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Delirium Inferno
Chernova Industries
49
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Posted - 2013.03.11 18:06:00 -
[1] - Quote
I agree with this. Why call it a beta if we cannot possibly test something without being bounded for all eternity to it? I mean, by the current method you might as call this game released as of January 10th and everything else is just an expansion to an already released game.
To all those concerned about the "flavor of the week' thing, keep in mind this would only be for while in the beta stage so beta testers can actually test. The game is supposed to "release" in the Summer right? So it wouldn't be for that long. Plus the data from the beta should increase substantially with players able to test a wider array of gear. Currently we may have someone say "Type B Assault dropsuits are over powered" or "Prototype heavy suits are not worth the cost for the one extra slot" or stuff like that, but all most people are judging this off of is numbers which isn't always the best indicator. Having to ability to actually go in the battlefield with whatever is in question (if you have enough skill points for it) would give the tester a much better idea for the matter. |
Delirium Inferno
Chernova Industries
52
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Posted - 2013.03.11 21:32:00 -
[2] - Quote
Cross Atu wrote:Delirium Inferno wrote:I agree with this. Why call it a beta if we cannot possibly test something without being bounded for all eternity to it? I mean, by the current method you might as call this game released as of January 10th and everything else is just an expansion to an already released game.
To all those concerned about the "flavor of the week' thing, keep in mind this would only be for while in the beta stage so beta testers can actually test. The game is supposed to "release" in the Summer right? So it wouldn't be for that long. Plus the data from the beta should increase substantially with players able to test a wider array of gear. Currently we may have someone say "Type B Assault dropsuits are over powered" or "Prototype heavy suits are not worth the cost for the one extra slot" or stuff like that, but all most people are judging this off of is numbers which isn't always the best indicator. Having to ability to actually go in the battlefield with whatever is in question (if you have enough skill points for it) would give the tester a much better idea for the matter. Please see my post above yours on this page, use of the method proposed by the OP will delay the proper development cycle of the beta due to reasons outlined there. Already addressed first bullet point, flavor of the month isn't an issue since this is still beta and not full release. We need to get our hands on as much as possible to test everything proficiently.
Second bullet point, resetting on such a fast cycle is actually good for testing since more people can actually test whats in the game.
Third bullet point, the player market likely won't come until after release anyways. And in all honesty as a beta we don't need a player market, we need to be testing as much of the gear as we can. If they did want to add a player market in during beta just to make sure that it actually works then good but while in beta the player market doesn't have to have as much meaning as it would after release when the proposed resets would stop occurring.
Fourth bullet point, do you not realize that the current Dust/EVE link is very small? This is because Dust is still in beta and things are constantly changing. Right now the focus should be on improving the core gameplay over further connecting the two games, and that is what CCP is doing. Allowing the weekly reallocations would allow the beta testers to test the core gameplay better and improve that faster so CCP can then move on and work on connecting the two games sooner.
Fifth bullet point, the OP addressed this already. "You should of planned better." That is a good point for when the game is actually released, but not for beta. What if I wanted to help test the nova knives, so I spent my skill points towards getting the varying tiers of them to test and compare to help provide feedback. However, now I am bound to those for eternity when my sole intention was only to test - as a beta tester.
Last bullet point, the OP suggested they could add an option for those who do not want to reset their skills not to be forced too. And even if they had to wipe all the fittings and everyone had to repurchase and upgrade skills and reset their fittings, that would not take very long. It is a small amount of time to spend as a beta tester. Do not forget we are beta testers, and we should be testing. Beta testing is not all pretty work. When the game actually "releases" then of course none of this stuff would happen.
I still stand by my view that skill resets would benefit the beta phase of this game. |
Delirium Inferno
Chernova Industries
54
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Posted - 2013.03.12 19:48:00 -
[3] - Quote
Maken Tosch wrote:It's pretty clear that the pro-SP-respec folks have already made up their minds in believing what the OP believes. No amount of valid evidence can make them change their minds. They are entitled to their own opinions, just not to their own facts. The same can be said for the other side.
Django Quik wrote: Who in their right mind would run anything other than proto gear if they could just focus on a single different thing every week? What incentive would there possibly be for people to use lower tier gear?
Proto gear is a lot more expensive than lower tier gear. Surely there are tons of people out there who are not good enough to run full prototype gear while remaining profitable. Yes, I know that may come as a surprise to all you "elite" players here. There would still be plenty of low-tier gear being used. |
Delirium Inferno
Chernova Industries
56
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Posted - 2013.03.12 20:20:00 -
[4] - Quote
Sloth9230 wrote:Delirium Inferno wrote:There would still be plenty of low-tier gear being used. Yes, and their would also be plenty of nerf this nerf that threads. Isn't there already? At least with this method people would actually be able to use the weapon they claim is OP opposed to getting owned by someone using it and claiming it's OP. Perhaps that way they'd see it there's more to it than they thought. |
Delirium Inferno
Chernova Industries
62
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Posted - 2013.03.13 05:52:00 -
[5] - Quote
RINON114 wrote:So a lengthy speech ends the discussion?
Personally I don't see this as being anywhere near as bad as people are making it out to be. Instead of discussing this and iterating on it to maybe make a small gem of an idea, we get responses like: "Heyul naw!!!"
If the respec was a player choice and not a once a week event then we get two things from this: - People respec and have fun with new gear and see what happens when they try a different playstyle. - Playing the game differently allows more diverse feedback from more players choosing to play differently.
This idea is great when considered like this as CCP will get more diverse feedback on many things (and let's not forget they don't have to listen to "QQ something is OP"). Add to this the fact that people will stay interested in the game for longer allowing CCP more time to get real stuff done, means that CCP get more money. Great post, especially that last part which I hadn't even considered. The time between builds can get quite lengthy and with all the limited content while in beta it's easy for players to lose interest that they may have moved on by the time the game releases.
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