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Buzzwords
Deadly Blue Dots RISE of LEGION
416
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Posted - 2012.08.13 02:21:00 -
[1] - Quote
there's 2 different kinds of balance in this thread. let me put it this way...
wanting to balance a prototype forge gun to make it useful against high end tanks, is perfectly valid. it's another piece of high end equipment. that is the sort of feedback we should be giving ccp.
wanting to balance a militia fit against a full prototype fit is not. otherwise why have varying "tiers" of equipment? if you're against grinding then fine, you are entitled to your opinion and to play at your own pace, but ccp can't just cut the progression system out of the game for you.
so when we debate balance, we need to consider the tech level of the equipment. of COURSE a creodron is better than a militia AR. and it should stay that way. if you can't accept that then why are you here? it's not like it was a big secret ccp sprung on you? progression was a SELLING POINT?!
but how about when compared to a duvolle?
or how about a properly fitted marauder being able to take so much damage, that a prototype swarm can literally never kill it? (as in it has more health than they can carry in ammo) THAT'S a balance issue.
or how about when a scout suit can dance around an equal tier heavy suit and never take damage? people have tried to compare this to eve: a battleship being unable to hit a speedy frigate, but what frigate can put out enough dps to solo a battleship?
or why can a 0 investment militia vehicle kill ANY dropsuit, by brushing lightly up against them? that's **** tier beating top end, THAT'S a balance issue.
or a piece of 10k SP and 2k ISK equipment being a guaranteed one shot kill to any infantry it touches? RE? working as intended?
there are plenty of legitimate balance issues in dust, but "more SP = better" isn't really one of them. you don't have to LIKE it, but you also don't have to play. there is literally every other shooter in the world for you where there is either 0 progression, or only token progression. |
Buzzwords
Deadly Blue Dots RISE of LEGION
416
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Posted - 2012.08.13 02:29:00 -
[2] - Quote
Lurchasaurus wrote:your legitimate balance issues you brought up are all already adressed in the next build cheers my dude
i know, they were examples, not news.
my real point was people complaining about the very existence of progression, and trying to handwave away any discussion of balance because "more sp = better so why bother?"
there you go, that's why bother. because there are things that can be fixed in the current framework and ccp seems willing to listen.
there are 2 kinds of imbalance, one of them (SP) is intentional and it's not going away. that doesn't mean we should give up and ignore the other kind. |
Buzzwords
Deadly Blue Dots RISE of LEGION
416
|
Posted - 2012.08.14 04:29:00 -
[3] - Quote
Omnipotent lilmamaj wrote:Bones1182 wrote:Omnipotent lilmamaj wrote:1. CCP does not have a style of balancing. This is perfectly well and dandy in EvE(on the computer side), but this is not okay where we are. First person shooters need a steady balance to be considered skillful. We need a skillful games so we don't get wrecked by noobs as we are now.
2. Tanks take no skill to use. Things shouldn't get kills if they take no skill. I think the concept is simple enough.
3. The fps community will completely vanish without balance. This is a promise. Just out of curiosity please name what you consider to be a well "balanced" FPS title where the main component is multiplayer and has vehicles. My experience in recent years of FPS has unfortunately been limited due to a lack of funds on my part or other games and things I wanted or needed at the time. I have played a decent amount of the COD series and halo but not much else unfortunately I have missed out on MAG which I had heard very good things about. MAG
i think raven and valor would disagree there... |
Buzzwords
Deadly Blue Dots RISE of LEGION
416
|
Posted - 2012.08.14 06:28:00 -
[4] - Quote
Bones1182 wrote:Omnipotent lilmamaj wrote:Bones1182 wrote:Omnipotent lilmamaj wrote:1. CCP does not have a style of balancing. This is perfectly well and dandy in EvE(on the computer side), but this is not okay where we are. First person shooters need a steady balance to be considered skillful. We need a skillful games so we don't get wrecked by noobs as we are now.
2. Tanks take no skill to use. Things shouldn't get kills if they take no skill. I think the concept is simple enough.
3. The fps community will completely vanish without balance. This is a promise. Just out of curiosity please name what you consider to be a well "balanced" FPS title where the main component is multiplayer and has vehicles. My experience in recent years of FPS has unfortunately been limited due to a lack of funds on my part or other games and things I wanted or needed at the time. I have played a decent amount of the COD series and halo but not much else unfortunately I have missed out on MAG which I had heard very good things about. MAG Well I never got to play that one and I bet there were still plenty of people who.cried about some weapon or other being OP from day one until now it just changes with the flavor of the week I am sure.
no actually, it was the tamsen. and it never changed.
not to mention the fact that sver was never NOT winning. so no. the flavor of the month never changed. the same faction was always winning, and the tamsen was always the broken gun. |
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