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Author |
Thread Statistics | Show CCP posts - 2 post(s) |
Tony Calif
Seraphim Initiative. CRONOS.
2002
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Posted - 2013.01.09 09:44:00 -
[1] - Quote
Now I AFK mine on EvE so I can AFK SPwhore in Dust. |
Tony Calif
Seraphim Initiative. CRONOS.
2002
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Posted - 2013.01.09 10:41:00 -
[2] - Quote
Universal rolling cap. Easy. Get it sorted. Do you actually understand how FPS player retention works? No? Jolly good... |
Tony Calif
Seraphim Initiative. CRONOS.
2002
|
Posted - 2013.01.09 11:05:00 -
[3] - Quote
Being an MMO doesn't mean you can't catch the top boys. Look @ WoW, black prophecy, any game with a level system. You just have to grind hard. Caps dont encourage anyone to play.
Universal rolling cap ASAP. |
Tony Calif
Seraphim Initiative. CRONOS.
2002
|
Posted - 2013.01.09 13:55:00 -
[4] - Quote
Disagree Aeon. It's Dust, not EvE. In EvE I can avoid PvP. I can scan, mine, produce, do planetary interaction and more. Sorry, but Dust is pure conflict. Even PvE. In EvE, continued character growth = -ú10 a month.
I want to hear a good reason why people DON'T want nOObs in 2 years to catch you for total SP? There's no GOOD reason when it's not a subscription, and I've not seen anyone say anything except "this is EVE" which is bollocks.
I echo almost everything Mavado says on this topic. Us diehard MAG vets know a bit about keeping people playing the same 3 maps for 3 years ;) Player retention/attraction is going to be a VERY important factor in Dust. Unless in 2 years y'all still want Dark Cloud and the Zitros throwing poo at each other. |
Tony Calif
Seraphim Initiative. CRONOS.
2002
|
Posted - 2013.01.09 16:24:00 -
[5] - Quote
Aeon Amadi wrote:Tony Calif wrote:Disagree Aeon. It's Dust, not EvE. In EvE I can avoid PvP. I can scan, mine, produce, do planetary interaction and more. Sorry, but Dust is pure conflict. Even PvE. In EvE, continued character growth = -ú10 a month.
I want to hear a good reason why people DON'T want nOObs in 2 years to catch you for total SP? There's no GOOD reason when it's not a subscription, and I've not seen anyone say anything except "this is EVE" which is bollocks.
I echo almost everything Mavado says on this topic. Us diehard MAG vets know a bit about keeping people playing the same 3 maps for 3 years ;) Player retention/attraction is going to be a VERY important factor in Dust. Unless in 2 years y'all still want Dark Cloud and the Zitros throwing poo at each other. Then why the **** should I play for two years when some ******* just picking up the game can ace me in less time? Edit: I'd also like to bring up the high-sec / low-sec / null-sec arguments which (should) have variable rewards based on the risk. If home dude wants to "catch up" he can go out to null-sec and fight the good fight. These battles are in high-sec and if we're both in the same playing field there SHOULD NOT BE ANY REASON that he should catch up. None. Defeats the entire purpose. It's just rewarding people who have absolutely nothing to do with their time because they have a pension fund.
Stop being an idiot. You play from day 1, you'll have passive SP advantage. You stop playing an people can start to catch you on active SP. You stopped playing, they keep at it. I dont see why you +íould be able to start on day 1 and rest on your arse AFK each day. Keep in mind they'll be catching very slowly, because you'll still be gaining SP. |
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