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Author |
Thread Statistics | Show CCP posts - 2 post(s) |
KingBabar
Seraphim Initiative. CRONOS.
443
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Posted - 2013.01.08 13:50:00 -
[1] - Quote
To be honest, don't care at all about the casuals except that I want them to like and play the game. This whole catching up business doesn't mean as much as people make it out to. If you play the game 2-3 months, you can more or less max out your speciality and at least within that field you can compete with anyone. As an example: the difference between a 15 m SP assault player and a 30 m SP assault player is negligeable.
After a short while (lets say 2-3 months) the leveling up is more about branching out. More skillpoints makes a higher level player more flexible, but not neccisarily better in a fight than a guy that has played for a couple of months, provided that he has specialized in his area and spent his skillpoints wisely.
And then there is the matter of the three different levels of play and even the most likely to come "noob zones" with equipment restricitons. This is a closed beta with one giant soup of players with a matchmaking system that seems to do the opposite of what is intended. The elitist tryhards will always be a minority, which most likely will stomp on the casuals regardless. A casual player will still have plenty of peeps to shoot out that doesn't have a proto fit.
By by all means, a rolling system would probably be the best, espescially a monthly. I don't see a big problem the people capping out after 10 days, that only applies to the no-lifers that most likely just will start leveling up the second and third character anyway. |
KingBabar
Seraphim Initiative. CRONOS.
443
|
Posted - 2013.01.08 14:38:00 -
[2] - Quote
CCP Frame wrote:Hi guys, Here is further clarification to the Skill Points gain system changes: - If you get the active booster the cap is raised to 40.800 SP per day.
- The numbers are only for the active skill gains.
- Passive gain will still be at 24.000 SP per day, or 36.000 SP per day if you're running a booster.
Thank you for your feedback.
And thank you, this is very helpful indeed. + 1. |
KingBabar
Seraphim Initiative. CRONOS.
443
|
Posted - 2013.01.08 22:26:00 -
[3] - Quote
Needless Sacermendor wrote:Everyone seems to agree that a daily cap without some kind of roll over for people who can't play daily isn't good.
You also seem to agree, mostly, that CCP deserves to make some money off this game.
You might know where this is going by now ... and the little troll in your head is starting to grow !
So what would you all think if they introduced a new AUR item, some kind of 'sp bank' that once plugged in allows your clone to begin buffering some daily caps for say 3, 7, 14 or 30 days, allowing you to come back after a weeks holiday and grind back the caps you missed out on.
Casuals can stay competitive in the long run at a cost of real money and the jobless can play all day every day in a still F2P game ... it's not pay2win so thats not an issue.
I'm not sure I'd buy them myself, we'll have to see, but it's a solution if they're that keen on keeping the daily cap. +1 |
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