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Thread Statistics | Show CCP posts - 0 post(s) |
Jack McReady
DUST University Ivy League
324
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Posted - 2013.07.24 10:11:00 -
[1] - Quote
oh look another tank driver L2Pissue club, this is new and refreshing
Son-Of A-Gun wrote:ZeHealingHurts HurtingHeals wrote:I mean, if that is the way we're going to go about things, how much? I'm interested in the specifics. I've been thinking about this for a while and kept forgetting to ask, but reading that forge nerf thread made me remember and i'll just forget if I don't do it now.
Any super tankers around to give me an estimate? Before the vehicle balance patch rolls in and makes it irrelevant? Proto tank = three people with proto AV to take down. It very well coordinated two people, but it should be very difficult. that would be ok if you would need 3 people to actually drive a tank and as long this is not the ture a single AV weapon should be enough to scare the tank away with continous fire which is the case with the current HAVs actually. |
Jack McReady
DUST University Ivy League
324
|
Posted - 2013.07.24 10:46:00 -
[2] - Quote
Son-Of A-Gun wrote:Jack McReady wrote:oh look another tank driver L2Pissue club, this is new and refreshing Son-Of A-Gun wrote:ZeHealingHurts HurtingHeals wrote:I mean, if that is the way we're going to go about things, how much? I'm interested in the specifics. I've been thinking about this for a while and kept forgetting to ask, but reading that forge nerf thread made me remember and i'll just forget if I don't do it now.
Any super tankers around to give me an estimate? Before the vehicle balance patch rolls in and makes it irrelevant? Proto tank = three people with proto AV to take down. It very well coordinated two people, but it should be very difficult. that would be ok if you would need 3 people to actually drive a tank and as long this is not the ture a single AV weapon should be enough to scare the tank away with continous fire which is the case with the current HAVs actually. Yah, I'll agree with that when it costs 2 mil ISK to fit a suit with AV weapons, or proto tanks cost 150k ISK when fully outfitted. Now, quite being so ridiculous. isk never was a balance factor for raw strength. a tank offers the team something that nothing else is able to do thus the cost is well justified. if 2m isk is a problem for you then dont drive a tank (rule #1 of eve, dont use what you cant afford to lose). your arguments will mather as soon as you understand this. |
Jack McReady
DUST University Ivy League
324
|
Posted - 2013.07.24 10:53:00 -
[3] - Quote
Son-Of A-Gun wrote:Jason Pearson wrote:Stop.
The answer OP, is that it wouldn't have to be much stronger, if the standard AV and tanks were weaker ^_^ Or it would be a lot stronger if the Proto AV was stronger.
It shouldn't take 3 AVers to kill a Tank, the argument is flawed. It should take a single good AVer with the right AV to combat a single good tanker, if the AVers are bad it'll take more.
Like I said I'll agree with that when the AVers start paying over two mil ISK per AV fit. You want to go that route I'm all for it. why do you even post if you dont understand the basics? do you like to make yourself look stupid?
again for you, isk never was the primary balance factor for raw strength. a tank offers the team something that nothing else is able to do thus the cost is well justified. if 2m isk is a problem for you then dont drive a tank (rule #1 of eve, dont use what you cant afford to lose). requiring a 3 people to take down a tank would mean instant win for the team with more tanks because it changes the game into a 15vs13, 14vs10, 13vs7 etc.. (3 people busy to take care of one tank). it would change the game into tanks 514 sooner or later. your arguments will matter as soon as you understand this and wake up from your tunnelvision trance. |
Jack McReady
DUST University Ivy League
325
|
Posted - 2013.07.24 11:37:00 -
[4] - Quote
Son-Of A-Gun wrote:AVer offers the team something that nothing else is able to do thus the cost is well justified. except this is wrong.
the list of stuff that can deal with vehicles: installations equipment other vehicles
also AV is limited to AV while a HAV can deal with everything on his own.
in short: you still dont get it and have made yourself look even more stupid
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Jack McReady
DUST University Ivy League
325
|
Posted - 2013.07.24 12:02:00 -
[5] - Quote
richiesutie 2 wrote:a 7/4 with 20-30% pg buff layout would easily be able to to attain 20k ehp so it may be a tad op tanks could achieve 20k ehp in the closed beta and where nerfed back then for a reason. |
Jack McReady
DUST University Ivy League
329
|
Posted - 2013.07.24 14:52:00 -
[6] - Quote
Shion Typhon wrote:Lets say it takes 3 or even 4 people to kill a proto tank. Those same 3 or 4 people can now deny the entire battlefield to all armour because they can break the tank of the strongest vehicle and they have access to effectively unlimited ammo. nope, sorry bro, this is not how a skilled tank driver would deal with such a situation. the tank driver will sit behind cover and only come out for a second to do a quick shot at long to medium range and then hide again. you are behind in 2-3 people that can fight on the frontline while constantly getting shot from a tank.
Son-Of A-Gun wrote: installations (large turret dumb***) equipment (part of infantry AV dumb***) other vehicles (other vehicles dumb***)
we got it already, you have nothing of value to say. beside that, remote explosives deal no damage against a tank and they are limited against vehicles only? oh wait....
Son-Of A-Gun wrote: 1. Forge gun (also anti-infantry dumb***) 2. plasma cannon (also anti-infantry dumb***) 3. Swarm launcher is the only one that can't combat infantry, which doesn't mean a damn thing because you can still equip sidarm in adition to every one of these weapons 4. Not only that but who need any of that bull**** when tanks can already be soloed with nothing but AV nades.
1. forge gun is the only AV weapon that actually can be used against infantry and you better hit and one shot me because you are going to die if you miss. you obviously havent used forge guns at all. 2. no one uses plasma cannons, and like the forge gun you better hit except it is much harder to hit and has to reload between every shot. this statement just increased your stupidity counter to over 9000! good joob scrub. 3. so what is your point? that everyone with a assault rifle is going to slaughter you? oh well you dont have one, we already got it after your first pointless post 4. if you allow someone to get close to a vehicle (and HAVs can outrun dropsuits easily) to spam AV nades on you while sitting on a nanohive you deserve to die. it is just your l2p issue. thanks for confirming that you are a worthless noob
Son-Of A-Gun wrote: Bull**** dude, I've killed hundreds of tanks (litteraly) from every manner of tanker you can imagine (yes using AV). I know exactly what it takes to solo a tank. Getting tired of you talking out your ***.
cool story bro... then you woke up and your bed was wet.
Son-Of A-Gun wrote: I've been playing this game for eleven months now dip****. And would be glad to take your dumb *** to school any day.
I'm not going to respond to your moronic bull**** anymore I'm done with your dumb ***.
your butthurt & tears fuel my forge guns... so you played for 11 months and still dont know how to play? I have bad news for you, this game is not for you, I guess hello kitty online is better suited. |
Jack McReady
DUST University Ivy League
340
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Posted - 2013.07.25 07:37:00 -
[7] - Quote
Son-Of A-Gun wrote: I said three to two (hard for two). And yes I can take three militia fit militia drop suits all at one time, very easily. And yes I've taken these odds before in a stand up fight. Couldn't tell you if they were actually all militia fit milita suits, but you can't go any lower than militia, so what does it matter.
Team work should be required for infantry to kill a tank. Your reasoning is flawed sir.
I see you are still in your tunnelvision mode? no one agrees with you, just accept that you have to l2p or just dont drive tanks
I can only quote myself
Quote:isk never was the primary balance factor for raw strength. a tank offers the team something that nothing else is able to do thus the cost is well justified. if 2m isk is a problem for you then dont drive a tank (rule #1 of eve, dont use what you cant afford to lose). requiring a 3 people to take down a tank would mean instant win for the team with more tanks because it changes the game into a 15vs13, 14vs10, 13vs7 etc.. (3 people busy to take care of one tank). it would change the game into tanks 514 sooner or later (over time anyone can get into tanks and get the isk to do so). your arguments will matter as soon as you understand this and wake up from your tunnelvision trance. |
Jack McReady
DUST University Ivy League
340
|
Posted - 2013.07.25 09:00:00 -
[8] - Quote
Ignoble Son wrote:I think it's just you being a troll. Obvious troll is obvious. you cant read cant you? only one quote can be considered as "agreeing" with him and all those quote do not cover anything he said especially cause he havent stated any valid opinion except the regular "AV IS TOO STRONK I CANT DRIVE MY TANK"
it is also funny that you quote this:
Syther Shadows wrote:Just putting this here again.
Tanks are the ultimate end game
one tank > one infantry unit..... l2thinkahead because it is actually the opposite of agreeing. |
Jack McReady
DUST University Ivy League
340
|
Posted - 2013.07.25 10:34:00 -
[9] - Quote
MarasdF Loron wrote:But as it is now, one below average AV guy with Proto Swarm can take down any tank, no matter shield or armor. Tanks should always be the best way to taking down tanks, not those no-skill cheap*** Proto Swarms...
Purona wrote:The thing about AV vs Tanks. Is that the best fitted tanks with all mods on are pushed back by a single person with anything above standard AV and are out right destroyed when proto Av shows up.
With all modules on it should be hard for prototype AV players to kill the best fitted tanks in game which is currently not the case.
one shot from proto swarms forces any armor tanker to turn on all modules if they aren't already turned on after that we are barely kept alive as our armor repper tries to repair to no avail as the swarms continue to hit after 15 seconds when the armor repair times out we are either dead or have no way of keeping healed
and if you made it to cover pray to god that there is no one else close by with any kind of AV until your repper comes back
good thing that CCP collects data by themself and does not listen to biased QQ from uninformed people in the forums otherwise this game would be already dead.
a character with high SP in vehicles can even tank up an LAV to absorb a full proto swarm magazine, get away and hide behind an obstacle to recover. if you sit in the open standing still right next to the enemy infantry then you are not hit by a single guy but by a whole squad tossing AV nades at you and forge gun blasts into your tanks weakspots eager. if you rambo with your militia tank then it is going to blow up quickly against proto weapons, deal with it. |
Jack McReady
DUST University Ivy League
340
|
Posted - 2013.07.25 10:55:00 -
[10] - Quote
Purona wrote:@ jack
i see you are only taking into accoutn the best situation to happen for your tank
1000 shield isnt always up the only time you have1000 shields is if you have not been in combat with that tank
so saying oh your shield will absorb the initial damage when it is not up most of the time you are tanking and no armor tanker is going to wait 2 minutes for there shields to come back up every time it goes down that is where your awareness comes into play. if you already took damage then simply down go into town but stay back. you can see red dots and have huge field of view thus you should easily see where you should not drive into. tanks have high range for a reason and there is plenty of cover on the maps. if AV tries to take you down, you simply hide and only move out to shoot something for a few seconds and hide again. the AV dudes will just waste time and the enemy is one or more players behind in raw firepower at the frontline while you still contribute in firepower. |
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Jack McReady
DUST University Ivy League
340
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Posted - 2013.07.25 11:15:00 -
[11] - Quote
Purona wrote:Jack McReady wrote:Purona wrote:@ jack
i see you are only taking into accoutn the best situation to happen for your tank
1000 shield isnt always up the only time you have1000 shields is if you have not been in combat with that tank
so saying oh your shield will absorb the initial damage when it is not up most of the time you are tanking and no armor tanker is going to wait 2 minutes for there shields to come back up every time it goes down that is where your awareness comes into play. if you already took damage then simply down go into town but stay back. you can see red dots and have huge field of view thus you should easily see where you should not drive into. tanks have high range for a reason and there is plenty of cover on the maps. if AV tries to take you down, you simply hide and only move out to shoot something for a few seconds and hide again. the AV dudes will just waste time and the enemy is one or more players behind in raw firepower at the frontline while you still contribute by killing stuff from safety and preventing enemy movement. if i wanted to hide and shoot something for a few seconds i would use my proto rail tank its easier more efficient safer and puts out more damage stop assuming that every map has cover for a tank in every position that the enemy runs in most objectives are covered and are in compounds and i refuse to go into compounds most ways to get near the enemy is to go through the open fields since that is where the enemy is fighting your allies protecting objectives from your allies theres barely any true cover for tanks due to how the maps are created with such high terrain swarms are easy to get anywhere they need to stop assuming that a tank is supposed to be a solo undestructible killing machine. it is not, tank is a zoning tool. tank driver with maxxed SP and proper tank fit correctly driven is an annoyance and can hardly be taken out. it already gives you several time the EHP of dropsuits, depending on weapon 100-600m range, faster movement and other advantages and you want more? bad news for you, this aint gonna happen. do yourself a favor and stop argueing, it is quite obvious that you dont know about the capabilities of a tank. |
Jack McReady
DUST University Ivy League
340
|
Posted - 2013.07.25 11:20:00 -
[12] - Quote
Purona wrote:i dont run solo you idiot god damn you are assuming i drive a certain way when you dont know a god damn way of how i drive my tank I never said you drive solo but you showed us how little you know about tanks |
Jack McReady
DUST University Ivy League
340
|
Posted - 2013.07.25 12:24:00 -
[13] - Quote
Purona wrote: accoding to your post there is always cover within 100 meters of every enemy that is impossible for anyone to come near
again, awareness is part of tank driving skills. hills and buildings are around everywhere on the map and again how about not driving into the group of red dots. your denial and butthurt is too obvious.
there is a easy fix for your problems: turn of your tunnelvision mode, take your head out of your ass and finally l2p. |
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