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Jason Pearson
Seraphim Initiative. CRONOS.
2088
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Posted - 2013.07.24 10:42:00 -
[1] - Quote
Stop.
The answer OP, is that it wouldn't have to be much stronger, if the standard AV and tanks were weaker ^_^ Or it would be a lot stronger if the Proto AV was stronger.
It shouldn't take 3 AVers to kill a Tank, the argument is flawed. It should take a single good AVer with the right AV to combat a single good tanker, if the AVers are bad it'll take more.
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Jason Pearson
Seraphim Initiative. CRONOS.
2088
|
Posted - 2013.07.24 10:49:00 -
[2] - Quote
ZeHealingHurts HurtingHeals wrote:Jason Pearson wrote:Stop.
The answer OP, is that it wouldn't have to be much stronger, if the standard AV and tanks were weaker ^_^ Or it would be a lot stronger if the Proto AV was stronger.
It shouldn't take 3 AVers to kill a Tank, the argument is flawed. It should take a single good AVer with the right AV to combat a single good tanker, if the AVers are bad it'll take more.
With the proto-AV we have now, what would the stats of a proto-tank be? That's what i'm asking.
Advanced: 5:3 / 3:6 Prototype 6:3 / 3:6
Increased CPU and PG. At this moment in time. Variants would possibly have an additional slot, bonuses slightly amplified for Proto. |
Jason Pearson
Seraphim Initiative. CRONOS.
2088
|
Posted - 2013.07.24 10:51:00 -
[3] - Quote
richiesutie 2 wrote:LudiKure ninda wrote:For shield 6 high, 3 low (4 would be insane ) 15% more hp,10% resistance for shields and skill for pro tanks, 5% more pg and cpu,and range per lvl One cost 2 mil isk. same for armour tanks,. I'd happily pay 10mil a tank for 7/4 layout
I'm sure you would, OP Tank :P |
Jason Pearson
Seraphim Initiative. CRONOS.
2088
|
Posted - 2013.07.24 10:57:00 -
[4] - Quote
Takahiro Kashuken wrote:Basic - 5/2
Advanced - 6/3
Proto - 7/4
CPU/PG increase by 25%
Maybe also base HP increase by 25% also
Overall should take 2/3 proto AV to take down a proto HAV
I think it's a bad way to look at it, reduce price of vehicles/increase price of AV
5:2 - 1 Standard AVer, 2 if players are bad or Pilot is good 5:3 - 1 Advanced AVer, 2 if players are bad or Pilot is good 6:3 - 1 Prototype AVer, 2 if players are bad or Pilot is good
Make AV cost similar prices to Turrets
Fixed.
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Jason Pearson
Seraphim Initiative. CRONOS.
2088
|
Posted - 2013.07.24 11:00:00 -
[5] - Quote
richiesutie 2 wrote:Jack McReady wrote:oh look another tank driver L2Pissue club, this is new and refreshing Son-Of A-Gun wrote:ZeHealingHurts HurtingHeals wrote:I mean, if that is the way we're going to go about things, how much? I'm interested in the specifics. I've been thinking about this for a while and kept forgetting to ask, but reading that forge nerf thread made me remember and i'll just forget if I don't do it now.
Any super tankers around to give me an estimate? Before the vehicle balance patch rolls in and makes it irrelevant? Proto tank = three people with proto AV to take down. It very well coordinated two people, but it should be very difficult. that would be ok if you would need 3 people to actually drive a tank and as long this is not the ture a single AV weapon should be enough to scare the tank away with continous fire which is the case with the current HAVs actually. or skills could play a larger part in tanks and would stack with the other occupants in the tank so instead of passengers being a nuisance the drivers would now flock to the tanks channels for AFK gunners.
Or pilot suits for passengers adding additional bonuses?
Give two types of bonus on the suit stats
Pilot: Bonus here Passenger: Bonus here
So three people in a tank, you get the pilot and two passenger bonuses? :D |
Jason Pearson
Seraphim Initiative. CRONOS.
2088
|
Posted - 2013.07.24 11:09:00 -
[6] - Quote
Takahiro Kashuken wrote:Jason Pearson wrote:Takahiro Kashuken wrote:Basic - 5/2
Advanced - 6/3
Proto - 7/4
CPU/PG increase by 25%
Maybe also base HP increase by 25% also
Overall should take 2/3 proto AV to take down a proto HAV I think it's a bad way to look at it, reduce price of vehicles/increase price of AV 5:2 - 1 Standard AVer, 2 if players are bad or Pilot is good 5:3 - 1 Advanced AVer, 2 if players are bad or Pilot is good 6:3 - 1 Prototype AVer, 2 if players are bad or Pilot is good Make AV cost similar prices to Turrets Fixed. Nope 1 AV player? **** no I have to have a 2nd person watching my back half the time, i use teamwork in a tank even tho infantry tryhards wont accept it Why should they be able to solo my proto tank if its fully fitted? shouldnt AV use teamwork? Also the slot layouts suck, 1h/l slot per meta jump is good
Add the Pilot suit into the mix, add additional bonuses from passengers (If they ever decided to do it like I suggested above) would turn that 1 AVer into 3 Proto AV needed
Also, you and I both know 7:4 would be OP
Edit: if prices of AV were level with Turrets, can you imagine a Proto Breach Forge Gunner ever on the battlefield? fielding a 900k Weapon? ^_^ |
Jason Pearson
Seraphim Initiative. CRONOS.
2089
|
Posted - 2013.07.24 11:30:00 -
[7] - Quote
ZeHealingHurts HurtingHeals wrote:All I wanted was hypothetical stats. Sheesh.
You asked for this, sorry :P |
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