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RINON114
B.S.A.A.
36
|
Posted - 2013.03.13 16:07:00 -
[61] - Quote
Django Quik wrote:Also, that post you've quoted was a one off from someone who didn't really contribute anything to the discussion - when us others refer to the closed beta, we are not reiterating that point. We are saying that the beta testing of all the gear was done previously and doesn't need to be done significantly more now, thus refuting the point that the OP makes by suggesting that he needs to personally test every single thing in the game. I think the guy just contributed his support, I thanked him and carried on from there to be honest.
Sure the gear has been tested already, fine let's move past that. How about a functional respec that I have tried to suggest by at least being friendly, instead of just complaining that the OP is wrong and as a byproduct suggesting that this discussion, in it's entirety, is a waste of time. |
Soozu
5o1st
15
|
Posted - 2013.03.13 17:50:00 -
[62] - Quote
My initial post requested this as weekly, but that by no means suggests that it was an absolute as part of the general idea. Or that any part of it MUST be implemented. Constructive feedback is always welcome. Weekly was suggested as it coincides well with DUST's weekly SP capping system. Wednesdays perfect, as new gamers log in on that day ready to restart their SP grind discover they have been blessed with a new option. To fix their mistakes and or simply try / test something new knowing that if it doesn't work out, well there is next week.
A couple examples of someone wanting to do this. Without all that QQ stuff the young uns love.
A sniper puts all his points into sniping, plays a few hundred matches and agrees with a large part of the forum community that there are too many snipers. He then respecs. This applies to any class depending on point of view.
A merc scatters his SP skills becoming an all round type player, then joins a corporation. That corporation really needs a dropship pilot, that merc decides he would like to fill that role. He respecs to suit.
A small corporation faces a much larger one and decides on a specific [ insert ] battle plan and specs for it.
A tanker from the get go discovers he cannot afford to regularily play as a tanker.... Someone thinking it was BETA decides to test something and is now stuck.... etc etc etc
As an example, EA sports does this, allows respecs at any time between matches. Though they are not shooter games the concept is the same. A team, hard earned skill points, specific builds, and you play against another team. How well would it work if you discovered all your friends had put all their points into playing goalie and are stuck with a team of goalies? The respecing solution is rather simple and nobody complains about it. It simply works. Am I arguing for this approach? No, it's just an example.
I too could write a wordy two part response outlining each and every point I was trying to make and call it won, but I instead believe that most people get the general idea and concept. That respecing has its advantages and is not a game breaker.
|
Cross Atu
Conspiratus Immortalis
809
|
Posted - 2013.03.13 18:10:00 -
[63] - Quote
RINON114 wrote:Django Quik wrote:Also, completely ignores all the extremely good points raised in the 'lengthy speech'. Which was entirely tl;dr for someone with a life to live right now, maybe I'll give it a look when I have nothing better to do. You could also address the points I raised but are instead trying to be funny. The main point I am raising is to try and find something workable in this idea, because skill respecs are something that the more casual players want and also what we should be entitled to. Like it or not, casual players will be the main source of income and publicity for this game. And please correct me if I'm wrong but there actually is a respec in EVE, just not for skill points. You can respec your attributes (twice a year?) to get training times faster in certain areas. This could easily be applied to Dust and give all players a chance to respec in some form of time constraint that would be considerably shorter for the beta. Edit: Not everybody was able to get into the closed beta, and the current build doesn't accurately reflect much of what happened therein. Please stop saying "you had your chance in the closed beta" - thanks.
The drawback to your general response here is that your prior post and contention, the points you are asking to be addressed, have already been addressed in this thread, twice by myself alone (to say nothing of several other times by others in this thread as well). If you don't wish to actually read the many detailed reasons why the general topic isn't a very valid avenue to follow at this stage of the beta that is of course your prerogative, but if you have 'too much of a life' to be able to read what amounts to not quite two pages upon what grounds do you draw for your assertions that the practices of the current development cycle should be altered? Upon what do you base the assumption that your points have not been addressed? If you're unable or unwilling to spend the time to read regarding a concepts shortfalls how can you continue to contend that the concept is valid?
Further my first post, prior to the 'lengthy speech' was more condensed and a much quicker read yet even that remains unaddressed by your responses.
"Like it or not" the casual player is rarely if ever the focus of beta testing, such a focus usual comes after/as part of a full release as trying to limit what can be done/how it can be done within testing to a casual threshold often precludes the testing itself (outside of stress tests and the like which simply do not require any special exemptions from baseline game mechanics).
Quote: Edit: Not everybody was able to get into the closed beta, and the current build doesn't accurately reflect much of what happened therein. Please stop saying "you had your chance in the closed beta" - thanks.
The point I and others are raising was never "you had your chance" the point is aspect of testing has been concluded. Further your edit here shows a focus on the player/"fun factor" aspect which is, let us be blunt, not the core purpose of a beta test. Ideally should a beta be fun? Sure. Ideally would all movies be shot in only one take? Sure. In a perfect world things all come together at once with no rough edges or lead time required. We however do not actually live in a perfect world and testing an unfinished product is not always the ideal of fun (especially for those without much time to invest in such an activity). Simply put Dust open beta does not equal an extended Dust tutorial. While I certainly hope that people are enjoying themselves (and spend time in the Training Grounds trying to help make that a reality) testing is for CCP to derive the status of their current build and move that toward a finished product, not to cater to the play style of any given sub-group of players regardless of said sub-groups size.
0.02 ISK Cross |
Bojo The Mighty
Bojo's School of the Trades
567
|
Posted - 2013.03.13 18:17:00 -
[64] - Quote
RINON114 wrote:So a lengthy speech ends the discussion?
Personally I don't see this as being anywhere near as bad as people are making it out to be. Instead of discussing this and iterating on it to maybe make a small gem of an idea, we get responses like: "Heyul naw!!!"
Quote: This idea is great when considered like this as CCP will get more diverse feedback on many things
This was a solid discussion, did you not read Cross' posts?
The problem with the feedback, diverse as you see it, as I will iterate again, will enact scenarios that on the grandscale would occur next to zilch in the finished game. These kinds of scenarios if tested through, will generate the feedback that I've been talking about, the feedback that misleads the developers.
It's like basing a monster defense system on the one time Godzilla has the Flu, the runs, and a hangover.
We must test the beta like the finished product would be played. |
Iskandar Zul Karnain
Hellstorm Inc League of Infamy
251
|
Posted - 2013.03.13 18:23:00 -
[65] - Quote
------------------------------------------- PLEASE LET THIS THREAD DIE
-------------------------------------------
Just don't post. |
Cross Atu
Conspiratus Immortalis
809
|
Posted - 2013.03.13 18:27:00 -
[66] - Quote
Soozu wrote: I too could write a wordy two part response outlining each and every point I was trying to make and call it won, but I instead believe that most people get the general idea and concept. That respecing has its advantages and is not a game breaker.
Could you directly respond to the content of said post? Or the much shorter prior post? Could you elaborate on why the specific points raised on both those posts regarding the problems with SP resets of this type at this stage of beta are in your view inaccurate? Could you present the specific details of your plan which would circumvent the concerns raised by many in this thread?
Because after all 'I too could simply keep reiterating a conclusion without bothering to try and support it or address the substance of opposing viewpoints and call it won.'
The testers in this thread objecting to the concept raised are not trolling, and aren't attempting to spoil or fun or enact some personal grudge we are raising specific reasoned objections regarding the validity of the concept presented and having those concerns and their reasons dismissed without any detailed nor direct response made to them.
For those in this thread who don't have the time/interest to provide detailed feedback and reasoning for your positions I direct you to this LINK
The link is a direct example of the feedback type/detail that CCP desires. (Note I am not making the claim that it's the "only" type of feedback they desire, but time and again the Devs have made it known that the more detailed the feedback the more actionable and useful it is for them. So let's try to bear some consideration for that in mind while discussing suggestions posted within the feedback forum).
- Cross |
RINON114
B.S.A.A.
37
|
Posted - 2013.03.14 01:41:00 -
[67] - Quote
Bojo The Mighty wrote:RINON114 wrote:So a lengthy speech ends the discussion?
Personally I don't see this as being anywhere near as bad as people are making it out to be. Instead of discussing this and iterating on it to maybe make a small gem of an idea, we get responses like: "Heyul naw!!!"
Quote: This idea is great when considered like this as CCP will get more diverse feedback on many things
This was a solid discussion, did you not read Cross' posts? The problem with the feedback, diverse as you see it, as I will iterate again, will enact scenarios that on the grandscale would occur next to zilch in the finished game. These kinds of scenarios if tested through, will generate the feedback that I've been talking about, the feedback that misleads the developers. It's like basing a monster defense system on the one time Godzilla has the Flu, the runs, and a hangover. We must test the beta like the finished product would be played. Not really, no. I find they to make little sense to be honest considering the last three responses have been to simply read the earlier posts which I don't have the time to read or try and understand. That's not a dig at you either Cross, your posts are too long for me to get my head around. I mean that sincerely.
I fully agree with you that it could create misleading feedback but on the flipside it could allow people to understand that laser rifles aren't OP, or tanks aren't OP and possibly mitigate hundreds of QQ threads that seem to litter the feedback section.
I understand there are pluses and minuses to any kind of respec, but letting players respec to some degree surely isn't that bad. |
Sloth9230
Reaper Galactic
440
|
Posted - 2013.03.14 02:23:00 -
[68] - Quote
Please allow me to rephrase my statement.... no, ahahaha!
Edit: Mind you that I would greatly appreciate a respec because I wasted a lot of SP, but no, just no. These stats are final, deal with it. |
Cross Atu
Conspiratus Immortalis
821
|
Posted - 2013.03.14 02:37:00 -
[69] - Quote
RINON114 wrote: Edit: As for the link provided by Cross, thanks. Although they are doing a great job of "real" testing, not all of us have the knowledge or know how to work that kind of stuff out. I personally am an artist, not a mathematician so my feedback is obviously going to be qualitative. This doesn't mean this kind of feedback is worth any less to CCP.
For the record it was not my intent to imply that mathematics/quantitative feedback was the only valid kind, nor that qualitative feedback holds no place in the sphere of beta testing. I offer my sincere apologies if I have given that impression.
Further as you mention in your post one of the best ways to aid testers/players in understanding how balanced things can be is to allow them to try out those things for themselves. While in my assessment respecs are not the correct way to go about this within D514 I do agree with and support the general concept stated.
It is my perception that a full array of militia variations (as they require no SP investment to employ) combined with a 'shooting range' (something easy to code that would let players get a feel for the effectiveness of various weapons on armor vs shields at an array of ranges) would open things up to providing players this same type of benefit without running afoul of the problems invoked by the respec method.
On a closing note while I analyze points rather intently and am dogged in calling for details it is not my intent to be discourteous in my postings. I now however that sometimes I fail at conveying this and offer my apologies on this count if such has been the case here.
Cheers, Cross |
Maken Tosch
Planetary Response Organisation Test Friends Please Ignore
1675
|
Posted - 2013.03.14 02:47:00 -
[70] - Quote
No one here will find common ground on this issue. The slope is just too damn slippery on the issue and the ice is too thin for anyone to tread on without causing some kind of disaster on development for either side of the debate.
I'm not saying we should just stop and forget about this. I'm just noticing here that no one can from both sides can come up with an agreement that favors both sides. On top of that, it feel like we're all just showing off our egos here and no one is benefiting from even that. |
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Vermaak Doe
SVER True Blood Unclaimed.
463
|
Posted - 2013.03.14 02:56:00 -
[71] - Quote
There's not going to be another wipe, and CCP's changing FOTM ships to avoid what this would result in. |
Void Echo
A.I.
31
|
Posted - 2013.03.14 03:07:00 -
[72] - Quote
for CCP to reset SP levels would be a huge pain in the ass for the closed beta veterans since they already have their SP where they want it and know how to use it. if there would ever be another SP reset (thank god there wont be) it would be wise for them to make it optional that way those that have their SP where it would be used most by them wont have to go back over and over again to place them there over and over again and they would remain where they are and resulting in longer playing time and more money on CCP's end and those that want to reset because of their own dumbass decisions can correct their problems (it would eliminate the whole "your choices will have consequences", an important aspect of the game itself and utterly kill off the real players in my opinion).
Dust514 is meant to be like EVE online in that every decision you make, every action you chose will ultimately decide if the galaxy gets torn apart to gets pulled together, so the reset would kill that most important aspect of the game and make Dust5514 failed attempt and a real EVE online addition to consoles. |
RINON114
B.S.A.A.
38
|
Posted - 2013.03.14 03:19:00 -
[73] - Quote
Cross Atu wrote:RINON114 wrote: Edit: As for the link provided by Cross, thanks. Although they are doing a great job of "real" testing, not all of us have the knowledge or know how to work that kind of stuff out. I personally am an artist, not a mathematician so my feedback is obviously going to be qualitative. This doesn't mean this kind of feedback is worth any less to CCP.
For the record it was not my intent to imply that mathematics/quantitative feedback was the only valid kind, nor that qualitative feedback holds no place in the sphere of beta testing. I offer my sincere apologies if I have given that impression. Further as you mention in your post one of the best ways to aid testers/players in understanding how balanced things can be is to allow them to try out those things for themselves. While in my assessment respecs are not the correct way to go about this within D514 I do agree with and support the general concept stated. It is my perception that a full array of militia variations (as they require no SP investment to employ) combined with a 'shooting range' (something easy to code that would let players get a feel for the effectiveness of various weapons on armor vs shields at an array of ranges) would open things up to providing players this same type of benefit without running afoul of the problems invoked by the respec method. (Even absent the shooting range, a full array of militia items would still offer these benefits albeit in a somewhat more restrictive manner) On a closing note while I analyze points rather intently and am dogged in calling for details it is not my intent to be discourteous in my postings. I know however that sometimes I fail at conveying this and offer my apologies on this count if such has been the case here. Cheers, Cross It's not your problem, just sometimes I have a hard time with so many words on my phone's screen but I thank you for clarifying nonetheless.
It also seems we have found some common ground as I think militia variations of everything is definitely the best way to go in favour of understanding different playstyles, with the only problem being the huge difference between militia and proto gear, but I can settle on this point.
With that said I still think that a simple bi-yearly respec of some skills could very much find a place in the final version of Dust, just as there is a similar respec option in EVE. To further this point only slightly, perhaps the skill you respec could be locked out for a lengthy period of time, meaning that your choices could have even bigger consequences.
Thanks again Cross for clarifying your points, much appreciated. |
Cross Atu
Conspiratus Immortalis
822
|
Posted - 2013.03.14 03:40:00 -
[74] - Quote
RINON114 wrote: It's not your problem, just sometimes I have a hard time with so many words on my phone's screen but I thank you for clarifying nonetheless.
It also seems we have found some common ground as I think militia variations of everything is definitely the best way to go in favour of understanding different playstyles, with the only problem being the huge difference between militia and proto gear, but I can settle on this point.
With that said I still think that a simple bi-yearly respec of some skills could very much find a place in the final version of Dust, just as there is a similar respec option in EVE. To further this point only slightly, perhaps the skill you respec could be locked out for a lengthy period of time, meaning that your choices could have even bigger consequences.
Thanks again Cross for clarifying your points, much appreciated.
I'm glad we've reached a point of more common ground, and thank you for taking the time to participate in the discussion that led to it.
Regarding an EVE style "respec". The option in EVE is remap that when used goes on a 12 month cooldown timer. In essence you can remap once per year. The effects of this remap are not to alter any of the skills or SP you have currently invested but rather to provided a faster rate of gain within a selected specialized area at the cost of taking a slower rate of gain throughout the other areas available. The system would need some mechanic refitting to mesh with Dust but I see no reason the fundamental concept would not also be viable within D514. (As a side note regarding some of my prior points, if this method were slated to work within the live release the having it now during beta would trigger none of the potential problems I've mentioned in this thread).
Since rate of SP gain works differently within Dust perhaps the reworked version would discount the cost of skills within a specific sub-group allowing for more specialization while raising the cost on all skills outside of the selected group. A note worth keeping in mind, when I mention "specialization" it is more of a "weapons, armor, or equipment" question than a "Logi, Assault, or HAV" question.
My idea likely needs further refinement but would that adaptation be moving in the direction you're looking for?
Cheers, Cross |
RINON114
B.S.A.A.
39
|
Posted - 2013.03.14 05:21:00 -
[75] - Quote
Cross Atu wrote:RINON114 wrote: It's not your problem, just sometimes I have a hard time with so many words on my phone's screen but I thank you for clarifying nonetheless.
It also seems we have found some common ground as I think militia variations of everything is definitely the best way to go in favour of understanding different playstyles, with the only problem being the huge difference between militia and proto gear, but I can settle on this point.
With that said I still think that a simple bi-yearly respec of some skills could very much find a place in the final version of Dust, just as there is a similar respec option in EVE. To further this point only slightly, perhaps the skill you respec could be locked out for a lengthy period of time, meaning that your choices could have even bigger consequences.
Thanks again Cross for clarifying your points, much appreciated.
I'm glad we've reached a point of more common ground, and thank you for taking the time to participate in the discussion that led to it. Regarding an EVE style "respec". The option in EVE is remap that when used goes on a 12 month cooldown timer. In essence you can remap once per year. The effects of this remap are not to alter any of the skills or SP you have currently invested but rather to provided a faster rate of gain within a selected specialized area at the cost of taking a slower rate of gain throughout the other areas available. The system would need some mechanic refitting to mesh with Dust but I see no reason the fundamental concept would not also be viable within D514. (As a side note regarding some of my prior points, if this method were slated to work within the live release the having it now during beta would trigger none of the potential problems I've mentioned in this thread). Since rate of SP gain works differently within Dust perhaps the reworked version would discount the cost of skills within a specific sub-group allowing for more specialization while raising the cost on all skills outside of the selected group. A note worth keeping in mind, when I mention "specialization" it is more of a "weapons, armor, or equipment" question than a "Logi, Assault, or HAV" question. My idea likely needs further refinement but would that adaptation be moving in the direction you're looking for? Cheers, Cross From what I understand, yes definitely. Sorry for the confusion I had around the EVE respec, I last played more than two years ago.
Allow me to clarify so far: - Respec would be on a yearly basis. - Points taken away from a specific group (Engineering for example) would ramp up the costs if you were to put points back into any skill in the engineering group at a later date. Would we then have a group multiplier as well as a skill multiplier?
Perhaps we could respec skills with diminishing returns? If you respec a level 2 HMG skill for example, instead of getting back the toral SP invested, you only get 75% (or a figure that works) to spend on other skills. The only problem here is that total earned SP would not match current invested SP but maybe we could track that statistic somehow?
I like where this could be going! |
Django Quik
R.I.f.t
258
|
Posted - 2013.03.14 09:27:00 -
[76] - Quote
Glad we've finally gotten this discussion to a sensible place and I feel I can throw my support behind the current direction.
But just to make absolutely clear to anyone new joining the thread - the OP idea of a weekly respec has been completely and utterly thrown out. There is no need to post any more about that suggestion. Please read Cross and Rinon's latest posts above to understand and contribute accordingly.
Thanks guys. |
RINON114
B.S.A.A.
39
|
Posted - 2013.03.14 11:12:00 -
[77] - Quote
Django Quik wrote:Glad we've finally gotten this discussion to a sensible place and I feel I can throw my support behind the current direction.
But just to make absolutely clear to anyone new joining the thread - the OP idea of a weekly respec has been completely and utterly thrown out. There is no need to post any more about that suggestion. Please read Cross and Rinon's latest posts above to understand and contribute accordingly.
Thanks guys. Thank you. Would somebody be able to consolidate this into a new thread in the next few hours for clarity or should I do it when I get home in a few hours? |
Kray Dytt
THE DOLLARS
20
|
Posted - 2013.03.14 12:42:00 -
[78] - Quote
I'd vote "no" to any kind of respec/refund other than refund of SP used for skills that become obsolete due to changes to the game (i.e., a certain skill gets removed completely).
Reason being that you can effectively learn all the skills available, so in no way are you limited by your choices. Any type of respec would, even if only slightly, increase "FOTM" speccing.
Also, if a respec option becomes available, it won't be long before people ask for more respec options. I think CCP would be wise to stick to "your choices are final". Since, again, your choices in no way limit your future options, it is not possible to make an uncorrectable mistake.
|
RINON114
B.S.A.A.
39
|
Posted - 2013.03.14 13:43:00 -
[79] - Quote
Kray Dytt wrote:I'd vote "no" to any kind of respec/refund other than refund of SP used for skills that become obsolete due to changes to the game (i.e., a certain skill gets removed completely).
Reason being that you can effectively learn all the skills available, so in no way are you limited by your choices. Any type of respec would, even if only slightly, increase "FOTM" speccing.
Also, if a respec option becomes available, it won't be long before people ask for more respec options. I think CCP would be wise to stick to "your choices are final". Since, again, your choices in no way limit your future options, it is not possible to make an uncorrectable mistake.
I would agree with you if we hadn't already covered this several times. You can't have flavour of the month when the respec is yearly, do you propose a new acronym: FOTY?
Let me re-iterate that this would be a limited respec of redundant or scarcely developed skills on a yearly basis. The skill you take points away from would either give diminishing returns or add a multiplier to the group which that skill belonged to.
As for the comment about CCP yielding to "more respec options" then I have to ask on what basis did you found this claim? CCP are open to suggestions and will do what they feel is progress in the right direction. If they feel a respec option within such limited parameters is viable and a good fit for Dust then that is up to them, if not then so be it.
The ability to shape the game is in our hands, take the opportunity instead of ignoring everything we have worked out in this thread and disagreeing with it. |
Kray Dytt
THE DOLLARS
21
|
Posted - 2013.03.14 15:13:00 -
[80] - Quote
RINON114 wrote:Kray Dytt wrote:I'd vote "no" to any kind of respec/refund other than refund of SP used for skills that become obsolete due to changes to the game (i.e., a certain skill gets removed completely).
Reason being that you can effectively learn all the skills available, so in no way are you limited by your choices. Any type of respec would, even if only slightly, increase "FOTM" speccing.
Also, if a respec option becomes available, it won't be long before people ask for more respec options. I think CCP would be wise to stick to "your choices are final". Since, again, your choices in no way limit your future options, it is not possible to make an uncorrectable mistake.
I would agree with you if we hadn't already covered this several times. You can't have flavour of the month when the respec is yearly, do you propose a new acronym: FOTY? Let me re-iterate that this would be a limited respec of redundant or scarcely developed skills on a yearly basis. The skill you take points away from would either give diminishing returns or add a multiplier to the group which that skill belonged to. As for the comment about CCP yielding to "more respec options" then I have to ask on what basis did you found this claim? CCP are open to suggestions and will do what they feel is progress in the right direction. If they feel a respec option within such limited parameters is viable and a good fit for Dust then that is up to them, if not then so be it. The ability to shape the game is in our hands, take the opportunity instead of ignoring everything we have worked out in this thread and disagreeing with it.
FOTY, yes, that would work ;) No but seriously, what I mean by this is that any option to (partially) change your skill layout will in some way promote using that option to spec into whatever seems most OP. I admit that with what you propose the impact would be tiny.
But, that combined with the fact that I simply so no reason whatsoever to allow any kind of respec option leads to my opinion on this suggestion (and more broadly on any form of respec options): I'd rather not see it happening.
However yes, obviously it's up to CCP. I was just voicing my opinion on the matter. |
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RINON114
B.S.A.A.
41
|
Posted - 2013.03.15 01:51:00 -
[81] - Quote
Kray Dytt wrote:RINON114 wrote:Kray Dytt wrote:I'd vote "no" to any kind of respec/refund other than refund of SP used for skills that become obsolete due to changes to the game (i.e., a certain skill gets removed completely).
Reason being that you can effectively learn all the skills available, so in no way are you limited by your choices. Any type of respec would, even if only slightly, increase "FOTM" speccing.
Also, if a respec option becomes available, it won't be long before people ask for more respec options. I think CCP would be wise to stick to "your choices are final". Since, again, your choices in no way limit your future options, it is not possible to make an uncorrectable mistake.
I would agree with you if we hadn't already covered this several times. You can't have flavour of the month when the respec is yearly, do you propose a new acronym: FOTY? Let me re-iterate that this would be a limited respec of redundant or scarcely developed skills on a yearly basis. The skill you take points away from would either give diminishing returns or add a multiplier to the group which that skill belonged to. As for the comment about CCP yielding to "more respec options" then I have to ask on what basis did you found this claim? CCP are open to suggestions and will do what they feel is progress in the right direction. If they feel a respec option within such limited parameters is viable and a good fit for Dust then that is up to them, if not then so be it. The ability to shape the game is in our hands, take the opportunity instead of ignoring everything we have worked out in this thread and disagreeing with it. FOTY, yes, that would work ;) No but seriously, what I mean by this is that any option to (partially) change your skill layout will in some way promote using that option to spec into whatever seems most OP. I admit that with what you propose the impact would be tiny. But, that combined with the fact that I simply so no reason whatsoever to allow any kind of respec option leads to my opinion on this suggestion (and more broadly on any form of respec options): I'd rather not see it happening. However yes, obviously it's up to CCP. I was just voicing my opinion on the matter. That's fair enough, but you can't just ignore the advantages for the type of respec we have worked out. The new/casual players need the ability to redo at least some of their choices due to the game's steep learning curve. Perhaps even one single reset in the lifetime of a character could help but this brings back some of the problems mentioned earlier.
I could go on to say that I understand where you're coming from, that life doesn't give any second chances but this is a game. CCP's real world business depends on how well this game does. If they want it to do well then they need to adapt to a brand new market that is nothing like the EVE one, a fact which I hope they already know, and which few people take into account when discussing ideas like these. |
Riya Von
Team Venture Bros
0
|
Posted - 2013.03.15 04:28:00 -
[82] - Quote
In EVE ONLINE there was an option to reset your SP but only like once a year or something like that. That would be a cool option but certainly not every week, where's the fun in that? It's part of the learning curve to be able to manage your SP wisely! |
Vermaak Doe
SVER True Blood Unclaimed.
469
|
Posted - 2013.03.15 04:35:00 -
[83] - Quote
Riya Von wrote:In EVE ONLINE there was an option to reset your SP but only like once a year or something like that. That would be a cool option but certainly not every week, where's the fun in that? It's part of the learning curve to be able to manage your SP wisely! And that doesn't make you think it was removed for a reason? |
RINON114
B.S.A.A.
41
|
Posted - 2013.03.15 05:16:00 -
[84] - Quote
Vermaak Doe wrote:Riya Von wrote:In EVE ONLINE there was an option to reset your SP but only like once a year or something like that. That would be a cool option but certainly not every week, where's the fun in that? It's part of the learning curve to be able to manage your SP wisely! And that doesn't make you think it was removed for a reason? Lol precisely. A full reset of SP is not the answer!
However, the ideas suggested in this thread very well could be.
@Riya Von - If you don't want to read the whole thread that's fine, I understand we don't all have the time. BUT you should at least read the page or two prior to posting to at least understand the recent developments, thanks. |
Vermaak Doe
SVER True Blood Unclaimed.
469
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Posted - 2013.03.15 05:19:00 -
[85] - Quote
No reason tp help people too lazy to look up how the game works |
RINON114
B.S.A.A.
41
|
Posted - 2013.03.15 05:54:00 -
[86] - Quote
Vermaak Doe wrote:No reason tp help people too lazy to look up how the game works Unfortunately there IS a reason, it's called money. |
Vermaak Doe
SVER True Blood Unclaimed.
469
|
Posted - 2013.03.15 06:00:00 -
[87] - Quote
And you wanna know what that changes into? People leaving ptw games |
RINON114
B.S.A.A.
41
|
Posted - 2013.03.15 06:23:00 -
[88] - Quote
Vermaak Doe wrote:And you wanna know what that changes into? People leaving ptw games Well if these people can't stick around because they're getting their backsides handed to them then good. Those players will be few and far between.
This game is also not pay to win, anything you can pay for with Aurum, you can buy with either time invested or isk.
Back on topic: do you have anything useful to add to this discussion? Perhaps your thoughts on why a respec would not work in Dust? |
Vermaak Doe
SVER True Blood Unclaimed.
469
|
Posted - 2013.03.15 06:32:00 -
[89] - Quote
It isn't ptw but buying resets would make it ptw, they're suppose to be consequences for not planning ahead and this is one of them |
RINON114
B.S.A.A.
41
|
Posted - 2013.03.15 06:37:00 -
[90] - Quote
Vermaak Doe wrote:It isn't ptw but buying resets would make it ptw, they're suppose to be consequences for not planning ahead and this is one of them How would the form of reset suggested here make Dust a pay to win game? We aren't talking a full respec every Wednesday like the OP suggested anymore, we're talking about a yearly reset of skills that are undertrained with a punishment for doing so. |
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