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Korvin Lomont
United Pwnage Service RISE of LEGION
62
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Posted - 2013.07.24 10:48:00 -
[1] - Quote
Son-Of A-Gun wrote:ZeHealingHurts HurtingHeals wrote:I mean, if that is the way we're going to go about things, how much? I'm interested in the specifics. I've been thinking about this for a while and kept forgetting to ask, but reading that forge nerf thread made me remember and i'll just forget if I don't do it now.
Any super tankers around to give me an estimate? Before the vehicle balance patch rolls in and makes it irrelevant? Proto tank = three people with proto AV to take down. It very well coordinated two people, but it should be very difficult.
This is nearly impossible to balance in a 16vs 16 Team based match. If this become true Tanks would be unstoppable just throw in 3 Tanks that would force the entire opposing team to focus on AV leaving your Team with 13 people to murder the other teams AV = instant win.... |
Korvin Lomont
United Pwnage Service RISE of LEGION
62
|
Posted - 2013.07.24 14:40:00 -
[2] - Quote
Eurydice Itzhak wrote:Korvin Lomont wrote:Son-Of A-Gun wrote:ZeHealingHurts HurtingHeals wrote:I mean, if that is the way we're going to go about things, how much? I'm interested in the specifics. I've been thinking about this for a while and kept forgetting to ask, but reading that forge nerf thread made me remember and i'll just forget if I don't do it now.
Any super tankers around to give me an estimate? Before the vehicle balance patch rolls in and makes it irrelevant? Proto tank = three people with proto AV to take down. It very well coordinated two people, but it should be very difficult. This is nearly impossible to balance in a 16vs 16 Team based match. If this become true Tanks would be unstoppable just throw in 3 Tanks that would force the entire opposing team to focus on AV leaving your Team with 13 people to murder the other teams AV = instant win.... They would pubstomp hard but they'd be perfectly balanced in pc. That's the hardest thing to handle until we get matchmaking/true high/low sec. Maybe only std allowed in high sec, adv in low, pro in null/pc?
The only difference in a PC match is that peaple are more organized. If you need 3 or 4 dedicated AV guys to bring one tank down and one team brings in 3 tank (at the same time) you would need 12 people just to deal with tanks. Whereas the tank team still has 13 people to rock the game. So this ratio would mean in a PC match the only viable counter to a tank is another tank. And that would be imbalanced... |
Korvin Lomont
United Pwnage Service RISE of LEGION
65
|
Posted - 2013.07.24 19:45:00 -
[3] - Quote
Cosgar wrote:Kekklian Noobatronic wrote:Son-Of A-Gun wrote:ZeHealingHurts HurtingHeals wrote:I mean, if that is the way we're going to go about things, how much? I'm interested in the specifics. I've been thinking about this for a while and kept forgetting to ask, but reading that forge nerf thread made me remember and i'll just forget if I don't do it now.
Any super tankers around to give me an estimate? Before the vehicle balance patch rolls in and makes it irrelevant? Proto tank = three people with proto AV to take down. It very well coordinated two people, but it should be very difficult. If you want a tank that requires 3 people with proto AV to bring down, then it needs to be banned from public matches. Some teams might not even HAVE that much AV available, and if it takes 1/4th of a teams strength to counter 1 person, you have a SERIOUS balance issue. We already have a balance issue with AV grenades, that affects other AV weapons. Why use a weapon when you can do the job with grenades without having to change fittings?
Basicly because using AV nades ist a high risk I use them only as a last ressort or in a coordinated attack. But I admit they seem sometimes very powerful (sometimes not so much). Imho AV nades should get a damage bonus to LAVs and a penalty to HAVs so they are still usefull (and if is only to scare tankers :) ) but not a substitute for AV weapons |
Korvin Lomont
United Pwnage Service RISE of LEGION
65
|
Posted - 2013.07.24 19:48:00 -
[4] - Quote
The legend345 wrote:Proto AV shoudnt be much of a threat to proto tanks. Proto tanks take out proto tanks. Av should be a good suppressor but manly tank vs tank is how they should be destroyed. Also they should be stronger then the advanced tanks last build :)
Honestly this is a FPS and not world of Tanks, I want Tanks to be in this game but your suggestion makes no sense for a FPS. Every weapon that is only countered by itself is a source of imbalance. So honestly no. |
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