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Xender17
Intrepidus XI EoN.
381
|
Posted - 2013.07.24 21:33:00 -
[91] - Quote
Advanced Theia Race: Caldari Class: Heavy Vehicle Roll: Heavy Assault Vehicle(HAV) Slots: 6H / 3L Crew: 3 PG: 1985kw CPU: 385
Prototype Hyperion(Greek God, Lord of Light) Race: Caldari Class: Heavy Vehicle Roll: Heavy Assault Vehicle (HAV) Slots: 7H / 4L Crew: 3 PG: 2249kw CPU: 429tf
Race bonus: +5% of shield recharged from shield boosters per level. Class Bonus: +5% maximum PG per level.
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Billi Gene
The Southern Legion
178
|
Posted - 2013.07.24 21:34:00 -
[92] - Quote
Son-Of A-Gun wrote:Jason Pearson wrote:Stop.
The answer OP, is that it wouldn't have to be much stronger, if the standard AV and tanks were weaker ^_^ Or it would be a lot stronger if the Proto AV was stronger.
It shouldn't take 3 AVers to kill a Tank, the argument is flawed. It should take a single good AVer with the right AV to combat a single good tanker, if the AVers are bad it'll take more.
Like I said I'll agree with that when the AVers start paying over two mil ISK per AV fit. You want to go that route I'm all for it.
it doesnt take 3 militia fits to take out a proto suit... your logic is flawed.
proto tanks should be harder to kill, not impossible. I played this toon during the -25% AV damage nerf period, and it didnt take long before it was Merely a case of who could co-ordinate the most tanks would win. Yes the maps were smaller, and we didnt have the same range of weapons, but the lesson still stands.
Diversity is the key to having a strategic shooter, and for diversity to work everything must have an effective counter.
one option might be to adjust the damage debuff non-AV weapons suffer when firing at vehicles, THEN it would be feasible to say 3xproto AV alone to take out a proto tank..... because with the debuff gone non-AV mercs would constantly chip away at HAVs, meaning dedicated AV fits, would pose a greater threat to the longevity of a tank, forcing HAV's to remain mobile, and not return us to the point we were at with the -25% AV nerf, where tanks would just park and rain doom without fear of consequence nor need for tactical retreat.
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Son-Of A-Gun
3dge of D4rkness SoulWing Alliance
291
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Posted - 2013.07.24 21:45:00 -
[93] - Quote
Billi Gene wrote:Son-Of A-Gun wrote:Jason Pearson wrote:Stop.
The answer OP, is that it wouldn't have to be much stronger, if the standard AV and tanks were weaker ^_^ Or it would be a lot stronger if the Proto AV was stronger.
It shouldn't take 3 AVers to kill a Tank, the argument is flawed. It should take a single good AVer with the right AV to combat a single good tanker, if the AVers are bad it'll take more.
Like I said I'll agree with that when the AVers start paying over two mil ISK per AV fit. You want to go that route I'm all for it. it doesnt take 3 militia fits to take out a proto suit... your logic is flawed. proto tanks should be harder to kill, not impossible. I played this toon during the -25% AV damage nerf period, and it didnt take long before it was Merely a case of who could co-ordinate the most tanks would win. Yes the maps were smaller, and we didnt have the same range of weapons, but the lesson still stands. Diversity is the key to having a strategic shooter, and for diversity to work everything must have an effective counter. one option might be to adjust the damage debuff non-AV weapons suffer when firing at vehicles, THEN it would be feasible to say 3xproto AV alone to take out a proto tank..... because with the debuff gone non-AV mercs would constantly chip away at HAVs, meaning dedicated AV fits, would pose a greater threat to the longevity of a tank, forcing HAV's to remain mobile, and not return us to the point we were at with the -25% AV nerf, where tanks would just park and rain doom without fear of consequence nor need for tactical retreat.
I said three to two (hard for two). And yes I can take three militia fit militia drop suits all at one time, very easily. And yes I've taken these odds before in a stand up fight. Couldn't tell you if they were actually all militia fit milita suits, but you can't go any lawyer than militia, so what does it matter.
Team work should be required for infantry to solo a tank. Your reasoning is flawed sir. |
dr dreams
Condotta Rouvenor Gallente Federation
17
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Posted - 2013.07.24 21:50:00 -
[94] - Quote
I think that would work fine, with the base cost of the tank being 4 million isk. |
Gogo O'Dell
Psygod9 RISE of LEGION
61
|
Posted - 2013.07.24 22:37:00 -
[95] - Quote
Korvin Lomont wrote:Son-Of A-Gun wrote:ZeHealingHurts HurtingHeals wrote:I mean, if that is the way we're going to go about things, how much? I'm interested in the specifics. I've been thinking about this for a while and kept forgetting to ask, but reading that forge nerf thread made me remember and i'll just forget if I don't do it now.
Any super tankers around to give me an estimate? Before the vehicle balance patch rolls in and makes it irrelevant? Proto tank = three people with proto AV to take down. It very well coordinated two people, but it should be very difficult. This is nearly impossible to balance in a 16vs 16 Team based match. If this become true Tanks would be unstoppable just throw in 3 Tanks that would force the entire opposing team to focus on AV leaving your Team with 13 people to murder the other teams AV = instant win....
So get your own tank. Nothing stopping you from getting a llav, flaylock, or duvolle, either. And do you hate teamwork? You do realize that if you destroyed that tank, your payout would be enormous, right? Plus tanks were never easy mode even when they were good. In Chromosome, 90% of tanks died in the first 3 minutes BC they were stupid. Only a handful were good enough to get all the QQs we had. Punish us for skill, right? |
Gogo O'Dell
Psygod9 RISE of LEGION
61
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Posted - 2013.07.24 22:41:00 -
[96] - Quote
Korvin Lomont wrote:The legend345 wrote:Proto AV shoudnt be much of a threat to proto tanks. Proto tanks take out proto tanks. Av should be a good suppressor but manly tank vs tank is how they should be destroyed. Also they should be stronger then the advanced tanks last build :) Honestly this is a FPS and not world of Tanks, I want Tanks to be in this game but your suggestion makes no sense for a FPS. Every weapon that is only countered by itself is a source of imbalance. So honestly no.
But we're missing fighters and gunships which would require specialized AA weapons which would be countered by infantry units. |
Gogo O'Dell
Psygod9 RISE of LEGION
61
|
Posted - 2013.07.24 22:44:00 -
[97] - Quote
Poplo Furuya wrote:Not strictly related to proto-tanks specifically but the Powergrids skill could do with regaining a passive +5% PG per level.
Will pass on trying to work out reasonable jumps in slots/fitting for ADV and PRO HAVs.
Would like the option of a new set of HAVs which separate the driver from the main turret, leaving it to a gunner. In exchange for for needing 2 people to operate, preferably 3, it would get a huge boost in durability. If damage boosts from turret skills use the skills of both the gunner and the driver who called it in you'd be seeing a potential 15% damage boost over regular HAVs.
Basic principle is that as it requires a larger chunk of the team working together to operate it's more reasonable to necessitate a co-ordinated anti-vehicular effort to drive away or take down. 3 mercs with proper AV on overwatch to keep the 3 man tank threatened, at a distance.
But most importantly we need a game mode that isn't Skirmish or Ambush. The HAV's actual strengths are not put to use because in the current matches those strengths aren't called for, they're largely irrelevant. Same for the dropship. A great deal of problems stem from the failings of the current game types.
We need more maps like the bridge map...but 5x bigger with 25 objectives |
CoD isAIDS
Tronhadar Free Guard Minmatar Republic
24
|
Posted - 2013.07.24 23:12:00 -
[98] - Quote
Korvin Lomont wrote:Son-Of A-Gun wrote:ZeHealingHurts HurtingHeals wrote:I mean, if that is the way we're going to go about things, how much? I'm interested in the specifics. I've been thinking about this for a while and kept forgetting to ask, but reading that forge nerf thread made me remember and i'll just forget if I don't do it now.
Any super tankers around to give me an estimate? Before the vehicle balance patch rolls in and makes it irrelevant? Proto tank = three people with proto AV to take down. It very well coordinated two people, but it should be very difficult. This is nearly impossible to balance in a 16vs 16 Team based match. If this become true Tanks would be unstoppable just throw in 3 Tanks that would force the entire opposing team to focus on AV leaving your Team with 13 people to murder the other teams AV = instant win.... Or the other team could have 3 tankers of equal strength and fitting.
It's the luck of the draw. This should be balanced for PC and FW, not ambush. I tank with someone better than I am in pub matches, and if the other team doesn't have enough AV to stop us, it's not our fault. We had absolutely nothing to do with who got pulled into our match on the other side.
Stop calling "balance" when you're talking about pub matches. They don't matter in the grand scheme of the Dust/EVE link. Your "balance" means one person with militia AV should be enough to keep 3 tankers away. |
CoD isAIDS
Tronhadar Free Guard Minmatar Republic
24
|
Posted - 2013.07.24 23:44:00 -
[99] - Quote
NIGGSWORM wrote:ZeHealingHurts HurtingHeals wrote:I mean, if that is the way we're going to go about things, how much? I'm interested in the specifics. I've been thinking about this for a while and kept forgetting to ask, but reading that forge nerf thread made me remember and i'll just forget if I don't do it now.
Any super tankers around to give me an estimate? Before the vehicle balance patch rolls in and makes it irrelevant? shield tank- 4500 shield 1500 armor, 2100 pg and 500 cpu and 8 high slots and 5 low slots... I'd pay 3.5mil ISK for that hull easily. |
CoD isAIDS
Tronhadar Free Guard Minmatar Republic
24
|
Posted - 2013.07.24 23:45:00 -
[100] - Quote
Korvin Lomont wrote:So this ratio would mean in a PC match the only viable counter to a tank is another tank. And that would be imbalanced... LOL PLEASE tell me you're joking. |
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CoD isAIDS
Tronhadar Free Guard Minmatar Republic
24
|
Posted - 2013.07.24 23:49:00 -
[101] - Quote
Son-Of A-Gun wrote: You talk about 16v16 pub stomps, well where we're the tankers on the other team. Maybe getting pub stomped is what is needed to get some people to skill into the proper 1v1 counter to tanks. No, they'd just whine and complain that tanks are pub stomping in ambush, which seems to be the only thing anybody complains about concerning tanks, is lolstomping in ambush. I never see people complain about 'tank' and 'PC/FW' in the same sentence. It's always ambush. It makes me sad CCP didn't latch on to that so long ago and tell them to HTFU and quit crying about a mode that doesn't matter in the grand scheme of things. Then they'd say that tanks need to be nerfed, AND AV needs to be buffed, in the same thread. |
CoD isAIDS
Tronhadar Free Guard Minmatar Republic
24
|
Posted - 2013.07.24 23:54:00 -
[102] - Quote
Son-Of A-Gun wrote:@Jack McReady
Looked up your kdr scrub. 1.5 kd with 1500 kill. Now why don't you come back and talk to me when you get in to your big by pants. LOL as if that matters. That tells me he spends his time in skirmish, rather than running an enforcer in ambush with 5 protobears to help keep AV away. |
CoD isAIDS
Tronhadar Free Guard Minmatar Republic
24
|
Posted - 2013.07.24 23:59:00 -
[103] - Quote
Kekklian Noobatronic wrote:Son-Of A-Gun wrote:ZeHealingHurts HurtingHeals wrote:I mean, if that is the way we're going to go about things, how much? I'm interested in the specifics. I've been thinking about this for a while and kept forgetting to ask, but reading that forge nerf thread made me remember and i'll just forget if I don't do it now.
Any super tankers around to give me an estimate? Before the vehicle balance patch rolls in and makes it irrelevant? Proto tank = three people with proto AV to take down. It very well coordinated two people, but it should be very difficult. If you want a tank that requires 3 people with proto AV to bring down, then it needs to be banned from public matches. Some teams might not even HAVE that much AV available, and if it takes 1/4th of a teams strength to counter 1 person, you have a SERIOUS balance issue. What balance issue? You want it balanced for pub matches? Why? |
CoD isAIDS
Tronhadar Free Guard Minmatar Republic
24
|
Posted - 2013.07.25 00:01:00 -
[104] - Quote
Kekklian Noobatronic wrote:Jason Pearson wrote:Takahiro Kashuken wrote:Basic - 5/2
Advanced - 6/3
Proto - 7/4
CPU/PG increase by 25%
Maybe also base HP increase by 25% also
Overall should take 2/3 proto AV to take down a proto HAV I think it's a bad way to look at it, reduce price of vehicles/increase price of AV 5:2 - 1 Standard AVer, 2 if players are bad or Pilot is good 5:3 - 1 Advanced AVer, 2 if players are bad or Pilot is good 6:3 - 1 Prototype AVer, 2 if players are bad or Pilot is good Make AV cost similar prices to Turrets Fixed. I'm a sneaky, win at all costs Proto AV player and there's some tanks that even I can't take down(Usually, when there are more than one on the field and they are working together). Beefing tanks up will make the great players truly unstoppable, and the crappy ones super hard to kill. Tank strength should not be the single largest deciding factor in how much AV it takes to kill - player skill should be. LOL "skill" means nothing when 4 Lai Dai is more than enough to destroy a standard-fit Madrugar. That's a problem with AV vs tank balance, not "player skill." |
CoD isAIDS
Tronhadar Free Guard Minmatar Republic
24
|
Posted - 2013.07.25 00:03:00 -
[105] - Quote
Korvin Lomont wrote:The legend345 wrote:Proto AV shoudnt be much of a threat to proto tanks. Proto tanks take out proto tanks. Av should be a good suppressor but manly tank vs tank is how they should be destroyed. Also they should be stronger then the advanced tanks last build :) Honestly this is a FPS and not world of Tanks, I want Tanks to be in this game but your suggestion makes no sense for a FPS. Every weapon that is only countered by itself is a source of imbalance. So honestly no. Why should it be your way, rather than coming to a compromise? |
Gogo O'Dell
Psygod9 RISE of LEGION
63
|
Posted - 2013.07.25 02:12:00 -
[106] - Quote
CoD isAIDS wrote:Korvin Lomont wrote:The legend345 wrote:Proto AV shoudnt be much of a threat to proto tanks. Proto tanks take out proto tanks. Av should be a good suppressor but manly tank vs tank is how they should be destroyed. Also they should be stronger then the advanced tanks last build :) Honestly this is a FPS and not world of Tanks, I want Tanks to be in this game but your suggestion makes no sense for a FPS. Every weapon that is only countered by itself is a source of imbalance. So honestly no. Why should it be your way, rather than coming to a compromise?
You are well on your way to replacing The Great and Powerful Charlotte O'Dell is the most vocal tanker on the forums. I'm so proud of you :') |
KalOfTheRathi
Talon Strike Force LTD Covert Intervention
559
|
Posted - 2013.07.25 02:26:00 -
[107] - Quote
Gogo O'Dell wrote:You are well on your way to replacing The Great and Powerful Charlotte O'Dell is the most vocal tanker on the forums. I'm so proud of you :') What ever happened to that loser? |
Shijima Kuraimaru
WarRavens League of Infamy
276
|
Posted - 2013.07.25 02:27:00 -
[108] - Quote
This is so funny.
Many HAV pilots appear to want "I win" buttons that AV is no threat to. So if the cries of the forged infantry wanting to not be able to be shot by forgers, and the cries of the AVed HAV/DS pilots who want their vehicles to be almost immune to AV are heeded, there would be no AV in the game at all as, in the end, it would be ineffective against everything but LAVs. Then tankers would thumb their noses at everyone else and say "This is the way it is, this game must be about HAVs as they have no effective counter but other HAVs and installations. Learn to drive one.".
Others want to make a number of AV players required to take their desired GOD vehicle down. How do would that work? No damage unless struck by X number of AV weapons within 0.2 seconds? Hmm. Then to balance that out better make an HAV inoperable without a full crew compliment.
When it takes 4 to 6 shots with my proto forge to crack an HAV, and they actually manage to escape most of the time, then you've realistically got nothing to complain about.
Now don't get me wrong, I do feel that you HAV pilots do need your proto hulls, I just don't believe they should be god machines that fear nothing but other HAVs and installations. |
NIGGSWORM
The Unholy Legion Of DarkStar DARKSTAR ARMY
21
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Posted - 2013.07.25 02:36:00 -
[109] - Quote
Son-Of A-Gun wrote:Eurydice Itzhak wrote:If you havent seen my name in any tank threads on the forums you must not come here often :0
I have never done anything but tank.
NO tanker spends any amount of time in the over map. Jesus christ how bad are you?
I agree with most of everything you said but if we got anything stronger than a sagaris it would absolutely ruin instant matchmaking unless it was imrpoved. Looked up your kdr also *cough* scrub *cough cough*. 1925 kills with a 3.43 kd. All you have ever done is sit in a tank and the best kd you could manage was 3.43? You loose a tank after every three kills. *shakes his head* GTFO out of here with that **** man.
i got 8 mil sp into tanks and my kdr is .91 thats mostly because im working my ass off to get enough money back to payoff the tank i lost (enforcer or gunnlogi) to proto OP forgegun |
Logi Stician
The Vanguardians
79
|
Posted - 2013.07.25 02:41:00 -
[110] - Quote
ZeHealingHurts HurtingHeals wrote:I mean, if that is the way we're going to go about things, how much? I'm interested in the specifics. I've been thinking about this for a while and kept forgetting to ask, but reading that forge nerf thread made me remember and i'll just forget if I don't do it now.
Any super tankers around to give me an estimate? Before the vehicle balance patch rolls in and makes it irrelevant?
They will look like the technodrome and players will take damage for shooting it.
EDIT: And if you manage to breach it, whatever match you're in becomes an ambush with in the technoprotodrome! |
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Billi Gene
The Southern Legion
180
|
Posted - 2013.07.25 03:40:00 -
[111] - Quote
Son-Of A-Gun wrote:Billi Gene wrote:Son-Of A-Gun wrote:Jason Pearson wrote:Stop.
The answer OP, is that it wouldn't have to be much stronger, if the standard AV and tanks were weaker ^_^ Or it would be a lot stronger if the Proto AV was stronger.
It shouldn't take 3 AVers to kill a Tank, the argument is flawed. It should take a single good AVer with the right AV to combat a single good tanker, if the AVers are bad it'll take more.
Like I said I'll agree with that when the AVers start paying over two mil ISK per AV fit. You want to go that route I'm all for it. it doesnt take 3 militia fits to take out a proto suit... your logic is flawed. proto tanks should be harder to kill, not impossible. I played this toon during the -25% AV damage nerf period, and it didnt take long before it was Merely a case of who could co-ordinate the most tanks would win. Yes the maps were smaller, and we didnt have the same range of weapons, but the lesson still stands. Diversity is the key to having a strategic shooter, and for diversity to work everything must have an effective counter. one option might be to adjust the damage debuff non-AV weapons suffer when firing at vehicles, THEN it would be feasible to say 3xproto AV alone to take out a proto tank..... because with the debuff gone non-AV mercs would constantly chip away at HAVs, meaning dedicated AV fits, would pose a greater threat to the longevity of a tank, forcing HAV's to remain mobile, and not return us to the point we were at with the -25% AV nerf, where tanks would just park and rain doom without fear of consequence nor need for tactical retreat. I said three to two (hard for two). And yes I can take three militia fit militia drop suits all at one time, very easily. And yes I've taken these odds before in a stand up fight. Couldn't tell you if they were actually all militia fit milita suits, but you can't go any lower than militia, so what does it matter. Team work should be required for infantry to kill a tank. Your reasoning is flawed sir.
lol no my logic is not flawed. it does not need more than one militia suit to take out a proto suit. Your past exploits notwithstanding, meet Mr Militia Forge Gun, his damage is sufficient as is his range, that he is capable of taking out any Proto Suit given the right circumstances.
ergo, given the right circumstances, it should not be impossible to take out a proto tank with less than optimal force, Proto tank should not require another proto tank nor half a squad of dedicated proto AV to be taken out. We've been down that road already, and all that happened was a game called TANKS 514.
Proto should be strong, Proto should be scary, Proto should be more than effective at controlling swathes of land for a given period of time with the absence of its hard counters, but its tier and its cost in SP and isk should not entitle it to being immune from everything else in the game including destruction. That and that alone is my only real point.
Even if a Proto tank is hard to kill and a proto tank kill a rare occurrence, a return to invinci-tanks just shouldn't happen.... please dear god no not that again ... :( ....
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Duran Lex
Silver Talon Corporation
89
|
Posted - 2013.07.25 03:42:00 -
[112] - Quote
NIGGSWORM wrote:Son-Of A-Gun wrote:Eurydice Itzhak wrote:If you havent seen my name in any tank threads on the forums you must not come here often :0
I have never done anything but tank.
NO tanker spends any amount of time in the over map. Jesus christ how bad are you?
I agree with most of everything you said but if we got anything stronger than a sagaris it would absolutely ruin instant matchmaking unless it was imrpoved. Looked up your kdr also *cough* scrub *cough cough*. 1925 kills with a 3.43 kd. All you have ever done is sit in a tank and the best kd you could manage was 3.43? You loose a tank after every three kills. *shakes his head* GTFO out of here with that **** man. i got 8 mil sp into tanks and my kdr is .91 thats mostly because im working my ass off to get enough money back to payoff the tank i lost (enforcer or gunnlogi) to proto OP forgegun
This kid's only argument is KD/R ...even though it means **** to a tanker scrub pre uprising,....since they were OP since dust was released. |
ZeHealingHurts HurtingHeals
Seituoda Taskforce Command Caldari State
328
|
Posted - 2013.07.25 03:42:00 -
[113] - Quote
Ugh. I forgot about this thread. I log on and I have 87 notifications.
Looked through and at least a few people actually gave some stats. |
Duran Lex
Silver Talon Corporation
89
|
Posted - 2013.07.25 03:45:00 -
[114] - Quote
ZeHealingHurts HurtingHeals wrote:Ugh. I forgot about this thread. I log on and I have 87 notifications.
Looked through and at least a few people actually gave some stats.
The problem is your thread had no basis for an actual discussion period. your thread became exactly what you felt it should be : irrelevant. |
The legend345
TeamPlayers EoN.
808
|
Posted - 2013.07.25 03:48:00 -
[115] - Quote
Korvin Lomont wrote:The legend345 wrote:Proto AV shoudnt be much of a threat to proto tanks. Proto tanks take out proto tanks. Av should be a good suppressor but manly tank vs tank is how they should be destroyed. Also they should be stronger then the advanced tanks last build :) Honestly this is a FPS and not world of Tanks, I want Tanks to be in this game but your suggestion makes no sense for a FPS. Every weapon that is only countered by itself is a source of imbalance. So honestly no. Shouldn't you be in a pub with a AR right now? Are you lost |
Eurydice Itzhak
Militaires Sans Jeux
130
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Posted - 2013.07.25 03:53:00 -
[116] - Quote
NIGGSWORM wrote:Son-Of A-Gun wrote:Eurydice Itzhak wrote:If you havent seen my name in any tank threads on the forums you must not come here often :0
I have never done anything but tank.
NO tanker spends any amount of time in the over map. Jesus christ how bad are you?
I agree with most of everything you said but if we got anything stronger than a sagaris it would absolutely ruin instant matchmaking unless it was imrpoved. Looked up your kdr also *cough* scrub *cough cough*. 1925 kills with a 3.43 kd. All you have ever done is sit in a tank and the best kd you could manage was 3.43? You loose a tank after every three kills. *shakes his head* GTFO out of here with that **** man. i got 8 mil sp into tanks and my kdr is .91 thats mostly because im working my ass off to get enough money back to payoff the tank i lost (enforcer or gunnlogi) to proto OP forgegun
My kdr came from when only ambush matches counted. I had to play in militia fits to pay for every tank lost. Now I'm profitable in tanks and do nothing else.
Since skirmish started counting it keeps going up and up and up. It will hit atleast 30 if I ever come back to this game. |
CoD isAIDS
Tronhadar Free Guard Minmatar Republic
26
|
Posted - 2013.07.25 04:11:00 -
[117] - Quote
Gogo O'Dell wrote:CoD isAIDS wrote:Korvin Lomont wrote:The legend345 wrote:Proto AV shoudnt be much of a threat to proto tanks. Proto tanks take out proto tanks. Av should be a good suppressor but manly tank vs tank is how they should be destroyed. Also they should be stronger then the advanced tanks last build :) Honestly this is a FPS and not world of Tanks, I want Tanks to be in this game but your suggestion makes no sense for a FPS. Every weapon that is only countered by itself is a source of imbalance. So honestly no. Why should it be your way, rather than coming to a compromise? You are well on your way to replacing The Great and Powerful Charlotte O'Dell is the most vocal tanker on the forums. I'm so proud of you :') I don't want to replace anybody, just that we need all the voices we can get, with whatever experience they have. We cannot allow ourselves to be shouted down by those that haven't seen our side of the argument. |
CoD isAIDS
Tronhadar Free Guard Minmatar Republic
26
|
Posted - 2013.07.25 04:13:00 -
[118] - Quote
Duran Lex wrote:NIGGSWORM wrote:Son-Of A-Gun wrote:Eurydice Itzhak wrote:If you havent seen my name in any tank threads on the forums you must not come here often :0
I have never done anything but tank.
NO tanker spends any amount of time in the over map. Jesus christ how bad are you?
I agree with most of everything you said but if we got anything stronger than a sagaris it would absolutely ruin instant matchmaking unless it was imrpoved. Looked up your kdr also *cough* scrub *cough cough*. 1925 kills with a 3.43 kd. All you have ever done is sit in a tank and the best kd you could manage was 3.43? You loose a tank after every three kills. *shakes his head* GTFO out of here with that **** man. i got 8 mil sp into tanks and my kdr is .91 thats mostly because im working my ass off to get enough money back to payoff the tank i lost (enforcer or gunnlogi) to proto OP forgegun This kid's only argument is KD/R ...even though it means **** to a tanker scrub pre uprising,....since they were OP since dust was released. LOL Tanks overpowered? A Wiyrkomi and 3 damage mods say otherwise. Have you ever been in an armor tank and watched half of your armor melt away in half a second from just one volley? |
Syther Shadows
The Unholy Legion Of DarkStar DARKSTAR ARMY
373
|
Posted - 2013.07.25 04:21:00 -
[119] - Quote
Just putting this here again.
Tanks are the ultimate end game
one tank > one infantry unit..... l2thinkahead |
ZeHealingHurts HurtingHeals
Seituoda Taskforce Command Caldari State
328
|
Posted - 2013.07.25 04:32:00 -
[120] - Quote
Duran Lex wrote:ZeHealingHurts HurtingHeals wrote:Ugh. I forgot about this thread. I log on and I have 87 notifications.
Looked through and at least a few people actually gave some stats. The problem is your thread had no basis for an actual discussion period. your thread became exactly what you felt it should be : irrelevant.
Hmmmm...no-no, silly boy.
The thread had a basis for discussion. It DID generate discussion, just not the kind I hoped for. I thought some of the folks in the know would bounce around some ideas for proto-tanks since they are talked about, but nobody ever says what the should be like. What I got was some arguing. What I wanted is still there, just not as much as I was hoping. Even what I didn't want is still a look at what people think a proto-tank's capabilities should be, it's just layered under insults made in the heat of an argument.
I never felt it should become irrelevant. Not sure where you got that from. Did you read the OP and see the word irrelevant and ran away with that? Dat reading comprehension, bruh. I can tutor you if you want.
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