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Shadoe Wolf
Villore Sec Ops Gallente Federation
80
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Posted - 2012.08.12 17:12:00 -
[1] - Quote
@ Omni, this is the best post I have seen you make. It was well thought out with valid points. I do agre that there is still work to be done. But as far as tanks are concerned, the do appear as OP. but we also don't have all AV items implemented at the moment. As the beta progresses, with proper grouping and ewar items in place, those tanks will start dropping pretty quick. Plus, with sp and isk gains at normal rates, I don't forsee many tanks on the field at once. I just hope to see sticky RE so they can be stuck to vehicles. |
Shadoe Wolf
Villore Sec Ops Gallente Federation
80
|
Posted - 2012.08.13 02:21:00 -
[2] - Quote
howard sanchez wrote:https://forums.dust514.com/default.aspx?g=posts&t=30261&find=unread
Gentlemen,
It is clear that you have passion and commitment to seeing that dust reaches its full potential
I, like many here, have fallen into the short sighted perspective that what we see and have been playing has anything to do with what we will see and be playing next week.
Whatch that video, every minute of it. Listen to how they talk and visualize what they're referring to in game. Then realize that this was march.
The kind of systems we have been playing with and the kind of systems CCP plays with on "Mainside" (name of the internal test server?) are very different. Imagine tanks dependent on capacitors for power to fie, repair or accelerate.
Please, keep posting you thoughts and ideas but realize that the WHOLE time we have been playing the game we haven't even been playing the real game. Not even the real test build.
Peace be with you
ladies and gentlemen, he has a point. We are not playing with half the stuff that supposed to be in game. I understand there are players coming from other games where they are not used to having vehicles in game. I know there are passionate gamers with strong opinions on both sides on how they feel things should be. I know everyone wants a balance. But the fact remains, EVE isn't even balanced. CCP has even stated this. They want players to think outside the box, while playing in CCP's sandbox. But there are counters to everything in EVE. I know, this is not EVE. But it is CCP's idea, who created EVE. This game is part of the same universe, therefore, the same imbalance will still exist. There was a link in another thread to a presentation that CCP was giving on DUST. Not sure who it was that posted it, but it gave some good insight on how CCP wants this game. They were even discussing that the tanks were OP. But they continued talking about the counters that exist to battle them. Then continued on about how teamwork plays. Thats what they want to happen in game. TEAMWORK. They want corp members to work together. If you don't have that, you're going to pretty much screwed. As for tanks being OP, there will be counters for them, even if you don't have a cohesive team. Tanks will be a part of the game. They are going to OHK any infantry they see. I don't drive tanks. Don't intend to. But I do have an AV fit, and plan to continue having one. I currently have a proto SL. I can do hefty damage to most tanks. Sagaris tanks on the other hand, I hate those things. I have died to them numerous times. But I have learned how to come at them. Even if I'm the only one that has an AV fit, I can at least make them hide under the buildings, preventing them from slaughtering more teammates, while they continue capturing points.
As it stands now, sagaris tanks do seem OP. They are some extremely difficult to tank down, especially when under the control of someone who knows how to drive and fit them properly. But lets see what kind of new toys await us in the next build. If this was a release builid, yeah, I might say some adjustments need to be made. But we have lots of things ahead of us. Once the next build is released, we will probably forget all about tanks and cry about something else being OP. Especially OB. I can see when one of those wipes an entire squad, if in the wrong place at the wrong time, there will be lots of posts about it being OP.
I'm not suggesting nerf or don't nerf. I am saying, "patience young padawans". Much more awaits us. Be watchful of your surroundings. keep your eye out for nooks to hide in to ambush tanks. Watch your back at all times. Listen to comms. Watch radar. Always be prepared for anything on the battlefield.
On that note, let's put tank topics away for now. CCP is hearing you. That is aware by whats in the patch notes. They see the talk on tanks. If they feel adjustments need to be made, they will. They are always making adjustments to ships in EVE. They will continue to make adjustments here if needed after release. Let's continue forward! |
Shadoe Wolf
Villore Sec Ops Gallente Federation
80
|
Posted - 2012.08.13 03:02:00 -
[3] - Quote
Lurchasaurus wrote:Omnipotent lilmamaj wrote:^ Grind to win doesn't work in fps. good thing this isnt a simple fps.
if you really look at it, alot of the FPS games I have played are a "grind" in some way. You have to "perform x kills with x weapon" to unlock new gear. |
Shadoe Wolf
Villore Sec Ops Gallente Federation
80
|
Posted - 2012.08.14 03:39:00 -
[4] - Quote
Omnipotent lilmamaj wrote:1. CCP does not have a style of balancing. This is perfectly well and dandy in EvE(on the computer side), but this is not okay where we are. First person shooters need a steady balance to be considered skillful. We need a skillful games so we don't get wrecked by noobs as we are now.
2. Tanks take no skill to use. Things shouldn't get kills if they take no skill. I think the concept is simple enough.
3. The fps community will completely vanish without balance. This is a promise.
1. when you say noob, do you mean someone that starts on day 1 shouldnt be able to kill you? or by noob, someone that doesn't play much FPS shouldn't be able to kill you? CCP's design for balancing, or keeping things unblanced, in EVE works. This is and has been their design for EVE. Since DUST is also their game and keeping with the same universe, wouldn't it seem logical that they would keep that same design? Don't many other companies follow this same method of "sequels"/add ons?
2. so someone that has never played this game, walks up behind you with a shotgun and kills you. No skill there. Shotgun OP? someone happens to lob a grenade at your feet and kills you, even though he may not have been able to see you around the corner. Grenade OP? With the logic of something that takes no skill to use shouldn't get kills isn't exactly a valid argument. You still have to point the canon at the target and pull the trigger. Sniper rifle is the same. Sniper rifle OP? Granted, being in a tank you have much less of a chance of dying to enemy fire, but you can die. A well fit Heavy, that has the proper skills allocated and knows how to fit, can go through several 1v1 gun fights and not die, to equally SP allocated players. Heavy armor OP? I'm not trying to argue, I am just throwing out similar examples.
3. FPS community won't completely vanish. I have talked to several FPS players that do intend to continue to play this game after launch. I'm sure they will be able to talk friends into trying the game out as well, even with them explaining the entire gameplay to them and how things work.
This game won't be for everyone. I appreciate many of the points that you bring up. like I said, I dont drive tanks. Not really defending tanks, because I have died many times to them, especially sagaris tanks. I agree, those shields are extremely hard to break. I have heard many state, tanks are OP as they are NOW. When next patch comes out and we still see the same issue of multiple tanks and well coordinated efforts still can't bring them down, then lets continue this topic then. |
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