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Thread Statistics | Show CCP posts - 2 post(s) |
Aeon Amadi
Maverick Conflict Solutions
1003
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Posted - 2013.01.08 15:22:00 -
[1] - Quote
Arramakaian Eka wrote:CCP Frame wrote:Hi guys, Here is further clarification to the Skill Points gain system changes: - If you get the active booster the cap is raised to 40.800 SP per day.
- The numbers are only for the active skill gains.
- Passive gain will still be at 24.000 SP per day, or 36.000 SP per day if you're running a booster.
Thank you for your feedback. So that's a double-incentive for booster use: not only do you get a boost in XP, but you also get a boost in overall XP you can gain. I'm sure it sounds great to someone with an MBA in marketing but poor understanding of FPS gamers.
They have to make money somehow and with the prices of the Aurum cost for those boosters it's about the same as a subscription to Eve Online. Only, yanno, the game you're playing is free so... Whatever. |
Aeon Amadi
Maverick Conflict Solutions
1003
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Posted - 2013.01.08 15:25:00 -
[2] - Quote
Sha Kharn Clone wrote:Arramakaian Eka wrote:CCP Frame wrote:Hi guys, Here is further clarification to the Skill Points gain system changes: - If you get the active booster the cap is raised to 40.800 SP per day.
- The numbers are only for the active skill gains.
- Passive gain will still be at 24.000 SP per day, or 36.000 SP per day if you're running a booster.
Thank you for your feedback. So that's a double-incentive for booster use: not only do you get a boost in XP, but you also get a boost in overall XP you can gain. I'm sure it sounds great to someone with an MBA in marketing but poor understanding of FPS gamers. Lolz nice post +1 Issues with almost everyone IGÇÖve talk to about this and thatGÇÖs a lot of peeps already is not the gains but the loss if you donGÇÖt play and how this will screw over casual players now that your forcing us all to play every single day. CCP can you give us clarification on development of a rolling pool or anything? Some people have lives and like to go on holiday occasionally. This system is amazing for my corp if IGÇÖm honest because itGÇÖs full of no lifers but we would actually like some people to fight against. If you keep this rubbish then itGÇÖs going to be SI vs WTF every dam game with no new blood ever se with almost everyone I've talk to about this and thats alot of peeps already is not the gains but the loss if you dont play and how this will screwover casual players now that your forcing us all to play every single day. CCP can you give us clarification on development of a rolling pool or anything ? Some people have lives and like to go on holiday occasionaly.
Not really... An hour and a half is nothing, you spend more time watching a feature length movie. At least this way I know what I have to accomplish and not blindly playing throughout the week wondering if I'm hitting my cap or not.
In before "stop punishing hardcore players" whining.
EDIT: Also, that hour and a half isn't taking into account warpoint accrual. So you're -going- to be spending a lot less time if you actually... Yanno... Use a repair tool/nanite injector while you're mercilessly killing people... |
Aeon Amadi
Maverick Conflict Solutions
1003
|
Posted - 2013.01.08 15:25:00 -
[3] - Quote
Some quick math:
Daily Cap: 27200 1 second = 5 SP 1 Minute = 300 SP 1 Hour = 18,000 SP 1 1/2 Hours = 27,200 SP (give or take)
Hit cap via half warpoints/half time spent = 45 minutes, 13,600 warpoints.
Total number gained per day with both active/passive boosters:
76,800 per week: 537,600
Without:
51,200 per week: 358,400
percentage increase: 66.66% |
Aeon Amadi
Maverick Conflict Solutions
1003
|
Posted - 2013.01.08 15:42:00 -
[4] - Quote
Sha Kharn Clone wrote:Aeon Amadi an hour and half playing dust is a long time when Im suppost to be on a diving holiday.
In other news I just sat in the war barge watching my poor team struggle with a man down and I earnt 9000 sp. RESULT!
This system does not punish the hardcore you plonker.
I never said that it did punish the hardcore... Read what I posted better dude...
An hour and a half MINUS THE WAR POINTS EARNED. If you're a Logistics player, that time goes down dramatically. |
Aeon Amadi
Maverick Conflict Solutions
1003
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Posted - 2013.01.08 15:53:00 -
[5] - Quote
Vrain Matari wrote:CCP, how very Serpentis of you. Pushing boosters on DUST junkies who actually honor their RL commitments.
Still, it's not like you're putting a gun to our heads. No, you sell the guns to a cadre of no-life grinding mercs.
You sell them the guns, you sell us the boosters.
Well done.
Always loved the Serpentis. If their space wasn't controlled by the Goonies (and/or their coalition, who knows these days honestly) I'd be out there making boosters myself. |
Aeon Amadi
Maverick Conflict Solutions
1003
|
Posted - 2013.01.08 16:01:00 -
[6] - Quote
KryptixX wrote:The dark cloud wrote:when you run 1 week passive+active SP boosters you are 3 1/2 days ahead of a guy who doesnt use them. Yes, 3.5 days would be 50% of 7 days...
Logic strikes again. |
Aeon Amadi
Maverick Conflict Solutions
1003
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Posted - 2013.01.08 16:12:00 -
[7] - Quote
Needless Sacermendor wrote:Everyone seems to agree that a daily cap without some kind of roll over for people who can't play daily isn't good.
You also seem to agree, mostly, that CCP deserves to make some money off this game.
You might know where this is going by now ... and the little troll in your head is starting to grow !
So what would you all think if they introduced a new AUR item, some kind of 'sp bank' that once plugged in allows your clone to begin buffering some daily caps for say 3, 7, 14 or 30 days, allowing you to come back after a weeks holiday and grind back the caps you missed out on.
Casuals can stay competitive in the long run at a cost of real money and the jobless can play all day every day in a still F2P game ... it's not pay2win so thats not an issue.
I'm not sure I'd buy them myself, we'll have to see, but it's a solution if they're that keen on keeping the daily cap.
In paradise, maybe, but we're talking about a lot of coding for something that could just as easily be fixed by... Returning to a weekly cap..? |
Aeon Amadi
Maverick Conflict Solutions
1003
|
Posted - 2013.01.09 04:23:00 -
[8] - Quote
Jesus Christ you people are simply -NEVER- happy. Honestly, how many times is the skill cap thing going to be changed before someone just gives up and realizes that this is an MMO before it is an FPS, hence the terminology: MMOFPS, not FPSMMO.
You're not -SUPPOSED- to be able to grind, that's what Halo/Battlefield/Call of Duty is for. Those games don't have persistent worlds that you can potentially **** up because you did absolutely nothing but grind since the game came out. Nothing ever happens outside of the battle, the victories don't matter (except stats which I doubt any of you are statisticians so those don't matter either) and further more THERE IS NO VIRTUAL ECONOMY.
You are going to have to accept the limitations and if you can't, find a different game. Skill caps are NECESSARY for games like these, there is no "level" system like World of Warcraft or Skyrim - there are specializations that you can choose. You're not MEANT to get all of them and the reward for playing CONSTANTLY is NOT in the form of skills, it's in the form of ISK and Assets.
The beneath quote is the best way I can honestly describe how things work and if you can't wrap your heads around it then you're playing the wrong game
Quote:Then she said, GÇ£Now it all goes back in the boxGÇôall those houses and hotels, all the railroads and utility companies, all that property and all that wonderful moneyGÇônow it all goes back in the box.GÇ¥ I didnGÇÖt want it to go back in the box. I wanted to leave the board out, bronze it maybe, as a memorial to my ability to play the game.
GÇ£No,GÇ¥ she said, GÇ£None of it was really yours. You got all heated up about it for a while, but it was around a long time before you sat down at the board, and it will be here after youGÇÖre gone. Players come and players go. But it all goes back in the box.GÇ¥ - John Ortberg
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Aeon Amadi
Maverick Conflict Solutions
1003
|
Posted - 2013.01.09 07:13:00 -
[9] - Quote
Alright so after a few games, here's my official standpoint on this..
Considering that I've played six matches and statistically hit my (daily) cap, I'm starting to notice a slight trend here.. (keep in mind I'm using an active booster) the time was devised by subtracting the amount of war-points, dividing the remaining skill points by 5 (the amount of seconds) and then divided again by 60 (seconds per minute).
Match 1.) 9,486 SP -:- 1,080 WP -:- 28 minutes Match 2.) 5,935 SP -:- 1,029 WP -:- 16 minutes Match 3.) 5,767 SP -:- 525 WP -:- 18 minutes Match 4.) 9,064 SP -:- 975 WP -:- 27 minutes Match 5.) 6,648 SP -:- 1,140 WP -:- 18 minutes Match 6.) 3,898 SP -:- 1,350 WP -:- ???? <--- (Hit SP Cap)
Alright, so what do we know? Well, 1 WP = 1 SP and 1 Second = 5 SP. With that in mind, we can successfully say that War Points only account (by my match statistics) for 9% - 17% of the actual SP gain. That's... Not much, when you think about it... I'm getting more SP for actually being in the battle than I am successfully doing anything (and as a Logistics player, I'm doing quite a bit).
My honest opinion? Reverse the two. 1 War Point = 5 Skill Points and 1 Second = 1 Skill Point.
With the above formula, a thirty minute match would warrant 1,800 SP for actually being in the match and the warpoints (let's say 1,080 WP like I had in Match One) would net you 7,200 SP total. This would allow for more influence on your actual worth in the battle rather than how long the battle was drawn out. |
Aeon Amadi
Maverick Conflict Solutions
1003
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Posted - 2013.01.09 12:41:00 -
[10] - Quote
It's Eve Online. You're not supposed to be able to catch up with them. You're supposed to match the base line skills than out-specialize them. We can both have Mechanics 5, both run a Prototype Assault Suit and if I just happen to run out of ammunition for my Duvolle Assault Rifle (and not have a nanohive of course) you could very easily take me out with those Nova Knives you put so many skills into because I can't fight back.
That's the reward for being a veteran player. I have more skills toward what I want to do. If what you want to happens to be the counter to my fit (Anti-vehicle vs vehicle argument) than congratulations you just found a niche that doesn't require you to "catch up" with me.
Edit: Or here's an idea - get my attention and then dive behind a corner where you've got some well placed remote explosives (since no-one uses them anymore despite their gorgeous effectiveness). Quick and easy way to off a veteran player in a hurry, and requires -far- less skills than a prototype build. |
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Aeon Amadi
Maverick Conflict Solutions
1003
|
Posted - 2013.01.09 13:12:00 -
[11] - Quote
AmlSeb wrote:There should be no cap for the SP earned through WP. Only the SP earned for being in battle should be limited to 27000 without or 36000 with boosters. Without boosters you should get 5 SP/sec, with 6 SP/sec. Together with 24000 passive SP you get 51000 or 60000 SP a day + your actual SP earned through WP.
I mean why should those who fight much better get the same amount of SP as a guy who cant hit a tank with his AR.
... Because of balancing..? |
Aeon Amadi
Maverick Conflict Solutions
1003
|
Posted - 2013.01.09 16:10:00 -
[12] - Quote
Tony Calif wrote:Disagree Aeon. It's Dust, not EvE. In EvE I can avoid PvP. I can scan, mine, produce, do planetary interaction and more. Sorry, but Dust is pure conflict. Even PvE. In EvE, continued character growth = -ú10 a month.
I want to hear a good reason why people DON'T want nOObs in 2 years to catch you for total SP? There's no GOOD reason when it's not a subscription, and I've not seen anyone say anything except "this is EVE" which is bollocks.
I echo almost everything Mavado says on this topic. Us diehard MAG vets know a bit about keeping people playing the same 3 maps for 3 years ;) Player retention/attraction is going to be a VERY important factor in Dust. Unless in 2 years y'all still want Dark Cloud and the Zitros throwing poo at each other.
Then why the **** should I play for two years when some ******* just picking up the game can ace me in less time?
Edit: I'd also like to bring up the high-sec / low-sec / null-sec arguments which (should) have variable rewards based on the risk. If home dude wants to "catch up" he can go out to null-sec and fight the good fight. These battles are in high-sec and if we're both in the same playing field there SHOULD NOT BE ANY REASON that he should catch up. None. Defeats the entire purpose. It's just rewarding people who have absolutely nothing to do with their time because they have a pension fund. |
Aeon Amadi
Maverick Conflict Solutions
1003
|
Posted - 2013.01.09 16:11:00 -
[13] - Quote
AmlSeb wrote:Aeon Amadi wrote:AmlSeb wrote:There should be no cap for the SP earned through WP. Only the SP earned for being in battle should be limited to 27000 without or 36000 with boosters. Without boosters you should get 5 SP/sec, with 6 SP/sec. Together with 24000 passive SP you get 51000 or 60000 SP a day + your actual SP earned through WP.
I mean why should those who fight much better get the same amount of SP as a guy who cant hit a tank with his AR. ... Because of balancing..? No. But i think that you should get those SP you fought for. The SP you get for being in the battle arent really earned by you. You get them if you stay in the MCC and run circles aswell as you fight on the battlefield. It would be just your WP you get always so just about 1500 SP.
See my post on reversing the reward tables. Would make a lot more sense. |
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