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Delirium Inferno
Chernova Industries
52
|
Posted - 2013.03.11 21:32:00 -
[31] - Quote
Cross Atu wrote:Delirium Inferno wrote:I agree with this. Why call it a beta if we cannot possibly test something without being bounded for all eternity to it? I mean, by the current method you might as call this game released as of January 10th and everything else is just an expansion to an already released game.
To all those concerned about the "flavor of the week' thing, keep in mind this would only be for while in the beta stage so beta testers can actually test. The game is supposed to "release" in the Summer right? So it wouldn't be for that long. Plus the data from the beta should increase substantially with players able to test a wider array of gear. Currently we may have someone say "Type B Assault dropsuits are over powered" or "Prototype heavy suits are not worth the cost for the one extra slot" or stuff like that, but all most people are judging this off of is numbers which isn't always the best indicator. Having to ability to actually go in the battlefield with whatever is in question (if you have enough skill points for it) would give the tester a much better idea for the matter. Please see my post above yours on this page, use of the method proposed by the OP will delay the proper development cycle of the beta due to reasons outlined there. Already addressed first bullet point, flavor of the month isn't an issue since this is still beta and not full release. We need to get our hands on as much as possible to test everything proficiently.
Second bullet point, resetting on such a fast cycle is actually good for testing since more people can actually test whats in the game.
Third bullet point, the player market likely won't come until after release anyways. And in all honesty as a beta we don't need a player market, we need to be testing as much of the gear as we can. If they did want to add a player market in during beta just to make sure that it actually works then good but while in beta the player market doesn't have to have as much meaning as it would after release when the proposed resets would stop occurring.
Fourth bullet point, do you not realize that the current Dust/EVE link is very small? This is because Dust is still in beta and things are constantly changing. Right now the focus should be on improving the core gameplay over further connecting the two games, and that is what CCP is doing. Allowing the weekly reallocations would allow the beta testers to test the core gameplay better and improve that faster so CCP can then move on and work on connecting the two games sooner.
Fifth bullet point, the OP addressed this already. "You should of planned better." That is a good point for when the game is actually released, but not for beta. What if I wanted to help test the nova knives, so I spent my skill points towards getting the varying tiers of them to test and compare to help provide feedback. However, now I am bound to those for eternity when my sole intention was only to test - as a beta tester.
Last bullet point, the OP suggested they could add an option for those who do not want to reset their skills not to be forced too. And even if they had to wipe all the fittings and everyone had to repurchase and upgrade skills and reset their fittings, that would not take very long. It is a small amount of time to spend as a beta tester. Do not forget we are beta testers, and we should be testing. Beta testing is not all pretty work. When the game actually "releases" then of course none of this stuff would happen.
I still stand by my view that skill resets would benefit the beta phase of this game. |
Django Quik
R.I.f.t
241
|
Posted - 2013.03.12 01:54:00 -
[32] - Quote
You are still ignoring the most important point of all - if you can just reallocate all your SP, no one will ever test out the lower level weapons, so you won't be testing everything, as this entire proposal's point is based upon.
Furthermore, every single player does not need to test every single weapon in the game. There are a million+ characters who are already testing every single thing in the game between them in probably every single combination - you do not need to do this personally.
All the weapons we currently have available have been around for many many months and have been pretty tested to death. These are no longer CCP's primary focus for the beta. Release sounds likely to be in the next 6 months, in which time they will need to have a functional and tested player market and integration with EvE, as these are key elements of the core game design.
Finally, as has already been stated, there will be no more resets, so you will are stuck with your build as is. That is not to say you are not allowed to spec into other things, you just have to work your way up the levels and will be forced to play with the lower level gear as you do so. This is as intended and actually works wonderfully as a testing system because it means even the crappier stuff will get tried out. |
Maken Tosch
Planetary Response Organisation Test Friends Please Ignore
1659
|
Posted - 2013.03.12 02:56:00 -
[33] - Quote
It's pretty clear that the pro-SP-respec folks have already made up their minds in believing what the OP believes. No amount of valid evidence can make them change their minds. They are entitled to their own opinions, just not to their own facts. |
Bojo The Mighty
Bojo's School of the Trades
561
|
Posted - 2013.03.12 03:07:00 -
[34] - Quote
Maken Tosch wrote:It's pretty clear that the pro-SP-respec folks have already made up their minds in believing what the OP believes. No amount of valid evidence can make them change their minds. They are entitled to their own opinions, just not to their own facts. Truth in these words
They bend the matter to their will, rather than their mind around the matter. |
Laurent Cazaderon
Villore Sec Ops Gallente Federation
1190
|
Posted - 2013.03.12 08:52:00 -
[35] - Quote
Soozu wrote:.... the ISK spent on purchasing the skillbooks. This will kill or at least maim a number of problematic birds with one very large stone.
Pros
- Newbs spend their SP unwisely at the start, give them a chance to play the game and fix their errors. - This is a BETA, we are your testers, but the equipment we can test for you is limited to what we can use in battle. This would greatly expand our ability to test stuff and give feedback. - This is BETA and you have said this is likely to happen at some point anyway. - This is BETA and a great many game features are missing, this gives those getting bored of lobby play a reason to stick. "Well well well, I can be a heavy for a week???" etc - We don't have a market to trade and sell. HOWEVER we do have piles and piles of loot we cannot use. Allow us to respend our SP and voila! We can start tearing into our stockpiles of proto gear we've picked up despite lack of market. - Give ALL players a better feel for the game as a whole as they would now be able to completely restyle their play every week.
Cons
- A handful of people whining that the game is a long term "spend your SP wisely like I did" types who forget it's a BETA and this is gonna happen anyway.
My suggestion, do it every Wednesday until full release. Toons who do not want the refund should be able to "decline refund" at character selection. <-- Edited
Soozu
Hmmmmmmm... No. Not that i'm totally against the idea of reallocating but this system is dumb.
I'd rather see a "remap" option like in EVE for the global attributes. Get 1 remap every X week and use it wisely. Say, 1 remap per month with a limit of 2-3 remap in stock. Or AUR items, or even ISK items.
But an auto reallocation ? I mean how in hell would that be of any use ?
You mention how it would help newbies ? LOOOOOOOOOOOOOL I'd like to see the look on their face when they start on thursday, play play play, and get everything resetted on the next wednesday, unable to remember what they had skilled, what they liked, what they thought was useful and what wasnt.
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Gunnut88
DUST University Ivy League
0
|
Posted - 2013.03.12 17:12:00 -
[36] - Quote
How about a respec token costing a few thousand aurum. That should keep it at as an emergency "oh crap i screwed up" button. |
Rachoi
HavoK Core
35
|
Posted - 2013.03.12 17:19:00 -
[37] - Quote
Gunnut88 wrote:How about a respec token costing a few thousand aurum. That should keep it at as an emergency "oh crap i screwed up" button.
EvE dont got one, neither will us Dusters, forget it.
NO RESPEC EVER |
Charlotte O'Dell
Planetary Response Organisation Test Friends Please Ignore
36
|
Posted - 2013.03.12 18:21:00 -
[38] - Quote
How about 20,000 AUR per reset? |
Bogon Vdemotch
Expert Intervention Caldari State
7
|
Posted - 2013.03.12 18:28:00 -
[39] - Quote
Personally, If there isn't a respec at release, CCP can forget ever getting another dime out of me. Either we're in beta and testing different elements of the game, or were released and decisions have consequences. Pick one; You cannot have both. |
Soozu
5o1st
12
|
Posted - 2013.03.12 18:37:00 -
[40] - Quote
Django Quik wrote:You are still ignoring the most important point of all - if you can just reallocate all your SP, no one will ever test out the lower level weapons, so you won't be testing everything, as this entire proposal's point is based upon.
Furthermore, every single player does not need to test every single weapon in the game. There are a million+ characters who are already testing every single thing in the game between them in probably every single combination - you do not need to do this personally.
All the weapons we currently have available have been around for many many months and have been pretty tested to death. These are no longer CCP's primary focus for the beta. Release sounds likely to be in the next 6 months, in which time they will need to have a functional and tested player market and integration with EvE, as these are key elements of the core game design.
Finally, as has already been stated, there will be no more resets, so you are stuck with your build as is. That is not to say you are not allowed to spec into other things, you just have to work your way up the levels and will be forced to play with the lower level gear as you do so. This is as intended and actually works wonderfully as a testing system because it means even the crappier stuff will get tried out.
I think your "most important point" has been rightfully ignored as it is obvious who tests the lower tiered items. Just maybe not to you. |
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Sloth9230
Reaper Galactic
403
|
Posted - 2013.03.12 18:38:00 -
[41] - Quote
Bogon Vdemotch wrote:Personally, If there isn't a respec at release, CCP can forget ever getting another dime out of me. Either we're in beta and testing different elements of the game, or were released and decisions have consequences. Pick one; You cannot have both. A respec? Really now? You would think a complete reset would make far more sense... |
Django Quik
R.I.f.t
242
|
Posted - 2013.03.12 19:32:00 -
[42] - Quote
Soozu wrote:Django Quik wrote:You are still ignoring the most important point of all - if you can just reallocate all your SP, no one will ever test out the lower level weapons, so you won't be testing everything, as this entire proposal's point is based upon.
Furthermore, every single player does not need to test every single weapon in the game. There are a million+ characters who are already testing every single thing in the game between them in probably every single combination - you do not need to do this personally.
All the weapons we currently have available have been around for many many months and have been pretty tested to death. These are no longer CCP's primary focus for the beta. Release sounds likely to be in the next 6 months, in which time they will need to have a functional and tested player market and integration with EvE, as these are key elements of the core game design.
Finally, as has already been stated, there will be no more resets, so you are stuck with your build as is. That is not to say you are not allowed to spec into other things, you just have to work your way up the levels and will be forced to play with the lower level gear as you do so. This is as intended and actually works wonderfully as a testing system because it means even the crappier stuff will get tried out. I think your "most important point" has been rightfully ignored as it is obvious who tests the lower tiered items. Just maybe not to you.
Are you serious? Or are you just trolling your own thread now? Who in their right mind would run anything other than proto gear if they could just focus on a single different thing every week? What incentive would there possibly be for people to use lower tier gear? |
Delirium Inferno
Chernova Industries
54
|
Posted - 2013.03.12 19:48:00 -
[43] - Quote
Maken Tosch wrote:It's pretty clear that the pro-SP-respec folks have already made up their minds in believing what the OP believes. No amount of valid evidence can make them change their minds. They are entitled to their own opinions, just not to their own facts. The same can be said for the other side.
Django Quik wrote: Who in their right mind would run anything other than proto gear if they could just focus on a single different thing every week? What incentive would there possibly be for people to use lower tier gear?
Proto gear is a lot more expensive than lower tier gear. Surely there are tons of people out there who are not good enough to run full prototype gear while remaining profitable. Yes, I know that may come as a surprise to all you "elite" players here. There would still be plenty of low-tier gear being used. |
Sloth9230
Reaper Galactic
410
|
Posted - 2013.03.12 20:18:00 -
[44] - Quote
Delirium Inferno wrote:There would still be plenty of low-tier gear being used. Yes, and their would also be plenty of nerf this nerf that threads.
Not that there aren't any right now... |
Delirium Inferno
Chernova Industries
56
|
Posted - 2013.03.12 20:20:00 -
[45] - Quote
Sloth9230 wrote:Delirium Inferno wrote:There would still be plenty of low-tier gear being used. Yes, and their would also be plenty of nerf this nerf that threads. Isn't there already? At least with this method people would actually be able to use the weapon they claim is OP opposed to getting owned by someone using it and claiming it's OP. Perhaps that way they'd see it there's more to it than they thought. |
Cross Atu
Conspiratus Immortalis
797
|
Posted - 2013.03.12 20:35:00 -
[46] - Quote
This post is coming in 2 parts, so here's the TL;DR version.
You replied too, but failed to respond to essentially all of my points. Making a statement that something is true without context or reasoning does not equate to that thing being true nor does it equate to a refutation of reasoning and information supplied regarding a contrary thing being true. Respond to the content and details of the post, do not just supply your reaction to the general concept as the later method is in no way constructive.
Point 1 - Flavor of the month (or worse week) is even more of an issue because it's beta. The macro of a team centric battle has many balance implactions and those larger patterns remain obscured when you force game interactions into weekly micro cycles. Further you provide no supporting reasoning to substantiate why a game which as been in beta for more than a year requires more testing of everything on an individual player level at this stage of development. The type of testing you seem to be describing happened and finished during the closed beta, CCP has moved away from it in ever larger strides over the last several releases clearly indicating that the feedback and testing information they need is currently more macro paradigm, team centric, and technical infastructure related than micro centrict single player focused.
Point 2 - Micro cycles are not an enhancement CCP gaining data on trends within gear use and development, nor does it provide any opptunity to establish the effects of progression over time and where certain items, fits or lines rise to dominence or fall by the way side. Putting everyone (or the vast bulk of testers) in best gear with best skills which is what such a micro cycle does, is cutting out the vast bulk of the testing in favor of a skewed "pure proto vs pure proto" slug fest. And even then such data is less vaild for upper level testing as the builds and fits themselves alter so rapidly and radically and true long term comparasions are unable to be made. Also of note your response to my second bullet contains no counter argumentantion or reasoning. Nor does it directly address the reasoning I presented there. All it does is provide a counter conclusion with no supportive tissue or context.
Point 3 - The player market won't come all at once. It is slated for a layered rollout, which will be further delayed by divrting development resources into a project (the OP) which in it's function hampers that rollout. The value of an item within a persistant universe is not a static quantity that occurs in a vacume. The econmic implications are a cornerstone of how D514 is slated to function so crippeling or dismissing such interactions is a poor choice indeed. The "best" fit is not always the most powerful, if you can get something 10% less potent for 70% less cost then that's the better choice the majority of the time (obviiously this example is simplfied but the principle holds, you cannot fully test the gear/fits/weapons within dust absent of market/economic considerations, as such we need to be moving towards such contexts sooner rather than later). Furthermore according to CCP resets are already done (barring something catastrophic) so now is a prime time to test such features. Even if that were not the case testing in advance of full release would be ideal, which would require a lack of resets (or at mimimum a long term lack of resets even if a final one were planned) to allow for such testing to occur. |
Cross Atu
Conspiratus Immortalis
797
|
Posted - 2013.03.12 20:35:00 -
[47] - Quote
Point 4 - The current implementation of the EVE/Dust link that is active currently is rather minimal (in the sense of direct game interaction rather than the mechanical/coding infrastructure, as the mechanical/coding side is being developed rather robustly and in advance of the in game features). The in game features aspect being small is due to CCP (wisely) choosing to focus on the mechanical foundations first. There is no reason to assume that since things haven't been activated yet they shouldn't be activated until after beta. Your reply here also does not refute my points regarding how the OP suggestion would be detrimental to activating this link sooner rather than later. Furthermore while you continue to repeat the statement that "resets = better testing" you fail to provide explanation regarding how that is actually the case in the big picture of the game taken in context with the full value of closed beta testing. I can certainly see how resets are useful for player testing of gear to detriment player preference of fits etc. but that is not equivalent game or balance testing nor is it testing the breadth or big picture of the core game features. There is also no address in your response regarding the detrimental effects of stalling this link progression, simply a statement that 'CCP can move on to it later'. If indeed such micro style resets were of value to CCP in their assessment and acquisition of data then would it not follow that all of the resets preformed throughout closed beta would have provided them with this very sort of data and that perhaps the many months of such testing which they've already had would give them a working foundation to draw from? If in your view the entire closed beta is inadequate to have tested in this manner that how many months/years do you propose is required before testing should be allowed to move on to core aspects such as the EVE/Dust integration and the player market?
Point 5 - Ignoring a fundamental game mechanic (in this case planing and long term progression of builds) and calling it "testing" is illogical. Cherry picking when you will and will not interact with the game and in what contexts then responding to those cut out interactions does not produce contextually valid beta feedback as the context itself is incomplete. Furthermore the OPs comments regarding planning are in no way relevant to my fifth point as what I was pointing out above wasn't that "you should of planned better" but rather that the OPs proposal places a new burden upon players who have planned essentially making the OPs suggestion "you shouldn't have planned at all" if we are to keep the same style of rhetoric. The simple (and unaddressed) point of bullet 5 is that the suggestion of the OP creates mindless and useless repetition for many players in game, thus diminishing their ability to test anything (be mechanically forcing them to spend less time doing so as they must instead waste their time on repetitious reallocation of points back to where they already were prior to the forced reset).
Point 6 - The first line of this point addresses the expenditure of development resources on a transient side project. This opening point is left completely unaddressed. To add an option for some of the players to function under a different skill mechanic than others, to say noting of doing the same for fittings et al would once again consume development resources all on behalf of a concept that has yet to hold water. Even were that not the case your contention that resetting all fittings, skills, and personal stock of items every week "wouldn't take very long" is frankly both baffling and approaching the ludicrous. But rather than belabor that point I'll simply call upon you to provide openly your estimation of the actual time it would require to complete these tasks (bearing in mind that the deeper into the game we get the longer it will take as SP/fittings/asset totals grow) so that testers can compare your time assessment with their own experience and see if they find it to be both relevant and valid. Of course beta testing is not all "pretty work" as many here who've undergone quite a few resets already can attest, but just because testing isn't only about playing doesn't mean that something which is problematic and burdensome automatically equates to a requirement of (or even benefit too) the testing in progress.
0.02 ISK Cross |
Gunnut88
DUST University Ivy League
0
|
Posted - 2013.03.13 01:13:00 -
[48] - Quote
I personally think a respec token would be great as long as it was expensive say 40,000 aurum ($20) which would prevent much of what alot of people here are afraid of. I know many people including myself were completely confused by the SP system when they started playing Dust so alot of SP were spent in entirely unnecessary skills. |
Maken Tosch
Planetary Response Organisation Test Friends Please Ignore
1671
|
Posted - 2013.03.13 03:20:00 -
[49] - Quote
@Cross
Truth and wisdom. Well said. Couldn't have said it better myself. |
Bojo The Mighty
Bojo's School of the Trades
563
|
Posted - 2013.03.13 04:20:00 -
[50] - Quote
End on a high note
[/thread] [/discussion] |
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RINON114
B.S.A.A.
35
|
Posted - 2013.03.13 05:43:00 -
[51] - Quote
So a lengthy speech ends the discussion?
Personally I don't see this as being anywhere near as bad as people are making it out to be. Instead of discussing this and iterating on it to maybe make a small gem of an idea, we get responses like: "Heyul naw!!!"
If the respec was a player choice and not a once a week event then we get two things from this: - People respec and have fun with new gear and see what happens when they try a different playstyle. - Playing the game differently allows more diverse feedback from more players choosing to play differently.
This idea is great when considered like this as CCP will get more diverse feedback on many things (and let's not forget they don't have to listen to "QQ something is OP"). Add to this the fact that people will stay interested in the game for longer allowing CCP more time to get real stuff done, means that CCP get more money. |
Delirium Inferno
Chernova Industries
62
|
Posted - 2013.03.13 05:52:00 -
[52] - Quote
RINON114 wrote:So a lengthy speech ends the discussion?
Personally I don't see this as being anywhere near as bad as people are making it out to be. Instead of discussing this and iterating on it to maybe make a small gem of an idea, we get responses like: "Heyul naw!!!"
If the respec was a player choice and not a once a week event then we get two things from this: - People respec and have fun with new gear and see what happens when they try a different playstyle. - Playing the game differently allows more diverse feedback from more players choosing to play differently.
This idea is great when considered like this as CCP will get more diverse feedback on many things (and let's not forget they don't have to listen to "QQ something is OP"). Add to this the fact that people will stay interested in the game for longer allowing CCP more time to get real stuff done, means that CCP get more money. Great post, especially that last part which I hadn't even considered. The time between builds can get quite lengthy and with all the limited content while in beta it's easy for players to lose interest that they may have moved on by the time the game releases.
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RINON114
B.S.A.A.
36
|
Posted - 2013.03.13 09:40:00 -
[53] - Quote
Delirium Inferno wrote:RINON114 wrote:So a lengthy speech ends the discussion?
Personally I don't see this as being anywhere near as bad as people are making it out to be. Instead of discussing this and iterating on it to maybe make a small gem of an idea, we get responses like: "Heyul naw!!!"
If the respec was a player choice and not a once a week event then we get two things from this: - People respec and have fun with new gear and see what happens when they try a different playstyle. - Playing the game differently allows more diverse feedback from more players choosing to play differently.
This idea is great when considered like this as CCP will get more diverse feedback on many things (and let's not forget they don't have to listen to "QQ something is OP"). Add to this the fact that people will stay interested in the game for longer allowing CCP more time to get real stuff done, means that CCP get more money. Great post, especially that last part which I hadn't even considered. The time between builds can get quite lengthy and with all the limited content while in beta it's easy for players to lose interest that they may have moved on by the time the game releases. Thank you. I think it's very important to consider how impatient people can be too. This game tests the upper limits of my patience (which I believe to be at quite a high level) like nothing else, and I am a teacher of children aged between 3 and 16 (believe me when I say you need patience).
Allowing people the option to respec whilst still in beta would give those that adopted this game early some reward for sticking with it, as well as an incentive to try at least part of the build they may one day be aiming for.
Let me suggest this instead. How about we don't get a full respec. Maybe we can respec any skill that is at level 2 or 1. By level 3 a player should know what they are doing and are buying it based on the fact they know the skill has helped them. Is that better? |
Django Quik
R.I.f.t
244
|
Posted - 2013.03.13 10:13:00 -
[54] - Quote
Delirium Inferno wrote:RINON114 wrote:So a lengthy speech ends the discussion?
Personally I don't see this as being anywhere near as bad as people are making it out to be. Instead of discussing this and iterating on it to maybe make a small gem of an idea, we get responses like: "Heyul naw!!!"
If the respec was a player choice and not a once a week event then we get two things from this: - People respec and have fun with new gear and see what happens when they try a different playstyle. - Playing the game differently allows more diverse feedback from more players choosing to play differently.
This idea is great when considered like this as CCP will get more diverse feedback on many things (and let's not forget they don't have to listen to "QQ something is OP"). Add to this the fact that people will stay interested in the game for longer allowing CCP more time to get real stuff done, means that CCP get more money. Great post, especially that last part which I hadn't even considered. The time between builds can get quite lengthy and with all the limited content while in beta it's easy for players to lose interest that they may have moved on by the time the game releases.
Bad post, still missing the point. This kind of testing has already been done to death in closed beta for an entire year. Open beta is not about testing gear and playstyles and low level game mechanics - it is for server testing, stress testing and the higher level gameplay mechanics. |
Django Quik
R.I.f.t
244
|
Posted - 2013.03.13 10:15:00 -
[55] - Quote
Also, completely ignores all the extremely good points raised in the 'lengthy speech'. |
RINON114
B.S.A.A.
36
|
Posted - 2013.03.13 11:59:00 -
[56] - Quote
Django Quik wrote:Also, completely ignores all the extremely good points raised in the 'lengthy speech'. Which was entirely tl;dr for someone with a life to live right now, maybe I'll give it a look when I have nothing better to do. You could also address the points I raised but are instead trying to be funny.
The main point I am raising is to try and find something workable in this idea, because skill respecs are something that the more casual players want and also what we should be entitled to. Like it or not, casual players will be the main source of income and publicity for this game.
And please correct me if I'm wrong but there actually is a respec in EVE, just not for skill points. You can respec your attributes (twice a year?) to get training times faster in certain areas. This could easily be applied to Dust and give all players a chance to respec in some form of time constraint that would be considerably shorter for the beta.
Edit: Not everybody was able to get into the closed beta, and the current build doesn't accurately reflect much of what happened therein. Please stop saying "you had your chance in the closed beta" - thanks. |
Django Quik
R.I.f.t
244
|
Posted - 2013.03.13 12:58:00 -
[57] - Quote
RINON114 wrote:Django Quik wrote:Also, completely ignores all the extremely good points raised in the 'lengthy speech'. Which was entirely tl;dr for someone with a life to live right now, maybe I'll give it a look when I have nothing better to do. You could also address the points I raised but are instead trying to be funny. The main point I am raising is to try and find something workable in this idea, because skill respecs are something that the more casual players want and also what we should be entitled to. Like it or not, casual players will be the main source of income and publicity for this game. And please correct me if I'm wrong but there actually is a respec in EVE, just not for skill points. You can respec your attributes (twice a year?) to get training times faster in certain areas. This could easily be applied to Dust and give all players a chance to respec in some form of time constraint that would be considerably shorter for the beta. Edit: Not everybody was able to get into the closed beta, and the current build doesn't accurately reflect much of what happened therein. Please stop saying "you had your chance in the closed beta" - thanks.
There is a respec system in EvE but it certainly is nowhere near every week and you can't respec absolutely everything, which is what this thread suggests should happen. There is absolutely no advantage to CCP to have a weekly respec. Zero.
I'm not trying to be funny. None of this is funny. It's a bad idea and should not even be entertained by CCP.
And you are completely wrong about casual players being the main source of income to this game - that would be true of a boxed FPS but with free to play games casual players tend to put very little if any money into playing. It is the hardcore player-base that actually pays real money into F2P games. |
Django Quik
R.I.f.t
244
|
Posted - 2013.03.13 13:01:00 -
[58] - Quote
Also, that post you've quoted was a one off from someone who didn't really contribute anything to the discussion - when us others refer to the closed beta, we are not reiterating that point. We are saying that the beta testing of all the gear was done previously and doesn't need to be done significantly more now, thus refuting the point that the OP makes by suggesting that he needs to personally test every single thing in the game. |
Bogon Vdemotch
Expert Intervention Caldari State
9
|
Posted - 2013.03.13 14:37:00 -
[59] - Quote
Sloth9230 wrote:Bogon Vdemotch wrote:Personally, If there isn't a respec at release, CCP can forget ever getting another dime out of me. Either we're in beta and testing different elements of the game, or were released and decisions have consequences. Pick one; You cannot have both. A respec? Really now? You would think a complete reset would make far more sense...
It would. CCP has already ruled that out. I suspect its because noone would buy boosters with resets imminent. |
RINON114
B.S.A.A.
36
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Posted - 2013.03.13 16:02:00 -
[60] - Quote
Django Quik wrote:RINON114 wrote:Django Quik wrote:Also, completely ignores all the extremely good points raised in the 'lengthy speech'. Which was entirely tl;dr for someone with a life to live right now, maybe I'll give it a look when I have nothing better to do. You could also address the points I raised but are instead trying to be funny. The main point I am raising is to try and find something workable in this idea, because skill respecs are something that the more casual players want and also what we should be entitled to. Like it or not, casual players will be the main source of income and publicity for this game. And please correct me if I'm wrong but there actually is a respec in EVE, just not for skill points. You can respec your attributes (twice a year?) to get training times faster in certain areas. This could easily be applied to Dust and give all players a chance to respec in some form of time constraint that would be considerably shorter for the beta. Edit: Not everybody was able to get into the closed beta, and the current build doesn't accurately reflect much of what happened therein. Please stop saying "you had your chance in the closed beta" - thanks. There is a respec system in EvE but it certainly is nowhere near every week and you can't respec absolutely everything, which is what this thread suggests should happen. There is absolutely no advantage to CCP to have a weekly respec. Zero. I'm not trying to be funny. None of this is funny. It's a bad idea and should not even be entertained by CCP. And you are completely wrong about casual players being the main source of income to this game - that would be true of a boxed FPS but with free to play games casual players tend to put very little if any money into playing. It is the hardcore player-base that actually pays real money into F2P games. Yes the title suggests a weekly reset but why can't we mould it into something better? Or are you suggesting I start a new thread with the title "reasonable respec parameters" or something similar?
As for your argument on whether casual gamers or hardcore gamers will be paying for Dust, there is no saying which is true without any evidence to prove it. However please be mindful of the fact that games like Farmville generate revenue in the hundreds of millions, unless Dust attracts the casual AND hardcore crowd then CCP will never see figures even close to that if what you say is correct.
Pease read above about all my ideas which counter your entire first paragraph, including respeccing only level two or one skills and the already mentione bi-yearly respec.
Let's also try and keep it friendly and open. |
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