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Author |
Thread Statistics | Show CCP posts - 2 post(s) |
Laurent Cazaderon
Villore Sec Ops Gallente Federation
1155
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Posted - 2013.01.08 09:22:00 -
[1] - Quote
This new daily system is TOTALLY WRONG !
So, playing 1 hour and a half AFK allows you to reach cap ? Okay, non-sense to me. BUT, missing ONE DAY makes you lose SP forever ?
Where's the point there ?
I mean, one guy playing every day of the week for 1 hour will reach cap each day. And the guy that just plays 2 days but plays 4-5 hours every time will reach the cap twice ? And in the end earn way less than the 1 hour school scrub ? And the poor fella that likes to spend is well earned saturday playing after a hard week of work ? He's gonna hard-cap after ONE hour ? Having then "no reason" to play in a way ?
Come on CCP...... That's just not the path to follow with this. |
Laurent Cazaderon
Villore Sec Ops Gallente Federation
1155
|
Posted - 2013.01.08 12:06:00 -
[2] - Quote
Mavado V Noriega wrote:Sha Kharn Clone wrote:Kira Lannister wrote:I like the sound of this, sounds like you log on for a bit. Play a few rounds and hit your sp cap. Keep playing if you want or not.
The question is how long will it take to hit the cap? Dude think about what youGÇÖre saying. Sure thatGÇÖs cool day to day but what about the tons of SP peeps will be losing for having a life. They will never be able to be competitive. system blows makes DUST feel like a job now which will in turn make it LESS enjoyable being forced to log on and play just to not miss a day of SP now is dumb would rather the old system where i can pick an choose my days and hit that weekly cap and why isnt there already a roll over system? its these little things that delay the game. From the get go when they decided to implement a cap the thought process should of been some sort of roll over system for ppl that cant nolife
See dude ! Told you a daily thingy would be worse
This ruins : boosters, casuals, pleasure. And i'm not even talking about the "Get AFK, get SP !!!!"
Guess i know what i'll be doing while cooking, cleaning, ironing my stuff, hanging with the gal etc... I'll just be AFK in a MCC wearing a militia suit.
=> 6000 SP each time ! yeah !
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Laurent Cazaderon
Villore Sec Ops Gallente Federation
1155
|
Posted - 2013.01.08 12:11:00 -
[3] - Quote
Sha Kharn Clone wrote:Think I'm going to hunt thu the forums and cut and past everyones feed back in other threads to this one.
Brb
holy crap. you really do have time to waste at the moment |
Laurent Cazaderon
Villore Sec Ops Gallente Federation
1155
|
Posted - 2013.01.08 12:16:00 -
[4] - Quote
Scrou you |
Laurent Cazaderon
Villore Sec Ops Gallente Federation
1155
|
Posted - 2013.01.08 12:24:00 -
[5] - Quote
and nothing from me ! Coz i'm WTF ! You really are mean.
+1 for the summary job |
Laurent Cazaderon
Villore Sec Ops Gallente Federation
1155
|
Posted - 2013.01.08 12:28:00 -
[6] - Quote
HowDidThatTaste wrote: And now we deal with this in match?! Great!
This is going to hurt the game immensely half the blueberries will be hiding each match making it even more of an easy redlining.
With all the feedback we have given this has to be the worst possible choice.
A rolling hard cap that anyone has the possibility of catching up is the only way this will appeal to new players.
Each week the Max sp is reset controlling the 7 year Sp pace. There is no cap except the hard cap. Don't play a week cause you went on vacation grind when you come home catch up.
The advantage to long term veterans would be the passive Sp gain. And even that could be included in the cap or sold as an aurum item to be able to catch up.
If players never have the ability to catch up to older players the complaining will be epic and probably make many stop playing or never start. I want everyone to be able to have the same skill points as me if they are new or old you just have to it your time in.
Sold. nothing more to add. Going to eat.
And Sha, i'm going for frogs with garlic ! |
Laurent Cazaderon
Villore Sec Ops Gallente Federation
1155
|
Posted - 2013.01.08 13:32:00 -
[7] - Quote
Carl Hauser wrote:I like most of the changes regarding the skillsystem. But the one thing I really dislike is the daily cap and reset. At least as long there is no rollover implementet. Forcing players to play every day is not a very good decision in my opinion. If they combine the other changes (linear approach and 1 WP=1SP) with a weekly cap, I think the system would be ok. Then you can either play on your preferred days without fear of falling behind or if you play on a daily base switch to your alt clone. Now leveling a second clone is much more complicated :(
Agreed. But as a sign of good faith to the ones who wants more SP, i'd add a minimum SP per game you'd earn once the cap is reached. The amount would depend on the overall cap.
For a 27k cap per day, i guess 1k Sp minimum would be ok. BUT it would require earning a specific amount of SP to get that minimum SP income in order to avoid AFKing.
Also, thanks CCP for making the whole community agree on something for once :
=> Daily and SP loss = Lame. Add a way to store potential SP income. => Earning SP just for being there = Lame. => Hard cap as in 0 or 10 SP per game = Lame. Add a minimum SP income under battle performance requirement => A badly calibrate Diminishing returns = Lame. Earning tons of SP for the first few games and then struggling with 200 SP per game feels off. Makes people reach cap or ridiculous SP amount too fast. Go with a more linear SP income (As in 1 WP = Sp, or say 1 WP = 2 Sp if you take out the 1 second in battle equals 5 SP)
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Laurent Cazaderon
Villore Sec Ops Gallente Federation
1155
|
Posted - 2013.01.08 13:35:00 -
[8] - Quote
The dark cloud wrote:This new idea of the SP system is a utter joke. Its just cutting the weekly SP into 7 pieces. Wrong CCP, very wrong turn. I still think that we should get a monthly cap. That allows every 1 to get the same amount of SP and you will still sell those 7 day boosters.
Honestly, weekly or monthly would pretty much feel the same way. But a monthly cap would probably avoid the need to add some system to take un-collected SP to the next week.
But then, some people would probably reach the cap over a week and a half. And that would still be a problem in a way.
sorry for double post. |
Laurent Cazaderon
Villore Sec Ops Gallente Federation
1155
|
Posted - 2013.01.08 14:01:00 -
[9] - Quote
I tend to agree with your view on late-comers and the fact that a specific role is "quickly" maxed in Dust compared to the whole lot of skills available. But in the purpose of keeping those dudes on the game, i guess a mechanic that would say "hey, yeah you can catch up" would have a positive effect on those new guys.
Also, we may very likely see new skills add up to the current roles in the future through expansions. Making maxing out one specialty even longer. |
Laurent Cazaderon
Villore Sec Ops Gallente Federation
1155
|
Posted - 2013.01.08 14:54:00 -
[10] - Quote
hmmm. so booster gives hell of an edge. Or serves as a "get back SP" deal if you miss a day. Why not. Still not sure daily deal is optimum. |
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Laurent Cazaderon
Villore Sec Ops Gallente Federation
1155
|
Posted - 2013.01.09 09:27:00 -
[11] - Quote
Sytonis Auran wrote:Surely the easy solution to the worry about AFKers clogging up the MCC is to just remove the SP gain just for being in a match i.e. the 1sp per 1sec. Is that part of the daily cap needed?
Or add an AFK detection\kick system like in most shooters. If the guy has to stay in front of its screen to be AFK, it will certainly be a lot less appealing |
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