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Soozu
5o1st
7
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Posted - 2013.03.10 14:57:00 -
[1] - Quote
.... the ISK spent on purchasing the skillbooks. This will kill or at least maim a number of problematic birds with one very large stone.
Pros
- Newbs spend their SP unwisely at the start, give them a chance to play the game and fix their errors. - This is a BETA, we are your testers, but the equipment we can test for you is limited to what we can use in battle. This would greatly expand our ability to test stuff and give feedback. - This is BETA and you have said this is likely to happen at some point anyway. - This is BETA and a great many game features are missing, this gives those getting bored of lobby play a reason to stick. "Well well well, I can be a heavy for a week???" etc - We don't have a market to trade and sell. HOWEVER we do have piles and piles of loot we cannot use. Allow us to respend our SP and voila! We can start tearing into our stockpiles of proto gear we've picked up despite lack of market. - Give ALL players a better feel for the game as a whole as they would now be able to completely restyle their play every week.
Cons
- A handful of people whining that the game is a long term "spend your SP wisely like I did" types who forget it's a BETA and this is gonna happen anyway.
My suggestion, do it every Wednesday until full release.
Soozu
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gbghg
L.O.T.I.S. Legacy Rising
574
|
Posted - 2013.03.10 15:39:00 -
[2] - Quote
So once a week I have to put over 3mil sp back into the same skills, and I have to do this every week until release? no thank you |
TheBluBerry
Deep Space Republic
0
|
Posted - 2013.03.10 15:43:00 -
[3] - Quote
gbghg wrote:So once a week I have to put over 3mil sp back into the same skills, and I have to do this every week until release? no thank you Yeah it would be a pain in the arse. |
Soozu
5o1st
7
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Posted - 2013.03.10 15:45:00 -
[4] - Quote
gbghg wrote:So once a week I have to put over 3mil sp back into the same skills, and I have to do this every week until release? no thank you
Noting your inability / unwillingness to spend 5 minutes a week respending the points. I suggest an option at character selection to accept or deny SP refund.
Soozu |
Free Beers
Internal Error. Negative-Feedback
1178
|
Posted - 2013.03.10 16:53:00 -
[5] - Quote
No.
/thread |
Mobius Kaethis
Planetary Response Organisation Test Friends Please Ignore
319
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Posted - 2013.03.10 17:00:00 -
[6] - Quote
This game, as part of the eve universe, is supposed to be hard. There is no reset button and your mistakes will have consequences. Deal with it and give up on your help me I made a mistake and need a hug from my momma ways. Repent! REPENT!! RE-PE-NT!!! |
Soozu
5o1st
7
|
Posted - 2013.03.10 17:31:00 -
[7] - Quote
Mobius Kaethis wrote:This game, as part of the eve universe, is supposed to be hard. There is no reset button and your mistakes will have consequences. Deal with it and give up on your help me I made a mistake and need a hug from my momma ways. Repent! REPENT!! RE-PE-NT!!!
BETA BETA BETA Actually, there is very little I would change in my own builds long term, but I would however thoroughly enjoy a week or so as a dropship captain will full mods or other builds during the BETA as something to do other than grind away. I am not at all surprised by the negative responses from this crowd which despite some great people... is full of elitist trollish type internet QQ OP "momma" scrub speakers unable to reply with a meaningful response. I enjoy this game, but will not wave the DUST IS GREAT NOTHING NEEDS TO CHANGE JUST WAIT WAIT WAIT crowd. Right now it's a lobby shooter and very has little to offer people but despite that, it's being advertised as just about finished. Playing around with different builds during the BETA, might be fun and enticing to people who they are sure to lose otherwise. Like it or not there WILL be a reset and I did include the option to opt out of resets. So I guess we can assume each no, is a selfish one.
Soozu |
gbghg
L.O.T.I.S. Legacy Rising
575
|
Posted - 2013.03.10 17:53:00 -
[8] - Quote
Soozu wrote:Mobius Kaethis wrote:This game, as part of the eve universe, is supposed to be hard. There is no reset button and your mistakes will have consequences. Deal with it and give up on your help me I made a mistake and need a hug from my momma ways. Repent! REPENT!! RE-PE-NT!!! BETA BETA BETA Actually, there is very little I would change in my own builds long term, but I would however thoroughly enjoy a week or so as a dropship captain will full mods or other builds during the BETA as something to do other than grind away. I am not at all surprised by the negative responses from this crowd which despite some great people... is full of elitist trollish type internet QQ OP "momma" scrub speakers unable to reply with a meaningful response. I enjoy this game, but will not wave the DUST IS GREAT NOTHING NEEDS TO CHANGE JUST WAIT WAIT WAIT crowd. Right now it's a lobby shooter and very has little to offer people but despite that, it's being advertised as just about finished. Playing around with different builds during the BETA, might be fun and enticing to people who they are sure to lose otherwise. Like it or not there WILL be a reset and I did include the option to opt out of resets. So I guess we can assume each no, is a selfish one. Soozu There's nothing to stop you skilling into dropship's or something else right now. The main reason a lot of us dislike ideas like this is that it'll end up with everything being flavour of the week. If you want to be a dropship pilot you should invest time, isk, and sp into learning to fly one and properly fit it, if we go with a system like your's while it would provide a little variety it would devalue the worth of the sp system and the profession you find within it. Besides if we did this we would just end up with loads of poorly fitted tanks everywhere and that would be annoying. |
trollsroyce
Seraphim Initiative. CRONOS.
200
|
Posted - 2013.03.10 18:12:00 -
[9] - Quote
Dust will probably follow the same path as EVE, where getting to the endgame properly takes over a year of SP waiting. It doesn't appeal to all, many are put out by the fact they are only good for menial tasks until they have the basics done. Being competitive - as in top level - takes years, and the only shortcut is buying a premade char.
The few who deal with it form the best gaming community there has ever been, and the difficulty of access makes it that good. This is why everything will be horribly off balance and in favor of older players. Your time to test stuff was in closed beta, or if you can deal with it, shed SP all over and see what works.
The idea is good, but it doesn't fit New Eden. |
Django Quik
R.I.f.t
236
|
Posted - 2013.03.10 18:36:00 -
[10] - Quote
You are totally wrong about this probably happening at some point anyway. Take a look at EvE - many of the mechanics of Dust 514 are largely based on that of EvE and they never get SP refunds. If you make mistakes with your build, that's just something you have to live with and work past.
This may be in beta but there are no resets planned for the foreseeable future, so what you do with your characters now will be long term.
CCP don't need you individually to test out every weapon or module in the game - they have hundreds of thousands of people doing that.
Giving people the option to change their build every week would just mean you'd have entire games filled with people running FOTW fittings. This is a terrible and unnecessary idea but there's no need for all the sensible people out there to worry because there's no way it'll ever happen. |
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Soozu
5o1st
7
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Posted - 2013.03.10 19:24:00 -
[11] - Quote
A few good responses now so thank you. However, most seem to ignore all the points I made and simply say this is not the EVE way or have noted the fact I suggest this during BETA, and not long term. Suggesting if I want to try being a dropship pilot by putting in the skillpoints for it... well that doesn't go with the EVE way at all of picking a setup and sticking with it.
I say let's face facts, DUST 514 is not EVE, DUST is trying to appeal to a different crowd, but the game ain't ready. Refunding the SP is a temporary fix to a big problem, DUST lacks content and this would give people something to play with while we wait.
As far as saying a refund on SP for sure won't happen, I'm just going with what the Devs have said they're considering / planning and what people are sure to demand when all the new race goodies and gear come out.
There is a clear difference between people in game, and the hardcore [EVE] people who spend time on these forums. People I've spoken to in game all want to see this. Most are not EVE players, they didn't have the advantage of understanding the menu's modules and skill point system that most forum users seem to. [--> Read as overly confusing.] They want this and seeing as how the game is still in BETA open or closed, they're the majority and I think should get it. After all, they're playing catch up and it's not EVE players who will make DUST 514 a success. |
Bojo The Mighty
Bojo's School of the Trades
543
|
Posted - 2013.03.10 19:35:00 -
[12] - Quote
Why is this a good thing? How would they test the game if it reset every week? It would cause an increase in highly unlikely scenarios which the feedback would become based upon giving bad foundation to build the rest of the game off of. Hundreds of people would just use accumulated SP to become monstrous creations foregoing SP that they probably would've invested elsewhere to further survive but instead, because they'd have lots of SP, they'd skip them and go straight to ultimate glass cannons or tanks and cause "Skipped Feedback" |
gbghg
L.O.T.I.S. Legacy Rising
577
|
Posted - 2013.03.10 19:40:00 -
[13] - Quote
Soozu wrote:A few good responses now so thank you. However, most seem to ignore all the points I made and simply say this is not the EVE way or have noted the fact I suggest this during BETA, and not long term. Suggesting if I want to try being a dropship pilot by putting in the skillpoints for it... well that doesn't go with the EVE way at all of picking a setup and sticking with it.
I say let's face facts, DUST 514 is not EVE, DUST is trying to appeal to a different crowd, but the game ain't ready. Refunding the SP is a temporary fix to a big problem, DUST lacks content and this would give people something to play with while we wait.
As far as saying a refund on SP for sure won't happen, I'm just going with what the Devs have said they're considering / planning and what people are sure to demand when all the new race goodies and gear come out.
There is a clear difference between people in game, and the hardcore [EVE] people who spend time on these forums. People I've spoken to in game all want to see this. Most are not EVE players, they didn't have the advantage of understanding the menu's modules and skill point system that most forum users seem to. [--> Read as overly confusing.] They want this and seeing as how the game is still in BETA open or closed, they're the majority and I think should get it. After all, they're playing catch up and it's not EVE players who will make DUST 514 a success. You shouldn't generalise not all of us are eve players, there are more than a few regulars on this forum who just came straight into dust, all of us ****** up our sp allocation at some point. I screwed mine up when I started playing the beta again after it moved to tranquillity, in fact I messed it up so bad I restarted on this character. So I understand where you guys are coming from when you complain and the game does do a poor job of explaining things, but you guys have always had the option to ask for help before you spend any single sp points, it falls to us the players to help new players understand what to do. Besides i believe there's a saying in eve "there is no wasted sp" chances are your probably going to end up using those skills at some point. |
Martin0 Brancaleone
Maphia Clan Corporation CRONOS.
193
|
Posted - 2013.03.10 19:42:00 -
[14] - Quote
The DEVs clearly stated that we will have NO MORE RESETS UNLESS SOMETHING CATASTROPHIC HAPPENS.
If you don't like what you have trained skill something else or make a new char. |
Soozu
5o1st
7
|
Posted - 2013.03.10 19:47:00 -
[15] - Quote
Bojo The Mighty wrote:Why is this a good thing? How would they test the game if it reset every week? It would cause an increase in highly unlikely scenarios which the feedback would become based upon giving bad foundation to build the rest of the game off of. Hundreds of people would just use accumulated SP to become monstrous creations foregoing SP that they probably would've invested elsewhere to further survive but instead, because they'd have lots of SP, they'd skip them and go straight to ultimate glass cannons or tanks and cause "Skipped Feedback"
If they "have lots of SP" I imagine they understand the system better than they did than while they were spending that AP the first time. Therefore they would be creating a better build given the chance. Like I said, I would consider this a temporary game feature. There is precedent for it, and in very successful games I might add. But hey, I don't have a problem destroying glass tanks, sounds fun. |
Bojo The Mighty
Bojo's School of the Trades
544
|
Posted - 2013.03.10 19:56:00 -
[16] - Quote
Soozu wrote: If they "have lots of SP" I imagine they understand the system better than they did than while they were spending that AP the first time. Therefore they would be creating a better build given the chance. Like I said, I would consider this a temporary game feature. There is precedent for it, and in very successful games I might add. But hey, I don't have a problem destroying glass tanks, sounds fun.
Yeah but you see, having a lot of SP doesn't correlate to understanding SP, it relates to hitting caps and boosters. But the problem with having people getting Proto gear in all areas is that the scenarios that will be created with be like a Proto-purist which wouldn't help in the feedback. Every week for weeks on end it would be proto vs proto which would cause false feedback for when the resets stopped. So now all of the sudden, you have a game that launched that is broken due to testing the beta unlike playing the actual game. |
Soozu
5o1st
7
|
Posted - 2013.03.10 20:09:00 -
[17] - Quote
Martin0 Brancaleone wrote:The DEVs clearly stated that we will have NO MORE RESETS UNLESS SOMETHING CATASTROPHIC HAPPENS.
If you don't like what you have trained skill something else or make a new char.
Ahem......
CCP Eterne wrote:We've only said we won't reset your SP to 0. We haven't said anything about not refunding your SP and allowing you to respec. That option is still on the table prior to release if we feel it will be worthwhile.
I believe it worthwhile Devs, very much so. |
Django Quik
R.I.f.t
237
|
Posted - 2013.03.10 20:14:00 -
[18] - Quote
You shouldn't assume that we are EvE players - I for one am not. I just know that you can't use one set of rules for one game and a completely different set for a game in the same franchise/universe.
Taking a slightly different tack, you should realise that your proposal would result in none of the lower level stuff ever getting tested because as soon as someone skilled up at in one area, they could just go straight to a high level on anything. Ignoring all the other glaringly obvious faults with your idea, this is probably the biggest reason why CCP will never do this (especially during beta).
As for your interpretation of what you've heard/read, all they stated was that they hadn't completely thrown out the idea of some sort of reallocation for some reason in the future. This in no way indicates they are 'considering' it or 'planning' for it; it simply means they haven't ruled it out yet. |
Soozu
5o1st
7
|
Posted - 2013.03.10 20:27:00 -
[19] - Quote
gbghg wrote:Soozu wrote:A few good responses now so thank you. However, most seem to ignore all the points I made and simply say this is not the EVE way or have noted the fact I suggest this during BETA, and not long term. Suggesting if I want to try being a dropship pilot by putting in the skillpoints for it... well that doesn't go with the EVE way at all of picking a setup and sticking with it.
I say let's face facts, DUST 514 is not EVE, DUST is trying to appeal to a different crowd, but the game ain't ready. Refunding the SP is a temporary fix to a big problem, DUST lacks content and this would give people something to play with while we wait.
As far as saying a refund on SP for sure won't happen, I'm just going with what the Devs have said they're considering / planning and what people are sure to demand when all the new race goodies and gear come out.
There is a clear difference between people in game, and the hardcore [EVE] people who spend time on these forums. People I've spoken to in game all want to see this. Most are not EVE players, they didn't have the advantage of understanding the menu's modules and skill point system that most forum users seem to. [--> Read as overly confusing.] They want this and seeing as how the game is still in BETA open or closed, they're the majority and I think should get it. After all, they're playing catch up and it's not EVE players who will make DUST 514 a success. You shouldn't generalise not all of us are eve players, there are more than a few regulars on this forum who just came straight into dust, all of us ****** up our sp allocation at some point. I screwed mine up when I started playing the beta again after it moved to tranquillity, in fact I messed it up so bad I restarted on this character. So I understand where you guys are coming from when you complain and the game does do a poor job of explaining things, but you guys have always had the option to ask for help before you spend any single sp points, it falls to us the players to help new players understand what to do. Besides i believe there's a saying in eve "there is no wasted sp" chances are your probably going to end up using those skills at some point.
Thank you, and you're right I shouldn't generalize. But the difference between people I've discussed it with in-game and those on the forums is a 180 point of view. |
gbghg
L.O.T.I.S. Legacy Rising
579
|
Posted - 2013.03.10 20:37:00 -
[20] - Quote
Soozu wrote:gbghg wrote:Soozu wrote:A few good responses now so thank you. However, most seem to ignore all the points I made and simply say this is not the EVE way or have noted the fact I suggest this during BETA, and not long term. Suggesting if I want to try being a dropship pilot by putting in the skillpoints for it... well that doesn't go with the EVE way at all of picking a setup and sticking with it.
I say let's face facts, DUST 514 is not EVE, DUST is trying to appeal to a different crowd, but the game ain't ready. Refunding the SP is a temporary fix to a big problem, DUST lacks content and this would give people something to play with while we wait.
As far as saying a refund on SP for sure won't happen, I'm just going with what the Devs have said they're considering / planning and what people are sure to demand when all the new race goodies and gear come out.
There is a clear difference between people in game, and the hardcore [EVE] people who spend time on these forums. People I've spoken to in game all want to see this. Most are not EVE players, they didn't have the advantage of understanding the menu's modules and skill point system that most forum users seem to. [--> Read as overly confusing.] They want this and seeing as how the game is still in BETA open or closed, they're the majority and I think should get it. After all, they're playing catch up and it's not EVE players who will make DUST 514 a success. You shouldn't generalise not all of us are eve players, there are more than a few regulars on this forum who just came straight into dust, all of us ****** up our sp allocation at some point. I screwed mine up when I started playing the beta again after it moved to tranquillity, in fact I messed it up so bad I restarted on this character. So I understand where you guys are coming from when you complain and the game does do a poor job of explaining things, but you guys have always had the option to ask for help before you spend any single sp points, it falls to us the players to help new players understand what to do. Besides i believe there's a saying in eve "there is no wasted sp" chances are your probably going to end up using those skills at some point. Thank you, and you're right I shouldn't generalize. But the difference between people I've discussed it with in-game and those on the forums is a 180 point of view. I'm guessing the majority of players you spoke to just spoke from a personal viewpoint, on the forums there were a couple of really long threads about the subject where pretty much everyone pitched in and debated it, and one of the most common opinions was the one you're seeing in the above posts |
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Happy Violentime
Algintal Core Gallente Federation
11
|
Posted - 2013.03.10 23:39:00 -
[21] - Quote
Game has been in Beta for over a year - you had your chance... |
Sloth9230
Reaper Galactic
384
|
Posted - 2013.03.11 00:02:00 -
[22] - Quote
Ahahaha! |
KalOfTheRathi
CowTek
205
|
Posted - 2013.03.11 02:05:00 -
[23] - Quote
A bad idea on a Galactic level.
CCP developed EVE first. You obviously did not catch the connection when the Devs said decisions have consequences and bad decisions will have bad consequences. CCP expects you to make your decisions and they are going to make you pay for the bad ones. All the more to enjoy doing it right or to enjoy your enemies making the wrong decisions.
Think about pressing the wrong button and starting a space battle costing hundreds of billions in ISK. That is the game DUST it tied to.
Spend SP wisely or hold onto it until you learn enough to make the best decision for your character. |
Soozu
5o1st
7
|
Posted - 2013.03.11 15:12:00 -
[24] - Quote
"Spend SP wisely or hold onto it until you learn enough to make the best decision for your character."
"If you don't like what you have trained skill something else or make a new char."
"There is no reset button and your mistakes will have consequences."
"Ahahaha!"
... thanks guys, keep the brilliance coming. |
RINON114
B.S.A.A.
32
|
Posted - 2013.03.11 16:04:00 -
[25] - Quote
I have to say that this seems like a good idea with only a couple of obvious flaws:
- Low level stuff doesn't get tested. - All players will become extreme versions of current playstyles.
I do however fully support the idea for a weekly respec for those that want it as it will allow people to experiment with different playstyles and give more diverse feedback. At the moment people are just playing the game how it was intended, testers (which we all are) are supposed to find ways of breaking the game or finding what is broken.
It all just boils down to whether CCP want diverse feedback or feedback based on what people find to be the best fitting/skillset (less diverse feedback). At the moment we still have a huge gap in the testing anyway as people can't try out the more extreme fits. |
Cross Atu
Conspiratus Immortalis
790
|
Posted - 2013.03.11 17:17:00 -
[26] - Quote
@OP
This issue has already been addressed and ruled on by CCP, the simple answer is "no".
Quote:From this thread -> https://forums.dust514.com/default.aspx?g=posts&m=458396#post458396" #1 Posted: 2013.01.08 17:18 | Report | Edited by: Iron Wolf Saber Like 10JAN2013 Strap your boots on soldiers its hot drop o' clock in Tranquility we will be moving servers on the 10th as confirmed via IRC today IRC wrote: <11:11:11>CCP Nullarbor >> 10th is a server change and character reset. <11:11:30>CCP Nullarbor >> and will very likely be the last character reset (we have no more planned.) "
This is not the only place they've stated their stance, it was just the first I found via the search function.
Other reasons why this isn't a good idea include (but are by no means limited to)
- Destroys the macro level meta game by making everything 'flavor of the month'. A natural response to this progression will be the rise of single build styles decreasing game diversity and fun, it will also boost the pervasive trend of ARs being the most common weapon on the battlefield as the value of niche weapons decreases under FotM builds.
- Reduces understanding of/learning about the game. Without a stable baseline to compare against players, especially those new to the game, will have only extremely subjective data at their disposal rendering the value of feedback to be much less (and thus CCPs motivation to listen to us much less). Resetting on such a fast cycle is so bad for testing purposes that even the close beta employed longer reset cycles than you're suggesting.
- Delays the player (aka secondary) market. This key game feature is at the heart of Dust and is a complex feature to finalize for initial release, causing the majority of the game to suddenly become highly mutable will further delay the release of this feature both reducing fun and unnecessarily prolonging the beta form of D514
- Damages EVE/Dust link. EVE is a persistent universe wherein choices matter and bad choices have to be lived with. That is an established aspect of EVE (source of CCPs main cash flow) and is not up for debate. Dust is planed to be fully integrated with the EVE universe (eventually) and many of Dust important features are connected to that promise (holding territory, higher level deplorable assets, the market link outlined above, many Corp/Alliance management features, etc.). Enacting the suggestions within the OP stalls EVE/Dust integration for as long as such "rinse reset" modalities are in place as CCP will rightly be unwilling to risk their main revenue stream on behalf of a free to play beta product. Stalling the progression of Dust is detrimental to the game and in no way counter balanced by closed beta on steroids suggestions in the OP.
- OPs method is just a pain in the kitten for players who have actually decided on and planned a build, forcing them into cycles of mindless repetition on a weekly basis just to be able to play the game.
- Expends development resources on transient side projects. Currently fittings are tied to the skills in place, resets of all SP would result in fittings wipes and/or bugs creating further problems for both players and devs and adding even more time to the cycle of repetition listed in the point above.
If you want to be able to try everything just keep playing the game and unlock it all, if you want to try everything without playing the game (in which case one is forced to wonder why you are playing the game or posting to it's forums) then simply created a character, turn on passive and walk away for a few years.
0.02 ISK Cross |
Maken Tosch
Planetary Response Organisation Test Friends Please Ignore
1656
|
Posted - 2013.03.11 17:47:00 -
[27] - Quote
I agree with Cross' statement. Such a cycle is just not beneficial for anyone other than those who just want a flavor-of-the-month system. Even Call of Duty and Halo don't have this system. In fact, I don't know which game out there exists that employs the system proposed by the OP and I have played first-person shooters since the 90's. |
Delirium Inferno
Chernova Industries
49
|
Posted - 2013.03.11 18:06:00 -
[28] - Quote
I agree with this. Why call it a beta if we cannot possibly test something without being bounded for all eternity to it? I mean, by the current method you might as call this game released as of January 10th and everything else is just an expansion to an already released game.
To all those concerned about the "flavor of the week' thing, keep in mind this would only be for while in the beta stage so beta testers can actually test. The game is supposed to "release" in the Summer right? So it wouldn't be for that long. Plus the data from the beta should increase substantially with players able to test a wider array of gear. Currently we may have someone say "Type B Assault dropsuits are over powered" or "Prototype heavy suits are not worth the cost for the one extra slot" or stuff like that, but all most people are judging this off of is numbers which isn't always the best indicator. Having to ability to actually go in the battlefield with whatever is in question (if you have enough skill points for it) would give the tester a much better idea for the matter. |
Cross Atu
Conspiratus Immortalis
792
|
Posted - 2013.03.11 18:23:00 -
[29] - Quote
Delirium Inferno wrote:I agree with this. Why call it a beta if we cannot possibly test something without being bounded for all eternity to it? I mean, by the current method you might as call this game released as of January 10th and everything else is just an expansion to an already released game.
To all those concerned about the "flavor of the week' thing, keep in mind this would only be for while in the beta stage so beta testers can actually test. The game is supposed to "release" in the Summer right? So it wouldn't be for that long. Plus the data from the beta should increase substantially with players able to test a wider array of gear. Currently we may have someone say "Type B Assault dropsuits are over powered" or "Prototype heavy suits are not worth the cost for the one extra slot" or stuff like that, but all most people are judging this off of is numbers which isn't always the best indicator. Having to ability to actually go in the battlefield with whatever is in question (if you have enough skill points for it) would give the tester a much better idea for the matter.
Please see my post above yours on this page, use of the method proposed by the OP will delay the proper development cycle of the beta due to reasons outlined there. |
Maken Tosch
Planetary Response Organisation Test Friends Please Ignore
1657
|
Posted - 2013.03.11 18:31:00 -
[30] - Quote
Delirium Inferno wrote:I agree with this. Why call it a beta if we cannot possibly test something without being bounded for all eternity to it? I mean, by the current method you might as call this game released as of January 10th and everything else is just an expansion to an already released game.
To all those concerned about the "flavor of the week' thing, keep in mind this would only be for while in the beta stage so beta testers can actually test. The game is supposed to "release" in the Summer right? So it wouldn't be for that long. Plus the data from the beta should increase substantially with players able to test a wider array of gear. Currently we may have someone say "Type B Assault dropsuits are over powered" or "Prototype heavy suits are not worth the cost for the one extra slot" or stuff like that, but all most people are judging this off of is numbers which isn't always the best indicator. Having to ability to actually go in the battlefield with whatever is in question (if you have enough skill points for it) would give the tester a much better idea for the matter.
Read Cross' statement posted above you. There are legitimate concerns over this proposed idea. |
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