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Thread Statistics | Show CCP posts - 0 post(s) |
Takahiro Kashuken
Red Star. EoN.
725
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Posted - 2013.07.24 10:54:00 -
[1] - Quote
Basic - 5/2
Advanced - 6/3
Proto - 7/4
CPU/PG increase by 25%
Maybe also base HP increase by 25% also
Overall should take 2/3 proto AV to take down a proto HAV |
Takahiro Kashuken
Red Star. EoN.
725
|
Posted - 2013.07.24 11:05:00 -
[2] - Quote
Jason Pearson wrote:Takahiro Kashuken wrote:Basic - 5/2
Advanced - 6/3
Proto - 7/4
CPU/PG increase by 25%
Maybe also base HP increase by 25% also
Overall should take 2/3 proto AV to take down a proto HAV I think it's a bad way to look at it, reduce price of vehicles/increase price of AV 5:2 - 1 Standard AVer, 2 if players are bad or Pilot is good 5:3 - 1 Advanced AVer, 2 if players are bad or Pilot is good 6:3 - 1 Prototype AVer, 2 if players are bad or Pilot is good Make AV cost similar prices to Turrets Fixed.
Nope
1 AV player? **** no
I have to have a 2nd person watching my back half the time, i use teamwork in a tank even tho infantry tryhards wont accept it
Why should they be able to solo my proto tank if its fully fitted? shouldnt AV use teamwork?
Also the slot layouts suck, 1h/l slot per meta jump is good |
Takahiro Kashuken
Red Star. EoN.
728
|
Posted - 2013.07.24 11:48:00 -
[3] - Quote
Jason Pearson wrote:Takahiro Kashuken wrote:Jason Pearson wrote:Takahiro Kashuken wrote:Basic - 5/2
Advanced - 6/3
Proto - 7/4
CPU/PG increase by 25%
Maybe also base HP increase by 25% also
Overall should take 2/3 proto AV to take down a proto HAV I think it's a bad way to look at it, reduce price of vehicles/increase price of AV 5:2 - 1 Standard AVer, 2 if players are bad or Pilot is good 5:3 - 1 Advanced AVer, 2 if players are bad or Pilot is good 6:3 - 1 Prototype AVer, 2 if players are bad or Pilot is good Make AV cost similar prices to Turrets Fixed. Nope 1 AV player? **** no I have to have a 2nd person watching my back half the time, i use teamwork in a tank even tho infantry tryhards wont accept it Why should they be able to solo my proto tank if its fully fitted? shouldnt AV use teamwork? Also the slot layouts suck, 1h/l slot per meta jump is good Add the Pilot suit into the mix, add additional bonuses from passengers (If they ever decided to do it like I suggested above) would turn that 1 AVer into 3 Proto AV needed Also, you and I both know 7:4 would be OP Edit: if prices of AV were level with Turrets, can you imagine a Proto Breach Forge Gunner ever on the battlefield? fielding a 900k Weapon? ^_^
I have a feeling pilot suit will either come out pre nerfed after the whining about the placeholder numbers plus i dont think they will stack even tho they should and hopefully they come out with modules that can be on the pilot suit and help enhance the vehicle even more
As for 7/4 i dont think its OP i think its more logical tbh, if you look at dropsuits from basic to proto the vast majority get a 100% increase in slots and 100% increase in CPU/PG
Turret prices is what makes the tank expenisve, the normal mods may add upto 200k but the turret whacks it up well over a mil and that is the pricing problem atm |
Takahiro Kashuken
Red Star. EoN.
730
|
Posted - 2013.07.24 13:46:00 -
[4] - Quote
richiesutie 2 wrote: a 7/4 with 20-30% pg buff layout would easily be able to to attain 20k ehp so it may be a tad op
Nah not really |
Takahiro Kashuken
Red Star. EoN.
734
|
Posted - 2013.07.24 14:10:00 -
[5] - Quote
Purona wrote:proto tanks will not have 7 high or low slots simply because the amount to keep track of and activate is to much the only thing proto tanks will have over the current tanks are more powergrid and cpu and a slightly higher base hp
adding more modules just makes things more convulted and complicated than it needs to be what we need is proto modules
id rather have 2 .34 armor hardeners when together gives .56 percent damage reduction than 3 .25 armor hardeners that together give .57
.34? what?
Nah its easy to track mods the problem for me is wheel where it ends up turning the wrong stuff on or off
If i could assign keys/face buttons to the mods or a few mods i would do |
Takahiro Kashuken
Red Star. EoN.
740
|
Posted - 2013.07.24 16:44:00 -
[6] - Quote
Kekklian Noobatronic wrote:Son-Of A-Gun wrote:ZeHealingHurts HurtingHeals wrote:I mean, if that is the way we're going to go about things, how much? I'm interested in the specifics. I've been thinking about this for a while and kept forgetting to ask, but reading that forge nerf thread made me remember and i'll just forget if I don't do it now.
Any super tankers around to give me an estimate? Before the vehicle balance patch rolls in and makes it irrelevant? Proto tank = three people with proto AV to take down. It very well coordinated two people, but it should be very difficult. If you want a tank that requires 3 people with proto AV to bring down, then it needs to be banned from public matches. Some teams might not even HAVE that much AV available, and if it takes 1/4th of a teams strength to counter 1 person, you have a SERIOUS balance issue.
lol goonfeet being carebear looking after the noobs
Pretty rich coming from a corp that blows up miners for a good month
Anyways why should infantry be allowed to pubstomp in proto gear?
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