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Soozu
5o1st
7
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Posted - 2013.03.10 14:57:00 -
[1] - Quote
.... the ISK spent on purchasing the skillbooks. This will kill or at least maim a number of problematic birds with one very large stone.
Pros
- Newbs spend their SP unwisely at the start, give them a chance to play the game and fix their errors. - This is a BETA, we are your testers, but the equipment we can test for you is limited to what we can use in battle. This would greatly expand our ability to test stuff and give feedback. - This is BETA and you have said this is likely to happen at some point anyway. - This is BETA and a great many game features are missing, this gives those getting bored of lobby play a reason to stick. "Well well well, I can be a heavy for a week???" etc - We don't have a market to trade and sell. HOWEVER we do have piles and piles of loot we cannot use. Allow us to respend our SP and voila! We can start tearing into our stockpiles of proto gear we've picked up despite lack of market. - Give ALL players a better feel for the game as a whole as they would now be able to completely restyle their play every week.
Cons
- A handful of people whining that the game is a long term "spend your SP wisely like I did" types who forget it's a BETA and this is gonna happen anyway.
My suggestion, do it every Wednesday until full release.
Soozu
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Soozu
5o1st
7
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Posted - 2013.03.10 15:45:00 -
[2] - Quote
gbghg wrote:So once a week I have to put over 3mil sp back into the same skills, and I have to do this every week until release? no thank you
Noting your inability / unwillingness to spend 5 minutes a week respending the points. I suggest an option at character selection to accept or deny SP refund.
Soozu |
Soozu
5o1st
7
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Posted - 2013.03.10 17:31:00 -
[3] - Quote
Mobius Kaethis wrote:This game, as part of the eve universe, is supposed to be hard. There is no reset button and your mistakes will have consequences. Deal with it and give up on your help me I made a mistake and need a hug from my momma ways. Repent! REPENT!! RE-PE-NT!!!
BETA BETA BETA Actually, there is very little I would change in my own builds long term, but I would however thoroughly enjoy a week or so as a dropship captain will full mods or other builds during the BETA as something to do other than grind away. I am not at all surprised by the negative responses from this crowd which despite some great people... is full of elitist trollish type internet QQ OP "momma" scrub speakers unable to reply with a meaningful response. I enjoy this game, but will not wave the DUST IS GREAT NOTHING NEEDS TO CHANGE JUST WAIT WAIT WAIT crowd. Right now it's a lobby shooter and very has little to offer people but despite that, it's being advertised as just about finished. Playing around with different builds during the BETA, might be fun and enticing to people who they are sure to lose otherwise. Like it or not there WILL be a reset and I did include the option to opt out of resets. So I guess we can assume each no, is a selfish one.
Soozu |
Soozu
5o1st
7
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Posted - 2013.03.10 19:24:00 -
[4] - Quote
A few good responses now so thank you. However, most seem to ignore all the points I made and simply say this is not the EVE way or have noted the fact I suggest this during BETA, and not long term. Suggesting if I want to try being a dropship pilot by putting in the skillpoints for it... well that doesn't go with the EVE way at all of picking a setup and sticking with it.
I say let's face facts, DUST 514 is not EVE, DUST is trying to appeal to a different crowd, but the game ain't ready. Refunding the SP is a temporary fix to a big problem, DUST lacks content and this would give people something to play with while we wait.
As far as saying a refund on SP for sure won't happen, I'm just going with what the Devs have said they're considering / planning and what people are sure to demand when all the new race goodies and gear come out.
There is a clear difference between people in game, and the hardcore [EVE] people who spend time on these forums. People I've spoken to in game all want to see this. Most are not EVE players, they didn't have the advantage of understanding the menu's modules and skill point system that most forum users seem to. [--> Read as overly confusing.] They want this and seeing as how the game is still in BETA open or closed, they're the majority and I think should get it. After all, they're playing catch up and it's not EVE players who will make DUST 514 a success. |
Soozu
5o1st
7
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Posted - 2013.03.10 19:47:00 -
[5] - Quote
Bojo The Mighty wrote:Why is this a good thing? How would they test the game if it reset every week? It would cause an increase in highly unlikely scenarios which the feedback would become based upon giving bad foundation to build the rest of the game off of. Hundreds of people would just use accumulated SP to become monstrous creations foregoing SP that they probably would've invested elsewhere to further survive but instead, because they'd have lots of SP, they'd skip them and go straight to ultimate glass cannons or tanks and cause "Skipped Feedback"
If they "have lots of SP" I imagine they understand the system better than they did than while they were spending that AP the first time. Therefore they would be creating a better build given the chance. Like I said, I would consider this a temporary game feature. There is precedent for it, and in very successful games I might add. But hey, I don't have a problem destroying glass tanks, sounds fun. |
Soozu
5o1st
7
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Posted - 2013.03.10 20:09:00 -
[6] - Quote
Martin0 Brancaleone wrote:The DEVs clearly stated that we will have NO MORE RESETS UNLESS SOMETHING CATASTROPHIC HAPPENS.
If you don't like what you have trained skill something else or make a new char.
Ahem......
CCP Eterne wrote:We've only said we won't reset your SP to 0. We haven't said anything about not refunding your SP and allowing you to respec. That option is still on the table prior to release if we feel it will be worthwhile.
I believe it worthwhile Devs, very much so. |
Soozu
5o1st
7
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Posted - 2013.03.10 20:27:00 -
[7] - Quote
gbghg wrote:Soozu wrote:A few good responses now so thank you. However, most seem to ignore all the points I made and simply say this is not the EVE way or have noted the fact I suggest this during BETA, and not long term. Suggesting if I want to try being a dropship pilot by putting in the skillpoints for it... well that doesn't go with the EVE way at all of picking a setup and sticking with it.
I say let's face facts, DUST 514 is not EVE, DUST is trying to appeal to a different crowd, but the game ain't ready. Refunding the SP is a temporary fix to a big problem, DUST lacks content and this would give people something to play with while we wait.
As far as saying a refund on SP for sure won't happen, I'm just going with what the Devs have said they're considering / planning and what people are sure to demand when all the new race goodies and gear come out.
There is a clear difference between people in game, and the hardcore [EVE] people who spend time on these forums. People I've spoken to in game all want to see this. Most are not EVE players, they didn't have the advantage of understanding the menu's modules and skill point system that most forum users seem to. [--> Read as overly confusing.] They want this and seeing as how the game is still in BETA open or closed, they're the majority and I think should get it. After all, they're playing catch up and it's not EVE players who will make DUST 514 a success. You shouldn't generalise not all of us are eve players, there are more than a few regulars on this forum who just came straight into dust, all of us ****** up our sp allocation at some point. I screwed mine up when I started playing the beta again after it moved to tranquillity, in fact I messed it up so bad I restarted on this character. So I understand where you guys are coming from when you complain and the game does do a poor job of explaining things, but you guys have always had the option to ask for help before you spend any single sp points, it falls to us the players to help new players understand what to do. Besides i believe there's a saying in eve "there is no wasted sp" chances are your probably going to end up using those skills at some point.
Thank you, and you're right I shouldn't generalize. But the difference between people I've discussed it with in-game and those on the forums is a 180 point of view. |
Soozu
5o1st
7
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Posted - 2013.03.11 15:12:00 -
[8] - Quote
"Spend SP wisely or hold onto it until you learn enough to make the best decision for your character."
"If you don't like what you have trained skill something else or make a new char."
"There is no reset button and your mistakes will have consequences."
"Ahahaha!"
... thanks guys, keep the brilliance coming. |
Soozu
5o1st
12
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Posted - 2013.03.12 18:37:00 -
[9] - Quote
Django Quik wrote:You are still ignoring the most important point of all - if you can just reallocate all your SP, no one will ever test out the lower level weapons, so you won't be testing everything, as this entire proposal's point is based upon.
Furthermore, every single player does not need to test every single weapon in the game. There are a million+ characters who are already testing every single thing in the game between them in probably every single combination - you do not need to do this personally.
All the weapons we currently have available have been around for many many months and have been pretty tested to death. These are no longer CCP's primary focus for the beta. Release sounds likely to be in the next 6 months, in which time they will need to have a functional and tested player market and integration with EvE, as these are key elements of the core game design.
Finally, as has already been stated, there will be no more resets, so you are stuck with your build as is. That is not to say you are not allowed to spec into other things, you just have to work your way up the levels and will be forced to play with the lower level gear as you do so. This is as intended and actually works wonderfully as a testing system because it means even the crappier stuff will get tried out.
I think your "most important point" has been rightfully ignored as it is obvious who tests the lower tiered items. Just maybe not to you. |
Soozu
5o1st
15
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Posted - 2013.03.13 17:50:00 -
[10] - Quote
My initial post requested this as weekly, but that by no means suggests that it was an absolute as part of the general idea. Or that any part of it MUST be implemented. Constructive feedback is always welcome. Weekly was suggested as it coincides well with DUST's weekly SP capping system. Wednesdays perfect, as new gamers log in on that day ready to restart their SP grind discover they have been blessed with a new option. To fix their mistakes and or simply try / test something new knowing that if it doesn't work out, well there is next week.
A couple examples of someone wanting to do this. Without all that QQ stuff the young uns love.
A sniper puts all his points into sniping, plays a few hundred matches and agrees with a large part of the forum community that there are too many snipers. He then respecs. This applies to any class depending on point of view.
A merc scatters his SP skills becoming an all round type player, then joins a corporation. That corporation really needs a dropship pilot, that merc decides he would like to fill that role. He respecs to suit.
A small corporation faces a much larger one and decides on a specific [ insert ] battle plan and specs for it.
A tanker from the get go discovers he cannot afford to regularily play as a tanker.... Someone thinking it was BETA decides to test something and is now stuck.... etc etc etc
As an example, EA sports does this, allows respecs at any time between matches. Though they are not shooter games the concept is the same. A team, hard earned skill points, specific builds, and you play against another team. How well would it work if you discovered all your friends had put all their points into playing goalie and are stuck with a team of goalies? The respecing solution is rather simple and nobody complains about it. It simply works. Am I arguing for this approach? No, it's just an example.
I too could write a wordy two part response outlining each and every point I was trying to make and call it won, but I instead believe that most people get the general idea and concept. That respecing has its advantages and is not a game breaker.
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Soozu
5o1st
23
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Posted - 2013.03.18 10:30:00 -
[11] - Quote
Vermaak Doe wrote:No reason tp help people too lazy to look up how the game works
Actually there is. DUST has been missing the tutorials that all games have these days, and ccp is aware of it. Most of the people coming in now have never played EVE. They are at a distinct disadvantage. Calling them "lazy" is in fact a suggestion you might not have given much thought to. One might call it a lazy point of view. |
Soozu
5o1st
23
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Posted - 2013.03.18 11:59:00 -
[12] - Quote
Kray Dytt wrote:Soozu wrote:Vermaak Doe wrote:No reason tp help people too lazy to look up how the game works Actually there is. DUST has been missing the tutorials that all games have these days, and ccp is aware of it. Most of the people coming in now have never played EVE. They are at a distinct disadvantage. Calling them "lazy" is in fact a suggestion you might not have given much thought to. One might call it a lazy point of view. While it is true that tutorials and other "guidance" should be introduced to help new players, I don't think their absence is a reason to allow respeccing. When you first start playing the game without having read anything about it out-of-game, you will choose your first character. Lets assume you pick a role you (think you) like. Then, you spend the starter SP you've received. Now you could use them on completely useless skills... but if you take 2 minutes to glance over the skills you have and the skills that are available, you should be able to flesh out your starter build with it and not completely waste those points. After that, you gain SP as you play. I would assume that through playing the game you get an understanding of what you like to do and which skills help you do it. You'll probably make mistakes, or decide that you want to go another route every now and again. But that is exactly why I'm against respecs of any kind. Training one or two skills that you end up not using in your basic build isn't really that much of a problem. Completed builds take millions of SP, so misplacing a say 100 000 is really not that bad and will teach you to think about what you do next time. So, unless you've created a character and then parked the game for a few months, which means you'd have a massive amount of SP to spend all at once with no experience and/or knowledge of the game, you should learn as you go along. If you still make huge mistakes (i.e. misplace millions of SP) you are, in fact, being lazy (or not too bright). Now of course, there will be players who don't care about finding out how stuff works, they just want to pewpew. That's fine, but I'm not sure this is the ideal game for that. If CCP does want to cater to that crowd as well, I'd propose "standard progression paths" that would pick their skills for them rather than respecs.
I won't argue with any of that. I do however look at the issue from a different point of view. How to keep people interested.? Thus making this game a success. Allowing early stage respecs I would consider a huge incentive for those frustrated gamers [and from reading the forums it appears there are many] due to confusing menus [which I hear they're revamping] and lack of content, to stick around during the remainder of the BETA. A temporary game feature. How it might be implemented I know not. From the discussion, I gather it would upset most of the EVE crowd.
To put it another way. To offset the newb uphill climb, confusing menus and lack of content and tutorials... throw them a bone for a few months and let they play around with their SP. We might find that they're even better at the game than the standard blueberry once they find their niche. |
Soozu
5o1st
23
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Posted - 2013.03.18 12:40:00 -
[13] - Quote
Django Quik wrote:Soozu wrote: I won't argue with any of that. I do however look at the issue from a different point of view. How to keep people interested.? Thus making this game a success. Allowing early stage respecs I would consider a huge incentive for those frustrated gamers [and from reading the forums it appears there are many] due to confusing menus [which I hear they're revamping] and lack of content, to stick around during the remainder of the BETA. A temporary game feature. How it might be implemented I know not. From the discussion, I gather it would upset most of the EVE crowd.
To put it another way. To offset the newb uphill climb, confusing menus and lack of content and tutorials... throw them a bone for a few months and let they play around with their SP. We might find that they're even better at the game than the standard blueberry once they find their niche.
I see where you're coming from and while I still think respecs are a bad idea in general, I would be willing to posit a temporary compromise and say anyone under 1 million SP can have unlimited respecs. Noobs would flit all over the place and there'd be shed-loads of FOTM going on at low levels but it wouldn't last long because even if you only count passive SP (without boosters), you hit 1 million SP within 21 days. If you're actually playing and hit your cap (with boosters) you'd get there in about a week. I think this would give beta noobs a chance to figure stuff out until there are tutorials/guides/more info or whatever else is brought in to make starting up easier.
A million seems pretty fair. I can imagine a corp recruiting a newb and walking him through the different effective setups he can try out before he hits the mark. A form of player based tutorial. |
Soozu
5o1st
23
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Posted - 2013.03.18 12:46:00 -
[14] - Quote
Kray Dytt wrote:Django Quik wrote:Soozu wrote: I won't argue with any of that. I do however look at the issue from a different point of view. How to keep people interested.? Thus making this game a success. Allowing early stage respecs I would consider a huge incentive for those frustrated gamers [and from reading the forums it appears there are many] due to confusing menus [which I hear they're revamping] and lack of content, to stick around during the remainder of the BETA. A temporary game feature. How it might be implemented I know not. From the discussion, I gather it would upset most of the EVE crowd.
To put it another way. To offset the newb uphill climb, confusing menus and lack of content and tutorials... throw them a bone for a few months and let they play around with their SP. We might find that they're even better at the game than the standard blueberry once they find their niche.
I see where you're coming from and while I still think respecs are a bad idea in general, I would be willing to posit a temporary compromise and say anyone under 1 million SP can have unlimited respecs. Noobs would flit all over the place and there'd be shed-loads of FOTM going on at low levels but it wouldn't last long because even if you only count passive SP (without boosters), you hit 1 million SP within 21 days. If you're actually playing and hit your cap (with boosters) you'd get there in about a week. I think this would give beta noobs a chance to figure stuff out until there are tutorials/guides/more info or whatever else is brought in to make starting up easier. But that's the thing... if a respec is only for small amount of SP (either not a full respec or only respec when below a total amount of SP) they aren't really needed because it doesn't take all that long to get that amount of SP again and this time put it where you want it. Have you then "lost" the misplaced SP? No, the skills are still there, you might even end up using them one day... We have militia gear to try out play styles we are not skilled for. To allow people to find their niche I think it would be better to focus on that approach. For instance, put up fully-fitted militia suits for specific roles and promote them to new players. This will allow people to try different things and see what they like in an easy way.
Not a bad suggestion. But that does take the fun out of playing around with it doesn't it? And preset freebie gear we have. But it gets stomped on. SPing properly into those fits while you test them out would help.
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Soozu
5o1st
28
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Posted - 2013.03.21 12:17:00 -
[15] - Quote
Lynn Beck wrote:you could give a 10 skill reset capability in the skills section, would give a bit more variability, without going too far off in the "i wanna try prototype dropships today" direction, give the guy a chance, i for one, would love to get rid of my nova knives/shotgun operation lv4's tyvm
I like that idea. I suspect you'll rack up a few more likes for it too. Even some of the naysayers might admit they'd like to have a couple in the bank. Though they'd probably say 10 is too many. 5 maybe? |
Soozu
5o1st
29
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Posted - 2013.03.21 21:57:00 -
[16] - Quote
Vermaak Doe wrote:https://forums.dust514.com/default.aspx?g=posts&t=63890&find=unread
Here is what that says.....
We have been getting a lot of questions about Skill Point resets lately. In order to help everyone find this information, here is CCP's official stance on resetting skill points.
We currently have no plans to reset your characters' skill points to a state where they are equivalent to a newly created character, barring something catastrophic.
...... that is not what we're discussing here at all. [ I did the underlining of what you seemed to have missed. ] In fact, by posting this and excluding the respec, to me suggests they are still considering / planning it. And most likely reading this thread for suggestions and insights. |
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