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Thread Statistics | Show CCP posts - 2 post(s) |
frfqq
Royal Uhlans Amarr Empire
81
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Posted - 2013.01.08 07:47:00 -
[1] - Quote
Here are the details regarding the skill point reward system change at downtime today. To make comparisons between the old and the new system easier, weGÇÖve included outlines of both below.
Old system:
Weekly cycle (reset every Tuesday) Weekly allowance of 190,400 SP per week (7x 27,200 SP, hard-capped) Diminishing returns on warpoints and time spent GÇô the more you play, the less you get (until you hit the cap) No consolation prize GÇô once you hit the cap, you get nothing
New system:
Daily cycle (reset at downtime) Daily allowance of 27,200 SP per day (hard-capped) Linear returns to warpoints and time spent GÇô the better you play, the more you earn (until you hit the cap) - Warpoints earned are converted into skillpoints (1 WP = 1 SP) - Time spent in battle grants SP (1 second = 5 SP) - Consolation prize of 50 SP per battle once the daily cap has been hit
Seriously? 27,200 SP a day?
This translates to a maximum of 90 minutes of in-game time per day, less when you factor in war points and whatever else other than time spent in battle that gives SP, making the grind for SP even more tedious and removing any incentive for players to continue playing after the cap has been hit (which a good player could hit in just a handful of games...). |
crazy space
ZionTCD Legacy Rising
879
|
Posted - 2013.01.08 07:52:00 -
[2] - Quote
How about playing the game to have fun |
Khal V'Rani
Nephilim Initiative
90
|
Posted - 2013.01.08 07:52:00 -
[3] - Quote
Link please. |
skinn trayde
On The Brink
82
|
Posted - 2013.01.08 07:53:00 -
[4] - Quote
original post for Khal
crazy space wrote:How about playing the game to have fun
And when it all comes together we'll be fighting for the ISKies paid out when our corp battles mean something more than just pride/bragging rights in the form of FW/Sov |
Gilbatron
Free-Space-Ranger Nulli Secunda
81
|
Posted - 2013.01.08 07:57:00 -
[5] - Quote
stupid system is stupid
give us a pool of SP that gets another X SP added daily, no weekly, daily, monthly cap whatsoever.
after reaching the pools limit SP accrual slows down considerable, but not totally |
KripnawtiQ Prime
L.O.T.I.S. Legacy Rising
207
|
Posted - 2013.01.08 08:02:00 -
[6] - Quote
frfqq wrote:Here are the details regarding the skill point reward system change at downtime today. To make comparisons between the old and the new system easier, weGÇÖve included outlines of both below.
Old system:
Weekly cycle (reset every Tuesday) Weekly allowance of 190,400 SP per week (7x 27,200 SP, hard-capped) Diminishing returns on warpoints and time spent GÇô the more you play, the less you get (until you hit the cap) No consolation prize GÇô once you hit the cap, you get nothing
New system:
Daily cycle (reset at downtime) Daily allowance of 27,200 SP per day (hard-capped) Linear returns to warpoints and time spent GÇô the better you play, the more you earn (until you hit the cap) - Warpoints earned are converted into skillpoints (1 WP = 1 SP) - Time spent in battle grants SP (1 second = 5 SP) - Consolation prize of 50 SP per battle once the daily cap has been hit
Seriously? 27,200 SP a day?
This translates to a maximum of 90 minutes of in-game time per day, less when you factor in war points and whatever else other than time spent in battle that gives SP, making the grind for SP even more tedious and removing any incentive for players to continue playing after the cap has been hit (which a good player could hit in just a handful of games...).
I thought the weekly cap was higher than this.
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copy left
BurgezzE.T.F Orion Empire
43
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Posted - 2013.01.08 08:03:00 -
[7] - Quote
they just need to make it to where. after you hit the cap, you only can get as many skill points as you get warpoints. So you still get rewarded for playing good after you hit the cap. |
skinn trayde
On The Brink
82
|
Posted - 2013.01.08 08:04:00 -
[8] - Quote
i've posted here with additional info on how this affects people who can't play every day - in short passive SP boosters are needed if you can't play daily |
Mark Shirey
Doomheim
46
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Posted - 2013.01.08 08:07:00 -
[9] - Quote
I don't think this includes the passive skill points. |
Khal V'Rani
Nephilim Initiative
90
|
Posted - 2013.01.08 08:08:00 -
[10] - Quote
Awesome! Thanks skinn. |
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skinn trayde
On The Brink
82
|
Posted - 2013.01.08 08:09:00 -
[11] - Quote
Mark Shirey wrote:I don't think this includes the passive skill points.
I haven't stated that the passive SP is affected by the cap, ( unless it is, In which case we need some clarification on this CCP!) just that the 21,600 SP (32,400 with booster) daily passive is going to be really important for those that cannot get on every day. |
Sha Kharn Clone
Seraphim Initiative. CRONOS.
1087
|
Posted - 2013.01.08 08:12:00 -
[12] - Quote
System would be soooo much better if only they let the points from days missed roll over. Now I cant go on holiday anymore
Edit: come on CCP whats so hard about this ?
Edit hell even if you just let 20-50% roll over or somthing dam man. |
Lavirac JR
DUST University Ivy League
129
|
Posted - 2013.01.08 08:13:00 -
[13] - Quote
This new system is quite terrible.... |
The dark cloud
Seraphim Initiative. CRONOS.
1060
|
Posted - 2013.01.08 08:17:00 -
[14] - Quote
where you get that from? I still hit the hard overall cap after 3 days. Im calling BS on that simply i earn easy way more SP a day and more SP then the weekly (assumed) hard cap that you posted. If your post would be true then i should get every day SP not just 3 days in a row. And that day hardcap is BS aswell cause i earn that amount in the first 2 matches after the wednesday downtime. So i get sp only at those days: -wednesday -thursday -friday
the rest of the week i get constantly either 1-5SP per match or none at all. |
trollsroyce
Seraphim Initiative. CRONOS.
165
|
Posted - 2013.01.08 08:18:00 -
[15] - Quote
Disliking this. The weekly cap was good. A "rested XP" system, that would accumulate cap when you don't play to an extent of some million XP would be best. Reward players for playing, not for doing a daily grind. |
skinn trayde
On The Brink
82
|
Posted - 2013.01.08 08:20:00 -
[16] - Quote
@ The dark cloud - the original post is here |
Tiel Syysch
Imperfects Negative-Feedback
634
|
Posted - 2013.01.08 08:20:00 -
[17] - Quote
KripnawtiQ Prime wrote: I thought the weekly cap was higher than this.
There's 24,000 passive SP each day as well. It comes out to roughly 350k a week total, without boosters. |
BL4CK FRIAR
Defiant Kelkoons
17
|
Posted - 2013.01.08 08:24:00 -
[18] - Quote
Ok so heres the deal though man, I was just looking at Evemon and I am making about 24k SP a day just as my characters train. Factor in that DUST troopers can make SP from just playing the game and Dusties seem to be making out better then my Empyrean so im not to worried about this.
Actually on second inspection I am making about 85k SP a day, but I still dont think that 24k is an issue considering that Eve has about 3x the skills that DUST does. |
Sha Kharn Clone
Seraphim Initiative. CRONOS.
1087
|
Posted - 2013.01.08 08:24:00 -
[19] - Quote
Honeslty does no on like the idea of a sp roll over ? You know just so you can sometimes have a life and stuff ? |
KripnawtiQ Prime
L.O.T.I.S. Legacy Rising
207
|
Posted - 2013.01.08 08:29:00 -
[20] - Quote
Tiel Syysch wrote:KripnawtiQ Prime wrote: I thought the weekly cap was higher than this.
There's 24,000 passive SP each day as well. It comes out to roughly 350k a week total, without boosters.
Lol I thought about that right after posting...derp. in any case this new system is gonna be rough for some of us. I understand why it was done but having to play every day or fall behind is a bit much. 7k for passive boosters to try and stay caught up is tough to take in. I guess we will see how it goes. |
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Tiel Syysch
Imperfects Negative-Feedback
634
|
Posted - 2013.01.08 08:29:00 -
[21] - Quote
Sha Kharn Clone wrote:Honeslty does no on like the idea of a sp roll over ? You know just so you can sometimes have a life and stuff ?
It's not the final iteration of the SP system. They've apparently designed a roll over kind of system, but haven't been able to devote the development resources to it yet. |
Odiain Suliis
ZionTCD Legacy Rising
112
|
Posted - 2013.01.08 08:29:00 -
[22] - Quote
trollsroyce wrote:Disliking this. The weekly cap was good. A "rested XP" system, that would accumulate cap when you don't play to an extent of some million XP would be best. Reward players for playing, not for doing a daily grind.
I'm actually ok with how much SP we are getting in this new system. It's approximately same as in EVE ~1mil SP per month.
But as couple posters here mentioned it sure would be nice to have a some sort of rolling SP mechanism. But if that would be implemented then it should have a 7day cap on the max ammoint of days to 'pool up'. |
KAGEHOSHI Horned Wolf
Seraphim Initiative. CRONOS.
3064
|
Posted - 2013.01.08 08:32:00 -
[23] - Quote
I like it. 27k SP per day is enough IMO. |
I-Shayz-I
ZionTCD Legacy Rising
172
|
Posted - 2013.01.08 08:32:00 -
[24] - Quote
I remember getting 40k sp one battle right after the reset. Now that there is this cap, I literally can only get 27k in a day.
If I play a battle for the whole 15 minutes, that's 4500 wp. If I get another 1200 wp that brings my total to 5700 sp. That means if I do horrible during the battle (say only 500 wp) I still get 5k sp. If I do good (going back to 1200 wp) I get 5700.
Seriously? Oh well, at least I have passive boosters that will earn me more points during the day than I will in battles >.>
The 27k sp cap per day makes sense for their new reward system, but it's still pretty sad since it still rewards players who get to play more than I can. If they're going to make the sp rewards so low during battles, at least keep the weekly cap. |
KripnawtiQ Prime
L.O.T.I.S. Legacy Rising
207
|
Posted - 2013.01.08 08:35:00 -
[25] - Quote
Sha Kharn Clone wrote:Honeslty does no on like the idea of a sp roll over ? You know just so you can sometimes have a life and stuff ?
Agreed. I work 12hr shifts. Even if I played every day I only have time for a few matches after work. If the system rewards based on how well you play I suppose there's a chance to get close. Just depends on how the payouts are. If the SP rewards per match stay the way they were with the weekly system then 27000 really ain't that much...couple matches and ur there. |
Khal V'Rani
Nephilim Initiative
90
|
Posted - 2013.01.08 08:37:00 -
[26] - Quote
In the "old" system when you activated an Active skill booster it was suppose to raise the SP cap as well. Though I saw no mention of how this will work with the "new" system I see no reason for it not to be the case again.
As far as passive skill gain, I don't think that affects the SP cap. Though it's just a thought, I have no proof of that other than I've been running passive's since they came out and I've never hit the cap. Granted I haven't had a whole lot of time to play AND I'm not good at this game but still. I think I would've noticed, I'm not completely useless all the time. |
Kira Lannister
Hellstorm Inc League of Infamy
712
|
Posted - 2013.01.08 08:37:00 -
[27] - Quote
I like the sound of this, sounds like you log on for a bit. Play a few rounds and hit your sp cap. Keep playing if you want or not.
The question is how long will it take to hit the cap? |
skinn trayde
On The Brink
82
|
Posted - 2013.01.08 08:42:00 -
[28] - Quote
Kira Lannister wrote:I like the sound of this, sounds like you log on for a bit. Play a few rounds and hit your sp cap. Keep playing if you want or not.
The question is how long will it take to hit the cap?
90m 40s (ish) of in-battle time at 5sp per sec == 27200 SP == daily cap
|
Tiel Syysch
Imperfects Negative-Feedback
634
|
Posted - 2013.01.08 08:43:00 -
[29] - Quote
Kira Lannister wrote:I like the sound of this, sounds like you log on for a bit. Play a few rounds and hit your sp cap. Keep playing if you want or not.
The question is how long will it take to hit the cap?
6 full games if you do absolutely nothing. 4500 minimum from a full 15 min game. 27200/4500 = 6.04 |
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CCP Frame
C C P C C P Alliance
470
|
Posted - 2013.01.08 08:43:00 -
[30] - Quote
Thread moved to Feedback section. |
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ugly nature
ZionTCD Legacy Rising
67
|
Posted - 2013.01.08 08:44:00 -
[31] - Quote
Kira Lannister wrote:I like the sound of this, sounds like you log on for a bit. Play a few rounds and hit your sp cap. Keep playing if you want or not.
The question is how long will it take to hit the cap?
Would you not like to log on your day off of work and get all the SP for the week. Now you will have to log in every day just to get the max SP, this will keep people at a disadvantage from others that can play everyday. Should have keep the system where it was at a weekly cap, or at least have the SP roll over. |
Odiain Suliis
ZionTCD Legacy Rising
112
|
Posted - 2013.01.08 08:45:00 -
[32] - Quote
Tiel Syysch wrote:Kira Lannister wrote:I like the sound of this, sounds like you log on for a bit. Play a few rounds and hit your sp cap. Keep playing if you want or not.
The question is how long will it take to hit the cap? 6 full games if you do absolutely nothing. 4500 minimum from a full 15 min game. 27200/4500 = 6.04
Thats not that bad, considering that corporation contracts don't award SP, only pub matches. afaik.
This wold allow those players that have alot of defence/attack contracts from player corporations to keep up, since their SP gains would be hampered by not being able to do so many pub matches. |
Enkidu Camuel
Tritan-Industries Legacy Rising
69
|
Posted - 2013.01.08 08:48:00 -
[33] - Quote
Well, this migh confirms that we're gonna get an Open Beta "soon", with this daily reset then all those players who can play everyday will be able to get almost everything they need till the next reset. |
Odiain Suliis
ZionTCD Legacy Rising
112
|
Posted - 2013.01.08 08:56:00 -
[34] - Quote
Enkidu Camuel wrote:Well, this might also confirms that we're gonna still be in Closed Beta for a while longer, cuz once you hit the cap then what? earn 50 sp till another reset day? grinding will be longer and testing out stuff will take time too, unless I'm wrong and everyday the SP will get a reset to earn those 27k again.
Well I would imagine that CCP would anounce the open beta today and have like ~2week before it really starts, so that news media can get all hyped up. |
Tiel Syysch
Imperfects Negative-Feedback
634
|
Posted - 2013.01.08 09:04:00 -
[35] - Quote
So, as feedback...
Quote:Weekly allowance of 190,400 SP per week
^ This is wrong. I was tracking this past week's SP.
Ended at: 993,935 available SP Started at: 509,850 available SP
SP gained: 484,085 Passive SP gained: 96,816
Active SP gained: 387,269
Compensate for having an active booster: 258,179 SP earned this week. I could still manage 500-1000 base SP games as well, so that number could have gone a bit higher. |
Sha Kharn Clone
Seraphim Initiative. CRONOS.
1087
|
Posted - 2013.01.08 09:11:00 -
[36] - Quote
Tiel Syysch wrote:Sha Kharn Clone wrote:Honeslty does no on like the idea of a sp roll over ? You know just so you can sometimes have a life and stuff ? It's not the final iteration of the SP system. They've apparently designed a roll over kind of system, but haven't been able to devote the development resources to it yet.
Best news I have had in dust evar. Thanks 4 heads up.
|
skinn trayde
On The Brink
82
|
Posted - 2013.01.08 09:16:00 -
[37] - Quote
ok time for a simple break down methinks
Assumes playing daily
- - -
Daily Hard Cap 27200 == 90m40s @ 5SP/s active in battle with zero WP assume active booster raises this by 50% to 40800 == 136m @ 5SP/s active in battle with zero WP
Passive SP 24000 == 1000SP/hr passive booster raise by 50% to 36000
passive only no booster 24000 SP daily == 16800 weekly
passive only with booster 36000 SP daily == 25200 weekly
no boosters passive == 24000 SP + 27200 SP = 51200 SP approx daily == 358400 SP approx weekly
active booster only passive == 24000 SP + 40800 SP = 64800 SP approx daily == 453600 approx weekly
active and passive boosters passive == 36000 SP + 40800 SP = 76800 SP approx daily == 537600 approx weekly |
Laurent Cazaderon
Villore Sec Ops Gallente Federation
1155
|
Posted - 2013.01.08 09:22:00 -
[38] - Quote
This new daily system is TOTALLY WRONG !
So, playing 1 hour and a half AFK allows you to reach cap ? Okay, non-sense to me. BUT, missing ONE DAY makes you lose SP forever ?
Where's the point there ?
I mean, one guy playing every day of the week for 1 hour will reach cap each day. And the guy that just plays 2 days but plays 4-5 hours every time will reach the cap twice ? And in the end earn way less than the 1 hour school scrub ? And the poor fella that likes to spend is well earned saturday playing after a hard week of work ? He's gonna hard-cap after ONE hour ? Having then "no reason" to play in a way ?
Come on CCP...... That's just not the path to follow with this. |
Tech Ohm Eaven
L.O.T.I.S. Legacy Rising
401
|
Posted - 2013.01.08 09:53:00 -
[39] - Quote
Laurent Cazaderon wrote:This new daily system is TOTALLY WRONG ! So, playing 1 hour and a half AFK allows you to reach cap ? Okay, non-sense to me. BUT, missing ONE DAY makes you lose SP forever ? Where's the point there ? I mean, one guy playing every day of the week for 1 hour will reach cap each day. And the guy that just plays 2 days but plays 4-5 hours every time will reach the cap twice ? And in the end earn way less than the 1 hour school scrub ? And the poor fella that likes to spend is well earned saturday playing after a hard week of work ? He's gonna hard-cap after ONE hour ? Having then "no reason" to play in a way ? Come on CCP...... That's just not the path to follow with this.
Ya know if some forum poster does a thread about a MONTHLY SP pool so that folks can play 1 day per week.? And if other folks give that thread a like? Then "maybe" there will be an SP MONTHLY pool implemented??
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Sha Kharn Clone
Seraphim Initiative. CRONOS.
1087
|
Posted - 2013.01.08 10:51:00 -
[40] - Quote
Laurent Cazaderon wrote:This new daily system is TOTALLY WRONG ! So, playing 1 hour and a half AFK allows you to reach cap ? Okay, non-sense to me. BUT, missing ONE DAY makes you lose SP forever ? Where's the point there ? I mean, one guy playing every day of the week for 1 hour will reach cap each day. And the guy that just plays 2 days but plays 4-5 hours every time will reach the cap twice ? And in the end earn way less than the 1 hour school scrub ? And the poor fella that likes to spend is well earned saturday playing after a hard week of work ? He's gonna hard-cap after ONE hour ? Having then "no reason" to play in a way ? Come on CCP...... That's just not the path to follow with this.
+1
CCP get that the dev team working on the sp system its one of the few things that anoys everyone. |
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Sha Kharn Clone
Seraphim Initiative. CRONOS.
1087
|
Posted - 2013.01.08 11:34:00 -
[41] - Quote
Kira Lannister wrote:I like the sound of this, sounds like you log on for a bit. Play a few rounds and hit your sp cap. Keep playing if you want or not.
The question is how long will it take to hit the cap?
Dude think about what youGÇÖre saying. Sure thatGÇÖs cool day to day but what about the tons of SP peeps will be losing for having a life. They will never be able to be competitive. |
skinn trayde
On The Brink
82
|
Posted - 2013.01.08 11:51:00 -
[42] - Quote
i'm on the side of a weekly roll-over cap on this.
I like many others have to fit in playing this game around families and real life. The new daily SP (get it or lose it) system, penalizes me for not having up to 2 hrs available for me every day to fire up my PS3.
OK I understand it's F2P, I understand CCP have to make money, and I understand that even under the old weekly cap some players would hit it in a couple of days. But, I don't want to suddenly find my game play untenable, unenjoyable, or just downright rage enducing because if the only days I can actually get some play time I cannot keep myself competitive!
I do like the constant gain rather than the diminishing return, and I do like the "consolation SP" idea for when you pass the cap. I also appreciate the simplification of the SP reward system (although just sitting in home spawn / MCC and racking up SP is now a valid method of racking up SP and that I do not like - and should be boots on the ground "hotzone" only - sorry redzone snipers).
I have NO issue with a weekly cap, I do understand the arguments for a monthly, however that in itself (in my eyes at least) is too much.
Give us back the weekly (gain it or lose it) cap, and limit the SP per second to be only in "hotzone".
I'm sure this would appease 95%+ of the player base, and make it viable for new players to get into the game properly. |
Mavado V Noriega
SyNergy Gaming
2283
|
Posted - 2013.01.08 11:53:00 -
[43] - Quote
Sha Kharn Clone wrote:Kira Lannister wrote:I like the sound of this, sounds like you log on for a bit. Play a few rounds and hit your sp cap. Keep playing if you want or not.
The question is how long will it take to hit the cap? Dude think about what youGÇÖre saying. Sure thatGÇÖs cool day to day but what about the tons of SP peeps will be losing for having a life. They will never be able to be competitive.
system blows makes DUST feel like a job now which will in turn make it LESS enjoyable being forced to log on and play just to not miss a day of SP now is dumb
would rather the old system where i can pick an choose my days and hit that weekly cap and why isnt there already a roll over system? its these little things that delay the game. From the get go when they decided to implement a cap the thought process should of been some sort of roll over system for ppl that cant nolife |
Laurent Cazaderon
Villore Sec Ops Gallente Federation
1155
|
Posted - 2013.01.08 12:06:00 -
[44] - Quote
Mavado V Noriega wrote:Sha Kharn Clone wrote:Kira Lannister wrote:I like the sound of this, sounds like you log on for a bit. Play a few rounds and hit your sp cap. Keep playing if you want or not.
The question is how long will it take to hit the cap? Dude think about what youGÇÖre saying. Sure thatGÇÖs cool day to day but what about the tons of SP peeps will be losing for having a life. They will never be able to be competitive. system blows makes DUST feel like a job now which will in turn make it LESS enjoyable being forced to log on and play just to not miss a day of SP now is dumb would rather the old system where i can pick an choose my days and hit that weekly cap and why isnt there already a roll over system? its these little things that delay the game. From the get go when they decided to implement a cap the thought process should of been some sort of roll over system for ppl that cant nolife
See dude ! Told you a daily thingy would be worse
This ruins : boosters, casuals, pleasure. And i'm not even talking about the "Get AFK, get SP !!!!"
Guess i know what i'll be doing while cooking, cleaning, ironing my stuff, hanging with the gal etc... I'll just be AFK in a MCC wearing a militia suit.
=> 6000 SP each time ! yeah !
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Sha Kharn Clone
Seraphim Initiative. CRONOS.
1087
|
Posted - 2013.01.08 12:08:00 -
[45] - Quote
Think I'm going to hunt thu the forums and cut and past everyones feed back in other threads to this one.
Brb |
Laurent Cazaderon
Villore Sec Ops Gallente Federation
1155
|
Posted - 2013.01.08 12:11:00 -
[46] - Quote
Sha Kharn Clone wrote:Think I'm going to hunt thu the forums and cut and past everyones feed back in other threads to this one.
Brb
holy crap. you really do have time to waste at the moment |
Sha Kharn Clone
Seraphim Initiative. CRONOS.
1087
|
Posted - 2013.01.08 12:12:00 -
[47] - Quote
Laurent Cazaderon wrote:Sha Kharn Clone wrote:Think I'm going to hunt thu the forums and cut and past everyones feed back in other threads to this one.
Brb holy crap. you really do have time to waste at the moment
For this yes I do and hey your a fine one to talk lolz |
Laurent Cazaderon
Villore Sec Ops Gallente Federation
1155
|
Posted - 2013.01.08 12:16:00 -
[48] - Quote
Scrou you |
Sha Kharn Clone
Seraphim Initiative. CRONOS.
1087
|
Posted - 2013.01.08 12:22:00 -
[49] - Quote
ALM1GHTY STATIUS
seriously? after all these SP plans have been proposed you do nothing about it? infact you make it worse by making those with IRL money even more dominant?!? this is simply a joke, I used to be able to buy a 3-day booster, burn my SP, and not have to spend all that much money, but now just to stay f*cking competitive I have to pay you every F*CKING WEEK! legitimately CCP, I hate you, I hate you with a burning passion, and if there was any other half-decent FPS w/ a community you would drop like a rock. You're one of the most one-sided, ridiculous game devs I've ever seen, whenever such a large portion of a game has ever complained about something SO MUCH, it has gotten changed, in any other game.
This is an FPS, we are not EVE scrubs, we want balance, we want to be able to fight veterans with proto gear if we have militia simply because we can catch up to their SP with hard work, SKILL, and determination. YOU are creating a game that YOU want to live for what was it? 7 years? but you design it to be a one to three year game! this is out of hand CCP. You're ideas are so contradictive I do not even know what to say about them other than LISTEN TO US!
KalOfTheRathi
We wouldn't be so lucky as to your middle name being Steve, would we. Or Studly even?
Sha Kharn Clone Well i get why peeps are pissed at this. The SP system matters and we all care about it. As OP said so many great ideas have been posted and your ignoring all of them and just going backwards fast.
SP system development before everything!!!!
All you need to do is add a rolling over sp pool and it will fix so much.
Man just go read all the sp system suggestions that litter these forums. Gauder Berwyck May I suggest you get a job?
The dark cloud
i kinda have to agree. CCP just made observations from the marketplace and saw that 3day boosters are the main selling thing. Why? Cause you only needed 3 days to hit the weekly hard cap. Now you need to buy 7 day boosters to get the same effect. Basically you have to throw out more real money to achieve the same effect. This is no SP change this is just a marketing move to get CCP more money. n00bs will have now a even harder time cause you need to play every day otherwise you are missing out SP. At the old system a casual player could log on the weekend. Play a couple of hours and he was set. Seriously did any 1 actually asked for this? I highly doubt it. Why do we give feedback when CCP just goes with the option that gives them more money?
Sha Kharn Clone wrote:
Well i get why peeps are pissed at this. The SP system matters and we all care about it. As OP said so many great ideas have been posted and your ignoring all of them and just going backwards fast.
SP system development before everything!!!!
All you need to do is add a rolling over sp pool and it will fix so much.
Man just go read all the sp system suggestions that litter these forums.
wont work if you would be aible to roll over the SP limit from previous days then you could just dont play 4 days and then buy a 3 day booster to get the same effect. Which results that CCP gets less money. |
Sha Kharn Clone
Seraphim Initiative. CRONOS.
1087
|
Posted - 2013.01.08 12:24:00 -
[50] - Quote
Sha Kharn Clone
I didnt even think about the boosters and while that wont effect me its making have a litte nerd rage about how its going to hurt the game for so many peeps.
Come on CCP just make a post saying your working on a better system or somthing.
EDIT: well dark they aint gona make more money with this rubbish system becuase its going to turn many away. SP rolling pool system can work and belive it or not peeps actually do wana play this game.
Bendtner92
This new system is beyond me as well. For this "temporary SP system", the only change they should have made was to remove the diminishing returns.
About the 5 SP per second in battle. It's a nice idea, but now people will just sit in the MCC the whole match and get 5k SP without doing anything.
The dark cloud I highly doubt it that they will change it again. Well i expect that most players have run out of aurum at this point and im not going to buy more. I start to believe that we are just here to test the marketplace. Another thing is they never told us anything before what the exact hardcap is. And now all off a sudden they come up with hard numbers and telling us that we get a cap that resets every day. This is psychological trick. The community is seeing now that 3day boosters wont be enough anymore to hit the weekly hardcap so the competetive guys need to get the 7 day boosters which cost much more then the 3 day boosters. This means that we are going to burn trough aurum much quicker. And if you keep want to use 7 day boosters you need to buy more aurum. KripnawtiQ Prime
Gauder Berwyck wrote: May I suggest you get a job?
WTF! Thats the whole point. Some of us DO have jobs and lives. As stated above the SP system matters. Now those of us with other obligations have to find time to play every day or fall behind. This is a BS post.
KingBabar
ALM1GHTY STATIUS wrote: seriously? after all these SP plans have been proposed you do nothing about it? infact you make it worse by making those with IRL money even more dominant?!? this is simply a joke, I used to be able to buy a 3-day booster, burn my SP, and not have to spend all that much money, but now just to stay f*cking competitive I have to pay you every F*CKING WEEK! legitimately CCP, I hate you, I hate you with a burning passion, and if there was any other half-decent FPS w/ a community you would drop like a rock. You're one of the most one-sided, ridiculous game devs I've ever seen, whenever such a large portion of a game has ever complained about something SO MUCH, it has gotten changed, in any other game.
This is an FPS, we are not EVE scrubs, we want balance, we want to be able to fight veterans with proto gear if we have militia simply because we can catch up to their SP with hard work, SKILL, and determination. YOU are creating a game that YOU want to live for what was it? 7 years? but you design it to be a one to three year game! this is out of hand CCP. You're ideas are so contradictive I do not even know what to say about them other than LISTEN TO US!
Get a job, start a paper route or perhaps your mother can bake some for you and you can have a little sidewalk caf+¿, don't forget the lemonade, that would be so cute...
Come on Almighty, you are such a good player that you'll get 50% more skillpoints than just about anybody in this game anyways. No active boosters are required. On second thought, being the Elite you really shouldn't suffer at all if you don't max your skillpoints out every single day either.
Flyingconejo ALM1GHTY STATIUS wrote: . You're ideas are so contradictive
Pretty much this. I wish they would make up their minds already.
Sha Kharn Clone
ThatGÇÖs not the point Barbar and while IMP troll wars can be funny I honestly think everyone needs to work together on this because it matters.
I agree dark this is all about marketing and making money. Yes CCP need to make money thats what this is all about for them but this is not the way to do it. Hell personally I will throw money at you for a good game but donGÇÖt pull this bull with the SP system. KingBabar
Sha Kharn Clone wrote: ThatGÇÖs not the point Barbar and while IMP troll wars can be funny I honestly think everyone needs to work together on this because it matters.
I agree dark this is all about marketing and making money. Yes CCP need to make money thats what this is all about for them but this is not the way to do it. Hell personally I will throw money at you for a good game but donGÇÖt pull this bull with the SP system.
I have nothing unsaid with Almighty, I played with him last week and all is good. This was not an attempt at trolling, I'm actually stating the fact, in a sincere and complementary way that he is so good (and I know this both from MAG and Dust) that he probabbly will need less time to hit the daily cap without boosters compared to me with a booster.
No trolling intended, just a friendly pun.
Another angle is that the people with jobs, wives and kids have less time to play and more money to spend, seems quite fair to me. Someone have to finance this game after all. |
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Laurent Cazaderon
Villore Sec Ops Gallente Federation
1155
|
Posted - 2013.01.08 12:24:00 -
[51] - Quote
and nothing from me ! Coz i'm WTF ! You really are mean.
+1 for the summary job |
Sha Kharn Clone
Seraphim Initiative. CRONOS.
1087
|
Posted - 2013.01.08 12:24:00 -
[52] - Quote
Laurent Cazaderon
Bendtner92 wrote: This new system is beyond me as well. For this "temporary SP system", the only change they should have made was to remove the diminishing returns.
Agreeeeeeeeeeeeeeeeeed
Weekly was a good timeframe. Only problem was how fast you'd get SP at first..... Then, all it needed was a hard limit on how low you could drop earning SP (say 1000 SP per game) and it was SPOT ON.
Just needed something for late-comers.
And the 5 SP per 1 second on the BF ? ABSOLUTE non-sense.
Quick math : 27200 Sp / 5 => 5440 seconds => 1 hour and a half AFK and your maxxed capped !
Another quick math : 20 minutes skirmish with 2000 WP earned. A good game. => 2000 Wp = 2000 Sp => 20 minutes game = 20 * 60 seconds * 5 SP => 6000 SP
Okay, so you did a good game and compared to the sucker that stayed AFK, or redlined sniped, you get 2000 SP more or less ?!!!
And in ONE GAME, you earned 1/3 of your daily cap ? How is anyone supposed to wanna play more than 3/4 games a day ? Where is the SP pool ? the Sp not earned being reported on the next day ? The feeling of reward for doing a good game ?
Regarding boosters now. Are you people sure it will give +50% compared to the cap ? Or is it just helping you in reaching the cap faster ? Coz both ways, boosters become non-sense :
1) +50% more cap = Pay-to-win. 2) Reach cap 50% faster = useless with such a system.
[Flyingconejo]
KingBabar wrote: [quote=Sha Kharn Clone] Someone have to finance this game after all.
Ok, you do it then.
I will pay for good playing experience. But I wont pay for the luxury of having to grind each single day as if Dust was a job
Oxskull Duncarino KingBabar wrote:
Another angle is that the people with jobs, wives and kids have less time to play and more money to spend, seems quite fair to me. Someone have to finance this game after all.
I can't agree more with ya KingBabar. Someone has to pay the bill. There's people playing this game that hear free to play and therefore think they should be easily able to stay neck to neck with those that pay a couple of bob to soften their playtime. All options are available to any player. Those that don't pay any money just have to play a bit longer. I haven't used boosters since before the end of November last. My skill at shooting people in the head has gone through the floor but I still do grand on SP. Sha Kharn Clone Barbar you understand this new system and think itsa good idea ?
I just donGÇÖt understand itGÇÖs going to totally ruin the casual players.
This systems going to be awesome for me personally because I have no life atm but itGÇÖs not cool for the community in my eyes.
Also soz I misunderstood ya fun with the Op.
Edit: Yes someone has to pay no one's against that . No one has issue with that its the fact that you dont log in every day you fall behind and can never ever fix that. Causual players will get owned even more than now. Laurent Cazaderon
Sha Kharn Clone wrote:
Barbar you understand this new system and think itsa good idea ?
I just donGÇÖt understand itGÇÖs going to totally ruin the casual players.
This systems going to be awesome for me personally because I have no life atm but itGÇÖs not cool for the community in my eyes.
Also soz I misunderstood ya fun with the Op.
Edit: Yes someone has to pay no one's against that . No one has issue with that its the fact that you dont log in every day you fall behind and can never ever fix that. Causual players will get owned even more than now. ----------------------------------------------------------------- |
Django Quik
R.I.f.t
220
|
Posted - 2013.01.08 12:24:00 -
[53] - Quote
I think I understand CCP's thinking on this but if I'm correct, this change is way premature.
CCP wants playing Dust514 to be less about levelling your characters and more about fighting large planetary wars for resources etc. This makes sense because otherwise Dust is just about grinding with no real overarching objective. But, and this is a really big BUT, the whole planetary conquest and territorial warring system hasn't been implemented yet, so for the next month or so (or however long it takes to get to that point...) everything is going to grind to a complete halt. Kapput!
Secondly, you can not make such a massive change to the SP system without resetting everyone's SP. By changing it now the vets with 10mil SP and proto everything who don't need anymore SP will be relatively unharmed by this but everyone else who has been trying to catch up for weeks and months and noobs have no chance at all. |
HowDidThatTaste
Imperfects Negative-Feedback
2243
|
Posted - 2013.01.08 12:25:00 -
[54] - Quote
And now we deal with this in match?! Great!
This is going to hurt the game immensely half the blueberries will be hiding each match making it even more of an easy redlining.
With all the feedback we have given this has to be the worst possible choice.
A rolling hard cap that anyone has the possibility of catching up is the only way this will appeal to new players.
Each week the Max sp is reset controlling the 7 year Sp pace. There is no cap except the hard cap. Don't play a week cause you went on vacation grind when you come home catch up.
The advantage to long term veterans would be the passive Sp gain. And even that could be included in the cap or sold as an aurum item to be able to catch up.
If players never have the ability to catch up to older players the complaining will be epic and probably make many stop playing or never start. I want everyone to be able to have the same skill points as me if they are new or old you just have to it your time in. |
xAckie
Ahrendee Mercenaries Legacy Rising
125
|
Posted - 2013.01.08 12:27:00 -
[55] - Quote
Django Quik wrote:I think I understand CCP's thinking on this but if I'm correct, this change is way premature.
CCP wants playing Dust514 to be less about levelling your characters and more about fighting large planetary wars for resources etc.
the change makes the grind more important/ dominant. When in fact it should be about fun and core gameplay, as you say.
edit: wouldnt be surprised if CCP offers a subscription option that changes SP dynamics totally for those that purchase it. CCP need to make money but this game is already a niche game, and changes along these lines make it even more so as people get walled off from each other. |
Sha Kharn Clone
Seraphim Initiative. CRONOS.
1087
|
Posted - 2013.01.08 12:28:00 -
[56] - Quote
Laurent Cazaderon wrote:and nothing from me ! Coz i'm WTF ! You really are mean.
+1 for the summary job
I was just getting to your bit cos you were busy eating garlic or somthing and joined that thread late
@ xAckie yes could not agree more. |
Laurent Cazaderon
Villore Sec Ops Gallente Federation
1155
|
Posted - 2013.01.08 12:28:00 -
[57] - Quote
HowDidThatTaste wrote: And now we deal with this in match?! Great!
This is going to hurt the game immensely half the blueberries will be hiding each match making it even more of an easy redlining.
With all the feedback we have given this has to be the worst possible choice.
A rolling hard cap that anyone has the possibility of catching up is the only way this will appeal to new players.
Each week the Max sp is reset controlling the 7 year Sp pace. There is no cap except the hard cap. Don't play a week cause you went on vacation grind when you come home catch up.
The advantage to long term veterans would be the passive Sp gain. And even that could be included in the cap or sold as an aurum item to be able to catch up.
If players never have the ability to catch up to older players the complaining will be epic and probably make many stop playing or never start. I want everyone to be able to have the same skill points as me if they are new or old you just have to it your time in.
Sold. nothing more to add. Going to eat.
And Sha, i'm going for frogs with garlic ! |
Sha Kharn Clone
Seraphim Initiative. CRONOS.
1087
|
Posted - 2013.01.08 12:30:00 -
[58] - Quote
@ HowDidThatTaste
NAIL ON THE HEAD! |
xAckie
Ahrendee Mercenaries Legacy Rising
125
|
Posted - 2013.01.08 12:34:00 -
[59] - Quote
Sha Kharn Clone wrote:@ HowDidThatTaste
NAIL ON THE HEAD!
CCP..... |
Django Quik
R.I.f.t
220
|
Posted - 2013.01.08 12:36:00 -
[60] - Quote
xAckie wrote:Django Quik wrote:I think I understand CCP's thinking on this but if I'm correct, this change is way premature.
CCP wants playing Dust514 to be less about levelling your characters and more about fighting large planetary wars for resources etc. the change makes the grind more important/ dominant. When in fact it should be about fun and core gameplay, as you say.
Actually, I think the change will make the grind less important because you won't be able to earn a lot of SP from a lot of playing. This way it will take months to reach proto gear even with boosters. People who can play all day will still only earn the same SP as people who only play 90 mins a day. Missing a day of play only loses you 27k in SP, which isn't much really. This will somewhat level the playing field but only after they reset. |
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heart u
Doomheim
8
|
Posted - 2013.01.08 12:42:00 -
[61] - Quote
Laurent Cazaderon wrote:Sha Kharn Clone wrote:Think I'm going to hunt thu the forums and cut and past everyones feed back in other threads to this one.
Brb holy crap. you really do have time to waste at the moment
Internetz is serious business |
Flyingconejo
KILL-EM-QUICK RISE of LEGION
82
|
Posted - 2013.01.08 12:43:00 -
[62] - Quote
I was going to write a different post, but Sha, Cazaderon and the others have saved me the trouble. Thanks.
Just put me on the list of people that think that this is a very bad idea. Unfortunately I have no trouble grinding a couple of hours each day, but most people is not like that. CCP, you will be hurting yourselves if this is the SP system at release.
Just go with some variation of the rolling cap system, please. There has been some really great threads about that, they should be easy to find. |
Sha Kharn Clone
Seraphim Initiative. CRONOS.
1087
|
Posted - 2013.01.08 12:44:00 -
[63] - Quote
Luther Mandrix
Currently with Active Booster one match we could get 24000 sp.So you play one game now and hit the Skill Cap.I hope this is not so.
Luther Mandrix
Luther Mandrix wrote: Currently with Active Booster one match we could get 24000 sp.So you play one game now and hit the Skill Cap.I hope this is not so.
Here are the details regarding the skill point reward system change at downtime today. To make comparisons between the old and the new system easier, weGÇÖve included outlines of both below.
Old system: GÇó Weekly cycle (reset every Tuesday) GÇó Weekly allowance of 190,400 SP per week (7x 27,200 SP, hard-capped) GÇó Diminishing returns on warpoints and time spent GÇô the more you play, the less you get (until you hit the cap) GÇó No consolation prize GÇô once you hit the cap, you get nothing
New system: GÇó Daily cycle (reset at downtime) GÇó Daily allowance of 27,200 SP per day (hard-capped) GÇó Linear returns to warpoints and time spent GÇô the better you play, the more you earn (until you hit the cap) - Warpoints earned are converted into skillpoints (1 WP = 1 SP) - Time spent in battle grants SP (1 second = 5 SP) - Consolation prize of 50 SP per battle once the daily cap has been hit
Laurent Cazaderon
if you had red the whole thing properly, you would have noticed that WP => SP conversion is also changed..... Meaning that to get 27000 SP in one game you would have to get 27000 WP.
Good luck with that..
What i see with this change is just a massive "hey fellow no-lifers, go ahead and grind like f**k everyday as you got nothing else to do". Oh and a nice "What ? you working ? Like real life job ? Well, too bad for you ! You'll get 28k SP late each day you miss !! And when you'll have time ? well, you'll reach cap in 7 games and get bored."
Nice CCP. Hope this isnt final design. Weekly was a way better idea.
And the worst part ? Daily cap x 7 is now WAY LOWER than the previous weekly cap. Nice job QQers
skinn trayde
Laurent Cazaderon wrote: And the worst part ? Daily cap x 7 is now WAY LOWER than the previous weekly cap. Nice job QQers
were you forgetting the passive SP that was on top of the active SP cap?
xAckie
Laurent Cazaderon wrote:
What i see with this change is just a massive "hey fellow no-lifers, go ahead and grind like f**k everyday as you got nothing else to do".
Oh and a nice "What ? you working ? Like real life job ? Well, too bad for you ! You'll get 28k SP late each day you miss !! And when you'll have time ? well, you'll reach cap in 7 games and get bored."
Nice CCP. Hope this isnt final design. Weekly was a way better idea.
And the worst part ? Daily cap x 7 is now WAY LOWER than the previous weekly cap. Nice job QQers
also boosters become pointless on a daily cap. Worth it to play at weekends and use a booster to get as much Weekly SP in time available.
Enkidu Camuel
Daily cap will also means that we're getting closer to Open Beta, perhaps CCP is trying to give "enough" SP to the players so they can taste the high tier gears before the reset, so a daily reset and a daily cap is not that bad if we add that explanation... but still it's just a theory.
Enji Elric Laurent Cazaderon wrote:
also boosters become pointless on a daily cap. Worth it to play at weekends and use a booster to get as much Weekly SP in time available.
Agreed Active boosters are pointless with this system in place.
BUT HEY at least the no-lifers will always be above the people who cannot dedicate time to the game everyday...
the whole idea that the community wanted a Daily cap was to get MORE SP not less and to not hit that wall on friday that makes someone not want to play
Enji Elric
Enkidu Camuel wrote: Daily cap will also means that we're getting closer to Open Beta, perhaps CCP is trying to give "enough" SP to the players so they can taste the high tier gears before the reset, so a daily reset and a daily cap is not that bad if we add that explanation... but still it's just a theory.
I have a theory.................................................................................7 years
xAckie Enji Elric wrote: Enkidu Camuel wrote: Daily cap will also means that we're getting closer to Open Beta, perhaps CCP is trying to give "enough" SP to the players so they can taste the high tier gears before the reset, so a daily reset and a daily cap is not that bad if we add that explanation... but still it's just a theory.
I have a theory.................................................................................7 years
I have a feeling you may be right. They should just make all SP gain passive if this is the idea.
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Sha Kharn Clone
Seraphim Initiative. CRONOS.
1087
|
Posted - 2013.01.08 12:45:00 -
[64] - Quote
Enji Elric xAckie wrote: Enji Elric wrote: Enkidu Camuel wrote: Daily cap will also means that we're getting closer to Open Beta, perhaps CCP is trying to give "enough" SP to the players so they can taste the high tier gears before the reset, so a daily reset and a daily cap is not that bad if we add that explanation... but still it's just a theory.
I have a theory.................................................................................7 years
I have a feeling you may be right. They should just make all SP gain passive if this is the idea.
you mean like i plan out my progress with timers and just let it go, then go and play battles just for money and glory................. i have heard of this system somewhere........ this place i heard it from had no active experience at all and made the game very boring indeed......... i just can't remember what that game was called
I do remember that because of the experience system I thought it was mind-numbingly boring and i could never dedicate enough time to it so i stopped playing.
steadyhand amarr I would be happy with passive only skill system like Eve fairest way to do it Yagihige This daily cap would be almost perfect if it transferred remaining daily SP to the next day up to a higher limit.
So, if the daily limit is 27k and at any given day you don't play at all, the next day your daily limit isn't 27k but 54k. And this should be possible to extend to a few days, perhaps make it equal the weekly limit. So, don't play 2 days in a row and your daily limit when you play on the 3rd day would be 81k. Don't play for 6 days and on the 7th your daily limit is 190k. But if you don't play for 2 weeks, your daily limit is still 190k.
This would make it so daily hardcore players would always deplete their daily limit but allow for more casual players to use only a part of their daily limit and use their weekend/days off to earn the excess SP that they accumulated during the days they couldn't play much. Enji Elric steadyhand amarr wrote: I would be happy with passive only skill system like Eve fairest way to do it
so by that thought process (if we are still using SP and not a TIMER) if the game goes commecial in april I download the game create my character then i deploy for a year. (no PS3 in afghanistan, (not online anyhow)) come home in may of 2014 and boot my character back up i would have just as many skill points as you without ever playing the game....
does that seem fair to you?
TEXA5 HiTM4N Well if you look at it with the passive sp it comes out to 113,600SP per day assuming you hit the hard cap and stop playing. However i think the passive sp gains one sp every two seconds. this would make it come out to 70,400 per day which is still ok. Im pretty sure my math is right on this.
Enji Elric
CCP_Frame wrote: Here are the details regarding the skill point reward system change at downtime today. To make comparisons between the old and the new system easier, weGÇÖve included outlines of both below.
Old system: Weekly cycle (reset every Tuesday) Weekly allowance of 190,400 SP per week (7x 27,200 SP, hard-capped) Diminishing returns on warpoints and time spent GÇô the more you play, the less you get (until you hit the cap) No consolation prize GÇô once you hit the cap, you get nothing
New system: Daily cycle (reset at downtime) Daily allowance of 27,200 SP per day (hard-capped) Linear returns to warpoints and time spent GÇô the better you play, the more you earn (until you hit the cap) - Warpoints earned are converted into skillpoints (1 WP = 1 SP) - Time spent in battle grants SP (1 second = 5 SP) - Consolation prize of 50 SP per battle once the daily cap has been hit
So does this mean we will be seeing a fix about squads going into battle with empty maps/no enemies then the enemy players only come in when the MCC is almost destroyed?
xAckie
Enji Elric wrote: xAckie wrote: Enji Elric wrote: Enkidu Camuel wrote: Daily cap will also means that we're getting closer to Open Beta, perhaps CCP is trying to give "enough" SP to the players so they can taste the high tier gears before the reset, so a daily reset and a daily cap is not that bad if we add that explanation... but still it's just a theory.
I have a theory.................................................................................7 years
I have a feeling you may be right. They should just make all SP gain passive if this is the idea.
you mean like i plan out my progress with timers and just let it go, then go and play battles just for money and glory................. i have heard of this system somewhere........ this place i heard it from had no active experience at all and made the game very boring indeed......... i just can't remember what that game was called
I do remember that because of the experience system I thought it was mind-numbingly boring and i could never dedicate enough time to it so i stopped playing.
never played with such a SP system before but I have heard of it too. I think I would find such a system mind numbingly boring too if that is a players experience. No sense of progression etc.
CCP do seem determined to make SP last for 7 years......I thought expansions would add new skills to learn so this should never be hit anyway......
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Sha Kharn Clone
Seraphim Initiative. CRONOS.
1087
|
Posted - 2013.01.08 12:46:00 -
[65] - Quote
Guinevere Bravo
Sha Kharn Clone wrote: SP rolling over to the next day if you dont earn it or diaf CCP.
^THIS^ Honestly WTF Are CCP thinking.. 27000 SP a day?!!? I get that in 1 Skirmish!
|
Corbina Ninja
Maphia Clan Corporation CRONOS.
77
|
Posted - 2013.01.08 12:47:00 -
[66] - Quote
Django Quik wrote:xAckie wrote:Django Quik wrote:I think I understand CCP's thinking on this but if I'm correct, this change is way premature.
CCP wants playing Dust514 to be less about levelling your characters and more about fighting large planetary wars for resources etc. the change makes the grind more important/ dominant. When in fact it should be about fun and core gameplay, as you say. Actually, I think the change will make the grind less important because you won't be able to earn a lot of SP from a lot of playing. This way it will take months to reach proto gear even with boosters. People who can play all day will still only earn the same SP as people who only play 90 mins a day. Missing a day of play only loses you 27k in SP, which isn't much really. This will somewhat level the playing field but only after they reset.
If you miss 3 days a week for a year (work, girlfriend and stuff)? lose millions of sp
without giving the possibility of recovering sp in the weekend... not all play every day even though we spend more or less the same time |
Mavado V Noriega
SyNergy Gaming
2283
|
Posted - 2013.01.08 12:48:00 -
[67] - Quote
Laurent Cazaderon wrote:Mavado V Noriega wrote:Sha Kharn Clone wrote:Kira Lannister wrote:I like the sound of this, sounds like you log on for a bit. Play a few rounds and hit your sp cap. Keep playing if you want or not.
The question is how long will it take to hit the cap? Dude think about what youGÇÖre saying. Sure thatGÇÖs cool day to day but what about the tons of SP peeps will be losing for having a life. They will never be able to be competitive. system blows makes DUST feel like a job now which will in turn make it LESS enjoyable being forced to log on and play just to not miss a day of SP now is dumb would rather the old system where i can pick an choose my days and hit that weekly cap and why isnt there already a roll over system? its these little things that delay the game. From the get go when they decided to implement a cap the thought process should of been some sort of roll over system for ppl that cant nolife See dude ! Told you a daily thingy would be worse This ruins : boosters, casuals, pleasure. And i'm not even talking about the "Get AFK, get SP !!!!" Guess i know what i'll be doing while cooking, cleaning, ironing my stuff, hanging with the gal etc... I'll just be AFK in a MCC wearing a militia suit. => 6000 SP each time ! yeah !
i was never against a weekly cap as u can see from my post "SP cap and new players"
the weekly cap just needed to be doubled and a pool based on calender weeks so new peeps joining can have a chance to grind and catch up |
Sha Kharn Clone
Seraphim Initiative. CRONOS.
1087
|
Posted - 2013.01.08 12:48:00 -
[68] - Quote
Think thats it from other threads . Sorry not going to fix the format just now anyway I hope it gives CCP eye strain and while its hurting they can think about what they have done.
HUMPH |
Guinevere Bravo
SVER True Blood Unclaimed.
140
|
Posted - 2013.01.08 12:53:00 -
[69] - Quote
The ability to lose SP will kill this game. 27000 SP a week is too low. Boosters are now broken, can I have my 7000 AUR back please. |
Arramakaian Eka
Tronhadar Free Guard Minmatar Republic
363
|
Posted - 2013.01.08 12:59:00 -
[70] - Quote
CCP needs to understand that such rules are incentives. I guarantee AFKing will become an epidemic: if you don't have time to play today, might as well fire up the old PS3 and go AFKing in while you cook and watch TV and go to gym and go to bed. Since the SP cap is daily, there is a further incentive to do this every frigging day you don't reach the cap by playing. |
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Sha Kharn Clone
Seraphim Initiative. CRONOS.
1087
|
Posted - 2013.01.08 13:01:00 -
[71] - Quote
Guinevere Bravo wrote:The ability to lose SP will kill this game. 27000 SP a week is too low. Boosters are now broken, can I have my 7000 AUR back please.
I agree with the first part .
However the Possible sp gain per week is another issue in my book anyway. I donGÇÖt really care how long it takes to get something I care about the sp disparity between players.
Fine if peeps barely play the game they should have less sp but they should have the option to really go at it to one day catch up.
Make this happen CCP and new people will join the game love it and really put the hours in.
EDIT: and give you moneyz |
Django Quik
R.I.f.t
220
|
Posted - 2013.01.08 13:09:00 -
[72] - Quote
This game should not be about earning as much SP as you can. Conquering New Eden will not be done by levelling up in pub matches - it will be done by strategic battles and territorial land grabbing. A low SP cap will be the way to instigate this change in play style but there is no point in making this change until they give us proper overarching objectives other than just levelling up. |
Carl Hauser
Villore Sec Ops Gallente Federation
46
|
Posted - 2013.01.08 13:18:00 -
[73] - Quote
I like most of the changes regarding the skillsystem. But the one thing I really dislike is the daily cap and reset. At least as long there is no rollover implementet. Forcing players to play every day is not a very good decision in my opinion. If they combine the other changes (linear approach and 1 WP=1SP) with a weekly cap, I think the system would be ok. Then you can either play on your preferred days without fear of falling behind or if you play on a daily base switch to your alt clone. Now leveling a second clone is much more complicated :( |
Caeli SineDeo
Imperfects Negative-Feedback
295
|
Posted - 2013.01.08 13:25:00 -
[74] - Quote
Wow ccp a fail all the way around.
First off 190k sp a week. What the hell. I get 380k active SP with out boosters. This is not counting passive. so your basically slowing down SP gains again.
I also agree you should not have switched to a daily cap until you had a roll over system in place.
Sorry kind of dispointed.
It should be 50k sp a day with 500-1000 sp per match after you hit your cap. |
The dark cloud
Seraphim Initiative. CRONOS.
1060
|
Posted - 2013.01.08 13:30:00 -
[75] - Quote
This new idea of the SP system is a utter joke. Its just cutting the weekly SP into 7 pieces. Wrong CCP, very wrong turn. I still think that we should get a monthly cap. That allows every 1 to get the same amount of SP and you will still sell those 7 day boosters. |
Laurent Cazaderon
Villore Sec Ops Gallente Federation
1155
|
Posted - 2013.01.08 13:32:00 -
[76] - Quote
Carl Hauser wrote:I like most of the changes regarding the skillsystem. But the one thing I really dislike is the daily cap and reset. At least as long there is no rollover implementet. Forcing players to play every day is not a very good decision in my opinion. If they combine the other changes (linear approach and 1 WP=1SP) with a weekly cap, I think the system would be ok. Then you can either play on your preferred days without fear of falling behind or if you play on a daily base switch to your alt clone. Now leveling a second clone is much more complicated :(
Agreed. But as a sign of good faith to the ones who wants more SP, i'd add a minimum SP per game you'd earn once the cap is reached. The amount would depend on the overall cap.
For a 27k cap per day, i guess 1k Sp minimum would be ok. BUT it would require earning a specific amount of SP to get that minimum SP income in order to avoid AFKing.
Also, thanks CCP for making the whole community agree on something for once :
=> Daily and SP loss = Lame. Add a way to store potential SP income. => Earning SP just for being there = Lame. => Hard cap as in 0 or 10 SP per game = Lame. Add a minimum SP income under battle performance requirement => A badly calibrate Diminishing returns = Lame. Earning tons of SP for the first few games and then struggling with 200 SP per game feels off. Makes people reach cap or ridiculous SP amount too fast. Go with a more linear SP income (As in 1 WP = Sp, or say 1 WP = 2 Sp if you take out the 1 second in battle equals 5 SP)
|
Laurent Cazaderon
Villore Sec Ops Gallente Federation
1155
|
Posted - 2013.01.08 13:35:00 -
[77] - Quote
The dark cloud wrote:This new idea of the SP system is a utter joke. Its just cutting the weekly SP into 7 pieces. Wrong CCP, very wrong turn. I still think that we should get a monthly cap. That allows every 1 to get the same amount of SP and you will still sell those 7 day boosters.
Honestly, weekly or monthly would pretty much feel the same way. But a monthly cap would probably avoid the need to add some system to take un-collected SP to the next week.
But then, some people would probably reach the cap over a week and a half. And that would still be a problem in a way.
sorry for double post. |
BetterHideGood
Galactic Alliance 514
39
|
Posted - 2013.01.08 13:43:00 -
[78] - Quote
even a 2 week cap would work... anything but this daily crap... seems to me like there wanting people to lean more towards buying the aurum items rather than boosters... In my opinion boosters have been pretty much nullified and I for one play this game for the achievements... when I unlock a skill I can't wait to try it out on the battlefield... The way it is now I will lose interest before getting to my next skill because it will take me ages... |
KryptixX
Imperfects Negative-Feedback
321
|
Posted - 2013.01.08 13:45:00 -
[79] - Quote
They want people to log on every day. Would be cool if they roll the SP over if you dont play one day, then reset the rollover every tuesday.
A lot of people are complaining about the low cap but most people are forgetting FW and corp stuff doesnt give you SP, and that is what we are going to be doing most of. So you dont really wanna have to grind your SP for like 2 hours every day just to then go help your corp. |
KingBabar
Seraphim Initiative. CRONOS.
443
|
Posted - 2013.01.08 13:50:00 -
[80] - Quote
To be honest, don't care at all about the casuals except that I want them to like and play the game. This whole catching up business doesn't mean as much as people make it out to. If you play the game 2-3 months, you can more or less max out your speciality and at least within that field you can compete with anyone. As an example: the difference between a 15 m SP assault player and a 30 m SP assault player is negligeable.
After a short while (lets say 2-3 months) the leveling up is more about branching out. More skillpoints makes a higher level player more flexible, but not neccisarily better in a fight than a guy that has played for a couple of months, provided that he has specialized in his area and spent his skillpoints wisely.
And then there is the matter of the three different levels of play and even the most likely to come "noob zones" with equipment restricitons. This is a closed beta with one giant soup of players with a matchmaking system that seems to do the opposite of what is intended. The elitist tryhards will always be a minority, which most likely will stomp on the casuals regardless. A casual player will still have plenty of peeps to shoot out that doesn't have a proto fit.
By by all means, a rolling system would probably be the best, espescially a monthly. I don't see a big problem the people capping out after 10 days, that only applies to the no-lifers that most likely just will start leveling up the second and third character anyway. |
|
Laurent Cazaderon
Villore Sec Ops Gallente Federation
1155
|
Posted - 2013.01.08 14:01:00 -
[81] - Quote
I tend to agree with your view on late-comers and the fact that a specific role is "quickly" maxed in Dust compared to the whole lot of skills available. But in the purpose of keeping those dudes on the game, i guess a mechanic that would say "hey, yeah you can catch up" would have a positive effect on those new guys.
Also, we may very likely see new skills add up to the current roles in the future through expansions. Making maxing out one specialty even longer. |
Lorpsajee Nos
Circle of Huskarl Minmatar Republic
5
|
Posted - 2013.01.08 14:03:00 -
[82] - Quote
KingBabar wrote: To be honest, don't care at all about the casuals except that I want them to like and play the game. This whole catching up business doesn't mean as much as people make it out to. If you play the game 2-3 months, you can more or less max out your speciality and at least within that field you can compete with anyone. As an example: the difference between a 15 m SP assault player and a 30 m SP assault player is negligeable.
After a short while (lets say 2-3 months) the leveling up is more about branching out. More skillpoints makes a higher level player more flexible, but not neccisarily better in a fight than a guy that has played for a couple of months, provided that he has specialized in his area and spent his skillpoints wisely.
And then there is the matter of the three different levels of play and even the most likely to come "noob zones" with equipment restricitons. This is a closed beta with one giant soup of players with a matchmaking system that seems to do the opposite of what is intended. The elitist tryhards will always be a minority, which most likely will stomp on the casuals regardless. A casual player will still have plenty of peeps to shoot out that doesn't have a proto fit.
By by all means, a rolling system would probably be the best, espescially a monthly. I don't see a big problem the people capping out after 10 days, that only applies to the no-lifers that most likely just will start leveling up the second and third character anyway.
Ithink we need to have an sp reset to see if this system works. |
Repe Susi
Subdreddit Test Alliance Please Ignore
249
|
Posted - 2013.01.08 14:08:00 -
[83] - Quote
SP reset coming on 22nd Jan.
https://forums.dust514.com/default.aspx?g=posts&t=50063&find=unread |
Lorpsajee Nos
Circle of Huskarl Minmatar Republic
5
|
Posted - 2013.01.08 14:16:00 -
[84] - Quote
Then I'll hold off judgement till then. |
|
CCP Frame
C C P C C P Alliance
470
|
Posted - 2013.01.08 14:28:00 -
[85] - Quote
Hi guys,
Here is further clarification to the Skill Points gain system changes:
- If you get the active booster the cap is raised to 40.800 SP per day.
- The numbers are only for the active skill gains.
- Passive gain will still be at 24.000 SP per day, or 36.000 SP per day if you're running a booster.
Thank you for your feedback. |
|
KingBabar
Seraphim Initiative. CRONOS.
443
|
Posted - 2013.01.08 14:38:00 -
[86] - Quote
CCP Frame wrote:Hi guys, Here is further clarification to the Skill Points gain system changes: - If you get the active booster the cap is raised to 40.800 SP per day.
- The numbers are only for the active skill gains.
- Passive gain will still be at 24.000 SP per day, or 36.000 SP per day if you're running a booster.
Thank you for your feedback.
And thank you, this is very helpful indeed. + 1. |
Laurent Cazaderon
Villore Sec Ops Gallente Federation
1155
|
Posted - 2013.01.08 14:54:00 -
[87] - Quote
hmmm. so booster gives hell of an edge. Or serves as a "get back SP" deal if you miss a day. Why not. Still not sure daily deal is optimum. |
xAckie
Ahrendee Mercenaries Legacy Rising
125
|
Posted - 2013.01.08 15:05:00 -
[88] - Quote
still dumb. |
Arramakaian Eka
Tronhadar Free Guard Minmatar Republic
363
|
Posted - 2013.01.08 15:11:00 -
[89] - Quote
CCP Frame wrote:Hi guys, Here is further clarification to the Skill Points gain system changes: - If you get the active booster the cap is raised to 40.800 SP per day.
- The numbers are only for the active skill gains.
- Passive gain will still be at 24.000 SP per day, or 36.000 SP per day if you're running a booster.
Thank you for your feedback.
So that's a double-incentive for booster use: not only do you get a boost in XP, but you also get a boost in overall XP you can gain.
I'm sure it sounds great to someone with an MBA in marketing but poor understanding of FPS gamers. |
Sha Kharn Clone
Seraphim Initiative. CRONOS.
1087
|
Posted - 2013.01.08 15:22:00 -
[90] - Quote
Arramakaian Eka wrote:CCP Frame wrote:Hi guys, Here is further clarification to the Skill Points gain system changes: - If you get the active booster the cap is raised to 40.800 SP per day.
- The numbers are only for the active skill gains.
- Passive gain will still be at 24.000 SP per day, or 36.000 SP per day if you're running a booster.
Thank you for your feedback. So that's a double-incentive for booster use: not only do you get a boost in XP, but you also get a boost in overall XP you can gain. I'm sure it sounds great to someone with an MBA in marketing but poor understanding of FPS gamers.
Lolz nice post +1
Issues with almost everyone IGÇÖve talk to about this and thatGÇÖs a lot of peeps already is not the gains but the loss if you donGÇÖt play and how this will screw over casual players now that your forcing us all to play every single day.
CCP can you give us clarification on development of a rolling pool or anything? Some people have lives and like to go on holiday occasionally. This system is amazing for my corp if IGÇÖm honest because itGÇÖs full of no lifers but we would actually like some people to fight against. If you keep this rubbish then itGÇÖs going to be SI vs WTF every dam game with no new blood ever |
|
Aeon Amadi
Maverick Conflict Solutions
1003
|
Posted - 2013.01.08 15:22:00 -
[91] - Quote
Arramakaian Eka wrote:CCP Frame wrote:Hi guys, Here is further clarification to the Skill Points gain system changes: - If you get the active booster the cap is raised to 40.800 SP per day.
- The numbers are only for the active skill gains.
- Passive gain will still be at 24.000 SP per day, or 36.000 SP per day if you're running a booster.
Thank you for your feedback. So that's a double-incentive for booster use: not only do you get a boost in XP, but you also get a boost in overall XP you can gain. I'm sure it sounds great to someone with an MBA in marketing but poor understanding of FPS gamers.
They have to make money somehow and with the prices of the Aurum cost for those boosters it's about the same as a subscription to Eve Online. Only, yanno, the game you're playing is free so... Whatever. |
Aeon Amadi
Maverick Conflict Solutions
1003
|
Posted - 2013.01.08 15:25:00 -
[92] - Quote
Sha Kharn Clone wrote:Arramakaian Eka wrote:CCP Frame wrote:Hi guys, Here is further clarification to the Skill Points gain system changes: - If you get the active booster the cap is raised to 40.800 SP per day.
- The numbers are only for the active skill gains.
- Passive gain will still be at 24.000 SP per day, or 36.000 SP per day if you're running a booster.
Thank you for your feedback. So that's a double-incentive for booster use: not only do you get a boost in XP, but you also get a boost in overall XP you can gain. I'm sure it sounds great to someone with an MBA in marketing but poor understanding of FPS gamers. Lolz nice post +1 Issues with almost everyone IGÇÖve talk to about this and thatGÇÖs a lot of peeps already is not the gains but the loss if you donGÇÖt play and how this will screw over casual players now that your forcing us all to play every single day. CCP can you give us clarification on development of a rolling pool or anything? Some people have lives and like to go on holiday occasionally. This system is amazing for my corp if IGÇÖm honest because itGÇÖs full of no lifers but we would actually like some people to fight against. If you keep this rubbish then itGÇÖs going to be SI vs WTF every dam game with no new blood ever se with almost everyone I've talk to about this and thats alot of peeps already is not the gains but the loss if you dont play and how this will screwover casual players now that your forcing us all to play every single day. CCP can you give us clarification on development of a rolling pool or anything ? Some people have lives and like to go on holiday occasionaly.
Not really... An hour and a half is nothing, you spend more time watching a feature length movie. At least this way I know what I have to accomplish and not blindly playing throughout the week wondering if I'm hitting my cap or not.
In before "stop punishing hardcore players" whining.
EDIT: Also, that hour and a half isn't taking into account warpoint accrual. So you're -going- to be spending a lot less time if you actually... Yanno... Use a repair tool/nanite injector while you're mercilessly killing people... |
Aeon Amadi
Maverick Conflict Solutions
1003
|
Posted - 2013.01.08 15:25:00 -
[93] - Quote
Some quick math:
Daily Cap: 27200 1 second = 5 SP 1 Minute = 300 SP 1 Hour = 18,000 SP 1 1/2 Hours = 27,200 SP (give or take)
Hit cap via half warpoints/half time spent = 45 minutes, 13,600 warpoints.
Total number gained per day with both active/passive boosters:
76,800 per week: 537,600
Without:
51,200 per week: 358,400
percentage increase: 66.66% |
UnknowingTea
Tritan-Industries Legacy Rising
21
|
Posted - 2013.01.08 15:31:00 -
[94] - Quote
I'm gonna add my name to the list of people who prefers a weekly cap to a daily cap. Due to my schedule, I tend to play for about 4+ hours one day a week, and then another day or two for about an hour or so. I effectively have three jobs (work, school, family), and there is only one day per week when I am off from all three. I liked the idea of buying a 24-hour booster for the one day I played hard so I could get a good chunk of the weekly SP. In the new system, I feel like I will put just as much time in as folks who play 1.5 hours most days, but I will get far less SP.
If the goal is to encourage people to spend more time playing (and more time buying AUR items), then this change has the opposite effect in my case. On my day off, I am more likely to log off after I hit the cap. I won't play every day because I don't really have that option.
I do, however, like the slowed progression and the increase in the passive/active SP ratio. |
Arramakaian Eka
Tronhadar Free Guard Minmatar Republic
363
|
Posted - 2013.01.08 15:36:00 -
[95] - Quote
Aeon Amadi wrote:Arramakaian Eka wrote:CCP Frame wrote:Hi guys, Here is further clarification to the Skill Points gain system changes: - If you get the active booster the cap is raised to 40.800 SP per day.
- The numbers are only for the active skill gains.
- Passive gain will still be at 24.000 SP per day, or 36.000 SP per day if you're running a booster.
Thank you for your feedback. So that's a double-incentive for booster use: not only do you get a boost in XP, but you also get a boost in overall XP you can gain. I'm sure it sounds great to someone with an MBA in marketing but poor understanding of FPS gamers. They have to make money somehow and with the prices of the Aurum cost for those boosters it's about the same as a subscription to Eve Online. Only, yanno, the game you're playing is free so... Whatever.
I have nothing against them making money. But there is a great thread where someone did the math, and running a Dust merc goes into tens of euros a month even for casual playing, even if you don't run in AUR gear. No MMO does that, and no F2P game does that. It is not a reasonable expectation.
And I paid for a Mercenary pack (which I can't use thanks to CCP but that's another matter). |
Sha Kharn Clone
Seraphim Initiative. CRONOS.
1087
|
Posted - 2013.01.08 15:36:00 -
[96] - Quote
Aeon Amadi an hour and half playing dust is a long time when Im suppost to be on a diving holiday.
In other news I just sat in the war barge watching my poor team struggle with a man down and I earnt 9000 sp. RESULT!
This system does not punish the hardcore you plonker. |
Aeon Amadi
Maverick Conflict Solutions
1003
|
Posted - 2013.01.08 15:42:00 -
[97] - Quote
Sha Kharn Clone wrote:Aeon Amadi an hour and half playing dust is a long time when Im suppost to be on a diving holiday.
In other news I just sat in the war barge watching my poor team struggle with a man down and I earnt 9000 sp. RESULT!
This system does not punish the hardcore you plonker.
I never said that it did punish the hardcore... Read what I posted better dude...
An hour and a half MINUS THE WAR POINTS EARNED. If you're a Logistics player, that time goes down dramatically. |
Vrain Matari
ZionTCD Legacy Rising
404
|
Posted - 2013.01.08 15:44:00 -
[98] - Quote
CCP, how very Serpentis of you. Pushing boosters on DUST junkies who actually honor their RL commitments.
Still, it's not like you're putting a gun to our heads. No, you sell the guns to a cadre of no-life grinding mercs.
You sell them the guns, you sell us the boosters.
Well done. |
Sha Kharn Clone
Seraphim Initiative. CRONOS.
1087
|
Posted - 2013.01.08 15:51:00 -
[99] - Quote
Aeon Amadi wrote:Sha Kharn Clone wrote:Aeon Amadi an hour and half playing dust is a long time when Im suppost to be on a diving holiday.
In other news I just sat in the war barge watching my poor team struggle with a man down and I earnt 9000 sp. RESULT!
This system does not punish the hardcore you plonker. I never said that it did punish the hardcore... Read what I posted better dude... An hour and a half MINUS THE WAR POINTS EARNED. If you're a Logistics player, that time goes down dramatically.
Right got you i miss read. Sorry I was busy packing my PS3 to take to to my sisters wedding. |
Aeon Amadi
Maverick Conflict Solutions
1003
|
Posted - 2013.01.08 15:53:00 -
[100] - Quote
Vrain Matari wrote:CCP, how very Serpentis of you. Pushing boosters on DUST junkies who actually honor their RL commitments.
Still, it's not like you're putting a gun to our heads. No, you sell the guns to a cadre of no-life grinding mercs.
You sell them the guns, you sell us the boosters.
Well done.
Always loved the Serpentis. If their space wasn't controlled by the Goonies (and/or their coalition, who knows these days honestly) I'd be out there making boosters myself. |
|
The dark cloud
Seraphim Initiative. CRONOS.
1060
|
Posted - 2013.01.08 15:54:00 -
[101] - Quote
when you run 1 week passive+active SP boosters you are 3 1/2 days ahead of a guy who doesnt use them. |
KryptixX
Imperfects Negative-Feedback
321
|
Posted - 2013.01.08 15:59:00 -
[102] - Quote
The dark cloud wrote:when you run 1 week passive+active SP boosters you are 3 1/2 days ahead of a guy who doesnt use them. Yes, 3.5 days would be 50% of 7 days... |
Aeon Amadi
Maverick Conflict Solutions
1003
|
Posted - 2013.01.08 16:01:00 -
[103] - Quote
KryptixX wrote:The dark cloud wrote:when you run 1 week passive+active SP boosters you are 3 1/2 days ahead of a guy who doesnt use them. Yes, 3.5 days would be 50% of 7 days...
Logic strikes again. |
Needless Sacermendor
Red Fox Brigade
208
|
Posted - 2013.01.08 16:03:00 -
[104] - Quote
Everyone seems to agree that a daily cap without some kind of roll over for people who can't play daily isn't good.
You also seem to agree, mostly, that CCP deserves to make some money off this game.
You might know where this is going by now ... and the little troll in your head is starting to grow !
So what would you all think if they introduced a new AUR item, some kind of 'sp bank' that once plugged in allows your clone to begin buffering some daily caps for say 3, 7, 14 or 30 days, allowing you to come back after a weeks holiday and grind back the caps you missed out on.
Casuals can stay competitive in the long run at a cost of real money and the jobless can play all day every day in a still F2P game ... it's not pay2win so thats not an issue.
I'm not sure I'd buy them myself, we'll have to see, but it's a solution if they're that keen on keeping the daily cap. |
Aeon Amadi
Maverick Conflict Solutions
1003
|
Posted - 2013.01.08 16:12:00 -
[105] - Quote
Needless Sacermendor wrote:Everyone seems to agree that a daily cap without some kind of roll over for people who can't play daily isn't good.
You also seem to agree, mostly, that CCP deserves to make some money off this game.
You might know where this is going by now ... and the little troll in your head is starting to grow !
So what would you all think if they introduced a new AUR item, some kind of 'sp bank' that once plugged in allows your clone to begin buffering some daily caps for say 3, 7, 14 or 30 days, allowing you to come back after a weeks holiday and grind back the caps you missed out on.
Casuals can stay competitive in the long run at a cost of real money and the jobless can play all day every day in a still F2P game ... it's not pay2win so thats not an issue.
I'm not sure I'd buy them myself, we'll have to see, but it's a solution if they're that keen on keeping the daily cap.
In paradise, maybe, but we're talking about a lot of coding for something that could just as easily be fixed by... Returning to a weekly cap..? |
Zahle Undt
Tritan-Industries Legacy Rising
19
|
Posted - 2013.01.08 17:47:00 -
[106] - Quote
I didn't have time to read all the previous posts, but it seems like many people are saying what I think about this. CCP you are screwing over older gamers like myself who have things like jobs, kids, and responsibilities and giving an advantage to kids and teens who are more likely to be able to play an hour or so everyday.
If you want to give people a reason to play more everyday than as someone else suggested allow unnaccumulated SP to roll over to the next day or something.
If Dust is going to become yet another game you have to have no other life to have a chance to be competative in it, than I am really glad I only bought the one Merc pack as I won't be bothering with it that long. |
DeeJay One
BetaMax.
9
|
Posted - 2013.01.08 18:11:00 -
[107] - Quote
I'm not all against the daily cap, but I'd really like to see some modifications:
- time based SP should be less, say for every 5 seconds spent. Also the points should be awarded only if the player moved a certain distance in the match and is/was outside the red zone for a certain fraction (although the distance part can be arguable)
- also time based SP should be awarded only after completing a match (to mitigate KDR folks leaving matches just because they start getting killed)
- the WP/SP ratio should be higher 1 SP for every 10 WP
All in all I hope that the incoming changes are just a test of the framework for awarding skill points and the numbers will be tweaked depending on the results. If I'm right about that this should have been stated in the announcement and would spare us so much grief here... |
Citpaan Hacos
BetaMax.
23
|
Posted - 2013.01.08 18:31:00 -
[108] - Quote
I'm not for or against any of this yet, but one thing does concern me.
With the announcement of the merge on Thursday, and the wipe then being the FINAL wipe, from a SP standpoint then begin real and permanent skill gains. Which means you devs have only have TWO days to get the SP system and caps locked to what you're happy with, because then we're past the point of turning back.
Personally, I don't think it's fair to other players to let us get permanent skill gains before the beta goes open and free, bad enough with the pay-booster/free-plain divide [especially before boosters can be bought player to player with ISK], but compounded with pay-mercpack/free-open, it's kind of twisting the knife.
I would really advise you retract that this will be the last wipe, until you take MORE than two days to get feedback from the community over at least the daily/weekly issue. I know, i know, doing a DUST reset when were on TQ is probably a nightmare, but starting the game with an SP system that isn't absolutely hashed out is probably worse. |
Ulysses Knapse
Nuevo Atlas Corporation
73
|
Posted - 2013.01.08 18:48:00 -
[109] - Quote
The ironic part is that CCP introduced the cap to reduce grinding, but the current system actually benefits those that grind daily. |
Ranger SnakeBlood
OSG Planetary Operations Covert Intervention
126
|
Posted - 2013.01.08 18:53:00 -
[110] - Quote
+1 to the roll over idea i think the "pool" should be a world wide pool rather than personal to make it fair-ish for people who join late giving them a chance to catch up,
This is especially important when you concider this is apparently the LAST reset we as a beta tester group will be miles ahead of people who joined at launch effectivly noob stomping the new guys, the majority of the potential player base will arive at launch due to it being advertised by magazines, internet sites, hell even word of mouth if its good if people get on and get killed in a fight that is from start against them they wont last long on dust.
Ive been around for quite a while on these forms from the swarm shotgun, to the unneeded tank and heavy nerf, then to the strafing nerf, but this could be more of a game breaker to any previous issues in game as it will turn people off more if they dont have any prospect of ever having a chance to catch up
I understand that CCP needs to make money out of Dust for it to live but SP is a bad way to go about it, id recomend looking at Planetside 2 the way it does visual items paint scheems so on so forth people will actually get these thing and there is no way to be considered OP |
|
2-Ton Twenty-One
Imperfects Negative-Feedback
235
|
Posted - 2013.01.08 19:30:00 -
[111] - Quote
From my other post....
So right now under the current system if you use all boosters and get all SP
40,800 x 30 = 1,224,000 mil 36,000 x 30 = 1,080,000 mil Maximum SP for 30 days is= 2,304,000 mil Over 3 months = 6,912,000 about 3 merc packs? so $60?
------Ref from CCP FRAME ``Further clarification to the Skill Points gain system changes:
If you get the active booster the cap is raised to 40.800 SP per day. The numbers are only for the active skill gains. Passive gain will still be at 24.000 SP per day, or 36.000 SP per day if you're running a booster.``
Under the current system if someone joins a year after release you are behind 28,032,000 million SP. How do you kill that which has no life?You dont, you just don't play. oh? what is that over there? far cry 4 with mmo multiplayer? huh guess I would rather play that then be 28 mil behind and NEVER ABLE TO CATCH UP!
yeah I will play this at launch but a year from now I bet the games gonna be hurting for new players and starving for cash.
A bunch of quick fixes will follow to bring in new players that will certainly **** off old players but the damage will be done and CCP will have to play catchup while chasing its own tail. Seen it a bunch of times.
I would not play this game under current sp system if i started playing a year after launch and if i was a current player I would not recommend people start playing.
Just my 2 AUR |
2-Ton Twenty-One
Imperfects Negative-Feedback
235
|
Posted - 2013.01.08 19:37:00 -
[112] - Quote
Arramakaian Eka wrote:CCP Frame wrote:Hi guys, Here is further clarification to the Skill Points gain system changes: - If you get the active booster the cap is raised to 40.800 SP per day.
- The numbers are only for the active skill gains.
- Passive gain will still be at 24.000 SP per day, or 36.000 SP per day if you're running a booster.
Thank you for your feedback. So that's a double-incentive for booster use: not only do you get a boost in XP, but you also get a boost in overall XP you can gain. I'm sure it sounds great to someone with an MBA in marketing but poor understanding of FPS gamers.
+1 To this!
We are trying to attract a short attention span skill based FPS crowd, This is the kind of calculating I expect from a eve player not a FPSer CCP STOP THINKING LIKE A EVE DEVELOPER START THINKING LIKE A FPS DEVELOPER! |
Amorale Lyadstafer
Zumari Force Projection Caldari State
2
|
Posted - 2013.01.08 20:22:00 -
[113] - Quote
22 pounds monthly for boosters only, f2p at its finest. |
DeeJay One
BetaMax.
9
|
Posted - 2013.01.08 20:30:00 -
[114] - Quote
Amorale Lyadstafer wrote:22 pounds monthly for boosters only, f2p at its finest. So? Slightly more skill points give you absolutely nothing if you can't apply them. If you get a bunch of new players properly coordinated they can nuke you out into space ;)
Just like in EVE where you can train into a faction battleship and fit it out it with some real money PLEX transactions, but still a bunch of newbs barely flying the frigates they just got can pod you... |
fahrenheitM
Pro Hic Immortalis RISE of LEGION
212
|
Posted - 2013.01.08 20:50:00 -
[115] - Quote
I'm already feeling the grind, and I haven't even logged in to experience it. |
Amorale Lyadstafer
Zumari Force Projection Caldari State
2
|
Posted - 2013.01.08 21:02:00 -
[116] - Quote
DeeJay One wrote:Amorale Lyadstafer wrote:22 pounds monthly for boosters only, f2p at its finest. So? Slightly more skill points give you absolutely nothing if you can't apply them. If you get a bunch of new players properly coordinated they can nuke you out into space ;) I just knew that someone will reply with such a comment. 50% boost is way beyond "Slightly". And what about the people who actually can apply them ?. What makes you believe that a bunch of newbs will become coordinated , and a boost user will not ? It was always beyond my understanding why in every f2p game people who pay money are considered as dumbasses.
Amorale Lyadstafer wrote:Just like in EVE where you can train into a faction battleship and fit it out it with some real money PLEX transactions, but still a bunch of newbs barely flying the frigates they just got can pod you... This argument is invalid, since in EVE the number of participants is almost unlimted, and DUST has like what ? 12 vs 12 ?.
And the biggest problem is, that boosters increase your cap.
P.S. 22 pound for BOOSTERS ONLY. Add a consumables price then aswell. |
Skihids
Tritan-Industries Legacy Rising
970
|
Posted - 2013.01.08 21:08:00 -
[117] - Quote
You really have to watch the law of unintended consequenses.
Active SP gain for passively existing in the match is going to invite AFK abuse that will require more coding to thwart which will result in an arms race of the least possible interaction to gain the passive points.
I can just see some guys training their kids to "make the little man run back and forth" in the spawn or building a modded controler to do the same automaticlly. You just don't want to go down that road. You really don't. We were complaining about all the WP farmers sitting in the back washing jeeps a couple builds ago, and this will generate more of the same. Teams with half the players AFK will generate a great deal of rage and creative TKing.
Bump up the multiplier for WP and double it for the winning team. That will encourage match participation. Make the active SP gain actually require meaningful activity. |
Zahle Undt
Tritan-Industries Legacy Rising
19
|
Posted - 2013.01.08 21:22:00 -
[118] - Quote
Skihids wrote:You really have to watch the law of unintended consequenses.
Active SP gain for passively existing in the match is going to invite AFK abuse that will require more coding to thwart which will result in an arms race of the least possible interaction to gain the passive points.
I can just see some guys training their kids to "make the little man run back and forth" in the spawn or building a modded controler to do the same automaticlly. You just don't want to go down that road. You really don't. We were complaining about all the WP farmers sitting in the back washing jeeps a couple builds ago, and this will generate more of the same. Teams with half the players AFK will generate a great deal of rage and creative TKing.
Bump up the multiplier for WP and double it for the winning team. That will encourage match participation. Make the active SP gain actually require meaningful activity.
Skihids, you mad genius, I have a 7 year old I can train to do that !
All kidding aside, yeah this whole SP thing is just a terrible idea period. |
DeeJay One
BetaMax.
9
|
Posted - 2013.01.08 21:25:00 -
[119] - Quote
Amorale Lyadstafer wrote:DeeJay One wrote: So? Slightly more skill points give you absolutely nothing if you can't apply them. If you get a bunch of new players properly coordinated they can nuke you out into space ;)
I just knew that someone will reply with such a comment. 50% boost is way beyond "Slightly". And what about the people who actually can apply them ?. What makes you believe that a bunch of newbs will become coordinated , and a boost user will not ? It was always beyond my understanding why in every f2p game people who pay money are considered as dumbasses.
I don't consider them kitten, I'm using those boosters ;) You assume that you will be always fighting corps/matches where every single player is using boosters, that's a lot of money especially since there's nothing like a PLEX in here for wich you could buy AUR. If there's a corp with boosters for all it's players and they can apply those additional 130K+ skill points (let me check what skill I can upgrade for that in my current open tree, hmm none) then no noob corp will accept FW matches against them and there won't be so many incentives for them to play pub matches (low ISK payout in high sec, just look at the number of QQ posts about proto gear being so expensive now without real benefit, SP are mostly there to give you proto/advanced stuff) Also organizing new players in a corp with some leadership isn't all that hard!
Amorale Lyadstafer wrote:DeeJay One wrote:Just like in EVE where you can train into a faction battleship and fit it out it with some real money PLEX transactions, but still a bunch of newbs barely flying the frigates they just got can pod you... This argument is invalid, since in EVE the number of participants is almost unlimted, and DUST has like what ? 12 vs 12 ?. See above, full 12 enemy team on boosters? Not likely, people are cheap and they won't pay 22 pounds every month if they can get another FPS for the same amount of money.
Amorale Lyadstafer wrote: And the biggest problem is, that boosters increase your cap.
P.S. 22 pound for BOOSTERS ONLY. Add a consumables price then aswell.
OK, how many AUR assets don't have any equivalents in ISK or rather how many of these will CCP allow to exist past beta? Increasing the cap is a valid issue I admit, but still - people are cheap, I'd rather spend the 22 pounds on two new CD's or a game instead... |
Cyn Bruin
Imperfects Negative-Feedback
655
|
Posted - 2013.01.08 21:49:00 -
[120] - Quote
Howdy CCP,
I am trying to follow your reasoning. You made an SP cap so the hardcore players wouldnt leave the casual players behind, this was semi-accomplished with a weekly cap.
Then when we asked for a better system, you instituted a daily SP cap. This system totally reverses your prior strategy. By making a daily cap, you will put a huge barrier of SP in between the hardcore player that plays everyday and the casual gamer that doesnt.
If I miss a day of playing thats 40k with a booster. So over the course of a month, me the casual, will miss 10 or so days. This comes in at 400k SP a month. Do you see the problem with this system if you want both types of player bases to compete?
I understand you all are working on a tweak/or new system to put in place. But is this really the system you want to go "live" on January 10th? Because if there is to be no further SP wipes from the 10th on and this system is still in place, it will basically be affecting the "live" game.
This type of system as it stands now will drive away and alienate any new players that come into the game. They will not be able to compete with people that have been in from Day 1. Unless like EVE, this is what you are going for?
The SP system is THE CORE SYSTEM, it controls every skill your character can learn, it needs to be done correctly. |
|
CookieStein
G I A N T
62
|
Posted - 2013.01.08 21:51:00 -
[121] - Quote
I honestly can not be bothered to read through all the QQ crap that I'm sure this thread is already full of so pre-apologies if my view has already been covered.
I am SO tired of the flip-flop QQ from a majority of the forum base, most of you guys seem to have less integrity than an American politician.
"Weekly cap sucks, I'm done in 2/3 days", "Daily cap sucks, I wanna be able to no-life grind", "Don't gimp how much I can play", "Waaah don't cater to casuals"...on and on and on.
Our skill point gain must somehow line up with the time based gain in Eve, one universe remember. No-life grinders will not be happy with any kind of hard cap so tough crap HTFU and try having fun.
A daily cap IS unfair to those that can't be on EVERY DAY. Weekly or daily cap makes no difference to core players so stop being selfish QQ whoa is me kittens.
Accept there will be a cap. Make it weekly so it is fair for the majority and let's be done with the kittening tears over the kittening cap.
|
Stormy Geddon
Imperfects Negative-Feedback
39
|
Posted - 2013.01.08 22:10:00 -
[122] - Quote
So... Much... Kittening. They're trying different systems to see what works, people. Settle down. Express your opinion and the devs will consider what you say before ignoring you. On that note, we need either a roll over or a weekly cap. I'm good with the rest of how they changed it, with the linear rewards and such. A daily grind is too much for a lot of people who have things like jobs, families, or hobbies other than Dust. |
Maximus Stryker
Villore Sec Ops Gallente Federation
393
|
Posted - 2013.01.08 22:11:00 -
[123] - Quote
Has this been mentioned or am I thinking about it backwards?
Keep the following: *Linear returns to warpoints and time spent GÇô the better you play, the more you earn (until you hit the cap) *Warpoints earned are converted into skillpoints (1 WP = 1 SP) *Time spent in battle grants SP (1 second = 5 SP) **Consolation prize of 50 SP per battle once the daily cap has been hit**
Having a global maximum SP. You wont cap out until you hit the global max cap, so if you get behind by a day, a week, a month, a year---you can still make up for it.
Week 1: 358,400 Week 2: 716,800 Week 3: 1,075,200 Week 4: 1,433,600 Week 10: 3,584,000 Week 26: 9,318,400 Week 52: 18,636,800
If you joined during week 10, you would not hit a cap or slow down until you reached 3,584,000 SP (or whatever the cap is for the correlating time frame) --- Linear returns to warpoints and time spent GÇô the better you play, the more you earn (until you hit the cap)
Boosters can be used to expedite how long it takes someone to reach that cap. If a person has some RL things to take care of (or joins late) and falls a million SP below the cap, they can use boosters to catch up faster.
**If a person is maxed out on the GÇÿregularGÇÖ SP they can go over the global cap @ 50 SP per battle with no effect to their GÇÿregularGÇÖ SPGǪthey can still get 358,400 the following week. So they could actually go beyond the 'regular' global max SP but only 50 SP per match at a time and thus not too far ahead ** |
KingBabar
Seraphim Initiative. CRONOS.
443
|
Posted - 2013.01.08 22:26:00 -
[124] - Quote
Needless Sacermendor wrote:Everyone seems to agree that a daily cap without some kind of roll over for people who can't play daily isn't good.
You also seem to agree, mostly, that CCP deserves to make some money off this game.
You might know where this is going by now ... and the little troll in your head is starting to grow !
So what would you all think if they introduced a new AUR item, some kind of 'sp bank' that once plugged in allows your clone to begin buffering some daily caps for say 3, 7, 14 or 30 days, allowing you to come back after a weeks holiday and grind back the caps you missed out on.
Casuals can stay competitive in the long run at a cost of real money and the jobless can play all day every day in a still F2P game ... it's not pay2win so thats not an issue.
I'm not sure I'd buy them myself, we'll have to see, but it's a solution if they're that keen on keeping the daily cap. +1 |
Gunner Visari
Crux Special Tasks Group Gallente Federation
163
|
Posted - 2013.01.08 22:39:00 -
[125] - Quote
Well ask and you shall receive i say.
People wanted this daily format because they wanted something to "accomplish/earn" everyday well now you got it. Congrats!
As for my opinion, im okay with the daily cap or the weekly cap but there HAS TO BE A ROLLOVER. If this isnt done you will without doubt cripple everyone except the daily grinder. It has always been the time issue with the SP system not the cap itself. THe inability for a person to "catch" up for time missed is always been the problem.
Its simple miss a day, a week, month or a year. You can earn SP until you hit the CAP.
Now given that boosters increase the CAP how rollover works whether the amount you can catch up on is the amount without booster or with booster on but only while you have a booster or IDK. I leave that you to figure out but it needs to be in here or your game will create a noose around itself and will absolutely deter any new players coming into the game after a set period of time likely the first 3-6 months because after that GL to any poor shmuck who tries to compete.
Edit-- I saw a few posts ago that someone said their will be a rollover system but its hasnt been implemented yet, ive searched the forums and the blogs and could not find that so if someone could please link that thanks. |
Vrain Matari
ZionTCD Legacy Rising
404
|
Posted - 2013.01.08 23:30:00 -
[126] - Quote
Best possible system has already been proposed by Rasatsu. And I mean best in a measurable, mathematical sense:
https://forums.dust514.com/default.aspx?g=posts&m=433498#post433498
.....further elucidation from OP:
https://forums.dust514.com/default.aspx?g=posts&m=435669#post435669
.....and support from yours truly:
https://forums.dust514.com/default.aspx?g=posts&m=435873#post435873
It's the right thing to do. |
Sytonis Auran
Valor Coalition RISE of LEGION
52
|
Posted - 2013.01.08 23:49:00 -
[127] - Quote
Surely the easy solution to the worry about AFKers clogging up the MCC is to just remove the SP gain just for being in a match i.e. the 1sp per 1sec. Is that part of the daily cap needed? |
Mavado V Noriega
SyNergy Gaming
2283
|
Posted - 2013.01.09 01:36:00 -
[128] - Quote
posted this months ago...............
https://forums.dust514.com/default.aspx?g=posts&t=44696&find=unread |
Aeon Amadi
Maverick Conflict Solutions
1003
|
Posted - 2013.01.09 04:23:00 -
[129] - Quote
Jesus Christ you people are simply -NEVER- happy. Honestly, how many times is the skill cap thing going to be changed before someone just gives up and realizes that this is an MMO before it is an FPS, hence the terminology: MMOFPS, not FPSMMO.
You're not -SUPPOSED- to be able to grind, that's what Halo/Battlefield/Call of Duty is for. Those games don't have persistent worlds that you can potentially **** up because you did absolutely nothing but grind since the game came out. Nothing ever happens outside of the battle, the victories don't matter (except stats which I doubt any of you are statisticians so those don't matter either) and further more THERE IS NO VIRTUAL ECONOMY.
You are going to have to accept the limitations and if you can't, find a different game. Skill caps are NECESSARY for games like these, there is no "level" system like World of Warcraft or Skyrim - there are specializations that you can choose. You're not MEANT to get all of them and the reward for playing CONSTANTLY is NOT in the form of skills, it's in the form of ISK and Assets.
The beneath quote is the best way I can honestly describe how things work and if you can't wrap your heads around it then you're playing the wrong game
Quote:Then she said, GÇ£Now it all goes back in the boxGÇôall those houses and hotels, all the railroads and utility companies, all that property and all that wonderful moneyGÇônow it all goes back in the box.GÇ¥ I didnGÇÖt want it to go back in the box. I wanted to leave the board out, bronze it maybe, as a memorial to my ability to play the game.
GÇ£No,GÇ¥ she said, GÇ£None of it was really yours. You got all heated up about it for a while, but it was around a long time before you sat down at the board, and it will be here after youGÇÖre gone. Players come and players go. But it all goes back in the box.GÇ¥ - John Ortberg
|
Overlord Ulath
Doomheim
85
|
Posted - 2013.01.09 04:42:00 -
[130] - Quote
Maximus Stryker wrote:Has this been mentioned or am I thinking about it backwards?
Keep the following: *Linear returns to warpoints and time spent GÇô the better you play, the more you earn (until you hit the cap) *Warpoints earned are converted into skillpoints (1 WP = 1 SP) *Time spent in battle grants SP (1 second = 5 SP) **Consolation prize of 50 SP per battle once the daily cap has been hit**
Having a global maximum SP. You wont cap out until you hit the global max cap, so if you get behind by a day, a week, a month, a year---you can still make up for it.
Week 1: 358,400 Week 2: 716,800 Week 3: 1,075,200 Week 4: 1,433,600 Week 10: 3,584,000 Week 26: 9,318,400 Week 52: 18,636,800
If you joined during week 10, you would not hit a cap or slow down until you reached 3,584,000 SP (or whatever the cap is for the correlating time frame) --- Linear returns to warpoints and time spent GÇô the better you play, the more you earn (until you hit the cap)
Boosters can be used to expedite how long it takes someone to reach that cap. If a person has some RL things to take care of (or joins late) and falls a million SP below the cap, they can use boosters to catch up faster.
**If a person is maxed out on the GÇÿregularGÇÖ SP they can go over the global cap @ 50 SP per battle with no effect to their GÇÿregularGÇÖ SPGǪthey can still get 358,400 the following week. So they could actually go beyond the 'regular' global max SP but only 50 SP per match at a time and thus not too far ahead ** Perfectly stated.Exactly what is needed. Though I still wish they would return it to a weekly cap, this would negate the need for the weekly cap return. This single post should have it's own thread... |
|
Aeon Amadi
Maverick Conflict Solutions
1003
|
Posted - 2013.01.09 07:13:00 -
[131] - Quote
Alright so after a few games, here's my official standpoint on this..
Considering that I've played six matches and statistically hit my (daily) cap, I'm starting to notice a slight trend here.. (keep in mind I'm using an active booster) the time was devised by subtracting the amount of war-points, dividing the remaining skill points by 5 (the amount of seconds) and then divided again by 60 (seconds per minute).
Match 1.) 9,486 SP -:- 1,080 WP -:- 28 minutes Match 2.) 5,935 SP -:- 1,029 WP -:- 16 minutes Match 3.) 5,767 SP -:- 525 WP -:- 18 minutes Match 4.) 9,064 SP -:- 975 WP -:- 27 minutes Match 5.) 6,648 SP -:- 1,140 WP -:- 18 minutes Match 6.) 3,898 SP -:- 1,350 WP -:- ???? <--- (Hit SP Cap)
Alright, so what do we know? Well, 1 WP = 1 SP and 1 Second = 5 SP. With that in mind, we can successfully say that War Points only account (by my match statistics) for 9% - 17% of the actual SP gain. That's... Not much, when you think about it... I'm getting more SP for actually being in the battle than I am successfully doing anything (and as a Logistics player, I'm doing quite a bit).
My honest opinion? Reverse the two. 1 War Point = 5 Skill Points and 1 Second = 1 Skill Point.
With the above formula, a thirty minute match would warrant 1,800 SP for actually being in the match and the warpoints (let's say 1,080 WP like I had in Match One) would net you 7,200 SP total. This would allow for more influence on your actual worth in the battle rather than how long the battle was drawn out. |
Lion Redstar
ZionTCD Legacy Rising
66
|
Posted - 2013.01.09 08:51:00 -
[132] - Quote
Another good model here: https://forums.dust514.com/default.aspx?g=posts&t=49107&find=unread I have a spreadsheet updated with the current SP numbers here: http://goo.gl/SpiqT |
Lorpsajee Nos
Circle of Huskarl Minmatar Republic
5
|
Posted - 2013.01.09 09:21:00 -
[133] - Quote
It doesn't work. Just started an ambush match but didn't even get chance to spawn and still get 248 sp! Yet when I play and have a good match (for me anyway) I'm still only getting about 2000 sp. With the current system its gonna take weeks to upgrade any skills. |
Laurent Cazaderon
Villore Sec Ops Gallente Federation
1155
|
Posted - 2013.01.09 09:27:00 -
[134] - Quote
Sytonis Auran wrote:Surely the easy solution to the worry about AFKers clogging up the MCC is to just remove the SP gain just for being in a match i.e. the 1sp per 1sec. Is that part of the daily cap needed?
Or add an AFK detection\kick system like in most shooters. If the guy has to stay in front of its screen to be AFK, it will certainly be a lot less appealing |
Tony Calif
Seraphim Initiative. CRONOS.
2002
|
Posted - 2013.01.09 09:44:00 -
[135] - Quote
Now I AFK mine on EvE so I can AFK SPwhore in Dust. |
Django Quik
R.I.f.t
220
|
Posted - 2013.01.09 09:51:00 -
[136] - Quote
Aeon Amadi wrote:Jesus Christ you people are simply -NEVER- happy. Honestly, how many times is the skill cap thing going to be changed before someone just gives up and realizes that this is an MMO before it is an FPS, hence the terminology: MMOFPS, not FPSMMO. You're not -SUPPOSED- to be able to grind, that's what Halo/Battlefield/Call of Duty is for. Those games don't have persistent worlds that you can potentially **** up because you did absolutely nothing but grind since the game came out. Nothing ever happens outside of the battle, the victories don't matter (except stats which I doubt any of you are statisticians so those don't matter either) and further more THERE IS NO VIRTUAL ECONOMY. You are going to have to accept the limitations and if you can't, find a different game. Skill caps are NECESSARY for games like these, there is no "level" system like World of Warcraft or Skyrim - there are specializations that you can choose. You're not MEANT to get all of them and the reward for playing CONSTANTLY is NOT in the form of skills, it's in the form of ISK and Assets. The beneath quote is the best way I can honestly describe how things work and if you can't wrap your heads around it then you're playing the wrong game Quote:Then she said, GÇ£Now it all goes back in the boxGÇôall those houses and hotels, all the railroads and utility companies, all that property and all that wonderful moneyGÇônow it all goes back in the box.GÇ¥ I didnGÇÖt want it to go back in the box. I wanted to leave the board out, bronze it maybe, as a memorial to my ability to play the game.
GÇ£No,GÇ¥ she said, GÇ£None of it was really yours. You got all heated up about it for a while, but it was around a long time before you sat down at the board, and it will be here after youGÇÖre gone. Players come and players go. But it all goes back in the box.GÇ¥ - John Ortberg
Aeon Amadi seems to be the only person here looking at the big picture - especially with the nerf on higher teired gear, SP is really not that important. Having 10 mil SP against 5 mil SP will mean basically nothing. Getting SP is not the point of this game - or at least will not be when they implement the whole galactic war stuff.
People have gotten far too used to SP being the only point of playing Dust. All along the intention has been to create a persistent world where WHAT YOU DO matters. If you AFK to gain SP, it will not matter because your team will still lose whatever district you were supposed to be protecting/taking. The objectives are changing, so stop trying to grind your way to the top and prepare for war. |
Heavenly Daughter
CrimeWave Syndicate
71
|
Posted - 2013.01.09 09:54:00 -
[137] - Quote
copy left wrote:they just need to make it to where. after you hit the cap, you only can get as many skill points as you get warpoints. So you still get rewarded for playing good after you hit the cap.
This is misleading, the points you get after reaching the cap is 50 and that is all you get despite blowing up as many turrets as you like or as many kills as you can manage, 50 SP is all you will get.
1 kill is all it will take, rest of game sit in barge lol.
H.D |
Heavenly Daughter
CrimeWave Syndicate
71
|
Posted - 2013.01.09 09:56:00 -
[138] - Quote
I hate to say I told you so........
https://forums.dust514.com/default.aspx?g=posts&t=42193&find=unread
H.D |
Tony Calif
Seraphim Initiative. CRONOS.
2002
|
Posted - 2013.01.09 10:41:00 -
[139] - Quote
Universal rolling cap. Easy. Get it sorted. Do you actually understand how FPS player retention works? No? Jolly good... |
GLOO GLOO
Algintal Core Gallente Federation
217
|
Posted - 2013.01.09 10:57:00 -
[140] - Quote
In which sort of MMO a newbie can catch up a 2 years-old player ?
This is a non sense, as DUST is name as MMO/FPS.
Add to this that DUST need to be on the same SP gain than EVE...
Well, it's not perfect yet, but it sounds good to me. Just fix the instant battle, where proto suits 10M SP can't face beginner with milicia 1M SP. That's all, no matter the way SPs are earn.
I repeat : it's a MMO, you need to play everyday, doing special missions, dealing with diplomatie, industry etc ... to be the best (on SP side ;)). It is not just a FPS.
The only way newbie can catch up a vet : the vet doesn"t use boosters anymore, newbie does. Oups, sorry, it's a MMO/FPS F2P !!! Welcome to FPS players in the MMO world !!! |
|
Tony Calif
Seraphim Initiative. CRONOS.
2002
|
Posted - 2013.01.09 11:05:00 -
[141] - Quote
Being an MMO doesn't mean you can't catch the top boys. Look @ WoW, black prophecy, any game with a level system. You just have to grind hard. Caps dont encourage anyone to play.
Universal rolling cap ASAP. |
GLOO GLOO
Algintal Core Gallente Federation
217
|
Posted - 2013.01.09 11:33:00 -
[142] - Quote
What I meant is everyone here seems to want a 1 week player being at the same skills level of a 2 years player...
Yes, you need to grind, and as I said it's not perfect, but on the good way ... But, why would it be easier for newbie to grind than for vets at the release ? Another non sense... |
Aeon Amadi
Maverick Conflict Solutions
1003
|
Posted - 2013.01.09 12:41:00 -
[143] - Quote
It's Eve Online. You're not supposed to be able to catch up with them. You're supposed to match the base line skills than out-specialize them. We can both have Mechanics 5, both run a Prototype Assault Suit and if I just happen to run out of ammunition for my Duvolle Assault Rifle (and not have a nanohive of course) you could very easily take me out with those Nova Knives you put so many skills into because I can't fight back.
That's the reward for being a veteran player. I have more skills toward what I want to do. If what you want to happens to be the counter to my fit (Anti-vehicle vs vehicle argument) than congratulations you just found a niche that doesn't require you to "catch up" with me.
Edit: Or here's an idea - get my attention and then dive behind a corner where you've got some well placed remote explosives (since no-one uses them anymore despite their gorgeous effectiveness). Quick and easy way to off a veteran player in a hurry, and requires -far- less skills than a prototype build. |
AmlSeb
Royal Uhlans Amarr Empire
7
|
Posted - 2013.01.09 13:10:00 -
[144] - Quote
There should be no cap for the SP earned through WP. Only the SP earned for being in battle should be limited to 27000 without or 36000 with boosters. Without boosters you should get 5 SP/sec, with 6 SP/sec. Together with 24000 passive SP you get 51000 or 60000 SP a day + your actual SP earned through WP.
I mean why should those who fight much better get the same amount of SP as a guy who cant hit a tank with his AR. |
Aeon Amadi
Maverick Conflict Solutions
1003
|
Posted - 2013.01.09 13:12:00 -
[145] - Quote
AmlSeb wrote:There should be no cap for the SP earned through WP. Only the SP earned for being in battle should be limited to 27000 without or 36000 with boosters. Without boosters you should get 5 SP/sec, with 6 SP/sec. Together with 24000 passive SP you get 51000 or 60000 SP a day + your actual SP earned through WP.
I mean why should those who fight much better get the same amount of SP as a guy who cant hit a tank with his AR.
... Because of balancing..? |
Mavado V Noriega
SyNergy Gaming
2283
|
Posted - 2013.01.09 13:34:00 -
[146] - Quote
GLOO GLOO wrote:In which sort of MMO a newbie can catch up a 2 years-old player ?
This is a non sense, as DUST is name as MMO/FPS.
Add to this that DUST need to be on the same SP gain than EVE...
Well, it's not perfect yet, but it sounds good to me. Just fix the instant battle, where proto suits 10M SP can't face beginner with milicia 1M SP. That's all, no matter the way SPs are earn.
I repeat : it's a MMO, you need to play everyday, doing special missions, dealing with diplomatie, industry etc ... to be the best (on SP side ;)). It is not just a FPS.
The only way newbie can catch up a vet : the vet doesn"t use boosters anymore, newbie does. Oups, sorry, it's a MMO/FPS F2P !!! Welcome to FPS players in the MMO world !!!
if u wanna attract and retain new players they better be a way for ppl to technically catch up (realistically it wont happen because no one can no life that bad to catch up to a 2 year old character that plays regularly)
if someone joins the game months down the line or a year down the line to repeatedly get raped thats not fun so they move on. This game will end up exactly like MAG but worse in terms of player retention if these issues of new vs old + keepin hardcore and casual satisfied arent sorted.
Sorry i love dust but there are better games atm out there to play and i doubt dust will match the quality of those games from an FPS standpoint so CCP selling point is to keep ppl hooked on all the other parts of the game which arent even in yet
This games success or failure will be judged in open beta when the masses get in whether ppl/ccp like it or not and if its not good ur game has already failed in the eyes of the public |
Cyn Bruin
Imperfects Negative-Feedback
655
|
Posted - 2013.01.09 13:54:00 -
[147] - Quote
If CCP is looking for only EVE players to play their FPS, they just need to keep doing what they are doing with the SP system.
Whether your a teenager or a 40 something FPS player you will not stick with game if advancement of your character takes multiple years. FPS players aren't wired the like that.
The again, I'm sure thats what EVE players would like, to be able to take their ball and go into a corner and control all the bonus's DUST will bring EVE side.
|
Tony Calif
Seraphim Initiative. CRONOS.
2002
|
Posted - 2013.01.09 13:55:00 -
[148] - Quote
Disagree Aeon. It's Dust, not EvE. In EvE I can avoid PvP. I can scan, mine, produce, do planetary interaction and more. Sorry, but Dust is pure conflict. Even PvE. In EvE, continued character growth = -ú10 a month.
I want to hear a good reason why people DON'T want nOObs in 2 years to catch you for total SP? There's no GOOD reason when it's not a subscription, and I've not seen anyone say anything except "this is EVE" which is bollocks.
I echo almost everything Mavado says on this topic. Us diehard MAG vets know a bit about keeping people playing the same 3 maps for 3 years ;) Player retention/attraction is going to be a VERY important factor in Dust. Unless in 2 years y'all still want Dark Cloud and the Zitros throwing poo at each other. |
AmlSeb
Royal Uhlans Amarr Empire
7
|
Posted - 2013.01.09 13:58:00 -
[149] - Quote
Aeon Amadi wrote:AmlSeb wrote:There should be no cap for the SP earned through WP. Only the SP earned for being in battle should be limited to 27000 without or 36000 with boosters. Without boosters you should get 5 SP/sec, with 6 SP/sec. Together with 24000 passive SP you get 51000 or 60000 SP a day + your actual SP earned through WP.
I mean why should those who fight much better get the same amount of SP as a guy who cant hit a tank with his AR. ... Because of balancing..?
No. But i think that you should get those SP you fought for. The SP you get for being in the battle arent really earned by you. You get them if you stay in the MCC and run circles aswell as you fight on the battlefield. It would be just your WP you get always so just about 1500 SP. |
Grav Reviera
Dragon Black Ops
5
|
Posted - 2013.01.09 14:36:00 -
[150] - Quote
this argument is ********, first off this isnt eve its dust, samecompany COMPLETELY different play style, anyways honestly I dont care how the exp is given out, just as long as I can train all the possable skills without being stone walled from my skills. if you dont want to have exp then use eve's skill system, either that you can go play some other game. problem salved, IF you're progressing then you should not be complaining, fact is if you dont get exp you get isk and thats enough to keep your weapons and armor stalked up to get more exp, factis you should still have your starter sht, otherwise you fked up. |
|
Toyboi
BetaMax.
17
|
Posted - 2013.01.09 15:09:00 -
[151] - Quote
ill say this one time!!!!!!
when you have 10mil skillpoints focused on one role lets say assault it wont matter cause you will be maxed out in what ever you wish. you just need to focus your skills |
Aeon Amadi
Maverick Conflict Solutions
1003
|
Posted - 2013.01.09 16:10:00 -
[152] - Quote
Tony Calif wrote:Disagree Aeon. It's Dust, not EvE. In EvE I can avoid PvP. I can scan, mine, produce, do planetary interaction and more. Sorry, but Dust is pure conflict. Even PvE. In EvE, continued character growth = -ú10 a month.
I want to hear a good reason why people DON'T want nOObs in 2 years to catch you for total SP? There's no GOOD reason when it's not a subscription, and I've not seen anyone say anything except "this is EVE" which is bollocks.
I echo almost everything Mavado says on this topic. Us diehard MAG vets know a bit about keeping people playing the same 3 maps for 3 years ;) Player retention/attraction is going to be a VERY important factor in Dust. Unless in 2 years y'all still want Dark Cloud and the Zitros throwing poo at each other.
Then why the **** should I play for two years when some ******* just picking up the game can ace me in less time?
Edit: I'd also like to bring up the high-sec / low-sec / null-sec arguments which (should) have variable rewards based on the risk. If home dude wants to "catch up" he can go out to null-sec and fight the good fight. These battles are in high-sec and if we're both in the same playing field there SHOULD NOT BE ANY REASON that he should catch up. None. Defeats the entire purpose. It's just rewarding people who have absolutely nothing to do with their time because they have a pension fund. |
Aeon Amadi
Maverick Conflict Solutions
1003
|
Posted - 2013.01.09 16:11:00 -
[153] - Quote
AmlSeb wrote:Aeon Amadi wrote:AmlSeb wrote:There should be no cap for the SP earned through WP. Only the SP earned for being in battle should be limited to 27000 without or 36000 with boosters. Without boosters you should get 5 SP/sec, with 6 SP/sec. Together with 24000 passive SP you get 51000 or 60000 SP a day + your actual SP earned through WP.
I mean why should those who fight much better get the same amount of SP as a guy who cant hit a tank with his AR. ... Because of balancing..? No. But i think that you should get those SP you fought for. The SP you get for being in the battle arent really earned by you. You get them if you stay in the MCC and run circles aswell as you fight on the battlefield. It would be just your WP you get always so just about 1500 SP.
See my post on reversing the reward tables. Would make a lot more sense. |
Tony Calif
Seraphim Initiative. CRONOS.
2002
|
Posted - 2013.01.09 16:24:00 -
[154] - Quote
Aeon Amadi wrote:Tony Calif wrote:Disagree Aeon. It's Dust, not EvE. In EvE I can avoid PvP. I can scan, mine, produce, do planetary interaction and more. Sorry, but Dust is pure conflict. Even PvE. In EvE, continued character growth = -ú10 a month.
I want to hear a good reason why people DON'T want nOObs in 2 years to catch you for total SP? There's no GOOD reason when it's not a subscription, and I've not seen anyone say anything except "this is EVE" which is bollocks.
I echo almost everything Mavado says on this topic. Us diehard MAG vets know a bit about keeping people playing the same 3 maps for 3 years ;) Player retention/attraction is going to be a VERY important factor in Dust. Unless in 2 years y'all still want Dark Cloud and the Zitros throwing poo at each other. Then why the **** should I play for two years when some ******* just picking up the game can ace me in less time? Edit: I'd also like to bring up the high-sec / low-sec / null-sec arguments which (should) have variable rewards based on the risk. If home dude wants to "catch up" he can go out to null-sec and fight the good fight. These battles are in high-sec and if we're both in the same playing field there SHOULD NOT BE ANY REASON that he should catch up. None. Defeats the entire purpose. It's just rewarding people who have absolutely nothing to do with their time because they have a pension fund.
Stop being an idiot. You play from day 1, you'll have passive SP advantage. You stop playing an people can start to catch you on active SP. You stopped playing, they keep at it. I dont see why you +íould be able to start on day 1 and rest on your arse AFK each day. Keep in mind they'll be catching very slowly, because you'll still be gaining SP. |
AmlSeb
Royal Uhlans Amarr Empire
7
|
Posted - 2013.01.09 17:03:00 -
[155] - Quote
Aeon Amadi wrote:AmlSeb wrote:Aeon Amadi wrote:AmlSeb wrote:There should be no cap for the SP earned through WP. Only the SP earned for being in battle should be limited to 27000 without or 36000 with boosters. Without boosters you should get 5 SP/sec, with 6 SP/sec. Together with 24000 passive SP you get 51000 or 60000 SP a day + your actual SP earned through WP.
I mean why should those who fight much better get the same amount of SP as a guy who cant hit a tank with his AR. ... Because of balancing..? No. But i think that you should get those SP you fought for. The SP you get for being in the battle arent really earned by you. You get them if you stay in the MCC and run circles aswell as you fight on the battlefield. It would be just your WP you get always so just about 1500 SP. See my post on reversing the reward tables. Would make a lot more sense.
Well, I explained it really bad. What I mean is a consulation prize of more than just those measly 50 SP when you-¦ve reached your cap. You should always be awarded with your WP as SP or your SP for your time in battle if reversed independently if your cap is reached or not.
|
Imp Smash
On The Brink
51
|
Posted - 2013.01.09 17:07:00 -
[156] - Quote
I'm ok with any high sp gain caps really. I understand wanting to control pace to encourage specialization and diversity. I am opposed to any kind of sp hard cap. If someone plays a match and plays it well they should gain something. The idea of a 50 sp consolation prize is silly and does not encourage people to play better. If anything more people out of boredom will grief other people. After cap removing time spent SP and other bonuses but keeping wp=some sort of sp gain based on performance would be my suggestion. Just my 2 isk |
GLOO GLOO
Algintal Core Gallente Federation
217
|
Posted - 2013.01.09 17:51:00 -
[157] - Quote
It is not in the interest of CCP to let you earn the SP you deserved because you finished your 50th battle in a day with 4000WP, and hit the all skill tree in a year or 2.
And it is the way MMO works : limits !!! And it is the way F2P works : put out the limits !!!
Someone said it here, we'll see new boosters or whatever, to put out thoose limits.
And we're deploying in a world (New Eden) where the most important is not the SPs, but ISK... When you hit the cap, then take your milicia stuff and go farm some, for you or your corp.
All thoose QQ on SP comes from pure FPS players. But this is not a pure FPS. So you're just wrong in your game choice. And to thoose who say that DUST will fail cause the majority of FPS players won't play it cause of this are wrong. DUST will bring a lots of different players, and they won't all come from the FPS.
This game will succeed thanks to his teamplay, his universe, his devs, the variety of things you'll be able to do without a gun in the hands.
As I said, it is a MMO first. Well, today it's a RPG/FPS, we are all waiting for the MMO part, and it will go in this order : MMO/RPG/FPS, cause a proto assault alone vs a heavy proto is not "suppose" to have the advantage. |
Severus Smith
ZionTCD Legacy Rising
163
|
Posted - 2013.01.09 18:24:00 -
[158] - Quote
GLOO GLOO wrote:...
And we're deploying in a world (New Eden) where the most important is not the SPs, but ISK... When you hit the cap, then take your milicia stuff and go farm some, for you or your corp.
... Quoted for Truth.
Trust us EVE players, we know what's what. Skill Points aren't important, Interstellar Kredits (ISK) are. Go ask any EVE player who is the best and why. I seriously doubt you will get any answers involving skill points. It's all about the Corps they run, the ISK they've stolen, the loot they've pillaged, the value of their bounty, the ISK loss of ships they've destroyed. EPeen in EVE is ISK.
ISK is what differentiates a noob from a veteran. It's like real life. No one really cares about your education. All they care about is how much money you have.
So please stop this "SP is the most important thing!" rant, accept the cap, and go make ISK. Because I don't care if you have 8 million or just 80 SP - whoever has the most ISK is the better player.
|
GLOO GLOO
Algintal Core Gallente Federation
217
|
Posted - 2013.01.09 18:34:00 -
[159] - Quote
Severus Smith wrote:GLOO GLOO wrote:...
And we're deploying in a world (New Eden) where the most important is not the SPs, but ISK... When you hit the cap, then take your milicia stuff and go farm some, for you or your corp.
... Quoted for Truth. Trust us EVE players, we know what's what. Skill Points aren't important, Interstellar Kredits (ISK) are. Go ask any EVE player who is the best and why. I seriously doubt you will get any answers involving skill points. It's all about the Corps they run, the ISK they've stolen, the loot they've pillaged, the value of their bounty, the ISK loss of ships they've destroyed. EPeen in EVE is ISK.ISK is what differentiates a noob from a veteran. It's like real life. No one really cares about your education. All they care about is how much money you have. So please stop this "SP is the most important thing!" rant, accept the cap, and go make ISK. Because I don't care if you have 8 million or just 80 SP - whoever has the most ISK is the better player.
And I'm not an EVE player ;) !!!
|
AmlSeb
Royal Uhlans Amarr Empire
7
|
Posted - 2013.01.09 19:19:00 -
[160] - Quote
Severus Smith wrote:GLOO GLOO wrote:...
And we're deploying in a world (New Eden) where the most important is not the SPs, but ISK... When you hit the cap, then take your milicia stuff and go farm some, for you or your corp.
... Quoted for Truth. Trust us EVE players, we know what's what. Skill Points aren't important, Interstellar Kredits (ISK) are. Go ask any EVE player who is the best and why. I seriously doubt you will get any answers involving skill points. It's all about the Corps they run, the ISK they've stolen, the loot they've pillaged, the value of their bounty, the ISK loss of ships they've destroyed. EPeen in EVE is ISK.ISK is what differentiates a noob from a veteran. It's like real life. No one really cares about your education. All they care about is how much money you have. So please stop this "SP is the most important thing!" rant, accept the cap, and go make ISK. Because I don't care if you have 8 million or just 80 SP - whoever has the most ISK is the better player.
Quoted for another truth.
This is not EVE. In EVE you can mine, produce and much more to get your ISK. DUST doesnt have something like this yet. We have to fight to get our ISK and to fight, we need good equipment for which we need SP. DUST has its MMO side but its still a shooter so SP is more important than ISK especially at the beginning.
|
|
Deveshi
WarRavens
144
|
Posted - 2013.01.09 19:34:00 -
[161] - Quote
Good news for everyone.
The server will be linked to TQ this week which means we can atleast organise a Jita riot. For all those who don't play Eve, CCP famously do not listen to their players about game mechanics, regardless of giving us a feedback forum, and as a result there have been a couple of riots in Eve over the past few years.
Eve players log on, shoot the statue in Jita and overload the server. This has caused the formation of the CSM, a group of Eve players who represent us similar to a union.
This is hard proof that CCP are not listening to you, regardless of how good your suggestions are, they do not care... Afterall, their developers obviously know better than the collective thoughts made up of the few thousand people playing the game.
The SP cap is still a load of rubbish as it makes the game pointless for anyone who wants to play more than 90 mins in one day and it now puts even more stress on the purchasing of boosts driving more of a rift between those who pay and those who don't.
Alas, we have to conceed that there is nothing we can do about this until the server goes live. Then we can deal with it the only way CCP is prepared to hear us. |
Severus Smith
ZionTCD Legacy Rising
163
|
Posted - 2013.01.09 19:51:00 -
[162] - Quote
Deveshi wrote:Good news for everyone.
The server will be linked to TQ this week which means we can atleast organise a Jita riot. For all those who don't play Eve, CCP famously do not listen to their players about game mechanics, regardless of giving us a feedback forum, and as a result there have been a couple of riots in Eve over the past few years.
Eve players log on, shoot the statue in Jita and overload the server. This has caused the formation of the CSM, a group of Eve players who represent us similar to a union.
This is hard proof that CCP are not listening to you, regardless of how good your suggestions are, they do not care... Afterall, their developers obviously know better than the collective thoughts made up of the few thousand people playing the game.
The SP cap is still a load of rubbish as it makes the game pointless for anyone who wants to play more than 90 mins in one day and it now puts even more stress on the purchasing of boosts driving more of a rift between those who pay and those who don't.
Alas, we have to conceed that there is nothing we can do about this until the server goes live. Then we can deal with it the only way CCP is prepared to hear us. Really..?
CCP implementing a skill cap = CCP ignoring us completely = We need to riot?
Wow. I'm a software developer and thank god I went into the Oil Industry instead of Video Games. People don't bat an eye when gas prices go up, but implement a skill cap in a Free to Play Game and people turn insane.
Hilarity. |
Deveshi
WarRavens
144
|
Posted - 2013.01.09 20:20:00 -
[163] - Quote
Severus Smith wrote:Deveshi wrote:Good news for everyone.
The server will be linked to TQ this week which means we can atleast organise a Jita riot. For all those who don't play Eve, CCP famously do not listen to their players about game mechanics, regardless of giving us a feedback forum, and as a result there have been a couple of riots in Eve over the past few years.
Eve players log on, shoot the statue in Jita and overload the server. This has caused the formation of the CSM, a group of Eve players who represent us similar to a union.
This is hard proof that CCP are not listening to you, regardless of how good your suggestions are, they do not care... Afterall, their developers obviously know better than the collective thoughts made up of the few thousand people playing the game.
The SP cap is still a load of rubbish as it makes the game pointless for anyone who wants to play more than 90 mins in one day and it now puts even more stress on the purchasing of boosts driving more of a rift between those who pay and those who don't.
Alas, we have to conceed that there is nothing we can do about this until the server goes live. Then we can deal with it the only way CCP is prepared to hear us. Really..? CCP implementing a skill cap = CCP ignoring us completely = We need to riot? Wow. I'm a software developer and thank god I went into the Oil Industry instead of Video Games. People don't bat an eye when gas prices go up, but implement a skill cap in a Free to Play Game and people turn insane. Hilarity.
Yup, pretty much.
We don't have a choice when it comes to fuel, we currently can't live without it. That said, people will still riot when the economy hits rock bottom as we have seen.
In the case of Dust we have a choice as to whether we play or not, and CCP has a choice as to whether they listen to us or not. People are more likely to riot over a taxed luxury than ludicrous necessity. |
Sytonis Auran
Valor Coalition RISE of LEGION
52
|
Posted - 2013.01.09 22:27:00 -
[164] - Quote
I agree the game needs a cap. My preference would be weekly, as I stated last time the cap was discussed and for the same reasons then. I don't want to have to log in each day, I'd rather play the long weekend.
That said, I'm somewhat surprised at all the furore specifically about -l've hit the cap, now I don't want to play spiel-. Anyone who spent anytime on MAG would have experienced the same. Levelling was not the point of the game but the community, the clan and the competition.
At least there's more on the horizon, unlike previously stated game. |
KEROSIINI-TERO
Seraphim Initiative. CRONOS.
248
|
Posted - 2013.01.10 00:23:00 -
[165] - Quote
skinn trayde wrote:i've posted here with additional info on how this affects people who can't play every day - in short passive SP boosters are needed if you can't play daily
Why are passive boosters needed if you can't play daily? In order to catch those who do play daily?
Every even moderately dedicated player is gonna use both active and passive boosters so if your argument is that it's not valid. |
KEROSIINI-TERO
Seraphim Initiative. CRONOS.
248
|
Posted - 2013.01.10 01:02:00 -
[166] - Quote
Needless Sacermendor wrote:Everyone seems to agree that a daily cap without some kind of roll over for people who can't play daily isn't good.
You also seem to agree, mostly, that CCP deserves to make some money off this game.
You might know where this is going by now ... and the little troll in your head is starting to grow !
So what would you all think if they introduced a new AUR item, some kind of 'sp bank' that once plugged in allows your clone to begin buffering some daily caps for say 3, 7, 14 or 30 days, allowing you to come back after a weeks holiday and grind back the caps you missed out on.
Casuals can stay competitive in the long run at a cost of real money and the jobless can play all day every day in a still F2P game ... it's not pay2win so thats not an issue.
I'm not sure I'd buy them myself, we'll have to see, but it's a solution if they're that keen on keeping the daily cap.
Sir! You just dropped a bomb! Chances are, someones in CCP's marketing department is banging their heads on not having that idea!
Hmm, combined with that the 1 or 3 day boosters might still make sense. |
Bojo The Mighty
Bojo's School of the Trades
435
|
Posted - 2013.01.10 05:00:00 -
[167] - Quote
I agree with rolling cap because I can't play on Mondays and Wednesdays and probably won't play some days neither, so it would benefit me to equalize the playing field.
However, I feel like this SP cap is somewhat tolerable. It's slow, only because we perceive it to be slow. It gives a good buffer for the players who go against people playing before them. It also promotes tactical play, because people with lots of SP and access to top notch things can just mop the floor, such as Exmaple Core (you're my hero in dust btw, as you set the bar high for when I go to kill you). A daily cap also makes sure that at least everyday you can play a little dust and have it be worthwhile, but again the rolling cap would be good there.
It also supports the CCP business model, which is to have a good game that's free to play but the most attractive things on the market cost real currency (SP Booster), so that means CCP will actually put some time into Dust should this cap attract money from boosters. You have to understand that they are a company and are out for money too, but they're more independent and friendly than others. So at least money will be flowing through Dust.
The SP cap also makes the game more difficult. You're going to have to make decisions and you're going to have to deal with their consequences, instead of just blowing 12K in SP because you have made 20K+ in one match. So it promotes specialization which=more dynamic battlefields, as the people can't be gods against everything at least for a long time. |
Ahn Mahtur
ROGUE SPADES
2
|
Posted - 2013.01.10 06:41:00 -
[168] - Quote
well looks like buying boosters are worthless now. CCP wont have my monies :D |
xp3ll3d dust
The Southern Legion
38
|
Posted - 2013.01.10 06:53:00 -
[169] - Quote
Ahn Mahtur wrote:well looks like buying boosters are worthless now. CCP wont have my monies :D
What are you talking about, the active booster increases the SP cap from 27,200 to 40,800/day |
Overlord Ulath
Doomheim
85
|
Posted - 2013.01.10 07:39:00 -
[170] - Quote
GLOO GLOO wrote:In which sort of MMO a newbie can catch up a 2 years-old player ?
This is a non sense, as DUST is name as MMO/FPS.
Add to this that DUST need to be on the same SP gain than EVE...
Well, it's not perfect yet, but it sounds good to me. Just fix the instant battle, where proto suits 10M SP can't face beginner with milicia 1M SP. That's all, no matter the way SPs are earn.
I repeat : it's a MMO, you need to play everyday, doing special missions, dealing with diplomatie, industry etc ... to be the best (on SP side ;)). It is not just a FPS.
The only way newbie can catch up a vet : the vet doesn"t use boosters anymore, newbie does. Oups, sorry, it's a MMO/FPS F2P !!! Welcome to FPS players in the MMO world !!! Under the current rules, a newbie can NEVER catch a vet regardless. With a limited global cap that starts from the date you make your character, you can keep your "never catch the pro's" but still keep people from missing out on what they could have had. |
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AmlSeb
Royal Uhlans Amarr Empire
7
|
Posted - 2013.01.10 14:23:00 -
[171] - Quote
Bojo The Mighty wrote:I agree with rolling cap because I can't play on Mondays and Wednesdays and probably won't play some days neither, so it would benefit me to equalize the playing field.
However, I feel like this SP cap is somewhat tolerable. It's slow, only because we perceive it to be slow. It gives a good buffer for the players who go against people playing before them. It also promotes tactical play, because people with lots of SP and access to top notch things can just mop the floor, such as Exmaple Core (you're my hero in dust btw, as you set the bar high for when I go to kill you). A daily cap also makes sure that at least everyday you can play a little dust and have it be worthwhile, but again the rolling cap would be good there.
It also supports the CCP business model, which is to have a good game that's free to play but the most attractive things on the market cost real currency (SP Booster), so that means CCP will actually put some time into Dust should this cap attract money from boosters. You have to understand that they are a company and are out for money too, but they're more independent and friendly than others. So at least money will be flowing through Dust.
The SP cap also makes the game more difficult. You're going to have to make decisions and you're going to have to deal with their consequences, instead of just blowing 12K in SP because you have made 20K+ in one match. So it promotes specialization which=more dynamic battlefields, as the people can't be gods against everything at least for a long time.
There could be a new booster added aswell. It increases the amount of days thats remaining SP get added. |
CHICAGOCUBS4EVER
TeamPlayers
117
|
Posted - 2013.01.10 16:16:00 -
[172] - Quote
AmlSeb wrote:Bojo The Mighty wrote:I agree with rolling cap because I can't play on Mondays and Wednesdays and probably won't play some days neither, so it would benefit me to equalize the playing field.
However, I feel like this SP cap is somewhat tolerable. It's slow, only because we perceive it to be slow. It gives a good buffer for the players who go against people playing before them. It also promotes tactical play, because people with lots of SP and access to top notch things can just mop the floor, such as Exmaple Core (you're my hero in dust btw, as you set the bar high for when I go to kill you). A daily cap also makes sure that at least everyday you can play a little dust and have it be worthwhile, but again the rolling cap would be good there.
It also supports the CCP business model, which is to have a good game that's free to play but the most attractive things on the market cost real currency (SP Booster), so that means CCP will actually put some time into Dust should this cap attract money from boosters. You have to understand that they are a company and are out for money too, but they're more independent and friendly than others. So at least money will be flowing through Dust.
The SP cap also makes the game more difficult. You're going to have to make decisions and you're going to have to deal with their consequences, instead of just blowing 12K in SP because you have made 20K+ in one match. So it promotes specialization which=more dynamic battlefields, as the people can't be gods against everything at least for a long time. There could be a new booster added aswell. It increases the amount of days thats remaining SP get added.
now here's an idea... an augmentation that allows for rollover..
u dont cap on monday... remainder rolls over...
u dont play on tuesday... that PLUS monday rolls over...
rollover will last as long as the booster is..
going out of town for the weekend? buy a 3 day rollover booster and you dont miss anything.. |
Skihids
Tritan-Industries Legacy Rising
970
|
Posted - 2013.01.10 17:04:00 -
[173] - Quote
Yet another form of booster to purchase?
So we have:
UVT Passive Bonus Active Bonus Active Rollover
That's getting pretty complicated and pricey for a F2P game.
I say just add the day's points to the merc's total cap each day and be done with it. You have a single number to check against when awarding SP. You could start out the pool for each merc on the day they are created. Then you could either add the 50 point consolation prize for each match over the cap to the cap.
Or you could have a global cap that starts today and keeps going up. Then you would have to keep a total of consolation prize points to add to the global cap when determining each player's cap, but it is pretty simple too. |
Herpn Derpidus
Crux Special Tasks Group Gallente Federation
11
|
Posted - 2013.01.10 17:10:00 -
[174] - Quote
frfqq wrote:Here are the details regarding the skill point reward system change at downtime today. To make comparisons between the old and the new system easier, weGÇÖve included outlines of both below.
Old system:
Weekly cycle (reset every Tuesday) Weekly allowance of 190,400 SP per week (7x 27,200 SP, hard-capped) Diminishing returns on warpoints and time spent GÇô the more you play, the less you get (until you hit the cap) No consolation prize GÇô once you hit the cap, you get nothing
New system:
Daily cycle (reset at downtime) Daily allowance of 27,200 SP per day (hard-capped) Linear returns to warpoints and time spent GÇô the better you play, the more you earn (until you hit the cap) - Warpoints earned are converted into skillpoints (1 WP = 1 SP) - Time spent in battle grants SP (1 second = 5 SP) - Consolation prize of 50 SP per battle once the daily cap has been hit
Seriously? 27,200 SP a day?
This translates to a maximum of 90 minutes of in-game time per day, less when you factor in war points and whatever else other than time spent in battle that gives SP, making the grind for SP even more tedious and removing any incentive for players to continue playing after the cap has been hit (which a good player could hit in just a handful of games...).
consolation prize of 50 sp per batlle! wholy **** fifty!... no jk like wtf am i supposed to with fifty sp? like seriously dude, it costs hundreds of thousands to really get anything
edit: im not saying give us 50k, just atleast like 5k or even 500, 50 is nothing |
backray
Tronhadar Free Guard Minmatar Republic
6
|
Posted - 2013.01.10 20:59:00 -
[175] - Quote
This new system is total crap, I hope they will hear all these feedbacks... Otherwise it's pointless to play and gain about 5-10SP/battle after cap reached. |
Vgi185
Zumari Force Projection Caldari State
2
|
Posted - 2013.01.10 21:56:00 -
[176] - Quote
Honestly, the game is enough of a grind, it cost over 27,000 sp to upgrade one of your skills to the second level. 87,000 to get to level 3, etc. Meaning it take a ridiculous amount of time to just gain access to a skill, or just a weapon. |
Yay Adski
Doomheim
53
|
Posted - 2013.01.10 22:24:00 -
[177] - Quote
Bad sp system is bad. Should of just been you get past X xp and you can't play against noobs etc. Casuals don't get stomped by hardcores and hardcores still get the "yay new shiny things!" |
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