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Author |
Thread Statistics | Show CCP posts - 2 post(s) |
Sha Kharn Clone
Seraphim Initiative. CRONOS.
1087
|
Posted - 2013.01.08 08:12:00 -
[1] - Quote
System would be soooo much better if only they let the points from days missed roll over. Now I cant go on holiday anymore
Edit: come on CCP whats so hard about this ?
Edit hell even if you just let 20-50% roll over or somthing dam man. |
Sha Kharn Clone
Seraphim Initiative. CRONOS.
1087
|
Posted - 2013.01.08 08:24:00 -
[2] - Quote
Honeslty does no on like the idea of a sp roll over ? You know just so you can sometimes have a life and stuff ? |
Sha Kharn Clone
Seraphim Initiative. CRONOS.
1087
|
Posted - 2013.01.08 09:11:00 -
[3] - Quote
Tiel Syysch wrote:Sha Kharn Clone wrote:Honeslty does no on like the idea of a sp roll over ? You know just so you can sometimes have a life and stuff ? It's not the final iteration of the SP system. They've apparently designed a roll over kind of system, but haven't been able to devote the development resources to it yet.
Best news I have had in dust evar. Thanks 4 heads up.
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Sha Kharn Clone
Seraphim Initiative. CRONOS.
1087
|
Posted - 2013.01.08 10:51:00 -
[4] - Quote
Laurent Cazaderon wrote:This new daily system is TOTALLY WRONG ! So, playing 1 hour and a half AFK allows you to reach cap ? Okay, non-sense to me. BUT, missing ONE DAY makes you lose SP forever ? Where's the point there ? I mean, one guy playing every day of the week for 1 hour will reach cap each day. And the guy that just plays 2 days but plays 4-5 hours every time will reach the cap twice ? And in the end earn way less than the 1 hour school scrub ? And the poor fella that likes to spend is well earned saturday playing after a hard week of work ? He's gonna hard-cap after ONE hour ? Having then "no reason" to play in a way ? Come on CCP...... That's just not the path to follow with this.
+1
CCP get that the dev team working on the sp system its one of the few things that anoys everyone. |
Sha Kharn Clone
Seraphim Initiative. CRONOS.
1087
|
Posted - 2013.01.08 11:34:00 -
[5] - Quote
Kira Lannister wrote:I like the sound of this, sounds like you log on for a bit. Play a few rounds and hit your sp cap. Keep playing if you want or not.
The question is how long will it take to hit the cap?
Dude think about what youGÇÖre saying. Sure thatGÇÖs cool day to day but what about the tons of SP peeps will be losing for having a life. They will never be able to be competitive. |
Sha Kharn Clone
Seraphim Initiative. CRONOS.
1087
|
Posted - 2013.01.08 12:08:00 -
[6] - Quote
Think I'm going to hunt thu the forums and cut and past everyones feed back in other threads to this one.
Brb |
Sha Kharn Clone
Seraphim Initiative. CRONOS.
1087
|
Posted - 2013.01.08 12:12:00 -
[7] - Quote
Laurent Cazaderon wrote:Sha Kharn Clone wrote:Think I'm going to hunt thu the forums and cut and past everyones feed back in other threads to this one.
Brb holy crap. you really do have time to waste at the moment
For this yes I do and hey your a fine one to talk lolz |
Sha Kharn Clone
Seraphim Initiative. CRONOS.
1087
|
Posted - 2013.01.08 12:22:00 -
[8] - Quote
ALM1GHTY STATIUS
seriously? after all these SP plans have been proposed you do nothing about it? infact you make it worse by making those with IRL money even more dominant?!? this is simply a joke, I used to be able to buy a 3-day booster, burn my SP, and not have to spend all that much money, but now just to stay f*cking competitive I have to pay you every F*CKING WEEK! legitimately CCP, I hate you, I hate you with a burning passion, and if there was any other half-decent FPS w/ a community you would drop like a rock. You're one of the most one-sided, ridiculous game devs I've ever seen, whenever such a large portion of a game has ever complained about something SO MUCH, it has gotten changed, in any other game.
This is an FPS, we are not EVE scrubs, we want balance, we want to be able to fight veterans with proto gear if we have militia simply because we can catch up to their SP with hard work, SKILL, and determination. YOU are creating a game that YOU want to live for what was it? 7 years? but you design it to be a one to three year game! this is out of hand CCP. You're ideas are so contradictive I do not even know what to say about them other than LISTEN TO US!
KalOfTheRathi
We wouldn't be so lucky as to your middle name being Steve, would we. Or Studly even?
Sha Kharn Clone Well i get why peeps are pissed at this. The SP system matters and we all care about it. As OP said so many great ideas have been posted and your ignoring all of them and just going backwards fast.
SP system development before everything!!!!
All you need to do is add a rolling over sp pool and it will fix so much.
Man just go read all the sp system suggestions that litter these forums. Gauder Berwyck May I suggest you get a job?
The dark cloud
i kinda have to agree. CCP just made observations from the marketplace and saw that 3day boosters are the main selling thing. Why? Cause you only needed 3 days to hit the weekly hard cap. Now you need to buy 7 day boosters to get the same effect. Basically you have to throw out more real money to achieve the same effect. This is no SP change this is just a marketing move to get CCP more money. n00bs will have now a even harder time cause you need to play every day otherwise you are missing out SP. At the old system a casual player could log on the weekend. Play a couple of hours and he was set. Seriously did any 1 actually asked for this? I highly doubt it. Why do we give feedback when CCP just goes with the option that gives them more money?
Sha Kharn Clone wrote:
Well i get why peeps are pissed at this. The SP system matters and we all care about it. As OP said so many great ideas have been posted and your ignoring all of them and just going backwards fast.
SP system development before everything!!!!
All you need to do is add a rolling over sp pool and it will fix so much.
Man just go read all the sp system suggestions that litter these forums.
wont work if you would be aible to roll over the SP limit from previous days then you could just dont play 4 days and then buy a 3 day booster to get the same effect. Which results that CCP gets less money. |
Sha Kharn Clone
Seraphim Initiative. CRONOS.
1087
|
Posted - 2013.01.08 12:24:00 -
[9] - Quote
Sha Kharn Clone
I didnt even think about the boosters and while that wont effect me its making have a litte nerd rage about how its going to hurt the game for so many peeps.
Come on CCP just make a post saying your working on a better system or somthing.
EDIT: well dark they aint gona make more money with this rubbish system becuase its going to turn many away. SP rolling pool system can work and belive it or not peeps actually do wana play this game.
Bendtner92
This new system is beyond me as well. For this "temporary SP system", the only change they should have made was to remove the diminishing returns.
About the 5 SP per second in battle. It's a nice idea, but now people will just sit in the MCC the whole match and get 5k SP without doing anything.
The dark cloud I highly doubt it that they will change it again. Well i expect that most players have run out of aurum at this point and im not going to buy more. I start to believe that we are just here to test the marketplace. Another thing is they never told us anything before what the exact hardcap is. And now all off a sudden they come up with hard numbers and telling us that we get a cap that resets every day. This is psychological trick. The community is seeing now that 3day boosters wont be enough anymore to hit the weekly hardcap so the competetive guys need to get the 7 day boosters which cost much more then the 3 day boosters. This means that we are going to burn trough aurum much quicker. And if you keep want to use 7 day boosters you need to buy more aurum. KripnawtiQ Prime
Gauder Berwyck wrote: May I suggest you get a job?
WTF! Thats the whole point. Some of us DO have jobs and lives. As stated above the SP system matters. Now those of us with other obligations have to find time to play every day or fall behind. This is a BS post.
KingBabar
ALM1GHTY STATIUS wrote: seriously? after all these SP plans have been proposed you do nothing about it? infact you make it worse by making those with IRL money even more dominant?!? this is simply a joke, I used to be able to buy a 3-day booster, burn my SP, and not have to spend all that much money, but now just to stay f*cking competitive I have to pay you every F*CKING WEEK! legitimately CCP, I hate you, I hate you with a burning passion, and if there was any other half-decent FPS w/ a community you would drop like a rock. You're one of the most one-sided, ridiculous game devs I've ever seen, whenever such a large portion of a game has ever complained about something SO MUCH, it has gotten changed, in any other game.
This is an FPS, we are not EVE scrubs, we want balance, we want to be able to fight veterans with proto gear if we have militia simply because we can catch up to their SP with hard work, SKILL, and determination. YOU are creating a game that YOU want to live for what was it? 7 years? but you design it to be a one to three year game! this is out of hand CCP. You're ideas are so contradictive I do not even know what to say about them other than LISTEN TO US!
Get a job, start a paper route or perhaps your mother can bake some for you and you can have a little sidewalk caf+¿, don't forget the lemonade, that would be so cute...
Come on Almighty, you are such a good player that you'll get 50% more skillpoints than just about anybody in this game anyways. No active boosters are required. On second thought, being the Elite you really shouldn't suffer at all if you don't max your skillpoints out every single day either.
Flyingconejo ALM1GHTY STATIUS wrote: . You're ideas are so contradictive
Pretty much this. I wish they would make up their minds already.
Sha Kharn Clone
ThatGÇÖs not the point Barbar and while IMP troll wars can be funny I honestly think everyone needs to work together on this because it matters.
I agree dark this is all about marketing and making money. Yes CCP need to make money thats what this is all about for them but this is not the way to do it. Hell personally I will throw money at you for a good game but donGÇÖt pull this bull with the SP system. KingBabar
Sha Kharn Clone wrote: ThatGÇÖs not the point Barbar and while IMP troll wars can be funny I honestly think everyone needs to work together on this because it matters.
I agree dark this is all about marketing and making money. Yes CCP need to make money thats what this is all about for them but this is not the way to do it. Hell personally I will throw money at you for a good game but donGÇÖt pull this bull with the SP system.
I have nothing unsaid with Almighty, I played with him last week and all is good. This was not an attempt at trolling, I'm actually stating the fact, in a sincere and complementary way that he is so good (and I know this both from MAG and Dust) that he probabbly will need less time to hit the daily cap without boosters compared to me with a booster.
No trolling intended, just a friendly pun.
Another angle is that the people with jobs, wives and kids have less time to play and more money to spend, seems quite fair to me. Someone have to finance this game after all. |
Sha Kharn Clone
Seraphim Initiative. CRONOS.
1087
|
Posted - 2013.01.08 12:24:00 -
[10] - Quote
Laurent Cazaderon
Bendtner92 wrote: This new system is beyond me as well. For this "temporary SP system", the only change they should have made was to remove the diminishing returns.
Agreeeeeeeeeeeeeeeeeed
Weekly was a good timeframe. Only problem was how fast you'd get SP at first..... Then, all it needed was a hard limit on how low you could drop earning SP (say 1000 SP per game) and it was SPOT ON.
Just needed something for late-comers.
And the 5 SP per 1 second on the BF ? ABSOLUTE non-sense.
Quick math : 27200 Sp / 5 => 5440 seconds => 1 hour and a half AFK and your maxxed capped !
Another quick math : 20 minutes skirmish with 2000 WP earned. A good game. => 2000 Wp = 2000 Sp => 20 minutes game = 20 * 60 seconds * 5 SP => 6000 SP
Okay, so you did a good game and compared to the sucker that stayed AFK, or redlined sniped, you get 2000 SP more or less ?!!!
And in ONE GAME, you earned 1/3 of your daily cap ? How is anyone supposed to wanna play more than 3/4 games a day ? Where is the SP pool ? the Sp not earned being reported on the next day ? The feeling of reward for doing a good game ?
Regarding boosters now. Are you people sure it will give +50% compared to the cap ? Or is it just helping you in reaching the cap faster ? Coz both ways, boosters become non-sense :
1) +50% more cap = Pay-to-win. 2) Reach cap 50% faster = useless with such a system.
[Flyingconejo]
KingBabar wrote: [quote=Sha Kharn Clone] Someone have to finance this game after all.
Ok, you do it then.
I will pay for good playing experience. But I wont pay for the luxury of having to grind each single day as if Dust was a job
Oxskull Duncarino KingBabar wrote:
Another angle is that the people with jobs, wives and kids have less time to play and more money to spend, seems quite fair to me. Someone have to finance this game after all.
I can't agree more with ya KingBabar. Someone has to pay the bill. There's people playing this game that hear free to play and therefore think they should be easily able to stay neck to neck with those that pay a couple of bob to soften their playtime. All options are available to any player. Those that don't pay any money just have to play a bit longer. I haven't used boosters since before the end of November last. My skill at shooting people in the head has gone through the floor but I still do grand on SP. Sha Kharn Clone Barbar you understand this new system and think itsa good idea ?
I just donGÇÖt understand itGÇÖs going to totally ruin the casual players.
This systems going to be awesome for me personally because I have no life atm but itGÇÖs not cool for the community in my eyes.
Also soz I misunderstood ya fun with the Op.
Edit: Yes someone has to pay no one's against that . No one has issue with that its the fact that you dont log in every day you fall behind and can never ever fix that. Causual players will get owned even more than now. Laurent Cazaderon
Sha Kharn Clone wrote:
Barbar you understand this new system and think itsa good idea ?
I just donGÇÖt understand itGÇÖs going to totally ruin the casual players.
This systems going to be awesome for me personally because I have no life atm but itGÇÖs not cool for the community in my eyes.
Also soz I misunderstood ya fun with the Op.
Edit: Yes someone has to pay no one's against that . No one has issue with that its the fact that you dont log in every day you fall behind and can never ever fix that. Causual players will get owned even more than now. ----------------------------------------------------------------- |
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Sha Kharn Clone
Seraphim Initiative. CRONOS.
1087
|
Posted - 2013.01.08 12:28:00 -
[11] - Quote
Laurent Cazaderon wrote:and nothing from me ! Coz i'm WTF ! You really are mean.
+1 for the summary job
I was just getting to your bit cos you were busy eating garlic or somthing and joined that thread late
@ xAckie yes could not agree more. |
Sha Kharn Clone
Seraphim Initiative. CRONOS.
1087
|
Posted - 2013.01.08 12:30:00 -
[12] - Quote
@ HowDidThatTaste
NAIL ON THE HEAD! |
Sha Kharn Clone
Seraphim Initiative. CRONOS.
1087
|
Posted - 2013.01.08 12:44:00 -
[13] - Quote
Luther Mandrix
Currently with Active Booster one match we could get 24000 sp.So you play one game now and hit the Skill Cap.I hope this is not so.
Luther Mandrix
Luther Mandrix wrote: Currently with Active Booster one match we could get 24000 sp.So you play one game now and hit the Skill Cap.I hope this is not so.
Here are the details regarding the skill point reward system change at downtime today. To make comparisons between the old and the new system easier, weGÇÖve included outlines of both below.
Old system: GÇó Weekly cycle (reset every Tuesday) GÇó Weekly allowance of 190,400 SP per week (7x 27,200 SP, hard-capped) GÇó Diminishing returns on warpoints and time spent GÇô the more you play, the less you get (until you hit the cap) GÇó No consolation prize GÇô once you hit the cap, you get nothing
New system: GÇó Daily cycle (reset at downtime) GÇó Daily allowance of 27,200 SP per day (hard-capped) GÇó Linear returns to warpoints and time spent GÇô the better you play, the more you earn (until you hit the cap) - Warpoints earned are converted into skillpoints (1 WP = 1 SP) - Time spent in battle grants SP (1 second = 5 SP) - Consolation prize of 50 SP per battle once the daily cap has been hit
Laurent Cazaderon
if you had red the whole thing properly, you would have noticed that WP => SP conversion is also changed..... Meaning that to get 27000 SP in one game you would have to get 27000 WP.
Good luck with that..
What i see with this change is just a massive "hey fellow no-lifers, go ahead and grind like f**k everyday as you got nothing else to do". Oh and a nice "What ? you working ? Like real life job ? Well, too bad for you ! You'll get 28k SP late each day you miss !! And when you'll have time ? well, you'll reach cap in 7 games and get bored."
Nice CCP. Hope this isnt final design. Weekly was a way better idea.
And the worst part ? Daily cap x 7 is now WAY LOWER than the previous weekly cap. Nice job QQers
skinn trayde
Laurent Cazaderon wrote: And the worst part ? Daily cap x 7 is now WAY LOWER than the previous weekly cap. Nice job QQers
were you forgetting the passive SP that was on top of the active SP cap?
xAckie
Laurent Cazaderon wrote:
What i see with this change is just a massive "hey fellow no-lifers, go ahead and grind like f**k everyday as you got nothing else to do".
Oh and a nice "What ? you working ? Like real life job ? Well, too bad for you ! You'll get 28k SP late each day you miss !! And when you'll have time ? well, you'll reach cap in 7 games and get bored."
Nice CCP. Hope this isnt final design. Weekly was a way better idea.
And the worst part ? Daily cap x 7 is now WAY LOWER than the previous weekly cap. Nice job QQers
also boosters become pointless on a daily cap. Worth it to play at weekends and use a booster to get as much Weekly SP in time available.
Enkidu Camuel
Daily cap will also means that we're getting closer to Open Beta, perhaps CCP is trying to give "enough" SP to the players so they can taste the high tier gears before the reset, so a daily reset and a daily cap is not that bad if we add that explanation... but still it's just a theory.
Enji Elric Laurent Cazaderon wrote:
also boosters become pointless on a daily cap. Worth it to play at weekends and use a booster to get as much Weekly SP in time available.
Agreed Active boosters are pointless with this system in place.
BUT HEY at least the no-lifers will always be above the people who cannot dedicate time to the game everyday...
the whole idea that the community wanted a Daily cap was to get MORE SP not less and to not hit that wall on friday that makes someone not want to play
Enji Elric
Enkidu Camuel wrote: Daily cap will also means that we're getting closer to Open Beta, perhaps CCP is trying to give "enough" SP to the players so they can taste the high tier gears before the reset, so a daily reset and a daily cap is not that bad if we add that explanation... but still it's just a theory.
I have a theory.................................................................................7 years
xAckie Enji Elric wrote: Enkidu Camuel wrote: Daily cap will also means that we're getting closer to Open Beta, perhaps CCP is trying to give "enough" SP to the players so they can taste the high tier gears before the reset, so a daily reset and a daily cap is not that bad if we add that explanation... but still it's just a theory.
I have a theory.................................................................................7 years
I have a feeling you may be right. They should just make all SP gain passive if this is the idea.
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Sha Kharn Clone
Seraphim Initiative. CRONOS.
1087
|
Posted - 2013.01.08 12:45:00 -
[14] - Quote
Enji Elric xAckie wrote: Enji Elric wrote: Enkidu Camuel wrote: Daily cap will also means that we're getting closer to Open Beta, perhaps CCP is trying to give "enough" SP to the players so they can taste the high tier gears before the reset, so a daily reset and a daily cap is not that bad if we add that explanation... but still it's just a theory.
I have a theory.................................................................................7 years
I have a feeling you may be right. They should just make all SP gain passive if this is the idea.
you mean like i plan out my progress with timers and just let it go, then go and play battles just for money and glory................. i have heard of this system somewhere........ this place i heard it from had no active experience at all and made the game very boring indeed......... i just can't remember what that game was called
I do remember that because of the experience system I thought it was mind-numbingly boring and i could never dedicate enough time to it so i stopped playing.
steadyhand amarr I would be happy with passive only skill system like Eve fairest way to do it Yagihige This daily cap would be almost perfect if it transferred remaining daily SP to the next day up to a higher limit.
So, if the daily limit is 27k and at any given day you don't play at all, the next day your daily limit isn't 27k but 54k. And this should be possible to extend to a few days, perhaps make it equal the weekly limit. So, don't play 2 days in a row and your daily limit when you play on the 3rd day would be 81k. Don't play for 6 days and on the 7th your daily limit is 190k. But if you don't play for 2 weeks, your daily limit is still 190k.
This would make it so daily hardcore players would always deplete their daily limit but allow for more casual players to use only a part of their daily limit and use their weekend/days off to earn the excess SP that they accumulated during the days they couldn't play much. Enji Elric steadyhand amarr wrote: I would be happy with passive only skill system like Eve fairest way to do it
so by that thought process (if we are still using SP and not a TIMER) if the game goes commecial in april I download the game create my character then i deploy for a year. (no PS3 in afghanistan, (not online anyhow)) come home in may of 2014 and boot my character back up i would have just as many skill points as you without ever playing the game....
does that seem fair to you?
TEXA5 HiTM4N Well if you look at it with the passive sp it comes out to 113,600SP per day assuming you hit the hard cap and stop playing. However i think the passive sp gains one sp every two seconds. this would make it come out to 70,400 per day which is still ok. Im pretty sure my math is right on this.
Enji Elric
CCP_Frame wrote: Here are the details regarding the skill point reward system change at downtime today. To make comparisons between the old and the new system easier, weGÇÖve included outlines of both below.
Old system: Weekly cycle (reset every Tuesday) Weekly allowance of 190,400 SP per week (7x 27,200 SP, hard-capped) Diminishing returns on warpoints and time spent GÇô the more you play, the less you get (until you hit the cap) No consolation prize GÇô once you hit the cap, you get nothing
New system: Daily cycle (reset at downtime) Daily allowance of 27,200 SP per day (hard-capped) Linear returns to warpoints and time spent GÇô the better you play, the more you earn (until you hit the cap) - Warpoints earned are converted into skillpoints (1 WP = 1 SP) - Time spent in battle grants SP (1 second = 5 SP) - Consolation prize of 50 SP per battle once the daily cap has been hit
So does this mean we will be seeing a fix about squads going into battle with empty maps/no enemies then the enemy players only come in when the MCC is almost destroyed?
xAckie
Enji Elric wrote: xAckie wrote: Enji Elric wrote: Enkidu Camuel wrote: Daily cap will also means that we're getting closer to Open Beta, perhaps CCP is trying to give "enough" SP to the players so they can taste the high tier gears before the reset, so a daily reset and a daily cap is not that bad if we add that explanation... but still it's just a theory.
I have a theory.................................................................................7 years
I have a feeling you may be right. They should just make all SP gain passive if this is the idea.
you mean like i plan out my progress with timers and just let it go, then go and play battles just for money and glory................. i have heard of this system somewhere........ this place i heard it from had no active experience at all and made the game very boring indeed......... i just can't remember what that game was called
I do remember that because of the experience system I thought it was mind-numbingly boring and i could never dedicate enough time to it so i stopped playing.
never played with such a SP system before but I have heard of it too. I think I would find such a system mind numbingly boring too if that is a players experience. No sense of progression etc.
CCP do seem determined to make SP last for 7 years......I thought expansions would add new skills to learn so this should never be hit anyway......
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Sha Kharn Clone
Seraphim Initiative. CRONOS.
1087
|
Posted - 2013.01.08 12:46:00 -
[15] - Quote
Guinevere Bravo
Sha Kharn Clone wrote: SP rolling over to the next day if you dont earn it or diaf CCP.
^THIS^ Honestly WTF Are CCP thinking.. 27000 SP a day?!!? I get that in 1 Skirmish!
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Sha Kharn Clone
Seraphim Initiative. CRONOS.
1087
|
Posted - 2013.01.08 12:48:00 -
[16] - Quote
Think thats it from other threads . Sorry not going to fix the format just now anyway I hope it gives CCP eye strain and while its hurting they can think about what they have done.
HUMPH |
Sha Kharn Clone
Seraphim Initiative. CRONOS.
1087
|
Posted - 2013.01.08 13:01:00 -
[17] - Quote
Guinevere Bravo wrote:The ability to lose SP will kill this game. 27000 SP a week is too low. Boosters are now broken, can I have my 7000 AUR back please.
I agree with the first part .
However the Possible sp gain per week is another issue in my book anyway. I donGÇÖt really care how long it takes to get something I care about the sp disparity between players.
Fine if peeps barely play the game they should have less sp but they should have the option to really go at it to one day catch up.
Make this happen CCP and new people will join the game love it and really put the hours in.
EDIT: and give you moneyz |
Sha Kharn Clone
Seraphim Initiative. CRONOS.
1087
|
Posted - 2013.01.08 15:22:00 -
[18] - Quote
Arramakaian Eka wrote:CCP Frame wrote:Hi guys, Here is further clarification to the Skill Points gain system changes: - If you get the active booster the cap is raised to 40.800 SP per day.
- The numbers are only for the active skill gains.
- Passive gain will still be at 24.000 SP per day, or 36.000 SP per day if you're running a booster.
Thank you for your feedback. So that's a double-incentive for booster use: not only do you get a boost in XP, but you also get a boost in overall XP you can gain. I'm sure it sounds great to someone with an MBA in marketing but poor understanding of FPS gamers.
Lolz nice post +1
Issues with almost everyone IGÇÖve talk to about this and thatGÇÖs a lot of peeps already is not the gains but the loss if you donGÇÖt play and how this will screw over casual players now that your forcing us all to play every single day.
CCP can you give us clarification on development of a rolling pool or anything? Some people have lives and like to go on holiday occasionally. This system is amazing for my corp if IGÇÖm honest because itGÇÖs full of no lifers but we would actually like some people to fight against. If you keep this rubbish then itGÇÖs going to be SI vs WTF every dam game with no new blood ever |
Sha Kharn Clone
Seraphim Initiative. CRONOS.
1087
|
Posted - 2013.01.08 15:36:00 -
[19] - Quote
Aeon Amadi an hour and half playing dust is a long time when Im suppost to be on a diving holiday.
In other news I just sat in the war barge watching my poor team struggle with a man down and I earnt 9000 sp. RESULT!
This system does not punish the hardcore you plonker. |
Sha Kharn Clone
Seraphim Initiative. CRONOS.
1087
|
Posted - 2013.01.08 15:51:00 -
[20] - Quote
Aeon Amadi wrote:Sha Kharn Clone wrote:Aeon Amadi an hour and half playing dust is a long time when Im suppost to be on a diving holiday.
In other news I just sat in the war barge watching my poor team struggle with a man down and I earnt 9000 sp. RESULT!
This system does not punish the hardcore you plonker. I never said that it did punish the hardcore... Read what I posted better dude... An hour and a half MINUS THE WAR POINTS EARNED. If you're a Logistics player, that time goes down dramatically.
Right got you i miss read. Sorry I was busy packing my PS3 to take to to my sisters wedding. |
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