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Author |
Thread Statistics | Show CCP posts - 2 post(s) |
skinn trayde
On The Brink
82
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Posted - 2013.01.08 07:53:00 -
[1] - Quote
original post for Khal
crazy space wrote:How about playing the game to have fun
And when it all comes together we'll be fighting for the ISKies paid out when our corp battles mean something more than just pride/bragging rights in the form of FW/Sov |
skinn trayde
On The Brink
82
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Posted - 2013.01.08 08:04:00 -
[2] - Quote
i've posted here with additional info on how this affects people who can't play every day - in short passive SP boosters are needed if you can't play daily |
skinn trayde
On The Brink
82
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Posted - 2013.01.08 08:09:00 -
[3] - Quote
Mark Shirey wrote:I don't think this includes the passive skill points.
I haven't stated that the passive SP is affected by the cap, ( unless it is, In which case we need some clarification on this CCP!) just that the 21,600 SP (32,400 with booster) daily passive is going to be really important for those that cannot get on every day. |
skinn trayde
On The Brink
82
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Posted - 2013.01.08 08:20:00 -
[4] - Quote
@ The dark cloud - the original post is here |
skinn trayde
On The Brink
82
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Posted - 2013.01.08 08:42:00 -
[5] - Quote
Kira Lannister wrote:I like the sound of this, sounds like you log on for a bit. Play a few rounds and hit your sp cap. Keep playing if you want or not.
The question is how long will it take to hit the cap?
90m 40s (ish) of in-battle time at 5sp per sec == 27200 SP == daily cap
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skinn trayde
On The Brink
82
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Posted - 2013.01.08 09:16:00 -
[6] - Quote
ok time for a simple break down methinks
Assumes playing daily
- - -
Daily Hard Cap 27200 == 90m40s @ 5SP/s active in battle with zero WP assume active booster raises this by 50% to 40800 == 136m @ 5SP/s active in battle with zero WP
Passive SP 24000 == 1000SP/hr passive booster raise by 50% to 36000
passive only no booster 24000 SP daily == 16800 weekly
passive only with booster 36000 SP daily == 25200 weekly
no boosters passive == 24000 SP + 27200 SP = 51200 SP approx daily == 358400 SP approx weekly
active booster only passive == 24000 SP + 40800 SP = 64800 SP approx daily == 453600 approx weekly
active and passive boosters passive == 36000 SP + 40800 SP = 76800 SP approx daily == 537600 approx weekly |
skinn trayde
On The Brink
82
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Posted - 2013.01.08 11:51:00 -
[7] - Quote
i'm on the side of a weekly roll-over cap on this.
I like many others have to fit in playing this game around families and real life. The new daily SP (get it or lose it) system, penalizes me for not having up to 2 hrs available for me every day to fire up my PS3.
OK I understand it's F2P, I understand CCP have to make money, and I understand that even under the old weekly cap some players would hit it in a couple of days. But, I don't want to suddenly find my game play untenable, unenjoyable, or just downright rage enducing because if the only days I can actually get some play time I cannot keep myself competitive!
I do like the constant gain rather than the diminishing return, and I do like the "consolation SP" idea for when you pass the cap. I also appreciate the simplification of the SP reward system (although just sitting in home spawn / MCC and racking up SP is now a valid method of racking up SP and that I do not like - and should be boots on the ground "hotzone" only - sorry redzone snipers).
I have NO issue with a weekly cap, I do understand the arguments for a monthly, however that in itself (in my eyes at least) is too much.
Give us back the weekly (gain it or lose it) cap, and limit the SP per second to be only in "hotzone".
I'm sure this would appease 95%+ of the player base, and make it viable for new players to get into the game properly. |
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