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Soozu
5o1st
7
|
Posted - 2013.03.10 14:57:00 -
[1] - Quote
.... the ISK spent on purchasing the skillbooks. This will kill or at least maim a number of problematic birds with one very large stone.
Pros
- Newbs spend their SP unwisely at the start, give them a chance to play the game and fix their errors. - This is a BETA, we are your testers, but the equipment we can test for you is limited to what we can use in battle. This would greatly expand our ability to test stuff and give feedback. - This is BETA and you have said this is likely to happen at some point anyway. - This is BETA and a great many game features are missing, this gives those getting bored of lobby play a reason to stick. "Well well well, I can be a heavy for a week???" etc - We don't have a market to trade and sell. HOWEVER we do have piles and piles of loot we cannot use. Allow us to respend our SP and voila! We can start tearing into our stockpiles of proto gear we've picked up despite lack of market. - Give ALL players a better feel for the game as a whole as they would now be able to completely restyle their play every week.
Cons
- A handful of people whining that the game is a long term "spend your SP wisely like I did" types who forget it's a BETA and this is gonna happen anyway.
My suggestion, do it every Wednesday until full release.
Soozu
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gbghg
L.O.T.I.S. Legacy Rising
574
|
Posted - 2013.03.10 15:39:00 -
[2] - Quote
So once a week I have to put over 3mil sp back into the same skills, and I have to do this every week until release? no thank you |
TheBluBerry
Deep Space Republic
0
|
Posted - 2013.03.10 15:43:00 -
[3] - Quote
gbghg wrote:So once a week I have to put over 3mil sp back into the same skills, and I have to do this every week until release? no thank you Yeah it would be a pain in the arse. |
Soozu
5o1st
7
|
Posted - 2013.03.10 15:45:00 -
[4] - Quote
gbghg wrote:So once a week I have to put over 3mil sp back into the same skills, and I have to do this every week until release? no thank you
Noting your inability / unwillingness to spend 5 minutes a week respending the points. I suggest an option at character selection to accept or deny SP refund.
Soozu |
Free Beers
Internal Error. Negative-Feedback
1178
|
Posted - 2013.03.10 16:53:00 -
[5] - Quote
No.
/thread |
Mobius Kaethis
Planetary Response Organisation Test Friends Please Ignore
319
|
Posted - 2013.03.10 17:00:00 -
[6] - Quote
This game, as part of the eve universe, is supposed to be hard. There is no reset button and your mistakes will have consequences. Deal with it and give up on your help me I made a mistake and need a hug from my momma ways. Repent! REPENT!! RE-PE-NT!!! |
Soozu
5o1st
7
|
Posted - 2013.03.10 17:31:00 -
[7] - Quote
Mobius Kaethis wrote:This game, as part of the eve universe, is supposed to be hard. There is no reset button and your mistakes will have consequences. Deal with it and give up on your help me I made a mistake and need a hug from my momma ways. Repent! REPENT!! RE-PE-NT!!!
BETA BETA BETA Actually, there is very little I would change in my own builds long term, but I would however thoroughly enjoy a week or so as a dropship captain will full mods or other builds during the BETA as something to do other than grind away. I am not at all surprised by the negative responses from this crowd which despite some great people... is full of elitist trollish type internet QQ OP "momma" scrub speakers unable to reply with a meaningful response. I enjoy this game, but will not wave the DUST IS GREAT NOTHING NEEDS TO CHANGE JUST WAIT WAIT WAIT crowd. Right now it's a lobby shooter and very has little to offer people but despite that, it's being advertised as just about finished. Playing around with different builds during the BETA, might be fun and enticing to people who they are sure to lose otherwise. Like it or not there WILL be a reset and I did include the option to opt out of resets. So I guess we can assume each no, is a selfish one.
Soozu |
gbghg
L.O.T.I.S. Legacy Rising
575
|
Posted - 2013.03.10 17:53:00 -
[8] - Quote
Soozu wrote:Mobius Kaethis wrote:This game, as part of the eve universe, is supposed to be hard. There is no reset button and your mistakes will have consequences. Deal with it and give up on your help me I made a mistake and need a hug from my momma ways. Repent! REPENT!! RE-PE-NT!!! BETA BETA BETA Actually, there is very little I would change in my own builds long term, but I would however thoroughly enjoy a week or so as a dropship captain will full mods or other builds during the BETA as something to do other than grind away. I am not at all surprised by the negative responses from this crowd which despite some great people... is full of elitist trollish type internet QQ OP "momma" scrub speakers unable to reply with a meaningful response. I enjoy this game, but will not wave the DUST IS GREAT NOTHING NEEDS TO CHANGE JUST WAIT WAIT WAIT crowd. Right now it's a lobby shooter and very has little to offer people but despite that, it's being advertised as just about finished. Playing around with different builds during the BETA, might be fun and enticing to people who they are sure to lose otherwise. Like it or not there WILL be a reset and I did include the option to opt out of resets. So I guess we can assume each no, is a selfish one. Soozu There's nothing to stop you skilling into dropship's or something else right now. The main reason a lot of us dislike ideas like this is that it'll end up with everything being flavour of the week. If you want to be a dropship pilot you should invest time, isk, and sp into learning to fly one and properly fit it, if we go with a system like your's while it would provide a little variety it would devalue the worth of the sp system and the profession you find within it. Besides if we did this we would just end up with loads of poorly fitted tanks everywhere and that would be annoying. |
trollsroyce
Seraphim Initiative. CRONOS.
200
|
Posted - 2013.03.10 18:12:00 -
[9] - Quote
Dust will probably follow the same path as EVE, where getting to the endgame properly takes over a year of SP waiting. It doesn't appeal to all, many are put out by the fact they are only good for menial tasks until they have the basics done. Being competitive - as in top level - takes years, and the only shortcut is buying a premade char.
The few who deal with it form the best gaming community there has ever been, and the difficulty of access makes it that good. This is why everything will be horribly off balance and in favor of older players. Your time to test stuff was in closed beta, or if you can deal with it, shed SP all over and see what works.
The idea is good, but it doesn't fit New Eden. |
Django Quik
R.I.f.t
236
|
Posted - 2013.03.10 18:36:00 -
[10] - Quote
You are totally wrong about this probably happening at some point anyway. Take a look at EvE - many of the mechanics of Dust 514 are largely based on that of EvE and they never get SP refunds. If you make mistakes with your build, that's just something you have to live with and work past.
This may be in beta but there are no resets planned for the foreseeable future, so what you do with your characters now will be long term.
CCP don't need you individually to test out every weapon or module in the game - they have hundreds of thousands of people doing that.
Giving people the option to change their build every week would just mean you'd have entire games filled with people running FOTW fittings. This is a terrible and unnecessary idea but there's no need for all the sensible people out there to worry because there's no way it'll ever happen. |
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Soozu
5o1st
7
|
Posted - 2013.03.10 19:24:00 -
[11] - Quote
A few good responses now so thank you. However, most seem to ignore all the points I made and simply say this is not the EVE way or have noted the fact I suggest this during BETA, and not long term. Suggesting if I want to try being a dropship pilot by putting in the skillpoints for it... well that doesn't go with the EVE way at all of picking a setup and sticking with it.
I say let's face facts, DUST 514 is not EVE, DUST is trying to appeal to a different crowd, but the game ain't ready. Refunding the SP is a temporary fix to a big problem, DUST lacks content and this would give people something to play with while we wait.
As far as saying a refund on SP for sure won't happen, I'm just going with what the Devs have said they're considering / planning and what people are sure to demand when all the new race goodies and gear come out.
There is a clear difference between people in game, and the hardcore [EVE] people who spend time on these forums. People I've spoken to in game all want to see this. Most are not EVE players, they didn't have the advantage of understanding the menu's modules and skill point system that most forum users seem to. [--> Read as overly confusing.] They want this and seeing as how the game is still in BETA open or closed, they're the majority and I think should get it. After all, they're playing catch up and it's not EVE players who will make DUST 514 a success. |
Bojo The Mighty
Bojo's School of the Trades
543
|
Posted - 2013.03.10 19:35:00 -
[12] - Quote
Why is this a good thing? How would they test the game if it reset every week? It would cause an increase in highly unlikely scenarios which the feedback would become based upon giving bad foundation to build the rest of the game off of. Hundreds of people would just use accumulated SP to become monstrous creations foregoing SP that they probably would've invested elsewhere to further survive but instead, because they'd have lots of SP, they'd skip them and go straight to ultimate glass cannons or tanks and cause "Skipped Feedback" |
gbghg
L.O.T.I.S. Legacy Rising
577
|
Posted - 2013.03.10 19:40:00 -
[13] - Quote
Soozu wrote:A few good responses now so thank you. However, most seem to ignore all the points I made and simply say this is not the EVE way or have noted the fact I suggest this during BETA, and not long term. Suggesting if I want to try being a dropship pilot by putting in the skillpoints for it... well that doesn't go with the EVE way at all of picking a setup and sticking with it.
I say let's face facts, DUST 514 is not EVE, DUST is trying to appeal to a different crowd, but the game ain't ready. Refunding the SP is a temporary fix to a big problem, DUST lacks content and this would give people something to play with while we wait.
As far as saying a refund on SP for sure won't happen, I'm just going with what the Devs have said they're considering / planning and what people are sure to demand when all the new race goodies and gear come out.
There is a clear difference between people in game, and the hardcore [EVE] people who spend time on these forums. People I've spoken to in game all want to see this. Most are not EVE players, they didn't have the advantage of understanding the menu's modules and skill point system that most forum users seem to. [--> Read as overly confusing.] They want this and seeing as how the game is still in BETA open or closed, they're the majority and I think should get it. After all, they're playing catch up and it's not EVE players who will make DUST 514 a success. You shouldn't generalise not all of us are eve players, there are more than a few regulars on this forum who just came straight into dust, all of us ****** up our sp allocation at some point. I screwed mine up when I started playing the beta again after it moved to tranquillity, in fact I messed it up so bad I restarted on this character. So I understand where you guys are coming from when you complain and the game does do a poor job of explaining things, but you guys have always had the option to ask for help before you spend any single sp points, it falls to us the players to help new players understand what to do. Besides i believe there's a saying in eve "there is no wasted sp" chances are your probably going to end up using those skills at some point. |
Martin0 Brancaleone
Maphia Clan Corporation CRONOS.
193
|
Posted - 2013.03.10 19:42:00 -
[14] - Quote
The DEVs clearly stated that we will have NO MORE RESETS UNLESS SOMETHING CATASTROPHIC HAPPENS.
If you don't like what you have trained skill something else or make a new char. |
Soozu
5o1st
7
|
Posted - 2013.03.10 19:47:00 -
[15] - Quote
Bojo The Mighty wrote:Why is this a good thing? How would they test the game if it reset every week? It would cause an increase in highly unlikely scenarios which the feedback would become based upon giving bad foundation to build the rest of the game off of. Hundreds of people would just use accumulated SP to become monstrous creations foregoing SP that they probably would've invested elsewhere to further survive but instead, because they'd have lots of SP, they'd skip them and go straight to ultimate glass cannons or tanks and cause "Skipped Feedback"
If they "have lots of SP" I imagine they understand the system better than they did than while they were spending that AP the first time. Therefore they would be creating a better build given the chance. Like I said, I would consider this a temporary game feature. There is precedent for it, and in very successful games I might add. But hey, I don't have a problem destroying glass tanks, sounds fun. |
Bojo The Mighty
Bojo's School of the Trades
544
|
Posted - 2013.03.10 19:56:00 -
[16] - Quote
Soozu wrote: If they "have lots of SP" I imagine they understand the system better than they did than while they were spending that AP the first time. Therefore they would be creating a better build given the chance. Like I said, I would consider this a temporary game feature. There is precedent for it, and in very successful games I might add. But hey, I don't have a problem destroying glass tanks, sounds fun.
Yeah but you see, having a lot of SP doesn't correlate to understanding SP, it relates to hitting caps and boosters. But the problem with having people getting Proto gear in all areas is that the scenarios that will be created with be like a Proto-purist which wouldn't help in the feedback. Every week for weeks on end it would be proto vs proto which would cause false feedback for when the resets stopped. So now all of the sudden, you have a game that launched that is broken due to testing the beta unlike playing the actual game. |
Soozu
5o1st
7
|
Posted - 2013.03.10 20:09:00 -
[17] - Quote
Martin0 Brancaleone wrote:The DEVs clearly stated that we will have NO MORE RESETS UNLESS SOMETHING CATASTROPHIC HAPPENS.
If you don't like what you have trained skill something else or make a new char.
Ahem......
CCP Eterne wrote:We've only said we won't reset your SP to 0. We haven't said anything about not refunding your SP and allowing you to respec. That option is still on the table prior to release if we feel it will be worthwhile.
I believe it worthwhile Devs, very much so. |
Django Quik
R.I.f.t
237
|
Posted - 2013.03.10 20:14:00 -
[18] - Quote
You shouldn't assume that we are EvE players - I for one am not. I just know that you can't use one set of rules for one game and a completely different set for a game in the same franchise/universe.
Taking a slightly different tack, you should realise that your proposal would result in none of the lower level stuff ever getting tested because as soon as someone skilled up at in one area, they could just go straight to a high level on anything. Ignoring all the other glaringly obvious faults with your idea, this is probably the biggest reason why CCP will never do this (especially during beta).
As for your interpretation of what you've heard/read, all they stated was that they hadn't completely thrown out the idea of some sort of reallocation for some reason in the future. This in no way indicates they are 'considering' it or 'planning' for it; it simply means they haven't ruled it out yet. |
Soozu
5o1st
7
|
Posted - 2013.03.10 20:27:00 -
[19] - Quote
gbghg wrote:Soozu wrote:A few good responses now so thank you. However, most seem to ignore all the points I made and simply say this is not the EVE way or have noted the fact I suggest this during BETA, and not long term. Suggesting if I want to try being a dropship pilot by putting in the skillpoints for it... well that doesn't go with the EVE way at all of picking a setup and sticking with it.
I say let's face facts, DUST 514 is not EVE, DUST is trying to appeal to a different crowd, but the game ain't ready. Refunding the SP is a temporary fix to a big problem, DUST lacks content and this would give people something to play with while we wait.
As far as saying a refund on SP for sure won't happen, I'm just going with what the Devs have said they're considering / planning and what people are sure to demand when all the new race goodies and gear come out.
There is a clear difference between people in game, and the hardcore [EVE] people who spend time on these forums. People I've spoken to in game all want to see this. Most are not EVE players, they didn't have the advantage of understanding the menu's modules and skill point system that most forum users seem to. [--> Read as overly confusing.] They want this and seeing as how the game is still in BETA open or closed, they're the majority and I think should get it. After all, they're playing catch up and it's not EVE players who will make DUST 514 a success. You shouldn't generalise not all of us are eve players, there are more than a few regulars on this forum who just came straight into dust, all of us ****** up our sp allocation at some point. I screwed mine up when I started playing the beta again after it moved to tranquillity, in fact I messed it up so bad I restarted on this character. So I understand where you guys are coming from when you complain and the game does do a poor job of explaining things, but you guys have always had the option to ask for help before you spend any single sp points, it falls to us the players to help new players understand what to do. Besides i believe there's a saying in eve "there is no wasted sp" chances are your probably going to end up using those skills at some point.
Thank you, and you're right I shouldn't generalize. But the difference between people I've discussed it with in-game and those on the forums is a 180 point of view. |
gbghg
L.O.T.I.S. Legacy Rising
579
|
Posted - 2013.03.10 20:37:00 -
[20] - Quote
Soozu wrote:gbghg wrote:Soozu wrote:A few good responses now so thank you. However, most seem to ignore all the points I made and simply say this is not the EVE way or have noted the fact I suggest this during BETA, and not long term. Suggesting if I want to try being a dropship pilot by putting in the skillpoints for it... well that doesn't go with the EVE way at all of picking a setup and sticking with it.
I say let's face facts, DUST 514 is not EVE, DUST is trying to appeal to a different crowd, but the game ain't ready. Refunding the SP is a temporary fix to a big problem, DUST lacks content and this would give people something to play with while we wait.
As far as saying a refund on SP for sure won't happen, I'm just going with what the Devs have said they're considering / planning and what people are sure to demand when all the new race goodies and gear come out.
There is a clear difference between people in game, and the hardcore [EVE] people who spend time on these forums. People I've spoken to in game all want to see this. Most are not EVE players, they didn't have the advantage of understanding the menu's modules and skill point system that most forum users seem to. [--> Read as overly confusing.] They want this and seeing as how the game is still in BETA open or closed, they're the majority and I think should get it. After all, they're playing catch up and it's not EVE players who will make DUST 514 a success. You shouldn't generalise not all of us are eve players, there are more than a few regulars on this forum who just came straight into dust, all of us ****** up our sp allocation at some point. I screwed mine up when I started playing the beta again after it moved to tranquillity, in fact I messed it up so bad I restarted on this character. So I understand where you guys are coming from when you complain and the game does do a poor job of explaining things, but you guys have always had the option to ask for help before you spend any single sp points, it falls to us the players to help new players understand what to do. Besides i believe there's a saying in eve "there is no wasted sp" chances are your probably going to end up using those skills at some point. Thank you, and you're right I shouldn't generalize. But the difference between people I've discussed it with in-game and those on the forums is a 180 point of view. I'm guessing the majority of players you spoke to just spoke from a personal viewpoint, on the forums there were a couple of really long threads about the subject where pretty much everyone pitched in and debated it, and one of the most common opinions was the one you're seeing in the above posts |
|
Happy Violentime
Algintal Core Gallente Federation
11
|
Posted - 2013.03.10 23:39:00 -
[21] - Quote
Game has been in Beta for over a year - you had your chance... |
Sloth9230
Reaper Galactic
384
|
Posted - 2013.03.11 00:02:00 -
[22] - Quote
Ahahaha! |
KalOfTheRathi
CowTek
205
|
Posted - 2013.03.11 02:05:00 -
[23] - Quote
A bad idea on a Galactic level.
CCP developed EVE first. You obviously did not catch the connection when the Devs said decisions have consequences and bad decisions will have bad consequences. CCP expects you to make your decisions and they are going to make you pay for the bad ones. All the more to enjoy doing it right or to enjoy your enemies making the wrong decisions.
Think about pressing the wrong button and starting a space battle costing hundreds of billions in ISK. That is the game DUST it tied to.
Spend SP wisely or hold onto it until you learn enough to make the best decision for your character. |
Soozu
5o1st
7
|
Posted - 2013.03.11 15:12:00 -
[24] - Quote
"Spend SP wisely or hold onto it until you learn enough to make the best decision for your character."
"If you don't like what you have trained skill something else or make a new char."
"There is no reset button and your mistakes will have consequences."
"Ahahaha!"
... thanks guys, keep the brilliance coming. |
RINON114
B.S.A.A.
32
|
Posted - 2013.03.11 16:04:00 -
[25] - Quote
I have to say that this seems like a good idea with only a couple of obvious flaws:
- Low level stuff doesn't get tested. - All players will become extreme versions of current playstyles.
I do however fully support the idea for a weekly respec for those that want it as it will allow people to experiment with different playstyles and give more diverse feedback. At the moment people are just playing the game how it was intended, testers (which we all are) are supposed to find ways of breaking the game or finding what is broken.
It all just boils down to whether CCP want diverse feedback or feedback based on what people find to be the best fitting/skillset (less diverse feedback). At the moment we still have a huge gap in the testing anyway as people can't try out the more extreme fits. |
Cross Atu
Conspiratus Immortalis
790
|
Posted - 2013.03.11 17:17:00 -
[26] - Quote
@OP
This issue has already been addressed and ruled on by CCP, the simple answer is "no".
Quote:From this thread -> https://forums.dust514.com/default.aspx?g=posts&m=458396#post458396" #1 Posted: 2013.01.08 17:18 | Report | Edited by: Iron Wolf Saber Like 10JAN2013 Strap your boots on soldiers its hot drop o' clock in Tranquility we will be moving servers on the 10th as confirmed via IRC today IRC wrote: <11:11:11>CCP Nullarbor >> 10th is a server change and character reset. <11:11:30>CCP Nullarbor >> and will very likely be the last character reset (we have no more planned.) "
This is not the only place they've stated their stance, it was just the first I found via the search function.
Other reasons why this isn't a good idea include (but are by no means limited to)
- Destroys the macro level meta game by making everything 'flavor of the month'. A natural response to this progression will be the rise of single build styles decreasing game diversity and fun, it will also boost the pervasive trend of ARs being the most common weapon on the battlefield as the value of niche weapons decreases under FotM builds.
- Reduces understanding of/learning about the game. Without a stable baseline to compare against players, especially those new to the game, will have only extremely subjective data at their disposal rendering the value of feedback to be much less (and thus CCPs motivation to listen to us much less). Resetting on such a fast cycle is so bad for testing purposes that even the close beta employed longer reset cycles than you're suggesting.
- Delays the player (aka secondary) market. This key game feature is at the heart of Dust and is a complex feature to finalize for initial release, causing the majority of the game to suddenly become highly mutable will further delay the release of this feature both reducing fun and unnecessarily prolonging the beta form of D514
- Damages EVE/Dust link. EVE is a persistent universe wherein choices matter and bad choices have to be lived with. That is an established aspect of EVE (source of CCPs main cash flow) and is not up for debate. Dust is planed to be fully integrated with the EVE universe (eventually) and many of Dust important features are connected to that promise (holding territory, higher level deplorable assets, the market link outlined above, many Corp/Alliance management features, etc.). Enacting the suggestions within the OP stalls EVE/Dust integration for as long as such "rinse reset" modalities are in place as CCP will rightly be unwilling to risk their main revenue stream on behalf of a free to play beta product. Stalling the progression of Dust is detrimental to the game and in no way counter balanced by closed beta on steroids suggestions in the OP.
- OPs method is just a pain in the kitten for players who have actually decided on and planned a build, forcing them into cycles of mindless repetition on a weekly basis just to be able to play the game.
- Expends development resources on transient side projects. Currently fittings are tied to the skills in place, resets of all SP would result in fittings wipes and/or bugs creating further problems for both players and devs and adding even more time to the cycle of repetition listed in the point above.
If you want to be able to try everything just keep playing the game and unlock it all, if you want to try everything without playing the game (in which case one is forced to wonder why you are playing the game or posting to it's forums) then simply created a character, turn on passive and walk away for a few years.
0.02 ISK Cross |
Maken Tosch
Planetary Response Organisation Test Friends Please Ignore
1656
|
Posted - 2013.03.11 17:47:00 -
[27] - Quote
I agree with Cross' statement. Such a cycle is just not beneficial for anyone other than those who just want a flavor-of-the-month system. Even Call of Duty and Halo don't have this system. In fact, I don't know which game out there exists that employs the system proposed by the OP and I have played first-person shooters since the 90's. |
Delirium Inferno
Chernova Industries
49
|
Posted - 2013.03.11 18:06:00 -
[28] - Quote
I agree with this. Why call it a beta if we cannot possibly test something without being bounded for all eternity to it? I mean, by the current method you might as call this game released as of January 10th and everything else is just an expansion to an already released game.
To all those concerned about the "flavor of the week' thing, keep in mind this would only be for while in the beta stage so beta testers can actually test. The game is supposed to "release" in the Summer right? So it wouldn't be for that long. Plus the data from the beta should increase substantially with players able to test a wider array of gear. Currently we may have someone say "Type B Assault dropsuits are over powered" or "Prototype heavy suits are not worth the cost for the one extra slot" or stuff like that, but all most people are judging this off of is numbers which isn't always the best indicator. Having to ability to actually go in the battlefield with whatever is in question (if you have enough skill points for it) would give the tester a much better idea for the matter. |
Cross Atu
Conspiratus Immortalis
792
|
Posted - 2013.03.11 18:23:00 -
[29] - Quote
Delirium Inferno wrote:I agree with this. Why call it a beta if we cannot possibly test something without being bounded for all eternity to it? I mean, by the current method you might as call this game released as of January 10th and everything else is just an expansion to an already released game.
To all those concerned about the "flavor of the week' thing, keep in mind this would only be for while in the beta stage so beta testers can actually test. The game is supposed to "release" in the Summer right? So it wouldn't be for that long. Plus the data from the beta should increase substantially with players able to test a wider array of gear. Currently we may have someone say "Type B Assault dropsuits are over powered" or "Prototype heavy suits are not worth the cost for the one extra slot" or stuff like that, but all most people are judging this off of is numbers which isn't always the best indicator. Having to ability to actually go in the battlefield with whatever is in question (if you have enough skill points for it) would give the tester a much better idea for the matter.
Please see my post above yours on this page, use of the method proposed by the OP will delay the proper development cycle of the beta due to reasons outlined there. |
Maken Tosch
Planetary Response Organisation Test Friends Please Ignore
1657
|
Posted - 2013.03.11 18:31:00 -
[30] - Quote
Delirium Inferno wrote:I agree with this. Why call it a beta if we cannot possibly test something without being bounded for all eternity to it? I mean, by the current method you might as call this game released as of January 10th and everything else is just an expansion to an already released game.
To all those concerned about the "flavor of the week' thing, keep in mind this would only be for while in the beta stage so beta testers can actually test. The game is supposed to "release" in the Summer right? So it wouldn't be for that long. Plus the data from the beta should increase substantially with players able to test a wider array of gear. Currently we may have someone say "Type B Assault dropsuits are over powered" or "Prototype heavy suits are not worth the cost for the one extra slot" or stuff like that, but all most people are judging this off of is numbers which isn't always the best indicator. Having to ability to actually go in the battlefield with whatever is in question (if you have enough skill points for it) would give the tester a much better idea for the matter.
Read Cross' statement posted above you. There are legitimate concerns over this proposed idea. |
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Delirium Inferno
Chernova Industries
52
|
Posted - 2013.03.11 21:32:00 -
[31] - Quote
Cross Atu wrote:Delirium Inferno wrote:I agree with this. Why call it a beta if we cannot possibly test something without being bounded for all eternity to it? I mean, by the current method you might as call this game released as of January 10th and everything else is just an expansion to an already released game.
To all those concerned about the "flavor of the week' thing, keep in mind this would only be for while in the beta stage so beta testers can actually test. The game is supposed to "release" in the Summer right? So it wouldn't be for that long. Plus the data from the beta should increase substantially with players able to test a wider array of gear. Currently we may have someone say "Type B Assault dropsuits are over powered" or "Prototype heavy suits are not worth the cost for the one extra slot" or stuff like that, but all most people are judging this off of is numbers which isn't always the best indicator. Having to ability to actually go in the battlefield with whatever is in question (if you have enough skill points for it) would give the tester a much better idea for the matter. Please see my post above yours on this page, use of the method proposed by the OP will delay the proper development cycle of the beta due to reasons outlined there. Already addressed first bullet point, flavor of the month isn't an issue since this is still beta and not full release. We need to get our hands on as much as possible to test everything proficiently.
Second bullet point, resetting on such a fast cycle is actually good for testing since more people can actually test whats in the game.
Third bullet point, the player market likely won't come until after release anyways. And in all honesty as a beta we don't need a player market, we need to be testing as much of the gear as we can. If they did want to add a player market in during beta just to make sure that it actually works then good but while in beta the player market doesn't have to have as much meaning as it would after release when the proposed resets would stop occurring.
Fourth bullet point, do you not realize that the current Dust/EVE link is very small? This is because Dust is still in beta and things are constantly changing. Right now the focus should be on improving the core gameplay over further connecting the two games, and that is what CCP is doing. Allowing the weekly reallocations would allow the beta testers to test the core gameplay better and improve that faster so CCP can then move on and work on connecting the two games sooner.
Fifth bullet point, the OP addressed this already. "You should of planned better." That is a good point for when the game is actually released, but not for beta. What if I wanted to help test the nova knives, so I spent my skill points towards getting the varying tiers of them to test and compare to help provide feedback. However, now I am bound to those for eternity when my sole intention was only to test - as a beta tester.
Last bullet point, the OP suggested they could add an option for those who do not want to reset their skills not to be forced too. And even if they had to wipe all the fittings and everyone had to repurchase and upgrade skills and reset their fittings, that would not take very long. It is a small amount of time to spend as a beta tester. Do not forget we are beta testers, and we should be testing. Beta testing is not all pretty work. When the game actually "releases" then of course none of this stuff would happen.
I still stand by my view that skill resets would benefit the beta phase of this game. |
Django Quik
R.I.f.t
241
|
Posted - 2013.03.12 01:54:00 -
[32] - Quote
You are still ignoring the most important point of all - if you can just reallocate all your SP, no one will ever test out the lower level weapons, so you won't be testing everything, as this entire proposal's point is based upon.
Furthermore, every single player does not need to test every single weapon in the game. There are a million+ characters who are already testing every single thing in the game between them in probably every single combination - you do not need to do this personally.
All the weapons we currently have available have been around for many many months and have been pretty tested to death. These are no longer CCP's primary focus for the beta. Release sounds likely to be in the next 6 months, in which time they will need to have a functional and tested player market and integration with EvE, as these are key elements of the core game design.
Finally, as has already been stated, there will be no more resets, so you will are stuck with your build as is. That is not to say you are not allowed to spec into other things, you just have to work your way up the levels and will be forced to play with the lower level gear as you do so. This is as intended and actually works wonderfully as a testing system because it means even the crappier stuff will get tried out. |
Maken Tosch
Planetary Response Organisation Test Friends Please Ignore
1659
|
Posted - 2013.03.12 02:56:00 -
[33] - Quote
It's pretty clear that the pro-SP-respec folks have already made up their minds in believing what the OP believes. No amount of valid evidence can make them change their minds. They are entitled to their own opinions, just not to their own facts. |
Bojo The Mighty
Bojo's School of the Trades
561
|
Posted - 2013.03.12 03:07:00 -
[34] - Quote
Maken Tosch wrote:It's pretty clear that the pro-SP-respec folks have already made up their minds in believing what the OP believes. No amount of valid evidence can make them change their minds. They are entitled to their own opinions, just not to their own facts. Truth in these words
They bend the matter to their will, rather than their mind around the matter. |
Laurent Cazaderon
Villore Sec Ops Gallente Federation
1190
|
Posted - 2013.03.12 08:52:00 -
[35] - Quote
Soozu wrote:.... the ISK spent on purchasing the skillbooks. This will kill or at least maim a number of problematic birds with one very large stone.
Pros
- Newbs spend their SP unwisely at the start, give them a chance to play the game and fix their errors. - This is a BETA, we are your testers, but the equipment we can test for you is limited to what we can use in battle. This would greatly expand our ability to test stuff and give feedback. - This is BETA and you have said this is likely to happen at some point anyway. - This is BETA and a great many game features are missing, this gives those getting bored of lobby play a reason to stick. "Well well well, I can be a heavy for a week???" etc - We don't have a market to trade and sell. HOWEVER we do have piles and piles of loot we cannot use. Allow us to respend our SP and voila! We can start tearing into our stockpiles of proto gear we've picked up despite lack of market. - Give ALL players a better feel for the game as a whole as they would now be able to completely restyle their play every week.
Cons
- A handful of people whining that the game is a long term "spend your SP wisely like I did" types who forget it's a BETA and this is gonna happen anyway.
My suggestion, do it every Wednesday until full release. Toons who do not want the refund should be able to "decline refund" at character selection. <-- Edited
Soozu
Hmmmmmmm... No. Not that i'm totally against the idea of reallocating but this system is dumb.
I'd rather see a "remap" option like in EVE for the global attributes. Get 1 remap every X week and use it wisely. Say, 1 remap per month with a limit of 2-3 remap in stock. Or AUR items, or even ISK items.
But an auto reallocation ? I mean how in hell would that be of any use ?
You mention how it would help newbies ? LOOOOOOOOOOOOOL I'd like to see the look on their face when they start on thursday, play play play, and get everything resetted on the next wednesday, unable to remember what they had skilled, what they liked, what they thought was useful and what wasnt.
|
Gunnut88
DUST University Ivy League
0
|
Posted - 2013.03.12 17:12:00 -
[36] - Quote
How about a respec token costing a few thousand aurum. That should keep it at as an emergency "oh crap i screwed up" button. |
Rachoi
HavoK Core
35
|
Posted - 2013.03.12 17:19:00 -
[37] - Quote
Gunnut88 wrote:How about a respec token costing a few thousand aurum. That should keep it at as an emergency "oh crap i screwed up" button.
EvE dont got one, neither will us Dusters, forget it.
NO RESPEC EVER |
Charlotte O'Dell
Planetary Response Organisation Test Friends Please Ignore
36
|
Posted - 2013.03.12 18:21:00 -
[38] - Quote
How about 20,000 AUR per reset? |
Bogon Vdemotch
Expert Intervention Caldari State
7
|
Posted - 2013.03.12 18:28:00 -
[39] - Quote
Personally, If there isn't a respec at release, CCP can forget ever getting another dime out of me. Either we're in beta and testing different elements of the game, or were released and decisions have consequences. Pick one; You cannot have both. |
Soozu
5o1st
12
|
Posted - 2013.03.12 18:37:00 -
[40] - Quote
Django Quik wrote:You are still ignoring the most important point of all - if you can just reallocate all your SP, no one will ever test out the lower level weapons, so you won't be testing everything, as this entire proposal's point is based upon.
Furthermore, every single player does not need to test every single weapon in the game. There are a million+ characters who are already testing every single thing in the game between them in probably every single combination - you do not need to do this personally.
All the weapons we currently have available have been around for many many months and have been pretty tested to death. These are no longer CCP's primary focus for the beta. Release sounds likely to be in the next 6 months, in which time they will need to have a functional and tested player market and integration with EvE, as these are key elements of the core game design.
Finally, as has already been stated, there will be no more resets, so you are stuck with your build as is. That is not to say you are not allowed to spec into other things, you just have to work your way up the levels and will be forced to play with the lower level gear as you do so. This is as intended and actually works wonderfully as a testing system because it means even the crappier stuff will get tried out.
I think your "most important point" has been rightfully ignored as it is obvious who tests the lower tiered items. Just maybe not to you. |
|
Sloth9230
Reaper Galactic
403
|
Posted - 2013.03.12 18:38:00 -
[41] - Quote
Bogon Vdemotch wrote:Personally, If there isn't a respec at release, CCP can forget ever getting another dime out of me. Either we're in beta and testing different elements of the game, or were released and decisions have consequences. Pick one; You cannot have both. A respec? Really now? You would think a complete reset would make far more sense... |
Django Quik
R.I.f.t
242
|
Posted - 2013.03.12 19:32:00 -
[42] - Quote
Soozu wrote:Django Quik wrote:You are still ignoring the most important point of all - if you can just reallocate all your SP, no one will ever test out the lower level weapons, so you won't be testing everything, as this entire proposal's point is based upon.
Furthermore, every single player does not need to test every single weapon in the game. There are a million+ characters who are already testing every single thing in the game between them in probably every single combination - you do not need to do this personally.
All the weapons we currently have available have been around for many many months and have been pretty tested to death. These are no longer CCP's primary focus for the beta. Release sounds likely to be in the next 6 months, in which time they will need to have a functional and tested player market and integration with EvE, as these are key elements of the core game design.
Finally, as has already been stated, there will be no more resets, so you are stuck with your build as is. That is not to say you are not allowed to spec into other things, you just have to work your way up the levels and will be forced to play with the lower level gear as you do so. This is as intended and actually works wonderfully as a testing system because it means even the crappier stuff will get tried out. I think your "most important point" has been rightfully ignored as it is obvious who tests the lower tiered items. Just maybe not to you.
Are you serious? Or are you just trolling your own thread now? Who in their right mind would run anything other than proto gear if they could just focus on a single different thing every week? What incentive would there possibly be for people to use lower tier gear? |
Delirium Inferno
Chernova Industries
54
|
Posted - 2013.03.12 19:48:00 -
[43] - Quote
Maken Tosch wrote:It's pretty clear that the pro-SP-respec folks have already made up their minds in believing what the OP believes. No amount of valid evidence can make them change their minds. They are entitled to their own opinions, just not to their own facts. The same can be said for the other side.
Django Quik wrote: Who in their right mind would run anything other than proto gear if they could just focus on a single different thing every week? What incentive would there possibly be for people to use lower tier gear?
Proto gear is a lot more expensive than lower tier gear. Surely there are tons of people out there who are not good enough to run full prototype gear while remaining profitable. Yes, I know that may come as a surprise to all you "elite" players here. There would still be plenty of low-tier gear being used. |
Sloth9230
Reaper Galactic
410
|
Posted - 2013.03.12 20:18:00 -
[44] - Quote
Delirium Inferno wrote:There would still be plenty of low-tier gear being used. Yes, and their would also be plenty of nerf this nerf that threads.
Not that there aren't any right now... |
Delirium Inferno
Chernova Industries
56
|
Posted - 2013.03.12 20:20:00 -
[45] - Quote
Sloth9230 wrote:Delirium Inferno wrote:There would still be plenty of low-tier gear being used. Yes, and their would also be plenty of nerf this nerf that threads. Isn't there already? At least with this method people would actually be able to use the weapon they claim is OP opposed to getting owned by someone using it and claiming it's OP. Perhaps that way they'd see it there's more to it than they thought. |
Cross Atu
Conspiratus Immortalis
797
|
Posted - 2013.03.12 20:35:00 -
[46] - Quote
This post is coming in 2 parts, so here's the TL;DR version.
You replied too, but failed to respond to essentially all of my points. Making a statement that something is true without context or reasoning does not equate to that thing being true nor does it equate to a refutation of reasoning and information supplied regarding a contrary thing being true. Respond to the content and details of the post, do not just supply your reaction to the general concept as the later method is in no way constructive.
Point 1 - Flavor of the month (or worse week) is even more of an issue because it's beta. The macro of a team centric battle has many balance implactions and those larger patterns remain obscured when you force game interactions into weekly micro cycles. Further you provide no supporting reasoning to substantiate why a game which as been in beta for more than a year requires more testing of everything on an individual player level at this stage of development. The type of testing you seem to be describing happened and finished during the closed beta, CCP has moved away from it in ever larger strides over the last several releases clearly indicating that the feedback and testing information they need is currently more macro paradigm, team centric, and technical infastructure related than micro centrict single player focused.
Point 2 - Micro cycles are not an enhancement CCP gaining data on trends within gear use and development, nor does it provide any opptunity to establish the effects of progression over time and where certain items, fits or lines rise to dominence or fall by the way side. Putting everyone (or the vast bulk of testers) in best gear with best skills which is what such a micro cycle does, is cutting out the vast bulk of the testing in favor of a skewed "pure proto vs pure proto" slug fest. And even then such data is less vaild for upper level testing as the builds and fits themselves alter so rapidly and radically and true long term comparasions are unable to be made. Also of note your response to my second bullet contains no counter argumentantion or reasoning. Nor does it directly address the reasoning I presented there. All it does is provide a counter conclusion with no supportive tissue or context.
Point 3 - The player market won't come all at once. It is slated for a layered rollout, which will be further delayed by divrting development resources into a project (the OP) which in it's function hampers that rollout. The value of an item within a persistant universe is not a static quantity that occurs in a vacume. The econmic implications are a cornerstone of how D514 is slated to function so crippeling or dismissing such interactions is a poor choice indeed. The "best" fit is not always the most powerful, if you can get something 10% less potent for 70% less cost then that's the better choice the majority of the time (obviiously this example is simplfied but the principle holds, you cannot fully test the gear/fits/weapons within dust absent of market/economic considerations, as such we need to be moving towards such contexts sooner rather than later). Furthermore according to CCP resets are already done (barring something catastrophic) so now is a prime time to test such features. Even if that were not the case testing in advance of full release would be ideal, which would require a lack of resets (or at mimimum a long term lack of resets even if a final one were planned) to allow for such testing to occur. |
Cross Atu
Conspiratus Immortalis
797
|
Posted - 2013.03.12 20:35:00 -
[47] - Quote
Point 4 - The current implementation of the EVE/Dust link that is active currently is rather minimal (in the sense of direct game interaction rather than the mechanical/coding infrastructure, as the mechanical/coding side is being developed rather robustly and in advance of the in game features). The in game features aspect being small is due to CCP (wisely) choosing to focus on the mechanical foundations first. There is no reason to assume that since things haven't been activated yet they shouldn't be activated until after beta. Your reply here also does not refute my points regarding how the OP suggestion would be detrimental to activating this link sooner rather than later. Furthermore while you continue to repeat the statement that "resets = better testing" you fail to provide explanation regarding how that is actually the case in the big picture of the game taken in context with the full value of closed beta testing. I can certainly see how resets are useful for player testing of gear to detriment player preference of fits etc. but that is not equivalent game or balance testing nor is it testing the breadth or big picture of the core game features. There is also no address in your response regarding the detrimental effects of stalling this link progression, simply a statement that 'CCP can move on to it later'. If indeed such micro style resets were of value to CCP in their assessment and acquisition of data then would it not follow that all of the resets preformed throughout closed beta would have provided them with this very sort of data and that perhaps the many months of such testing which they've already had would give them a working foundation to draw from? If in your view the entire closed beta is inadequate to have tested in this manner that how many months/years do you propose is required before testing should be allowed to move on to core aspects such as the EVE/Dust integration and the player market?
Point 5 - Ignoring a fundamental game mechanic (in this case planing and long term progression of builds) and calling it "testing" is illogical. Cherry picking when you will and will not interact with the game and in what contexts then responding to those cut out interactions does not produce contextually valid beta feedback as the context itself is incomplete. Furthermore the OPs comments regarding planning are in no way relevant to my fifth point as what I was pointing out above wasn't that "you should of planned better" but rather that the OPs proposal places a new burden upon players who have planned essentially making the OPs suggestion "you shouldn't have planned at all" if we are to keep the same style of rhetoric. The simple (and unaddressed) point of bullet 5 is that the suggestion of the OP creates mindless and useless repetition for many players in game, thus diminishing their ability to test anything (be mechanically forcing them to spend less time doing so as they must instead waste their time on repetitious reallocation of points back to where they already were prior to the forced reset).
Point 6 - The first line of this point addresses the expenditure of development resources on a transient side project. This opening point is left completely unaddressed. To add an option for some of the players to function under a different skill mechanic than others, to say noting of doing the same for fittings et al would once again consume development resources all on behalf of a concept that has yet to hold water. Even were that not the case your contention that resetting all fittings, skills, and personal stock of items every week "wouldn't take very long" is frankly both baffling and approaching the ludicrous. But rather than belabor that point I'll simply call upon you to provide openly your estimation of the actual time it would require to complete these tasks (bearing in mind that the deeper into the game we get the longer it will take as SP/fittings/asset totals grow) so that testers can compare your time assessment with their own experience and see if they find it to be both relevant and valid. Of course beta testing is not all "pretty work" as many here who've undergone quite a few resets already can attest, but just because testing isn't only about playing doesn't mean that something which is problematic and burdensome automatically equates to a requirement of (or even benefit too) the testing in progress.
0.02 ISK Cross |
Gunnut88
DUST University Ivy League
0
|
Posted - 2013.03.13 01:13:00 -
[48] - Quote
I personally think a respec token would be great as long as it was expensive say 40,000 aurum ($20) which would prevent much of what alot of people here are afraid of. I know many people including myself were completely confused by the SP system when they started playing Dust so alot of SP were spent in entirely unnecessary skills. |
Maken Tosch
Planetary Response Organisation Test Friends Please Ignore
1671
|
Posted - 2013.03.13 03:20:00 -
[49] - Quote
@Cross
Truth and wisdom. Well said. Couldn't have said it better myself. |
Bojo The Mighty
Bojo's School of the Trades
563
|
Posted - 2013.03.13 04:20:00 -
[50] - Quote
End on a high note
[/thread] [/discussion] |
|
RINON114
B.S.A.A.
35
|
Posted - 2013.03.13 05:43:00 -
[51] - Quote
So a lengthy speech ends the discussion?
Personally I don't see this as being anywhere near as bad as people are making it out to be. Instead of discussing this and iterating on it to maybe make a small gem of an idea, we get responses like: "Heyul naw!!!"
If the respec was a player choice and not a once a week event then we get two things from this: - People respec and have fun with new gear and see what happens when they try a different playstyle. - Playing the game differently allows more diverse feedback from more players choosing to play differently.
This idea is great when considered like this as CCP will get more diverse feedback on many things (and let's not forget they don't have to listen to "QQ something is OP"). Add to this the fact that people will stay interested in the game for longer allowing CCP more time to get real stuff done, means that CCP get more money. |
Delirium Inferno
Chernova Industries
62
|
Posted - 2013.03.13 05:52:00 -
[52] - Quote
RINON114 wrote:So a lengthy speech ends the discussion?
Personally I don't see this as being anywhere near as bad as people are making it out to be. Instead of discussing this and iterating on it to maybe make a small gem of an idea, we get responses like: "Heyul naw!!!"
If the respec was a player choice and not a once a week event then we get two things from this: - People respec and have fun with new gear and see what happens when they try a different playstyle. - Playing the game differently allows more diverse feedback from more players choosing to play differently.
This idea is great when considered like this as CCP will get more diverse feedback on many things (and let's not forget they don't have to listen to "QQ something is OP"). Add to this the fact that people will stay interested in the game for longer allowing CCP more time to get real stuff done, means that CCP get more money. Great post, especially that last part which I hadn't even considered. The time between builds can get quite lengthy and with all the limited content while in beta it's easy for players to lose interest that they may have moved on by the time the game releases.
|
RINON114
B.S.A.A.
36
|
Posted - 2013.03.13 09:40:00 -
[53] - Quote
Delirium Inferno wrote:RINON114 wrote:So a lengthy speech ends the discussion?
Personally I don't see this as being anywhere near as bad as people are making it out to be. Instead of discussing this and iterating on it to maybe make a small gem of an idea, we get responses like: "Heyul naw!!!"
If the respec was a player choice and not a once a week event then we get two things from this: - People respec and have fun with new gear and see what happens when they try a different playstyle. - Playing the game differently allows more diverse feedback from more players choosing to play differently.
This idea is great when considered like this as CCP will get more diverse feedback on many things (and let's not forget they don't have to listen to "QQ something is OP"). Add to this the fact that people will stay interested in the game for longer allowing CCP more time to get real stuff done, means that CCP get more money. Great post, especially that last part which I hadn't even considered. The time between builds can get quite lengthy and with all the limited content while in beta it's easy for players to lose interest that they may have moved on by the time the game releases. Thank you. I think it's very important to consider how impatient people can be too. This game tests the upper limits of my patience (which I believe to be at quite a high level) like nothing else, and I am a teacher of children aged between 3 and 16 (believe me when I say you need patience).
Allowing people the option to respec whilst still in beta would give those that adopted this game early some reward for sticking with it, as well as an incentive to try at least part of the build they may one day be aiming for.
Let me suggest this instead. How about we don't get a full respec. Maybe we can respec any skill that is at level 2 or 1. By level 3 a player should know what they are doing and are buying it based on the fact they know the skill has helped them. Is that better? |
Django Quik
R.I.f.t
244
|
Posted - 2013.03.13 10:13:00 -
[54] - Quote
Delirium Inferno wrote:RINON114 wrote:So a lengthy speech ends the discussion?
Personally I don't see this as being anywhere near as bad as people are making it out to be. Instead of discussing this and iterating on it to maybe make a small gem of an idea, we get responses like: "Heyul naw!!!"
If the respec was a player choice and not a once a week event then we get two things from this: - People respec and have fun with new gear and see what happens when they try a different playstyle. - Playing the game differently allows more diverse feedback from more players choosing to play differently.
This idea is great when considered like this as CCP will get more diverse feedback on many things (and let's not forget they don't have to listen to "QQ something is OP"). Add to this the fact that people will stay interested in the game for longer allowing CCP more time to get real stuff done, means that CCP get more money. Great post, especially that last part which I hadn't even considered. The time between builds can get quite lengthy and with all the limited content while in beta it's easy for players to lose interest that they may have moved on by the time the game releases.
Bad post, still missing the point. This kind of testing has already been done to death in closed beta for an entire year. Open beta is not about testing gear and playstyles and low level game mechanics - it is for server testing, stress testing and the higher level gameplay mechanics. |
Django Quik
R.I.f.t
244
|
Posted - 2013.03.13 10:15:00 -
[55] - Quote
Also, completely ignores all the extremely good points raised in the 'lengthy speech'. |
RINON114
B.S.A.A.
36
|
Posted - 2013.03.13 11:59:00 -
[56] - Quote
Django Quik wrote:Also, completely ignores all the extremely good points raised in the 'lengthy speech'. Which was entirely tl;dr for someone with a life to live right now, maybe I'll give it a look when I have nothing better to do. You could also address the points I raised but are instead trying to be funny.
The main point I am raising is to try and find something workable in this idea, because skill respecs are something that the more casual players want and also what we should be entitled to. Like it or not, casual players will be the main source of income and publicity for this game.
And please correct me if I'm wrong but there actually is a respec in EVE, just not for skill points. You can respec your attributes (twice a year?) to get training times faster in certain areas. This could easily be applied to Dust and give all players a chance to respec in some form of time constraint that would be considerably shorter for the beta.
Edit: Not everybody was able to get into the closed beta, and the current build doesn't accurately reflect much of what happened therein. Please stop saying "you had your chance in the closed beta" - thanks. |
Django Quik
R.I.f.t
244
|
Posted - 2013.03.13 12:58:00 -
[57] - Quote
RINON114 wrote:Django Quik wrote:Also, completely ignores all the extremely good points raised in the 'lengthy speech'. Which was entirely tl;dr for someone with a life to live right now, maybe I'll give it a look when I have nothing better to do. You could also address the points I raised but are instead trying to be funny. The main point I am raising is to try and find something workable in this idea, because skill respecs are something that the more casual players want and also what we should be entitled to. Like it or not, casual players will be the main source of income and publicity for this game. And please correct me if I'm wrong but there actually is a respec in EVE, just not for skill points. You can respec your attributes (twice a year?) to get training times faster in certain areas. This could easily be applied to Dust and give all players a chance to respec in some form of time constraint that would be considerably shorter for the beta. Edit: Not everybody was able to get into the closed beta, and the current build doesn't accurately reflect much of what happened therein. Please stop saying "you had your chance in the closed beta" - thanks.
There is a respec system in EvE but it certainly is nowhere near every week and you can't respec absolutely everything, which is what this thread suggests should happen. There is absolutely no advantage to CCP to have a weekly respec. Zero.
I'm not trying to be funny. None of this is funny. It's a bad idea and should not even be entertained by CCP.
And you are completely wrong about casual players being the main source of income to this game - that would be true of a boxed FPS but with free to play games casual players tend to put very little if any money into playing. It is the hardcore player-base that actually pays real money into F2P games. |
Django Quik
R.I.f.t
244
|
Posted - 2013.03.13 13:01:00 -
[58] - Quote
Also, that post you've quoted was a one off from someone who didn't really contribute anything to the discussion - when us others refer to the closed beta, we are not reiterating that point. We are saying that the beta testing of all the gear was done previously and doesn't need to be done significantly more now, thus refuting the point that the OP makes by suggesting that he needs to personally test every single thing in the game. |
Bogon Vdemotch
Expert Intervention Caldari State
9
|
Posted - 2013.03.13 14:37:00 -
[59] - Quote
Sloth9230 wrote:Bogon Vdemotch wrote:Personally, If there isn't a respec at release, CCP can forget ever getting another dime out of me. Either we're in beta and testing different elements of the game, or were released and decisions have consequences. Pick one; You cannot have both. A respec? Really now? You would think a complete reset would make far more sense...
It would. CCP has already ruled that out. I suspect its because noone would buy boosters with resets imminent. |
RINON114
B.S.A.A.
36
|
Posted - 2013.03.13 16:02:00 -
[60] - Quote
Django Quik wrote:RINON114 wrote:Django Quik wrote:Also, completely ignores all the extremely good points raised in the 'lengthy speech'. Which was entirely tl;dr for someone with a life to live right now, maybe I'll give it a look when I have nothing better to do. You could also address the points I raised but are instead trying to be funny. The main point I am raising is to try and find something workable in this idea, because skill respecs are something that the more casual players want and also what we should be entitled to. Like it or not, casual players will be the main source of income and publicity for this game. And please correct me if I'm wrong but there actually is a respec in EVE, just not for skill points. You can respec your attributes (twice a year?) to get training times faster in certain areas. This could easily be applied to Dust and give all players a chance to respec in some form of time constraint that would be considerably shorter for the beta. Edit: Not everybody was able to get into the closed beta, and the current build doesn't accurately reflect much of what happened therein. Please stop saying "you had your chance in the closed beta" - thanks. There is a respec system in EvE but it certainly is nowhere near every week and you can't respec absolutely everything, which is what this thread suggests should happen. There is absolutely no advantage to CCP to have a weekly respec. Zero. I'm not trying to be funny. None of this is funny. It's a bad idea and should not even be entertained by CCP. And you are completely wrong about casual players being the main source of income to this game - that would be true of a boxed FPS but with free to play games casual players tend to put very little if any money into playing. It is the hardcore player-base that actually pays real money into F2P games. Yes the title suggests a weekly reset but why can't we mould it into something better? Or are you suggesting I start a new thread with the title "reasonable respec parameters" or something similar?
As for your argument on whether casual gamers or hardcore gamers will be paying for Dust, there is no saying which is true without any evidence to prove it. However please be mindful of the fact that games like Farmville generate revenue in the hundreds of millions, unless Dust attracts the casual AND hardcore crowd then CCP will never see figures even close to that if what you say is correct.
Pease read above about all my ideas which counter your entire first paragraph, including respeccing only level two or one skills and the already mentione bi-yearly respec.
Let's also try and keep it friendly and open. |
|
RINON114
B.S.A.A.
36
|
Posted - 2013.03.13 16:07:00 -
[61] - Quote
Django Quik wrote:Also, that post you've quoted was a one off from someone who didn't really contribute anything to the discussion - when us others refer to the closed beta, we are not reiterating that point. We are saying that the beta testing of all the gear was done previously and doesn't need to be done significantly more now, thus refuting the point that the OP makes by suggesting that he needs to personally test every single thing in the game. I think the guy just contributed his support, I thanked him and carried on from there to be honest.
Sure the gear has been tested already, fine let's move past that. How about a functional respec that I have tried to suggest by at least being friendly, instead of just complaining that the OP is wrong and as a byproduct suggesting that this discussion, in it's entirety, is a waste of time. |
Soozu
5o1st
15
|
Posted - 2013.03.13 17:50:00 -
[62] - Quote
My initial post requested this as weekly, but that by no means suggests that it was an absolute as part of the general idea. Or that any part of it MUST be implemented. Constructive feedback is always welcome. Weekly was suggested as it coincides well with DUST's weekly SP capping system. Wednesdays perfect, as new gamers log in on that day ready to restart their SP grind discover they have been blessed with a new option. To fix their mistakes and or simply try / test something new knowing that if it doesn't work out, well there is next week.
A couple examples of someone wanting to do this. Without all that QQ stuff the young uns love.
A sniper puts all his points into sniping, plays a few hundred matches and agrees with a large part of the forum community that there are too many snipers. He then respecs. This applies to any class depending on point of view.
A merc scatters his SP skills becoming an all round type player, then joins a corporation. That corporation really needs a dropship pilot, that merc decides he would like to fill that role. He respecs to suit.
A small corporation faces a much larger one and decides on a specific [ insert ] battle plan and specs for it.
A tanker from the get go discovers he cannot afford to regularily play as a tanker.... Someone thinking it was BETA decides to test something and is now stuck.... etc etc etc
As an example, EA sports does this, allows respecs at any time between matches. Though they are not shooter games the concept is the same. A team, hard earned skill points, specific builds, and you play against another team. How well would it work if you discovered all your friends had put all their points into playing goalie and are stuck with a team of goalies? The respecing solution is rather simple and nobody complains about it. It simply works. Am I arguing for this approach? No, it's just an example.
I too could write a wordy two part response outlining each and every point I was trying to make and call it won, but I instead believe that most people get the general idea and concept. That respecing has its advantages and is not a game breaker.
|
Cross Atu
Conspiratus Immortalis
809
|
Posted - 2013.03.13 18:10:00 -
[63] - Quote
RINON114 wrote:Django Quik wrote:Also, completely ignores all the extremely good points raised in the 'lengthy speech'. Which was entirely tl;dr for someone with a life to live right now, maybe I'll give it a look when I have nothing better to do. You could also address the points I raised but are instead trying to be funny. The main point I am raising is to try and find something workable in this idea, because skill respecs are something that the more casual players want and also what we should be entitled to. Like it or not, casual players will be the main source of income and publicity for this game. And please correct me if I'm wrong but there actually is a respec in EVE, just not for skill points. You can respec your attributes (twice a year?) to get training times faster in certain areas. This could easily be applied to Dust and give all players a chance to respec in some form of time constraint that would be considerably shorter for the beta. Edit: Not everybody was able to get into the closed beta, and the current build doesn't accurately reflect much of what happened therein. Please stop saying "you had your chance in the closed beta" - thanks.
The drawback to your general response here is that your prior post and contention, the points you are asking to be addressed, have already been addressed in this thread, twice by myself alone (to say nothing of several other times by others in this thread as well). If you don't wish to actually read the many detailed reasons why the general topic isn't a very valid avenue to follow at this stage of the beta that is of course your prerogative, but if you have 'too much of a life' to be able to read what amounts to not quite two pages upon what grounds do you draw for your assertions that the practices of the current development cycle should be altered? Upon what do you base the assumption that your points have not been addressed? If you're unable or unwilling to spend the time to read regarding a concepts shortfalls how can you continue to contend that the concept is valid?
Further my first post, prior to the 'lengthy speech' was more condensed and a much quicker read yet even that remains unaddressed by your responses.
"Like it or not" the casual player is rarely if ever the focus of beta testing, such a focus usual comes after/as part of a full release as trying to limit what can be done/how it can be done within testing to a casual threshold often precludes the testing itself (outside of stress tests and the like which simply do not require any special exemptions from baseline game mechanics).
Quote: Edit: Not everybody was able to get into the closed beta, and the current build doesn't accurately reflect much of what happened therein. Please stop saying "you had your chance in the closed beta" - thanks.
The point I and others are raising was never "you had your chance" the point is aspect of testing has been concluded. Further your edit here shows a focus on the player/"fun factor" aspect which is, let us be blunt, not the core purpose of a beta test. Ideally should a beta be fun? Sure. Ideally would all movies be shot in only one take? Sure. In a perfect world things all come together at once with no rough edges or lead time required. We however do not actually live in a perfect world and testing an unfinished product is not always the ideal of fun (especially for those without much time to invest in such an activity). Simply put Dust open beta does not equal an extended Dust tutorial. While I certainly hope that people are enjoying themselves (and spend time in the Training Grounds trying to help make that a reality) testing is for CCP to derive the status of their current build and move that toward a finished product, not to cater to the play style of any given sub-group of players regardless of said sub-groups size.
0.02 ISK Cross |
Bojo The Mighty
Bojo's School of the Trades
567
|
Posted - 2013.03.13 18:17:00 -
[64] - Quote
RINON114 wrote:So a lengthy speech ends the discussion?
Personally I don't see this as being anywhere near as bad as people are making it out to be. Instead of discussing this and iterating on it to maybe make a small gem of an idea, we get responses like: "Heyul naw!!!"
Quote: This idea is great when considered like this as CCP will get more diverse feedback on many things
This was a solid discussion, did you not read Cross' posts?
The problem with the feedback, diverse as you see it, as I will iterate again, will enact scenarios that on the grandscale would occur next to zilch in the finished game. These kinds of scenarios if tested through, will generate the feedback that I've been talking about, the feedback that misleads the developers.
It's like basing a monster defense system on the one time Godzilla has the Flu, the runs, and a hangover.
We must test the beta like the finished product would be played. |
Iskandar Zul Karnain
Hellstorm Inc League of Infamy
251
|
Posted - 2013.03.13 18:23:00 -
[65] - Quote
------------------------------------------- PLEASE LET THIS THREAD DIE
-------------------------------------------
Just don't post. |
Cross Atu
Conspiratus Immortalis
809
|
Posted - 2013.03.13 18:27:00 -
[66] - Quote
Soozu wrote: I too could write a wordy two part response outlining each and every point I was trying to make and call it won, but I instead believe that most people get the general idea and concept. That respecing has its advantages and is not a game breaker.
Could you directly respond to the content of said post? Or the much shorter prior post? Could you elaborate on why the specific points raised on both those posts regarding the problems with SP resets of this type at this stage of beta are in your view inaccurate? Could you present the specific details of your plan which would circumvent the concerns raised by many in this thread?
Because after all 'I too could simply keep reiterating a conclusion without bothering to try and support it or address the substance of opposing viewpoints and call it won.'
The testers in this thread objecting to the concept raised are not trolling, and aren't attempting to spoil or fun or enact some personal grudge we are raising specific reasoned objections regarding the validity of the concept presented and having those concerns and their reasons dismissed without any detailed nor direct response made to them.
For those in this thread who don't have the time/interest to provide detailed feedback and reasoning for your positions I direct you to this LINK
The link is a direct example of the feedback type/detail that CCP desires. (Note I am not making the claim that it's the "only" type of feedback they desire, but time and again the Devs have made it known that the more detailed the feedback the more actionable and useful it is for them. So let's try to bear some consideration for that in mind while discussing suggestions posted within the feedback forum).
- Cross |
RINON114
B.S.A.A.
37
|
Posted - 2013.03.14 01:41:00 -
[67] - Quote
Bojo The Mighty wrote:RINON114 wrote:So a lengthy speech ends the discussion?
Personally I don't see this as being anywhere near as bad as people are making it out to be. Instead of discussing this and iterating on it to maybe make a small gem of an idea, we get responses like: "Heyul naw!!!"
Quote: This idea is great when considered like this as CCP will get more diverse feedback on many things
This was a solid discussion, did you not read Cross' posts? The problem with the feedback, diverse as you see it, as I will iterate again, will enact scenarios that on the grandscale would occur next to zilch in the finished game. These kinds of scenarios if tested through, will generate the feedback that I've been talking about, the feedback that misleads the developers. It's like basing a monster defense system on the one time Godzilla has the Flu, the runs, and a hangover. We must test the beta like the finished product would be played. Not really, no. I find they to make little sense to be honest considering the last three responses have been to simply read the earlier posts which I don't have the time to read or try and understand. That's not a dig at you either Cross, your posts are too long for me to get my head around. I mean that sincerely.
I fully agree with you that it could create misleading feedback but on the flipside it could allow people to understand that laser rifles aren't OP, or tanks aren't OP and possibly mitigate hundreds of QQ threads that seem to litter the feedback section.
I understand there are pluses and minuses to any kind of respec, but letting players respec to some degree surely isn't that bad. |
Sloth9230
Reaper Galactic
440
|
Posted - 2013.03.14 02:23:00 -
[68] - Quote
Please allow me to rephrase my statement.... no, ahahaha!
Edit: Mind you that I would greatly appreciate a respec because I wasted a lot of SP, but no, just no. These stats are final, deal with it. |
Cross Atu
Conspiratus Immortalis
821
|
Posted - 2013.03.14 02:37:00 -
[69] - Quote
RINON114 wrote: Edit: As for the link provided by Cross, thanks. Although they are doing a great job of "real" testing, not all of us have the knowledge or know how to work that kind of stuff out. I personally am an artist, not a mathematician so my feedback is obviously going to be qualitative. This doesn't mean this kind of feedback is worth any less to CCP.
For the record it was not my intent to imply that mathematics/quantitative feedback was the only valid kind, nor that qualitative feedback holds no place in the sphere of beta testing. I offer my sincere apologies if I have given that impression.
Further as you mention in your post one of the best ways to aid testers/players in understanding how balanced things can be is to allow them to try out those things for themselves. While in my assessment respecs are not the correct way to go about this within D514 I do agree with and support the general concept stated.
It is my perception that a full array of militia variations (as they require no SP investment to employ) combined with a 'shooting range' (something easy to code that would let players get a feel for the effectiveness of various weapons on armor vs shields at an array of ranges) would open things up to providing players this same type of benefit without running afoul of the problems invoked by the respec method.
On a closing note while I analyze points rather intently and am dogged in calling for details it is not my intent to be discourteous in my postings. I now however that sometimes I fail at conveying this and offer my apologies on this count if such has been the case here.
Cheers, Cross |
Maken Tosch
Planetary Response Organisation Test Friends Please Ignore
1675
|
Posted - 2013.03.14 02:47:00 -
[70] - Quote
No one here will find common ground on this issue. The slope is just too damn slippery on the issue and the ice is too thin for anyone to tread on without causing some kind of disaster on development for either side of the debate.
I'm not saying we should just stop and forget about this. I'm just noticing here that no one can from both sides can come up with an agreement that favors both sides. On top of that, it feel like we're all just showing off our egos here and no one is benefiting from even that. |
|
Vermaak Doe
SVER True Blood Unclaimed.
463
|
Posted - 2013.03.14 02:56:00 -
[71] - Quote
There's not going to be another wipe, and CCP's changing FOTM ships to avoid what this would result in. |
Void Echo
A.I.
31
|
Posted - 2013.03.14 03:07:00 -
[72] - Quote
for CCP to reset SP levels would be a huge pain in the ass for the closed beta veterans since they already have their SP where they want it and know how to use it. if there would ever be another SP reset (thank god there wont be) it would be wise for them to make it optional that way those that have their SP where it would be used most by them wont have to go back over and over again to place them there over and over again and they would remain where they are and resulting in longer playing time and more money on CCP's end and those that want to reset because of their own dumbass decisions can correct their problems (it would eliminate the whole "your choices will have consequences", an important aspect of the game itself and utterly kill off the real players in my opinion).
Dust514 is meant to be like EVE online in that every decision you make, every action you chose will ultimately decide if the galaxy gets torn apart to gets pulled together, so the reset would kill that most important aspect of the game and make Dust5514 failed attempt and a real EVE online addition to consoles. |
RINON114
B.S.A.A.
38
|
Posted - 2013.03.14 03:19:00 -
[73] - Quote
Cross Atu wrote:RINON114 wrote: Edit: As for the link provided by Cross, thanks. Although they are doing a great job of "real" testing, not all of us have the knowledge or know how to work that kind of stuff out. I personally am an artist, not a mathematician so my feedback is obviously going to be qualitative. This doesn't mean this kind of feedback is worth any less to CCP.
For the record it was not my intent to imply that mathematics/quantitative feedback was the only valid kind, nor that qualitative feedback holds no place in the sphere of beta testing. I offer my sincere apologies if I have given that impression. Further as you mention in your post one of the best ways to aid testers/players in understanding how balanced things can be is to allow them to try out those things for themselves. While in my assessment respecs are not the correct way to go about this within D514 I do agree with and support the general concept stated. It is my perception that a full array of militia variations (as they require no SP investment to employ) combined with a 'shooting range' (something easy to code that would let players get a feel for the effectiveness of various weapons on armor vs shields at an array of ranges) would open things up to providing players this same type of benefit without running afoul of the problems invoked by the respec method. (Even absent the shooting range, a full array of militia items would still offer these benefits albeit in a somewhat more restrictive manner) On a closing note while I analyze points rather intently and am dogged in calling for details it is not my intent to be discourteous in my postings. I know however that sometimes I fail at conveying this and offer my apologies on this count if such has been the case here. Cheers, Cross It's not your problem, just sometimes I have a hard time with so many words on my phone's screen but I thank you for clarifying nonetheless.
It also seems we have found some common ground as I think militia variations of everything is definitely the best way to go in favour of understanding different playstyles, with the only problem being the huge difference between militia and proto gear, but I can settle on this point.
With that said I still think that a simple bi-yearly respec of some skills could very much find a place in the final version of Dust, just as there is a similar respec option in EVE. To further this point only slightly, perhaps the skill you respec could be locked out for a lengthy period of time, meaning that your choices could have even bigger consequences.
Thanks again Cross for clarifying your points, much appreciated. |
Cross Atu
Conspiratus Immortalis
822
|
Posted - 2013.03.14 03:40:00 -
[74] - Quote
RINON114 wrote: It's not your problem, just sometimes I have a hard time with so many words on my phone's screen but I thank you for clarifying nonetheless.
It also seems we have found some common ground as I think militia variations of everything is definitely the best way to go in favour of understanding different playstyles, with the only problem being the huge difference between militia and proto gear, but I can settle on this point.
With that said I still think that a simple bi-yearly respec of some skills could very much find a place in the final version of Dust, just as there is a similar respec option in EVE. To further this point only slightly, perhaps the skill you respec could be locked out for a lengthy period of time, meaning that your choices could have even bigger consequences.
Thanks again Cross for clarifying your points, much appreciated.
I'm glad we've reached a point of more common ground, and thank you for taking the time to participate in the discussion that led to it.
Regarding an EVE style "respec". The option in EVE is remap that when used goes on a 12 month cooldown timer. In essence you can remap once per year. The effects of this remap are not to alter any of the skills or SP you have currently invested but rather to provided a faster rate of gain within a selected specialized area at the cost of taking a slower rate of gain throughout the other areas available. The system would need some mechanic refitting to mesh with Dust but I see no reason the fundamental concept would not also be viable within D514. (As a side note regarding some of my prior points, if this method were slated to work within the live release the having it now during beta would trigger none of the potential problems I've mentioned in this thread).
Since rate of SP gain works differently within Dust perhaps the reworked version would discount the cost of skills within a specific sub-group allowing for more specialization while raising the cost on all skills outside of the selected group. A note worth keeping in mind, when I mention "specialization" it is more of a "weapons, armor, or equipment" question than a "Logi, Assault, or HAV" question.
My idea likely needs further refinement but would that adaptation be moving in the direction you're looking for?
Cheers, Cross |
RINON114
B.S.A.A.
39
|
Posted - 2013.03.14 05:21:00 -
[75] - Quote
Cross Atu wrote:RINON114 wrote: It's not your problem, just sometimes I have a hard time with so many words on my phone's screen but I thank you for clarifying nonetheless.
It also seems we have found some common ground as I think militia variations of everything is definitely the best way to go in favour of understanding different playstyles, with the only problem being the huge difference between militia and proto gear, but I can settle on this point.
With that said I still think that a simple bi-yearly respec of some skills could very much find a place in the final version of Dust, just as there is a similar respec option in EVE. To further this point only slightly, perhaps the skill you respec could be locked out for a lengthy period of time, meaning that your choices could have even bigger consequences.
Thanks again Cross for clarifying your points, much appreciated.
I'm glad we've reached a point of more common ground, and thank you for taking the time to participate in the discussion that led to it. Regarding an EVE style "respec". The option in EVE is remap that when used goes on a 12 month cooldown timer. In essence you can remap once per year. The effects of this remap are not to alter any of the skills or SP you have currently invested but rather to provided a faster rate of gain within a selected specialized area at the cost of taking a slower rate of gain throughout the other areas available. The system would need some mechanic refitting to mesh with Dust but I see no reason the fundamental concept would not also be viable within D514. (As a side note regarding some of my prior points, if this method were slated to work within the live release the having it now during beta would trigger none of the potential problems I've mentioned in this thread). Since rate of SP gain works differently within Dust perhaps the reworked version would discount the cost of skills within a specific sub-group allowing for more specialization while raising the cost on all skills outside of the selected group. A note worth keeping in mind, when I mention "specialization" it is more of a "weapons, armor, or equipment" question than a "Logi, Assault, or HAV" question. My idea likely needs further refinement but would that adaptation be moving in the direction you're looking for? Cheers, Cross From what I understand, yes definitely. Sorry for the confusion I had around the EVE respec, I last played more than two years ago.
Allow me to clarify so far: - Respec would be on a yearly basis. - Points taken away from a specific group (Engineering for example) would ramp up the costs if you were to put points back into any skill in the engineering group at a later date. Would we then have a group multiplier as well as a skill multiplier?
Perhaps we could respec skills with diminishing returns? If you respec a level 2 HMG skill for example, instead of getting back the toral SP invested, you only get 75% (or a figure that works) to spend on other skills. The only problem here is that total earned SP would not match current invested SP but maybe we could track that statistic somehow?
I like where this could be going! |
Django Quik
R.I.f.t
258
|
Posted - 2013.03.14 09:27:00 -
[76] - Quote
Glad we've finally gotten this discussion to a sensible place and I feel I can throw my support behind the current direction.
But just to make absolutely clear to anyone new joining the thread - the OP idea of a weekly respec has been completely and utterly thrown out. There is no need to post any more about that suggestion. Please read Cross and Rinon's latest posts above to understand and contribute accordingly.
Thanks guys. |
RINON114
B.S.A.A.
39
|
Posted - 2013.03.14 11:12:00 -
[77] - Quote
Django Quik wrote:Glad we've finally gotten this discussion to a sensible place and I feel I can throw my support behind the current direction.
But just to make absolutely clear to anyone new joining the thread - the OP idea of a weekly respec has been completely and utterly thrown out. There is no need to post any more about that suggestion. Please read Cross and Rinon's latest posts above to understand and contribute accordingly.
Thanks guys. Thank you. Would somebody be able to consolidate this into a new thread in the next few hours for clarity or should I do it when I get home in a few hours? |
Kray Dytt
THE DOLLARS
20
|
Posted - 2013.03.14 12:42:00 -
[78] - Quote
I'd vote "no" to any kind of respec/refund other than refund of SP used for skills that become obsolete due to changes to the game (i.e., a certain skill gets removed completely).
Reason being that you can effectively learn all the skills available, so in no way are you limited by your choices. Any type of respec would, even if only slightly, increase "FOTM" speccing.
Also, if a respec option becomes available, it won't be long before people ask for more respec options. I think CCP would be wise to stick to "your choices are final". Since, again, your choices in no way limit your future options, it is not possible to make an uncorrectable mistake.
|
RINON114
B.S.A.A.
39
|
Posted - 2013.03.14 13:43:00 -
[79] - Quote
Kray Dytt wrote:I'd vote "no" to any kind of respec/refund other than refund of SP used for skills that become obsolete due to changes to the game (i.e., a certain skill gets removed completely).
Reason being that you can effectively learn all the skills available, so in no way are you limited by your choices. Any type of respec would, even if only slightly, increase "FOTM" speccing.
Also, if a respec option becomes available, it won't be long before people ask for more respec options. I think CCP would be wise to stick to "your choices are final". Since, again, your choices in no way limit your future options, it is not possible to make an uncorrectable mistake.
I would agree with you if we hadn't already covered this several times. You can't have flavour of the month when the respec is yearly, do you propose a new acronym: FOTY?
Let me re-iterate that this would be a limited respec of redundant or scarcely developed skills on a yearly basis. The skill you take points away from would either give diminishing returns or add a multiplier to the group which that skill belonged to.
As for the comment about CCP yielding to "more respec options" then I have to ask on what basis did you found this claim? CCP are open to suggestions and will do what they feel is progress in the right direction. If they feel a respec option within such limited parameters is viable and a good fit for Dust then that is up to them, if not then so be it.
The ability to shape the game is in our hands, take the opportunity instead of ignoring everything we have worked out in this thread and disagreeing with it. |
Kray Dytt
THE DOLLARS
21
|
Posted - 2013.03.14 15:13:00 -
[80] - Quote
RINON114 wrote:Kray Dytt wrote:I'd vote "no" to any kind of respec/refund other than refund of SP used for skills that become obsolete due to changes to the game (i.e., a certain skill gets removed completely).
Reason being that you can effectively learn all the skills available, so in no way are you limited by your choices. Any type of respec would, even if only slightly, increase "FOTM" speccing.
Also, if a respec option becomes available, it won't be long before people ask for more respec options. I think CCP would be wise to stick to "your choices are final". Since, again, your choices in no way limit your future options, it is not possible to make an uncorrectable mistake.
I would agree with you if we hadn't already covered this several times. You can't have flavour of the month when the respec is yearly, do you propose a new acronym: FOTY? Let me re-iterate that this would be a limited respec of redundant or scarcely developed skills on a yearly basis. The skill you take points away from would either give diminishing returns or add a multiplier to the group which that skill belonged to. As for the comment about CCP yielding to "more respec options" then I have to ask on what basis did you found this claim? CCP are open to suggestions and will do what they feel is progress in the right direction. If they feel a respec option within such limited parameters is viable and a good fit for Dust then that is up to them, if not then so be it. The ability to shape the game is in our hands, take the opportunity instead of ignoring everything we have worked out in this thread and disagreeing with it.
FOTY, yes, that would work ;) No but seriously, what I mean by this is that any option to (partially) change your skill layout will in some way promote using that option to spec into whatever seems most OP. I admit that with what you propose the impact would be tiny.
But, that combined with the fact that I simply so no reason whatsoever to allow any kind of respec option leads to my opinion on this suggestion (and more broadly on any form of respec options): I'd rather not see it happening.
However yes, obviously it's up to CCP. I was just voicing my opinion on the matter. |
|
RINON114
B.S.A.A.
41
|
Posted - 2013.03.15 01:51:00 -
[81] - Quote
Kray Dytt wrote:RINON114 wrote:Kray Dytt wrote:I'd vote "no" to any kind of respec/refund other than refund of SP used for skills that become obsolete due to changes to the game (i.e., a certain skill gets removed completely).
Reason being that you can effectively learn all the skills available, so in no way are you limited by your choices. Any type of respec would, even if only slightly, increase "FOTM" speccing.
Also, if a respec option becomes available, it won't be long before people ask for more respec options. I think CCP would be wise to stick to "your choices are final". Since, again, your choices in no way limit your future options, it is not possible to make an uncorrectable mistake.
I would agree with you if we hadn't already covered this several times. You can't have flavour of the month when the respec is yearly, do you propose a new acronym: FOTY? Let me re-iterate that this would be a limited respec of redundant or scarcely developed skills on a yearly basis. The skill you take points away from would either give diminishing returns or add a multiplier to the group which that skill belonged to. As for the comment about CCP yielding to "more respec options" then I have to ask on what basis did you found this claim? CCP are open to suggestions and will do what they feel is progress in the right direction. If they feel a respec option within such limited parameters is viable and a good fit for Dust then that is up to them, if not then so be it. The ability to shape the game is in our hands, take the opportunity instead of ignoring everything we have worked out in this thread and disagreeing with it. FOTY, yes, that would work ;) No but seriously, what I mean by this is that any option to (partially) change your skill layout will in some way promote using that option to spec into whatever seems most OP. I admit that with what you propose the impact would be tiny. But, that combined with the fact that I simply so no reason whatsoever to allow any kind of respec option leads to my opinion on this suggestion (and more broadly on any form of respec options): I'd rather not see it happening. However yes, obviously it's up to CCP. I was just voicing my opinion on the matter. That's fair enough, but you can't just ignore the advantages for the type of respec we have worked out. The new/casual players need the ability to redo at least some of their choices due to the game's steep learning curve. Perhaps even one single reset in the lifetime of a character could help but this brings back some of the problems mentioned earlier.
I could go on to say that I understand where you're coming from, that life doesn't give any second chances but this is a game. CCP's real world business depends on how well this game does. If they want it to do well then they need to adapt to a brand new market that is nothing like the EVE one, a fact which I hope they already know, and which few people take into account when discussing ideas like these. |
Riya Von
Team Venture Bros
0
|
Posted - 2013.03.15 04:28:00 -
[82] - Quote
In EVE ONLINE there was an option to reset your SP but only like once a year or something like that. That would be a cool option but certainly not every week, where's the fun in that? It's part of the learning curve to be able to manage your SP wisely! |
Vermaak Doe
SVER True Blood Unclaimed.
469
|
Posted - 2013.03.15 04:35:00 -
[83] - Quote
Riya Von wrote:In EVE ONLINE there was an option to reset your SP but only like once a year or something like that. That would be a cool option but certainly not every week, where's the fun in that? It's part of the learning curve to be able to manage your SP wisely! And that doesn't make you think it was removed for a reason? |
RINON114
B.S.A.A.
41
|
Posted - 2013.03.15 05:16:00 -
[84] - Quote
Vermaak Doe wrote:Riya Von wrote:In EVE ONLINE there was an option to reset your SP but only like once a year or something like that. That would be a cool option but certainly not every week, where's the fun in that? It's part of the learning curve to be able to manage your SP wisely! And that doesn't make you think it was removed for a reason? Lol precisely. A full reset of SP is not the answer!
However, the ideas suggested in this thread very well could be.
@Riya Von - If you don't want to read the whole thread that's fine, I understand we don't all have the time. BUT you should at least read the page or two prior to posting to at least understand the recent developments, thanks. |
Vermaak Doe
SVER True Blood Unclaimed.
469
|
Posted - 2013.03.15 05:19:00 -
[85] - Quote
No reason tp help people too lazy to look up how the game works |
RINON114
B.S.A.A.
41
|
Posted - 2013.03.15 05:54:00 -
[86] - Quote
Vermaak Doe wrote:No reason tp help people too lazy to look up how the game works Unfortunately there IS a reason, it's called money. |
Vermaak Doe
SVER True Blood Unclaimed.
469
|
Posted - 2013.03.15 06:00:00 -
[87] - Quote
And you wanna know what that changes into? People leaving ptw games |
RINON114
B.S.A.A.
41
|
Posted - 2013.03.15 06:23:00 -
[88] - Quote
Vermaak Doe wrote:And you wanna know what that changes into? People leaving ptw games Well if these people can't stick around because they're getting their backsides handed to them then good. Those players will be few and far between.
This game is also not pay to win, anything you can pay for with Aurum, you can buy with either time invested or isk.
Back on topic: do you have anything useful to add to this discussion? Perhaps your thoughts on why a respec would not work in Dust? |
Vermaak Doe
SVER True Blood Unclaimed.
469
|
Posted - 2013.03.15 06:32:00 -
[89] - Quote
It isn't ptw but buying resets would make it ptw, they're suppose to be consequences for not planning ahead and this is one of them |
RINON114
B.S.A.A.
41
|
Posted - 2013.03.15 06:37:00 -
[90] - Quote
Vermaak Doe wrote:It isn't ptw but buying resets would make it ptw, they're suppose to be consequences for not planning ahead and this is one of them How would the form of reset suggested here make Dust a pay to win game? We aren't talking a full respec every Wednesday like the OP suggested anymore, we're talking about a yearly reset of skills that are undertrained with a punishment for doing so. |
|
Vermaak Doe
SVER True Blood Unclaimed.
469
|
Posted - 2013.03.15 06:45:00 -
[91] - Quote
/so whenever things change does it or does it not allow someone to change into the next unbalanced/buffed weapon? |
RINON114
B.S.A.A.
41
|
Posted - 2013.03.15 08:07:00 -
[92] - Quote
Vermaak Doe wrote:/so whenever things change does it or does it not allow someone to change into the next unbalanced/buffed weapon? Only as much as it does now realistically. |
Kray Dytt
THE DOLLARS
24
|
Posted - 2013.03.15 17:01:00 -
[93] - Quote
RINON114 wrote:Kray Dytt wrote:RINON114 wrote:Kray Dytt wrote:I'd vote "no" to any kind of respec/refund other than refund of SP used for skills that become obsolete due to changes to the game (i.e., a certain skill gets removed completely).
Reason being that you can effectively learn all the skills available, so in no way are you limited by your choices. Any type of respec would, even if only slightly, increase "FOTM" speccing.
Also, if a respec option becomes available, it won't be long before people ask for more respec options. I think CCP would be wise to stick to "your choices are final". Since, again, your choices in no way limit your future options, it is not possible to make an uncorrectable mistake.
I would agree with you if we hadn't already covered this several times. You can't have flavour of the month when the respec is yearly, do you propose a new acronym: FOTY? Let me re-iterate that this would be a limited respec of redundant or scarcely developed skills on a yearly basis. The skill you take points away from would either give diminishing returns or add a multiplier to the group which that skill belonged to. As for the comment about CCP yielding to "more respec options" then I have to ask on what basis did you found this claim? CCP are open to suggestions and will do what they feel is progress in the right direction. If they feel a respec option within such limited parameters is viable and a good fit for Dust then that is up to them, if not then so be it. The ability to shape the game is in our hands, take the opportunity instead of ignoring everything we have worked out in this thread and disagreeing with it. FOTY, yes, that would work ;) No but seriously, what I mean by this is that any option to (partially) change your skill layout will in some way promote using that option to spec into whatever seems most OP. I admit that with what you propose the impact would be tiny. But, that combined with the fact that I simply so no reason whatsoever to allow any kind of respec option leads to my opinion on this suggestion (and more broadly on any form of respec options): I'd rather not see it happening. However yes, obviously it's up to CCP. I was just voicing my opinion on the matter. That's fair enough, but you can't just ignore the advantages for the type of respec we have worked out. The new/casual players need the ability to redo at least some of their choices due to the game's steep learning curve. Perhaps even one single reset in the lifetime of a character could help but this brings back some of the problems mentioned earlier. I could go on to say that I understand where you're coming from, that life doesn't give any second chances but this is a game. CCP's real world business depends on how well this game does. If they want it to do well then they need to adapt to a brand new market that is nothing like the EVE one, a fact which I hope they already know, and which few people take into account when discussing ideas like these.
I understand where you're coming from, and I admit that the type of respec you propose wouldn't be that much of an issue. I'd still prefer a hard line one respeccing just to play safe. I admit some people may have issues with the learning curve but I think that should be addressed through other means (tutorials, trial suits, etc).
I still believe that since any choice you make will never limit future choices, respecs are simply not required. |
RINON114
B.S.A.A.
42
|
Posted - 2013.03.16 02:53:00 -
[94] - Quote
Kray Dytt wrote: I understand where you're coming from, and I admit that the type of respec you propose wouldn't be that much of an issue. I'd still prefer a hard line one respeccing just to play safe. I admit some people may have issues with the learning curve but I think that should be addressed through other means (tutorials, trial suits, etc).
I still believe that since any choice you make will never limit future choices, respecs are simply not required.
And I agree completely. It should be addressed by other means. This thread has mainly been for figuring out a reasonable respec option for when or if CCP ever felt the need to introduce one.
More later: gtg |
Vermaak Doe
SVER True Blood Unclaimed.
473
|
Posted - 2013.03.16 02:59:00 -
[95] - Quote
If you misplaced it that means you willingly put it there, so now you're just able to use the new FOTM rifle instead, which is a what ccp is trying to avoid which they have done so far |
Andius Fidelitas
Algintal Core Gallente Federation
51
|
Posted - 2013.03.16 03:19:00 -
[96] - Quote
Being an upholder of Eve online orthodoxy, I reject the notion of SP respeccing.
And it's good to see that a good chunk of the posters are pro-no speccing. ^^ |
Rhapsodyy Darkforce
SyNergy Gaming
5
|
Posted - 2013.03.16 04:17:00 -
[97] - Quote
Andius Fidelitas wrote:Being an upholder of Eve online orthodoxy, I reject the notion of SP respeccing.
And it's good to see that a good chunk of the posters are pro-no speccing. ^^
+1 Sorry OP but no! |
TODDSTER024
Royal Uhlans Amarr Empire
33
|
Posted - 2013.03.16 05:52:00 -
[98] - Quote
Why mot just have an option to respec for like 1M ISK |
Vermaak Doe
SVER True Blood Unclaimed.
473
|
Posted - 2013.03.16 06:12:00 -
[99] - Quote
No |
RINON114
B.S.A.A.
44
|
Posted - 2013.03.17 10:45:00 -
[100] - Quote
Vermaak Doe wrote:If you misplaced it that means you willingly put it there, so now you're just able to use the new FOTM rifle instead, which is a what ccp is trying to avoid which they have done so far Sorry but all that has been discussed above negates FOTM. |
|
RINON114
B.S.A.A.
46
|
Posted - 2013.03.17 11:27:00 -
[101] - Quote
TODDSTER024 wrote:Why mot just have an option to respec for like 1M ISK Because I have 7 mill and I haven't been trying to bank at all. There are people out there well into double digits and probably beyond. Maybe 300 million isk (same price as a super cheap PLEX) then maybe you're onto a better idea but I believe what we've discussed already is the only way a respec would (or could) work. |
Soozu
5o1st
23
|
Posted - 2013.03.18 10:30:00 -
[102] - Quote
Vermaak Doe wrote:No reason tp help people too lazy to look up how the game works
Actually there is. DUST has been missing the tutorials that all games have these days, and ccp is aware of it. Most of the people coming in now have never played EVE. They are at a distinct disadvantage. Calling them "lazy" is in fact a suggestion you might not have given much thought to. One might call it a lazy point of view. |
Kray Dytt
THE DOLLARS
24
|
Posted - 2013.03.18 10:52:00 -
[103] - Quote
Soozu wrote:Vermaak Doe wrote:No reason tp help people too lazy to look up how the game works Actually there is. DUST has been missing the tutorials that all games have these days, and ccp is aware of it. Most of the people coming in now have never played EVE. They are at a distinct disadvantage. Calling them "lazy" is in fact a suggestion you might not have given much thought to. One might call it a lazy point of view.
While it is true that tutorials and other "guidance" should be introduced to help new players, I don't think their absence is a reason to allow respeccing.
When you first start playing the game without having read anything about it out-of-game, you will choose your first character. Lets assume you pick a role you (think you) like.
Then, you spend the starter SP you've received. Now you could use them on completely useless skills... but if you take 2 minutes to glance over the skills you have and the skills that are available, you should be able to flesh out your starter build with it and not completely waste those points.
After that, you gain SP as you play. I would assume that through playing the game you get an understanding of what you like to do and which skills help you do it. You'll probably make mistakes, or decide that you want to go another route every now and again. But that is exactly why I'm against respecs of any kind. Training one or two skills that you end up not using in your basic build isn't really that much of a problem. Completed builds take millions of SP, so misplacing a say 100 000 is really not that bad and will teach you to think about what you do next time.
So, unless you've created a character and then parked the game for a few months, which means you'd have a massive amount of SP to spend all at once with no experience and/or knowledge of the game, you should learn as you go along. If you still make huge mistakes (i.e. misplace millions of SP) you are, in fact, being lazy (or not too bright).
Now of course, there will be players who don't care about finding out how stuff works, they just want to pewpew. That's fine, but I'm not sure this is the ideal game for that. If CCP does want to cater to that crowd as well, I'd propose "standard progression paths" that would pick their skills for them rather than respecs. |
Soozu
5o1st
23
|
Posted - 2013.03.18 11:59:00 -
[104] - Quote
Kray Dytt wrote:Soozu wrote:Vermaak Doe wrote:No reason tp help people too lazy to look up how the game works Actually there is. DUST has been missing the tutorials that all games have these days, and ccp is aware of it. Most of the people coming in now have never played EVE. They are at a distinct disadvantage. Calling them "lazy" is in fact a suggestion you might not have given much thought to. One might call it a lazy point of view. While it is true that tutorials and other "guidance" should be introduced to help new players, I don't think their absence is a reason to allow respeccing. When you first start playing the game without having read anything about it out-of-game, you will choose your first character. Lets assume you pick a role you (think you) like. Then, you spend the starter SP you've received. Now you could use them on completely useless skills... but if you take 2 minutes to glance over the skills you have and the skills that are available, you should be able to flesh out your starter build with it and not completely waste those points. After that, you gain SP as you play. I would assume that through playing the game you get an understanding of what you like to do and which skills help you do it. You'll probably make mistakes, or decide that you want to go another route every now and again. But that is exactly why I'm against respecs of any kind. Training one or two skills that you end up not using in your basic build isn't really that much of a problem. Completed builds take millions of SP, so misplacing a say 100 000 is really not that bad and will teach you to think about what you do next time. So, unless you've created a character and then parked the game for a few months, which means you'd have a massive amount of SP to spend all at once with no experience and/or knowledge of the game, you should learn as you go along. If you still make huge mistakes (i.e. misplace millions of SP) you are, in fact, being lazy (or not too bright). Now of course, there will be players who don't care about finding out how stuff works, they just want to pewpew. That's fine, but I'm not sure this is the ideal game for that. If CCP does want to cater to that crowd as well, I'd propose "standard progression paths" that would pick their skills for them rather than respecs.
I won't argue with any of that. I do however look at the issue from a different point of view. How to keep people interested.? Thus making this game a success. Allowing early stage respecs I would consider a huge incentive for those frustrated gamers [and from reading the forums it appears there are many] due to confusing menus [which I hear they're revamping] and lack of content, to stick around during the remainder of the BETA. A temporary game feature. How it might be implemented I know not. From the discussion, I gather it would upset most of the EVE crowd.
To put it another way. To offset the newb uphill climb, confusing menus and lack of content and tutorials... throw them a bone for a few months and let they play around with their SP. We might find that they're even better at the game than the standard blueberry once they find their niche. |
Django Quik
R.I.f.t
301
|
Posted - 2013.03.18 12:19:00 -
[105] - Quote
Soozu wrote: I won't argue with any of that. I do however look at the issue from a different point of view. How to keep people interested.? Thus making this game a success. Allowing early stage respecs I would consider a huge incentive for those frustrated gamers [and from reading the forums it appears there are many] due to confusing menus [which I hear they're revamping] and lack of content, to stick around during the remainder of the BETA. A temporary game feature. How it might be implemented I know not. From the discussion, I gather it would upset most of the EVE crowd.
To put it another way. To offset the newb uphill climb, confusing menus and lack of content and tutorials... throw them a bone for a few months and let they play around with their SP. We might find that they're even better at the game than the standard blueberry once they find their niche.
I see where you're coming from and while I still think respecs are a bad idea in general, I would be willing to posit a temporary compromise and say anyone under 1 million SP can have unlimited respecs. Noobs would flit all over the place and there'd be shed-loads of FOTM going on at low levels but it wouldn't last long because even if you only count passive SP (without boosters), you hit 1 million SP within 21 days. If you're actually playing and hit your cap (with boosters) you'd get there in about a week. I think this would give beta noobs a chance to figure stuff out until there are tutorials/guides/more info or whatever else is brought in to make starting up easier. |
Vermaak Doe
SVER True Blood Unclaimed.
520
|
Posted - 2013.03.18 12:33:00 -
[106] - Quote
When people make skilling mistakes they could simply roll with it and wait until it becomes useful or they could just make a new character, when you mess up you shouldn't get babied |
Soozu
5o1st
23
|
Posted - 2013.03.18 12:40:00 -
[107] - Quote
Django Quik wrote:Soozu wrote: I won't argue with any of that. I do however look at the issue from a different point of view. How to keep people interested.? Thus making this game a success. Allowing early stage respecs I would consider a huge incentive for those frustrated gamers [and from reading the forums it appears there are many] due to confusing menus [which I hear they're revamping] and lack of content, to stick around during the remainder of the BETA. A temporary game feature. How it might be implemented I know not. From the discussion, I gather it would upset most of the EVE crowd.
To put it another way. To offset the newb uphill climb, confusing menus and lack of content and tutorials... throw them a bone for a few months and let they play around with their SP. We might find that they're even better at the game than the standard blueberry once they find their niche.
I see where you're coming from and while I still think respecs are a bad idea in general, I would be willing to posit a temporary compromise and say anyone under 1 million SP can have unlimited respecs. Noobs would flit all over the place and there'd be shed-loads of FOTM going on at low levels but it wouldn't last long because even if you only count passive SP (without boosters), you hit 1 million SP within 21 days. If you're actually playing and hit your cap (with boosters) you'd get there in about a week. I think this would give beta noobs a chance to figure stuff out until there are tutorials/guides/more info or whatever else is brought in to make starting up easier.
A million seems pretty fair. I can imagine a corp recruiting a newb and walking him through the different effective setups he can try out before he hits the mark. A form of player based tutorial. |
Kray Dytt
THE DOLLARS
25
|
Posted - 2013.03.18 12:41:00 -
[108] - Quote
Django Quik wrote:Soozu wrote: I won't argue with any of that. I do however look at the issue from a different point of view. How to keep people interested.? Thus making this game a success. Allowing early stage respecs I would consider a huge incentive for those frustrated gamers [and from reading the forums it appears there are many] due to confusing menus [which I hear they're revamping] and lack of content, to stick around during the remainder of the BETA. A temporary game feature. How it might be implemented I know not. From the discussion, I gather it would upset most of the EVE crowd.
To put it another way. To offset the newb uphill climb, confusing menus and lack of content and tutorials... throw them a bone for a few months and let they play around with their SP. We might find that they're even better at the game than the standard blueberry once they find their niche.
I see where you're coming from and while I still think respecs are a bad idea in general, I would be willing to posit a temporary compromise and say anyone under 1 million SP can have unlimited respecs. Noobs would flit all over the place and there'd be shed-loads of FOTM going on at low levels but it wouldn't last long because even if you only count passive SP (without boosters), you hit 1 million SP within 21 days. If you're actually playing and hit your cap (with boosters) you'd get there in about a week. I think this would give beta noobs a chance to figure stuff out until there are tutorials/guides/more info or whatever else is brought in to make starting up easier.
But that's the thing... if a respec is only for small amount of SP (either not a full respec or only respec when below a total amount of SP) they aren't really needed because it doesn't take all that long to get that amount of SP again and this time put it where you want it. Have you then "lost" the misplaced SP? No, the skills are still there, you might even end up using them one day... We have militia gear to try out play styles we are not skilled for. To allow people to find their niche I think it would be better to focus on that approach. For instance, put up fully-fitted militia suits for specific roles and promote them to new players. This will allow people to try different things and see what they like in an easy way. |
Soozu
5o1st
23
|
Posted - 2013.03.18 12:46:00 -
[109] - Quote
Kray Dytt wrote:Django Quik wrote:Soozu wrote: I won't argue with any of that. I do however look at the issue from a different point of view. How to keep people interested.? Thus making this game a success. Allowing early stage respecs I would consider a huge incentive for those frustrated gamers [and from reading the forums it appears there are many] due to confusing menus [which I hear they're revamping] and lack of content, to stick around during the remainder of the BETA. A temporary game feature. How it might be implemented I know not. From the discussion, I gather it would upset most of the EVE crowd.
To put it another way. To offset the newb uphill climb, confusing menus and lack of content and tutorials... throw them a bone for a few months and let they play around with their SP. We might find that they're even better at the game than the standard blueberry once they find their niche.
I see where you're coming from and while I still think respecs are a bad idea in general, I would be willing to posit a temporary compromise and say anyone under 1 million SP can have unlimited respecs. Noobs would flit all over the place and there'd be shed-loads of FOTM going on at low levels but it wouldn't last long because even if you only count passive SP (without boosters), you hit 1 million SP within 21 days. If you're actually playing and hit your cap (with boosters) you'd get there in about a week. I think this would give beta noobs a chance to figure stuff out until there are tutorials/guides/more info or whatever else is brought in to make starting up easier. But that's the thing... if a respec is only for small amount of SP (either not a full respec or only respec when below a total amount of SP) they aren't really needed because it doesn't take all that long to get that amount of SP again and this time put it where you want it. Have you then "lost" the misplaced SP? No, the skills are still there, you might even end up using them one day... We have militia gear to try out play styles we are not skilled for. To allow people to find their niche I think it would be better to focus on that approach. For instance, put up fully-fitted militia suits for specific roles and promote them to new players. This will allow people to try different things and see what they like in an easy way.
Not a bad suggestion. But that does take the fun out of playing around with it doesn't it? And preset freebie gear we have. But it gets stomped on. SPing properly into those fits while you test them out would help.
|
Django Quik
R.I.f.t
301
|
Posted - 2013.03.18 12:47:00 -
[110] - Quote
Kray Dytt wrote: But that's the thing... if a respec is only for small amount of SP (either not a full respec or only respec when below a total amount of SP) they aren't really needed because it doesn't take all that long to get that amount of SP again and this time put it where you want it. Have you then "lost" the misplaced SP? No, the skills are still there, you might even end up using them one day... We have militia gear to try out play styles we are not skilled for. To allow people to find their niche I think it would be better to focus on that approach. For instance, put up fully-fitted militia suits for specific roles and promote them to new players. This will allow people to try different things and see what they like in an easy way.
Can't argue with this. I just suggested a possible compromise. Having a whole bunch of preset militia fittings is also a viable solution but I remember my first build understanding so little that I didn't even know what/where militia gear was or that it let you try things out for 0SP. |
|
Kray Dytt
THE DOLLARS
25
|
Posted - 2013.03.18 13:23:00 -
[111] - Quote
Soozu wrote:Kray Dytt wrote:Django Quik wrote:Soozu wrote: I won't argue with any of that. I do however look at the issue from a different point of view. How to keep people interested.? Thus making this game a success. Allowing early stage respecs I would consider a huge incentive for those frustrated gamers [and from reading the forums it appears there are many] due to confusing menus [which I hear they're revamping] and lack of content, to stick around during the remainder of the BETA. A temporary game feature. How it might be implemented I know not. From the discussion, I gather it would upset most of the EVE crowd.
To put it another way. To offset the newb uphill climb, confusing menus and lack of content and tutorials... throw them a bone for a few months and let they play around with their SP. We might find that they're even better at the game than the standard blueberry once they find their niche.
I see where you're coming from and while I still think respecs are a bad idea in general, I would be willing to posit a temporary compromise and say anyone under 1 million SP can have unlimited respecs. Noobs would flit all over the place and there'd be shed-loads of FOTM going on at low levels but it wouldn't last long because even if you only count passive SP (without boosters), you hit 1 million SP within 21 days. If you're actually playing and hit your cap (with boosters) you'd get there in about a week. I think this would give beta noobs a chance to figure stuff out until there are tutorials/guides/more info or whatever else is brought in to make starting up easier. But that's the thing... if a respec is only for small amount of SP (either not a full respec or only respec when below a total amount of SP) they aren't really needed because it doesn't take all that long to get that amount of SP again and this time put it where you want it. Have you then "lost" the misplaced SP? No, the skills are still there, you might even end up using them one day... We have militia gear to try out play styles we are not skilled for. To allow people to find their niche I think it would be better to focus on that approach. For instance, put up fully-fitted militia suits for specific roles and promote them to new players. This will allow people to try different things and see what they like in an easy way. Not a bad suggestion. But that does take the fun out of playing around with it doesn't it? And preset freebie gear we have. But it gets stomped on. SPing properly into those fits while you test them out would help.
A 1 million SP build will get stomped on as well... maybe not so much as a militia suit, but it's far from a completed build at 1 mill SP...
There are ways around this though, maybe give every player a limited amount of "better" militia suits? Say 10 of each, performance around a standard suit + equipment?
Anyway, drifting off in details, but the bottom line is, I think, that any problem with people not knowing what to use/skill/etc. can be solved in other ways then by a respec, which doesn't really solve the issue but does cause other issues. |
Lynn Beck
Forsaken Legion-0
0
|
Posted - 2013.03.18 16:23:00 -
[112] - Quote
you could give a 10 skill reset capability in the skills section, would give a bit more variability, without going too far off in the "i wanna try prototype dropships today" direction, give the guy a chance, i for one, would love to get rid of my nova knives/shotgun operation lv4's tyvm
|
Soozu
5o1st
28
|
Posted - 2013.03.21 12:17:00 -
[113] - Quote
Lynn Beck wrote:you could give a 10 skill reset capability in the skills section, would give a bit more variability, without going too far off in the "i wanna try prototype dropships today" direction, give the guy a chance, i for one, would love to get rid of my nova knives/shotgun operation lv4's tyvm
I like that idea. I suspect you'll rack up a few more likes for it too. Even some of the naysayers might admit they'd like to have a couple in the bank. Though they'd probably say 10 is too many. 5 maybe? |
Daedric Lothar
Onslaught Inc
0
|
Posted - 2013.03.21 12:32:00 -
[114] - Quote
Skill resets are not needed and skill books can be kept forver and you can eventually learn that skill.
Reason: You have a bunch of Free BPC for all the base classes. Militia Gear is super cheap and requires no skills. I actually think the Militia gear and free BPCs are overpowered and game breaking. Oh hey, I get a free Car whenever I feel like ? Awesome. I can save up for a few rounds and then get like 6 basic tanks? Awesome.
If they remove the BPCs and Militia gear, then yes I would agree skill resets are needed.
[Edit]: And any skills that really are bad, can be balanced later. Thats why we are in Beta |
RINON114
B.S.A.A.
47
|
Posted - 2013.03.21 15:30:00 -
[115] - Quote
Soozu wrote:Lynn Beck wrote:you could give a 10 skill reset capability in the skills section, would give a bit more variability, without going too far off in the "i wanna try prototype dropships today" direction, give the guy a chance, i for one, would love to get rid of my nova knives/shotgun operation lv4's tyvm
I like that idea. I suspect you'll rack up a few more likes for it too. Even some of the naysayers might admit they'd like to have a couple in the bank. Though they'd probably say 10 is too many. 5 maybe? I still think one per year is enough and should not be a full reset. Maybe you could get the ability to reset any 5 of your skills at any level if that's what you mean, and gain this ability only once per year. |
CPL Bloodstone
SVER True Blood Unclaimed.
24
|
Posted - 2013.03.21 15:33:00 -
[116] - Quote
I dont know about constant resets i believe that would hurt the game. However, i do believe giving a few free resets like they have in Eve (3 per calender year) is not to bad. For instance you might fully spec into heavy suits and hmg and all the extra supporting skills only to have CCP completely nerf the fatty's (which they are, AR's rules). I believe giving a casual player the ability to change out there skills a couple times of year would suppress FOTM builds for FOTY builds. It will also keep this game fresh which lets be honest gets stagnant quickly. perhaps it could be balanced with if you reset your skills, it resets your skillbooks and have to be repurchased.
Having such rigid stance on any particular aspect of the game is just fanboi and will ultimately keep this games attendance to a minimum. |
RINON114
B.S.A.A.
47
|
Posted - 2013.03.21 15:33:00 -
[117] - Quote
Daedric Lothar wrote:Skill resets are not needed and skill books can be kept forver and you can eventually learn that skill.
Reason: You have a bunch of Free BPC for all the base classes. Militia Gear is super cheap and requires no skills. I actually think the Militia gear and free BPCs are overpowered and game breaking. Oh hey, I get a free Car whenever I feel like ? Awesome. I can save up for a few rounds and then get like 6 basic tanks? Awesome.
If they remove the BPCs and Militia gear, then yes I would agree skill resets are needed.
[Edit]: And any skills that really are bad, can be balanced later. Thats why we are in Beta Did you read any of this? Being in Beta has nothing to do with a reset as that's not going to happen even on release.
Militia gear doesn't exist for all items in the game and so your argument for that is invalid. Either we get more militia fits or we can get some form of reset to try out some new stuff.
|
Maken Tosch
Planetary Response Organisation Test Friends Please Ignore
1711
|
Posted - 2013.03.21 15:49:00 -
[118] - Quote
Just remember that only CCP makes the final decision on this and it's not going to be based solely on player demand. CCP also has to take into account many factors that you and I don't know about as well as the state of the New Eden economy (assuming the market opens up before this happens). |
Vermaak Doe
SVER True Blood Unclaimed.
595
|
Posted - 2013.03.21 16:38:00 -
[119] - Quote
https://forums.dust514.com/default.aspx?g=posts&t=63890&find=unread |
Daedric Lothar
Onslaught Inc
6
|
Posted - 2013.03.21 18:00:00 -
[120] - Quote
RINON114 wrote: .... Militia gear doesn't exist for all items in the game and so your argument for that is invalid. Either we get more militia fits or we can get some form of reset to try out some new stuff....
Yea but most stuff you can try, you can run as a medic, assault, sniper, drive a tank, drive a car, get a plane, The only nonmilitia thing I saw was a heavy, correct me if I'm wrong, I don't really see what you are missing. |
|
Soozu
5o1st
29
|
Posted - 2013.03.21 21:57:00 -
[121] - Quote
Vermaak Doe wrote:https://forums.dust514.com/default.aspx?g=posts&t=63890&find=unread
Here is what that says.....
We have been getting a lot of questions about Skill Point resets lately. In order to help everyone find this information, here is CCP's official stance on resetting skill points.
We currently have no plans to reset your characters' skill points to a state where they are equivalent to a newly created character, barring something catastrophic.
...... that is not what we're discussing here at all. [ I did the underlining of what you seemed to have missed. ] In fact, by posting this and excluding the respec, to me suggests they are still considering / planning it. And most likely reading this thread for suggestions and insights. |
Cross Atu
Conspiratus Immortalis
833
|
Posted - 2013.03.22 04:04:00 -
[122] - Quote
Respecs (the removal of already spent SP which is then placed back into the unallocated SP pool) aren't the proper solution, they're somewhat analogous to taking painkillers for a back or shoulder injury. You alleviate some of the symptoms at the front end while making the overall problems worse in the long run. For much of my analysis on that front see my earlier posts, this one will be focused on solutions which are less 'symptomatic' in nature.
The New Player Experience While D514 is still in beta one key aspect of the game which needs testing (and polish) is the new player experience. The first impression, accessibility of the game and the implications of it's many choices. Price adjusting, skill respecs, and many frustrated threads calling "nerf X" or "buff Y" are the children of Dusts steep learning curve. If a player entering the game were greeted by the information needed to make informed decisions than there is no longer any need for those decisions to ever be 'rolled back' because the implications of choice then fall fully upon the user.
This information needs to come in forms more interactive and engaging than our current wall of text popups. What gamer who's just downloaded a game the size of dust, and is excited to play it, takes the time to read and absorb so many walls of text? Experience says not very many, combine that with the diverse learning modality people possess and the new player experience is calling out for more videos, more voiced explanations and more PvE style hands on training scenarios, to fully balance out the VARK offerings of Dust.
Simply put lets make the game more accessible from the outset, first exposure to Dust should ideally give a player the following sensation easy to learn, difficult to master.
My ideas (and those that I've read) are far from the final word when it comes to how we reach that goal but I think it's a mark worth aiming for, and continuing to work on (and what better time to start than the beta?)
Some more detailed ideas are presented here https://forums.dust514.com/default.aspx?g=posts&t=64043&find=unread
In addition to that, more directly related to skills I'd like to raise the concept of skill spikes and skill clusters. Now we don't know what these are or whether CCP has already conceptually defined their intended purpose. So my ideas following are theoretical, but lets try to focus on concepts rather than specific terminology.
Skill Clusters - EVE has a "remap" usable once every 12 months for free. This remap allows a player to focus the development of skill growth through specialization, gaining a bonus to gains within a specialty while taking penalties to growth in other areas. Introduce "skill clusters" in Dust to provide the same effect, as an example: A player picks up an Armor skill cluster from the market, plugs in that augmentation and now receives a discount on skills related to improving their ability to use and fit armor for the duration of the mod (other skills would during this time cost more to upgrade thus encouraging players to plan ahead while still allowing enhance flexibility for any player wishing to train into a new battlefield role).
Skill Spikes - The "try before you buy" augmentation. AUR gear already reduces the character skills required to run a given piece of gear but doesn't grant the full effect as the value of supporting skills remains absent. Skill spikes would be the other side of this coin offering (temporarily and for a price) a single level increase in a given skill. This will not only allow players the chance to test out new fits and ideas (even after the live launch) but prevents abuse by limiting use to a timed single slot augmentation.
When combined with a full range of militia gear and stronger/more diverse full spectrum new player experience Dust can 'have it's cake and eat it too' keeping all choices lasting and their implications persistent while at the same time not shortchanging players who are either new to the game or trying something new with their Dust gaming. [Note: Even if skill spikes and clusters are slated to be something else I would encourage CCP to consider the ideas above as possible game additions. Their possible value for helping new players and keeping the game fresh for vets shouldn't be undersold]
Rather than continue this tug of war over when/how/how much to "reinvent the wheel" with regards to Dust and skill point (re)allocation lets build on trends and features already within game in ways that accomplish a resolution for the same concerns that raised this topic in the first place.
Cheers, Cross |
Vermaak Doe
SVER True Blood Unclaimed.
598
|
Posted - 2013.03.22 04:30:00 -
[123] - Quote
Soozu wrote:Vermaak Doe wrote:https://forums.dust514.com/default.aspx?g=posts&t=63890&find=unread Here is what that says..... We have been getting a lot of questions about Skill Point resets lately. In order to help everyone find this information, here is CCP's official stance on resetting skill points. We currently have no plans to reset your characters' skill points to a state where they are equivalent to a newly created character, barring something catastrophic. ...... that is not what we're discussing here at all. [ I did the underlining of what you seemed to have missed. ] In fact, by posting this and excluding the respec, to me suggests they are still considering / planning it. And most likely reading this thread for suggestions and insights. That can be traced back to an extinct mechanic in eve that allowed you to train particular skills to train a group of skill faster, it was replaced with one based on implants. I noticed that but what I inferred is that unless a skill becomes redundant and completely useless. Also I've found an idea I read way back in june or july on a new thread, it fully prevents Fotm switching into the buffed or the still op weapon |
RINON114
B.S.A.A.
52
|
Posted - 2013.03.22 05:36:00 -
[124] - Quote
Daedric Lothar wrote:RINON114 wrote: .... Militia gear doesn't exist for all items in the game and so your argument for that is invalid. Either we get more militia fits or we can get some form of reset to try out some new stuff.... Yea but most stuff you can try, you can run as a medic, assault, sniper, drive a tank, drive a car, get a plane, The only nonmilitia thing I saw was a heavy, correct me if I'm wrong, I don't really see what you are missing. I haven't checked recently but last time I did there was no militia laser rifle or mass driver.
There should be militia versions of higher grade things too like the triage nanohive but just a super nerfed version, even the different AR or HMG variants could have militia variants so you don't waste all your SP getting to the proto HMG's to find they are garbage and the level 4's are miles better.
The above paragraph is why I think a yearly (personally I feel bi-yearly would be best) respec is better, because adding all of those things would be time consuming and stupid. An SP re-allocation system would be far more efficient and also much less work for CCP.
|
RINON114
B.S.A.A.
52
|
Posted - 2013.03.22 05:42:00 -
[125] - Quote
Cross Atu wrote:Respecs (the removal of already spent SP which is then placed back into the unallocated SP pool) aren't the proper solution, they're somewhat analogous to taking painkillers for a back or shoulder injury. You alleviate some of the symptoms at the front end while making the overall problems worse in the long run. For much of my analysis on that front see my earlier posts, this one will be focused on solutions which are less 'symptomatic' in nature. The New Player ExperienceWhile D514 is still in beta one key aspect of the game which needs testing (and polish) is the new player experience. The first impression, accessibility of the game and the implications of it's many choices. Price adjusting, skill respecs, and many frustrated threads calling "nerf X" or "buff Y" are the children of Dusts steep learning curve. If a player entering the game were greeted by the information needed to make informed decisions than there is no longer any need for those decisions to ever be 'rolled back' because the implications of choice then fall fully upon the user. This information needs to come in forms more interactive and engaging than our current wall of text popups. What gamer who's just downloaded a game the size of dust, and is excited to play it, takes the time to read and absorb so many walls of text? Experience says not very many, combine that with the diverse learning modality people possess and the new player experience is calling out for more videos, more voiced explanations and more PvE style hands on training scenarios, to fully balance out the VARK offerings of Dust. Simply put lets make the game more accessible from the outset, first exposure to Dust should ideally give a player the following sensation easy to learn, difficult to master.My ideas (and those that I've read) are far from the final word when it comes to how we reach that goal but I think it's a mark worth aiming for, and continuing to work on (and what better time to start than the beta?) Some more detailed ideas are presented here https://forums.dust514.com/default.aspx?g=posts&t=64043&find=unreadIn addition to that, more directly related to skills I'd like to raise the concept of skill spikes and skill clusters. Now we don't know what these are or whether CCP has already conceptually defined their intended purpose. So my ideas following are theoretical, but lets try to focus on concepts rather than specific terminology. Skill Clusters - EVE has a "remap" usable once every 12 months for free. This remap allows a player to focus the development of skill growth through specialization, gaining a bonus to gains within a specialty while taking penalties to growth in other areas. Introduce "skill clusters" in Dust to provide the same effect, as an example: A player picks up an Armor skill cluster from the market, plugs in that augmentation and now receives a discount on skills related to improving their ability to use and fit armor for the duration of the mod (other skills would during this time cost more to upgrade thus encouraging players to plan ahead while still allowing enhance flexibility for any player wishing to train into a new battlefield role). Skill Spikes - The "try before you buy" augmentation. AUR gear already reduces the character skills required to run a given piece of gear but doesn't grant the full effect as the value of supporting skills remains absent. Skill spikes would be the other side of this coin offering (temporarily and for a price) a single level increase in a given skill. This will not only allow players the chance to test out new fits and ideas (even after the live launch) but prevents abuse by limiting use to a timed single slot augmentation. When combined with a full range of militia gear and stronger/more diverse full spectrum new player experience Dust can 'have it's cake and eat it too' keeping all choices lasting and their implications persistent while at the same time not shortchanging players who are either new to the game or trying something new with their Dust gaming. [Note: Even if skill spikes and clusters are slated to be something else I would encourage CCP to consider the ideas above as possible game additions. Their possible value for helping new players and keeping the game fresh for vets shouldn't be undersold]Rather than continue this tug of war over when/how/how much to "reinvent the wheel" with regards to Dust and skill point (re)allocation lets build on trends and features already within game in ways that accomplish a resolution for the same concerns that raised this topic in the first place. Cheers, Cross OR just this. +9001 this. |
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