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Omnipotent lilmamaj
Royal Uhlans Amarr Empire
205
|
Posted - 2012.08.12 15:09:00 -
[1] - Quote
Note: Since this is a long post, I will highlight the most important points. I encourage you to read the whole thing because of all the time I have spent researching and writing the information you will read below. First and foremost, let me say that this game has a lot of potential. There would be no presence in this community if we thought this game was going to be atrocious as it is in this stage of its early life. Throughout these forums I have bashed the game and its developers in a harsh way. I apologize, but in some situations things need to be said in a distasteful way in order for the best outcome to occur. There are many positive aspects of this game, but talking about them is considered futile at the moment due to the fact that the developers are looking for things to fix. These things still need to be discussed and pondered on.
Let's get down to the nitty gritty. First person shooters need a few requirements to maintain a constant flow of players. (1)Balance,(2) entertaining gameplay, (3)developer support, and (4)evolution are a few items that are necessary to keep a video game prospering and successful. Research and experience show that what I say is truthful and valid.
(1)Modern Warfare 2 is an excellent example of a game that has a lack of balance. With grenade launchers and Scavenger Pro, a nuke is easily acquired. Similar to this game, players with gun game are trampled by something that can't be matched. (2)With technological advances, and the need to market video games successfully, entertaining gameplay is not to hard to come by. Video games have become a race for originality. No one wants to purchase a video game that costs sixty dollars, and is the exact same game they bought three months ago. This is the past. The basic ideals for Dust 514 are so revolutionary, they have people buying Playstation 3's so they can join and be a part of the newest innovations in technology. Entertaining gameplay is something that CCP excels in. (3)A good portion of this community knows that developer support is essential from personal experience. Once Zipper made 75% of their profit from MAG, all support for the MAG community ceased. Game-breakers like glitches stopped being patched, and we were left with a broken game, which lead to a good portion of the community leaving, stopping a lot of people from buying the MAG monthly content. Seeing they could rip the MAG community off, they tried the same thing with one of their more popular games(Socom 4). Zipper Interactive didn't understand progression in video games as our good friends at CCP do. This is probably why they are bankrupt and out of business now. (4)The always changing game is one of the things that excites me and my fellow beta testers most. This game will evolve into a kill for hire type game on a very large scale. Our actions will affect EvE online, benefiting both games.
As you can see from my lengthy explanation above, there is one major problem with this game, balance is an issue. Sorry Lurchasaurus, people must be aware that the fact that tanks have the ability to parade the ground of battle and stomp on people who aren't in an opposing tank, an opposing dropship, or uselessly camping on top of a building with a sense of false accomplishment. Getting 40 kills and zero deaths because of an advantage that you aren't entitled to is immoral and quite frankly unacceptable in the first person shooter community.
Arguments have been made to defend this style of gaming. Lurking around the forums, you will see posts and threads that look similar to this; "they can be destroyed," "tanks are underpowered," "I payed a lot of money and sp for those tanks," "go back to COD you whining Cod kiddie." I would like to address all of these arguments. The first two counterarguments are quite simple, they can be destroyed on extremely specific grounds. There needs to be at least two people with prototype swarm launchers or forge guns constantly shooting these tanks. There are a few problems with this. On most occasions, people who carry swarms or forges can be taken out by these tanks very easily. If they are taken out by these tanks in the process of there job, tanks will magically repair themselves. The third and fourth counterargument are poor ways to hide behind the fact that tanks are overpowered and they are easy ways to gain cheap kills. You aren't losing any money because you aren't dying. Skill points are gained right back because you are getting many kills without any deaths. Calling people Cod Kiddies seems to be the final resort for people who no longer want to argue against people who generally agree with first person shooters.
Yes this game was made to have tanks like many others. This doesn't mean that they were meant to rule the game. If you deny they rule the game you are fooling yourself. I have never personally found myself running in fear from the best first person shooters in the world. I'd rather have twelve protoman clones on the opposite team as a major challenge then having one tank on the opposite team making success almost impossible. Lets be honest and sincere here, would you really be getting the same amount of kill as infantry on the battlefield?
What do you think? Why are these pests welcome in this game? Feedback is welcome.
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Iron Wolf Saber
BetaMax.
2867
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Posted - 2012.08.12 15:19:00 -
[2] - Quote
Dust 514 practices imperfect balance system to encourage all sorts of other fits. What we should try to avoid though is grossly overpowered options and this is being worked on a constant never ending basis.
As for point 2 I agree. They need to polish out point 1 and the AAA game part much more.
Point 3 cant be argued against CCP is a phenominal developer with the gall to poke EA in the eye every chance they get (to EA's annoyance this is payback for refusing to publish eve online years ago, and EA mockingly called the eve online game 'impossible') and they already have a 10 year plan for dust 514.
As for the tank argument I just find it mostly because if I dont swap to AV to deal with the tank it seems that nobody goes out to kill these tanks. I shouldnt be the only AV on the field.
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Debacle Nano
Shadow Company HQ
639
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Posted - 2012.08.12 15:20:00 -
[3] - Quote
As I said in the other thread, what do you think that they should nerf on the HAV that doesn't make it OP, but doesn't make it's function inert? |
Omnipotent lilmamaj
Royal Uhlans Amarr Empire
205
|
Posted - 2012.08.12 15:24:00 -
[4] - Quote
Debacle Nano wrote:As I said in the other thread, what do you think that they should nerf on the HAV that doesn't make it OP, but doesn't make it's function inert? Armor by half People say its gonna be more expensive next build so keep it the same or just a little bit more expensive No missiles just those machine gun things |
Debacle Nano
Shadow Company HQ
639
|
Posted - 2012.08.12 15:30:00 -
[5] - Quote
Omnipotent lilmamaj wrote:Debacle Nano wrote:As I said in the other thread, what do you think that they should nerf on the HAV that doesn't make it OP, but doesn't make it's function inert? Armor by half People say its gonna be more expensive next build so keep it the same or just a little bit more expensive No missiles just those machine gun things
Armor by half - You mean cut they're armor in half? It would make a tanks function inert. It would have the same hitpoints as a dropship. So why not just fly in one of those?
The price going up is fine.
The missiles are slightly overpowered this build. I assume they'll be balanced out in the near future. |
Omnipotent lilmamaj
Royal Uhlans Amarr Empire
205
|
Posted - 2012.08.12 15:36:00 -
[6] - Quote
4 people should take out a tank easily. In this game each of those people is going to die a few times trying to take out one person. It's OP whether you like it or not. |
Debacle Nano
Shadow Company HQ
639
|
Posted - 2012.08.12 15:40:00 -
[7] - Quote
Omnipotent lilmamaj wrote:4 people should take out a tank easily. In this game each of those people is going to die a few times trying to take out one person. It's OP whether you like it or not.
4 people can take out a marauder that is well fit. Hell, 2 people can if the drivers dumb. AV personnel have to be persistent with damage. It's not an "Forge beats tank instantly" I come from both sides. I run a Surya but I also use a proto swarm. I have no problems killing marauders if I am persistent with my swarms. |
Iron Wolf Saber
BetaMax.
2867
|
Posted - 2012.08.12 15:46:00 -
[8] - Quote
Omnipotent lilmamaj wrote:Debacle Nano wrote:As I said in the other thread, what do you think that they should nerf on the HAV that doesn't make it OP, but doesn't make it's function inert? Armor by half People say its gonna be more expensive next build so keep it the same or just a little bit more expensive No missiles just those machine gun things
Hell No, if you half armor on HAVs Id be OHK them. |
EnglishSnake
Zumari Force Projection Caldari State
1012
|
Posted - 2012.08.12 15:46:00 -
[9] - Quote
For the 4th time in 1 ******* day
Tanks are not OP against 12 morons who are as dumb as a lamp post |
Vrain Matari
ZionTCD Legacy Rising
404
|
Posted - 2012.08.12 16:09:00 -
[10] - Quote
I think we'll know if they're OP'ed in two or three weeks.
For my small part when grouping is in place I'm gonna find me a proto-swarm/forge buddy and equipped with AV grenades/RE's and a few pre-canned tactics and hopefully the ability to learn from our mistakes I'm expecting my little AV team to be able to kill HAVs and maurauders with a reasonable success rate. TBH, I don't even think we need web grenades. or flux grenades.
And with the buff to smg range(frigg'n crazy if you ask me), it even makes not having my trusty AR with me a bit more bearable. |
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Volgair
Tritan-Industries Legacy Rising
200
|
Posted - 2012.08.12 16:17:00 -
[11] - Quote
first i would like to point out this game has some what devolved from what it was 3 years ago because of a change in the engine, but to break something before all the pieces are on the board is stupid. i will not disagree with you on the rudimentary market analysis. its a bit jaded but not entirely wrong. however i will disagree with you on many things, your simplified view on this games scope and scale for one thing.
i would next like to point out the fact i am a forge gunner, i kill tanks, i do. 6-10 rounds with a Proto Forge is all it takes to kill a Sag or Suri that's 13.1-23.5 seconds of uninterrupted fire with one to two reload depending on skills of the pilot. with two Proto assault forge gunners that's 5.5-11.75 seconds. if i were a battle commander with a seasoned, practiced and familiar team, tanks being played as they are now would make them an expensive liability that would last on the field about as long as a day one militia suit. as it stands with random groups being pulled out of the general populous for these quick non-consequential games during the beta, tanks have the upper hand because coordination and knowledge is lacking and that is the ONLY reason they hold a dominant position on the field. the tank does not need to change, it needs competition and the only way its going to get that is to expand the game to the point where there is no absolute high point on the food chain. that's coming I'm sure of it. so just hold tight and wait for the figurative magic. |
Tony Calif
Seraphim Initiative. CRONOS.
2002
|
Posted - 2012.08.12 16:32:00 -
[12] - Quote
The tank can kill your whole group in 3.2 seconds. Thank you for supporting the Tanks are OP argument. I have watched it happen, I have done it. The only problem is the 1.5 damage mod on Marauders. No one minds gunloggi's or militia tanks. |
Avenger 245
Crux Special Tasks Group Gallente Federation
477
|
Posted - 2012.08.12 16:33:00 -
[13] - Quote
actually once statis webifer and emp stuff are brought in and grouping gets better tanks will be underpowered as of right now a person can solo them if they try once we get all that extra tanks tanks will be underpowered once teams get a little more coordinated.
i would ratehr a game were theres not one perfectly balanced weapon i prefered the perfect imbalance and rock paper sissors that will keep combat interesting and unique. |
Bones1182
Circle of Huskarl Minmatar Republic
86
|
Posted - 2012.08.12 16:43:00 -
[14] - Quote
This actually an extremely well thought out and intelligent OP.
While I agree that this game still needs some serious love on the gameplay side of the equation.
We don't yet have all the possible anti vehicle weapons that we will on release. Tanks definitely rule the battlefield in this build especially when one team has all the tanks and the other randoms don't have any AV skills. I believe that without any nerf on the tanks balance will return when we get more AV options. Stasis webs will absolutely destroy a tanks main defense, mobility after they can't hide and repair if they can't run away in the first place. Also new types of.forge guns in the next build may be a whole lot more powerful. We don't know yet.
In the end I think they need to give us the core game mechanics that will make a good game. We also need all the weapons so we can actually test the balance without having gaping holes in our arsenal.
Good post all around +1 to you for making a sensible that explains in detail what you feel are major problems and while I may not agree I do see and acknowledge your argument. |
Wakko03
Better Hide R Die
134
|
Posted - 2012.08.12 16:57:00 -
[15] - Quote
Must have been my mistake that the EX-11 packed explosive AV grenade has a throw range of less than a Remote Explosive and a Assualt Suit doesn't provide enough CPU to use the wikyromi AV grenade after armor and sheild modules.
Still have yet to hear about the magic involved that allows a tank turret to hit me at the base of the tube when the shell, projectile or blast (whatever you want to call it) launches and I am on top of it, no where near the point of egress of the tank fired main weapon.
Tell you what tank defenders, let me have a few games where my toon can throw the bigger AV grenade and oh yeah give me infinite grenade ammo (since you enjoy it) to destroy your tank and then your fat suit wearing tuckus when you finally do pop out of the tank.
Yes I know the nano's are going to resupply grenades, but I don't think it will be as fast as say the tank turret or missle launcher they currently enjoy. |
Vrain Matari
ZionTCD Legacy Rising
404
|
Posted - 2012.08.12 17:03:00 -
[16] - Quote
Tony Calif wrote:The tank can kill your whole group in 3.2 seconds. Thank you for supporting the Tanks are OP argument. I have watched it happen, I have done it. The only problem is the 1.5 damage mod on Marauders. No one minds gunloggi's or militia tanks.
In most situations having your group located within 1 blast radius of each other is bad tactics. Hopefully the number of situation where we're forced to operate like thus will be relatively infrequent. |
xprotoman23
Internal Error. Negative-Feedback
1452
|
Posted - 2012.08.12 17:07:00 -
[17] - Quote
Wakko03 wrote:Must have been my mistake that the EX-11 packed explosive AV grenade has a throw range of less than a Remote Explosive and a Assualt Suit doesn't provide enough CPU to use the wikyromi AV grenade after armor and sheild modules.
Still have yet to hear about the magic involved that allows a tank turret to hit me at the base of the tube when the shell, projectile or blast (whatever you want to call it) launches and I am on top of it, no where near the point of egress of the tank fired main weapon.
Tell you what tank defenders, let me have a few games where my toon can throw the bigger AV grenade and oh yeah give me infinite grenade ammo (since you enjoy it) to destroy your tank and then your fat suit wearing tuckus when you finally do pop out of the tank.
Yes I know the nano's are going to resupply grenades, but I don't think it will be as fast as say the tank turret or missle launcher they currently enjoy.
Great point man. +1 |
Iceyburnz
316
|
Posted - 2012.08.12 17:07:00 -
[18] - Quote
Omnipotent lilmamaj wrote:Calling people Cod Kiddies seems to be the final resort for people who no longer want to argue against people who generally agree with first person shooters.
Thats because arguing is a lot harder than playing CoD.
Loved you post, very well written, great points raised!
+1 |
Shadoe Wolf
Villore Sec Ops Gallente Federation
80
|
Posted - 2012.08.12 17:12:00 -
[19] - Quote
@ Omni, this is the best post I have seen you make. It was well thought out with valid points. I do agre that there is still work to be done. But as far as tanks are concerned, the do appear as OP. but we also don't have all AV items implemented at the moment. As the beta progresses, with proper grouping and ewar items in place, those tanks will start dropping pretty quick. Plus, with sp and isk gains at normal rates, I don't forsee many tanks on the field at once. I just hope to see sticky RE so they can be stuck to vehicles. |
Bones1182
Circle of Huskarl Minmatar Republic
86
|
Posted - 2012.08.12 17:17:00 -
[20] - Quote
Shadoe Wolf wrote:@ Omni, this is the best post I have seen you make. It was well thought out with valid points. I do agre that there is still work to be done. But as far as tanks are concerned, the do appear as OP. but we also don't have all AV items implemented at the moment. As the beta progresses, with proper grouping and ewar items in place, those tanks will start dropping pretty quick. Plus, with sp and isk gains at normal rates, I don't forsee many tanks on the field at once. I just hope to see sticky RE so they can be stuck to vehicles. With AV grenades being able to stick to vehicles that may just cover that base, but that would be cool new and different places to hide them for ambushes at any rate. |
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Sniper no Sniping
Amarr Templars Amarr Empire
21
|
Posted - 2012.08.12 17:36:00 -
[21] - Quote
Omnipotent lilmamaj wrote:4 people should take out a tank easily. In this game each of those people is going to die a few times trying to take out one person. It's OP whether you like it or not. Man, what 4 guys are you watching that can't destroy a tank. you might want to find 4 new guys that know what they are doing. |
Mr TamiyaCowboy
Condotta Rouvenor Gallente Federation
121
|
Posted - 2012.08.12 17:45:00 -
[22] - Quote
Omni we will never get people to own up the fact some things are overpowered and exploited. someone came to me with stats like 100 kills to 0 deaths in a few matches i would tell them sling thyne hook. its not skill its just broken mechanics and a Bad beta tester ( yup bad because he does not bring to designers notice of the fault/bug/sploit)
turn up the balancing to 100, back it of to 75%, then let us decided where you should focus.
i would start with tanks - camping and sp sploits- dropships + towers, terrain mapping spawn mechanics (auto free droplink / command droplink( groups squads for a mass droplink (all players )
CCP should have 4 devs, open a huge map, and use the players to find fixes and bug test. like what is done on singularity server. if devs ned hax no problems but lets start seeing some propper testing ccp, tests with meaning. |
Terrarim
12
|
Posted - 2012.08.12 17:45:00 -
[23] - Quote
I think an easy fix to the tank balance (and I have created a topic on it in the requests part of the forum) is AV pressure mines.
Here is what I wrote:
Most games that use vehicles extensively have anti vehicle mines. MAG and BF3 come to mind. We only have remote explosives which whilst can be partially effective against vehicles are no real threat to higher tear tanks etc and have to have people baby sitting them for them to work properly.
Defence should always have a slight advantage over offense as its supposed to be "home ground" and have had time to set up defences against enemy attackers.
Without mines in the game I see allot of that advantage taken away.
Its not as if there are no tactical ways of getting rid of mines including, using grens or mine defuse game mechanics.
Maybe if tanks were force to think a bit more tactically then allot of the overpowered nerf tanks calls wouldn't be quite as high.
Similarly it would be intrestingf if infantry or air support could be used to clear mined areas of roads (or orbital strikes etc). As this may produce temporary and tactically interesting choke points in the map.
I personally don't see many down sides and see mostly upsides for using this valuable infantry weapon in combat. |
Mr TamiyaCowboy
Condotta Rouvenor Gallente Federation
121
|
Posted - 2012.08.12 17:58:00 -
[24] - Quote
i found the best way with tanks is get very close, and just hammer rounds like mad, every tank driver will try to run away, in your face they dont like. while keeping close drop your nades dont throw, ambush them in confined areas to. hey i die shed loads to tanks, just perma camping peen extenders |
Lurchasaurus
SVER True Blood Unclaimed.
808
|
Posted - 2012.08.12 18:02:00 -
[25] - Quote
Talking about KD's in a redlined match is pointless since its such an extreme situation, even a dropship can get ridiculous points by sitting there spamming missiles.
Any good tank driver knows he needs both gunners before he can be effective. The simple idea that you should be able to easily take out a tank as one person against a group of three players is itself foolish and unfair.
I bet you cant find a single post of me lobbying for a buff to tanks. The reason why i havent asked for a nerf either is because we still dont have a significant portion of the game's AV and ewar assets. We also dont have grouping yet. These things will have a profound effect on the use of ground armor. Its simply a bad idea to cry nerf or buff on something when we havent seen it in a well-rounded light.
If one guy had a shotgun and the second couldn't use a sniper rifle or assault rifle cause they werent yet in the game, wouldnt shotguns be seen as OP? |
Darkz azurr
Royal Uhlans Amarr Empire
105
|
Posted - 2012.08.12 18:09:00 -
[26] - Quote
i think people think about grouping and nullsec alot when trying to take out tanks, they forget about highsec, and the many many lone wolf guys too that will be faced againsed such vehices, thie thing that makes tanks really powerful is that there are 3 gunners, i personally think there should only be 2. having 3 people in a tank (2 missles and a large railgun shoot at you is abit much) thats 3, 1 hit kill weapons and with massive armour/shields with the ability to repair itself while being repaired by infantry too. |
Drommy Hood
Tritan-Industries Legacy Rising
242
|
Posted - 2012.08.12 18:12:00 -
[27] - Quote
Debacle Nano wrote:Omnipotent lilmamaj wrote:4 people should take out a tank easily. In this game each of those people is going to die a few times trying to take out one person. It's OP whether you like it or not. 4 people can take out a marauder that is well fit. Hell, 2 people can if the drivers dumb. AV personnel have to be persistent with damage. It's not an "Forge beats tank instantly" I come from both sides. I run a Surya but I also use a proto swarm. I have no problems killing marauders if I am persistent with my swarms.
Lost 3 in the last match. Proto forge hurt me |
counter logic
BetaMax.
42
|
Posted - 2012.08.12 18:16:00 -
[28] - Quote
I agree with the first reply, CCP indeed does a very different form of balancing than most FPS players are use too. It isn't a very dry hard counter/all the guns are evenly matched style of balance. They promote mismatches, your suit or vehicle will only do what you fit it to do.
As for tanks, I have had long discussions on this with the likes of Noc, Jenza and Free Beers. The best balance has come from the discussions has been.
Give tanks more HP
Slow them the hell down.
As it stands right now, the problem isn't simply "they are hard to kill". It is more so that they spew a huge amount of firepower and project a huge presence on the battlefield, and are FAST. A tank can outrun even the fastest scout suit. All tank drivers would agree, Proto Swarm launchers and proto Forge Guns are extremely scary to them and hurt A LOT. So if you slow down tanks to infantry speed, so you know they actually need to be with other teammates and be supported by infantry.As well as give them more HP to make up for this slower speed, because now they won't be able to re-position to avoid danger as well. So tank drivers will need to realize, their tanks aren't just invincible killing machines that can speed around the battlefield and kill as they please with no fear of dying, the mentality will switch to, ok I can take a lot of hits but I am slow and need my infantry buddies to help me stay alive. I can't cut too deep into enemy territory or I'll get cut off and killed.
The role of the tank will switch from: king of the battlefield face roll machine.
To the role of: Heavy Firepower used to help infantry advance and take out hardened targets and soak up hits for the infantry.
That is just what has come out of discussing the balance of tanks with some of the best tank players in the game. |
Drommy Hood
Tritan-Industries Legacy Rising
242
|
Posted - 2012.08.12 18:50:00 -
[29] - Quote
Drommy Hood wrote:Debacle Nano wrote:Omnipotent lilmamaj wrote:4 people should take out a tank easily. In this game each of those people is going to die a few times trying to take out one person. It's OP whether you like it or not. 4 people can take out a marauder that is well fit. Hell, 2 people can if the drivers dumb. AV personnel have to be persistent with damage. It's not an "Forge beats tank instantly" I come from both sides. I run a Surya but I also use a proto swarm. I have no problems killing marauders if I am persistent with my swarms. Lost 3 in the last match. Proto forge hurt me
23/0 in that one cos everyone was running round doing they're own thing and I had good gunners. Team work is OP |
Mmkk333
Crux Special Tasks Group Gallente Federation
229
|
Posted - 2012.08.12 18:53:00 -
[30] - Quote
Debacle Nano wrote:As I said in the other thread, what do you think that they should nerf on the HAV that doesn't make it OP, but doesn't make it's function inert?
I say make the turn speed for the main gun 75% of the speed of what it is now, and make the top speed of the HAV 8.0m/s instead of the current 10m/s. This effectively nerfs tanks without people being able to complain their tank isn't a tank anymore. |
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lDocHollidayl
Imperfects Negative-Feedback
171
|
Posted - 2012.08.12 19:30:00 -
[31] - Quote
Omnipotent lilmamaj wrote:4 people should take out a tank easily. In this game each of those people is going to die a few times trying to take out one person. It's OP whether you like it or not.
Not too certain. My argument only works if tanks go to the 1.2 million cost as it is rumored. Lets take those four players. Say they all die once. They killed a tank...presumably with 3 guys in it and they only had 4 deaths. But their total lost in isk is maybe 400,000. (My anti tank suit is not even 40,000) I would say I kill 10 a day.The tanks team lost 1.3 millionish. My argument also folds if EVE can supply nearly unlimited funds to Dust games.
Currently my brother and I hunt tanks with extreme success. It is rough as a one person job but not two. With nano hives replenishing grenades it becomes even easier. The proto AV nades do 2100 damage. 3X. Not to mention AV may stick or home in on vehicles now. OP tanks will feel that for sure.
Tank vs man...tank wins...no one will argue against that. BF3 has nasty tanks too. The difference is lower health and effective AV is available to the noobs too. But if you have a few engineers and have a tank with extra armor plates. It does not die without a concerted effort against it.
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Omnipotent lilmamaj
Royal Uhlans Amarr Empire
205
|
Posted - 2012.08.12 19:32:00 -
[32] - Quote
To all the people who believe tanks aren't OP, please answer this one question... Would you be getting the same amount of kills while being infantry? Answer truthfully. |
Lurchasaurus
SVER True Blood Unclaimed.
808
|
Posted - 2012.08.12 19:34:00 -
[33] - Quote
Omnipotent lilmamaj wrote:To all the people who believe tanks aren't OP, please answer this one question... Would you be getting the same amount of kills while being infantry? Answer truthfully.
no, i use a forge gun and chase down vehicles and installations. |
Terrarim
12
|
Posted - 2012.08.12 19:37:00 -
[34] - Quote
No one is really answering why there are no AV mines in the game. They are a fundamental weapon verses armor in all battles and serve to destroy or slow vehicles down. At the moment its almost impossible for defensive forces to create chocke points due to the high speed of tanks and lavs.
Being on defence usually means using natural and unnatural terrain features to your advantage (defense should have the advantage even if a small one).
At the moment the maps seem to allow vehicles to really dictate insertion to battles at extreme speeds, Which is further compounded by the use of drop links and drop ships.
At least if you could slow down the armor then protecting mission objectives would be a little easier for the defenders.
Even if CCP don't want a front line type of game style. Not having AV Mines makes little sense to me as they are such a basic weapon that it doesn't make sense that they are not in the game. |
lDocHollidayl
Imperfects Negative-Feedback
171
|
Posted - 2012.08.12 19:38:00 -
[35] - Quote
Tanks kill more. Not a surprise. When pricing is fixed. (1.2mil) Answer me this...Still OP? They cost 12x the cost of a great proto suit. I believe in a pro vs. pro game the tank might be able to kill what he costs but not much more. Too early to nerf. |
Lurchasaurus
SVER True Blood Unclaimed.
808
|
Posted - 2012.08.12 19:38:00 -
[36] - Quote
Terrarim wrote:No one is really answering why there are no AV mines in the game. They are a fundamental weapon verses armor in all battles and serve to destroy or slow vehicles down. At the moment its almost impossible for defensive forces to create chocke points due to the high speed of tanks and lavs.
Being on defence usually means using natural and unnatural terrain features to your advantage (defense should have the advantage even if a small one).
At the moment the maps seem to allow vehicles to really dictate insertion to battles at extreme speeds, Which is further compounded by the use of drop links and drop ships.
At least if you could slow down the armor then protecting mission objectives would be a little easier for the defenders.
Even if CCP don't want a front line type of game style. Not having AV Mines makes little sense to me as they are such a basic weapon that it doesn't make sense that they are not in the game.
again, we are getting ewar which will change everything. if your concerned about being able to slow or stop tanks, dont be. |
carl von oppenheimer
Crux Special Tasks Group Gallente Federation
158
|
Posted - 2012.08.12 19:52:00 -
[37] - Quote
EnglishSnake wrote:For the 4th time in 1 ******* day
Tanks are not OP against 12 morons who are as dumb as a lamp post
Except that those lamp posts actually manage to kill a marauder on occasion.
|
Terrarim
12
|
Posted - 2012.08.12 19:52:00 -
[38] - Quote
Lurchasaurus wrote:Terrarim wrote:No one is really answering why there are no AV mines in the game. They are a fundamental weapon verses armor in all battles and serve to destroy or slow vehicles down. At the moment its almost impossible for defensive forces to create chocke points due to the high speed of tanks and lavs.
Being on defence usually means using natural and unnatural terrain features to your advantage (defense should have the advantage even if a small one).
At the moment the maps seem to allow vehicles to really dictate insertion to battles at extreme speeds, Which is further compounded by the use of drop links and drop ships.
At least if you could slow down the armor then protecting mission objectives would be a little easier for the defenders.
Even if CCP don't want a front line type of game style. Not having AV Mines makes little sense to me as they are such a basic weapon that it doesn't make sense that they are not in the game. again, we are getting ewar which will change everything. if your concerned about being able to slow or stop tanks, dont be.
Can you explain as I don't know what "ewar" is. |
Stupid Drunk1
Zumari Force Projection Caldari State
96
|
Posted - 2012.08.12 20:03:00 -
[39] - Quote
electronic warfare |
Terrarim
12
|
Posted - 2012.08.12 20:05:00 -
[40] - Quote
Stupid Drunk1 wrote:electronic warfare
ok thanks
|
|
carl von oppenheimer
Crux Special Tasks Group Gallente Federation
158
|
Posted - 2012.08.12 20:10:00 -
[41] - Quote
Terrarim wrote:
Can you explain as I don't know what "ewar" is.
electronic warfare which In EvE are: Weapon disruption (weapon range & tracking). Target dampening (module range & lock time). ECM (inability to target anything, chance based). Target painting (signature bloom which effects missile damage and weapon tracking). Stasis webtifiers (slows down speed of the target by 60%). warp disruptors (to prevent warping).
Each of those have "counter modules" which effects the same stats in a positive way but cannot, in general, fully counter the effects of an activated e-war module. |
Stupid Drunk1
Zumari Force Projection Caldari State
96
|
Posted - 2012.08.12 20:19:00 -
[42] - Quote
Omnipotent lilmamaj wrote: Getting 40 kills and zero deaths because of an advantage that you aren't entitled to is immoral and quite frankly unacceptable in the first person shooter community.
Arguments have been made to defend this style of gaming.
Quote: Research and experience show that what I say is truthful and valid.
You entire post was pointless. You are looking for the fight to become balanced. Immoral gaming win virtual wars. Next do your homework, and reasearch the philosphy CCP uses, not every top FPS on the market blah garbage excuse
|
JAG ONE
97
|
Posted - 2012.08.12 20:25:00 -
[43] - Quote
A few points to consider:
1. The main issue with tanks right now is that there is rarely any coordinated effort to take them out. This will change with the next build.. I guarantee it.
2. Tank prices are going to skyrocket in the next build. This will have a major effect on tank usage as now people will have to think about calling in another tank after losing the first one.
3. In the current build, the biggest issue I have with tanks is the obscene amount of SP and ISK you can rack up by using them. SP earned is based on war points, and everyone gets a +25 assist for every kill just for sitting in the tank, not to mention the war points earned for damage/destroyed vehicles and facilities. Why don't infantry get +25 for every kill someone gets if they are within close proximity? This is why dedicated tank drivers have huge amounts of SP in the current build - 40-50 M SP is probably the average for dedicated tank drivers. This is what makes tanks OP. Even if you don't like tanks, everyone should be driving them because they are easy mode to get SP and ISK. I am hoping this will change in the next build due to points 1 & 2 above. |
Stupid Drunk1
Zumari Force Projection Caldari State
96
|
Posted - 2012.08.12 20:36:00 -
[44] - Quote
CCP Soundwave stated "I don't like balance." My friends first impression was: "You crazy Icelander, have you never played Eve?" But when I started thinking about what he said afterwards, how balance makes a game un-fun.
If we were to talk about "balance" in the way he seems to define it, the game would be very un-fun.
Should an Apocalypse and Megathron be able to orbit each other at 50 clicks, shooting each other with their respective racial guns, and die at the same time? Of course not! While that is "balanced," that is certainly not fun.
& you want that for DUST 514, simply NO |
Omnipotent lilmamaj
Royal Uhlans Amarr Empire
205
|
Posted - 2012.08.12 20:39:00 -
[45] - Quote
Does the word skill mean anything to you? Hint: I'm not talking about skill points or grinding. |
J'Jor Da'Wg
KILL-EM-QUICK RISE of LEGION
648
|
Posted - 2012.08.12 20:40:00 -
[46] - Quote
I don't mind tanks themselves, but the spawn points being fixed with no cover, along with in general some poor FLS gameplay mechanics bug me. My biggest issue with balance is the fact that a person with better gear and not necessarily more skill can beat me by virtue of the fact that they have better gear. |
Stupid Drunk1
Zumari Force Projection Caldari State
96
|
Posted - 2012.08.12 20:44:00 -
[47] - Quote
Omnipotent lilmamaj wrote:Does the word skill mean anything to you? Hint: I'm not talking about skill points or grinding.
That was an employee paid by CCP, who has very very public thoughts on balancing,
CCP Soundwave: wrote:GÇ£Why balancing is bad, monkeys are good, and how to design games with that in mind.GÇ¥
giving an advantage (good ships), giving them a reason to take risks (such as imbalanced rewards, like moons). The practical implementation of moons is awful, but the idea of such an imbalanced reward is good.
If thereGÇÖs no advantage or reward, gameplay is boring. You donGÇÖt build huge amounts of man hours and organization to deal with it.
If all ships were the same, in EvE, weGÇÖd be bored to death.
One of the keys is to give players equal access to all the same imbalanced items.
All I telling you, is plenty of people have called this hearesy, but truth is, CCP GOVERNING LOGIC
I love you CCP Soundwave. I can quote this into infinity whenever someone cries on the forums about "balancing". |
Omnipotent lilmamaj
Royal Uhlans Amarr Empire
205
|
Posted - 2012.08.12 20:49:00 -
[48] - Quote
I'm glad to know that EvE takes no skill and is simply grind to win. This is not and never will be EvE. Skill>Grind |
Stupid Drunk1
Zumari Force Projection Caldari State
96
|
Posted - 2012.08.12 20:50:00 -
[49] - Quote
Yay you finnaly got it Omnipotent Success for the drunk, Now that you understand dont expect anything to ever be perfect balanced in EvE DUST 514 |
Iron Wolf Saber
BetaMax.
2867
|
Posted - 2012.08.12 20:51:00 -
[50] - Quote
there is also this video http://penny-arcade.com/patv/episode/perfect-imbalance |
|
Alshadow
Amarr Templars Amarr Empire
71
|
Posted - 2012.08.12 21:00:00 -
[51] - Quote
dude calm down OP, you a waaaay over stating how powerful tanks are, for one... tanks should require 3 people to take out as any tank thats a threat has 3 people in them, and 2, the vast majority of tanks are scrubs that get taken out decently fast, its only every now and then that you have a badass maradur that wipes the board, and even when that happens he didnt do it by himself, and he didnt do it without opposition, he did it because there is a rock paper scizors to this game AV, infantry and vehicle, his team obviously has what was needed to beat yours in that specific match. ALSO im gonna state that you cant just have AV and infantry and take out a team with badass vehicles, your gonna need some vehicles of your own, majority of the time that a tank wipes the match is because he IS the most powerful thing on the field, i rarely see a badass tank on both sides, but once there is grouping this would happen more often |
Alshadow
Amarr Templars Amarr Empire
71
|
Posted - 2012.08.12 21:02:00 -
[52] - Quote
Omnipotent lilmamaj wrote:I'm glad to know that EvE takes no skill and is simply grind to win. This is not and never will be EvE. Skill>Grind
you still fail to understand how this game works..... its not "most skill wins" and it isnt "most grinding wins" either, both of those things are helpful but its more "right class vs the right class wins" |
Bones1182
Circle of Huskarl Minmatar Republic
86
|
Posted - 2012.08.12 21:05:00 -
[53] - Quote
Omnipotent lilmamaj wrote:I'm glad to know that EvE takes no skill and is simply grind to win. This is not and never will be EvE. Skill>Grind There is no grind in EvE skills are trained passively and no amount of skill points will save you from being an idiot and not knowing how to control your ship. It not action based but you still have to know how and be good at it. Its just different skill set but it is a skill. |
Iron Wolf Saber
BetaMax.
2867
|
Posted - 2012.08.12 21:06:00 -
[54] - Quote
case in point http://www.youtube.com/watch?v=6so9AT4UydQ this would be an 18 wheeler with a pop gun taking out a tank and winning. In a FPS point of view it would be like the forklift beating a scorpion in halo. |
Debacle Nano
Shadow Company HQ
639
|
Posted - 2012.08.12 22:02:00 -
[55] - Quote
Omnipotent lilmamaj wrote:I'm glad to know that EvE takes no skill and is simply grind to win. This is not and never will be EvE. Skill>Grind
I'm sorry but you create a long thread about tanks being overpowered, how they need to be nerfed, and how they require no skill, when you can't provide valid support or even a valid nerf for the tanks.
Tanks are a lot harder to manage than infantry. You have to know when and when not to turn modules on, when to pull out of the battle, estimating how long your tank will hold, and if you should engage or not. While when you're playing as infantry, you just hold down R1 and mess with the analog sticks. |
Omnipotent lilmamaj
Royal Uhlans Amarr Empire
205
|
Posted - 2012.08.12 22:14:00 -
[56] - Quote
Debacle Nano wrote:Omnipotent lilmamaj wrote:I'm glad to know that EvE takes no skill and is simply grind to win. This is not and never will be EvE. Skill>Grind I'm sorry but you create a long thread about tanks being overpowered, how they need to be nerfed, and how they require no skill, when you can't provide valid support or even a valid nerf for the tanks. Tanks are a lot harder to manage than infantry. You have to know when and when not to turn modules on, when to pull out of the battle, estimating how long your tank will hold, and if you should engage or not. While when you're playing as infantry, you just hold down R1 and mess with the analog sticks. I don't know how to nerf them, I'm not a developer. Sure, maybe they are harder to manage, but they sure are a lot easier to keep alive. I'm sure you would suck when your not hiding behind your tank. |
Elrick Mercer
23
|
Posted - 2012.08.12 22:21:00 -
[57] - Quote
There are people in this thread who defend tanks who I have seen in other FPS and couldn't do a thing with a gun. You know who you are!
Good OP Omni +1 |
Debacle Nano
Shadow Company HQ
639
|
Posted - 2012.08.12 22:26:00 -
[58] - Quote
Omnipotent lilmamaj wrote: I don't know how to nerf them, I'm not a developer. Sure, maybe they are harder to manage, but they sure are a lot easier to keep alive. I'm sure you would suck when your not hiding behind your tank.
Your wrong. You can hide infantry. Tanks are not able to hide very well. We have to pull out to spawn if we want to get away from something.
"I don't know how to nerf them, I'm not a developer." Well then you can't possible say they are overpowered if you don't know what is OP about them.
"I'm sure you would suck when your not hiding behind your tank" Comment of a 10 year old. I have a proto assault and proto shotgun set up. Stop assuming son. |
Iron Wolf Saber
BetaMax.
2867
|
Posted - 2012.08.12 22:36:00 -
[59] - Quote
I shall nickname my forge gun the can opener. |
Omnipotent lilmamaj
Royal Uhlans Amarr Empire
205
|
Posted - 2012.08.12 22:43:00 -
[60] - Quote
Debacle Nano wrote:Omnipotent lilmamaj wrote: I don't know how to nerf them, I'm not a developer. Sure, maybe they are harder to manage, but they sure are a lot easier to keep alive. I'm sure you would suck when your not hiding behind your tank.
Your wrong. You can hide infantry. Tanks are not able to hide very well. We have to pull out to spawn if we want to get away from something. "I don't know how to nerf them, I'm not a developer." Well then you can't possible say they are overpowered if you don't know what is OP about them. "I'm sure you would suck when your not hiding behind your tank" Comment of a 10 year old. I have a proto assault and proto shotgun set up. Stop assuming son. Im sorry you are right. Tanks are underpowered. It's so hard to get kills with them. They don't have enough armor at all! Just because you have a setup doesn't mean you are good with it. |
|
Debacle Nano
Shadow Company HQ
639
|
Posted - 2012.08.12 22:49:00 -
[61] - Quote
Omnipotent lilmamaj wrote:Debacle Nano wrote:Omnipotent lilmamaj wrote: I don't know how to nerf them, I'm not a developer. Sure, maybe they are harder to manage, but they sure are a lot easier to keep alive. I'm sure you would suck when your not hiding behind your tank.
Your wrong. You can hide infantry. Tanks are not able to hide very well. We have to pull out to spawn if we want to get away from something. "I don't know how to nerf them, I'm not a developer." Well then you can't possible say they are overpowered if you don't know what is OP about them. "I'm sure you would suck when your not hiding behind your tank" Comment of a 10 year old. I have a proto assault and proto shotgun set up. Stop assuming son. Im sorry you are right. Tanks are underpowered. It's so hard to get kills with them. They don't have enough armor at all! Just because you have a setup doesn't mean you are good with it.
I never said they were underpowered. Assuming again. |
Omnipotent lilmamaj
Royal Uhlans Amarr Empire
205
|
Posted - 2012.08.12 23:07:00 -
[62] - Quote
Debacle Nano wrote:Omnipotent lilmamaj wrote:Debacle Nano wrote:Omnipotent lilmamaj wrote: I don't know how to nerf them, I'm not a developer. Sure, maybe they are harder to manage, but they sure are a lot easier to keep alive. I'm sure you would suck when your not hiding behind your tank.
Your wrong. You can hide infantry. Tanks are not able to hide very well. We have to pull out to spawn if we want to get away from something. "I don't know how to nerf them, I'm not a developer." Well then you can't possible say they are overpowered if you don't know what is OP about them. "I'm sure you would suck when your not hiding behind your tank" Comment of a 10 year old. I have a proto assault and proto shotgun set up. Stop assuming son. Im sorry you are right. Tanks are underpowered. It's so hard to get kills with them. They don't have enough armor at all! Just because you have a setup doesn't mean you are good with it. I never said they were underpowered. Assuming again. Technically, I agreed with you at first. My next statement was a new, sarcastic idea. One of my own. You assumed that I assumed that you think tanks are underpowered. We could teach each other grammar and other technical aspects of English, or we can provide knowledgable and usable feedback for this beta. |
Debacle Nano
Shadow Company HQ
639
|
Posted - 2012.08.12 23:12:00 -
[63] - Quote
Omnipotent lilmamaj wrote:Debacle Nano wrote:Omnipotent lilmamaj wrote:Debacle Nano wrote:Omnipotent lilmamaj wrote: I don't know how to nerf them, I'm not a developer. Sure, maybe they are harder to manage, but they sure are a lot easier to keep alive. I'm sure you would suck when your not hiding behind your tank.
Your wrong. You can hide infantry. Tanks are not able to hide very well. We have to pull out to spawn if we want to get away from something. "I don't know how to nerf them, I'm not a developer." Well then you can't possible say they are overpowered if you don't know what is OP about them. "I'm sure you would suck when your not hiding behind your tank" Comment of a 10 year old. I have a proto assault and proto shotgun set up. Stop assuming son. Im sorry you are right. Tanks are underpowered. It's so hard to get kills with them. They don't have enough armor at all! Just because you have a setup doesn't mean you are good with it. I never said they were underpowered. Assuming again. Technically, I agreed with you at first. My next statement was a new, sarcastic idea. One of my own. You assumed that I assumed that you think tanks are underpowered. We could teach each other grammar and other technical aspects of English, or we can provide knowledgable and usable feedback for this beta.
No. Technically, you used irony, not sarcasm and what you posted is not knowledgeable or usable feedback. It is an opinion with no support to it. |
Omnipotent lilmamaj
Royal Uhlans Amarr Empire
205
|
Posted - 2012.08.12 23:20:00 -
[64] - Quote
Feedback=tanks are OP support= it takes three to four infantry men to take down a heavily armored tank, while the tank can roam around the field taking out helpless infantrymen
If you think everything I wrote in here was useless than I am quite sorry for wasting your time. I observed something in game, and I wrote it on the game's forums. I did this so the developers could look in further to the point that I'm trying to get across. If you can't respect the fact that I want the best for the game, then I again apologize for wasting your time.
Even your EvE associates recognize and acknowledge the fact that this game isn't balanced. They say this will make for a boring game. I however, have a different point of view. If the game isn't balanced, it doesn't takes skill. This is true with all first person shooters. Remember this isn't EvE. No first person shooter wants a grind to win game. |
Debacle Nano
Shadow Company HQ
639
|
Posted - 2012.08.12 23:26:00 -
[65] - Quote
Omnipotent lilmamaj wrote:Feedback=tanks are OP support= it takes three to four infantry men to take down a heavily armored tank, while the tank can roam around the field taking out helpless infantrymen
If you think everything I wrote in here was useless than I am quite sorry for wasting your time. I observed something in game, and I wrote it on the game's forums. I did this so the developers could look in further to the point that I'm trying to get across. If you can't respect the fact that I want the best for the game, then I again apologize for wasting your time.
Even your EvE associates recognize and acknowledge the fact that this game isn't balanced. They say this will make for a boring game. I however, have a different point of view. If the game isn't balanced, it doesn't takes skill. This is true with all first person shooters. Remember this isn't EvE. No first person shooter wants a grind to win game.
"it takes three to four infantry men to take down a heavily armored tank: That is exactly how it is supposed to work.
"Remember this isn't EvE." It may not be EVE, but is developed by the same company and on the same concepts. Realize the similarity. |
Icy Tiger
496
|
Posted - 2012.08.12 23:29:00 -
[66] - Quote
Omnipotent lilmamaj wrote:Feedback=tanks are OP support= it takes three to four infantry men to take down a heavily armored tank, while the tank can roam around the field taking out helpless infantrymen
If you think everything I wrote in here was useless than I am quite sorry for wasting your time. I observed something in game, and I wrote it on the game's forums. I did this so the developers could look in further to the point that I'm trying to get across. If you can't respect the fact that I want the best for the game, then I again apologize for wasting your time.
Even your EvE associates recognize and acknowledge the fact that this game isn't balanced. They say this will make for a boring game. I however, have a different point of view. If the game isn't balanced, it doesn't takes skill. This is true with all first person shooters. Remember this isn't EvE. No first person shooter wants a grind to win game.
Tell me Omnipotent, how much does a Prototype Infantry Weapon cost? Maximum 15 000 ISK? And how many SP is it to get to Prototype Swarms/ Forge Gun? Max 1 000 000?
You expect your tiny weapons to take out our 200 000 ISK vehicles. That isn't balanced, now is it? Now. 3-4 Infantry guys I understand. But come on. You're just embarrasing yourself now.
Protoman likes tanks. |
Omnipotent lilmamaj
Royal Uhlans Amarr Empire
205
|
Posted - 2012.08.12 23:30:00 -
[67] - Quote
The tank can roam around for most of the game and destroy hopeless infantrymen actually doing something for the team. They aren't making as much isk as you because they die more. Remember that.
I understand the concept will be similar, but lets be clear, no first person shooter wants a grind to win game. |
Lurchasaurus
SVER True Blood Unclaimed.
808
|
Posted - 2012.08.12 23:31:00 -
[68] - Quote
omni keeps dismissing the fact that a heavily armored tank has THREE people in it. therefore, by common sense you should probably try to attack it with AT LEAST three people.......
why is that so difficult to accept? |
Debacle Nano
Shadow Company HQ
639
|
Posted - 2012.08.12 23:34:00 -
[69] - Quote
Omnipotent lilmamaj wrote:The tank can roam around for most of the game and destroy hopeless infantrymen actually doing something for the team. They aren't making as much isk as you because they die more. Remember that. Remember that tanks cannot hack objectives, a role which only infantry fill.
Omnipotent lilmamaj wrote:I understand the concept will be similar, but lets be clear, no first person shooter wants a grind to win game. Every game has some king of grind to win feature, whether it be getting new guns, gun accesories, percs or anything, you have to grind to get them. |
Omnipotent lilmamaj
Royal Uhlans Amarr Empire
205
|
Posted - 2012.08.12 23:38:00 -
[70] - Quote
Why must you have three people specialize in something that takes no skill and is boring? Instead of helping on the battlefield by defending and attacking our objectives, people have to go around waisting there time destroying tanks. This is how most team goes because of tank abuse.
Player 1. Assault Player 2. Assault Player 3. Assault Player 4-6: Useless sniper Player 7-8: AV person because they can't afford to lose any more money to tanks(These people could be useful as Assault players who take objectives). Player 9: Someone who enjoys and takes pride in AV. Player 10-12: Gunners or drivers of dropships/tanks |
|
Omnipotent lilmamaj
Royal Uhlans Amarr Empire
205
|
Posted - 2012.08.12 23:41:00 -
[71] - Quote
@nano Other fps aren't really grind to win. They have enough to get by well if they have enough skill over the other players. Old player should never destroy new players based on the sole fact that they are new. |
Debacle Nano
Shadow Company HQ
639
|
Posted - 2012.08.12 23:42:00 -
[72] - Quote
Omnipotent lilmamaj wrote:Why must you have three people specialize in something that takes no skill and is boring? Instead of helping on the battlefield by defending and attacking our objectives, people have to go around waisting there time destroying tanks. This is how most team goes because of tank abuse.
Player 1. Assault Player 2. Assault Player 3. Assault Player 4-6: Useless sniper Player 7-8: AV person because they can't afford to lose any more money to tanks(These people could be useful as Assault players who take objectives). Player 9: Someone who enjoys and takes pride in AV. Player 10-12: Gunners or drivers of dropships/tanks
If you think this way, you will be a useless asset to a corp. |
Lurchasaurus
SVER True Blood Unclaimed.
808
|
Posted - 2012.08.12 23:42:00 -
[73] - Quote
i konw it might be hard to believe, but a lot of people actually have fun in tanks. some are good at them and laugh at all the people saying tank drivers are no-skill scrubs and everyone should run-n-gun with an AR
^^^debacle hit the nail on the head. you might not be useless since you can kill people,. but youll never be more than a pawn for the corp. same as tanks. everyone has a role. it kinda suck for you guys i guess then that an AR fit isnt the god win button effective against everything fit like in a lot of other games. |
Berserker007
Imperfects Negative-Feedback
206
|
Posted - 2012.08.12 23:42:00 -
[74] - Quote
Icy Tiger wrote:Omnipotent lilmamaj wrote:Feedback=tanks are OP support= it takes three to four infantry men to take down a heavily armored tank, while the tank can roam around the field taking out helpless infantrymen
If you think everything I wrote in here was useless than I am quite sorry for wasting your time. I observed something in game, and I wrote it on the game's forums. I did this so the developers could look in further to the point that I'm trying to get across. If you can't respect the fact that I want the best for the game, then I again apologize for wasting your time.
Even your EvE associates recognize and acknowledge the fact that this game isn't balanced. They say this will make for a boring game. I however, have a different point of view. If the game isn't balanced, it doesn't takes skill. This is true with all first person shooters. Remember this isn't EvE. No first person shooter wants a grind to win game. Tell me Omnipotent, how much does a Prototype Infantry Weapon cost? Maximum 15 000 ISK? And how many SP is it to get to Prototype Swarms/ Forge Gun? Max 1 000 000? You expect your tiny weapons to take out our 200 000 ISK vehicles. That isn't balanced, now is it? Now. 3-4 Infantry guys I understand. But come on. You're just embarrasing yourself now. Protoman likes tanks.
Now i dont know the amt of SP needed to get to the uber tank fits, but for a fully upgrades FG/SL ,you are looking at close to 3mil sp (for both oper & prof skills) . Then figure if need 3-4 guys, you are looking at 12mil SP. Then realize just 1 of the possible 3 people in the tank need the SP for the uber fit. Then take into account you only need 1-2 shots to kill the AV infintary guy, whereas the AV guys need to put a total of 12-15 shots into the tank, which can move around under cover, and regenerate via skillet |
Debacle Nano
Shadow Company HQ
639
|
Posted - 2012.08.12 23:44:00 -
[75] - Quote
Omnipotent lilmamaj wrote:@nano Other fps aren't really grind to win. They have enough to get by well if they have enough skill over the other players. Old player should never destroy new players based on the sole fact that they are new.
Yet they do. If I am a seasoned veteran on BF3 and a new person 1v1's me, I will win 9/10. Now excuse me while I go eat. |
Lurchasaurus
SVER True Blood Unclaimed.
808
|
Posted - 2012.08.12 23:45:00 -
[76] - Quote
its way easier to use cover as an AV guy than it is for tanks. i know its hard to believe, but a tanks weakness is it's maneuverability, so saying they are way too fast is silly.
in my tank, id say i easily have 15 mil sp in it, probs more. |
Omnipotent lilmamaj
Royal Uhlans Amarr Empire
205
|
Posted - 2012.08.12 23:45:00 -
[77] - Quote
Who cares what protoman likes? We were just in a game talking about how useless tanks were. I doubt he likes tanks. |
Berserker007
Imperfects Negative-Feedback
206
|
Posted - 2012.08.12 23:53:00 -
[78] - Quote
Lurchasaurus wrote:its way easier to use cover as an AV guy than it is for tanks. i know its hard to believe, but a tanks weakness is it's maneuverability, so saying they are way too fast is silly.
in my tank, id say i easily have 15 mil sp in it, probs more.
Not sure if was directed to me, but need to remember, as this moment, the trajectory of SL on vehicles in cover/under anything is minimal so FG is almost needed, so then reduce SL to open areas only. Also, if u use a uber tank fit, u do int need to worry on other things, as to be AV and run that stuff, u are looking at another 6-8mil at the least in SP for suits, backup weapons, electron & engy skill, etc ... as wont be able to run normal setups ptherwise |
Lurchasaurus
SVER True Blood Unclaimed.
808
|
Posted - 2012.08.12 23:57:00 -
[79] - Quote
wasnt completely directed at you.
so tanks using cover is unfair but infantry using it isnt? SL are definately a anti-vehicle wep, but the forge guns are the tank busters, so obviously they are preferred. Ask any tank driver and he will say how SL are way more annoying because they do 90 degree turns around buildings and such and are very difficult to dodge once fired.
as far as the amount of sp required for a fitting to effectively work in either situation, tanks will always cost more sp and isk investment to be effective. They are tanks. |
Berserker007
Imperfects Negative-Feedback
206
|
Posted - 2012.08.13 00:08:00 -
[80] - Quote
Lurchasaurus wrote:wasnt completely directed at you.
so tanks using cover is unfair but infantry using it isnt? SL are definately a anti-vehicle wep, but the forge guns are the tank busters, so obviously they are preferred. Ask any tank driver and he will say how SL are way more annoying because they do 90 degree turns around buildings and such and are very difficult to dodge once fired.
as far as the amount of sp required for a fitting to effectively work in either situation, tanks will always cost more sp and isk investment to be effective. They are tanks.
Firstly, in no way do i think tanks using cover is unfair, simply saying that i can lock a tank in a open area, and b/t firing at the tanks, they can go under cover, most of the SL shots will hit the building instead of going lower to the tank ... which then requires FG to be used ina cqb situation which is hard, as they have a harder time to get away from a tank after one shot. Then figure if tank has others, they main gun or missles will get him, so figure worst case is lose 4k shield/armor, the FG loses, aybe 40k isk, and by the time he spawns the damage he did is recovered 5secs later
I agree tanks will and should cost more isk, but to say they cost more SP i find isnt valid, as i know b/t all the SP i have into smg, av, suits, etc it almost rivals your 15mil into tanks. |
|
howard sanchez
Conspiratus Immortalis
448
|
Posted - 2012.08.13 00:21:00 -
[81] - Quote
https://forums.dust514.com/default.aspx?g=posts&t=30261&find=unread
Gentlemen,
It is clear that you have passion and commitment to seeing that dust reaches its full potential
I, like many here, have fallen into the short sighted perspective that what we see and have been playing has anything to do with what we will see and be playing next week.
Whatch that video, every minute of it. Listen to how they talk and visualize what they're referring to in game. Then realize that this was march.
The kind of systems we have been playing with and the kind of systems CCP plays with on "Mainside" (name of the internal test server?) are very different. Imagine tanks dependent on capacitors for power to fie, repair or accelerate.
Please, keep posting you thoughts and ideas but realize that the WHOLE time we have been playing the game we haven't even been playing the real game. Not even the real test build.
Peace be with you
|
Stupid Drunk1
Zumari Force Projection Caldari State
96
|
Posted - 2012.08.13 00:50:00 -
[82] - Quote
Omnipotent lilmamaj wrote:Remember this isn't EvE. No first person shooter wants a grind to win game.
Omnipotent I thought we had this talk, 7 years of skills makes it a grind to Win Game sorry but CCP loves the grind which causes massive imbalances they want. So reallly what is the fu..king point plz
Other FPS titles do not take 7 years to learn every skill. So a player in DUST 2, 3 years will be godlike in 0.0 and 1.0, there will be no profit in 1.0 othern sh...its and giigles |
MUDMASTEI2
Villore Sec Ops Gallente Federation
135
|
Posted - 2012.08.13 01:56:00 -
[83] - Quote
The only way to balance DUST would be a complete overhaul of the game. It was made with an MMO mindset of grinding/playing all day will reward players with better stuff to dominate more. There's no reason to ask for balance, it's practically impossible to achieve in DUST. |
Lurchasaurus
SVER True Blood Unclaimed.
808
|
Posted - 2012.08.13 02:02:00 -
[84] - Quote
howard sanchez wrote:https://forums.dust514.com/default.aspx?g=posts&t=30261&find=unread
Gentlemen,
It is clear that you have passion and commitment to seeing that dust reaches its full potential
I, like many here, have fallen into the short sighted perspective that what we see and have been playing has anything to do with what we will see and be playing next week.
Whatch that video, every minute of it. Listen to how they talk and visualize what they're referring to in game. Then realize that this was march.
The kind of systems we have been playing with and the kind of systems CCP plays with on "Mainside" (name of the internal test server?) are very different. Imagine tanks dependent on capacitors for power to fie, repair or accelerate.
Please, keep posting you thoughts and ideas but realize that the WHOLE time we have been playing the game we haven't even been playing the real game. Not even the real test build.
Peace be with you
you sir, deserve a beer. actually, lemme buy you a six pack.
|
Arcushek Dion
Doomheim
73
|
Posted - 2012.08.13 02:18:00 -
[85] - Quote
Omnipotent lilmamaj wrote:To all the people who believe tanks aren't OP, please answer this one question... Would you be getting the same amount of kills while being infantry? Answer truthfully.
Being as I'm setup for AV in a fatsuit to begin with, I'd say yes I would. I have little problem dealing with vehicles at all with my proto assault forge gun |
Buzzwords
Deadly Blue Dots RISE of LEGION
416
|
Posted - 2012.08.13 02:21:00 -
[86] - Quote
there's 2 different kinds of balance in this thread. let me put it this way...
wanting to balance a prototype forge gun to make it useful against high end tanks, is perfectly valid. it's another piece of high end equipment. that is the sort of feedback we should be giving ccp.
wanting to balance a militia fit against a full prototype fit is not. otherwise why have varying "tiers" of equipment? if you're against grinding then fine, you are entitled to your opinion and to play at your own pace, but ccp can't just cut the progression system out of the game for you.
so when we debate balance, we need to consider the tech level of the equipment. of COURSE a creodron is better than a militia AR. and it should stay that way. if you can't accept that then why are you here? it's not like it was a big secret ccp sprung on you? progression was a SELLING POINT?!
but how about when compared to a duvolle?
or how about a properly fitted marauder being able to take so much damage, that a prototype swarm can literally never kill it? (as in it has more health than they can carry in ammo) THAT'S a balance issue.
or how about when a scout suit can dance around an equal tier heavy suit and never take damage? people have tried to compare this to eve: a battleship being unable to hit a speedy frigate, but what frigate can put out enough dps to solo a battleship?
or why can a 0 investment militia vehicle kill ANY dropsuit, by brushing lightly up against them? that's **** tier beating top end, THAT'S a balance issue.
or a piece of 10k SP and 2k ISK equipment being a guaranteed one shot kill to any infantry it touches? RE? working as intended?
there are plenty of legitimate balance issues in dust, but "more SP = better" isn't really one of them. you don't have to LIKE it, but you also don't have to play. there is literally every other shooter in the world for you where there is either 0 progression, or only token progression. |
Shadoe Wolf
Villore Sec Ops Gallente Federation
80
|
Posted - 2012.08.13 02:21:00 -
[87] - Quote
howard sanchez wrote:https://forums.dust514.com/default.aspx?g=posts&t=30261&find=unread
Gentlemen,
It is clear that you have passion and commitment to seeing that dust reaches its full potential
I, like many here, have fallen into the short sighted perspective that what we see and have been playing has anything to do with what we will see and be playing next week.
Whatch that video, every minute of it. Listen to how they talk and visualize what they're referring to in game. Then realize that this was march.
The kind of systems we have been playing with and the kind of systems CCP plays with on "Mainside" (name of the internal test server?) are very different. Imagine tanks dependent on capacitors for power to fie, repair or accelerate.
Please, keep posting you thoughts and ideas but realize that the WHOLE time we have been playing the game we haven't even been playing the real game. Not even the real test build.
Peace be with you
ladies and gentlemen, he has a point. We are not playing with half the stuff that supposed to be in game. I understand there are players coming from other games where they are not used to having vehicles in game. I know there are passionate gamers with strong opinions on both sides on how they feel things should be. I know everyone wants a balance. But the fact remains, EVE isn't even balanced. CCP has even stated this. They want players to think outside the box, while playing in CCP's sandbox. But there are counters to everything in EVE. I know, this is not EVE. But it is CCP's idea, who created EVE. This game is part of the same universe, therefore, the same imbalance will still exist. There was a link in another thread to a presentation that CCP was giving on DUST. Not sure who it was that posted it, but it gave some good insight on how CCP wants this game. They were even discussing that the tanks were OP. But they continued talking about the counters that exist to battle them. Then continued on about how teamwork plays. Thats what they want to happen in game. TEAMWORK. They want corp members to work together. If you don't have that, you're going to pretty much screwed. As for tanks being OP, there will be counters for them, even if you don't have a cohesive team. Tanks will be a part of the game. They are going to OHK any infantry they see. I don't drive tanks. Don't intend to. But I do have an AV fit, and plan to continue having one. I currently have a proto SL. I can do hefty damage to most tanks. Sagaris tanks on the other hand, I hate those things. I have died to them numerous times. But I have learned how to come at them. Even if I'm the only one that has an AV fit, I can at least make them hide under the buildings, preventing them from slaughtering more teammates, while they continue capturing points.
As it stands now, sagaris tanks do seem OP. They are some extremely difficult to tank down, especially when under the control of someone who knows how to drive and fit them properly. But lets see what kind of new toys await us in the next build. If this was a release builid, yeah, I might say some adjustments need to be made. But we have lots of things ahead of us. Once the next build is released, we will probably forget all about tanks and cry about something else being OP. Especially OB. I can see when one of those wipes an entire squad, if in the wrong place at the wrong time, there will be lots of posts about it being OP.
I'm not suggesting nerf or don't nerf. I am saying, "patience young padawans". Much more awaits us. Be watchful of your surroundings. keep your eye out for nooks to hide in to ambush tanks. Watch your back at all times. Listen to comms. Watch radar. Always be prepared for anything on the battlefield.
On that note, let's put tank topics away for now. CCP is hearing you. That is aware by whats in the patch notes. They see the talk on tanks. If they feel adjustments need to be made, they will. They are always making adjustments to ships in EVE. They will continue to make adjustments here if needed after release. Let's continue forward! |
Lurchasaurus
SVER True Blood Unclaimed.
808
|
Posted - 2012.08.13 02:24:00 -
[88] - Quote
Buzzwords wrote:there's 2 different kinds of balance in this thread. let me put it this way...
wanting to balance a prototype forge gun to make it useful against high end tanks, is perfectly valid. it's another piece of high end equipment. that is the sort of feedback we should be giving ccp.
wanting to balance a militia fit against a full prototype fit is not. otherwise why have varying "tiers" of equipment? if you're against grinding then fine, you are entitled to your opinion and to play at your own pace, but ccp can't just cut the progression system out of the game for you.
so when we debate balance, we need to consider the tech level of the equipment. of COURSE a creodron is better than a militia AR. and it should stay that way. if you can't accept that then why are you here? it's not like it was a big secret ccp sprung on you? progression was a SELLING POINT?!
but how about when compared to a duvolle?
or how about a properly fitted marauder being able to take so much damage, that a prototype swarm can literally never kill it? (as in it has more health than they can carry in ammo) THAT'S a balance issue.
or how about when a scout suit can dance around an equal tier heavy suit and never take damage? people have tried to compare this to eve: a battleship being unable to hit a speedy frigate, but what frigate can put out enough dps to solo a battleship?
or why can a 0 investment militia vehicle kill ANY dropsuit, by brushing lightly up against them? that's **** tier beating top end, THAT'S a balance issue.
or a piece of 10k SP and 2k ISK equipment being a guaranteed one shot kill to any infantry it touches? RE? working as intended?
there are plenty of legitimate balance issues in dust, but "more SP = better" isn't really one of them. you don't have to LIKE it, but you also don't have to play. there is literally every other shooter in the world for you where there is either 0 progression, or only token progression. your legitimate balance issues you brought up are all already adressed in the next build cheers my dude
|
Mmkk333
Crux Special Tasks Group Gallente Federation
229
|
Posted - 2012.08.13 02:26:00 -
[89] - Quote
Mmkk333 wrote:Debacle Nano wrote:As I said in the other thread, what do you think that they should nerf on the HAV that doesn't make it OP, but doesn't make it's function inert? I say make the turn speed for the main gun 75% of the speed of what it is now, and make the top speed of the HAV 8.0m/s instead of the current 10m/s. This effectively nerfs tanks without people being able to complain their tank isn't a tank anymore.
People didn't seem to see this. But really, this is the best solution I can see. |
Lurchasaurus
SVER True Blood Unclaimed.
808
|
Posted - 2012.08.13 02:27:00 -
[90] - Quote
Shadoe Wolf wrote:howard sanchez wrote:https://forums.dust514.com/default.aspx?g=posts&t=30261&find=unread
Gentlemen,
It is clear that you have passion and commitment to seeing that dust reaches its full potential
I, like many here, have fallen into the short sighted perspective that what we see and have been playing has anything to do with what we will see and be playing next week.
Whatch that video, every minute of it. Listen to how they talk and visualize what they're referring to in game. Then realize that this was march.
The kind of systems we have been playing with and the kind of systems CCP plays with on "Mainside" (name of the internal test server?) are very different. Imagine tanks dependent on capacitors for power to fie, repair or accelerate.
Please, keep posting you thoughts and ideas but realize that the WHOLE time we have been playing the game we haven't even been playing the real game. Not even the real test build.
Peace be with you
ladies and gentlemen, he has a point. We are not playing with half the stuff that supposed to be in game. I understand there are players coming from other games where they are not used to having vehicles in game. I know there are passionate gamers with strong opinions on both sides on how they feel things should be. I know everyone wants a balance. But the fact remains, EVE isn't even balanced. CCP has even stated this. They want players to think outside the box, while playing in CCP's sandbox. But there are counters to everything in EVE. I know, this is not EVE. But it is CCP's idea, who created EVE. This game is part of the same universe, therefore, the same imbalance will still exist. There was a link in another thread to a presentation that CCP was giving on DUST. Not sure who it was that posted it, but it gave some good insight on how CCP wants this game. They were even discussing that the tanks were OP. But they continued talking about the counters that exist to battle them. Then continued on about how teamwork plays. Thats what they want to happen in game. TEAMWORK. They want corp members to work together. If you don't have that, you're going to pretty much screwed. As for tanks being OP, there will be counters for them, even if you don't have a cohesive team. Tanks will be a part of the game. They are going to OHK any infantry they see. I don't drive tanks. Don't intend to. But I do have an AV fit, and plan to continue having one. I currently have a proto SL. I can do hefty damage to most tanks. Sagaris tanks on the other hand, I hate those things. I have died to them numerous times. But I have learned how to come at them. Even if I'm the only one that has an AV fit, I can at least make them hide under the buildings, preventing them from slaughtering more teammates, while they continue capturing points. As it stands now, sagaris tanks do seem OP. They are some extremely difficult to tank down, especially when under the control of someone who knows how to drive and fit them properly. But lets see what kind of new toys await us in the next build. If this was a release builid, yeah, I might say some adjustments need to be made. But we have lots of things ahead of us. Once the next build is released, we will probably forget all about tanks and cry about something else being OP. Especially OB. I can see when one of those wipes an entire squad, if in the wrong place at the wrong time, there will be lots of posts about it being OP. I'm not suggesting nerf or don't nerf. I am saying, "patience young padawans". Much more awaits us. Be watchful of your surroundings. keep your eye out for nooks to hide in to ambush tanks. Watch your back at all times. Listen to comms. Watch radar. Always be prepared for anything on the battlefield. On that note, let's put tank topics away for now. CCP is hearing you. That is aware by whats in the patch notes. They see the talk on tanks. If they feel adjustments need to be made, they will. They are always making adjustments to ships in EVE. They will continue to make adjustments here if needed after release. Let's continue forward!
+1 for good sense my dude.
problem is, a lot of people simply dont care about what CCP wants and will hoot and holler until they get their way, or they rage on the forums and give Dust a bad name, saying it will fail and telling others it sucks. |
|
Buzzwords
Deadly Blue Dots RISE of LEGION
416
|
Posted - 2012.08.13 02:29:00 -
[91] - Quote
Lurchasaurus wrote:your legitimate balance issues you brought up are all already adressed in the next build cheers my dude
i know, they were examples, not news.
my real point was people complaining about the very existence of progression, and trying to handwave away any discussion of balance because "more sp = better so why bother?"
there you go, that's why bother. because there are things that can be fixed in the current framework and ccp seems willing to listen.
there are 2 kinds of imbalance, one of them (SP) is intentional and it's not going away. that doesn't mean we should give up and ignore the other kind. |
Lurchasaurus
SVER True Blood Unclaimed.
808
|
Posted - 2012.08.13 02:30:00 -
[92] - Quote
Mmkk333 wrote:Mmkk333 wrote:Debacle Nano wrote:As I said in the other thread, what do you think that they should nerf on the HAV that doesn't make it OP, but doesn't make it's function inert? I say make the turn speed for the main gun 75% of the speed of what it is now, and make the top speed of the HAV 8.0m/s instead of the current 10m/s. This effectively nerfs tanks without people being able to complain their tank isn't a tank anymore. People didn't seem to see this. But really, this is the best solution I can see.
dont forget the next build brings ewar, which means stasis webifiers and capacitor draining, meaning the tank cant move or shoot. |
Lurchasaurus
SVER True Blood Unclaimed.
808
|
Posted - 2012.08.13 02:33:00 -
[93] - Quote
Buzzwords wrote:Lurchasaurus wrote:your legitimate balance issues you brought up are all already adressed in the next build cheers my dude i know, they were examples, not news. my real point was people complaining about the very existence of progression, and trying to handwave away any discussion of balance because "more sp = better so why bother?" there you go, that's why bother. because there are things that can be fixed in the current framework and ccp seems willing to listen. there are 2 kinds of imbalance, one of them (SP) is intentional and it's not going away. that doesn't mean we should give up and ignore the other kind.
people need to stop looking at skills as a simple grind to win mechanic and see them as force multipliers.
why waste time complaining about progression in a game that has it as a selling point? it baffles me.... |
Omnipotent lilmamaj
Royal Uhlans Amarr Empire
205
|
Posted - 2012.08.13 02:36:00 -
[94] - Quote
^ Grind to win doesn't work in fps. |
Mike Gunnzito
111
|
Posted - 2012.08.13 02:41:00 -
[95] - Quote
I'm not even against grind to win. It sounds bad, but when you think about it... once you grind thru the first 5-6mil SP, you should be able to hang with most of the guys with 20mil+ SP. Law of diminishing return.
My concern is when you try and attract an audience. You get a newb who tries the game out for a week. They get rap3d hard by 20mil SP guys, and quit...never play again. Long term, this will be bad for the player population. Hopefully HiSec will take care of this. |
Berserker007
Imperfects Negative-Feedback
206
|
Posted - 2012.08.13 02:50:00 -
[96] - Quote
Buzzwords wrote:there's 2 different kinds of balance in this thread. let me put it this way...
wanting to balance a prototype forge gun to make it useful against high end tanks, is perfectly valid. it's another piece of high end equipment. that is the sort of feedback we should be giving ccp.
wanting to balance a militia fit against a full prototype fit is not. otherwise why have varying "tiers" of equipment? if you're against grinding then fine, you are entitled to your opinion and to play at your own pace, but ccp can't just cut the progression system out of the game for you.
so when we debate balance, we need to consider the tech level of the equipment. of COURSE a creodron is better than a militia AR. and it should stay that way. if you can't accept that then why are you here? it's not like it was a big secret ccp sprung on you? progression was a SELLING POINT?!
but how about when compared to a duvolle?
or how about a properly fitted marauder being able to take so much damage, that a prototype swarm can literally never kill it? (as in it has more health than they can carry in ammo) THAT'S a balance issue.
or how about when a scout suit can dance around an equal tier heavy suit and never take damage? people have tried to compare this to eve: a battleship being unable to hit a speedy frigate, but what frigate can put out enough dps to solo a battleship?
or why can a 0 investment militia vehicle kill ANY dropsuit, by brushing lightly up against them? that's **** tier beating top end, THAT'S a balance issue.
or a piece of 10k SP and 2k ISK equipment being a guaranteed one shot kill to any infantry it touches? RE? working as intended?
there are plenty of legitimate balance issues in dust, but "more SP = better" isn't really one of them. you don't have to LIKE it, but you also don't have to play. there is literally every other shooter in the world for you where there is either 0 progression, or only token progression.
this is what i was trying to get at; SP isnt end all. I liked the SL example; as that is what i was getting at; as even w/ how i have my setup now; i think if all of them hit it is b/t 3k-3.5k damage ; and even if i get say all 4 off before a full reload, the sagaris is able to simply drive away, shield/armor boost; and tad-da; is it like i didnt do any damage |
Lurchasaurus
SVER True Blood Unclaimed.
808
|
Posted - 2012.08.13 02:53:00 -
[97] - Quote
Omnipotent lilmamaj wrote:^ Grind to win doesn't work in fps.
good thing this isnt a simple fps. |
Shadoe Wolf
Villore Sec Ops Gallente Federation
80
|
Posted - 2012.08.13 03:02:00 -
[98] - Quote
Lurchasaurus wrote:Omnipotent lilmamaj wrote:^ Grind to win doesn't work in fps. good thing this isnt a simple fps.
if you really look at it, alot of the FPS games I have played are a "grind" in some way. You have to "perform x kills with x weapon" to unlock new gear. |
Omnipotent lilmamaj
Royal Uhlans Amarr Empire
205
|
Posted - 2012.08.13 03:05:00 -
[99] - Quote
Yeah but this is a very large scale. Overall, other hardcore fps players and I will be staying with this game. The newbies won't as said before. We need a player base. |
Lurchasaurus
SVER True Blood Unclaimed.
808
|
Posted - 2012.08.13 03:07:00 -
[100] - Quote
Omnipotent lilmamaj wrote:Yeah but this is a very large scale. Overall, other hardcore fps players and I will be staying with this game. The newbies won't as said before. We need a player base.
there will always be a playerbase. you can play for free. why wouldnt someone want a game like this with infinite depth when all you have to do is download it? |
|
Mike Gunnzito
111
|
Posted - 2012.08.13 03:08:00 -
[101] - Quote
Shadoe Wolf wrote:Lurchasaurus wrote:Omnipotent lilmamaj wrote:^ Grind to win doesn't work in fps. good thing this isnt a simple fps. if you really look at it, alot of the FPS games I have played are a "grind" in some way. You have to "perform x kills with x weapon" to unlock new gear.
Not really. You can obtain new weapons etc, but the gear you get only helps slightly. In some cases, weapons and items you obtain early on, are as good as one you get later on. A high level player only has a marginal advantage over a new player. (assuming their skill is equal) |
Lurchasaurus
SVER True Blood Unclaimed.
808
|
Posted - 2012.08.13 03:41:00 -
[102] - Quote
either way, complaining about progression in this game is silly....this isnt a simple fps. its a freaking MMORTSFPSECONOMICPOLITICAL game...
progression is a selling point. you dont have to like it, but your gonna have to deal with it if you wanna play. |
Icy Tiger
496
|
Posted - 2012.08.13 15:18:00 -
[103] - Quote
Sorry, I skipped a couple pages, but just getting in, my well fitted tank cost me about 18 000 000 SP to get all the parts. Consider the armor, shields, turrets, large turret, repairers, damage control units, nano shielding, ninite armor, and the tank itself which is about 1 200 000 SP in itself to attain.
Meanwhile, my anti tank fit cost me around 5 000 000 SP. Prototype Forge, Prototype Heavy Suit, Carthum Scrambler, and the rest. |
Bones1182
Circle of Huskarl Minmatar Republic
86
|
Posted - 2012.08.13 15:50:00 -
[104] - Quote
Icy Tiger wrote:Sorry, I skipped a couple pages, but just getting in, my well fitted tank cost me about 18 000 000 SP to get all the parts. Consider the armor, shields, turrets, large turret, repairers, damage control units, nano shielding, ninite armor, and the tank itself which is about 1 200 000 SP in itself to attain.
Meanwhile, my anti tank fit cost me around 5 000 000 SP. Prototype Forge, Prototype Heavy Suit, Carthum Scrambler, and the rest. A lot of the skills actually overlap like mechanics, electronics, shield skills, armor upgrades and a few of the other basic skills. THerefore any discussion of which build takes more SP needs to exclude those skill sets and consider only the ones required to get into a proto forge and fat suit or the marauder and its guns lets say small missiles and large rail, the proto versions.
Note I am not picking on you Icy Tiger you were just a conveniently quote.
I think we need all or at least the majority of the weapons and gear before this discussion will be truly meaningful and less trolly and flame filled. Although this particular thread has not been nearly as bad as some of the others. So kudos to all for being at least a bit more civil. |
Omnipotent lilmamaj
Royal Uhlans Amarr Empire
205
|
Posted - 2012.08.13 15:57:00 -
[105] - Quote
Who cares how much they cost? In the end you are making more money anyway because you aren't dying. |
Ender Storm
Amarr Templars Amarr Empire
50
|
Posted - 2012.08.13 16:26:00 -
[106] - Quote
Bones1182 wrote:Icy Tiger wrote:Sorry, I skipped a couple pages, but just getting in, my well fitted tank cost me about 18 000 000 SP to get all the parts. Consider the armor, shields, turrets, large turret, repairers, damage control units, nano shielding, ninite armor, and the tank itself which is about 1 200 000 SP in itself to attain.
Meanwhile, my anti tank fit cost me around 5 000 000 SP. Prototype Forge, Prototype Heavy Suit, Carthum Scrambler, and the rest. A lot of the skills actually overlap like mechanics, electronics, shield skills, armor upgrades and a few of the other basic skills. THerefore any discussion of which build takes more SP needs to exclude those skill sets and consider only the ones required to get into a proto forge and fat suit or the marauder and its guns lets say small missiles and large rail, the proto versions. Note I am not picking on you Icy Tiger you were just a conveniently quote. I think we need all or at least the majority of the weapons and gear before this discussion will be truly meaningful and less trolly and flame filled. Although this particular thread has not been nearly as bad as some of the others. So kudos to all for being at least a bit more civil.
Anyway ammount of SP should not equal to "I win" scenarios. The beauty of EVE is that the small guy can ruin the big fat fellow day, and the reason most PVP people fly affordable stuff and not pimped stuff most of the time. |
Bones1182
Circle of Huskarl Minmatar Republic
86
|
Posted - 2012.08.13 16:49:00 -
[107] - Quote
Ender Storm wrote:Bones1182 wrote:Icy Tiger wrote:Sorry, I skipped a couple pages, but just getting in, my well fitted tank cost me about 18 000 000 SP to get all the parts. Consider the armor, shields, turrets, large turret, repairers, damage control units, nano shielding, ninite armor, and the tank itself which is about 1 200 000 SP in itself to attain.
Meanwhile, my anti tank fit cost me around 5 000 000 SP. Prototype Forge, Prototype Heavy Suit, Carthum Scrambler, and the rest. A lot of the skills actually overlap like mechanics, electronics, shield skills, armor upgrades and a few of the other basic skills. THerefore any discussion of which build takes more SP needs to exclude those skill sets and consider only the ones required to get into a proto forge and fat suit or the marauder and its guns lets say small missiles and large rail, the proto versions. Note I am not picking on you Icy Tiger you were just a conveniently quote. I think we need all or at least the majority of the weapons and gear before this discussion will be truly meaningful and less trolly and flame filled. Although this particular thread has not been nearly as bad as some of the others. So kudos to all for being at least a bit more civil. Anyway ammount of SP should not equal to "I win" scenarios. The beauty of EVE is that the small guy can ruin the big fat fellow day, and the reason most PVP people fly affordable stuff and not pimped stuff most of the time. Very true I was just trying to sort out the argument of which cost more SP since that has been going on for awhile. That is also why I say we need the full arsenal of weapons before balance can truly be discussed. With things like stasis webs, which slow things down or AV mines maybe, tanks will be easily destroyed. However with the addition of a few more AV options I think they will be fine but we won't know until we get more stuff that is designed to counter vehicles.
I really can't wait for orbital strikes. They will be really OP. |
D Avenue
KILL-EM-QUICK RISE of LEGION
12
|
Posted - 2012.08.13 17:16:00 -
[108] - Quote
Lurchasaurus wrote:Omnipotent lilmamaj wrote:Yeah but this is a very large scale. Overall, other hardcore fps players and I will be staying with this game. The newbies won't as said before. We need a player base. there will always be a playerbase. you can play for free. why wouldnt someone want a game like this with infinite depth when all you have to do is download it?
Lol, you think people that download this free game play for a week go collectively 10k/150 D are going to want to keep playing???
Haha, a free downloaded game is just as easy to download as it is to delete my friend
IMHO playerbase is potentially the biggest downfall of this game. And balance issues is the #1 reason people leave console FPS's |
Mike Gunnzito
111
|
Posted - 2012.08.13 20:33:00 -
[109] - Quote
D Avenue wrote:Lurchasaurus wrote:Omnipotent lilmamaj wrote:Yeah but this is a very large scale. Overall, other hardcore fps players and I will be staying with this game. The newbies won't as said before. We need a player base. there will always be a playerbase. you can play for free. why wouldnt someone want a game like this with infinite depth when all you have to do is download it? Lol, you think people that download this free game play for a week go collectively 10k/150 D are going to want to keep playing??? Haha, a free downloaded game is just as easy to download as it is to delete my friend IMHO playerbase is potentially the biggest downfall of this game. And balance issues is the #1 reason people leave console FPS's
True. You have to get balance right. If you don't... you'll see an initial player base of like 50k ppl playing during peak times (my own estimate), and within a month the playerbase will dwindle down to 10-20k. Three months later, you won't find more than 5k ppl playing during peak times.
And it only goes downhill from there. For this game to thrive, it needs to be BOTH deep for the hardcore players (CCP is on top of this part) AND accessible to a more casual player. If you don't have both, the game won't last the 5-10yrs or more, that CCP wants it to. |
Azura dark
31
|
Posted - 2012.08.13 20:39:00 -
[110] - Quote
fps needs balance, ccp just needs to give us tools to make our own story |
|
Vrain Matari
ZionTCD Legacy Rising
404
|
Posted - 2012.08.14 02:09:00 -
[111] - Quote
howard sanchez wrote:https://forums.dust514.com/default.aspx?g=posts&t=30261&find=unread
Gentlemen,
It is clear that you have passion and commitment to seeing that dust reaches its full potential
I, like many here, have fallen into the short sighted perspective that what we see and have been playing has anything to do with what we will see and be playing next week.
Whatch that video, every minute of it. Listen to how they talk and visualize what they're referring to in game. Then realize that this was march.
The kind of systems we have been playing with and the kind of systems CCP plays with on "Mainside" (name of the internal test server?) are very different. Imagine tanks dependent on capacitors for power to fie, repair or accelerate.
Please, keep posting you thoughts and ideas but realize that the WHOLE time we have been playing the game we haven't even been playing the real game. Not even the real test build.
Peace be with you
This is the most important point in the discussion right now. As soon as we start talking technical details we're obsoleting our analyses.
What we can still discuss intelligently is our expectations and why we have those expectations.
Expectations
- Game design philosopy. Stupid Drunk1 said it best. Literal-minded balancing makes no-holds barred interstellar war bland, bland, bland. CCP's style of balancing is much more interesting and leaves a lot of room for clever, clever bastards to do their thing. I'm already afraid, because there are some clever, clever bastards in both the EVE and FPS communities and you just know they're going to get together and cook up awesome hideousness. This is just not possible in a 'balanced' game.
- Tank balancing. I expect tanks to be tough and deadly. Why? Because THAT'S WHAT TANKS ARE. Sheesh. I also expect a well-trained, well-equipped 3-Merc AV team to have a fairly high success rate against tough tanks. If it turns out that this is not the case, then I'll be the first to admit it's time to worry about it.
- AR infantry balancing, or expectations inherited from mainstream FPS games. I expect a 12 man team of the very best FPS killers in the very best gear all set up as AR infantry to get their asses handed to them on a regular basis. A group invested too heavily into any too-narrow category of strategies and tactics will see any competent enemy commander immediately exploit the weaknesses of that over-specialization. The enemy commander will do this without thinking, because it requires very little thought to exploit such a fundamental failure of judgement in an opponent. And yes, the decision to exploit is always situational.
The endgame of DUST is going to be about waging a real, genuine war with the tools at hand, and a lot less like a traditional FPS match. CCP will protect the traditional FPS playstyle in hisec, but anywhere else all bets are off. All one can really say about that is....Smoke 'em if you got 'em.
P.S. If anybody wants to know what I and many other EVE vets think of as 'balanced' gameplay, I suggest fitting up a good pvp ship in EVE and heading out to Rancer - that's where a lot of us learned about balance. I never thought I'd say this, but I'm actually missing Ginger Magician at this very moment, guys =p |
Lurchasaurus
SVER True Blood Unclaimed.
808
|
Posted - 2012.08.14 02:12:00 -
[112] - Quote
Vrain Matari wrote:howard sanchez wrote:https://forums.dust514.com/default.aspx?g=posts&t=30261&find=unread
Gentlemen,
It is clear that you have passion and commitment to seeing that dust reaches its full potential
I, like many here, have fallen into the short sighted perspective that what we see and have been playing has anything to do with what we will see and be playing next week.
Whatch that video, every minute of it. Listen to how they talk and visualize what they're referring to in game. Then realize that this was march.
The kind of systems we have been playing with and the kind of systems CCP plays with on "Mainside" (name of the internal test server?) are very different. Imagine tanks dependent on capacitors for power to fie, repair or accelerate.
Please, keep posting you thoughts and ideas but realize that the WHOLE time we have been playing the game we haven't even been playing the real game. Not even the real test build.
Peace be with you
This is the most important point in the discussion right now. As soon as we start talking technical details we're obsoleting our analyses. What we can still discuss intelligently is our expectations and why we have those expectations. Expectations
- Game design philosopy. Stupid Drunk1 said it best. Literal-minded balancing makes no-holds barred interstellar war bland, bland, bland. CCP's style of balancing is much more interesting and leaves a lot of room for clever, clever bastards to do their thing. I'm already afraid, because there are some clever, clever bastards in both the EVE and FPS communities and you just know they're going to get together and cook up awesome hideousness. This is just not possible in a 'balanced' game.
- Tank balancing. I expect tanks to be tough and deadly. Why? Because THAT'S WHAT TANKS ARE. Sheesh. I also expect a well-trained, well-equipped 3-Merc AV team to have a fairly high success rate against tough tanks. If it turns out that this is not the case, then I'll be the first to admit it's time to worry about it.
- AR infantry balancing, or expectations inherited from mainstream FPS games. I expect a 12 man team of the very best FPS killers in the very best gear all set up as AR infantry to get their asses handed to them on a regular basis. A group invested too heavily into any too-narrow category of strategies and tactics will see any competent enemy commander immediately exploit the weaknesses of that over-specialization. The enemy commander will do this without thinking, because it requires very little thought to exploit such a fundamental failure of judgement in an opponent. And yes, the decision to exploit is always situational.
The endgame of DUST is going to be about waging a real, genuine war with the tools at hand, and a lot less like a traditional FPS match. CCP will protect the traditional FPS playstyle in hisec, but anywhere else all bets are off. All one can really say about that is....Smoke 'em if you got 'em. P.S. If anybody wants to know what I and many other EVE vets think of as 'balanced' gameplay, I suggest fitting up a good pvp ship in EVE and heading out to Rancer - that's where a lot of us learned about balance. I never thought I'd say this, but I'm actually missing Ginger Magician at this very moment, guys =p
you are a gentleman and a scholar. |
Vrain Matari
ZionTCD Legacy Rising
404
|
Posted - 2012.08.14 02:26:00 -
[113] - Quote
Mike Gunnzito wrote:I'm not even against grind to win. It sounds bad, but when you think about it... once you grind thru the first 5-6mil SP, you should be able to hang with most of the guys with 20mil+ SP. Law of diminishing return.
My concern is when you try and attract an audience. You get a newb who tries the game out for a week. They get rap3d hard by 20mil SP guys, and quit...never play again. Long term, this will be bad for the player population. Hopefully HiSec will take care of this.
And that is a valid concern. David Reid just spoke about it. Iceyburnz linked the inteview in the DUST forums:
https://forums.dust514.com/default.aspx?g=posts&m=243731#post243731
Here's the specific page talking about new players, but the whole article is a good read:
http://www.fpsgeneral.com/news/dust-514/21224-exclusive-dust-514-precursor-update-interview-with/more-on-instant-battles
I'm feelin' CCP's response to your concerns are something like: 'Roger, wilco.' |
Omnipotent lilmamaj
Royal Uhlans Amarr Empire
205
|
Posted - 2012.08.14 02:48:00 -
[114] - Quote
1. CCP does not have a style of balancing. This is perfectly well and dandy in EvE(on the computer side), but this is not okay where we are. First person shooters need a steady balance to be considered skillful. We need a skillful games so we don't get wrecked by noobs as we are now.
2. Tanks take no skill to use. Things shouldn't get kills if they take no skill. I think the concept is simple enough.
3. The fps community will completely vanish without balance. This is a promise. |
William HBonney
Imperfects Negative-Feedback
318
|
Posted - 2012.08.14 03:08:00 -
[115] - Quote
First off tanks are not OP the missle splash dmg is. With better av options next build...the av gernade fix tanks will have much more difficult a time.
Having a "perfectly imbalanced" game does not work in dust, unless they allow for sp respec. There will be a dominant feature that emerges a "best " fitting, or a weapon that easily crosses from paper to scissor. If a counter to that is found, in the current state people cannot reallocate their sp to counter. We need more linear options that are viable to allow for unique play stylesnto.emerge. ccp can do that, or at least have the commitment to see it through.
Without strong cps mechanics this game will die. When grinding feels like a job necessary to be competitive the game loses its ability to be fun....a game should be fun. But this is so much more then a game it is a whole new world! ....sorry folks, just a game and like it was said before free can be deleted just as fast.
Ccp must deliver on fun or our sandbox will be very lonely. |
Lurchasaurus
SVER True Blood Unclaimed.
808
|
Posted - 2012.08.14 03:21:00 -
[116] - Quote
Omnipotent lilmamaj wrote:2. Tanks take no skill to use. Things shouldn't get kills if they take no skill. I think the concept is simple enough.
This simple concept is simply wrong. |
xprotoman23
Internal Error. Negative-Feedback
1452
|
Posted - 2012.08.14 03:22:00 -
[117] - Quote
William HBonney wrote:First off tanks are not OP the missle splash dmg is. With better av options next build...the av gernade fix tanks will have much more difficult a time.
Having a "perfectly imbalanced" game does not work in dust, unless they allow for sp respec. There will be a dominant feature that emerges a "best " fitting, or a weapon that easily crosses from paper to scissor. If a counter to that is found, in the current state people cannot reallocate their sp to counter. We need more linear options that are viable to allow for unique play stylesnto.emerge. ccp can do that, or at least have the commitment to see it through.
Without strong cps mechanics this game will die. When grinding feels like a job necessary to be competitive the game loses its ability to be fun....a game should be fun. But this is so much more then a game it is a whole new world! ....sorry folks, just a game and like it was said before free can be deleted just as fast.
Ccp must deliver on fun or our sandbox will be very lonely.
Sitting in tanks holding down R1 is fun. You should try it this weekend. |
William HBonney
Imperfects Negative-Feedback
318
|
Posted - 2012.08.14 03:36:00 -
[118] - Quote
xprotoman23 wrote:William HBonney wrote:First off tanks are not OP the missle splash dmg is. With better av options next build...the av gernade fix tanks will have much more difficult a time.
Having a "perfectly imbalanced" game does not work in dust, unless they allow for sp respec. There will be a dominant feature that emerges a "best " fitting, or a weapon that easily crosses from paper to scissor. If a counter to that is found, in the current state people cannot reallocate their sp to counter. We need more linear options that are viable to allow for unique play stylesnto.emerge. ccp can do that, or at least have the commitment to see it through.
Without strong cps mechanics this game will die. When grinding feels like a job necessary to be competitive the game loses its ability to be fun....a game should be fun. But this is so much more then a game it is a whole new world! ....sorry folks, just a game and like it was said before free can be deleted just as fast.
Ccp must deliver on fun or our sandbox will be very lonely. Sitting in tanks holding down R1 is fun. You should try it this weekend. Doc does have a tank loadout...but if we get qued together I much rather enjoy hunting tanks, it poses a challenge, and challenges make games fun and I am having a rough time keeping this game fun |
Shadoe Wolf
Villore Sec Ops Gallente Federation
80
|
Posted - 2012.08.14 03:39:00 -
[119] - Quote
Omnipotent lilmamaj wrote:1. CCP does not have a style of balancing. This is perfectly well and dandy in EvE(on the computer side), but this is not okay where we are. First person shooters need a steady balance to be considered skillful. We need a skillful games so we don't get wrecked by noobs as we are now.
2. Tanks take no skill to use. Things shouldn't get kills if they take no skill. I think the concept is simple enough.
3. The fps community will completely vanish without balance. This is a promise.
1. when you say noob, do you mean someone that starts on day 1 shouldnt be able to kill you? or by noob, someone that doesn't play much FPS shouldn't be able to kill you? CCP's design for balancing, or keeping things unblanced, in EVE works. This is and has been their design for EVE. Since DUST is also their game and keeping with the same universe, wouldn't it seem logical that they would keep that same design? Don't many other companies follow this same method of "sequels"/add ons?
2. so someone that has never played this game, walks up behind you with a shotgun and kills you. No skill there. Shotgun OP? someone happens to lob a grenade at your feet and kills you, even though he may not have been able to see you around the corner. Grenade OP? With the logic of something that takes no skill to use shouldn't get kills isn't exactly a valid argument. You still have to point the canon at the target and pull the trigger. Sniper rifle is the same. Sniper rifle OP? Granted, being in a tank you have much less of a chance of dying to enemy fire, but you can die. A well fit Heavy, that has the proper skills allocated and knows how to fit, can go through several 1v1 gun fights and not die, to equally SP allocated players. Heavy armor OP? I'm not trying to argue, I am just throwing out similar examples.
3. FPS community won't completely vanish. I have talked to several FPS players that do intend to continue to play this game after launch. I'm sure they will be able to talk friends into trying the game out as well, even with them explaining the entire gameplay to them and how things work.
This game won't be for everyone. I appreciate many of the points that you bring up. like I said, I dont drive tanks. Not really defending tanks, because I have died many times to them, especially sagaris tanks. I agree, those shields are extremely hard to break. I have heard many state, tanks are OP as they are NOW. When next patch comes out and we still see the same issue of multiple tanks and well coordinated efforts still can't bring them down, then lets continue this topic then. |
Bones1182
Circle of Huskarl Minmatar Republic
86
|
Posted - 2012.08.14 04:08:00 -
[120] - Quote
Omnipotent lilmamaj wrote:1. CCP does not have a style of balancing. This is perfectly well and dandy in EvE(on the computer side), but this is not okay where we are. First person shooters need a steady balance to be considered skillful. We need a skillful games so we don't get wrecked by noobs as we are now.
2. Tanks take no skill to use. Things shouldn't get kills if they take no skill. I think the concept is simple enough.
3. The fps community will completely vanish without balance. This is a promise. Just out of curiosity please name what you consider to be a well "balanced" FPS title where the main component is multiplayer and has vehicles. My experience in recent years of FPS has unfortunately been limited due to a lack of funds on my part or other games and things I wanted or needed at the time. I have played a decent amount of the COD series and halo but not much else unfortunately I have missed out on MAG which I had heard very good things about. |
|
Omnipotent lilmamaj
Royal Uhlans Amarr Empire
205
|
Posted - 2012.08.14 04:24:00 -
[121] - Quote
Bones1182 wrote:Omnipotent lilmamaj wrote:1. CCP does not have a style of balancing. This is perfectly well and dandy in EvE(on the computer side), but this is not okay where we are. First person shooters need a steady balance to be considered skillful. We need a skillful games so we don't get wrecked by noobs as we are now.
2. Tanks take no skill to use. Things shouldn't get kills if they take no skill. I think the concept is simple enough.
3. The fps community will completely vanish without balance. This is a promise. Just out of curiosity please name what you consider to be a well "balanced" FPS title where the main component is multiplayer and has vehicles. My experience in recent years of FPS has unfortunately been limited due to a lack of funds on my part or other games and things I wanted or needed at the time. I have played a decent amount of the COD series and halo but not much else unfortunately I have missed out on MAG which I had heard very good things about. MAG |
Buzzwords
Deadly Blue Dots RISE of LEGION
416
|
Posted - 2012.08.14 04:29:00 -
[122] - Quote
Omnipotent lilmamaj wrote:Bones1182 wrote:Omnipotent lilmamaj wrote:1. CCP does not have a style of balancing. This is perfectly well and dandy in EvE(on the computer side), but this is not okay where we are. First person shooters need a steady balance to be considered skillful. We need a skillful games so we don't get wrecked by noobs as we are now.
2. Tanks take no skill to use. Things shouldn't get kills if they take no skill. I think the concept is simple enough.
3. The fps community will completely vanish without balance. This is a promise. Just out of curiosity please name what you consider to be a well "balanced" FPS title where the main component is multiplayer and has vehicles. My experience in recent years of FPS has unfortunately been limited due to a lack of funds on my part or other games and things I wanted or needed at the time. I have played a decent amount of the COD series and halo but not much else unfortunately I have missed out on MAG which I had heard very good things about. MAG
i think raven and valor would disagree there... |
Omnipotent lilmamaj
Royal Uhlans Amarr Empire
205
|
Posted - 2012.08.14 05:18:00 -
[123] - Quote
Valor: - Insanely accurate hip fire AR (scar) - Best LMG (MOD 1) - T1 sniper rifle tied with Raven (forgot the name lol) - Shotgun has most bullets (12 gauge pump) - Best .50 cal sniper because of most bullets (Rollins) Raven: - Most accurate assault rifle scoped (atac 200) - Best shotgun power wise (12 gauge pump) - SmG has fastest rate of fire (f90) - T1 sniper rifle tied with Valor (HM 90 SE) S.V.E.R: - AR that compensates for skill because of the relatively low rate of fire (Tamsen Mk2) - SMG has most ammo (Vipera)
Raven>Valor>SVER ^for the good players at least |
Bones1182
Circle of Huskarl Minmatar Republic
86
|
Posted - 2012.08.14 05:19:00 -
[124] - Quote
Omnipotent lilmamaj wrote:Bones1182 wrote:Omnipotent lilmamaj wrote:1. CCP does not have a style of balancing. This is perfectly well and dandy in EvE(on the computer side), but this is not okay where we are. First person shooters need a steady balance to be considered skillful. We need a skillful games so we don't get wrecked by noobs as we are now.
2. Tanks take no skill to use. Things shouldn't get kills if they take no skill. I think the concept is simple enough.
3. The fps community will completely vanish without balance. This is a promise. Just out of curiosity please name what you consider to be a well "balanced" FPS title where the main component is multiplayer and has vehicles. My experience in recent years of FPS has unfortunately been limited due to a lack of funds on my part or other games and things I wanted or needed at the time. I have played a decent amount of the COD series and halo but not much else unfortunately I have missed out on MAG which I had heard very good things about. MAG Well I never got to play that one and I bet there were still plenty of people who.cried about some weapon or other being OP from day one until now it just changes with the flavor of the week I am sure. |
Omnipotent lilmamaj
Royal Uhlans Amarr Empire
205
|
Posted - 2012.08.14 05:25:00 -
[125] - Quote
Bones1182 wrote:Omnipotent lilmamaj wrote:Bones1182 wrote:Omnipotent lilmamaj wrote:1. CCP does not have a style of balancing. This is perfectly well and dandy in EvE(on the computer side), but this is not okay where we are. First person shooters need a steady balance to be considered skillful. We need a skillful games so we don't get wrecked by noobs as we are now.
2. Tanks take no skill to use. Things shouldn't get kills if they take no skill. I think the concept is simple enough.
3. The fps community will completely vanish without balance. This is a promise. Just out of curiosity please name what you consider to be a well "balanced" FPS title where the main component is multiplayer and has vehicles. My experience in recent years of FPS has unfortunately been limited due to a lack of funds on my part or other games and things I wanted or needed at the time. I have played a decent amount of the COD series and halo but not much else unfortunately I have missed out on MAG which I had heard very good things about. MAG Well I never got to play that one and I bet there were still plenty of people who.cried about some weapon or other being OP from day one until now it just changes with the flavor of the week I am sure. The game started of unbalanced. SVER was too OP. It was nerfed, everything was fine. |
shadis omar
Crux Special Tasks Group Gallente Federation
36
|
Posted - 2012.08.14 05:29:00 -
[126] - Quote
Red Orchestra maybe? I always play a rifleman so I don't know much abut tank hunting but from what I see tanks are invulnerable to light arms like my mosin nagant but die quickly to an anti-tank weapon like a panzerfaust. |
Buzzwords
Deadly Blue Dots RISE of LEGION
416
|
Posted - 2012.08.14 06:28:00 -
[127] - Quote
Bones1182 wrote:Omnipotent lilmamaj wrote:Bones1182 wrote:Omnipotent lilmamaj wrote:1. CCP does not have a style of balancing. This is perfectly well and dandy in EvE(on the computer side), but this is not okay where we are. First person shooters need a steady balance to be considered skillful. We need a skillful games so we don't get wrecked by noobs as we are now.
2. Tanks take no skill to use. Things shouldn't get kills if they take no skill. I think the concept is simple enough.
3. The fps community will completely vanish without balance. This is a promise. Just out of curiosity please name what you consider to be a well "balanced" FPS title where the main component is multiplayer and has vehicles. My experience in recent years of FPS has unfortunately been limited due to a lack of funds on my part or other games and things I wanted or needed at the time. I have played a decent amount of the COD series and halo but not much else unfortunately I have missed out on MAG which I had heard very good things about. MAG Well I never got to play that one and I bet there were still plenty of people who.cried about some weapon or other being OP from day one until now it just changes with the flavor of the week I am sure.
no actually, it was the tamsen. and it never changed.
not to mention the fact that sver was never NOT winning. so no. the flavor of the month never changed. the same faction was always winning, and the tamsen was always the broken gun. |
TEBOW BAGGINS
FIREFLY ATLANTIS ENTERPRISES UNLIMITED TACNET
549
|
Posted - 2012.08.14 06:42:00 -
[128] - Quote
Bones1182 wrote:Omnipotent lilmamaj wrote:Bones1182 wrote:Omnipotent lilmamaj wrote:1. CCP does not have a style of balancing. This is perfectly well and dandy in EvE(on the computer side), but this is not okay where we are. First person shooters need a steady balance to be considered skillful. We need a skillful games so we don't get wrecked by noobs as we are now.
2. Tanks take no skill to use. Things shouldn't get kills if they take no skill. I think the concept is simple enough.
3. The fps community will completely vanish without balance. This is a promise. Just out of curiosity please name what you consider to be a well "balanced" FPS title where the main component is multiplayer and has vehicles. My experience in recent years of FPS has unfortunately been limited due to a lack of funds on my part or other games and things I wanted or needed at the time. I have played a decent amount of the COD series and halo but not much else unfortunately I have missed out on MAG which I had heard very good things about. MAG Well I never got to play that one and I bet there were still plenty of people who.cried about some weapon or other being OP from day one until now it just changes with the flavor of the week I am sure.
they do. the "FPSers players with skill" on MAG cry about about heavy plate armor/light machine gun combo because it kills them in CQC |
XxGreen RangerxX
13
|
Posted - 2012.08.14 09:15:00 -
[129] - Quote
Mr omnipotent while i appreciate your extremely lengthy post that at the core basically is an elaborate nerf tanks thread, I think you should take a step back for a minute. This is a BETA. And while in beta testing one of our roles is indeed to find bugs and inbalance if there is any we also must keep in mind that there are a ton of features , modules , and vehicles that have not been implemented yet.
Perhaps tanks dont need a nerf at all. Maybe with the introduction of EWAR(electronic warfare) with things like webifiers, cap neutralizers, and others these godly tanks will find their place in the fold of balance. What if you can shut down these tanks repair modules and inhibit them from running away? In this light they seem much more manageable no?
Give CCP a chance to show you how they do balance and lets all please stop with the nerf this buff that garbage. I would much rather have a module or new ship type of some such added then just the constant roller coaster of nerf buff nerf buff. thats just me though. |
Bones1182
Circle of Huskarl Minmatar Republic
86
|
Posted - 2012.08.14 14:06:00 -
[130] - Quote
As I said I have never had the chance to play MAG most games go one of two ways the flavor of the month is cried about until someone finds a way to beat it or as you said in MAG it never changed. Much like Unreal Tournament or Halo where one or two weapons are considered the best options in any situation. |
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