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Stupid Drunk1
Zumari Force Projection Caldari State
96
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Posted - 2012.08.12 20:03:00 -
[1] - Quote
electronic warfare |
Stupid Drunk1
Zumari Force Projection Caldari State
96
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Posted - 2012.08.12 20:19:00 -
[2] - Quote
Omnipotent lilmamaj wrote: Getting 40 kills and zero deaths because of an advantage that you aren't entitled to is immoral and quite frankly unacceptable in the first person shooter community.
Arguments have been made to defend this style of gaming.
Quote: Research and experience show that what I say is truthful and valid.
You entire post was pointless. You are looking for the fight to become balanced. Immoral gaming win virtual wars. Next do your homework, and reasearch the philosphy CCP uses, not every top FPS on the market blah garbage excuse
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Stupid Drunk1
Zumari Force Projection Caldari State
96
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Posted - 2012.08.12 20:36:00 -
[3] - Quote
CCP Soundwave stated "I don't like balance." My friends first impression was: "You crazy Icelander, have you never played Eve?" But when I started thinking about what he said afterwards, how balance makes a game un-fun.
If we were to talk about "balance" in the way he seems to define it, the game would be very un-fun.
Should an Apocalypse and Megathron be able to orbit each other at 50 clicks, shooting each other with their respective racial guns, and die at the same time? Of course not! While that is "balanced," that is certainly not fun.
& you want that for DUST 514, simply NO |
Stupid Drunk1
Zumari Force Projection Caldari State
96
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Posted - 2012.08.12 20:44:00 -
[4] - Quote
Omnipotent lilmamaj wrote:Does the word skill mean anything to you? Hint: I'm not talking about skill points or grinding.
That was an employee paid by CCP, who has very very public thoughts on balancing,
CCP Soundwave: wrote:GÇ£Why balancing is bad, monkeys are good, and how to design games with that in mind.GÇ¥
giving an advantage (good ships), giving them a reason to take risks (such as imbalanced rewards, like moons). The practical implementation of moons is awful, but the idea of such an imbalanced reward is good.
If thereGÇÖs no advantage or reward, gameplay is boring. You donGÇÖt build huge amounts of man hours and organization to deal with it.
If all ships were the same, in EvE, weGÇÖd be bored to death.
One of the keys is to give players equal access to all the same imbalanced items.
All I telling you, is plenty of people have called this hearesy, but truth is, CCP GOVERNING LOGIC
I love you CCP Soundwave. I can quote this into infinity whenever someone cries on the forums about "balancing". |
Stupid Drunk1
Zumari Force Projection Caldari State
96
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Posted - 2012.08.12 20:50:00 -
[5] - Quote
Yay you finnaly got it Omnipotent Success for the drunk, Now that you understand dont expect anything to ever be perfect balanced in EvE DUST 514 |
Stupid Drunk1
Zumari Force Projection Caldari State
96
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Posted - 2012.08.13 00:50:00 -
[6] - Quote
Omnipotent lilmamaj wrote:Remember this isn't EvE. No first person shooter wants a grind to win game.
Omnipotent I thought we had this talk, 7 years of skills makes it a grind to Win Game sorry but CCP loves the grind which causes massive imbalances they want. So reallly what is the fu..king point plz
Other FPS titles do not take 7 years to learn every skill. So a player in DUST 2, 3 years will be godlike in 0.0 and 1.0, there will be no profit in 1.0 othern sh...its and giigles |
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