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Berserker007
Imperfects Negative-Feedback
206
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Posted - 2012.08.12 23:42:00 -
[1] - Quote
Icy Tiger wrote:Omnipotent lilmamaj wrote:Feedback=tanks are OP support= it takes three to four infantry men to take down a heavily armored tank, while the tank can roam around the field taking out helpless infantrymen
If you think everything I wrote in here was useless than I am quite sorry for wasting your time. I observed something in game, and I wrote it on the game's forums. I did this so the developers could look in further to the point that I'm trying to get across. If you can't respect the fact that I want the best for the game, then I again apologize for wasting your time.
Even your EvE associates recognize and acknowledge the fact that this game isn't balanced. They say this will make for a boring game. I however, have a different point of view. If the game isn't balanced, it doesn't takes skill. This is true with all first person shooters. Remember this isn't EvE. No first person shooter wants a grind to win game. Tell me Omnipotent, how much does a Prototype Infantry Weapon cost? Maximum 15 000 ISK? And how many SP is it to get to Prototype Swarms/ Forge Gun? Max 1 000 000? You expect your tiny weapons to take out our 200 000 ISK vehicles. That isn't balanced, now is it? Now. 3-4 Infantry guys I understand. But come on. You're just embarrasing yourself now. Protoman likes tanks.
Now i dont know the amt of SP needed to get to the uber tank fits, but for a fully upgrades FG/SL ,you are looking at close to 3mil sp (for both oper & prof skills) . Then figure if need 3-4 guys, you are looking at 12mil SP. Then realize just 1 of the possible 3 people in the tank need the SP for the uber fit. Then take into account you only need 1-2 shots to kill the AV infintary guy, whereas the AV guys need to put a total of 12-15 shots into the tank, which can move around under cover, and regenerate via skillet |
Berserker007
Imperfects Negative-Feedback
206
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Posted - 2012.08.12 23:53:00 -
[2] - Quote
Lurchasaurus wrote:its way easier to use cover as an AV guy than it is for tanks. i know its hard to believe, but a tanks weakness is it's maneuverability, so saying they are way too fast is silly.
in my tank, id say i easily have 15 mil sp in it, probs more.
Not sure if was directed to me, but need to remember, as this moment, the trajectory of SL on vehicles in cover/under anything is minimal so FG is almost needed, so then reduce SL to open areas only. Also, if u use a uber tank fit, u do int need to worry on other things, as to be AV and run that stuff, u are looking at another 6-8mil at the least in SP for suits, backup weapons, electron & engy skill, etc ... as wont be able to run normal setups ptherwise |
Berserker007
Imperfects Negative-Feedback
206
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Posted - 2012.08.13 00:08:00 -
[3] - Quote
Lurchasaurus wrote:wasnt completely directed at you.
so tanks using cover is unfair but infantry using it isnt? SL are definately a anti-vehicle wep, but the forge guns are the tank busters, so obviously they are preferred. Ask any tank driver and he will say how SL are way more annoying because they do 90 degree turns around buildings and such and are very difficult to dodge once fired.
as far as the amount of sp required for a fitting to effectively work in either situation, tanks will always cost more sp and isk investment to be effective. They are tanks.
Firstly, in no way do i think tanks using cover is unfair, simply saying that i can lock a tank in a open area, and b/t firing at the tanks, they can go under cover, most of the SL shots will hit the building instead of going lower to the tank ... which then requires FG to be used ina cqb situation which is hard, as they have a harder time to get away from a tank after one shot. Then figure if tank has others, they main gun or missles will get him, so figure worst case is lose 4k shield/armor, the FG loses, aybe 40k isk, and by the time he spawns the damage he did is recovered 5secs later
I agree tanks will and should cost more isk, but to say they cost more SP i find isnt valid, as i know b/t all the SP i have into smg, av, suits, etc it almost rivals your 15mil into tanks. |
Berserker007
Imperfects Negative-Feedback
206
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Posted - 2012.08.13 02:50:00 -
[4] - Quote
Buzzwords wrote:there's 2 different kinds of balance in this thread. let me put it this way...
wanting to balance a prototype forge gun to make it useful against high end tanks, is perfectly valid. it's another piece of high end equipment. that is the sort of feedback we should be giving ccp.
wanting to balance a militia fit against a full prototype fit is not. otherwise why have varying "tiers" of equipment? if you're against grinding then fine, you are entitled to your opinion and to play at your own pace, but ccp can't just cut the progression system out of the game for you.
so when we debate balance, we need to consider the tech level of the equipment. of COURSE a creodron is better than a militia AR. and it should stay that way. if you can't accept that then why are you here? it's not like it was a big secret ccp sprung on you? progression was a SELLING POINT?!
but how about when compared to a duvolle?
or how about a properly fitted marauder being able to take so much damage, that a prototype swarm can literally never kill it? (as in it has more health than they can carry in ammo) THAT'S a balance issue.
or how about when a scout suit can dance around an equal tier heavy suit and never take damage? people have tried to compare this to eve: a battleship being unable to hit a speedy frigate, but what frigate can put out enough dps to solo a battleship?
or why can a 0 investment militia vehicle kill ANY dropsuit, by brushing lightly up against them? that's **** tier beating top end, THAT'S a balance issue.
or a piece of 10k SP and 2k ISK equipment being a guaranteed one shot kill to any infantry it touches? RE? working as intended?
there are plenty of legitimate balance issues in dust, but "more SP = better" isn't really one of them. you don't have to LIKE it, but you also don't have to play. there is literally every other shooter in the world for you where there is either 0 progression, or only token progression.
this is what i was trying to get at; SP isnt end all. I liked the SL example; as that is what i was getting at; as even w/ how i have my setup now; i think if all of them hit it is b/t 3k-3.5k damage ; and even if i get say all 4 off before a full reload, the sagaris is able to simply drive away, shield/armor boost; and tad-da; is it like i didnt do any damage |
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