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Debacle Nano
Shadow Company HQ
639
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Posted - 2012.08.12 15:20:00 -
[1] - Quote
As I said in the other thread, what do you think that they should nerf on the HAV that doesn't make it OP, but doesn't make it's function inert? |
Debacle Nano
Shadow Company HQ
639
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Posted - 2012.08.12 15:30:00 -
[2] - Quote
Omnipotent lilmamaj wrote:Debacle Nano wrote:As I said in the other thread, what do you think that they should nerf on the HAV that doesn't make it OP, but doesn't make it's function inert? Armor by half People say its gonna be more expensive next build so keep it the same or just a little bit more expensive No missiles just those machine gun things
Armor by half - You mean cut they're armor in half? It would make a tanks function inert. It would have the same hitpoints as a dropship. So why not just fly in one of those?
The price going up is fine.
The missiles are slightly overpowered this build. I assume they'll be balanced out in the near future. |
Debacle Nano
Shadow Company HQ
639
|
Posted - 2012.08.12 15:40:00 -
[3] - Quote
Omnipotent lilmamaj wrote:4 people should take out a tank easily. In this game each of those people is going to die a few times trying to take out one person. It's OP whether you like it or not.
4 people can take out a marauder that is well fit. Hell, 2 people can if the drivers dumb. AV personnel have to be persistent with damage. It's not an "Forge beats tank instantly" I come from both sides. I run a Surya but I also use a proto swarm. I have no problems killing marauders if I am persistent with my swarms. |
Debacle Nano
Shadow Company HQ
639
|
Posted - 2012.08.12 22:02:00 -
[4] - Quote
Omnipotent lilmamaj wrote:I'm glad to know that EvE takes no skill and is simply grind to win. This is not and never will be EvE. Skill>Grind
I'm sorry but you create a long thread about tanks being overpowered, how they need to be nerfed, and how they require no skill, when you can't provide valid support or even a valid nerf for the tanks.
Tanks are a lot harder to manage than infantry. You have to know when and when not to turn modules on, when to pull out of the battle, estimating how long your tank will hold, and if you should engage or not. While when you're playing as infantry, you just hold down R1 and mess with the analog sticks. |
Debacle Nano
Shadow Company HQ
639
|
Posted - 2012.08.12 22:26:00 -
[5] - Quote
Omnipotent lilmamaj wrote: I don't know how to nerf them, I'm not a developer. Sure, maybe they are harder to manage, but they sure are a lot easier to keep alive. I'm sure you would suck when your not hiding behind your tank.
Your wrong. You can hide infantry. Tanks are not able to hide very well. We have to pull out to spawn if we want to get away from something.
"I don't know how to nerf them, I'm not a developer." Well then you can't possible say they are overpowered if you don't know what is OP about them.
"I'm sure you would suck when your not hiding behind your tank" Comment of a 10 year old. I have a proto assault and proto shotgun set up. Stop assuming son. |
Debacle Nano
Shadow Company HQ
639
|
Posted - 2012.08.12 22:49:00 -
[6] - Quote
Omnipotent lilmamaj wrote:Debacle Nano wrote:Omnipotent lilmamaj wrote: I don't know how to nerf them, I'm not a developer. Sure, maybe they are harder to manage, but they sure are a lot easier to keep alive. I'm sure you would suck when your not hiding behind your tank.
Your wrong. You can hide infantry. Tanks are not able to hide very well. We have to pull out to spawn if we want to get away from something. "I don't know how to nerf them, I'm not a developer." Well then you can't possible say they are overpowered if you don't know what is OP about them. "I'm sure you would suck when your not hiding behind your tank" Comment of a 10 year old. I have a proto assault and proto shotgun set up. Stop assuming son. Im sorry you are right. Tanks are underpowered. It's so hard to get kills with them. They don't have enough armor at all! Just because you have a setup doesn't mean you are good with it.
I never said they were underpowered. Assuming again. |
Debacle Nano
Shadow Company HQ
639
|
Posted - 2012.08.12 23:12:00 -
[7] - Quote
Omnipotent lilmamaj wrote:Debacle Nano wrote:Omnipotent lilmamaj wrote:Debacle Nano wrote:Omnipotent lilmamaj wrote: I don't know how to nerf them, I'm not a developer. Sure, maybe they are harder to manage, but they sure are a lot easier to keep alive. I'm sure you would suck when your not hiding behind your tank.
Your wrong. You can hide infantry. Tanks are not able to hide very well. We have to pull out to spawn if we want to get away from something. "I don't know how to nerf them, I'm not a developer." Well then you can't possible say they are overpowered if you don't know what is OP about them. "I'm sure you would suck when your not hiding behind your tank" Comment of a 10 year old. I have a proto assault and proto shotgun set up. Stop assuming son. Im sorry you are right. Tanks are underpowered. It's so hard to get kills with them. They don't have enough armor at all! Just because you have a setup doesn't mean you are good with it. I never said they were underpowered. Assuming again. Technically, I agreed with you at first. My next statement was a new, sarcastic idea. One of my own. You assumed that I assumed that you think tanks are underpowered. We could teach each other grammar and other technical aspects of English, or we can provide knowledgable and usable feedback for this beta.
No. Technically, you used irony, not sarcasm and what you posted is not knowledgeable or usable feedback. It is an opinion with no support to it. |
Debacle Nano
Shadow Company HQ
639
|
Posted - 2012.08.12 23:26:00 -
[8] - Quote
Omnipotent lilmamaj wrote:Feedback=tanks are OP support= it takes three to four infantry men to take down a heavily armored tank, while the tank can roam around the field taking out helpless infantrymen
If you think everything I wrote in here was useless than I am quite sorry for wasting your time. I observed something in game, and I wrote it on the game's forums. I did this so the developers could look in further to the point that I'm trying to get across. If you can't respect the fact that I want the best for the game, then I again apologize for wasting your time.
Even your EvE associates recognize and acknowledge the fact that this game isn't balanced. They say this will make for a boring game. I however, have a different point of view. If the game isn't balanced, it doesn't takes skill. This is true with all first person shooters. Remember this isn't EvE. No first person shooter wants a grind to win game.
"it takes three to four infantry men to take down a heavily armored tank: That is exactly how it is supposed to work.
"Remember this isn't EvE." It may not be EVE, but is developed by the same company and on the same concepts. Realize the similarity. |
Debacle Nano
Shadow Company HQ
639
|
Posted - 2012.08.12 23:34:00 -
[9] - Quote
Omnipotent lilmamaj wrote:The tank can roam around for most of the game and destroy hopeless infantrymen actually doing something for the team. They aren't making as much isk as you because they die more. Remember that. Remember that tanks cannot hack objectives, a role which only infantry fill.
Omnipotent lilmamaj wrote:I understand the concept will be similar, but lets be clear, no first person shooter wants a grind to win game. Every game has some king of grind to win feature, whether it be getting new guns, gun accesories, percs or anything, you have to grind to get them. |
Debacle Nano
Shadow Company HQ
639
|
Posted - 2012.08.12 23:42:00 -
[10] - Quote
Omnipotent lilmamaj wrote:Why must you have three people specialize in something that takes no skill and is boring? Instead of helping on the battlefield by defending and attacking our objectives, people have to go around waisting there time destroying tanks. This is how most team goes because of tank abuse.
Player 1. Assault Player 2. Assault Player 3. Assault Player 4-6: Useless sniper Player 7-8: AV person because they can't afford to lose any more money to tanks(These people could be useful as Assault players who take objectives). Player 9: Someone who enjoys and takes pride in AV. Player 10-12: Gunners or drivers of dropships/tanks
If you think this way, you will be a useless asset to a corp. |
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Debacle Nano
Shadow Company HQ
639
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Posted - 2012.08.12 23:44:00 -
[11] - Quote
Omnipotent lilmamaj wrote:@nano Other fps aren't really grind to win. They have enough to get by well if they have enough skill over the other players. Old player should never destroy new players based on the sole fact that they are new.
Yet they do. If I am a seasoned veteran on BF3 and a new person 1v1's me, I will win 9/10. Now excuse me while I go eat. |
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