Pages: 1 2 [3] 4 5 :: one page |
|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
Debacle Nano
Shadow Company HQ
639
|
Posted - 2012.08.12 22:49:00 -
[61] - Quote
Omnipotent lilmamaj wrote:Debacle Nano wrote:Omnipotent lilmamaj wrote: I don't know how to nerf them, I'm not a developer. Sure, maybe they are harder to manage, but they sure are a lot easier to keep alive. I'm sure you would suck when your not hiding behind your tank.
Your wrong. You can hide infantry. Tanks are not able to hide very well. We have to pull out to spawn if we want to get away from something. "I don't know how to nerf them, I'm not a developer." Well then you can't possible say they are overpowered if you don't know what is OP about them. "I'm sure you would suck when your not hiding behind your tank" Comment of a 10 year old. I have a proto assault and proto shotgun set up. Stop assuming son. Im sorry you are right. Tanks are underpowered. It's so hard to get kills with them. They don't have enough armor at all! Just because you have a setup doesn't mean you are good with it.
I never said they were underpowered. Assuming again. |
Omnipotent lilmamaj
Royal Uhlans Amarr Empire
205
|
Posted - 2012.08.12 23:07:00 -
[62] - Quote
Debacle Nano wrote:Omnipotent lilmamaj wrote:Debacle Nano wrote:Omnipotent lilmamaj wrote: I don't know how to nerf them, I'm not a developer. Sure, maybe they are harder to manage, but they sure are a lot easier to keep alive. I'm sure you would suck when your not hiding behind your tank.
Your wrong. You can hide infantry. Tanks are not able to hide very well. We have to pull out to spawn if we want to get away from something. "I don't know how to nerf them, I'm not a developer." Well then you can't possible say they are overpowered if you don't know what is OP about them. "I'm sure you would suck when your not hiding behind your tank" Comment of a 10 year old. I have a proto assault and proto shotgun set up. Stop assuming son. Im sorry you are right. Tanks are underpowered. It's so hard to get kills with them. They don't have enough armor at all! Just because you have a setup doesn't mean you are good with it. I never said they were underpowered. Assuming again. Technically, I agreed with you at first. My next statement was a new, sarcastic idea. One of my own. You assumed that I assumed that you think tanks are underpowered. We could teach each other grammar and other technical aspects of English, or we can provide knowledgable and usable feedback for this beta. |
Debacle Nano
Shadow Company HQ
639
|
Posted - 2012.08.12 23:12:00 -
[63] - Quote
Omnipotent lilmamaj wrote:Debacle Nano wrote:Omnipotent lilmamaj wrote:Debacle Nano wrote:Omnipotent lilmamaj wrote: I don't know how to nerf them, I'm not a developer. Sure, maybe they are harder to manage, but they sure are a lot easier to keep alive. I'm sure you would suck when your not hiding behind your tank.
Your wrong. You can hide infantry. Tanks are not able to hide very well. We have to pull out to spawn if we want to get away from something. "I don't know how to nerf them, I'm not a developer." Well then you can't possible say they are overpowered if you don't know what is OP about them. "I'm sure you would suck when your not hiding behind your tank" Comment of a 10 year old. I have a proto assault and proto shotgun set up. Stop assuming son. Im sorry you are right. Tanks are underpowered. It's so hard to get kills with them. They don't have enough armor at all! Just because you have a setup doesn't mean you are good with it. I never said they were underpowered. Assuming again. Technically, I agreed with you at first. My next statement was a new, sarcastic idea. One of my own. You assumed that I assumed that you think tanks are underpowered. We could teach each other grammar and other technical aspects of English, or we can provide knowledgable and usable feedback for this beta.
No. Technically, you used irony, not sarcasm and what you posted is not knowledgeable or usable feedback. It is an opinion with no support to it. |
Omnipotent lilmamaj
Royal Uhlans Amarr Empire
205
|
Posted - 2012.08.12 23:20:00 -
[64] - Quote
Feedback=tanks are OP support= it takes three to four infantry men to take down a heavily armored tank, while the tank can roam around the field taking out helpless infantrymen
If you think everything I wrote in here was useless than I am quite sorry for wasting your time. I observed something in game, and I wrote it on the game's forums. I did this so the developers could look in further to the point that I'm trying to get across. If you can't respect the fact that I want the best for the game, then I again apologize for wasting your time.
Even your EvE associates recognize and acknowledge the fact that this game isn't balanced. They say this will make for a boring game. I however, have a different point of view. If the game isn't balanced, it doesn't takes skill. This is true with all first person shooters. Remember this isn't EvE. No first person shooter wants a grind to win game. |
Debacle Nano
Shadow Company HQ
639
|
Posted - 2012.08.12 23:26:00 -
[65] - Quote
Omnipotent lilmamaj wrote:Feedback=tanks are OP support= it takes three to four infantry men to take down a heavily armored tank, while the tank can roam around the field taking out helpless infantrymen
If you think everything I wrote in here was useless than I am quite sorry for wasting your time. I observed something in game, and I wrote it on the game's forums. I did this so the developers could look in further to the point that I'm trying to get across. If you can't respect the fact that I want the best for the game, then I again apologize for wasting your time.
Even your EvE associates recognize and acknowledge the fact that this game isn't balanced. They say this will make for a boring game. I however, have a different point of view. If the game isn't balanced, it doesn't takes skill. This is true with all first person shooters. Remember this isn't EvE. No first person shooter wants a grind to win game.
"it takes three to four infantry men to take down a heavily armored tank: That is exactly how it is supposed to work.
"Remember this isn't EvE." It may not be EVE, but is developed by the same company and on the same concepts. Realize the similarity. |
Icy Tiger
496
|
Posted - 2012.08.12 23:29:00 -
[66] - Quote
Omnipotent lilmamaj wrote:Feedback=tanks are OP support= it takes three to four infantry men to take down a heavily armored tank, while the tank can roam around the field taking out helpless infantrymen
If you think everything I wrote in here was useless than I am quite sorry for wasting your time. I observed something in game, and I wrote it on the game's forums. I did this so the developers could look in further to the point that I'm trying to get across. If you can't respect the fact that I want the best for the game, then I again apologize for wasting your time.
Even your EvE associates recognize and acknowledge the fact that this game isn't balanced. They say this will make for a boring game. I however, have a different point of view. If the game isn't balanced, it doesn't takes skill. This is true with all first person shooters. Remember this isn't EvE. No first person shooter wants a grind to win game.
Tell me Omnipotent, how much does a Prototype Infantry Weapon cost? Maximum 15 000 ISK? And how many SP is it to get to Prototype Swarms/ Forge Gun? Max 1 000 000?
You expect your tiny weapons to take out our 200 000 ISK vehicles. That isn't balanced, now is it? Now. 3-4 Infantry guys I understand. But come on. You're just embarrasing yourself now.
Protoman likes tanks. |
Omnipotent lilmamaj
Royal Uhlans Amarr Empire
205
|
Posted - 2012.08.12 23:30:00 -
[67] - Quote
The tank can roam around for most of the game and destroy hopeless infantrymen actually doing something for the team. They aren't making as much isk as you because they die more. Remember that.
I understand the concept will be similar, but lets be clear, no first person shooter wants a grind to win game. |
Lurchasaurus
SVER True Blood Unclaimed.
808
|
Posted - 2012.08.12 23:31:00 -
[68] - Quote
omni keeps dismissing the fact that a heavily armored tank has THREE people in it. therefore, by common sense you should probably try to attack it with AT LEAST three people.......
why is that so difficult to accept? |
Debacle Nano
Shadow Company HQ
639
|
Posted - 2012.08.12 23:34:00 -
[69] - Quote
Omnipotent lilmamaj wrote:The tank can roam around for most of the game and destroy hopeless infantrymen actually doing something for the team. They aren't making as much isk as you because they die more. Remember that. Remember that tanks cannot hack objectives, a role which only infantry fill.
Omnipotent lilmamaj wrote:I understand the concept will be similar, but lets be clear, no first person shooter wants a grind to win game. Every game has some king of grind to win feature, whether it be getting new guns, gun accesories, percs or anything, you have to grind to get them. |
Omnipotent lilmamaj
Royal Uhlans Amarr Empire
205
|
Posted - 2012.08.12 23:38:00 -
[70] - Quote
Why must you have three people specialize in something that takes no skill and is boring? Instead of helping on the battlefield by defending and attacking our objectives, people have to go around waisting there time destroying tanks. This is how most team goes because of tank abuse.
Player 1. Assault Player 2. Assault Player 3. Assault Player 4-6: Useless sniper Player 7-8: AV person because they can't afford to lose any more money to tanks(These people could be useful as Assault players who take objectives). Player 9: Someone who enjoys and takes pride in AV. Player 10-12: Gunners or drivers of dropships/tanks |
|
Omnipotent lilmamaj
Royal Uhlans Amarr Empire
205
|
Posted - 2012.08.12 23:41:00 -
[71] - Quote
@nano Other fps aren't really grind to win. They have enough to get by well if they have enough skill over the other players. Old player should never destroy new players based on the sole fact that they are new. |
Debacle Nano
Shadow Company HQ
639
|
Posted - 2012.08.12 23:42:00 -
[72] - Quote
Omnipotent lilmamaj wrote:Why must you have three people specialize in something that takes no skill and is boring? Instead of helping on the battlefield by defending and attacking our objectives, people have to go around waisting there time destroying tanks. This is how most team goes because of tank abuse.
Player 1. Assault Player 2. Assault Player 3. Assault Player 4-6: Useless sniper Player 7-8: AV person because they can't afford to lose any more money to tanks(These people could be useful as Assault players who take objectives). Player 9: Someone who enjoys and takes pride in AV. Player 10-12: Gunners or drivers of dropships/tanks
If you think this way, you will be a useless asset to a corp. |
Lurchasaurus
SVER True Blood Unclaimed.
808
|
Posted - 2012.08.12 23:42:00 -
[73] - Quote
i konw it might be hard to believe, but a lot of people actually have fun in tanks. some are good at them and laugh at all the people saying tank drivers are no-skill scrubs and everyone should run-n-gun with an AR
^^^debacle hit the nail on the head. you might not be useless since you can kill people,. but youll never be more than a pawn for the corp. same as tanks. everyone has a role. it kinda suck for you guys i guess then that an AR fit isnt the god win button effective against everything fit like in a lot of other games. |
Berserker007
Imperfects Negative-Feedback
206
|
Posted - 2012.08.12 23:42:00 -
[74] - Quote
Icy Tiger wrote:Omnipotent lilmamaj wrote:Feedback=tanks are OP support= it takes three to four infantry men to take down a heavily armored tank, while the tank can roam around the field taking out helpless infantrymen
If you think everything I wrote in here was useless than I am quite sorry for wasting your time. I observed something in game, and I wrote it on the game's forums. I did this so the developers could look in further to the point that I'm trying to get across. If you can't respect the fact that I want the best for the game, then I again apologize for wasting your time.
Even your EvE associates recognize and acknowledge the fact that this game isn't balanced. They say this will make for a boring game. I however, have a different point of view. If the game isn't balanced, it doesn't takes skill. This is true with all first person shooters. Remember this isn't EvE. No first person shooter wants a grind to win game. Tell me Omnipotent, how much does a Prototype Infantry Weapon cost? Maximum 15 000 ISK? And how many SP is it to get to Prototype Swarms/ Forge Gun? Max 1 000 000? You expect your tiny weapons to take out our 200 000 ISK vehicles. That isn't balanced, now is it? Now. 3-4 Infantry guys I understand. But come on. You're just embarrasing yourself now. Protoman likes tanks.
Now i dont know the amt of SP needed to get to the uber tank fits, but for a fully upgrades FG/SL ,you are looking at close to 3mil sp (for both oper & prof skills) . Then figure if need 3-4 guys, you are looking at 12mil SP. Then realize just 1 of the possible 3 people in the tank need the SP for the uber fit. Then take into account you only need 1-2 shots to kill the AV infintary guy, whereas the AV guys need to put a total of 12-15 shots into the tank, which can move around under cover, and regenerate via skillet |
Debacle Nano
Shadow Company HQ
639
|
Posted - 2012.08.12 23:44:00 -
[75] - Quote
Omnipotent lilmamaj wrote:@nano Other fps aren't really grind to win. They have enough to get by well if they have enough skill over the other players. Old player should never destroy new players based on the sole fact that they are new.
Yet they do. If I am a seasoned veteran on BF3 and a new person 1v1's me, I will win 9/10. Now excuse me while I go eat. |
Lurchasaurus
SVER True Blood Unclaimed.
808
|
Posted - 2012.08.12 23:45:00 -
[76] - Quote
its way easier to use cover as an AV guy than it is for tanks. i know its hard to believe, but a tanks weakness is it's maneuverability, so saying they are way too fast is silly.
in my tank, id say i easily have 15 mil sp in it, probs more. |
Omnipotent lilmamaj
Royal Uhlans Amarr Empire
205
|
Posted - 2012.08.12 23:45:00 -
[77] - Quote
Who cares what protoman likes? We were just in a game talking about how useless tanks were. I doubt he likes tanks. |
Berserker007
Imperfects Negative-Feedback
206
|
Posted - 2012.08.12 23:53:00 -
[78] - Quote
Lurchasaurus wrote:its way easier to use cover as an AV guy than it is for tanks. i know its hard to believe, but a tanks weakness is it's maneuverability, so saying they are way too fast is silly.
in my tank, id say i easily have 15 mil sp in it, probs more.
Not sure if was directed to me, but need to remember, as this moment, the trajectory of SL on vehicles in cover/under anything is minimal so FG is almost needed, so then reduce SL to open areas only. Also, if u use a uber tank fit, u do int need to worry on other things, as to be AV and run that stuff, u are looking at another 6-8mil at the least in SP for suits, backup weapons, electron & engy skill, etc ... as wont be able to run normal setups ptherwise |
Lurchasaurus
SVER True Blood Unclaimed.
808
|
Posted - 2012.08.12 23:57:00 -
[79] - Quote
wasnt completely directed at you.
so tanks using cover is unfair but infantry using it isnt? SL are definately a anti-vehicle wep, but the forge guns are the tank busters, so obviously they are preferred. Ask any tank driver and he will say how SL are way more annoying because they do 90 degree turns around buildings and such and are very difficult to dodge once fired.
as far as the amount of sp required for a fitting to effectively work in either situation, tanks will always cost more sp and isk investment to be effective. They are tanks. |
Berserker007
Imperfects Negative-Feedback
206
|
Posted - 2012.08.13 00:08:00 -
[80] - Quote
Lurchasaurus wrote:wasnt completely directed at you.
so tanks using cover is unfair but infantry using it isnt? SL are definately a anti-vehicle wep, but the forge guns are the tank busters, so obviously they are preferred. Ask any tank driver and he will say how SL are way more annoying because they do 90 degree turns around buildings and such and are very difficult to dodge once fired.
as far as the amount of sp required for a fitting to effectively work in either situation, tanks will always cost more sp and isk investment to be effective. They are tanks.
Firstly, in no way do i think tanks using cover is unfair, simply saying that i can lock a tank in a open area, and b/t firing at the tanks, they can go under cover, most of the SL shots will hit the building instead of going lower to the tank ... which then requires FG to be used ina cqb situation which is hard, as they have a harder time to get away from a tank after one shot. Then figure if tank has others, they main gun or missles will get him, so figure worst case is lose 4k shield/armor, the FG loses, aybe 40k isk, and by the time he spawns the damage he did is recovered 5secs later
I agree tanks will and should cost more isk, but to say they cost more SP i find isnt valid, as i know b/t all the SP i have into smg, av, suits, etc it almost rivals your 15mil into tanks. |
|
howard sanchez
Conspiratus Immortalis
448
|
Posted - 2012.08.13 00:21:00 -
[81] - Quote
https://forums.dust514.com/default.aspx?g=posts&t=30261&find=unread
Gentlemen,
It is clear that you have passion and commitment to seeing that dust reaches its full potential
I, like many here, have fallen into the short sighted perspective that what we see and have been playing has anything to do with what we will see and be playing next week.
Whatch that video, every minute of it. Listen to how they talk and visualize what they're referring to in game. Then realize that this was march.
The kind of systems we have been playing with and the kind of systems CCP plays with on "Mainside" (name of the internal test server?) are very different. Imagine tanks dependent on capacitors for power to fie, repair or accelerate.
Please, keep posting you thoughts and ideas but realize that the WHOLE time we have been playing the game we haven't even been playing the real game. Not even the real test build.
Peace be with you
|
Stupid Drunk1
Zumari Force Projection Caldari State
96
|
Posted - 2012.08.13 00:50:00 -
[82] - Quote
Omnipotent lilmamaj wrote:Remember this isn't EvE. No first person shooter wants a grind to win game.
Omnipotent I thought we had this talk, 7 years of skills makes it a grind to Win Game sorry but CCP loves the grind which causes massive imbalances they want. So reallly what is the fu..king point plz
Other FPS titles do not take 7 years to learn every skill. So a player in DUST 2, 3 years will be godlike in 0.0 and 1.0, there will be no profit in 1.0 othern sh...its and giigles |
MUDMASTEI2
Villore Sec Ops Gallente Federation
135
|
Posted - 2012.08.13 01:56:00 -
[83] - Quote
The only way to balance DUST would be a complete overhaul of the game. It was made with an MMO mindset of grinding/playing all day will reward players with better stuff to dominate more. There's no reason to ask for balance, it's practically impossible to achieve in DUST. |
Lurchasaurus
SVER True Blood Unclaimed.
808
|
Posted - 2012.08.13 02:02:00 -
[84] - Quote
howard sanchez wrote:https://forums.dust514.com/default.aspx?g=posts&t=30261&find=unread
Gentlemen,
It is clear that you have passion and commitment to seeing that dust reaches its full potential
I, like many here, have fallen into the short sighted perspective that what we see and have been playing has anything to do with what we will see and be playing next week.
Whatch that video, every minute of it. Listen to how they talk and visualize what they're referring to in game. Then realize that this was march.
The kind of systems we have been playing with and the kind of systems CCP plays with on "Mainside" (name of the internal test server?) are very different. Imagine tanks dependent on capacitors for power to fie, repair or accelerate.
Please, keep posting you thoughts and ideas but realize that the WHOLE time we have been playing the game we haven't even been playing the real game. Not even the real test build.
Peace be with you
you sir, deserve a beer. actually, lemme buy you a six pack.
|
Arcushek Dion
Doomheim
73
|
Posted - 2012.08.13 02:18:00 -
[85] - Quote
Omnipotent lilmamaj wrote:To all the people who believe tanks aren't OP, please answer this one question... Would you be getting the same amount of kills while being infantry? Answer truthfully.
Being as I'm setup for AV in a fatsuit to begin with, I'd say yes I would. I have little problem dealing with vehicles at all with my proto assault forge gun |
Buzzwords
Deadly Blue Dots RISE of LEGION
416
|
Posted - 2012.08.13 02:21:00 -
[86] - Quote
there's 2 different kinds of balance in this thread. let me put it this way...
wanting to balance a prototype forge gun to make it useful against high end tanks, is perfectly valid. it's another piece of high end equipment. that is the sort of feedback we should be giving ccp.
wanting to balance a militia fit against a full prototype fit is not. otherwise why have varying "tiers" of equipment? if you're against grinding then fine, you are entitled to your opinion and to play at your own pace, but ccp can't just cut the progression system out of the game for you.
so when we debate balance, we need to consider the tech level of the equipment. of COURSE a creodron is better than a militia AR. and it should stay that way. if you can't accept that then why are you here? it's not like it was a big secret ccp sprung on you? progression was a SELLING POINT?!
but how about when compared to a duvolle?
or how about a properly fitted marauder being able to take so much damage, that a prototype swarm can literally never kill it? (as in it has more health than they can carry in ammo) THAT'S a balance issue.
or how about when a scout suit can dance around an equal tier heavy suit and never take damage? people have tried to compare this to eve: a battleship being unable to hit a speedy frigate, but what frigate can put out enough dps to solo a battleship?
or why can a 0 investment militia vehicle kill ANY dropsuit, by brushing lightly up against them? that's **** tier beating top end, THAT'S a balance issue.
or a piece of 10k SP and 2k ISK equipment being a guaranteed one shot kill to any infantry it touches? RE? working as intended?
there are plenty of legitimate balance issues in dust, but "more SP = better" isn't really one of them. you don't have to LIKE it, but you also don't have to play. there is literally every other shooter in the world for you where there is either 0 progression, or only token progression. |
Shadoe Wolf
Villore Sec Ops Gallente Federation
80
|
Posted - 2012.08.13 02:21:00 -
[87] - Quote
howard sanchez wrote:https://forums.dust514.com/default.aspx?g=posts&t=30261&find=unread
Gentlemen,
It is clear that you have passion and commitment to seeing that dust reaches its full potential
I, like many here, have fallen into the short sighted perspective that what we see and have been playing has anything to do with what we will see and be playing next week.
Whatch that video, every minute of it. Listen to how they talk and visualize what they're referring to in game. Then realize that this was march.
The kind of systems we have been playing with and the kind of systems CCP plays with on "Mainside" (name of the internal test server?) are very different. Imagine tanks dependent on capacitors for power to fie, repair or accelerate.
Please, keep posting you thoughts and ideas but realize that the WHOLE time we have been playing the game we haven't even been playing the real game. Not even the real test build.
Peace be with you
ladies and gentlemen, he has a point. We are not playing with half the stuff that supposed to be in game. I understand there are players coming from other games where they are not used to having vehicles in game. I know there are passionate gamers with strong opinions on both sides on how they feel things should be. I know everyone wants a balance. But the fact remains, EVE isn't even balanced. CCP has even stated this. They want players to think outside the box, while playing in CCP's sandbox. But there are counters to everything in EVE. I know, this is not EVE. But it is CCP's idea, who created EVE. This game is part of the same universe, therefore, the same imbalance will still exist. There was a link in another thread to a presentation that CCP was giving on DUST. Not sure who it was that posted it, but it gave some good insight on how CCP wants this game. They were even discussing that the tanks were OP. But they continued talking about the counters that exist to battle them. Then continued on about how teamwork plays. Thats what they want to happen in game. TEAMWORK. They want corp members to work together. If you don't have that, you're going to pretty much screwed. As for tanks being OP, there will be counters for them, even if you don't have a cohesive team. Tanks will be a part of the game. They are going to OHK any infantry they see. I don't drive tanks. Don't intend to. But I do have an AV fit, and plan to continue having one. I currently have a proto SL. I can do hefty damage to most tanks. Sagaris tanks on the other hand, I hate those things. I have died to them numerous times. But I have learned how to come at them. Even if I'm the only one that has an AV fit, I can at least make them hide under the buildings, preventing them from slaughtering more teammates, while they continue capturing points.
As it stands now, sagaris tanks do seem OP. They are some extremely difficult to tank down, especially when under the control of someone who knows how to drive and fit them properly. But lets see what kind of new toys await us in the next build. If this was a release builid, yeah, I might say some adjustments need to be made. But we have lots of things ahead of us. Once the next build is released, we will probably forget all about tanks and cry about something else being OP. Especially OB. I can see when one of those wipes an entire squad, if in the wrong place at the wrong time, there will be lots of posts about it being OP.
I'm not suggesting nerf or don't nerf. I am saying, "patience young padawans". Much more awaits us. Be watchful of your surroundings. keep your eye out for nooks to hide in to ambush tanks. Watch your back at all times. Listen to comms. Watch radar. Always be prepared for anything on the battlefield.
On that note, let's put tank topics away for now. CCP is hearing you. That is aware by whats in the patch notes. They see the talk on tanks. If they feel adjustments need to be made, they will. They are always making adjustments to ships in EVE. They will continue to make adjustments here if needed after release. Let's continue forward! |
Lurchasaurus
SVER True Blood Unclaimed.
808
|
Posted - 2012.08.13 02:24:00 -
[88] - Quote
Buzzwords wrote:there's 2 different kinds of balance in this thread. let me put it this way...
wanting to balance a prototype forge gun to make it useful against high end tanks, is perfectly valid. it's another piece of high end equipment. that is the sort of feedback we should be giving ccp.
wanting to balance a militia fit against a full prototype fit is not. otherwise why have varying "tiers" of equipment? if you're against grinding then fine, you are entitled to your opinion and to play at your own pace, but ccp can't just cut the progression system out of the game for you.
so when we debate balance, we need to consider the tech level of the equipment. of COURSE a creodron is better than a militia AR. and it should stay that way. if you can't accept that then why are you here? it's not like it was a big secret ccp sprung on you? progression was a SELLING POINT?!
but how about when compared to a duvolle?
or how about a properly fitted marauder being able to take so much damage, that a prototype swarm can literally never kill it? (as in it has more health than they can carry in ammo) THAT'S a balance issue.
or how about when a scout suit can dance around an equal tier heavy suit and never take damage? people have tried to compare this to eve: a battleship being unable to hit a speedy frigate, but what frigate can put out enough dps to solo a battleship?
or why can a 0 investment militia vehicle kill ANY dropsuit, by brushing lightly up against them? that's **** tier beating top end, THAT'S a balance issue.
or a piece of 10k SP and 2k ISK equipment being a guaranteed one shot kill to any infantry it touches? RE? working as intended?
there are plenty of legitimate balance issues in dust, but "more SP = better" isn't really one of them. you don't have to LIKE it, but you also don't have to play. there is literally every other shooter in the world for you where there is either 0 progression, or only token progression. your legitimate balance issues you brought up are all already adressed in the next build cheers my dude
|
Mmkk333
Crux Special Tasks Group Gallente Federation
229
|
Posted - 2012.08.13 02:26:00 -
[89] - Quote
Mmkk333 wrote:Debacle Nano wrote:As I said in the other thread, what do you think that they should nerf on the HAV that doesn't make it OP, but doesn't make it's function inert? I say make the turn speed for the main gun 75% of the speed of what it is now, and make the top speed of the HAV 8.0m/s instead of the current 10m/s. This effectively nerfs tanks without people being able to complain their tank isn't a tank anymore.
People didn't seem to see this. But really, this is the best solution I can see. |
Lurchasaurus
SVER True Blood Unclaimed.
808
|
Posted - 2012.08.13 02:27:00 -
[90] - Quote
Shadoe Wolf wrote:howard sanchez wrote:https://forums.dust514.com/default.aspx?g=posts&t=30261&find=unread
Gentlemen,
It is clear that you have passion and commitment to seeing that dust reaches its full potential
I, like many here, have fallen into the short sighted perspective that what we see and have been playing has anything to do with what we will see and be playing next week.
Whatch that video, every minute of it. Listen to how they talk and visualize what they're referring to in game. Then realize that this was march.
The kind of systems we have been playing with and the kind of systems CCP plays with on "Mainside" (name of the internal test server?) are very different. Imagine tanks dependent on capacitors for power to fie, repair or accelerate.
Please, keep posting you thoughts and ideas but realize that the WHOLE time we have been playing the game we haven't even been playing the real game. Not even the real test build.
Peace be with you
ladies and gentlemen, he has a point. We are not playing with half the stuff that supposed to be in game. I understand there are players coming from other games where they are not used to having vehicles in game. I know there are passionate gamers with strong opinions on both sides on how they feel things should be. I know everyone wants a balance. But the fact remains, EVE isn't even balanced. CCP has even stated this. They want players to think outside the box, while playing in CCP's sandbox. But there are counters to everything in EVE. I know, this is not EVE. But it is CCP's idea, who created EVE. This game is part of the same universe, therefore, the same imbalance will still exist. There was a link in another thread to a presentation that CCP was giving on DUST. Not sure who it was that posted it, but it gave some good insight on how CCP wants this game. They were even discussing that the tanks were OP. But they continued talking about the counters that exist to battle them. Then continued on about how teamwork plays. Thats what they want to happen in game. TEAMWORK. They want corp members to work together. If you don't have that, you're going to pretty much screwed. As for tanks being OP, there will be counters for them, even if you don't have a cohesive team. Tanks will be a part of the game. They are going to OHK any infantry they see. I don't drive tanks. Don't intend to. But I do have an AV fit, and plan to continue having one. I currently have a proto SL. I can do hefty damage to most tanks. Sagaris tanks on the other hand, I hate those things. I have died to them numerous times. But I have learned how to come at them. Even if I'm the only one that has an AV fit, I can at least make them hide under the buildings, preventing them from slaughtering more teammates, while they continue capturing points. As it stands now, sagaris tanks do seem OP. They are some extremely difficult to tank down, especially when under the control of someone who knows how to drive and fit them properly. But lets see what kind of new toys await us in the next build. If this was a release builid, yeah, I might say some adjustments need to be made. But we have lots of things ahead of us. Once the next build is released, we will probably forget all about tanks and cry about something else being OP. Especially OB. I can see when one of those wipes an entire squad, if in the wrong place at the wrong time, there will be lots of posts about it being OP. I'm not suggesting nerf or don't nerf. I am saying, "patience young padawans". Much more awaits us. Be watchful of your surroundings. keep your eye out for nooks to hide in to ambush tanks. Watch your back at all times. Listen to comms. Watch radar. Always be prepared for anything on the battlefield. On that note, let's put tank topics away for now. CCP is hearing you. That is aware by whats in the patch notes. They see the talk on tanks. If they feel adjustments need to be made, they will. They are always making adjustments to ships in EVE. They will continue to make adjustments here if needed after release. Let's continue forward!
+1 for good sense my dude.
problem is, a lot of people simply dont care about what CCP wants and will hoot and holler until they get their way, or they rage on the forums and give Dust a bad name, saying it will fail and telling others it sucks. |
|
|
|
|
Pages: 1 2 [3] 4 5 :: one page |
First page | Previous page | Next page | Last page |