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Vrain Matari
ZionTCD Legacy Rising
404
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Posted - 2012.08.12 16:09:00 -
[1] - Quote
I think we'll know if they're OP'ed in two or three weeks.
For my small part when grouping is in place I'm gonna find me a proto-swarm/forge buddy and equipped with AV grenades/RE's and a few pre-canned tactics and hopefully the ability to learn from our mistakes I'm expecting my little AV team to be able to kill HAVs and maurauders with a reasonable success rate. TBH, I don't even think we need web grenades. or flux grenades.
And with the buff to smg range(frigg'n crazy if you ask me), it even makes not having my trusty AR with me a bit more bearable. |
Vrain Matari
ZionTCD Legacy Rising
404
|
Posted - 2012.08.12 17:03:00 -
[2] - Quote
Tony Calif wrote:The tank can kill your whole group in 3.2 seconds. Thank you for supporting the Tanks are OP argument. I have watched it happen, I have done it. The only problem is the 1.5 damage mod on Marauders. No one minds gunloggi's or militia tanks.
In most situations having your group located within 1 blast radius of each other is bad tactics. Hopefully the number of situation where we're forced to operate like thus will be relatively infrequent. |
Vrain Matari
ZionTCD Legacy Rising
404
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Posted - 2012.08.14 02:09:00 -
[3] - Quote
howard sanchez wrote:https://forums.dust514.com/default.aspx?g=posts&t=30261&find=unread
Gentlemen,
It is clear that you have passion and commitment to seeing that dust reaches its full potential
I, like many here, have fallen into the short sighted perspective that what we see and have been playing has anything to do with what we will see and be playing next week.
Whatch that video, every minute of it. Listen to how they talk and visualize what they're referring to in game. Then realize that this was march.
The kind of systems we have been playing with and the kind of systems CCP plays with on "Mainside" (name of the internal test server?) are very different. Imagine tanks dependent on capacitors for power to fie, repair or accelerate.
Please, keep posting you thoughts and ideas but realize that the WHOLE time we have been playing the game we haven't even been playing the real game. Not even the real test build.
Peace be with you
This is the most important point in the discussion right now. As soon as we start talking technical details we're obsoleting our analyses.
What we can still discuss intelligently is our expectations and why we have those expectations.
Expectations
- Game design philosopy. Stupid Drunk1 said it best. Literal-minded balancing makes no-holds barred interstellar war bland, bland, bland. CCP's style of balancing is much more interesting and leaves a lot of room for clever, clever bastards to do their thing. I'm already afraid, because there are some clever, clever bastards in both the EVE and FPS communities and you just know they're going to get together and cook up awesome hideousness. This is just not possible in a 'balanced' game.
- Tank balancing. I expect tanks to be tough and deadly. Why? Because THAT'S WHAT TANKS ARE. Sheesh. I also expect a well-trained, well-equipped 3-Merc AV team to have a fairly high success rate against tough tanks. If it turns out that this is not the case, then I'll be the first to admit it's time to worry about it.
- AR infantry balancing, or expectations inherited from mainstream FPS games. I expect a 12 man team of the very best FPS killers in the very best gear all set up as AR infantry to get their asses handed to them on a regular basis. A group invested too heavily into any too-narrow category of strategies and tactics will see any competent enemy commander immediately exploit the weaknesses of that over-specialization. The enemy commander will do this without thinking, because it requires very little thought to exploit such a fundamental failure of judgement in an opponent. And yes, the decision to exploit is always situational.
The endgame of DUST is going to be about waging a real, genuine war with the tools at hand, and a lot less like a traditional FPS match. CCP will protect the traditional FPS playstyle in hisec, but anywhere else all bets are off. All one can really say about that is....Smoke 'em if you got 'em.
P.S. If anybody wants to know what I and many other EVE vets think of as 'balanced' gameplay, I suggest fitting up a good pvp ship in EVE and heading out to Rancer - that's where a lot of us learned about balance. I never thought I'd say this, but I'm actually missing Ginger Magician at this very moment, guys =p |
Vrain Matari
ZionTCD Legacy Rising
404
|
Posted - 2012.08.14 02:26:00 -
[4] - Quote
Mike Gunnzito wrote:I'm not even against grind to win. It sounds bad, but when you think about it... once you grind thru the first 5-6mil SP, you should be able to hang with most of the guys with 20mil+ SP. Law of diminishing return.
My concern is when you try and attract an audience. You get a newb who tries the game out for a week. They get rap3d hard by 20mil SP guys, and quit...never play again. Long term, this will be bad for the player population. Hopefully HiSec will take care of this.
And that is a valid concern. David Reid just spoke about it. Iceyburnz linked the inteview in the DUST forums:
https://forums.dust514.com/default.aspx?g=posts&m=243731#post243731
Here's the specific page talking about new players, but the whole article is a good read:
http://www.fpsgeneral.com/news/dust-514/21224-exclusive-dust-514-precursor-update-interview-with/more-on-instant-battles
I'm feelin' CCP's response to your concerns are something like: 'Roger, wilco.' |
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