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Buzzwords
Deadly Blue Dots RISE of LEGION
416
|
Posted - 2012.08.13 02:29:00 -
[91] - Quote
Lurchasaurus wrote:your legitimate balance issues you brought up are all already adressed in the next build cheers my dude
i know, they were examples, not news.
my real point was people complaining about the very existence of progression, and trying to handwave away any discussion of balance because "more sp = better so why bother?"
there you go, that's why bother. because there are things that can be fixed in the current framework and ccp seems willing to listen.
there are 2 kinds of imbalance, one of them (SP) is intentional and it's not going away. that doesn't mean we should give up and ignore the other kind. |
Lurchasaurus
SVER True Blood Unclaimed.
808
|
Posted - 2012.08.13 02:30:00 -
[92] - Quote
Mmkk333 wrote:Mmkk333 wrote:Debacle Nano wrote:As I said in the other thread, what do you think that they should nerf on the HAV that doesn't make it OP, but doesn't make it's function inert? I say make the turn speed for the main gun 75% of the speed of what it is now, and make the top speed of the HAV 8.0m/s instead of the current 10m/s. This effectively nerfs tanks without people being able to complain their tank isn't a tank anymore. People didn't seem to see this. But really, this is the best solution I can see.
dont forget the next build brings ewar, which means stasis webifiers and capacitor draining, meaning the tank cant move or shoot. |
Lurchasaurus
SVER True Blood Unclaimed.
808
|
Posted - 2012.08.13 02:33:00 -
[93] - Quote
Buzzwords wrote:Lurchasaurus wrote:your legitimate balance issues you brought up are all already adressed in the next build cheers my dude i know, they were examples, not news. my real point was people complaining about the very existence of progression, and trying to handwave away any discussion of balance because "more sp = better so why bother?" there you go, that's why bother. because there are things that can be fixed in the current framework and ccp seems willing to listen. there are 2 kinds of imbalance, one of them (SP) is intentional and it's not going away. that doesn't mean we should give up and ignore the other kind.
people need to stop looking at skills as a simple grind to win mechanic and see them as force multipliers.
why waste time complaining about progression in a game that has it as a selling point? it baffles me.... |
Omnipotent lilmamaj
Royal Uhlans Amarr Empire
205
|
Posted - 2012.08.13 02:36:00 -
[94] - Quote
^ Grind to win doesn't work in fps. |
Mike Gunnzito
111
|
Posted - 2012.08.13 02:41:00 -
[95] - Quote
I'm not even against grind to win. It sounds bad, but when you think about it... once you grind thru the first 5-6mil SP, you should be able to hang with most of the guys with 20mil+ SP. Law of diminishing return.
My concern is when you try and attract an audience. You get a newb who tries the game out for a week. They get rap3d hard by 20mil SP guys, and quit...never play again. Long term, this will be bad for the player population. Hopefully HiSec will take care of this. |
Berserker007
Imperfects Negative-Feedback
206
|
Posted - 2012.08.13 02:50:00 -
[96] - Quote
Buzzwords wrote:there's 2 different kinds of balance in this thread. let me put it this way...
wanting to balance a prototype forge gun to make it useful against high end tanks, is perfectly valid. it's another piece of high end equipment. that is the sort of feedback we should be giving ccp.
wanting to balance a militia fit against a full prototype fit is not. otherwise why have varying "tiers" of equipment? if you're against grinding then fine, you are entitled to your opinion and to play at your own pace, but ccp can't just cut the progression system out of the game for you.
so when we debate balance, we need to consider the tech level of the equipment. of COURSE a creodron is better than a militia AR. and it should stay that way. if you can't accept that then why are you here? it's not like it was a big secret ccp sprung on you? progression was a SELLING POINT?!
but how about when compared to a duvolle?
or how about a properly fitted marauder being able to take so much damage, that a prototype swarm can literally never kill it? (as in it has more health than they can carry in ammo) THAT'S a balance issue.
or how about when a scout suit can dance around an equal tier heavy suit and never take damage? people have tried to compare this to eve: a battleship being unable to hit a speedy frigate, but what frigate can put out enough dps to solo a battleship?
or why can a 0 investment militia vehicle kill ANY dropsuit, by brushing lightly up against them? that's **** tier beating top end, THAT'S a balance issue.
or a piece of 10k SP and 2k ISK equipment being a guaranteed one shot kill to any infantry it touches? RE? working as intended?
there are plenty of legitimate balance issues in dust, but "more SP = better" isn't really one of them. you don't have to LIKE it, but you also don't have to play. there is literally every other shooter in the world for you where there is either 0 progression, or only token progression.
this is what i was trying to get at; SP isnt end all. I liked the SL example; as that is what i was getting at; as even w/ how i have my setup now; i think if all of them hit it is b/t 3k-3.5k damage ; and even if i get say all 4 off before a full reload, the sagaris is able to simply drive away, shield/armor boost; and tad-da; is it like i didnt do any damage |
Lurchasaurus
SVER True Blood Unclaimed.
808
|
Posted - 2012.08.13 02:53:00 -
[97] - Quote
Omnipotent lilmamaj wrote:^ Grind to win doesn't work in fps.
good thing this isnt a simple fps. |
Shadoe Wolf
Villore Sec Ops Gallente Federation
80
|
Posted - 2012.08.13 03:02:00 -
[98] - Quote
Lurchasaurus wrote:Omnipotent lilmamaj wrote:^ Grind to win doesn't work in fps. good thing this isnt a simple fps.
if you really look at it, alot of the FPS games I have played are a "grind" in some way. You have to "perform x kills with x weapon" to unlock new gear. |
Omnipotent lilmamaj
Royal Uhlans Amarr Empire
205
|
Posted - 2012.08.13 03:05:00 -
[99] - Quote
Yeah but this is a very large scale. Overall, other hardcore fps players and I will be staying with this game. The newbies won't as said before. We need a player base. |
Lurchasaurus
SVER True Blood Unclaimed.
808
|
Posted - 2012.08.13 03:07:00 -
[100] - Quote
Omnipotent lilmamaj wrote:Yeah but this is a very large scale. Overall, other hardcore fps players and I will be staying with this game. The newbies won't as said before. We need a player base.
there will always be a playerbase. you can play for free. why wouldnt someone want a game like this with infinite depth when all you have to do is download it? |
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Mike Gunnzito
111
|
Posted - 2012.08.13 03:08:00 -
[101] - Quote
Shadoe Wolf wrote:Lurchasaurus wrote:Omnipotent lilmamaj wrote:^ Grind to win doesn't work in fps. good thing this isnt a simple fps. if you really look at it, alot of the FPS games I have played are a "grind" in some way. You have to "perform x kills with x weapon" to unlock new gear.
Not really. You can obtain new weapons etc, but the gear you get only helps slightly. In some cases, weapons and items you obtain early on, are as good as one you get later on. A high level player only has a marginal advantage over a new player. (assuming their skill is equal) |
Lurchasaurus
SVER True Blood Unclaimed.
808
|
Posted - 2012.08.13 03:41:00 -
[102] - Quote
either way, complaining about progression in this game is silly....this isnt a simple fps. its a freaking MMORTSFPSECONOMICPOLITICAL game...
progression is a selling point. you dont have to like it, but your gonna have to deal with it if you wanna play. |
Icy Tiger
496
|
Posted - 2012.08.13 15:18:00 -
[103] - Quote
Sorry, I skipped a couple pages, but just getting in, my well fitted tank cost me about 18 000 000 SP to get all the parts. Consider the armor, shields, turrets, large turret, repairers, damage control units, nano shielding, ninite armor, and the tank itself which is about 1 200 000 SP in itself to attain.
Meanwhile, my anti tank fit cost me around 5 000 000 SP. Prototype Forge, Prototype Heavy Suit, Carthum Scrambler, and the rest. |
Bones1182
Circle of Huskarl Minmatar Republic
86
|
Posted - 2012.08.13 15:50:00 -
[104] - Quote
Icy Tiger wrote:Sorry, I skipped a couple pages, but just getting in, my well fitted tank cost me about 18 000 000 SP to get all the parts. Consider the armor, shields, turrets, large turret, repairers, damage control units, nano shielding, ninite armor, and the tank itself which is about 1 200 000 SP in itself to attain.
Meanwhile, my anti tank fit cost me around 5 000 000 SP. Prototype Forge, Prototype Heavy Suit, Carthum Scrambler, and the rest. A lot of the skills actually overlap like mechanics, electronics, shield skills, armor upgrades and a few of the other basic skills. THerefore any discussion of which build takes more SP needs to exclude those skill sets and consider only the ones required to get into a proto forge and fat suit or the marauder and its guns lets say small missiles and large rail, the proto versions.
Note I am not picking on you Icy Tiger you were just a conveniently quote.
I think we need all or at least the majority of the weapons and gear before this discussion will be truly meaningful and less trolly and flame filled. Although this particular thread has not been nearly as bad as some of the others. So kudos to all for being at least a bit more civil. |
Omnipotent lilmamaj
Royal Uhlans Amarr Empire
205
|
Posted - 2012.08.13 15:57:00 -
[105] - Quote
Who cares how much they cost? In the end you are making more money anyway because you aren't dying. |
Ender Storm
Amarr Templars Amarr Empire
50
|
Posted - 2012.08.13 16:26:00 -
[106] - Quote
Bones1182 wrote:Icy Tiger wrote:Sorry, I skipped a couple pages, but just getting in, my well fitted tank cost me about 18 000 000 SP to get all the parts. Consider the armor, shields, turrets, large turret, repairers, damage control units, nano shielding, ninite armor, and the tank itself which is about 1 200 000 SP in itself to attain.
Meanwhile, my anti tank fit cost me around 5 000 000 SP. Prototype Forge, Prototype Heavy Suit, Carthum Scrambler, and the rest. A lot of the skills actually overlap like mechanics, electronics, shield skills, armor upgrades and a few of the other basic skills. THerefore any discussion of which build takes more SP needs to exclude those skill sets and consider only the ones required to get into a proto forge and fat suit or the marauder and its guns lets say small missiles and large rail, the proto versions. Note I am not picking on you Icy Tiger you were just a conveniently quote. I think we need all or at least the majority of the weapons and gear before this discussion will be truly meaningful and less trolly and flame filled. Although this particular thread has not been nearly as bad as some of the others. So kudos to all for being at least a bit more civil.
Anyway ammount of SP should not equal to "I win" scenarios. The beauty of EVE is that the small guy can ruin the big fat fellow day, and the reason most PVP people fly affordable stuff and not pimped stuff most of the time. |
Bones1182
Circle of Huskarl Minmatar Republic
86
|
Posted - 2012.08.13 16:49:00 -
[107] - Quote
Ender Storm wrote:Bones1182 wrote:Icy Tiger wrote:Sorry, I skipped a couple pages, but just getting in, my well fitted tank cost me about 18 000 000 SP to get all the parts. Consider the armor, shields, turrets, large turret, repairers, damage control units, nano shielding, ninite armor, and the tank itself which is about 1 200 000 SP in itself to attain.
Meanwhile, my anti tank fit cost me around 5 000 000 SP. Prototype Forge, Prototype Heavy Suit, Carthum Scrambler, and the rest. A lot of the skills actually overlap like mechanics, electronics, shield skills, armor upgrades and a few of the other basic skills. THerefore any discussion of which build takes more SP needs to exclude those skill sets and consider only the ones required to get into a proto forge and fat suit or the marauder and its guns lets say small missiles and large rail, the proto versions. Note I am not picking on you Icy Tiger you were just a conveniently quote. I think we need all or at least the majority of the weapons and gear before this discussion will be truly meaningful and less trolly and flame filled. Although this particular thread has not been nearly as bad as some of the others. So kudos to all for being at least a bit more civil. Anyway ammount of SP should not equal to "I win" scenarios. The beauty of EVE is that the small guy can ruin the big fat fellow day, and the reason most PVP people fly affordable stuff and not pimped stuff most of the time. Very true I was just trying to sort out the argument of which cost more SP since that has been going on for awhile. That is also why I say we need the full arsenal of weapons before balance can truly be discussed. With things like stasis webs, which slow things down or AV mines maybe, tanks will be easily destroyed. However with the addition of a few more AV options I think they will be fine but we won't know until we get more stuff that is designed to counter vehicles.
I really can't wait for orbital strikes. They will be really OP. |
D Avenue
KILL-EM-QUICK RISE of LEGION
12
|
Posted - 2012.08.13 17:16:00 -
[108] - Quote
Lurchasaurus wrote:Omnipotent lilmamaj wrote:Yeah but this is a very large scale. Overall, other hardcore fps players and I will be staying with this game. The newbies won't as said before. We need a player base. there will always be a playerbase. you can play for free. why wouldnt someone want a game like this with infinite depth when all you have to do is download it?
Lol, you think people that download this free game play for a week go collectively 10k/150 D are going to want to keep playing???
Haha, a free downloaded game is just as easy to download as it is to delete my friend
IMHO playerbase is potentially the biggest downfall of this game. And balance issues is the #1 reason people leave console FPS's |
Mike Gunnzito
111
|
Posted - 2012.08.13 20:33:00 -
[109] - Quote
D Avenue wrote:Lurchasaurus wrote:Omnipotent lilmamaj wrote:Yeah but this is a very large scale. Overall, other hardcore fps players and I will be staying with this game. The newbies won't as said before. We need a player base. there will always be a playerbase. you can play for free. why wouldnt someone want a game like this with infinite depth when all you have to do is download it? Lol, you think people that download this free game play for a week go collectively 10k/150 D are going to want to keep playing??? Haha, a free downloaded game is just as easy to download as it is to delete my friend IMHO playerbase is potentially the biggest downfall of this game. And balance issues is the #1 reason people leave console FPS's
True. You have to get balance right. If you don't... you'll see an initial player base of like 50k ppl playing during peak times (my own estimate), and within a month the playerbase will dwindle down to 10-20k. Three months later, you won't find more than 5k ppl playing during peak times.
And it only goes downhill from there. For this game to thrive, it needs to be BOTH deep for the hardcore players (CCP is on top of this part) AND accessible to a more casual player. If you don't have both, the game won't last the 5-10yrs or more, that CCP wants it to. |
Azura dark
31
|
Posted - 2012.08.13 20:39:00 -
[110] - Quote
fps needs balance, ccp just needs to give us tools to make our own story |
|
Vrain Matari
ZionTCD Legacy Rising
404
|
Posted - 2012.08.14 02:09:00 -
[111] - Quote
howard sanchez wrote:https://forums.dust514.com/default.aspx?g=posts&t=30261&find=unread
Gentlemen,
It is clear that you have passion and commitment to seeing that dust reaches its full potential
I, like many here, have fallen into the short sighted perspective that what we see and have been playing has anything to do with what we will see and be playing next week.
Whatch that video, every minute of it. Listen to how they talk and visualize what they're referring to in game. Then realize that this was march.
The kind of systems we have been playing with and the kind of systems CCP plays with on "Mainside" (name of the internal test server?) are very different. Imagine tanks dependent on capacitors for power to fie, repair or accelerate.
Please, keep posting you thoughts and ideas but realize that the WHOLE time we have been playing the game we haven't even been playing the real game. Not even the real test build.
Peace be with you
This is the most important point in the discussion right now. As soon as we start talking technical details we're obsoleting our analyses.
What we can still discuss intelligently is our expectations and why we have those expectations.
Expectations
- Game design philosopy. Stupid Drunk1 said it best. Literal-minded balancing makes no-holds barred interstellar war bland, bland, bland. CCP's style of balancing is much more interesting and leaves a lot of room for clever, clever bastards to do their thing. I'm already afraid, because there are some clever, clever bastards in both the EVE and FPS communities and you just know they're going to get together and cook up awesome hideousness. This is just not possible in a 'balanced' game.
- Tank balancing. I expect tanks to be tough and deadly. Why? Because THAT'S WHAT TANKS ARE. Sheesh. I also expect a well-trained, well-equipped 3-Merc AV team to have a fairly high success rate against tough tanks. If it turns out that this is not the case, then I'll be the first to admit it's time to worry about it.
- AR infantry balancing, or expectations inherited from mainstream FPS games. I expect a 12 man team of the very best FPS killers in the very best gear all set up as AR infantry to get their asses handed to them on a regular basis. A group invested too heavily into any too-narrow category of strategies and tactics will see any competent enemy commander immediately exploit the weaknesses of that over-specialization. The enemy commander will do this without thinking, because it requires very little thought to exploit such a fundamental failure of judgement in an opponent. And yes, the decision to exploit is always situational.
The endgame of DUST is going to be about waging a real, genuine war with the tools at hand, and a lot less like a traditional FPS match. CCP will protect the traditional FPS playstyle in hisec, but anywhere else all bets are off. All one can really say about that is....Smoke 'em if you got 'em.
P.S. If anybody wants to know what I and many other EVE vets think of as 'balanced' gameplay, I suggest fitting up a good pvp ship in EVE and heading out to Rancer - that's where a lot of us learned about balance. I never thought I'd say this, but I'm actually missing Ginger Magician at this very moment, guys =p |
Lurchasaurus
SVER True Blood Unclaimed.
808
|
Posted - 2012.08.14 02:12:00 -
[112] - Quote
Vrain Matari wrote:howard sanchez wrote:https://forums.dust514.com/default.aspx?g=posts&t=30261&find=unread
Gentlemen,
It is clear that you have passion and commitment to seeing that dust reaches its full potential
I, like many here, have fallen into the short sighted perspective that what we see and have been playing has anything to do with what we will see and be playing next week.
Whatch that video, every minute of it. Listen to how they talk and visualize what they're referring to in game. Then realize that this was march.
The kind of systems we have been playing with and the kind of systems CCP plays with on "Mainside" (name of the internal test server?) are very different. Imagine tanks dependent on capacitors for power to fie, repair or accelerate.
Please, keep posting you thoughts and ideas but realize that the WHOLE time we have been playing the game we haven't even been playing the real game. Not even the real test build.
Peace be with you
This is the most important point in the discussion right now. As soon as we start talking technical details we're obsoleting our analyses. What we can still discuss intelligently is our expectations and why we have those expectations. Expectations
- Game design philosopy. Stupid Drunk1 said it best. Literal-minded balancing makes no-holds barred interstellar war bland, bland, bland. CCP's style of balancing is much more interesting and leaves a lot of room for clever, clever bastards to do their thing. I'm already afraid, because there are some clever, clever bastards in both the EVE and FPS communities and you just know they're going to get together and cook up awesome hideousness. This is just not possible in a 'balanced' game.
- Tank balancing. I expect tanks to be tough and deadly. Why? Because THAT'S WHAT TANKS ARE. Sheesh. I also expect a well-trained, well-equipped 3-Merc AV team to have a fairly high success rate against tough tanks. If it turns out that this is not the case, then I'll be the first to admit it's time to worry about it.
- AR infantry balancing, or expectations inherited from mainstream FPS games. I expect a 12 man team of the very best FPS killers in the very best gear all set up as AR infantry to get their asses handed to them on a regular basis. A group invested too heavily into any too-narrow category of strategies and tactics will see any competent enemy commander immediately exploit the weaknesses of that over-specialization. The enemy commander will do this without thinking, because it requires very little thought to exploit such a fundamental failure of judgement in an opponent. And yes, the decision to exploit is always situational.
The endgame of DUST is going to be about waging a real, genuine war with the tools at hand, and a lot less like a traditional FPS match. CCP will protect the traditional FPS playstyle in hisec, but anywhere else all bets are off. All one can really say about that is....Smoke 'em if you got 'em. P.S. If anybody wants to know what I and many other EVE vets think of as 'balanced' gameplay, I suggest fitting up a good pvp ship in EVE and heading out to Rancer - that's where a lot of us learned about balance. I never thought I'd say this, but I'm actually missing Ginger Magician at this very moment, guys =p
you are a gentleman and a scholar. |
Vrain Matari
ZionTCD Legacy Rising
404
|
Posted - 2012.08.14 02:26:00 -
[113] - Quote
Mike Gunnzito wrote:I'm not even against grind to win. It sounds bad, but when you think about it... once you grind thru the first 5-6mil SP, you should be able to hang with most of the guys with 20mil+ SP. Law of diminishing return.
My concern is when you try and attract an audience. You get a newb who tries the game out for a week. They get rap3d hard by 20mil SP guys, and quit...never play again. Long term, this will be bad for the player population. Hopefully HiSec will take care of this.
And that is a valid concern. David Reid just spoke about it. Iceyburnz linked the inteview in the DUST forums:
https://forums.dust514.com/default.aspx?g=posts&m=243731#post243731
Here's the specific page talking about new players, but the whole article is a good read:
http://www.fpsgeneral.com/news/dust-514/21224-exclusive-dust-514-precursor-update-interview-with/more-on-instant-battles
I'm feelin' CCP's response to your concerns are something like: 'Roger, wilco.' |
Omnipotent lilmamaj
Royal Uhlans Amarr Empire
205
|
Posted - 2012.08.14 02:48:00 -
[114] - Quote
1. CCP does not have a style of balancing. This is perfectly well and dandy in EvE(on the computer side), but this is not okay where we are. First person shooters need a steady balance to be considered skillful. We need a skillful games so we don't get wrecked by noobs as we are now.
2. Tanks take no skill to use. Things shouldn't get kills if they take no skill. I think the concept is simple enough.
3. The fps community will completely vanish without balance. This is a promise. |
William HBonney
Imperfects Negative-Feedback
318
|
Posted - 2012.08.14 03:08:00 -
[115] - Quote
First off tanks are not OP the missle splash dmg is. With better av options next build...the av gernade fix tanks will have much more difficult a time.
Having a "perfectly imbalanced" game does not work in dust, unless they allow for sp respec. There will be a dominant feature that emerges a "best " fitting, or a weapon that easily crosses from paper to scissor. If a counter to that is found, in the current state people cannot reallocate their sp to counter. We need more linear options that are viable to allow for unique play stylesnto.emerge. ccp can do that, or at least have the commitment to see it through.
Without strong cps mechanics this game will die. When grinding feels like a job necessary to be competitive the game loses its ability to be fun....a game should be fun. But this is so much more then a game it is a whole new world! ....sorry folks, just a game and like it was said before free can be deleted just as fast.
Ccp must deliver on fun or our sandbox will be very lonely. |
Lurchasaurus
SVER True Blood Unclaimed.
808
|
Posted - 2012.08.14 03:21:00 -
[116] - Quote
Omnipotent lilmamaj wrote:2. Tanks take no skill to use. Things shouldn't get kills if they take no skill. I think the concept is simple enough.
This simple concept is simply wrong. |
xprotoman23
Internal Error. Negative-Feedback
1452
|
Posted - 2012.08.14 03:22:00 -
[117] - Quote
William HBonney wrote:First off tanks are not OP the missle splash dmg is. With better av options next build...the av gernade fix tanks will have much more difficult a time.
Having a "perfectly imbalanced" game does not work in dust, unless they allow for sp respec. There will be a dominant feature that emerges a "best " fitting, or a weapon that easily crosses from paper to scissor. If a counter to that is found, in the current state people cannot reallocate their sp to counter. We need more linear options that are viable to allow for unique play stylesnto.emerge. ccp can do that, or at least have the commitment to see it through.
Without strong cps mechanics this game will die. When grinding feels like a job necessary to be competitive the game loses its ability to be fun....a game should be fun. But this is so much more then a game it is a whole new world! ....sorry folks, just a game and like it was said before free can be deleted just as fast.
Ccp must deliver on fun or our sandbox will be very lonely.
Sitting in tanks holding down R1 is fun. You should try it this weekend. |
William HBonney
Imperfects Negative-Feedback
318
|
Posted - 2012.08.14 03:36:00 -
[118] - Quote
xprotoman23 wrote:William HBonney wrote:First off tanks are not OP the missle splash dmg is. With better av options next build...the av gernade fix tanks will have much more difficult a time.
Having a "perfectly imbalanced" game does not work in dust, unless they allow for sp respec. There will be a dominant feature that emerges a "best " fitting, or a weapon that easily crosses from paper to scissor. If a counter to that is found, in the current state people cannot reallocate their sp to counter. We need more linear options that are viable to allow for unique play stylesnto.emerge. ccp can do that, or at least have the commitment to see it through.
Without strong cps mechanics this game will die. When grinding feels like a job necessary to be competitive the game loses its ability to be fun....a game should be fun. But this is so much more then a game it is a whole new world! ....sorry folks, just a game and like it was said before free can be deleted just as fast.
Ccp must deliver on fun or our sandbox will be very lonely. Sitting in tanks holding down R1 is fun. You should try it this weekend. Doc does have a tank loadout...but if we get qued together I much rather enjoy hunting tanks, it poses a challenge, and challenges make games fun and I am having a rough time keeping this game fun |
Shadoe Wolf
Villore Sec Ops Gallente Federation
80
|
Posted - 2012.08.14 03:39:00 -
[119] - Quote
Omnipotent lilmamaj wrote:1. CCP does not have a style of balancing. This is perfectly well and dandy in EvE(on the computer side), but this is not okay where we are. First person shooters need a steady balance to be considered skillful. We need a skillful games so we don't get wrecked by noobs as we are now.
2. Tanks take no skill to use. Things shouldn't get kills if they take no skill. I think the concept is simple enough.
3. The fps community will completely vanish without balance. This is a promise.
1. when you say noob, do you mean someone that starts on day 1 shouldnt be able to kill you? or by noob, someone that doesn't play much FPS shouldn't be able to kill you? CCP's design for balancing, or keeping things unblanced, in EVE works. This is and has been their design for EVE. Since DUST is also their game and keeping with the same universe, wouldn't it seem logical that they would keep that same design? Don't many other companies follow this same method of "sequels"/add ons?
2. so someone that has never played this game, walks up behind you with a shotgun and kills you. No skill there. Shotgun OP? someone happens to lob a grenade at your feet and kills you, even though he may not have been able to see you around the corner. Grenade OP? With the logic of something that takes no skill to use shouldn't get kills isn't exactly a valid argument. You still have to point the canon at the target and pull the trigger. Sniper rifle is the same. Sniper rifle OP? Granted, being in a tank you have much less of a chance of dying to enemy fire, but you can die. A well fit Heavy, that has the proper skills allocated and knows how to fit, can go through several 1v1 gun fights and not die, to equally SP allocated players. Heavy armor OP? I'm not trying to argue, I am just throwing out similar examples.
3. FPS community won't completely vanish. I have talked to several FPS players that do intend to continue to play this game after launch. I'm sure they will be able to talk friends into trying the game out as well, even with them explaining the entire gameplay to them and how things work.
This game won't be for everyone. I appreciate many of the points that you bring up. like I said, I dont drive tanks. Not really defending tanks, because I have died many times to them, especially sagaris tanks. I agree, those shields are extremely hard to break. I have heard many state, tanks are OP as they are NOW. When next patch comes out and we still see the same issue of multiple tanks and well coordinated efforts still can't bring them down, then lets continue this topic then. |
Bones1182
Circle of Huskarl Minmatar Republic
86
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Posted - 2012.08.14 04:08:00 -
[120] - Quote
Omnipotent lilmamaj wrote:1. CCP does not have a style of balancing. This is perfectly well and dandy in EvE(on the computer side), but this is not okay where we are. First person shooters need a steady balance to be considered skillful. We need a skillful games so we don't get wrecked by noobs as we are now.
2. Tanks take no skill to use. Things shouldn't get kills if they take no skill. I think the concept is simple enough.
3. The fps community will completely vanish without balance. This is a promise. Just out of curiosity please name what you consider to be a well "balanced" FPS title where the main component is multiplayer and has vehicles. My experience in recent years of FPS has unfortunately been limited due to a lack of funds on my part or other games and things I wanted or needed at the time. I have played a decent amount of the COD series and halo but not much else unfortunately I have missed out on MAG which I had heard very good things about. |
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