Pages: 1 2 3 4 5 6 7 8 9 :: [one page] |
|
Author |
Thread Statistics | Show CCP posts - 7 post(s) |
|
CCP Frame
C C P C C P Alliance
470
|
Posted - 2012.08.29 12:08:00 -
[1] - Quote
Hello,
Once our Corp vs Corp Weekend Event starts (31st of August) you will be able to post your feedback right here in this thread. We are looking forward to your feedback on this specific type of matches!
Thank you. |
|
|
CCP Frame
C C P C C P Alliance
470
|
Posted - 2012.08.31 17:01:00 -
[2] - Quote
Please keep this thread clean and focused on feedback on corporation warfare matches.
Thank you. |
|
Citpaan Hacos
BetaMax.
23
|
Posted - 2012.08.31 20:17:00 -
[3] - Quote
I am in a Villiore Sec Ops match, and I got an infinite sound effect freeze loop. Was gunning blaster on a tank near A. Comms still work though. |
Chalker Salhany
Crux Special Tasks Group Gallente Federation
14
|
Posted - 2012.08.31 20:17:00 -
[4] - Quote
Servers full
Only one battle per corp |
DUST Fiend
Immobile Infantry
1904
|
Posted - 2012.08.31 20:17:00 -
[5] - Quote
Why is there only one corporation battle going on? |
a dirty Shisno
Algintal Core Gallente Federation
130
|
Posted - 2012.08.31 20:18:00 -
[6] - Quote
One battle will simply not last 1 and a half hours. |
joseph mchenry
Seituoda Taskforce Command Caldari State
3
|
Posted - 2012.08.31 20:20:00 -
[7] - Quote
it annoys me, i got into a game and got invalid fittings DX |
Cerebral Wolf Jr
Immobile Infantry
760
|
Posted - 2012.08.31 20:22:00 -
[8] - Quote
joseph mchenry wrote:it annoys me, i got into a game and got invalid fittings DX
Me too, i also got my first post in this thread deleted and my question wasn't answered.
EDIT: We should be able to queue up for the battle so we don't have to keep checking for it to end and free slots to be there. |
Clone Number 1
Royal Uhlans Amarr Empire
77
|
Posted - 2012.08.31 20:25:00 -
[9] - Quote
Well 3 tanks wins |
From Costa Rica
Grupo de Asalto Chacal CRONOS.
66
|
Posted - 2012.08.31 20:25:00 -
[10] - Quote
Mic didn-Št work. |
|
Bendtner92
Imperfects Negative-Feedback
369
|
Posted - 2012.08.31 20:27:00 -
[11] - Quote
I hope you can improve on the lag in these matches. It's the biggest lagfest I have ever seen lol. |
Clone Number 1
Royal Uhlans Amarr Empire
77
|
Posted - 2012.08.31 20:27:00 -
[12] - Quote
Clone Number 1 wrote:Well 3 tanks wins
They posted up at each letter and we could only hold b
Although it was on jagged rock map which favors tanks. It would be nice to have more than one battle and preferably on more maps to give each map its advantages to different type of players. |
Alaxen Dre
Ex Morte Vita Big Bang Quantum
16
|
Posted - 2012.08.31 20:29:00 -
[13] - Quote
Managed to get in on one corp vs corp Ambush. It was much like any other Ambush really. |
Dewie Cheecham
Villore Sec Ops Gallente Federation
677
|
Posted - 2012.08.31 20:32:00 -
[14] - Quote
CCP, are there just ONE battle per corp at a time? And the battle finished, now there are none.
+A problem. There were only two people in my group, yet when we entered the lobby before entering the game, a third player came into our squad without invite, yet he got the Squad leader spot.
Later in that match I got disconnected and sent back to the MQ, and were unable to rejoin the match as the server were already full.
|
steadyhand amarr
Imperfects Negative-Feedback
338
|
Posted - 2012.08.31 20:33:00 -
[15] - Quote
Lag was downight awful for me which didnt help. and the match was decied by which side brought the most tanks. was not fun at all and just very frustrating as there was nothing we could do, the few people who did have AV fits found they were useless vs the tanks as they just got alpha-ed by them.
as it stands the tech rush is broken in favor of the side with the biggest tank, not much fun in a FPS as global agenda learned the hard way and ended removing or nerving all there vercs. can be fixed by having viable anti tank and lower brackets again |
Anton Wilson2
Villore Sec Ops Gallente Federation
17
|
Posted - 2012.08.31 20:34:00 -
[16] - Quote
hit detection is way off, stood in front of someone with a proto assault rifle unloaded a clip and a half with no effect.
Don't know if it is due to lag or whatever.I have 60mb connection so not on my end |
Anton Wilson2
Villore Sec Ops Gallente Federation
17
|
Posted - 2012.08.31 20:36:00 -
[17] - Quote
We had no tanks, the others had three and we beat them |
From Costa Rica
Grupo de Asalto Chacal CRONOS.
66
|
Posted - 2012.08.31 20:45:00 -
[18] - Quote
Anton Wilson2 wrote:We had no tanks, the others had three and we beat them
Just because they forgot how to win skirmish, they just drove around killing people...
By the way, those kitten tanks were indestructibles, 3 guys with militia swarm lanchers, not even a scratch |
KingBlade82
Crux Special Tasks Group Gallente Federation
56
|
Posted - 2012.08.31 20:47:00 -
[19] - Quote
when i was in lobby it didnt start for me -_-
|
Anton Wilson2
Villore Sec Ops Gallente Federation
17
|
Posted - 2012.08.31 20:47:00 -
[20] - Quote
i just spawned 1800m away in an unsafe area |
|
Dewie Cheecham
Villore Sec Ops Gallente Federation
677
|
Posted - 2012.08.31 20:48:00 -
[21] - Quote
3 guys with militia Swarm launchers shouldn't expect to scratch anything but a militia tank. |
Anton Wilson2
Villore Sec Ops Gallente Federation
17
|
Posted - 2012.08.31 20:49:00 -
[22] - Quote
im not even scratching people |
DUST Fiend
Immobile Infantry
1904
|
Posted - 2012.08.31 20:53:00 -
[23] - Quote
Constant lag, hit detection was really off, and apparently my corp has a bunch of no names, where Osmon whatever has a bunch of wicked good guys (not that this can be controlled, but it made for a very lopsided match >_<)
Oh, and comms weren't working |
Paradox-Raider
Talon Company Mercs
54
|
Posted - 2012.08.31 20:56:00 -
[24] - Quote
Corp battle was good, but close. Next time I would like to see mixtures of any gallente corps on the same team, so we can still squad with friends.
Also,
Khemlar Maktaar is a gallente merc who has had his account recovered. He was put into the scope on recovery, having previously been in villore sec ops and now cannot fight in the corp battle, he wants to know if he can be put back in villore sec ops, and if he can still get the SP/ISK. |
Anton Wilson2
Villore Sec Ops Gallente Federation
17
|
Posted - 2012.08.31 20:57:00 -
[25] - Quote
we just went up against osmond corps, lots of complaints of not being able to kill, at point blank range. |
Icy Tiger
496
|
Posted - 2012.08.31 20:58:00 -
[26] - Quote
Lag was bad this time around, probably because of many different players from different regions all in one server. A big issue was that in the Seitouda Task Force Command vs Villor Sec Ops match, it began with only 9 vs 16. |
Liner ReXiandra
Zumari Force Projection Caldari State
16
|
Posted - 2012.08.31 20:58:00 -
[27] - Quote
Really, really terrible lag for me (EU) playing Zumari Force Projection vs. Villore sth sth; noticing I was clipping through terrain more often, even background sound got massively distorted. Was spraying on a few occasions a heavily bunched up group of players but no bullets registered hits. Bullets were hitting me just fine though. |
joseph mchenry
Seituoda Taskforce Command Caldari State
3
|
Posted - 2012.08.31 20:59:00 -
[28] - Quote
DUST Fiend wrote:Constant lag, hit detection was really off, and apparently my corp has a bunch of no names, where Osmon whatever has a bunch of wicked good guys (not that this can be controlled, but it made for a very lopsided match >_<)
Oh, and comms weren't working
i kept trying to snipe you, you were bouncing everywere |
Mr TamiyaCowboy
Condotta Rouvenor Gallente Federation
121
|
Posted - 2012.08.31 21:01:00 -
[29] - Quote
Coms Not Working
1 server for around 100+ angry corp dusters
COM ON CCP what are you doing ? we are sitting in local chanel chatting with nothing to test pull a finger out of that fat cherry pie !!!! |
Alaxen Dre
Ex Morte Vita Big Bang Quantum
16
|
Posted - 2012.08.31 21:01:00 -
[30] - Quote
Anton Wilson2 wrote:Don't know if it is due to lag or whatever.I have 60mb connection so not on my end
Lag has nothing to do with bandwidth. It's down to response times. |
|
DUST Fiend
Immobile Infantry
1904
|
Posted - 2012.08.31 21:06:00 -
[31] - Quote
joseph mchenry wrote: i kept trying to snipe you, you were bouncing everywere
I kept spawning into the middle of a bunch of guys with HMGs, and I was one of the only ones advancing on objectives >_<
EDIT: You sure that was me, I was fighting Osmon Surveillance or whatever they're called. I do bounce around a lot though lol |
Chao Wolf
Imperfects Negative-Feedback
209
|
Posted - 2012.08.31 21:08:00 -
[32] - Quote
The contracts are under mercenary contracts not corporate contracts. |
Paradox-Raider
Talon Company Mercs
54
|
Posted - 2012.08.31 21:15:00 -
[33] - Quote
Last corp battle, was in, got dropped from it, then was immobilised in merc quarters. Corp battles are plagued by the usual bugs it seems... |
howard sanchez
Conspiratus Immortalis
448
|
Posted - 2012.08.31 21:15:00 -
[34] - Quote
Played in Villore sec ops vs Seituoda task comm.
CCP, what do you want feedback on? It felt just like skirmish. What was special?
How about you give us some feedback! |
Soleire
90
|
Posted - 2012.08.31 21:17:00 -
[35] - Quote
How is this any different from the regular instant battles? We get to play with people from the same NPC corps. The maps are the same and so are the objectives. Its sort of a pain to join a match too. I'm sorry I was hoping to point out some really positive points but it just feels like the regular game.
Am I the only one who was hoping Corp vs Corp meant a planetary map with sectors to invade?
|
joseph mchenry
Seituoda Taskforce Command Caldari State
3
|
Posted - 2012.08.31 21:24:00 -
[36] - Quote
So much lag, and whats up with hit detection, only a fraction of my shots registered, AND TOO MANY TANKS!!!! |
From Costa Rica
Grupo de Asalto Chacal CRONOS.
66
|
Posted - 2012.08.31 21:24:00 -
[37] - Quote
Soleire wrote:How is this any different from the regular instant battles? We get to play with people from the same NPC corps. The maps are the same and so are the objectives. Its sort of a pain to join a match too. I'm sorry I was hoping to point out some really positive points but it just feels like the regular game.
Am I the only one who was hoping Corp vs Corp meant a planetary map with sectors to invade?
This is 9gag you are never the only... oh wait.... no, you were not the only one |
howard sanchez
Conspiratus Immortalis
448
|
Posted - 2012.08.31 21:24:00 -
[38] - Quote
True dat sir. Was expecting something different for sure. CCP congrats on the successful implementation of corp vs corp battles |
Krote69
9
|
Posted - 2012.08.31 21:26:00 -
[39] - Quote
Thank you for the Corp vs. Corp battles. Only encountered lag. |
Bendtner92
Imperfects Negative-Feedback
369
|
Posted - 2012.08.31 21:28:00 -
[40] - Quote
Well, lagfest, awful hit detection and tank spam through these matches.
Also, not this map anymore thank you. Rather 4 point Plateau or 5 point Biomass or Communication. |
|
Craig Greenway
21
|
Posted - 2012.08.31 21:31:00 -
[41] - Quote
Hard to get into a game as not enough corp battles but exciting playing with your own corp members for a change
Makes you play for the team rather than charging round picking up kills, pleased to say won both games as squad leader too! |
Sectum Lightyear
Dark-Rising
26
|
Posted - 2012.08.31 21:31:00 -
[42] - Quote
Never even saw them appear in the list.
Sad panda. |
Dakir Osaka
Red and Silver Hand Amarr Empire
9
|
Posted - 2012.08.31 21:42:00 -
[43] - Quote
All I can say is 5 tanks hurt :(
Threw 10 packed AV nades at 1 over a hill he just laughed and blew me up with a railgun :(
Not that I was expecting anything less we know there are very limited options to take a tank out. Bring remote explosives into the game that you can plant on a road and lure the tank driver into a trap... 2 should be sufficiant to at least take the damn thing into low armor, the current remote exposives are useless at least give me a small arebeit suicidal chance CCP
Sure I might get killed, but at least i can take satisfaction in the fact that I actually scared the fucka away |
D'Finn Rhedlyne
Planetary Response Organisation Test Friends Please Ignore
266
|
Posted - 2012.08.31 21:45:00 -
[44] - Quote
Dakir Osaka wrote:All I can say is 5 tanks hurt :(
Threw 10 packed AV nades at 1 over a hill he just laughed and blew me up with a railgun :( ROFL.... I know that feeling! |
Trollolol man
Sanmatar Kelkoons Minmatar Republic
7
|
Posted - 2012.08.31 21:47:00 -
[45] - Quote
hahaha mintar is dominating |
D'Finn Rhedlyne
Planetary Response Organisation Test Friends Please Ignore
266
|
Posted - 2012.08.31 21:55:00 -
[46] - Quote
Only managed to get into 1 of the 3 matches, got the dreaded Invalid fit in 1 match and booted back to my quarters in the other. The match I did manage to play seemed to run pretty much the same as your standard 'lucky dip' battle albeit more laggy than most. There was some serious determination on the field, both teams wanted the win so bad. Frenetic as it was, it gave a glimpse of the seriousness of the battles to come. Enjoyable experience but **** CCP you gotta sort this invalid/booting cr/\p out!!! |
Dakir Osaka
Red and Silver Hand Amarr Empire
9
|
Posted - 2012.08.31 21:59:00 -
[47] - Quote
Trollolol man wrote:hahaha mintar is dominating
Right shifty lot those Minmatars your meant to trust in the rust! Not blow everyone up in a tank |
Trollolol man
Sanmatar Kelkoons Minmatar Republic
7
|
Posted - 2012.08.31 22:04:00 -
[48] - Quote
yep wu trust in the rust.....y tank looooool trolloloooool |
Dewie Cheecham
Villore Sec Ops Gallente Federation
677
|
Posted - 2012.08.31 22:08:00 -
[49] - Quote
Dakir Osaka wrote:Trollolol man wrote:hahaha mintar is dominating Right shifty lot those Minmatars your meant to trust in the rust! Not blow everyone up in a tank
No, the mimi's are thrifty, it's us Gallente that are shifty :)
ohhhhhhhh If your happy and you know it pod Amarr If you cannot find Caldari pod Amarr 'cause the Mimi are to thrifty and Gallente are to shifty the Joves are just to risky pod amarr! |
Gridboss
BetaMax.
185
|
Posted - 2012.08.31 22:13:00 -
[50] - Quote
Felt like a regular EU match for me (i.e. soul crushing lag). Other than that, it was mostly fine. Did have the issue where only half the squad got into the battle (2/4) and I had no comms in the first match, but I put the later down as a general bug, not something specific to this.
Also heard from someone else that they managed to squad with someone on the other team. They went to their proper teams when they started, but their squad comms were still together, despite being on the opposite teams. Bug, or maybe a FeatureGäó? |
|
PlayA Hater
Villore Sec Ops Gallente Federation
7
|
Posted - 2012.08.31 22:28:00 -
[51] - Quote
Yep felt like a regular skirmish, didn't have any issues when I played except for the lag of course. Was fun tho, enjoyed fighting as a team gave some more depth to the combat |
Tony Calif
Seraphim Initiative. CRONOS.
2002
|
Posted - 2012.08.31 22:36:00 -
[52] - Quote
Played 1 game. We took all objectives and that was pretty much that. I spent most of the game hunting tanks, kinda like a dog chasing a car with similar results. The Villore best win. We smacked em up. Our MCC had shields left. |
Wigglen
0
|
Posted - 2012.08.31 22:39:00 -
[53] - Quote
what time does this take place during eastern standard time? |
Xavier Hastings
ZionTCD Legacy Rising
243
|
Posted - 2012.08.31 22:43:00 -
[54] - Quote
Gridboss wrote:Also heard from someone else that they managed to squad with someone on the other team. They went to their proper teams when they started, but their squad comms were still together, despite being on the opposite teams. Bug, or maybe a FeatureGäó? *Gasp* Why would a Gallente ever converse with a Caldari?! I sense a traitor in our mist.... |
Skilfer
Nova Corps Marines
19
|
Posted - 2012.08.31 23:20:00 -
[55] - Quote
CCP, all I have to say is this AV nerf you did really messed up this experience. Vehicles (especially tanks) have become gods of the battlefield. In an effort to balance you destabilized the game and made these tanks and dropships win-all items. |
Gilbatron
Free-Space-Ranger Nulli Secunda
81
|
Posted - 2012.08.31 23:44:00 -
[56] - Quote
sounds like ccp is trying to win some of the WOT guys over
I wonder what would happen if people had SP left to put into AV stuff |
Chipuwa
Terra Rosa Marines
6
|
Posted - 2012.09.01 00:14:00 -
[57] - Quote
I haven't seen or been able to get into the corp matchs. they dont show up for me. been trying since 00.00 hours. |
Got malwarE
Royal Uhlans Amarr Empire
27
|
Posted - 2012.09.01 00:16:00 -
[58] - Quote
Chipuwa wrote:I haven't seen or been able to get into the corp matchs. they dont show up for me. been trying since 00.00 hours.
Same here.
--GmE |
Raigne Whiterose
Royal Uhlans Amarr Empire
8
|
Posted - 2012.09.01 00:18:00 -
[59] - Quote
Got into two skirmish matches. First was lost due to 4 minny tanks. The STB boys hard at work. And the second was lost because we were outnumbered 2 to 1 for the majority of the match. I think it was worse in numbers at the start. While I didn't look I can imagine that the first match had the same poor turnout for my corp. would have been fun if the fights were even, even despite the tankfest in the first one |
RolyatDerTeufel
D3ath D3alers RISE of LEGION
1648
|
Posted - 2012.09.01 00:20:00 -
[60] - Quote
one battle, for corp, and it's already full. so i'm just sitting here.
Enjoyable >.> |
|
Got malwarE
Royal Uhlans Amarr Empire
27
|
Posted - 2012.09.01 00:22:00 -
[61] - Quote
I'm not seeing it. relogging to see if that fixes it.
--GmE |
dent 308
Subdreddit Test Alliance Please Ignore
967
|
Posted - 2012.09.01 00:22:00 -
[62] - Quote
Haven't even seen it listed yet, not sure if the first match happened or not.
|
RolyatDerTeufel
D3ath D3alers RISE of LEGION
1648
|
Posted - 2012.09.01 00:26:00 -
[63] - Quote
It's NOT under corp matches, FYI
it'll be the regular Merc Battle Finder |
Got malwarE
Royal Uhlans Amarr Empire
27
|
Posted - 2012.09.01 00:26:00 -
[64] - Quote
Restarted the game and nothing...CCP please? :)
--GmE |
Obama DAT
Doomheim
389
|
Posted - 2012.09.01 00:30:00 -
[65] - Quote
US Corporation Battle Gallente vs Caldari was NOTHING but a no fun tank redline fest, luckily I was on the winning tank side. But seriously, that was not enjoyable. |
Aqil Aegivan
The Southern Legion
50
|
Posted - 2012.09.01 00:30:00 -
[66] - Quote
Half an hour has now passed with no battles appearing despite re-logging and checking battle finder constantly. |
Shadeslayer Ebrithill
Villore Sec Ops Gallente Federation
6
|
Posted - 2012.09.01 00:30:00 -
[67] - Quote
ALGINTAL CORE HAVE WON THEIR MATCH!!!! 8/31/12 like this if you were a part of the battle!!! i know i was! |
Galactus v3
Zumari Force Projection Caldari State
5
|
Posted - 2012.09.01 00:31:00 -
[68] - Quote
Only one match, or will there be more? |
ugly nature
ZionTCD Legacy Rising
67
|
Posted - 2012.09.01 00:35:00 -
[69] - Quote
The reason you are not seeing any match's is there is only one going on at a time. You have to keep checking back and hope to get lucky. I was in a match after 30 mins of looking and got kick out. OH yea was on the winning team with the tanks too
|
dent 308
Subdreddit Test Alliance Please Ignore
967
|
Posted - 2012.09.01 00:38:00 -
[70] - Quote
but the Kelkoons need me! |
|
|
GM Nythanos
Game Masters C C P Alliance
28
|
Posted - 2012.09.01 00:38:00 -
[71] - Quote
The first round of matches did take place, although each side had 16 people join quickly..
Matches involving your corporation currently show in the Battle Finder, even if it's full (as it is for my character). |
|
RolyatDerTeufel
D3ath D3alers RISE of LEGION
1648
|
Posted - 2012.09.01 00:42:00 -
[72] - Quote
i was excited.
Got into a starting screen, then kicked, got back in before it was full.
got kicked again.
Now servers full...
why one battle of 16 of my corp? why no more battles? like really, i got 50 more mins for the corp battle time and i've been here 40 mins trying to get into one. |
Velvet Overkill
104
|
Posted - 2012.09.01 00:47:00 -
[73] - Quote
How is this even "Stress testing" when there's so little battle going on? |
Raigne Whiterose
Royal Uhlans Amarr Empire
8
|
Posted - 2012.09.01 00:49:00 -
[74] - Quote
Velvet Overkill wrote:How is this even "Stress testing" when there's so little battle going on?
The stress is on the players wanting to get into the matches, naturally. |
Henri Thoreau
Crux Special Tasks Group Gallente Federation
26
|
Posted - 2012.09.01 00:49:00 -
[75] - Quote
Pointless. I don't feel like playing the radio call in game. Fortunate enough to get in on the initializing battle screen; but ohnoes, in the typical glorious fashion the client has decided that there is no need to advance past that screen. |
RolyatDerTeufel
D3ath D3alers RISE of LEGION
1648
|
Posted - 2012.09.01 00:49:00 -
[76] - Quote
GM Nythanos wrote:The first round of matches did take place, although each side had 16 people join quickly.. Matches involving your corporation currently show in the Battle Finder, even if it's full (as it is for my character ).
I'd so kill you if i could at least get into game |
Nico Pendrago
Anonymous Killers Mercenary Corporation
2
|
Posted - 2012.09.01 00:49:00 -
[77] - Quote
I participated in a match as well. Algintal Corp. Just wondering what the deal is with the bonus? Is it awarded to everyone in the corp that scores the most wins or is it for an individual player that has the most wins? |
pritcht37
Crux Special Tasks Group Gallente Federation
21
|
Posted - 2012.09.01 00:50:00 -
[78] - Quote
Spent about 30 mins trying to hit the corps lottery, got luck and got in. Shortly thereafter went bust with the dreaded invalid fittings. |
Nico Pendrago
Anonymous Killers Mercenary Corporation
2
|
Posted - 2012.09.01 00:54:00 -
[79] - Quote
I was in the second match for Algintal Core and started to load the game and got kicked with a red "lost connection to host" message at the top of my screen. |
RolyatDerTeufel
D3ath D3alers RISE of LEGION
1648
|
Posted - 2012.09.01 00:55:00 -
[80] - Quote
I feel the need to post this, kinda my feedback for the moment while waiting for the third battle to start.
"One does not simply... JOIN a corp battle." |
|
Galactus v3
Zumari Force Projection Caldari State
5
|
Posted - 2012.09.01 00:59:00 -
[81] - Quote
Zumari guys didn't miss much. There was so much lag/bad latency, our side never stood a chance. Most of us couldn't even do DMG
|
howard sanchez
Conspiratus Immortalis
448
|
Posted - 2012.09.01 00:59:00 -
[82] - Quote
So, sitting here missing CvC matches and asking myself,"Self, why would CCP make a whole 3 day weekend 'event'/test out of what we are testing in CvC now? " It just doesn't seem 'event' worthy. But maybe there is more here going on behind the screen!
Remember at the start of this build when Battle Finder was full of all those selections and they had to take it down and just go with Instant Battle?
Maybe these tiny little tests are meant to either flush out the bug that they couldn't fix earlier or to test a fix they've been working on...?
Of course, we are left to our own vivid imaginations since we are the loyal mice in the box. Run Mice, RUN! We will give you isk and cheese!
Excuse me, CCP, why are we running in this particular fashion? And who is that gentleman behind the curtain? |
bradx955
Osmon Surveillance Caldari State
14
|
Posted - 2012.09.01 01:11:00 -
[83] - Quote
well these corp vs corp battles are fun the 2/3 that worked for me which is actually good considering my average for finished working games is 18 percent. |
Sectum Lightyear
Dark-Rising
26
|
Posted - 2012.09.01 01:12:00 -
[84] - Quote
Day's events ruined for me by battle finder completely messing up.
-Doesn't show battles at all periodically -Only one battle per corp, so if there is one it's full -If by some fluke I got into the Battle Initializing screen, it kicked me back out to MQ for no reason; I could even hear the Team voice chat when it decided to kick me. -Spaces showing then constant server full anyway -Frozen on Battle Initializing screen if you by some fluke don't get server full.
Then you have to contend with the still existing invalid bugs. |
BlossDECOY
ZionTCD Legacy Rising
6
|
Posted - 2012.09.01 01:18:00 -
[85] - Quote
This happen to anyone? Forced suicide then kicked from match? |
Patches The Hyena
204
|
Posted - 2012.09.01 01:19:00 -
[86] - Quote
i'm considering suicide trying to join one.
Well really I just went back to random battles. Which are failiing and lagging a LOT tonight. So the lag is not CvC battle specific |
The Warbot
Seituoda Taskforce Command Caldari State
85
|
Posted - 2012.09.01 01:29:00 -
[87] - Quote
All right, enough Dust for today. Lag spikes at first and now invalids for the last few games. Tomorrow is another day... maybe. |
Athene Alland
Red Fox Brigade
108
|
Posted - 2012.09.01 01:30:00 -
[88] - Quote
we all just got kicked from the kelkoon v's royal uhlans corp battle, and we are now sitting in the initialization screen, and have been for some minutes...
help ccp, your our only hope.
- 'Ad Mortis Nos Tripudio' - |
Aighun
Zumari Force Projection Caldari State
666
|
Posted - 2012.09.01 01:33:00 -
[89] - Quote
So that went well. Basically it seemed as if we were allowed to choose a game of skirmish for once this build.
And other than the match where one side had half the players as the other, no real noticeable difference between corp. battle and otherwise. Except for maybe the match with 5 tanks. But have seen that in insta battle as well. Oh, the pay seemed a little better.
Based on this trial would say the entire corporate contract and battle mechanic really needs to be fleshed out. UI must be vastly improved. For these really bare bones matches it was like, sit in merc quarters and wait for a battle to flash up on the NEOCOM and try to get in as fast as possible.
I can see that factional warfare would be interesting but not like this. I always imagined it would be more story driven. That we would take contracts from NPCs. That there would be some visuals of going to a specific planet, an explanation of our contract, some kind of goal maybe? And there really should be some contracts and matches on maps where tanks are the least viable strategy.
The most interesting things about the corp battles were:
-waiting for one to pop up on the battle finder. That was kind of like a mini game.
-imagining how this would play out once the full game was implemented.
-return to the "unbalanced" match making of the last few builds, but with persistent squads.
-hoping that CCP were getting done what they needed to get done.
-no crashes or bugs of any kind.
*edit - Will add that lag, frame rate drops, and hit detection problems were severe at times. But not any worse than when things get hairy in the regular battles. These problems did not seem specific to corp. v corp. faction battles. |
RolyatDerTeufel
D3ath D3alers RISE of LEGION
1648
|
Posted - 2012.09.01 01:34:00 -
[90] - Quote
so what does everyone think for our first corp battle? |
|
DTsoy Smith
Osmon Surveillance Caldari State
50
|
Posted - 2012.09.01 01:38:00 -
[91] - Quote
It felt the same as any other skirmish, except with squad members communicating and a little more motivation to win.
You need to do something about the tanks, though - the 5th Osmon round was all tank rushers and it got a little bit ridiculous at times. |
Needless Sacermendor
98
|
Posted - 2012.09.01 01:44:00 -
[92] - Quote
Athene Alland wrote:we all just got kicked from the kelkoon v's royal uhlans corp battle, and we are now sitting in the initialization screen, and have been for some minutes...
help ccp, your our only hope.
- 'Ad Mortis Nos Tripudio' - Same here, we'd practically red lined them, then we got kicked abruptly back to station quarters. No new battle available for a minute or so, then one showed up, we joined and are sat in Battle Initializing for about 10 minutes till we went past the end of the corp battle timings. |
Waruiko DUST
G I A N T
90
|
Posted - 2012.09.01 01:51:00 -
[93] - Quote
I went 41/1 and got just under 200k SP and 300k ISK
Would try again |
Kro'nak Ralnok
Zumari Force Projection Caldari State
13
|
Posted - 2012.09.01 01:53:00 -
[94] - Quote
Beta still needs to be fixed, "ALOT". Normally I'm able to get in games & actually play but the entire time I tried to get in a battle during the Corp Battle times I was either prevented from entering the battle or disconnected before I could actually spawn. The problems I've encounter during this specific time period that have prevented me from enjoying/activiely particpating in the North Amercia Corp vs. Corp Battles are: -Being prevented from connecting to an active game -Being disconnected from an active game before being allowed to spawn -Being forced to quit due to all dropsuit fittings being INVALID -Being frozen in my personal quarters with the "select" button function being the only functioning action -Being told the game's server can't connect to PSN while my connection to the PSN is perfectly fine.
Earlier in the day during the Europe Corp Battle time period I was able to play in a few games before actually losing game connection while maintaining PSN connection. The annoying thing about ithat s not only do you get 0 (ZERO) benefits for kills, assists, & warpoints you've aquired in that game, you lose all the weapons, gears, & vehicles that you used in the game due to bad servers.
Please go back to giving FREE 1,000,000 SP & ISK to players for just playing during specific time periods at least until your servers can actually properly handle & support Corp vs Corp battles for everyone. Having a contest that applies to everyone in the game but is only available to some of the is not a fair contest. Rewards & prizes are nice ways of giving back to your non-official testers that test & endure your unbalanced & bug-ridden game for free. The frustration of playing & constantly restarting a broken game that official testers actually get paid for is starting to outweigh the fun of playing an unreleased game. Perhaps I just need to take a long break... idk.
*JUST LOST MY ****ING ACCOUNT!!!!!!!!!!!! Created this account just so my post could go through after being told that I have no account. Everything negative happening with nothing positive happening. I think I'm done for the night. Good Luck Dust Mercenaries. Keep the fire burning, I no longer can. |
Dane Stark
Golgotha Group
178
|
Posted - 2012.09.01 01:59:00 -
[95] - Quote
1st battle I was in went pretty well actually, but there were a couple issues:
- I got in from the Merc Tab, not the Corp Tab
- Lots of radio chatter about lag - I experienced some, but not too bad
- Couldn't use the Market after the match (not sure if it is related)
- After letting the market timeout, the entire NEOCOM quit working
- Finally restarted and now I see another CvC with my corp is in progress but again was in the Merc tab
We lost (barely) -_-
2nd battle was a lot worse for me. My biggest issue that game was scoping in using sniper rifles kept doing that zoom in/out flutter thing. I haven't seen that since R4 came out, but it made it practically impossible to play - I wasn't clipping either; I died a lot trying to just shoot from flat ground.
We lost again. :-(
Over all it was a more intense experience - lots of very good players were playing so it was a lot of fun. About half were on comms (which is way better than it usually is). Hope to get in to more tomorrow!
PS - let's try that VITA NEOCOM - you gotta need some alpha/beta testing for that soon! |
D3aTH D3alER54
The Southern Legion
130
|
Posted - 2012.09.01 02:05:00 -
[96] - Quote
Corp vs Corp was good, but the only thing that really annoys me is the LAG! It's a big issue and the game would be so much better without it ! |
Raigne Whiterose
Royal Uhlans Amarr Empire
8
|
Posted - 2012.09.01 02:07:00 -
[97] - Quote
Kro'nak Ralnok wrote: The frustration of playing & constantly restarting a broken game that official testers actually get paid for is starting to outweigh the fun of playing an unreleased game. Perhaps I just need to take a long break... idk.
You are forgetting all the people who spent money on aurum and the merc pack. They are paying to play a beta, which is all sorts of weird. Granted it is their choice. |
Waruiko DUST
G I A N T
90
|
Posted - 2012.09.01 02:15:00 -
[98] - Quote
I think there should be some sort of runner up prize here. Maybe half the normal prize? Would help with people who paid to play but didn't even get to partake in the corp fights their corp mates lost. |
Syeleos
Tronhadar Free Guard Minmatar Republic
17
|
Posted - 2012.09.01 02:16:00 -
[99] - Quote
Other than the mad lag that resulted in horrible stuttering, it was rather pleasant. Tanks seemed to dominate the map, especially since tanks are basically big sniping vehicles and could shoot from one side of the map to the other and blow anything down with ease.
I think we need BIGGER maps for Corp matches. That, and SMARTER placement of Clone Spawns. Giving us one in OUR BASE is not really smart or useful. |
Aighun
Zumari Force Projection Caldari State
666
|
Posted - 2012.09.01 02:21:00 -
[100] - Quote
Raigne Whiterose wrote:Kro'nak Ralnok wrote: The frustration of playing & constantly restarting a broken game that official testers actually get paid for is starting to outweigh the fun of playing an unreleased game. Perhaps I just need to take a long break... idk. You are forgetting all the people who spent money on aurum and the merc pack. They are paying to play a beta, which is all sorts of weird. Granted it is their choice.
If you wanted to test how players used AUR in their natural habitat you probably would do exactly what CCP did and have a bunch of people sign up using a merc pack sort of thing. If you just gave players free AUR you would get some distortions in your data and would not be testing "real world" conditions. Not that that is what CCP is doing. Or even that it would make sense to do that. Seems to make more sense to tighten up the game mechanics, and so on before the economics.
But who knows.
I feel like we must have been testing some sort of system in these Corp. v Corp. battles and hope CCP is getting their data.
I guess we all saw one thing happen today, and that was the Amarr getting their asses handed to them. |
|
Terror Knightsbane
Amarr Templars Amarr Empire
20
|
Posted - 2012.09.01 02:24:00 -
[101] - Quote
I managed to make it for the early EU matches here is my feedback -
I managed to get into 3 games.
Game 1 - Dropped in at the very end of the game, my corp was redlined and that was that.
Game 2 - Very laggy, weapons just wouldnt hit targets as usual, my corp lost. Something wasnt quite right with the servers.
Game 3 - Some Lag, was pitched against a extremely competent corp which had a few players from the top ten, this SP advantage became apparent along with the lag and was an overwhelming campfest by the end of the match. My corp lost again lol
I got into matches fine, navigated all menu's with no crash's or invalid bugs, the only real issue was the massive lag in the second game which lead to an inability to hit things stood right in front of my HMG at times, and im talking a full HMG clip getting spewn at a logi suit thats wasnt strafing and in my optimal.
No crashes or invalid bugs though, in fact the whole system seemed a little more stable than it has been, i hope this is a sign of the future! |
Aqil Aegivan
The Southern Legion
50
|
Posted - 2012.09.01 02:36:00 -
[102] - Quote
Lots of fun. Bad lag but less than I expected.
Can a dev put up a win/loss tally somewhere? With different people in different matches it's hard to keep track.
Can we also get some clarification on the schedule. The email says from the first to the seventh of September but the forums say the "weekend" and the first match was at 20:00:00 31/08/2012 - UTC. |
DUST Fiend
Immobile Infantry
1904
|
Posted - 2012.09.01 02:38:00 -
[103] - Quote
Waruiko DUST wrote:I went 41/1 and got just under 200k SP and 300k ISK
Would try again
You shouldn't wave that thing around.... |
Maximus Stryker
Villore Sec Ops Gallente Federation
393
|
Posted - 2012.09.01 02:48:00 -
[104] - Quote
FYI,
The corp battles actually start at five after...8:05pm, 8:35pm and 9:05pm (eastern). While the battle is taking place, it will show you xx/32...29/32...32/32.
Once the battle finishes (at around 8:25, 8:55) the battles will disappear and then reappear once the next battle is set to begin...at the 5 mark. |
RolyatDerTeufel
D3ath D3alers RISE of LEGION
1648
|
Posted - 2012.09.01 02:57:00 -
[105] - Quote
Please have us fighting on more districts tomorrow.
like 3 or 4 battles of each corp vs corp. allowing more then 16 of the corp to do the battle.
I waited an hour and a half trying for the corp matches and got into none of them. |
Pt3D
Tronhadar Free Guard Minmatar Republic
221
|
Posted - 2012.09.01 03:01:00 -
[106] - Quote
00:33 GMT start of my first Corporation Battle. The battle type was a Skirmish match with the three points open for capture to destroy the enemy MCC. The battle had some noticeable lag in the match, but it wasn't a gamebreaker. We won the match with our MCC shields, still above 50% percent.
Second, Corp battle I got into was at 01:06 GMT the [SANKE] vs the Royal Uhlans. Their was a noticeable stutter stepping glitch for about the first 10 seconds on the Warbarge (Lobby before game for the uninitiated). But it went away soon after, the battle type again was Skirmish with the three control points. We once again secured all three points and an unofficial blockade of their spawn when we all got disconnected from the match at 01:15 GMT. The corporation contact was still up on the battle finder, but after joining the match would not launch into battle again.
Overall, the one corporation match I got into was an intense battle. With my corporation mates calling out targets and enemy armor for destruction. Looking further for future testing and battles. |
lDocHollidayl
Imperfects Negative-Feedback
171
|
Posted - 2012.09.01 03:08:00 -
[107] - Quote
Joined one game with a different sec in our squad...it loaded us and all looked good, not for him...it said not allowed or something...but then my squad was just booted. Bummer
Had some heavy lag spikes in the other games.They seemed to happen when I was switching load outs at the depots. Also vehicles coming in contact with each other caused close to freezing experiences.
Tanks were rough. A lot of tanks just sat way back and sniped. Thanks to your wisdom infantry had no recourse.
A few times I spammed nades from a nanohive and they seemed to not explode.
The mics and competition made an enjoyable gaming experience.
"Credat Judaeus apella, non ego." |
Primus Core
Brimstone Tactical Covert Intervention
22
|
Posted - 2012.09.01 05:10:00 -
[108] - Quote
Got in on the last match for my corporation (very lucky, as I hadn't been paying attention to the clock and signed in to see three spots left on the contract).
I feel the corporation match was much more organized than I've normally experienced, although from what I understand after speaking with other Crux members is that our initial matches were full of nothing but KDR wh***s. There were a few issues with incapable squad leaders not doing their job, but considering that we got three orbitals off before the end and dominated the majority of the objectives leads me to believe it was tolerable.
Things I liked:
Lots of people on mics, in both squad chat and team chat. Made it very effective for everyone to know where they needed to go, what was needed, etc - we ended up with two dedicated rep-logis (myself included) on our tank, decent sniper support (plenty of calling out enemies/marks), and a healthy amount of combat-oriented units making it next to impossible for the enemy tanks to pin us down. Everyone moved and stayed together as a unit, and for the most part an entire squad of people would remain on an objective as defense. Orbital strikes were used liberally, and moreso, tactically. Whenever someone's OS became available, their squad announced it and the team unanimously called where the most important strike location was. Suffice it to say, almost all of them landed on and around the only objective we hadn't captured yet, clearing it out for us to (almost) capture it before the end of the game. Again, awesome synergy throughout the team. We had just enough of each role to make an effective combat force. I wish I could speak for earlier matches as well, I hear there were a number of Crux members who doing more KDR farming than actually winning the battle, but regardless - good experience. Also, the map we played on was the perfect size for the number of players. (Not Biomass, nor Plateaus - it was the one with all the crag/spires in the middle with the heavy fog laying over the whole map)
Things I didn't like:
All-in-all, I felt the match was simply too short for what it was. That, and I feel there should be some type of notification in a player's notification tab indicating that a corporate contract is up. If I hadn't have known this event was happening, or when, I would have probably logged in and never known the event was even happening. Considering that I have come across players in comms who are don't use/check the forums or their email frequently at all, I can't imagine there are those out there who had no idea this event was even happening. Lastly, I would have liked to see a more effective squad system in place (this is more a general comment, but it applies even more so in corporate matches); squads were rather haphazardly thrown together. We had ten squads, two of which were single units, a handful with two or three, and maybe four squads with the full four members. I understand this is a little difficult to work around with the "create a squad" system, but I really do feel that squads should [at least to some degree] be consolidated when the match starts, for greater levels of organization. |
Titus Stryker
Internal Error. Negative-Feedback
35
|
Posted - 2012.09.01 05:23:00 -
[109] - Quote
Primus Core wrote:Got in on the last match for my corporation (very lucky, as I hadn't been paying attention to the clock and signed in to see three spots left on the contract).
I feel the corporation match was much more organized than I've normally experienced, although from what I understand after speaking with other Crux members is that our initial matches were full of nothing but KDR wh***s. There were a few issues with incapable squad leaders not doing their job, but considering that we got three orbitals off before the end and dominated the majority of the objectives leads me to believe it was tolerable.
Things I liked:
Lots of people on mics, in both squad chat and team chat. Made it very effective for everyone to know where they needed to go, what was needed, etc - we ended up with two dedicated rep-logis (myself included) on our tank, decent sniper support (plenty of calling out enemies/marks), and a healthy amount of combat-oriented units making it next to impossible for the enemy tanks to pin us down. Everyone moved and stayed together as a unit, and for the most part an entire squad of people would remain on an objective as defense. Orbital strikes were used liberally, and moreso, tactically. Whenever someone's OS became available, their squad announced it and the team unanimously called where the most important strike location was. Suffice it to say, almost all of them landed on and around the only objective we hadn't captured yet, clearing it out for us to (almost) capture it before the end of the game. Again, awesome synergy throughout the team. We had just enough of each role to make an effective combat force. I wish I could speak for earlier matches as well, I hear there were a number of Crux members who doing more KDR farming than actually winning the battle, but regardless - good experience. Also, the map we played on was the perfect size for the number of players. (Not Biomass, nor Plateaus - it was the one with all the crag/spires in the middle with the heavy fog laying over the whole map)
Things I didn't like:
All-in-all, I felt the match was simply too short for what it was. That, and I feel there should be some type of notification in a player's notification tab indicating that a corporate contract is up. If I hadn't have known this event was happening, or when, I would have probably logged in and never known the event was even happening. Considering that I have come across players in comms who are don't use/check the forums or their email frequently at all, I can't imagine there are those out there who had no idea this event was even happening. Lastly, I would have liked to see a more effective squad system in place (this is more a general comment, but it applies even more so in corporate matches); squads were rather haphazardly thrown together. We had ten squads, two of which were single units, a handful with two or three, and maybe four squads with the full four members. I understand this is a little difficult to work around with the "create a squad" system, but I really do feel that squads should [at least to some degree] be consolidated when the match starts, for greater levels of organization.
Nice write up and it was a fun match.
Don't mistake my 10-0 and Doc's 13-2 as KDR whores...we are in it for the victories.
|
skank hoe
Bragian Order Amarr Empire
23
|
Posted - 2012.09.01 06:18:00 -
[110] - Quote
I was searching for 30 minutes and not one room came up. I reset my game and still nothing, then after I turned off my system and back on a room came up(just one, and it was full). Since I figured it was fifteen minute matches(give or take) I reset my system at 8:45 EST and found a room (23/30), when I joined it was 7 minutes in and about four tanks and a bit of latency here and there. Only one other person on my team used a mic.
In the main chat room some people said there were multiple rooms on their list.
Anyway it was a slaughter, and I was the cattle....
EDIT: aside from that it was fairly fun. Gonna enjoy tomorrow(tonight) and Sunday. |
|
skank hoe
Bragian Order Amarr Empire
23
|
Posted - 2012.09.01 06:34:00 -
[111] - Quote
The rooms didn't show up under the "Corp" tab in the search. |
tryian776
Sanmatar Kelkoons Minmatar Republic
18
|
Posted - 2012.09.01 06:49:00 -
[112] - Quote
LOTS of fun!
First time I actually bothered to used the squad commander stuff in game.
First, I think Amarr corps need a buff, way too easy ;)
I think for organized play we need longer before game starts to get organized. Maybe double the lobby time so we can get time to get our ducks in a row.
Am I right in saying that you cant assign an order to capture an objective? Just rally there? Seemed a bit silly.
Also the system for sorting voice chat needs to be made much more easy.
I'd suggest some sort of master button easily visible that 'turns on voice chat in team' in one go.
|
Joey-Number1
Maniacal Miners INC The Omega Industries
32
|
Posted - 2012.09.01 07:56:00 -
[113] - Quote
It was really great, I didnt experienced any lag at all, and that was for Circle of Huskarl Minmatar Corp, we won all the three matches and had a great fun. I would say the feedback are posting only people who didnt get to match or with problems with connection maybe , coz the local chat was full of happines :), and other like 90% people loved it. Though I would be angry too if I didnt get to any of the three matches. Yeah there are still bugs like Invalid fittings but that could have been avoided if restarted the game before the battle.
|
Mr TamiyaCowboy
Condotta Rouvenor Gallente Federation
121
|
Posted - 2012.09.01 10:17:00 -
[114] - Quote
1 match
i played the match that was about it. could not be bothered waiting and waiting to find next match full.
will i play them more often : your kidding right ? if this is going to be empire stuff forget it.
Lag : a little bit. right after game i went to battlefinder, instant match and had a invalid fitting.
Voice coms : its rubbish total rubbish, infact im ashamed to say i try and use it. i was squad leader, i could hear my gang, but my voice was a littke red cross, no green speach bubble. this fails big time. i spent a quarter of the match typing " my coms dont work" in squad chat and the same time trying to get the thing working. my exact words " this ****ing piece of stupid ****ing **** voice **** " sorry yeah its that bad CCP,
eve you join chanel thats it voice works, you leave chanel voice does not work. you hear all of gang. not just a selected 4 players etc etc. its a laughing stock. takes longer to set up voice in dust than fit a rifter travel 200 jump and kill a titan in said rifter.
in summery:
killing shizzle works, tanks fail, bugs are still bugs not been fixed, new content try fixing old stuff first. coms make it work for gods sake, it works , it dont , no 400 selectings in this menu and that menus. simple coms works, technical coms is just a pain in the head.
will i play corp on corp again, meh no thanks !! |
BlossDECOY
ZionTCD Legacy Rising
6
|
Posted - 2012.09.01 13:23:00 -
[115] - Quote
Needless Sacermendor wrote:Athene Alland wrote:we all just got kicked from the kelkoon v's royal uhlans corp battle, and we are now sitting in the initialization screen, and have been for some minutes...
help ccp, your our only hope.
- 'Ad Mortis Nos Tripudio' - Same here, we'd practically red lined them, then we got kicked abruptly back to station quarters. No new battle available for a minute or so, then one showed up, we joined and are sat in Battle Initializing for about 10 minutes till we went past the end of the corp battle timings.
Sounds like a lot of us saw this last night. I had just made a couple of kills and then yeah, kicked back to headquarters. I gave up sitting at the initialization screen after almost an hour! Let's hope things get better. |
Sylwester Dziewiecki
Doomheim
83
|
Posted - 2012.09.01 13:24:00 -
[116] - Quote
- Corp name in overview title do not match with actual corp's names fighting in battle. - First match Minmatar vs. Amarr sometimes laaged for me. We win but all I get from salvage was some basic crap(where those proto stuff that I see on match?;p). - I did not know when it will be the next match so I switch character for Gallente one, and he have problems with joining match. first I could connect to cvc normally, but a few seconds later I was kick, when I reconnect to match it's stuck on overview so I restart game and when I came back server was full. - After switching back to Minmatar char I join to third cvc, this time without laags. We fight as a team with 3/4 ppl on coms. At beginning we hit at A & C. Enemy tanks instead of focus on re-taking C, focus on our supply depot . So our 4 tanks easily destroy they 2 and push one back to spawn point - and that was end game for them. We re-take B and camp they main spawn point with 4 tanks and AV infantry, of curse some DS managed to get through our lines but they were not filled. |
Stile451
Red Star.
76
|
Posted - 2012.09.01 15:35:00 -
[117] - Quote
Suggestion: If there is a corp game in progress or in the war barge with free slots have a popup on instant battle informing eligible players. It seemed that there were only 10 players in my corp last night(at least at the beginning of the matches). |
Radrill
DUST University Ivy League
3
|
Posted - 2012.09.01 15:38:00 -
[118] - Quote
CCP, post Day 1 stats please.
Thanks, |
Kristoff Atruin
Subdreddit Test Alliance Please Ignore
324
|
Posted - 2012.09.01 19:05:00 -
[119] - Quote
Mr TamiyaCowboy wrote: Voice coms : its rubbish total rubbish, infact im ashamed to say i try and use it. i was squad leader, i could hear my gang, but my voice was a littke red cross, no green speach bubble. this fails big time. i spent a quarter of the match typing " my coms dont work" in squad chat and the same time trying to get the thing working. my exact words " this ****ing piece of stupid ****ing **** voice **** " sorry yeah its that bad CCP,
Are you sure you didn't have push to talk turned on? Try turning it off, just make sure to get rid of background noises.
|
charlesnette dalari
Creative Killers
159
|
Posted - 2012.09.01 19:27:00 -
[120] - Quote
i tried joining the very first match that went live. while the server showed there were still plenty of slots left i clicked to enter battle. i was given the server is full message so i hit x to dismiss it and saw it still showed available slots so i clicked to enter again and once again i was greeted with the server is full message.
i was only a little discouraged since surely if i stayed glued to the screen and didnt go to the bathroom i would certainly get into a match before the event ended. the next match i again saw open slots clicked to enter and YEAH WOOHOO I AM IN BATTLE INITIALIZING ........... ah crap i got bumped back to merc quarters.
but i did have great fun playing normal battles with my squad mates the rest of the night since i gave up on getting into a corp battle. maybe i will try again tonight.
i know ccp you wanted to do these corp battles to stress test.
i can verify trying unsuccessfully to get into a corp battle was very stressful :)
hope i get in tonight thanks for the hard work devs |
|
Dakir Osaka
Red and Silver Hand Amarr Empire
9
|
Posted - 2012.09.01 20:15:00 -
[121] - Quote
You know its a flawed battle system when its already 6 v 12 and the enemys decide its a great time to bring 5 tanks to the fight... Balance this shite man so frustrating lol, whoever the clans were you are total dicks -_- |
Sundar Vicett
Zumari Force Projection Caldari State
4
|
Posted - 2012.09.01 20:26:00 -
[122] - Quote
Pretty tiresome really. Joined the match, corp was being farmed in spawn by snipers and tanks. Flanked them, which ofcourse was far to advanced a tactic for anyone else to think of. Killed one of their snipers then instagibbed by a tank as soon as my marker showed up for using my weapon... just the usual. Match was over before anything else of note happened |
Dakir Osaka
Red and Silver Hand Amarr Empire
9
|
Posted - 2012.09.01 20:26:00 -
[123] - Quote
Sundar Vicett wrote:Pretty tiresome really. Joined the match, corp was being farmed in spawn by snipers and tanks. Flanked them, which ofcourse was far to advanced a tactic for anyone else to think of. Killed one of their snipers then instagibbed by a tank as soon as my marker showed up for using my weapon... just the usual. Match was over before anything else of note happened
lol amen |
ZERO STIG
Planetary Response Organisation Test Friends Please Ignore
5
|
Posted - 2012.09.01 20:28:00 -
[124] - Quote
Dakir Osaka wrote:You know its a flawed battle system when its already 6 v 12 and the enemys decide its a great time to bring 5 tanks to the fight... Balance this shite man so frustrating lol, whoever the clans were you are total dicks -_-
True they shouldn't even count thoses matches 4 vs 11 there's no chance of winning and mimi are rubbing it on the face of amarr if they don't fix it I suggest if getting into a match like we have describe then the hole team should just get out and not waste the time and keep doing that until they fix it. |
Absolute Idiom II
BetaMax.
68
|
Posted - 2012.09.01 20:46:00 -
[125] - Quote
Pretty disappointed by the fact that there is only one match running at a time for me to join and it fills up so quickly I can't play. Why call this an event if only 16 people from my corp will get to play? You should have another match created as the devils one becomes full in order that everyone gets a chance and so that people don't give up and just play instant battle.instead. |
Goliath Raven
Osmon Surveillance Caldari State
80
|
Posted - 2012.09.01 21:19:00 -
[126] - Quote
Only thing that seemed different about these matches to me was that everyone brought in their "A" game. It was not your average, one side brings in a tank and wins match. Tank battles erupted around every capture point and tanks were poping like crazy. Each side probably lost 6-10 million in tanks alone. I think we need to have more of these high risk, high reward matches. |
Krote69
9
|
Posted - 2012.09.01 21:20:00 -
[127] - Quote
Corp vs. corp? More like who spawns the most tanks and spawn camps the longest wars. Oh well. Thanks for having us test CCP. |
Don Bobben
On The Brink
0
|
Posted - 2012.09.01 21:26:00 -
[128] - Quote
What is up guys, it is Don Bobben.
My experience in corporation matches was... just boring. I had no lag in them but we didn't have enemies. We have full team and there like 5 Amarrs... But I guess I can't complain that Amarrs didn't show up.
I was actually so bored that I was thinking about calling LAV and just start cruising around the map. :) |
red1980
0
|
Posted - 2012.09.01 21:27:00 -
[129] - Quote
We would group up but we could not get in to the battle why? |
Aqil Aegivan
The Southern Legion
50
|
Posted - 2012.09.01 21:28:00 -
[130] - Quote
Just played, lag not as bad today as yesterday. Might be the server or it could be the fact that there were fewer players as the opposition was seven guys to our sixteen. The match was pretty boring because of this. |
|
Kyy Seiska
Zumari Force Projection Caldari State
188
|
Posted - 2012.09.01 21:32:00 -
[131] - Quote
Corporation battles so far have been the worst battles I have seen in Dust 514 so far. First match was Tank abuse to the max, and there was literally no room for any other builds than tank pilots and snipers. Second one didn't have hit detection to begin with, blasted someone with SMG from point plank range and dealt no damage. Servers where probably located in this solar system, but somewhere further than Mars Third one was yet again filled tank abusers.
Seriously these have been such a let down, and shown me how badly tanks can ruin the game that I am seriously starting to ponder why the hell am I playing this game again? Secondly, all of these matches started with my team having 5 players and the other one having 16.
These matches weren't such plain bad, they were horrible and disgusting. But if you want something positive, then well I managed to join the matches fairly well, they weren't hidden and didn't have any of the invalid, disconnection etc errors. |
Impured Heredia
Algintal Core Gallente Federation
12
|
Posted - 2012.09.01 21:40:00 -
[132] - Quote
getting into one is a task, it was laggy but probably because i was able to get into EU but live in US. see no real different from regular skirmish but for once people had mics so team work was increased and people were going more out with isk using tanks and higher grade equipment. i know CCP wants feedback but i don't know what is so different from the battles we been doing this whole time so i can't really give any new feedback |
Skilfer
Nova Corps Marines
19
|
Posted - 2012.09.01 23:28:00 -
[133] - Quote
How are you distributing the rewards for the corp battles? The Caldari and Gallente are putting up good fights for one another, while the Minmatar are decimating the Amarr. I don't believe it would be fair for the Minmatar to get rewards and neither the Caldari or Gallente, seeing as they didn't have a chance to fight the Minmatar corps. |
D3aTH D3alER54
The Southern Legion
130
|
Posted - 2012.09.01 23:54:00 -
[134] - Quote
Skilfer wrote:How are you distributing the rewards for the corp battles? The Caldari and Gallente are putting up good fights for one another, while the Minmatar are decimating the Amarr. I don't believe it would be fair for the Minmatar to get rewards and neither the Caldari or Gallente, seeing as they didn't have a chance to fight the Minmatar corps.
I'm pretty sure it doesn't matter who wins or loses for the "reward", they will hand it out based on our feedback and experience on the Corp vs Corp battles.
So far it's lagging like hell for me, even if it's only 10 vs 10 ! can bearly hit anyone, other then that it's good =D |
|
GM Nythanos
Game Masters C C P Alliance
28
|
Posted - 2012.09.02 00:00:00 -
[135] - Quote
Athene Alland wrote:we all just got kicked from the kelkoon v's royal uhlans corp battle, and we are now sitting in the initialization screen, and have been for some minutes...
help ccp, your our only hope.
- 'Ad Mortis Nos Tripudio' -
This fight will be setup again for the two corporations tonight during the US corp matches since it had run in to those issues last night. |
|
General Funguy
Crux Special Tasks Group Gallente Federation
58
|
Posted - 2012.09.02 00:03:00 -
[136] - Quote
I can't see any corporate battles in the Battle Finder.
*EDIT*
I got into a battle only to get invalid fittings. Only to restart and have the game be full. FIX THIS BUG ALREADY!
Also a suggestion, run more than one game per corporation at a time, a lot of people are signed in to help test this, to the point where I'm getting emails about it. Not being able to play due to a glitch and lack of available games sucks. |
Afro Donkey
Crux Special Tasks Group Gallente Federation
9
|
Posted - 2012.09.02 00:28:00 -
[137] - Quote
Joined a match, got invalid, reset joined another, got owned by there whole team in tanks... Nearly got a kill :( |
Cerebral Wolf Jr
Immobile Infantry
760
|
Posted - 2012.09.02 00:46:00 -
[138] - Quote
Serious Post and Feedback Incoming!:
I was on for the 3 EU matches last night, the first match i had to leave due to getting the Invalid bug.
The second and 3rd match i enjoyed a lot, it felt like there was a lot more riding on this rather than it just being a random battle. People worked together more and saved up a lot of ISK for big toys prior to the even and it showed quite a lot in the number of tanks ETC that was pulling into the match.
With that in mind i actually ended up spawning both a Sica and a Soma in those fights and lasted the whole match even against AV weapons proving that they are really underpowered if i can mow people down in a good militia tank fit at will, with little or no concern about how my own Tanks survivability. It's also worth noting that at one point i found it well worth my time to sit back with a the Caldari tank and use my railgun on the the oppositions RDV's and take out their vehicles before they landed. I think it would be well worth it in the long term to buff HP/Shield to the vehicles that actually get us our vehicles.
I also found a hell of a lot of vehicles had actually landed on the map too, from LAV's to HAV's and even dropships, maybe CCP should consider limiting maps to a certain number of each vehicle type? Maybe on LAV per squad, 2 HAV's and 2 Dropships at any one time?... It would limit tank spamming for a start.
I have to say i experienced a LOT of lag during the corp battles too, much more than i normally experience. I'm not sure why but i'm sure you guy's know why and have figured it out with level of complaints you've already got about it.
I was expecting to see a little more than just a standard fight with the corp battles though, something more along the lines of what we had in previous builds with the maps escalating and things getting more and more heated as we get closer to our final goal.
All in all, i think it was good, i think the tanks messed with things a little too much, or the AV nerf or maybe both combined... i also think the recent decision to nerf drop suit Armour was absolutely perfect. It's made the game a lot more enjoyable and means heavy suits are no longer invincible either. There's a lore more emphasis on modules and core skills and not just people spamming SP for a better suit and better gun then moving onto vehicles.
All in all i really do think things are on the right track. |
Robojock
Tronhadar Free Guard Minmatar Republic
2
|
Posted - 2012.09.02 00:53:00 -
[139] - Quote
Wow my first corp battle and it was lag free compared to Instant battle. Also communication is pretty good.
Edit: oh yea it would be nice to see who is speaking without being in the chat menu. |
Henri Thoreau
Crux Special Tasks Group Gallente Federation
26
|
Posted - 2012.09.02 01:14:00 -
[140] - Quote
At least I was making it into the corp battles tonight, but of course both times I made it into the US battles I get a blackout screen after the battle initializing screen. This seems to be a unique issue to the corp battles for me as I have never seen it at any other time. To reiterate, I could hear folks on comms and I could hear the sound of the cursor moving around when I moved the DS3 sticks, but the screen was solidly blacked out.
Hopefully you guys have some solid monitoring setup for these matches so you can catch and squash these bugs. |
|
RolyatDerTeufel
D3ath D3alers RISE of LEGION
1648
|
Posted - 2012.09.02 01:20:00 -
[141] - Quote
Krote69 wrote:Corp vs. corp? More like who spawns the most tanks and spawn camps the longest wars. Oh well. Thanks for having us test CCP.
I had a corp battle with tanks on both sides at beginning and it made it so much more intense. |
Icy Tiger
496
|
Posted - 2012.09.02 01:29:00 -
[142] - Quote
Seitouda Task Force vs Crux Special
Battle never happened. Stuck in Battle Initializing screen, our whole team could hear each other, but battle just didn't finish. |
a dirty Shisno
Algintal Core Gallente Federation
130
|
Posted - 2012.09.02 01:38:00 -
[143] - Quote
Icy Tiger wrote:Seitouda Task Force vs Crux Special
Battle never happened. Stuck in Battle Initializing screen, our whole team could hear each other, but battle just didn't finish.
The battle did happen, but CRASHED more than half way in. After that people tried to rejoin, but it never restarted. |
|
GM Nythanos
Game Masters C C P Alliance
28
|
Posted - 2012.09.02 01:39:00 -
[144] - Quote
Icy Tiger wrote:Seitouda Task Force vs Crux Special
Battle never happened. Stuck in Battle Initializing screen, our whole team could hear each other, but battle just didn't finish.
Going to restart that battle in 5 minutes (at 9:45EST). |
|
Soleire
90
|
Posted - 2012.09.02 01:40:00 -
[145] - Quote
Crux vs seituoda Crux had all 3 points but Seituoda had fielded 3 tanks and a drop ship, I fielded a heavy wielding the breach variant forge gun intent on spilling some metal gun. I found my target a tank isolated by cliffsides and separated from the other 2, it already had shields down and a little armor damage, I race up a cliff and charge my forge gun. 6 seconds is a long time I don't think I can get more than 2 shots in before he either makes a run for it or turns around to gun me down but no matter that's still over 4 k damage and it might just do the job. I hear his engine pretty loud now he passes just to my left and below, he's in sight! I line him up and fire my first charge straight at his side. And that's when everyone got disconnected we could still chat for a bit. We tried to reconnect but all that did was for us to get stuck in the match up screen wit voice chat on for about 10 minutes before the server closed.
|
Soleire
90
|
Posted - 2012.09.02 01:43:00 -
[146] - Quote
GM Nythanos wrote:Icy Tiger wrote:Seitouda Task Force vs Crux Special
Battle never happened. Stuck in Battle Initializing screen, our whole team could hear each other, but battle just didn't finish. Going to restart that battle in 5 minutes (at 9:45EST).
Ugh! Girlfriend has dragged me to bed now. Please CCP do you have a quick fix for that? |
Kristoff Atruin
Subdreddit Test Alliance Please Ignore
324
|
Posted - 2012.09.02 01:43:00 -
[147] - Quote
I ran into some kind of bug while joining the third match for Tronhadar tonight. I was refreshing the battle screen waiting for the battle to appear, but the one that showed up for me was a caldari / gallente match. I could see minmatar corps on both teams in the player list. Eventually I was kicked back to quarters from the initializing screen and the real battle showed up on my list. Unfortunately it was already full |
Orion Sanjeet
CrimeWave Syndicate
0
|
Posted - 2012.09.02 01:43:00 -
[148] - Quote
Raigne Whiterose wrote:Got into two skirmish matches. First was lost due to 4 minny tanks. The STB boys hard at work. And the second was lost because we were outnumbered 2 to 1 for the majority of the match. I think it was worse in numbers at the start. While I didn't look I can imagine that the first match had the same poor turnout for my corp. would have been fun if the fights were even, even despite the tankfest in the first one
Really I am sorry for saving up so I can spam so MILITIA tanks in battles that matter. But I am in it for the SP bros, so in the voice of the Soup Naazi "NO WIN FOR YOU!". |
Average Joe81
57
|
Posted - 2012.09.02 01:44:00 -
[149] - Quote
Crux is lucky im one game away from affording my new and improved sagaris _________________________________________________________________________________________________________ *EDIT*
what happened in the game: it started as crux with 16 people and seituoda with 4. in the middle seituoda had 7 people. and in the end seituoda had 6. threw out the match seituoda got spawn camped by SOMAS AND SICAS. this frustrated me the most because of the statement at the top.
CCP please make notifications when a corp battle is organized |
Violent Jayson
Nova Corps Marines
7
|
Posted - 2012.09.02 01:49:00 -
[150] - Quote
I can see where this game mode has potential. Aside from some of the previous gripes, once I finally got into a Corp Battle, it went really well. Overall, I think this is a step in the right direction. |
|
a dirty Shisno
Algintal Core Gallente Federation
130
|
Posted - 2012.09.02 02:01:00 -
[151] - Quote
Soleire wrote:Crux vs seituoda Crux had all 3 points but Seituoda had fielded 3 tanks and a drop ship, I fielded a heavy wielding the breach variant forge gun intent on spilling some metal gun. I found my target a tank isolated by cliffsides and separated from the other 2, it already had shields down and a little armor damage, I race up a cliff and charge my forge gun. 6 seconds is a long time I don't think I can get more than 2 shots in before he either makes a run for it or turns around to gun me down but no matter that's still over 4 k damage and it might just do the job. I hear his engine pretty loud now he passes just to my left and below, he's in sight! I line him up and fire my first charge straight at his side. And that's when everyone got disconnected we could still chat for a bit. We tried to reconnect but all that did was for us to get stuck in the match up screen wit voice chat on for about 10 minutes before the server closed.
We took out the Dropship because I got a clean hit on it with the Railgun just as someone launched a swarm to finish it. Also, one of their tanks laughably suicided off of the cliff. There were no Logis repairing the massive damage we were dealing to the other two tanks, which were moments from being destroyed.
We had that match in the bag, and it would be very unfair if the rematch saw Seituoda winning.
***EDIT*** Apparently we won the rematch. Because of me shouting "BATTLE RESTARTS IN 5 MINUTES" over and over in the Local Channel, all 16 spaces on Crux were filled instantly. No one from Seituoda must have done that, because they had 4 troops for most of the match, which upped to 7 near the end. |
Pt3D
Tronhadar Free Guard Minmatar Republic
221
|
Posted - 2012.09.02 02:12:00 -
[152] - Quote
CCP, there is a MAJOR bug in which after getting in the Corporation Battle and the player list screen. The game will go the controller loading screen, but drop the player back to the MQ. This bug affected 12 different players that I know of. I will also be submitted a bug report on its behalf.
Other than that please open up 32 vs 32 corp battle so many Minmatar are hungry to kill all Amarr and their God. |
Aighun
Zumari Force Projection Caldari State
666
|
Posted - 2012.09.02 02:12:00 -
[153] - Quote
ZERO STIG wrote:Dakir Osaka wrote:You know its a flawed battle system when its already 6 v 12 and the enemys decide its a great time to bring 5 tanks to the fight... Balance this shite man so frustrating lol, whoever the clans were you are total dicks -_- True they shouldn't even count thoses matches 4 vs 11 there's no chance of winning and mimi are rubbing it on the face of amarr if they don't fix it I suggest if getting into a match like we have describe then the hole team should just get out and not waste the time and keep doing that until they fix it.
Don't know what sort of war it would be if everyone had to wait around for enough members of the opposing team to show up just to start fighting.
Look, there has to be some sort of cut off for this "We lost, game is so unfair." stuff. I say make it at the border between high and low sec space. If the Amarr were too lazy, or forgot the time or if the dog ate the note that they wrote down the time of battle on and they were unable to sign in enough clones to fight then too bad.
On the other hand, if there were enough people trying to sign in and the game just didn't send them, yes, that should be fixed.
But if you went to your local chat during corp. faction wars it looked like it was all members of your corp. So get in the chat and get people to get in battle and not miss the boat.
Basically looks like Amarr lost because Minmatar was much more well organized and had a lot of people all prepared to fight. Well, that and rumor has it magically appear to spawn camp before the Amarr had even spawned in at the first point the first time in one battle. That sounds like it kind of sucked. |
a dirty Shisno
Algintal Core Gallente Federation
130
|
Posted - 2012.09.02 02:17:00 -
[154] - Quote
Pt3D wrote:CCP, there is a MAJOR bug in which after getting in the Corporation Battle and the player list screen. The game will go the controller loading screen, but drop the player back to the MQ. This bug affected 12 different players that I know of. I will also be submitted a bug report on its behalf.
Other than that please open up 32 vs 32 corp battle so many Minmatar are hungry to kill all Amarr and their God. This happened to every match I tried to get into. Somehow I got into four of them. |
Ysylla Mariner
DUST University Ivy League
0
|
Posted - 2012.09.02 02:38:00 -
[155] - Quote
Xavier Hastings wrote:Gridboss wrote:Also heard from someone else that they managed to squad with someone on the other team. They went to their proper teams when they started, but their squad comms were still together, despite being on the opposite teams. Bug, or maybe a FeatureGäó? *Gasp* Why would a Gallente ever converse with a Caldari?! I sense a traitor in our mist....
That happened to me as well. I was on Gallente side, got booted, then we all came back on Caldari. |
Captain Brockbarnes
Circle of Huskarl Minmatar Republic
3
|
Posted - 2012.09.02 02:55:00 -
[156] - Quote
From the battles I played I really enjoyed it, using the mics, working as a team! The battles did seem one sided because of tanks, and I was on a team that fielded a lot of em. But like CCP have said, they are addressing the issue of "Immortal Tanks".
I don't think balancing was an issue at all! Its not like your corp can score a big contract and if the other team decides not to show up, it should limit the opposing/defending corp. I think the main issue with people not having enough players was down to bugs! After the US games tonight at-least 5 of us didn't get a game from being disconnected, and then getting stuck on the 'Battle Initializing' screen.
For a 1st test on Corp-Battles I think a lot was probably learned! |
Raynor Ragna
266
|
Posted - 2012.09.02 03:40:00 -
[157] - Quote
I'd like to see how tanks fair when you get a squad of all AV players. That'd be fun to watch. 24 swarm missiles all on one target at the same time. |
GrandmaKilledU
Villore Sec Ops Gallente Federation
1
|
Posted - 2012.09.02 03:54:00 -
[158] - Quote
Alaxen Dre wrote:Managed to get in on one corp vs corp Ambush. It was much like any other Ambush really. MAG it is not. Very clunky to get into. Cannot change characters without completely "quit game". Long.......wait to get into a game. Only 32 players? Really? Anyway, not sure it will be worth my time. No texture, small maps, invalid loadouts, ...... /Wish I had more to say of a positive nature. |
skank hoe
Bragian Order Amarr Empire
23
|
Posted - 2012.09.02 05:35:00 -
[159] - Quote
I got into two of the games tonight.
The first one it was 8:07pm est and the other team already had control of all three objectives and two tanks spwan camping.
The second game it was 8:42(I think) and I'm pretty sure it was one person on their team that spawned three tanks. There should be a limit on how many tanks can be on the battlefield. Imagine all 32 players spawn a tank for themselves..... Or so many tanks per team.
The third game(a few of us planned in the chat room during downtime) as it was loading the player list it sent me back to my quarters. After I reset I kept an eye on the menu for an opening and when I got in all my dropsuits were INVALID...
|
Rhadiem
Algintal Core Gallente Federation
496
|
Posted - 2012.09.02 10:25:00 -
[160] - Quote
I got into one game 10 min before I had to leave for work, AC did well and probably won but I had to afk to hopefully get a win after dropping some nanos and uplinks to support a little for my first and only game this weekend..
Needs more games going, and more time options. |
|
Needless Sacermendor
98
|
Posted - 2012.09.02 10:37:00 -
[161] - Quote
Pt3D wrote:CCP, there is a MAJOR bug in which after getting in the Corporation Battle and the player list screen. The game will go the controller loading screen, but drop the player back to the MQ. This bug affected 12 different players that I know of. I will also be submitted a bug report on its behalf.
Other than that please open up 32 vs 32 corp battle so many Minmatar are hungry to kill all Amarr and their God. This happened to me also, second game I tried to join last night and it was full when I got back to Battle Finder.
First game went well, managed to join without a hitch, forget which corp we were fighting but we red lined them early on, there was one HAV on our side and I think the highest kd on our side was 7 or 8 for 1 or 2, wasn't a frag fest, they either didn't field many players or had enough sense not to run out to the slaughter, they tried to snipe or use the turrets. Either way it was a good match, just the second one I tried to join I had trouble with. |
Anatoly Gasputin
Doomheim
40
|
Posted - 2012.09.02 10:57:00 -
[162] - Quote
Besides tanks ruling the battlefield I have enjoyed the event. As for the event goes IT's have lost all matches, I blame low participation numbers on matches.
Keep up the good work CCP and I hope that future events will be as great as they have been this far. |
Evane Sa'edi
Celtic Anarchy
62
|
Posted - 2012.09.02 11:33:00 -
[163] - Quote
As there is a single game at 30 minutes intervals its not easy to join. i got stuck at the loading screen before game was reset last night. These games have devolved into a total tankfest, and due to the many, many alterations to all the AV weapons they are not easy to get ride of them. Even LAV have become more of a handful - locked a basic S Launcher onto an on coming LAV, fired the cluster at it and the missiles didnot destroy it. Point blank and it suvived. where as before the weakend the launcher would have destroyed the LAV completely. |
Bobaux
Zumari Force Projection Caldari State
1
|
Posted - 2012.09.02 13:13:00 -
[164] - Quote
skank hoe wrote: ... Imagine all 32 players spawn a tank for themselves.....
16-on-16 tank battle? Sounds pretty fun to me. But I agree that can be frustrating if both sides aren't using vehicles proportionally.
skank hoe wrote:
After I reset I kept an eye on the menu for an opening and when I got in all my dropsuits were INVALID...
I saw this today as well. Any resolution to this? |
chantz metzger
Seituoda Taskforce Command Caldari State
0
|
Posted - 2012.09.02 14:49:00 -
[165] - Quote
I hate when I join battle and all fits invalid... even starter. Have to log out. Other than said offense, I love all things Dust. |
Orion Sanjeet
CrimeWave Syndicate
0
|
Posted - 2012.09.02 14:50:00 -
[166] - Quote
skank hoe wrote:
After I reset I kept an eye on the menu for an opening and when I got in all my dropsuits were INVALID...
I saw this today as well. Any resolution to this?[/quote]
For me the corp. battles have been the only thing I have been able to get into easily, otherwise its been like trying to shave teeth to get them brighter. That includes getting the INVALID problem multiple times a day.
Edit: It's a shame because I am LOVING this game so far. |
WT Sherman
Amarr Templars Amarr Empire
63
|
Posted - 2012.09.02 15:42:00 -
[167] - Quote
Let me start out by saying that I love this game, not so much for what it is but for what it will become. That is the reason that I offer any feedback at all on these forums. I am not by nature a forum ***** and don't much give a **** how many likes I get or what anyone things of me.
Corp v Corp battles as they were presented this time might as well be a random ambush match. Regardless of whither you call them "corp" battles or not, you are forced to play with randoms. No Corp is going to accept a contract if they can only field 5 or 6 players when the match starts. Of course we don't know how many people weren't able to connect or had the stuck loading screen or the invalid bug.
I understand that you may be also testing some of the faction warfare stuff in connection with these battles. My point and the point I have tried to make in other threads is that corp v corp battles will have little meaning till you put player corps into the game. The NPC corps when the game starts will be filled with thousands of RANDOM players. Since a lot of us are already in clans or corps that means our friends are all scattered. We want to play with the same people from match to match and I don't mean a 4 man squad.
I have noticed in regular battles while they are still initializing, that whole squads have been quitting games, maybe due to their other squad being on the other side? Could this be contributing to the number of games when you are stuck before getting into a match or loosing connection and timing out of the battles?
On a side note, it would help greatly with voice coms if the the defaults were voice coms on, team selected, and push to talk off. Most games there are only one or two players on coms. I suspect that a big reason for this is that there are squads on ts trying to sync when they join a match. |
Red at Math
Royal Uhlans Amarr Empire
41
|
Posted - 2012.09.02 18:18:00 -
[168] - Quote
Was really looking forward to Corp battles as a game mode where winning was going to matter more than kill to death ratio. I've played about 10 of them now and I'm sorry to report that I won't be playing them anymore until something radically changes. In every match I've played the opposing corporation has had a full 16 member roster before the start of the match, while I've seen my own Corporation start with anything between 2 and 8 members. I don't need to keep playing to tell you how a 2v16 is going to play out every time.
Some system of minimum players on each team (which we used to have, but was taken out when matches weren't starting fast enough) and the ability for other people to fill a contract after a certain length of time if the Corporation cannot seem like a good place to start. For instance, having the slots initially available to the Corp for 2 minutes, then opening up to the entire Faction, and then opening it to the Allied Faction as well. (Once we get out of NPC Corp territory, a similar system where your Blues can help your Corp seems like a natural step.) I've seen a lot of people complaining about 16 slots being too few for their Corporation's numbers, so surely they would like the opportunity to join another Corp's battle to lend a hand.
Until this changes, I won't be coming back to Corporate Battles and I imagine that others in the Corps that are under-represented will be doing the same. You're going to end up in a negative feedback loop where the understaffed NPC Corps never have enough people joining Corp Battles so no one from those Corps is ever joining Corp Battles. Maybe you should take another look at the RNG assigning starter Corps CCP. I like playing cards, but there's no point playing against a stacked deck. |
Kro'nak Ralnok
Zumari Force Projection Caldari State
13
|
Posted - 2012.09.02 19:11:00 -
[169] - Quote
Raigne Whiterose wrote:Kro'nak Ralnok wrote: The frustration of playing & constantly restarting a broken game that official testers actually get paid for is starting to outweigh the fun of playing an unreleased game. Perhaps I just need to take a long break... idk. You are forgetting all the people who spent money on aurum and the merc pack. They are paying to play a beta, which is all sorts of weird. Granted it is their choice.
Yeah, although it still sucks, they at least get all their AUR back in the next builds & final version (in which hopefully account loss & other problems won't be achieved so easily). |
Kro'nak Ralnok
Zumari Force Projection Caldari State
13
|
Posted - 2012.09.02 19:23:00 -
[170] - Quote
Bobaux wrote:skank hoe wrote: ... Imagine all 32 players spawn a tank for themselves.....
16-on-16 tank battle? Sounds pretty fun to me. But I agree that can be frustrating if both sides aren't using vehicles proportionally.
I also believe that could be a pretty fun battle. Battefield 3 is actually coming out with such a game mode called Tank Superiority & Battlefiled 1943 had a mode that was just fighter planes which was quite fun & interesting if you loved fighter planes. However the catch to having such modes in in DUST 514 would be the vehicles actually costing money to use & being very expensive, especially the high-end & customized ones. As fun as it would be to play such a game mode in DUST 514 I don't see that being practical due to the vehicles costing money to use. Perhaps if a special arcade or "simulator" mode was created in which all items had no cost or value then that "might" work, especially since vehicle spamming would actually be desired or the purpose of that mode. |
|
Quiverous
Dark Harlequin
37
|
Posted - 2012.09.02 19:39:00 -
[171] - Quote
Loved the corp v corp battles, but then I got into 5 matches and we won them all. Granted I had to reboot after every match, but it was worth it. Also our corp has numerous people on comms and the will to use them, so although I had no mic, I could follow the actions/orders. There were occassional lag spikes during combat but otherwise it was good. |
Dakir Osaka
Red and Silver Hand Amarr Empire
9
|
Posted - 2012.09.02 20:20:00 -
[172] - Quote
Another corp battle... another world of tanks but this time with not just 5 tanks but 2 dropships aswell whilst 8 v 12.
I even tried planting explosives this time but the tanks could spot me from well over 400 metres away so naturally I had very limited success. At least give me a decent map to play on so I can use cover to get closer to the damn things but you wont even do that
Cant test shite with this going on all the time CCP, but at least it wasnt laggy this time thats all the constructive feedback I can give you. I had better get my rewards for suiciding myself into all these tanks. Or any other test in the future I will just tell you where you can stick it. I will just go play BF3 instead at least they understand the concept of balance between vehicles and classes |
Deeskalator
Crux Special Tasks Group Gallente Federation
0
|
Posted - 2012.09.02 21:06:00 -
[173] - Quote
was not able to play ONE f***** corp battle this WE. always stuck on the player list screen. wasted time.... |
Alixenus
Omega protection service
36
|
Posted - 2012.09.02 22:02:00 -
[174] - Quote
I haven't been able to get into a corp battle because I didn't know when they were. Did I miss an announcement or is there a fixed time for them?
That being said, I have noticced significant lag and mulitple random dcs today, but no invalid fits thankfully. As for everyone complaining about tanks I just want to point out that this is war and one side isn't going to hamstring itself for the sake of fairplay. You don't see EVE pliots pulling Titans off the field because it's unfair. I haven't experienced the AV nerf yet but if it's as bad as everyone says, that really needs to be looked at.
EDIT: I don't really know what stance to take on one side of a corp battle being undermanned. On the one hand, it could be interpreted as a corp with idle members being preyed upon by others, or that the other corp waited until the other team logged out. But on the other hand, these are just NPC corps at the end of the day. I think perhaps adopting the system suggested earlier in this thread (kudos to the author of that suggestion) that allies should be allowed to fill vacant slots in a battle. Or, the defending corp recieves warning by an automated notification that a fleet of warbarges is approaching, giving them some time to muster (though I think this system will be most effective after launch)
Glory to the State. |
Taremnis
Circle of Huskarl Minmatar Republic
0
|
Posted - 2012.09.02 22:35:00 -
[175] - Quote
Tried repeatedly to get into a corp battle on Sunday night, but consistently got the "server is full" message. |
H4rabec Weathers
16
|
Posted - 2012.09.02 23:43:00 -
[176] - Quote
You want feedback? When i did get in it was to a match where the other team had 6 people the rush was on. The A B and C points were soon capped and the push was made for the enemy base. By this time more people were joining on the enemy team only to die at the hands of tank spam into their base where people started dropping the server. I can only guess at what they thought of you CCP
Honest opinion - ill thought out and rubbish. I hope the numbers you gained is worth the customers you've potentially lost. |
Hogan-Mueller
Seituoda Taskforce Command Caldari State
2
|
Posted - 2012.09.02 23:46:00 -
[177] - Quote
:/ couldn't get into one.
Also not sure what one to get into... I'm playing in the US with an EU key. :\ |
H4rabec Weathers
16
|
Posted - 2012.09.02 23:58:00 -
[178] - Quote
Hogan-Mueller wrote::/ couldn't get into one.
Also not sure what one to get into... I'm playing in the US with an EU key. :\
Open The battle finder and watch out for a match that pops up there in the next few mins. Best advice i can give you is as soon as you see it join as fast as you can and hope for the best. Makes no difference if your eu or us. There's an US match starting about now. |
Titus Stryker
Internal Error. Negative-Feedback
35
|
Posted - 2012.09.03 00:12:00 -
[179] - Quote
FYI CCP,
At aprox 8:06p, Eastern Time US, I joined the Crux corp battle, went through the Battle initializing, thought the controler loading screen and into the War Barge. After being in the WB for about 3 seconds, I was booted back to the merc quarters and unable to rejoin the game as it was already full.
I hope this feedback helps you in finding the bugs. |
a dirty Shisno
Algintal Core Gallente Federation
130
|
Posted - 2012.09.03 00:46:00 -
[180] - Quote
Crux vs Zumari just crashed. |
|
Kristoff Atruin
Subdreddit Test Alliance Please Ignore
324
|
Posted - 2012.09.03 00:50:00 -
[181] - Quote
I got into all 3 of my corps battles on Friday night, and I have to say that it was the most fun I've had with Dust so far. The only thing that was different was that people really cared about winning, which meant that most of the team was active on comms. There were upgraded tanks in every battle, but they didn't even come close to dominating. There was one amarr tank on Saturday that had the initiative for a bit at the start of the map, but with a little teamwork we kept him penned in where he wasn't able to keep us from holding B and C. He later died after I got on a hill overlooking him and threw AV nades on top of him :3
The comms reminded me so much of a major fleet battle in null space. I can see this being way more fun once the outcome of a match has real consequences, and you're playing with a regular group of people you know well instead of randoms. |
pew pew youredead
What The French
98
|
Posted - 2012.09.03 01:06:00 -
[182] - Quote
cannot join game after being kicked |
|
GM Nythanos
Game Masters C C P Alliance
28
|
Posted - 2012.09.03 01:15:00 -
[183] - Quote
a dirty Shisno wrote:Crux vs Zumari just crashed.
Going to put this one back up in about 10 minutes. |
|
843 pano
843 Boot Camp
200
|
Posted - 2012.09.03 01:15:00 -
[184] - Quote
I FINALLY got into a corp game at 5:30pm Pacific time on Sunday and it gave me an INVALID fitting. I have sent a message to [email protected] to receive credit for being where I needed to be and to have gotten into a game but could not play due to the INVALID fitting bug.
Then... system crash... restart... and rebuild my PS3 file structure. Fun times. |
Government CheeseBurger
Planetary Response Organisation Test Friends Please Ignore
232
|
Posted - 2012.09.03 01:22:00 -
[185] - Quote
Thanks that was great. Keep up the great work CCP :) |
Elite Killer95
Villore Sec Ops Gallente Federation
2
|
Posted - 2012.09.03 01:24:00 -
[186] - Quote
Algintal Core vs Osmon Surveillance crashed too. |
Vaas Edi
SVER True Blood Unclaimed.
10
|
Posted - 2012.09.03 01:24:00 -
[187] - Quote
Algintal vs Osmon just crashed
|
|
GM Nythanos
Game Masters C C P Alliance
28
|
Posted - 2012.09.03 01:27:00 -
[188] - Quote
Putting that one back up now (Crux vs Zumari is up now too). |
|
wathak 514
Circle of Huskarl Minmatar Republic
106
|
Posted - 2012.09.03 01:28:00 -
[189] - Quote
Raigne Whiterose wrote:Got into two skirmish matches. First was lost due to 4 minny tanks. The STB boys hard at work. And the second was lost because we were outnumbered 2 to 1 for the majority of the match. I think it was worse in numbers at the start. While I didn't look I can imagine that the first match had the same poor turnout for my corp. would have been fun if the fights were even, even despite the tankfest in the first one Dont worry wasnt fun for us eather but when it takes so long for ur players to get in match while our team is full in secounds thats kindof ur loss anyone will say that
|
Treud Diakonov
Pragmatic Kernel Rat Pack Renegades
2
|
Posted - 2012.09.03 01:33:00 -
[190] - Quote
I don't know if it's related but the lag was horrible ... |
|
Parson Atreides
Ahrendee Mercenaries Legacy Rising
131
|
Posted - 2012.09.03 01:47:00 -
[191] - Quote
There should be a second and maybe third place prize or something. It seems like if you're going to offer as much as 1 million SP and ISK, there should be some drop off before just nothing.
That being said I'm somewhat biased since I'm pretty confident Minmitar won and Gallente (me) came in second. |
Belial Farceus
Shadow Company HQ
24
|
Posted - 2012.09.03 02:02:00 -
[192] - Quote
SO WHO WON?!
|
Dane Stark
Golgotha Group
178
|
Posted - 2012.09.03 02:29:00 -
[193] - Quote
Parson Atreides wrote:There should be a second and maybe third place prize or something. It seems like if you're going to offer as much as 1 million SP and ISK, there should be some drop off before just nothing.
That being said I'm somewhat biased since I'm pretty confident Minmitar won and Gallente (me) came in second.
I'm trying to find the answer to this one. Some folks on other threads are suggesting everyone who played will get mil/mil. I wish that were true but I'm guessing it's not (based on the way the info was presented).
On that note, I completely agree...No...I 'more' agree than you do with yourself, because...some of us who made time to play for their corp and basically got slaughtered by tanks the entire series (all three days)...and didn't have anyone who could field a descent tank...a few of us that tried to play hard...will get shafted for trying against folks who already have more money (time)...I guess I picked the unlucky straw...
anyway...there should be NO drop off IMHO. The game isn't balanced enough yet to start putting up contestable prizes. It will only hurt the desire for folks to want to keep testing and continue providing good feedback, especially when they are not allowed to pick their own Corps yet etc.
Don't let this go to pot now - EVERYONE's been trying; not just the winners!
*steps down from soap box* |
Kelshaw Xu
ZionTCD Legacy Rising
65
|
Posted - 2012.09.03 02:50:00 -
[194] - Quote
Personally I had no problems getting in the battles, until today. Two times in the US fights, I had "Connection to the host lost" message. I then tried to rejoin asap. managed to get in 2 of 3 fights US side.
the one that failed and i could not rejoin. placed me in the battle ready room, then quickly to my MQ.
I never experienced and major lag spike in the battles i played in. but i was also eyes in the rear on the ground or piloting a dropship.after all i get scared when honor is on the line and i be a nOOb with 2.5mill SP.
communications? never had a problem with it personally. was just hard to get players in the same voice channel. |
Criest Pyrkin
ZionTCD Legacy Rising
16
|
Posted - 2012.09.03 02:56:00 -
[195] - Quote
So I tried to join a corp battle for about an hour without a luck. I saw corp battle was up so I joined, list of players showed up with me including. 18/32 players, then came black screen and after 2 seconds "Your connection to the host has been lost" This has been going on the whole time with the difference that the number of players was increasing. I have heard on comms the battle a my team discussing tactics.
After the battle was over I couldn't see any more corp battles up. That was it for me. Was hoping to give better feedback.
Suffice to say that instant battle worked just fine so really don't get the point why I couldn't join any corp battles :( |
Disturbingly Bored
Universal Allies Inc.
93
|
Posted - 2012.09.03 03:48:00 -
[196] - Quote
Kristoff Atruin wrote:The only thing that was different was that people really cared about winning
That was my experience as well. I actually felt very sorry for the Amarr folks on the other side...we had them surrounded in their starter spawn point and were raining canon fire down from all sides.
The game feels completely different when people are playing for keeps, not just whipping around trying to top the kill list. Gives me some hope for pitched battles once EVE corps have tracts of territory riding on the line.
Now some feedback based on my personal experience:
1) I showed up all three nights, and was only able to get into a game tonight.
2) I was able to get into the list every night, but I'd receive "your connection has been lost" every single time I saw the Battle Init screen except for tonight.
3) It seems to me that skirmish maps need more gun emplacements around the default landing zone. A few rail gun emplacements would have given the Amarrians a fighting chance at least. (Maybe my teammates blew them all up before I arrived on the scene?)
4) One tank on the map feels imbalanced. Four is godkitten ridiculous. The other team tried dropping a tank in to fight back, but it barely touched pavement before it exploded under concentrated fire. I guess that's war?
All in all, it was an adrenaline rush, I'm glad I was able to take part, but it did not feel like a fair fight by any stretch of the imagination. |
Reb El
Zumari Force Projection Caldari State
19
|
Posted - 2012.09.03 06:20:00 -
[197] - Quote
Never got into a single corp battle. Quit trying after a while.
A thought on the tanks: in the maps with turret launchers and railguns, the sightlines for certain turrets allowed me several tank kills. The issues seem to arise when tanks are allowed on simple team VS team clone reduction campaigns. So either disallow tanks there, or add turret emplacements that constantly change locations, and repair themselves after being blown up by tanks. Ater a suitable pause of course. |
Timothy Reaper
ZionTCD Legacy Rising
321
|
Posted - 2012.09.03 06:46:00 -
[198] - Quote
Reb El wrote:Never got into a single corp battle. Quit trying after a while. Then why are you commenting in this thread?
My experience: I had a blast! Playing with and against people who were actually trying to win was a welcome change to the KDR whores that pop up all the time in regular matches. Since there were only 16 slots per team, you had to be fast to get in. Also, I found out you have to wait for the green light to start queuing, otherwise you would get booted out. The only problem I noticed was that, after the battles, it was next to impossible to use the Instant Battle. Most of the time I would get a message that 'the battle that you were trying to enter is no longer available'. Other times it would start queuing, but I would end up back in my quarters, with no explanation as to why. On the one occasion that I got in, there were only a few players, 7-4. Other than the server(?) issue, it was great! I look forward to future Corporate Battles. |
Parson Atreides
Ahrendee Mercenaries Legacy Rising
131
|
Posted - 2012.09.03 07:11:00 -
[199] - Quote
Dane Stark wrote: anyway...there should be NO drop off IMHO. The game isn't balanced enough yet to start putting up contestable prizes. It will only hurt the desire for folks to want to keep testing and continue providing good feedback, especially when they are not allowed to pick their own Corps yet etc.
Well there should be some drop off. The whole idea of the corp battles is to win the zone for whoever is hiring you (or at least it is in theory) and showing off a little. It's still a beta so I'm not sure the 1mil ISK/SP even matters that much to be honest, I just figure if you're going to give prizes, you shouldn't give a huge prize for first and then absolutely nothing for second, etc (for the reasons you pointed out) but it also shouldn't be "everyone gets a participation prize regardless of outcome" because that's the antithesis of what Corp battles are.
Reb El wrote:The issues seem to arise when tanks are allowed on simple team VS team clone reduction campaigns. So either disallow tanks there, or add turret emplacements that constantly change locations, and repair themselves after being blown up by tanks.
Thisx1000. Tanks in ambush games that have no supply depots (so you can't change fits) are almost game-breaking. Even if you had a good anti-tank fit, chances are good you'd run out of ammo (even with nanohives) before destroying one (or it would outrun you) even with another friend running AV. And that's assuming you weren't killed before-hand by any infantry, which of course you can't counter because there's no where to switch suits.
And even if you manage to destroy it, chances are good you'd need to use some pretty expensive equipment to actually destroy the tank, so once it's dead, you're running around in a suit that is only good versus vehicles. Eventually you'll die and lose all the ISK on the build because there's no way to switch back to anti-infantry. It's sort of a lose-lose situation. |
STB-TedNugent EV
159
|
Posted - 2012.09.03 08:31:00 -
[200] - Quote
corp battles were awesome.... loved how the enemy called in the tanks against me and i prevailed it was the most fun i had on dust yet |
|
Mitchman 514
36
|
Posted - 2012.09.03 10:16:00 -
[201] - Quote
STB-TedNugent EV wrote:corp battles were awesome.... loved how the enemy called in the tanks against me and i prevailed it was the most fun i had on dust yet
I wouldn't call it awesome when we were just 4 people and got redlined right at the start. Royal Uhlans was a royal screwup when it came to participation |
Timothy Reaper
ZionTCD Legacy Rising
321
|
Posted - 2012.09.03 10:35:00 -
[202] - Quote
By the way CCP, can we have an ETA on the official announcement of the winners? Please? Pretty please? Pretty please with sprinkles on top? |
D3aTH D3alER54
The Southern Legion
130
|
Posted - 2012.09.03 11:44:00 -
[203] - Quote
Mitchman 514 wrote:STB-TedNugent EV wrote:corp battles were awesome.... loved how the enemy called in the tanks against me and i prevailed it was the most fun i had on dust yet I wouldn't call it awesome when we were just 4 people and got redlined right at the start. Royal Uhlans was a royal screwup when it came to participation
Amarr never had a chance even if it was 16 vs 16 and for people saying theres no lag i just don't know what to say because i had unbelievable lag, not sure if it's my location ( AUS ) or not but i was finding it very hard to even hit the other team. |
Dane Stark
Golgotha Group
178
|
Posted - 2012.09.03 12:38:00 -
[204] - Quote
Parson Atreides wrote:Dane Stark wrote: anyway...there should be NO drop off IMHO. The game isn't balanced enough yet to start putting up contestable prizes. It will only hurt the desire for folks to want to keep testing and continue providing good feedback, especially when they are not allowed to pick their own Corps yet etc.
Well there should be some drop off. The whole idea of the corp battles is to win the zone for whoever is hiring you (or at least it is in theory) and showing off a little. It's still a beta so I'm not sure the 1mil ISK/SP even matters that much to be honest, I just figure if you're going to give prizes, you shouldn't give a huge prize for first and then absolutely nothing for second, etc (for the reasons you pointed out) but it also shouldn't be "everyone gets a participation prize regardless of outcome" because that's the antithesis of what Corp battles are.
When the game is live, I couldn't agree more! Right now, with how hard it is to get SP, 1mil to just the winner (as you said,) is ridiculous. During these initial tests, though, I do believe everyone deserves at least a participation prize. Winners get more, sure, but... |
Dewie Cheecham
Villore Sec Ops Gallente Federation
677
|
Posted - 2012.09.03 14:39:00 -
[205] - Quote
Dane Stark wrote:Parson Atreides wrote:Dane Stark wrote: anyway...there should be NO drop off IMHO. The game isn't balanced enough yet to start putting up contestable prizes. It will only hurt the desire for folks to want to keep testing and continue providing good feedback, especially when they are not allowed to pick their own Corps yet etc.
Well there should be some drop off. The whole idea of the corp battles is to win the zone for whoever is hiring you (or at least it is in theory) and showing off a little. It's still a beta so I'm not sure the 1mil ISK/SP even matters that much to be honest, I just figure if you're going to give prizes, you shouldn't give a huge prize for first and then absolutely nothing for second, etc (for the reasons you pointed out) but it also shouldn't be "everyone gets a participation prize regardless of outcome" because that's the antithesis of what Corp battles are. When the game is live, I couldn't agree more! Right now, with how hard it is to get SP, 1mil to just the winner (as you said,) is ridiculous. During these initial tests, though, I do believe everyone deserves at least a participation prize. Winners get more, sure, but...
On the other hand, judging from the corp battles, Zumari players could use the boost. :P |
WT Sherman
Amarr Templars Amarr Empire
63
|
Posted - 2012.09.03 15:04:00 -
[206] - Quote
About the prize or bonus sp and isk to be given, seems to me that giving the sp to just the winners will just further unbalance any future tests of corp battles. They won because of skill and already being able to field better fits, another mill sp will just let them max out something else with the losers never being able to catch up and obtain parity
I quit the last amarr match last night. Why, because when I joined the match we were out numbered with snipers and tanks, including STB-TED, parked as close as they could get to our spawn point. After dying twice trying to get a look around the corners of the buildings I decided f this s*** and quit.
The Amarr won either our first or second match and have lost every other match, usually in a slaughter due to tanks. One match they had a tank sitting in the middle of the road with 2 logistics behind him healing him as he took damage. Managed to kill one and run the other off and the tank withdrew for a minute and then returned and continued the slaughter. The match we won was evenly balanced without all the tanks and we won with a few ticks left on our armor.
I hate losing but I don't mind going 1/8 when I at least get a chance to fight back. I don't like going 0/12 when there is no chance.
Don't know exactly what CCP is testing here because they haven't said. In my opinion these tests aren't very good in that they don't give any type of info except on how hard it is to get into matches with so many people in the corps. Participation from the Templars wasn't what it should have been. There was no communication pre match and no way to do that if you wanted to unless you already have a TS server and were willing to open it up to the randoms in your "corp".
STB seems to have solved the problem of grouping by having all their members sign up for the same faction when they created their chars. There seemed to be 3 or 4 of them in every match against the Amarr and they were usually in tanks or dropships.
Player owner corps will fix some of these problems. Prematch selection of players for the types of fits they can bring would happen. You would have the players you need in the numbers needed or you just wouldn't take the contract. These things can be done on our own personal corp forum .
Dust voice coms seem to be working, at least in the corp matches people were generally on coms. It is hard to tell why almost no one uses coms during the regular matches. |
Parson Atreides
Ahrendee Mercenaries Legacy Rising
131
|
Posted - 2012.09.03 18:37:00 -
[207] - Quote
WT Sherman wrote:About the prize or bonus sp and isk to be given, seems to me that giving the sp to just the winners will just further unbalance any future tests of corp battles. They won because of skill and already being able to field better fits, another mill sp will just let them max out something else with the losers never being able to catch up and obtain parity
That's the classic rich get richer argument when it comes to rewarding any first place team in a competition with more currency of any sort. The problem with rewarding participation prizes of equal value is that it makes winning meaningless. The problem with rewarding prizes of diminishing value as you work your way down the winners list is it still gives more currency to the already rich, but I think that's probably the best option if you want to promote a feeling of "we want to win" while still keeping it somewhat balanced.
As for the rest of your post, I think you just got unlucky relative to the corporation you're in. If you were in a more active corp, like Villore, for example, matches were filling up within 15-20 seconds of it showing up in the Battle Finder. Also you're more likely to have people who can field tanks, and people who can counter them.
Quote: Don't know exactly what CCP is testing here because they haven't said. In my opinion these tests aren't very good in that they don't give any type of info except on how hard it is to get into matches with so many people in the corps. Participation from the Templars wasn't what it should have been. There was no communication pre match and no way to do that if you wanted to unless you already have a TS server and were willing to open it up to the randoms in your "corp".
Actually, they did. They said they were stress testing the server. I had more lag in the Corp battles than I've ever had in a regular match, though it still wasn't horrible. |
Jin Robot
Tronhadar Free Guard Minmatar Republic
330
|
Posted - 2012.09.03 19:54:00 -
[208] - Quote
The suspense... Its killing me. CCP at least post that you will post results Soon tm. |
WT Sherman
Amarr Templars Amarr Empire
63
|
Posted - 2012.09.03 20:24:00 -
[209] - Quote
The only currency that really matters in this contest is sp, the isk is irrelevant to the outcome of the matches. Maybe a sports analogy would work here. Lets say a runner wins a race by .5 seconds and as a reward in the next race he will get a 10 meter headstart. Guess which one will win the next race? Awarding sp to only the winning faction will just unbalance any future matches just like my racing analogy.
Why does it matter now? Unless CCP is going to do another wipe before any other tests of corp battles, then the uneven battles will continue and participation will decline because the matches are meaningless except to gain information for the DEVS. I could use a mill sp but I don't have to have them to be competitive. I have 11 or 12 mill isk so I don't really need the mill they are giving away. I participated to test corp battles for the DEVS and for no other reason. |
Jin Robot
Tronhadar Free Guard Minmatar Republic
330
|
Posted - 2012.09.03 20:40:00 -
[210] - Quote
WT Sherman wrote:The only currency that really matters in this contest is sp, the isk is irrelevant to the outcome of the matches. Maybe a sports analogy would work here. Lets say a runner wins a race by .5 seconds and as a reward in the next race he will get a 10 meter headstart. Guess which one will win the next race? Awarding sp to only the winning faction will just unbalance any future matches just like my racing analogy.
Why does it matter now? Unless CCP is going to do another wipe before any other tests of corp battles, then the uneven battles will continue and participation will decline because the matches are meaningless except to gain information for the DEVS. I could use a mill sp but I don't have to have them to be competitive. I have 11 or 12 mill isk so I don't really need the mill they are giving away. I participated to test corp battles for the DEVS and for no other reason. I have a total of 2.5 mill sp. I am sure the few Amarr that showed up were not below that. It was a lack of turn out that decided the Amarr/Minmatar battles. |
|
crazy space
ZionTCD Legacy Rising
879
|
Posted - 2012.09.03 21:23:00 -
[211] - Quote
I'm actully wondering when we will get the older map type? The one that shows up as a hologram in the match matching room. Where you take out two points before getting to the base? There was just so much more distance and the game lastest longer. There were huge turrets called down to protect respawn points. Maybe ccp is waiting for the installations to be released on the market? |
crazy space
ZionTCD Legacy Rising
879
|
Posted - 2012.09.03 21:27:00 -
[212] - Quote
Parson Atreides wrote:WT Sherman wrote:About the prize or bonus sp and isk to be given, seems to me that giving the sp to just the winners will just further unbalance any future tests of corp battles. They won because of skill and already being able to field better fits, another mill sp will just let them max out something else with the losers never being able to catch up and obtain parity That's the classic rich get richer argument when it comes to rewarding any first place team in a competition with more currency of any sort. The problem with rewarding participation prizes of equal value is that it makes winning meaningless. The problem with rewarding prizes of diminishing value as you work your way down the winners list is it still gives more currency to the already rich, but I think that's probably the best option if you want to promote a feeling of "we want to win" while still keeping it somewhat balanced. As for the rest of your post, I think you just got unlucky relative to the corporation you're in. If you were in a more active corp, like Villore, for example, matches were filling up within 15-20 seconds of it showing up in the Battle Finder. Also you're more likely to have people who can field tanks, and people who can counter them. Quote: Don't know exactly what CCP is testing here because they haven't said. In my opinion these tests aren't very good in that they don't give any type of info except on how hard it is to get into matches with so many people in the corps. Participation from the Templars wasn't what it should have been. There was no communication pre match and no way to do that if you wanted to unless you already have a TS server and were willing to open it up to the randoms in your "corp".
Actually, they did. They said they were stress testing the server. I had more lag in the Corp battles than I've ever had in a regular match, though it still wasn't horrible.
well yeah corp battles are testing EU, asia, and US players on the same server, sisi. The battleservers around the world take in the info at a local level, then send it off to sisi, sisi sends the info back to the battleservers and then in turn back to your ps3. Where only graphics are done client side.
So corp battles, unlike instant battle, have all of us around the world fighting over the same planets in the same smap. The game has to run like this at some point. We won't be seperated into muliple servers.
|
dent 308
Subdreddit Test Alliance Please Ignore
967
|
Posted - 2012.09.03 21:54:00 -
[213] - Quote
I taught the Kelkoons how to aaaaaaa chain. Cultural Victory. I believe we had a clean sweep of victories as well, but I may be incorrect.
After the matches in discussions with other players I was surprised to find that other corps were not as organised as we were.
Things that I directly attribute to the Kelkoon victory.
- using staging channels with voice activated
- organizing rookies
- making sure everyone knew how to access the corp matchs.
- posting the times for events in local regularly in the days before the matches.
- aaaaaaaaa chaining before and after matches to pump up esprit de corp.
In each match we had more on comms than not, everyone brought their primo gear, and everyone did their jobs.
If your corp did not do these things that would be a bigger factor than lag or tanks. |
WT Sherman
Amarr Templars Amarr Empire
63
|
Posted - 2012.09.03 22:28:00 -
[214] - Quote
Dude, you are in an npc corp. If you think it will work out good when the game launches you are seriously deluded. There will be 50 k or more players in each npc corp. As far as my corp being organized, my corp isn't even in game yet because CCP hasn't seen fit to include player run corps. Nobody in EVE or DUST gives a **** about npc corps and the only ones that care about the factions are those who do faction warfare. Even they are mostly in player run corps and do ops together rather than a group of randoms. |
dent 308
Subdreddit Test Alliance Please Ignore
967
|
Posted - 2012.09.03 22:35:00 -
[215] - Quote
WT Sherman wrote:Dude, you are in an npc corp. If you think it will work out good when the game launches you are seriously deluded. There will be 50 k or more players in each npc corp. As far as my corp being organized, my corp isn't even in game yet because CCP hasn't seen fit to include player run corps. Nobody in EVE or DUST gives a **** about npc corps and the only ones that care about the factions are those who do faction warfare. Even they are mostly in player run corps and do ops together rather than a group of randoms.
There was an event to be won. We took step to attempt to win it. |
ONS THAT GUY
Osmon Surveillance Caldari State
12
|
Posted - 2012.09.04 01:14:00 -
[216] - Quote
Never got to play one match the whole time. it was invalid every time. then my brother got on his accont and tried it and it worked out the same way for him. idk why. but could it be my Mordus trial?
|
Smoker Extreme
Alliance Of Giants
42
|
Posted - 2012.09.04 02:27:00 -
[217] - Quote
Prob not |
Smoker Extreme
Alliance Of Giants
42
|
Posted - 2012.09.04 02:31:00 -
[218] - Quote
Prob not man. I have merc pack and im in the same corp as u, invalid happens to me sometimes and not others. I have been freezing in my MQ and tryin to instant battle, but it only says im in a team and squad even tho ive left the loading screen cause it didnt start. I wonder if the cluster reset tonight at midnight is to fix the stress, or find the winner of the 1mil. Cause as far as i know they havent said who.... And a heads up that they need to fix something instead of bein like"congrats caldari, or whoever!" seems like somethin messed up and didnt go according to plan
|
sansey Inferno
Inferno Inc
43
|
Posted - 2012.09.04 08:21:00 -
[219] - Quote
can we see global statistic about event? and who win :) |
KingBlade82
Crux Special Tasks Group Gallente Federation
56
|
Posted - 2012.09.04 10:02:00 -
[220] - Quote
WT Sherman wrote:About the prize or bonus sp and isk to be given, seems to me that giving the sp to just the winners will just further unbalance any future tests of corp battles. They won because of skill and already being able to field better fits, another mill sp will just let them max out something else with the losers never being able to catch up and obtain parity
I quit the last amarr match last night. Why, because when I joined the match we were out numbered with snipers and tanks, including STB-TED, parked as close as they could get to our spawn point. After dying twice trying to get a look around the corners of the buildings I decided f this s*** and quit.
The Amarr won either our first or second match and have lost every other match, usually in a slaughter due to tanks. One match they had a tank sitting in the middle of the road with 2 logistics behind him healing him as he took damage. Managed to kill one and run the other off and the tank withdrew for a minute and then returned and continued the slaughter. The match we won was evenly balanced without all the tanks and we won with a few ticks left on our armor.
I hate losing but I don't mind going 1/8 when I at least get a chance to fight back. I don't like going 0/12 when there is no chance.
Don't know exactly what CCP is testing here because they haven't said. In my opinion these tests aren't very good in that they don't give any type of info except on how hard it is to get into matches with so many people in the corps. Participation from the Templars wasn't what it should have been. There was no communication pre match and no way to do that if you wanted to unless you already have a TS server and were willing to open it up to the randoms in your "corp".
STB seems to have solved the problem of grouping by having all their members sign up for the same faction when they created their chars. There seemed to be 3 or 4 of them in every match against the Amarr and they were usually in tanks or dropships.
Player owner corps will fix some of these problems. Prematch selection of players for the types of fits they can bring would happen. You would have the players you need in the numbers needed or you just wouldn't take the contract. These things can be done on our own personal corp forum .
Dust voice coms seem to be working, at least in the corp matches people were generally on coms. It is hard to tell why almost no one uses coms during the regular matches.
the whole point of these games r good people get rewarded (after all they earned the tanks they have this is WAR) its in a TON of games dont feel discouraged do more matches before hand, organize a group etc. u lost because ur team was not good enough all our matches were full because we had everyone online to fight the Caldari we wanted to win and when i played we did plus the Amarr r the "bad guys" i never wanted u guys to win :P and player owner corps will not really fix it i think it will be even more one sided or against the top few and everyone else sucks lol EVE corps can have thousands of members from what ive seen |
|
KingBlade82
Crux Special Tasks Group Gallente Federation
56
|
Posted - 2012.09.04 10:06:00 -
[221] - Quote
WT Sherman wrote:The only currency that really matters in this contest is sp, the isk is irrelevant to the outcome of the matches. Maybe a sports analogy would work here. Lets say a runner wins a race by .5 seconds and as a reward in the next race he will get a 10 meter headstart. Guess which one will win the next race? Awarding sp to only the winning faction will just unbalance any future matches just like my racing analogy.
Why does it matter now? Unless CCP is going to do another wipe before any other tests of corp battles, then the uneven battles will continue and participation will decline because the matches are meaningless except to gain information for the DEVS. I could use a mill sp but I don't have to have them to be competitive. I have 11 or 12 mill isk so I don't really need the mill they are giving away. I participated to test corp battles for the DEVS and for no other reason.
they did lower hp for dropsuits that helped the non farm all day guys but i want hp back now |
tbon3man
Crux Special Tasks Group Gallente Federation
1
|
Posted - 2012.09.04 16:30:00 -
[222] - Quote
Why can't corp battles last for more than a hour and a half. In this perfect world some people work at night and would like to check it out too. |
Reb El
Zumari Force Projection Caldari State
19
|
Posted - 2012.09.04 16:47:00 -
[223] - Quote
Timothy Reaper wrote:Reb El wrote:Never got into a single corp battle. Quit trying after a while. Then why are you commenting in this thread? My experience: I had a blast! Playing with and against people who were actually trying to win was a welcome change to the KDR whores that pop up all the time in regular matches. Since there were only 16 slots per team, you had to be fast to get in. Also, I found out you have to wait for the green light to start queuing, otherwise you would get booted out. The only problem I noticed was that, after the battles, it was next to impossible to use the Instant Battle. Most of the time I would get a message that 'the battle that you were trying to enter is no longer available'. Other times it would start queuing, but I would end up back in my quarters, with no explanation as to why. On the one occasion that I got in, there were only a few players, 7-4. Other than the server(?) issue, it was great! I look forward to future Corporate Battles.
The same reason as MOST repliers, to give feedback to the devs to make the game better. Except for morons like you who think their experience is all that matters, and other people are irrelevant. Sociopathic much?
I notice you have no problem whining about connectivity issues with the servers in a BETA, which any reasonable person should expect. |
Goric Rumis
Amarr Templars Amarr Empire
80
|
Posted - 2012.09.04 20:38:00 -
[224] - Quote
I'm sort of getting the picture from the last few pages that the Minmatar vs. Amarr battles were always skewed toward the Minmatar side. Appropriately, the Minmatar players didn't have any problems fighting off the Amarr tanks (which makes sense if the Amarr are grossly outnumbered) while the Minmatar tanks were virtually impenetrable for the Amarr.
This is consistent with my own experience. The worst part about being dominated by Minmatar tanks? Several of them were militia tanks. Once I actually got a couple (militia, after losing a couple AV suits from a mile away) swarms to hit one, its health dropped quickly. I didn't manage to kill it--I was one guy against three tanks, a LAV, and at least one or two snipers, so once I got a swarm off I knew I didn't have much time--but I'm almost sure it was a militia tank. And yet it couldn't be destroyed because we could barely get close enough to it to hit it even once before it ducked behind the landscape.
The map could probably be modified, and AV is definitely out of balance as has been discussed elsewhere, but it seems like the biggest problem hands-down was the lopsided level of participation. I don't know where all the Amarr players were, or whether there were technical issues getting into the battle. Maybe people just don't like to play Amarr. |
SoTa PoP
Internal Error. Negative-Feedback
1772
|
Posted - 2012.09.04 21:48:00 -
[225] - Quote
Goric Rumis wrote:I'm sort of getting the picture from the last few pages that the Minmatar vs. Amarr battles were always skewed toward the Minmatar side. Appropriately, the Minmatar players didn't have any problems fighting off the Amarr tanks (which makes sense if the Amarr are grossly outnumbered) while the Minmatar tanks were virtually impenetrable for the Amarr.
This is consistent with my own experience. The worst part about being dominated by Minmatar tanks? Several of them were militia tanks. Once I actually got a couple (militia, after losing a couple AV suits from a mile away) swarms to hit one, its health dropped quickly. I didn't manage to kill it--I was one guy against three tanks, a LAV, and at least one or two snipers, so once I got a swarm off I knew I didn't have much time--but I'm almost sure it was a militia tank. And yet it couldn't be destroyed because we could barely get close enough to it to hit it even once before it ducked behind the landscape.
The map could probably be modified, and AV is definitely out of balance as has been discussed elsewhere, but it seems like the biggest problem hands-down was the lopsided level of participation. I don't know where all the Amarr players were, or whether there were technical issues getting into the battle. Maybe people just don't like to play Amarr.
I'm Amarr, and those Corp vs Corp battles were pathetic. How I came out with a higher k/d ratio is makin' me feel like a genius. From the first 40 seconds of the game almost every flank was completely over-run, and that hill in-front of the main spawn became a tank sniping spot.
It really doesn't help that there tanks completely stomped us. It really made me worry about launch.
It also made me want to delete my Amarr with 5 mil SP to make almost ANYTHING else. |
Goric Rumis
Amarr Templars Amarr Empire
80
|
Posted - 2012.09.04 22:36:00 -
[226] - Quote
SoTa PoP wrote:I'm Amarr, and those Corp vs Corp battles were pathetic. How I came out with a higher k/d ratio is makin' me feel like a genius. From the first 40 seconds of the game almost every flank was completely over-run, and that hill in-front of the main spawn became a tank sniping spot.
It really doesn't help that there tanks completely stomped us. It really made me worry about launch.
It also made me want to delete my Amarr with 5 mil SP to make almost ANYTHING else. I wouldn't worry too much about factions for launch. Corp vs. corp won't be faction-based so often once corps are made by players. There will probably be some tie-in with faction warfare in EVE, but it would be a relatively small portion of the game that wouldn't have a huge impact and you could completely avoid.
But yeah, that was a total massacre. |
Slam Pig Cephalopod
Villore Sec Ops Gallente Federation
4
|
Posted - 2012.09.04 23:54:00 -
[227] - Quote
Anyone know if Algintal Core did well? I logged in all excited but then i kept getting "server is full" so I don't know if I was doing it wrong or what but I never even go in.
That being said did anyone from AC participate or was it that our participation was soo good, it was full super quick. |
EVICER
63
|
Posted - 2012.09.05 02:27:00 -
[228] - Quote
I didnt get a chance to participate in the corp battles because of issues.Others are saying that they got skinweave Heavies for participation.From what I read you had to be invited thru your mail on your Neo comm?So no Sp or 1mill Isk or New DS skin for those of us who were not?I kept getting server full msg. |
Timothy Reaper
ZionTCD Legacy Rising
321
|
Posted - 2012.09.05 05:33:00 -
[229] - Quote
Reb El wrote:The same reason as MOST repliers, to give feedback to the devs to make the game better. Except for morons like you who think their experience is all that matters, and other people are irrelevant. Sociopathic much? This thread is specifically for the corporate battles. Your post was about an unrelated subject.
Reb El wrote:Never got into a single corp battle. Quit trying after a while.
A thought on the tanks: in the maps with turret launchers and railguns, the sightlines for certain turrets allowed me several tank kills. The issues seem to arise when tanks are allowed on simple team VS team clone reduction campaigns. So either disallow tanks there, or add turret emplacements that constantly change locations, and repair themselves after being blown up by tanks. Ater a suitable pause of course.
Reb El wrote:I notice you have no problem whining about connectivity issues with the servers in a BETA, which any reasonable person should expect. I was "whining" about a sudden increase in connectivity issues directly following the corporate battles, "which any reasonable person" would think might be connected. |
Timothy Reaper
ZionTCD Legacy Rising
321
|
Posted - 2012.09.05 05:41:00 -
[230] - Quote
EVICER wrote: I didnt get a chance to participate in the corp battles because of issues.Others are saying that they got skinweave Heavies for participation.From what I read you had to be invited thru your mail on your Neo comm?So no Sp or 1mill Isk or New DS skin for those of us who were not?I kept getting server full msg. The Skinweave suits were for participation in an event from the previous build that were just recently handed out. No special invitation was required for the corporate battles, but there was only room for 16 players per faction, so you had to be fast to get in. |
|
ramer arda
ZionTCD Legacy Rising
12
|
Posted - 2012.09.05 14:03:00 -
[231] - Quote
CCP I would love to coment on the corp war, but after trying all weekend i still counld not get a game ...Sever full ...VERY disapointing........
Still love the game
In Rust, We Trust |
Needless Sacermendor
98
|
Posted - 2012.09.05 18:02:00 -
[232] - Quote
A full run down of the Corporation wins would be nice, I was under the impression from local that we hadn't lost a single match, although there was the one that disconnected everyone as I posted earlier, perhaps there were more of these. |
dent 308
Subdreddit Test Alliance Please Ignore
967
|
Posted - 2012.09.05 18:09:00 -
[233] - Quote
Needless Sacermendor wrote:A full run down of the Corporation wins would be nice, I was under the impression from local that we hadn't lost a single match, although there was the one that disconnected everyone as I posted earlier, perhaps there were more of these.
Agreed, I made it into about 10 or so, all wins. Didn't hear about losses. |
Pt3D
Tronhadar Free Guard Minmatar Republic
221
|
Posted - 2012.09.05 18:39:00 -
[234] - Quote
I think the Samatar Kelkoons got robbed. |
xXxPokenxXx Smot
Sanmatar Kelkoons Minmatar Republic
1
|
Posted - 2012.09.05 22:28:00 -
[235] - Quote
Yea how could you guys not even mention us Kelkoons!! We wern't even challenged. How could we not be the top when we didn't lose a match? |
xXxPokenxXx Smot
Sanmatar Kelkoons Minmatar Republic
1
|
Posted - 2012.09.05 22:35:00 -
[236] - Quote
Just because we were slaves doesn't mean we should be completely left out of the conversation. |
Reb El
Zumari Force Projection Caldari State
19
|
Posted - 2012.09.07 15:42:00 -
[237] - Quote
Timothy Reaper wrote:Reb El wrote:The same reason as MOST repliers, to give feedback to the devs to make the game better. Except for morons like you who think their experience is all that matters, and other people are irrelevant. Sociopathic much? This thread is specifically for the corporate battles. Your post was about an unrelated subject. Reb El wrote:Never got into a single corp battle. Quit trying after a while.
A thought on the tanks: in the maps with turret launchers and railguns, the sightlines for certain turrets allowed me several tank kills. The issues seem to arise when tanks are allowed on simple team VS team clone reduction campaigns. So either disallow tanks there, or add turret emplacements that constantly change locations, and repair themselves after being blown up by tanks. Ater a suitable pause of course. Reb El wrote:I notice you have no problem whining about connectivity issues with the servers in a BETA, which any reasonable person should expect. I was "whining" about a sudden increase in connectivity issues directly following the corporate battles, "which any reasonable person" would think might be connected.
So your reading comprehension sucks as well. Try reading the first line again. Now parse it. Reference was to the corp battle, ie not being able to log in. 3 posts down is a post stating the same thing - is that person commenting irrelevantly? No
Yes you were whining, about unrelated technical issues, which have been common to the BETA play experience irregardless of copr vs corp battles. I swear some of you posters think so highly of your own opinions that you feel you must police a forum that isn't yours. If you can't add something positive to the discourse, please refrain from imposing your views on others who are participating, you smart-a$$ed couch-potato. |
Timothy Reaper
ZionTCD Legacy Rising
321
|
Posted - 2012.09.07 17:17:00 -
[238] - Quote
Reb El wrote:So your reading comprehension sucks as well. Try reading the first line again. Now parse it. Reference was to the corp battle, ie not being able to log in. 3 posts down is a post stating the same thing - is that person commenting irrelevantly? No
Yes you were whining, about unrelated technical issues, which have been common to the BETA play experience irregardless of copr vs corp battles. I swear some of you posters think so highly of your own opinions that you feel you must police a forum that isn't yours. If you can't add something positive to the discourse, please refrain from imposing your views on others who are participating, you smart-a$$ed couch-potato.
|
wathak 514
Circle of Huskarl Minmatar Republic
106
|
Posted - 2012.09.07 21:19:00 -
[239] - Quote
If ur minmintar and feel ur missing out dont worry at this point we arnt battleing amar were farming them |
Soleire
90
|
Posted - 2012.09.07 21:34:00 -
[240] - Quote
Today during Crux's last match against I don't remember who, the game launched with our side full and 1 guy on their team, he managed to cap a point but we quickly overwhelmed him. In the end the ennemy team was boxed in their base by a few tanks, dropship and LAV along with a the rest of our team. Their top scorer ended the game with a 0/0 score. It wasn't much fun...
Its obvious while looking at the leaderboards that the Gallente race is the most popular choice, probably the mention of the word freedom during character creation drew in most american players. I always thought Caldari or Amarr felt more american with their corporatocracy and religous zeal aspects, Minmatar has a good Afro-American feel. I suggest CCP makes a big focus on Gallente's french ancestry in order to make the race less popular. Renaming their tanks and rifles to stuff "Le Tank" and "Assault rifle au gratin" would be a good start. |
|
Dewie Cheecham
Villore Sec Ops Gallente Federation
677
|
Posted - 2012.09.08 00:06:00 -
[241] - Quote
No US battles for Crux? |
Clone Number 1
Royal Uhlans Amarr Empire
77
|
Posted - 2012.09.08 00:10:00 -
[242] - Quote
No battles yet for us neither? |
Akira Zeta
Algintal Core Gallente Federation
7
|
Posted - 2012.09.08 13:43:00 -
[243] - Quote
Here are a few ideas that I believe could improve the game:
1. Vehicle controls should be altered. I believe the driving controls should be R2 to go forward, L2 to reverse, left analog stick to steer, and the right analog stick to look around. Keep triangle to switch seats.
2. It is much too slow to switch to the sidearm. I actually wish it wasn't mapped to R2 as well. Triangle would be much better. Make the right analog stick switch stance. L2 melee and R2 grenade.
3. The reload animations are a bit too long in my opinion.
4. I think the maps should look different based on the atmosphere of the planet. Fire, Ice, Forest, Desert, Storms, Snow. You could also have ancient cities, refineries, villages, architecture of the different cultures, mines, etc. Variety is always nice and should set the maps apart.
5. All the classes should have unique weapons and abilities that help the team. Assault is useless right now.
6. Additional cosmetic variety between classes and enemies. Should be able to look at player and tell what class they are playing.
7. Aim assist and voice chat should be enabled by default.
8. Higher default looking sensitivity.
9. Camera should be farther away from character in HQ.
10. Improve textures and effects
11. Grenade indicator for friendly and enemy grenades. Make indicator different colors.
12. Hit boxes need to be adjusted.
13. Reloading while running would be great.
14. Stamina meter is a bit annoying, would prefer unlimited sprint.
15. Hold breath while sniping if not already possible.
16. More class based game play similar to battlefield but on a greater level so people work together more.
17. Engineers can build temporary structures such as gun turrets
18. Press down to open a scroll wheel to select a vehicle or structure with analog stick. Look to Star Hawk for inspiration.
19. Traditional menu would be nice with a server browser and from there you can choose to go your HQ. Would have all the features and options available when you press start. HQ feels sort of gimmicky to me since its so small.
20. Orbital drop system for spawning would be awesome. I know it is in both Section 8 and Star Hawk but it makes sense in this game since you are working for the Eve Online players.
I have a feeling this is going to be an awesome game when all is said and done. :) |
Cerebral Wolf Jr
Immobile Infantry
760
|
Posted - 2012.09.08 20:20:00 -
[244] - Quote
Both EU Osmon Battles today was not full and people couldnt join them due to a bug.
We'd like a rematch. |
madd mudd
41
|
Posted - 2012.09.08 20:47:00 -
[245] - Quote
complete BS saw this on both EU and US games where one side was basically full, but the other had very few people able to join... |
Cerebral Wolf Jr
Immobile Infantry
760
|
Posted - 2012.09.08 21:32:00 -
[246] - Quote
Also, just trying to join the Osmon V Villore US event and the game's hanging on the "Battle Initializing" screen, i've had to do a hard reset 3 times now, i won't be trying to get in that match again.
Everything's worked fine for Osmon the last week or so though so i guess something was bound to go wrong eventually |
Krote69
9
|
Posted - 2012.09.08 21:53:00 -
[247] - Quote
Started match out 8 vs. 16. We where quickly spawn camped while the enemies called in 4 tanks. Was not very fair or fun. Thank you again CCP for letting us be guinia pigs and to help make a better final product. |
madd mudd
41
|
Posted - 2012.09.08 21:55:00 -
[248] - Quote
There should be a trigger scenario that will wait to start the game until teams are balance in 'x' amount of time so it doesn't last forever.
More so one should be able sign up for contracts before a game starts as well... |
Aighun
Zumari Force Projection Caldari State
666
|
Posted - 2012.09.09 00:12:00 -
[249] - Quote
Akira Zeta wrote:Here are a few ideas that I believe could improve the game:
1. Vehicle controls should be altered. I believe the driving controls should be R2 to go forward, L2 to reverse, left analog stick to steer, and the right analog stick to look around. Keep triangle to switch seats.
2. It is much too slow to switch to the sidearm. I actually wish it wasn't mapped to R2 as well. Triangle would be much better. Make the right analog stick switch stance. L2 melee and R2 grenade.
3. The reload animations are a bit too long in my opinion.
4. I think the maps should look different based on the atmosphere of the planet. Fire, Ice, Forest, Desert, Storms, Snow. You could also have ancient cities, refineries, villages, architecture of the different cultures, mines, etc. Variety is always nice and should set the maps apart.
5. All the classes should have unique weapons and abilities that help the team. Assault is useless right now.
6. Additional cosmetic variety between classes and enemies. Should be able to look at player and tell what class they are playing.
7. Aim assist and voice chat should be enabled by default.
8. Higher default looking sensitivity.
9. Camera should be farther away from character in HQ.
10. Improve textures and effects
11. Grenade indicator for friendly and enemy grenades. Make indicator different colors.
12. Hit boxes need to be adjusted.
13. Reloading while running would be great.
14. Stamina meter is a bit annoying, would prefer unlimited sprint.
15. Hold breath while sniping if not already possible.
16. More class based game play similar to battlefield but on a greater level so people work together more.
17. Engineers can build temporary structures such as gun turrets
18. Press down to open a scroll wheel to select a vehicle or structure with analog stick. Look to Star Hawk for inspiration.
19. Traditional menu would be nice with a server browser and from there you can choose to go your HQ. Would have all the features and options available when you press start. HQ feels sort of gimmicky to me since its so small.
20. Orbital drop system for spawning would be awesome. I know it is in both Section 8 and Star Hawk but it makes sense in this game since you are working for the Eve Online players.
I have a feeling this is going to be an awesome game when all is said and done. :)
What does any of this have to do with corp. v corp. battles, specifically? |
Aighun
Zumari Force Projection Caldari State
666
|
Posted - 2012.09.09 00:16:00 -
[250] - Quote
From bare bones to nothing, nothing at all on the US server at the posted times. 15 minutes past time for US server corp battles and the Battle Finder is quiet and empty. Summer vacation is over. Get it in gear. |
|
Absolon Gainne
Subdreddit Test Alliance Please Ignore
11
|
Posted - 2012.09.09 00:29:00 -
[251] - Quote
As of 8:20 pm ET Sept 8, the NA timezone matches were apparently scheduled at the same time as the EU timezone matches for Friday September 7 and Saturday September 8, which is terrible organisation and also very inconvenient for players. step your game up CCP.
edit: fixed spelling errors |
Declarush
KNIGHTZ OF THE ROUND
4
|
Posted - 2012.09.09 17:01:00 -
[252] - Quote
I also could not get in the corp v corp battles, sure im disappointed, but come on people this is still freaking bata. Step down from your sense of entitlement, and feel honored that you get to participate at all. Some people's kids man... |
Krote69
9
|
Posted - 2012.09.09 21:29:00 -
[253] - Quote
Got in the EU match and almost had the win when the server booted alot of us. Rejoined in time for the win but recieved no SP despite the fact the scoreboard said I had 15 kills. :(
Thank you CCP for running the events. |
Sirk Aromsa
Sanmatar Kelkoons Minmatar Republic
0
|
Posted - 2012.09.09 21:49:00 -
[254] - Quote
I think you should add an explanation in game for the skill point system that explains how to earn the most in a game. Sometimes i go 20 and 0, use nanohives, and hack everything i can and still only get 15000 sp, while other games i will go something terrible like 5 and 5, no equipment usage, and no hacks and get 60000. I still dont understand what i did to get that much or that little during those games.
|
EVICER
63
|
Posted - 2012.09.10 03:30:00 -
[255] - Quote
I played 2 today happened to look in local and 1 guy new it was happening today...me and 5 others for a total of 6 Zumar guys against 16.Oh I managed to get a before 5 tanks over ran me and made us fall back to the spawn where the sat on the ridge and blew the turrets and the resupply away.I made a valiant try with my Tier 2 swarm av fit.But they were Sigarus so ....we know how that goes.It played well but there really needs to be an announcement in game.
The second one I played was the same thing.ZUMAR attacking from A side on "pointy rocks map" they just sat at the top of the ridge and picked us off with railrounds.Those of us that had swarms were picked off with sniper fire as we waited to lock.
I thought it was kinda pathetic that out of the 6 of us in the 1st match no one had a drop ship with a spawn on board.I got out a viper but only managed to get as far as our MCC before there combined fire obliterated the thing.The infantry sat back and swarmed any jeep that came in as the Sigarus's picked off the bolas's that were in bound.I think thats why no one brought in a tank.
Second match one guy brought one in and I spawned with my repair gun as he took pot shots from behind the buildings but this only delayed the inevitable.He was outnumbered bad.Hell we all were. |
freszny
Royal Uhlans Amarr Empire
0
|
Posted - 2012.09.10 11:41:00 -
[256] - Quote
Sirk Aromsa wrote:I think you should add an explanation in game for the skill point system that explains how to earn the most in a game. Sometimes i go 20 and 0, use nanohives, and hack everything i can and still only get 15000 sp, while other games i will go something terrible like 5 and 5, no equipment usage, and no hacks and get 60000. I still dont understand what i did to get that much or that little during those games.
@Sirk Aromsa look at page 15 REWARDS -> Manual DUST514 |
Athene Alland
Red Fox Brigade
108
|
Posted - 2012.09.10 21:56:00 -
[257] - Quote
Please CCP cold we have a complete breakdown of the corp wars,
I was trying to keep track of all the details, I admit, from personal interest,
but I would like to know more,
so please, can we have more information.....
- 'Ad Mortis Nos Tripudio' -
|
Aighun
Zumari Force Projection Caldari State
666
|
Posted - 2012.09.11 04:34:00 -
[258] - Quote
I have to admit that the corp v. corp battles were some of the most rage inducing, humiliating, disorganized and obscure battles I have been in. And I am for some reason looking forward to more.
I think I just really like the idea of a battle where each side throws everything they have at the other side in order to try to pull off a win.
I also really liked that the battles were fought by the players that showed up. Outnumbering your foe is the most tried and true OP and unbalanced thing of all... but it felt more... real somehow.
And I keep thinking up ideas for strategies that could work for next time. There's got to be a way in this current build to take all the points against a bunch of tanks without using tanks. Just got to be.
Also, now that corp. v corp. battles are over, everything else feels like a time sink and grinding sp to get the next level of module or dropsuit. |
MachIrish
7
|
Posted - 2012.10.09 05:14:00 -
[259] - Quote
I played two Corp Battles with my Corp Lost Legion.
The first was versus The French something or other. It was a giant lag fest, i couldnt open my voice com to turn them off. I couldnt Drive a tank, it took me 10 minutes to empty a toxic clip. I couldnt hack an instilation.
The second was versus a seperate corp. Again, the lag was horrendus. I couldnt do any of the above actions, i tried to close my comms down, and my game froze. I had to force start my PS3.
This was on wireless, however, i do not experience any lag while playing a normal match.
Look forward to playing a game. |
|
|
|
Pages: 1 2 3 4 5 6 7 8 9 :: [one page] |