear all the QQ from infantry when fighters squads start going on staffing runs. |
Son-Of A-Gun
3dge of D4rkness SoulWing Alliance
291
|
Posted - 2013.07.24 21:45:00 -
[17] - Quote
Billi Gene wrote:Son-Of A-Gun wrote:Jason Pearson wrote:Stop.
The answer OP, is that it wouldn't have to be much stronger, if the standard AV and tanks were weaker ^_^ Or it would be a lot stronger if the Proto AV was stronger.
It shouldn't take 3 AVers to kill a Tank, the argument is flawed. It should take a single good AVer with the right AV to combat a single good tanker, if the AVers are bad it'll take more.
Like I said I'll agree with that when the AVers start paying over two mil ISK per AV fit. You want to go that route I'm all for it. it doesnt take 3 militia fits to take out a proto suit... your logic is flawed. proto tanks should be harder to kill, not impossible. I played this toon during the -25% AV damage nerf period, and it didnt take long before it was Merely a case of who could co-ordinate the most tanks would win. Yes the maps were smaller, and we didnt have the same range of weapons, but the lesson still stands. Diversity is the key to having a strategic shooter, and for diversity to work everything must have an effective counter. one option might be to adjust the damage debuff non-AV weapons suffer when firing at vehicles, THEN it would be feasible to say 3xproto AV alone to take out a proto tank..... because with the debuff gone non-AV mercs would constantly chip away at HAVs, meaning dedicated AV fits, would pose a greater threat to the longevity of a tank, forcing HAV's to remain mobile, and not return us to the point we were at with the -25% AV nerf, where tanks would just park and rain doom without fear of consequence nor need for tactical retreat.
I said three to two (hard for two). And yes I can take three militia fit militia drop suits all at one time, very easily. And yes I've taken these odds before in a stand up fight. Couldn't tell you if they were actually all militia fit milita suits, but you can't go any lawyer than militia, so what does it matter.
Team work should be required for infantry to solo a tank. Your reasoning is flawed sir. |
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