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CoD isAIDS
Tronhadar Free Guard Minmatar Republic
26
|
Posted - 2013.07.25 04:34:00 -
[121] - Quote
Shijima Kuraimaru wrote:This is so funny.
Many HAV pilots appear to want "I win" buttons that AV is no threat to. So if the cries of the forged infantry wanting to not be able to be shot by forgers, and the cries of the AVed HAV/DS pilots who want their vehicles to be almost immune to AV are heeded, there would be no AV in the game at all as, in the end, it would be ineffective against everything but LAVs. Then tankers would thumb their noses at everyone else and say "This is the way it is, this game must be about HAVs as they have no effective counter but other HAVs and installations. Learn to drive one.".
Others want to make a number of AV players required to take their desired GOD vehicle down. How do would that work? No damage unless struck by X number of AV weapons within 0.2 seconds? Hmm. Then to balance that out better make an HAV inoperable without a full crew compliment.
When it takes 4 to 6 shots with my proto forge to crack an HAV, and they actually manage to escape most of the time, then you've realistically got nothing to complain about.
Now don't get me wrong, I do feel that you HAV pilots do need your proto hulls, I just don't believe they should be god machines that fear nothing but other HAVs and installations. You say that because you're not a tank pilot, and have little say in the matter. |
Jake Diesel
The Shadow Cavalry Mercenaries DARKSTAR ARMY
8
|
Posted - 2013.07.25 04:49:00 -
[122] - Quote
Jack McReady wrote:Son-Of A-Gun wrote:Jason Pearson wrote:Stop.
The answer OP, is that it wouldn't have to be much stronger, if the standard AV and tanks were weaker ^_^ Or it would be a lot stronger if the Proto AV was stronger.
It shouldn't take 3 AVers to kill a Tank, the argument is flawed. It should take a single good AVer with the right AV to combat a single good tanker, if the AVers are bad it'll take more.
Like I said I'll agree with that when the AVers start paying over two mil ISK per AV fit. You want to go that route I'm all for it. why do you even post if you dont understand the basics? do you like to make yourself look stupid? again for you, isk never was the primary balance factor for raw strength. a tank offers the team something that nothing else is able to do thus the cost is well justified. if 2m isk is a problem for you then dont drive a tank (rule #1 of eve, dont use what you cant afford to lose). requiring a 3 people to take down a tank would mean instant win for the team with more tanks because it changes the game into a 15vs13, 14vs10, 13vs7 etc.. (3 people busy to take care of one tank). it would change the game into tanks 514 sooner or later. your arguments will matter as soon as you understand this and wake up from your tunnelvision trance.
Props to you for having this understanding. It doesn't seem like many people do. When you can drop 4 super tanks in a match and it only takes 1 pilot per tank. Who's to say that these super tankers won't get together and roll out every match just so that they can dominate the majority if the games. And then eventually, more and more super tankers will be fielded just like any other overpowered weapon that's the flavor of the month and then DUST because an all out vehicle warfare of tanks. And you dropship pilots think forgers are a problem. Wait till this happens. You'll give up your wings cause there's nothing you can do against them.
I'm soo glad CCP monitors the metrics of this game and aren't gullible to listen to forum posters at 100%. If they did, DUST would be long gone. |
Tallen Ellecon
KILL-EM-QUICK RISE of LEGION
349
|
Posted - 2013.07.25 04:54:00 -
[123] - Quote
1 undistracted dedicated AV player should be able to take out a tank. 1 Standard AV vs. 1 Standard Tank 1 Proto AV vs. 1 Proto Tank
As unfair as this might seem to a tanker cost wise, running AV leaves the user vulnerable to infantry. People always think of the infantry being supported by the tank, but it works both ways. You need to have your infantry focus on taking out AV just as much as they are focusing on taking out your tank. A tank is cover, mobility, and raw power, but it shouldn't be unstoppable even at the highest levels.
The problem comes from Tanks being so crucial in battle, and being such a great help for their team, but having all the costs carried by one person, leaving it neglected by most of the rest of the team. This is where a corp needs to fund a tanker for PC. Reducing the cost of tanks would only lead to tank spam. |
CoD isAIDS
Tronhadar Free Guard Minmatar Republic
26
|
Posted - 2013.07.25 05:22:00 -
[124] - Quote
Tallen Ellecon wrote:1 undistracted dedicated AV player should be able to take out a tank. 1 Standard AV vs. 1 Standard Tank 1 Proto AV vs. 1 Proto Tank
As unfair as this might seem to a tanker cost wise, running AV leaves the user vulnerable to infantry. People always think of the infantry being supported by the tank, but it works both ways. You need to have your infantry focus on taking out AV just as much as they are focusing on taking out your tank. A tank is cover, mobility, and raw power, but it shouldn't be unstoppable even at the highest levels.
The problem comes from Tanks being so crucial in battle, and being such a great help for their team, but having all the costs carried by one person, leaving it neglected by most of the rest of the team. This is where a corp needs to fund a tanker for PC. Reducing the cost of tanks would only lead to tank spam. Have you ever tried rolling around in a properly fit tank? |
Jack McReady
DUST University Ivy League
340
|
Posted - 2013.07.25 07:37:00 -
[125] - Quote
Son-Of A-Gun wrote: I said three to two (hard for two). And yes I can take three militia fit militia drop suits all at one time, very easily. And yes I've taken these odds before in a stand up fight. Couldn't tell you if they were actually all militia fit milita suits, but you can't go any lower than militia, so what does it matter.
Team work should be required for infantry to kill a tank. Your reasoning is flawed sir.
I see you are still in your tunnelvision mode? no one agrees with you, just accept that you have to l2p or just dont drive tanks
I can only quote myself
Quote:isk never was the primary balance factor for raw strength. a tank offers the team something that nothing else is able to do thus the cost is well justified. if 2m isk is a problem for you then dont drive a tank (rule #1 of eve, dont use what you cant afford to lose). requiring a 3 people to take down a tank would mean instant win for the team with more tanks because it changes the game into a 15vs13, 14vs10, 13vs7 etc.. (3 people busy to take care of one tank). it would change the game into tanks 514 sooner or later (over time anyone can get into tanks and get the isk to do so). your arguments will matter as soon as you understand this and wake up from your tunnelvision trance. |
Shijima Kuraimaru
WarRavens League of Infamy
278
|
Posted - 2013.07.25 08:22:00 -
[126] - Quote
CoD isAIDS wrote:Shijima Kuraimaru wrote:This is so funny.
Many HAV pilots appear to want "I win" buttons that AV is no threat to. So if the cries of the forged infantry wanting to not be able to be shot by forgers, and the cries of the AVed HAV/DS pilots who want their vehicles to be almost immune to AV are heeded, there would be no AV in the game at all as, in the end, it would be ineffective against everything but LAVs. Then tankers would thumb their noses at everyone else and say "This is the way it is, this game must be about HAVs as they have no effective counter but other HAVs and installations. Learn to drive one.".
Others want to make a number of AV players required to take their desired GOD vehicle down. How do would that work? No damage unless struck by X number of AV weapons within 0.2 seconds? Hmm. Then to balance that out better make an HAV inoperable without a full crew compliment.
When it takes 4 to 6 shots with my proto forge to crack an HAV, and they actually manage to escape most of the time, then you've realistically got nothing to complain about.
Now don't get me wrong, I do feel that you HAV pilots do need your proto hulls, I just don't believe they should be god machines that fear nothing but other HAVs and installations. You say that because you're not a tank pilot, and have little say in the matter.
You're right, I'm not an HAV pilot. I'm a dedicated forge gunner. Forge and SMG are my only weapon skills. And when ideas are brought up that would make even my AV nothing but a minor nuisance to an HAV rather than the threat it should be, then I have every right have a say in the matter.
But then I'm only speaking from the viewpoint of my main. You can go figure out the rest. |
Ignoble Son
3dge of D4rkness SoulWing Alliance
270
|
Posted - 2013.07.25 08:44:00 -
[127] - Quote
Jack McReady wrote:I see that you are still in your tunnelvision troll logic mode? no one agrees with you, do yourself a favor and accept that you have to l2p or dont drive tanks I can only quote myself...
Nah, nobody agrees with him... Hold on a second... What is this?
Syther Shadows wrote:Just putting this here again.-á
Tanks are the ultimate end game-á
one tank > one infantry unit..... l2thinkahead
CoD isAIDS wrote: Sounds like you better start investing in tanks then.-á
As said by many, AV should be mostly a deterrent, AV grenades especially, not dealing such devastating blows per individual grenade.
Why shouldn't a PRO tank be the best thing to take on another PRO tank? What's the use of specialization then, if you're going to be a jack of all trades, having 10 different fits for just one suit? Why even have vehicles in the game in the first place, if you don't want tanks to battle each other?
Gogo O'Dell wrote:So get your own tank. Nothing stopping you from getting a llav, flaylock, or duvolle, either. And do you hate teamwork? You do realize that if you destroyed that tank, your payout would be enormous, right? Plus tanks were never easy mode even when they were good. In Chromosome, 90% of tanks died in the first 3 minutes BC they were stupid. Only a handful were good enough to get all the QQs we had. Punish us for skill, right?
The legend345 wrote:Proto AV shoudnt be much of a threat to proto tanks. Proto tanks take out proto tanks. Av should be a good suppressor but manly tank vs tank is how they should be destroyed. Also they should be stronger then the advanced tanks last build :)
Sorry I can only quote 5 times.
I think it's just you being a troll. Obvious troll is obvious. |
Jack McReady
DUST University Ivy League
340
|
Posted - 2013.07.25 09:00:00 -
[128] - Quote
Ignoble Son wrote:I think it's just you being a troll. Obvious troll is obvious. you cant read cant you? only one quote can be considered as "agreeing" with him and all those quote do not cover anything he said especially cause he havent stated any valid opinion except the regular "AV IS TOO STRONK I CANT DRIVE MY TANK"
it is also funny that you quote this:
Syther Shadows wrote:Just putting this here again.
Tanks are the ultimate end game
one tank > one infantry unit..... l2thinkahead because it is actually the opposite of agreeing. |
Ignoble Son
3dge of D4rkness SoulWing Alliance
270
|
Posted - 2013.07.25 09:09:00 -
[129] - Quote
Jack McReady wrote:Ignoble Son wrote:I think it's just you being a troll. Obvious troll is obvious. you cant read cant you? only one quote can be considered as "agreeing" with him and all those quote do not cover anything he said especially cause he havent stated any valid opinion except the regular "AV IS TOO STRONK I CANT DRIVE MY TANK" it is also funny that you quote this: Syther Shadows wrote:Just putting this here again.
Tanks are the ultimate end game
one tank > one infantry unit..... l2thinkahead because it is actually the opposite of agreeing.
I think it's you who needs to learn how to read. And I am quite certain that it Is painfully obviouse to everyone here that you're nothing but a horrid little troll. |
MarasdF Loron
Ghost Wolf Industries Alpha Wolf Pack
25
|
Posted - 2013.07.25 09:18:00 -
[130] - Quote
Jack McReady wrote:Son-Of A-Gun wrote:Jack McReady wrote:oh look another tank driver L2Pissue club, this is new and refreshing Son-Of A-Gun wrote:ZeHealingHurts HurtingHeals wrote:I mean, if that is the way we're going to go about things, how much? I'm interested in the specifics. I've been thinking about this for a while and kept forgetting to ask, but reading that forge nerf thread made me remember and i'll just forget if I don't do it now.
Any super tankers around to give me an estimate? Before the vehicle balance patch rolls in and makes it irrelevant? Proto tank = three people with proto AV to take down. It very well coordinated two people, but it should be very difficult. that would be ok if you would need 3 people to actually drive a tank and as long this is not the ture a single AV weapon should be enough to scare the tank away with continous fire which is the case with the current HAVs actually. Yah, I'll agree with that when it costs 2 mil ISK to fit a suit with AV weapons, or proto tanks cost 150k ISK when fully outfitted. Now, quite being so ridiculous. isk never was the primary balance factor for raw strength. a tank offers the team something that nothing else is able to do thus the cost is well justified. if 2m isk is a problem for you then dont drive a tank (rule #1 of eve, dont use what you cant afford to lose). requiring a 3 people to take down a tank would mean instant win for the team with more tanks and would change the game into tanks 514 sooner or later. your arguments will matter as soon as you understand this. The number of tanks doesn't mean ****. In best case scenarios I have taken down 7 enemy tanks down in one match with my one tank. Sometimes taking on as many as 3 enemy tanks at a time. It is not the number of tanks that means anything. It is the skill of the tank drivers and the fittings. But as it is now, one below average AV guy with Proto Swarm can take down any tank, no matter shield or armor. Tanks should always be the best way to taking down tanks, not those no-skill cheap*** Proto Swarms... |
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Purona
The Vanguardians
24
|
Posted - 2013.07.25 09:40:00 -
[131] - Quote
the thing about AV vs Tanks
is that the best fitted tanks with all mods on are pushed back by a single person with anything above standard AV and are out right destroyed when proto Av shows up
with all modules on it should be hard for prototype AV players to kill the best fitted tanks in game which is not the case
in fact it is extremely easy for proto av to take down best fitted tanks in game
one shot from proto swarms forces any armor tanker to turn on all modules if they arent already turned on after that we are barely kept alive as our armor repper trys to repair to no avail as the swarms continue to hit after 15 seconds when the armor repair times out we are already low on armor and the enemy swarms are at there strongest
if you made it to cover pray to god that there is no one else close by with any kind of AV until your repper comes back
current AV is to strong it makes it so that tanks have to go full defense in order to barely survive which makes fits like Armor repair tanks as well as Active scanner and MCRU type tanks completely impossible to keep fielded |
SGT NOVA STAR
No Corporation Specified
73
|
Posted - 2013.07.25 09:58:00 -
[132] - Quote
Jason Pearson wrote:Stop.
The answer OP, is that it wouldn't have to be much stronger, if the standard AV and tanks were weaker ^_^ Or it would be a lot stronger if the Proto AV was stronger.
It shouldn't take 3 AVers to kill a Tank, the argument is flawed. It should take a single good AVer with the right AV to combat a single good tanker, if the AVers are bad it'll take more.
it should take 1 guy to destroy a proto tank? please just be quiet. let the vets answer this question. i would say 1,000 more PG, 2,000 more armor, 7 low slots, no increased high slot, 20% more resistance, ISK price 3.7 mill base. of course im talking about proto ARMOR tank. the reason the stats are such a big jump is because were talking about LVL 5, were ignoring the LVL 3 tank. |
Jack McReady
DUST University Ivy League
340
|
Posted - 2013.07.25 10:34:00 -
[133] - Quote
MarasdF Loron wrote:But as it is now, one below average AV guy with Proto Swarm can take down any tank, no matter shield or armor. Tanks should always be the best way to taking down tanks, not those no-skill cheap*** Proto Swarms...
Purona wrote:The thing about AV vs Tanks. Is that the best fitted tanks with all mods on are pushed back by a single person with anything above standard AV and are out right destroyed when proto Av shows up.
With all modules on it should be hard for prototype AV players to kill the best fitted tanks in game which is currently not the case.
one shot from proto swarms forces any armor tanker to turn on all modules if they aren't already turned on after that we are barely kept alive as our armor repper tries to repair to no avail as the swarms continue to hit after 15 seconds when the armor repair times out we are either dead or have no way of keeping healed
and if you made it to cover pray to god that there is no one else close by with any kind of AV until your repper comes back
good thing that CCP collects data by themself and does not listen to biased QQ from uninformed people in the forums otherwise this game would be already dead.
a character with high SP in vehicles can even tank up an LAV to absorb a full proto swarm magazine, get away and hide behind an obstacle to recover. if you sit in the open standing still right next to the enemy infantry then you are not hit by a single guy but by a whole squad tossing AV nades at you and forge gun blasts into your tanks weakspots eager. if you rambo with your militia tank then it is going to blow up quickly against proto weapons, deal with it. |
KEROSIINI-TERO
Seraphim Initiative. CRONOS.
604
|
Posted - 2013.07.25 10:41:00 -
[134] - Quote
Proto tanks should not be superior in all counts, especially on both kill power and survivability at the same time.
CCPs has hinted that their intention is indeed to make proto tanks specialized in having superior capability on one thing and weakness on the other.
TIERICIDE FTW. |
Purona
The Vanguardians
24
|
Posted - 2013.07.25 10:44:00 -
[135] - Quote
SGT NOVA STAR wrote:Jason Pearson wrote:Stop.
The answer OP, is that it wouldn't have to be much stronger, if the standard AV and tanks were weaker ^_^ Or it would be a lot stronger if the Proto AV was stronger.
It shouldn't take 3 AVers to kill a Tank, the argument is flawed. It should take a single good AVer with the right AV to combat a single good tanker, if the AVers are bad it'll take more.
it should take 1 guy to destroy a proto tank? please just be quiet. let the vets answer this question. i would say 1,000 more PG, 2,000 more armor, 7 low slots, no increased high slot, 20% more resistance, ISK price 3.7 mill base. of course im talking about proto ARMOR tank. the reason the stats are such a big jump is because were talking about LVL 5, were ignoring the LVL 3 tank.
at least be reasonable with your suggestions
the most you could hope for is that CCP gives you a tank that has increased armor resistance per ranking of skill maybe 4 percent per rank bringing the base armor of that hav to 4500 adding one high slot allowing for additional combinations of tanks
anything added to the HAV in terms of powergrid or cpu would have to also coincide with an addition in armor extenders and repair modules
and it seems like CCP wasnt expecting to add anything higher than the extenders and repairers we have
|
Jack McReady
DUST University Ivy League
340
|
Posted - 2013.07.25 10:55:00 -
[136] - Quote
Purona wrote:@ jack
i see you are only taking into accoutn the best situation to happen for your tank
1000 shield isnt always up the only time you have1000 shields is if you have not been in combat with that tank
so saying oh your shield will absorb the initial damage when it is not up most of the time you are tanking and no armor tanker is going to wait 2 minutes for there shields to come back up every time it goes down that is where your awareness comes into play. if you already took damage then simply down go into town but stay back. you can see red dots and have huge field of view thus you should easily see where you should not drive into. tanks have high range for a reason and there is plenty of cover on the maps. if AV tries to take you down, you simply hide and only move out to shoot something for a few seconds and hide again. the AV dudes will just waste time and the enemy is one or more players behind in raw firepower at the frontline while you still contribute in firepower. |
Purona
The Vanguardians
24
|
Posted - 2013.07.25 11:02:00 -
[137] - Quote
Jack McReady wrote:Purona wrote:@ jack
i see you are only taking into accoutn the best situation to happen for your tank
1000 shield isnt always up the only time you have1000 shields is if you have not been in combat with that tank
so saying oh your shield will absorb the initial damage when it is not up most of the time you are tanking and no armor tanker is going to wait 2 minutes for there shields to come back up every time it goes down that is where your awareness comes into play. if you already took damage then simply down go into town but stay back. you can see red dots and have huge field of view thus you should easily see where you should not drive into. tanks have high range for a reason and there is plenty of cover on the maps. if AV tries to take you down, you simply hide and only move out to shoot something for a few seconds and hide again. the AV dudes will just waste time and the enemy is one or more players behind in raw firepower at the frontline while you still contribute by killing stuff from safety and preventing enemy movement.
if i wanted to hide and shoot something for a few seconds i would use my proto rail tank its easier more efficient safer and puts out more damage
stop assuming that every map has cover for a tank in every position that the enemy runs in
most objectives are covered and are in compounds and i refuse to go into compounds most ways to get near the enemy is to go through the open fields since that is where the enemy is fighting your allies protecting objectives from your allies
theres barely any true cover for tanks due to how the maps are created with such high terrain swarms are easy to get anywhere they need to |
THE TRAINSPOTTER
ROMANIA Renegades C0VEN
38
|
Posted - 2013.07.25 11:03:00 -
[138] - Quote
Tanks are GODS , according to some , yeah according to those who cant kill LLAV's. |
TERMINALANCE
Zumari Force Projection Caldari State
193
|
Posted - 2013.07.25 11:04:00 -
[139] - Quote
-1 tanks are they only unit in the game that can double and trile their health already and they want MORE? screw that.
Hey im immune to 99% of weapons in the game
Now if i can just convince the playerbase to let me be able to beat the 1% that counter me!
Eat a ****. |
Jack McReady
DUST University Ivy League
340
|
Posted - 2013.07.25 11:15:00 -
[140] - Quote
Purona wrote:Jack McReady wrote:Purona wrote:@ jack
i see you are only taking into accoutn the best situation to happen for your tank
1000 shield isnt always up the only time you have1000 shields is if you have not been in combat with that tank
so saying oh your shield will absorb the initial damage when it is not up most of the time you are tanking and no armor tanker is going to wait 2 minutes for there shields to come back up every time it goes down that is where your awareness comes into play. if you already took damage then simply down go into town but stay back. you can see red dots and have huge field of view thus you should easily see where you should not drive into. tanks have high range for a reason and there is plenty of cover on the maps. if AV tries to take you down, you simply hide and only move out to shoot something for a few seconds and hide again. the AV dudes will just waste time and the enemy is one or more players behind in raw firepower at the frontline while you still contribute by killing stuff from safety and preventing enemy movement. if i wanted to hide and shoot something for a few seconds i would use my proto rail tank its easier more efficient safer and puts out more damage stop assuming that every map has cover for a tank in every position that the enemy runs in most objectives are covered and are in compounds and i refuse to go into compounds most ways to get near the enemy is to go through the open fields since that is where the enemy is fighting your allies protecting objectives from your allies theres barely any true cover for tanks due to how the maps are created with such high terrain swarms are easy to get anywhere they need to stop assuming that a tank is supposed to be a solo undestructible killing machine. it is not, tank is a zoning tool. tank driver with maxxed SP and proper tank fit correctly driven is an annoyance and can hardly be taken out. it already gives you several time the EHP of dropsuits, depending on weapon 100-600m range, faster movement and other advantages and you want more? bad news for you, this aint gonna happen. do yourself a favor and stop argueing, it is quite obvious that you dont know about the capabilities of a tank. |
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Purona
The Vanguardians
24
|
Posted - 2013.07.25 11:18:00 -
[141] - Quote
I don't run solo you are assuming i drive a certain way when you don't know a god damn thing about the way of i drive my tank
when it comes to it you are only thinking about what your tank can do
and not what everyone can do
when driving a tank you cant just think about swarm launchers those are just a part of a list of things that can destroy your tank
you have railguns av nades swarm launchers AV nades dropships
there are multiple positions and multiple vulnerabilities to anyplace you want to position a tank
just because your think a place is safe just makes it an obvious place to get targeted |
Jack McReady
DUST University Ivy League
340
|
Posted - 2013.07.25 11:20:00 -
[142] - Quote
Purona wrote:i dont run solo you idiot god damn you are assuming i drive a certain way when you dont know a god damn way of how i drive my tank I never said you drive solo but you showed us how little you know about tanks |
Purona
The Vanguardians
24
|
Posted - 2013.07.25 11:26:00 -
[143] - Quote
Jack McReady wrote:Purona wrote:i dont run solo you idiot god damn you are assuming i drive a certain way when you dont know a god damn way of how i drive my tank I never said you drive solo but you showed us how little you know about tanks
"stop assuming that a tank is supposed to be a solo undestructible killing machine. "
your speaking to me
"stop assuming" means you believe i think a certain way
and you belive i think tanks are "solo destructible killing machines
so yes you do believe i drive solo |
Shadow of War88
0uter.Heaven EoN.
16
|
Posted - 2013.07.25 11:29:00 -
[144] - Quote
Sagaris |
TERMINALANCE
Zumari Force Projection Caldari State
194
|
Posted - 2013.07.25 12:09:00 -
[145] - Quote
Purona wrote:Jack McReady wrote:Purona wrote:i dont run solo you idiot god damn you are assuming i drive a certain way when you dont know a god damn way of how i drive my tank I never said you drive solo but you showed us how little you know about tanks "stop assuming that a tank is supposed to be a solo undestructible killing machine. " you're speaking to me "stop assuming" means you believe i think a certain way "solo indestructible killing machines and you think i think that i think tanks are solo indestructibel killing machines so i guess you showed me how little you can think about the whole picture accoding to your post there is always cover within 100 meters of every enemy that is impossible for anyone to come near be it LAVs rail gun tanks or dropships
Maybe sometimes your supposed to die like the rest of us mortals?
Im sorry your immune to 99% of weapons in game and 1% of them can counter you
Im sorry you can triple your health at proto tank and no infantry can
Im sorry you can resistances to your counter like no other suit can
Im sorry that 1% of weapons in game that counter you can counter you well.
Im sorry your tank blew up O Wait no im not.... |
Jack McReady
DUST University Ivy League
340
|
Posted - 2013.07.25 12:24:00 -
[146] - Quote
Purona wrote: accoding to your post there is always cover within 100 meters of every enemy that is impossible for anyone to come near
again, awareness is part of tank driving skills. hills and buildings are around everywhere on the map and again how about not driving into the group of red dots. your denial and butthurt is too obvious.
there is a easy fix for your problems: turn of your tunnelvision mode, take your head out of your ass and finally l2p. |
Billi Gene
The Southern Legion
181
|
Posted - 2013.07.25 13:17:00 -
[147] - Quote
Lets be real, tanks do not need more base HP to be effective. More slots and increased CPU/PG, akin to suit progression would more than create the possibilities required for HAV progression.
With such a setup, proto tankers could choose how much tank or spank they require for a fitting or playstyle.
actual numbers of slots and cpu/pg would require playtesting for balance.
This of course is merely my opinion, and i understand this :P |
Charlotte O'Dell
Molon Labe. League of Infamy
738
|
Posted - 2013.07.25 19:29:00 -
[148] - Quote
TERMINALANCE wrote:-1 tanks are they only unit in the game that can double and triple their health already and they want MORE? screw that.
Hey im immune to 99% of weapons in the game
Now if i can just convince the playerbase to let me be able to beat the 1% that counter me!
You're an idiot. Go play PC and then talk about tanks. You'll see what happens when literally every player on the every tea. Has a proto AV fit and you have a tank.
I bet you play ambush a lot, too. |
Harpyja
DUST University Ivy League
376
|
Posted - 2013.07.25 19:34:00 -
[149] - Quote
Billi Gene wrote:Lets be real, tanks do not need more base HP to be effective. More slots and increased CPU/PG, akin to suit progression would more than create the possibilities required for HAV progression.
With such a setup, proto tankers could choose how much tank or spank they require for a fitting or playstyle.
actual numbers of slots and cpu/pg would require playtesting for balance.
This of course is merely my opinion, and i understand this :P
edit: the main AV i have problems with are organised teams or tower camped FG.
Every map has undulations and protrusive or architectural elements.
Controlling distances via use of active scanner and general UI awareness negates grenades, MD and FLP.
OB's do not kill my tanks... i rarely even bother to move out of them nowadays.
when all is said and done: you can't take every random variable into account, and you will lose a tank when you react erroneously to a surprise. I get to lol every now and then when i see a pro tanker lose their baby... :P even if they are in my squad :P
ps: dont bother quoting my kd/r i neither play for kd/r nor use my active (non forum troll) toons in a way that may garner battlefield bias :P Do you run armor tanks? Those things survive orbitals like nobody's business. Shield tanks die from those no matter how much HP you have and how high your resists are. My highest EHP shield tank dies to orbitals, unless I'm in a lucky spot where most of the strikes don't apply their damage to me. |
MarasdF Loron
Ghost Wolf Industries Alpha Wolf Pack
26
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Posted - 2013.07.25 20:33:00 -
[150] - Quote
Jack McReady wrote:MarasdF Loron wrote:But as it is now, one below average AV guy with Proto Swarm can take down any tank, no matter shield or armor. Tanks should always be the best way to taking down tanks, not those no-skill cheap*** Proto Swarms... Purona wrote:The thing about AV vs Tanks. Is that the best fitted tanks with all mods on are pushed back by a single person with anything above standard AV and are out right destroyed when proto Av shows up.
With all modules on it should be hard for prototype AV players to kill the best fitted tanks in game which is currently not the case.
one shot from proto swarms forces any armor tanker to turn on all modules if they aren't already turned on after that we are barely kept alive as our armor repper tries to repair to no avail as the swarms continue to hit after 15 seconds when the armor repair times out we are either dead or have no way of keeping healed
and if you made it to cover pray to god that there is no one else close by with any kind of AV until your repper comes back good thing that CCP collects data by themself and does not listen to biased QQ from uninformed people in the forums otherwise this game would be already dead. those 2 quotes are the best examples what happens when people not knowing how to drive a tank or what a tank is a capable of start to "argue" about it. first of all, the majority of damage on the first swarm hit will be absorbed by the shield on an armor tanked hav, plenty of time to active the modules before the next volley hits. I didn't even bother to read any further because you clearly know nothing about tanks. Now, when I was talking about AV, I was talking about it from my own point of view. I don't consider myself in any way a good AV player and I have yet to come across any tank that wouldn't either get destroyed by my alt's Proto Swarms or go into hiding and eventually possibly even recall. Now, you are also assuming that everyone uses controller because active tanks are broken on KB&M so I'm just gonna say that the best fitted passive Armor tank loses all shields and 1/4 of armor when the first volley of Proto AV with damage mods hits. Guess what happens when the next volley hits? Which happens to be before repper has activated (YES IT TAKES 3 SECONDS TO ACTIVATE). The answer is we are on fire. A lot of good that repper does at that point.... Oh and yes of course I am assuming that I am getting hit from behind because only an idiot would engage tank from the front unless you are out of tank's draw distance or the tank is already at low health. Oh sorry, I forgot that even if you engage tank from the front you can still destroy the tank in 3-4 shots of Proto Swarms. I rest my case.
Purona wrote:biggest map currently in rotatoin where A is on a bridge and C and B are in a compound while everything else is in the open
you might be able to get to cover in a tank but its never true cover unless you are at base or underneath a structure out of range and surrounded by allies I just want to add that on that said map you are not protected even behind the redline, especially if your team is on the northside of the map. There could e swarms on the high towers in the compound which can reach all the way to your initial spawn (I have lost a tank that way before it ever landed). And the redline is so short anyway that even enemy tank can drive up there and take you down and live (I know because I have done this). Or you could climb up the cliff with AV and take down enemy tank there. It all works. |
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