Pages: 1 [2] 3 4 5 6 7 8 :: one page |
|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
TheD1CK
Dead Man's Game
2
|
Posted - 2015.10.26 20:06:00 -
[31] - Quote
Ripley Riley wrote:TheD1CK wrote:I actually play the game more than Rattati, no need to thank me for sharing the info. So you can't cite your source then? The amount of hours you play Dust is irrelevant. Until you can query the average lifetime SP of the Dust player population from a database the "100mil SP average" comment is hyperbole.
I am the source. I try to get on daily for a few battles and I actually SEE it for myself.
You can read *applause* but getting the point seems beyond you...
Are you really arguing that newbs do not have to fight mercs with 100mil SP?? yes in fact the data would probably say the average is lower than 100m, this means sweet f all to the point I was making..
Back then, those that are vets now NEVER had to deal with 100mil SP +
Are you any closer to getting it? or will I get a spreadsheet ready?? or paint a picture?
- seperate issue, we need a tag for those that play the game opposed to those who play the forum. Yes, you can read quite fine and my posts rarely make sense, but c'mon.. anyone playing the game can agree with me.
SOONtm
|
TheD1CK
Dead Man's Game
2
|
Posted - 2015.10.26 20:09:00 -
[32] - Quote
TheD1CK wrote:Ripley Riley wrote:Daemonn Adima wrote:I know this isn't somehow a better solution, but if some players refuse to modify their behavior to better the experience for everyone, then why should new players force themselves to stay in stomps? For the enjoyment of the stompers? A lot of veterans went through what the new players are going through now*. We got repeatedly curb stomped in matches and eventually clawed our way to where we are today. Some veterans feel that this is almost a rite of passage at this point. Honestly, a new player can do things for their team. Usually it involves sticking close to other blueberries, providing fire support, nanohives and other useful equipment. So no, they don't get to Rambo Jihad themselves at the enemy, but saying that their ONLY option is to leave battle... that is silly talk. *: Mind you, we didn't have dropsuit slot progression flattened, a warbarge to pump out free SP/ISK every single day, and daily missions to provide free gear/ISK/SP just for playing Name one veteran who had to start while the common merc had upto 100mil SP? Or dealing with Officer gear being as common as it is now.. The whole "back in my day, we didn't have things handed to us like these kids today" is total BS... Crappy as it is, you cannot deny the OP makes more sense than most of the replies to his post.
Edited so Riley can get off TheD1CK and on to the problems facing new players.
SOONtm
|
Ripley Riley
Incorruptibles
12
|
Posted - 2015.10.26 20:17:00 -
[33] - Quote
TheD1CK wrote:Are you really arguing that newbs do not have to fight mercs with 100mil SP?? yes in fact the data would probably say the average is lower than 100m, this means sweet f all to the point I was making. The point I am making is that you don't know the average SP of the Dust population. You literally have no way of knowing that number. I don't give a damn how many matches you play every day.
Beyond that, yes, new players as of Warlords 1.2 have to contend with higher SP players in matches. This also works both ways though. They have teammates and redberries who are higher SP. The hives they step on now are probably more often adv and proto than launch day. I'm willing to bet they would provide suppression fire for teammates with more SP into weapons than folks had on launch day.
You and OP act like every match it's new players in starter fittings vs. 16 battle hardened 100mil lifetime SP veterans in full officer gear.
TheD1CK wrote:Separate issue, we need a tag for those that play the game opposed to those who play the forum. I also try to play daily, as my work schedule permits. Don't you worry.
"I get to fist tanks in butt" - Jadek Menaheim
|
TheD1CK
Dead Man's Game
2
|
Posted - 2015.10.26 20:28:00 -
[34] - Quote
Ripley Riley wrote:TheD1CK wrote:Are you really arguing that newbs do not have to fight mercs with 100mil SP?? yes in fact the data would probably say the average is lower than 100m, this means sweet f all to the point I was making. The point I am making is that you don't know the average SP of the Dust population. You literally have no way of knowing that number. I don't give a damn how many matches you play every day. Beyond that, yes, new players as of Warlords 1.2 have to contend with higher SP players in matches. This also works both ways though. They have teammates and redberries who are higher SP. The hives they step on now are probably more often adv and proto than launch day. I'm willing to bet they would provide suppression fire for teammates with more SP into weapons than folks had on launch day. You and OP act like every match it's new players in starter fittings vs. 16 battle hardened 100mil lifetime SP veterans in full officer gear. TheD1CK wrote:Separate issue, we need a tag for those that play the game opposed to those who play the forum. I also try to play daily, as my work schedule permits. Don't you worry.
Me and the OP are not far from it on that. Most battles just need 1 vet w/100mil SP and thats enough to ruin it I got a bit ranty at your defence of the situation.. But you need to look at the reality, while all these bells have been added for NPE, the vets have gained equally. (more?)
And we never had to deal with that crap when we started, sorry for the ranting.. but despite the SP I've earned I will always be a starter fit newb at heart (and in skill level) so I tend to get defensive for my bro's.
That and the misunderstanding was simple.. I should have wrote "The average battle has player(s) with upto 100mil SP, old vets never had to deal with that at the start"
Either way, the mistake you made was reading a D1CK post word for word.. I have a code you know
#NeverNotSh!tpost
SOONtm
|
TheD1CK
Dead Man's Game
2
|
Posted - 2015.10.26 20:34:00 -
[35] - Quote
DISCLAIMER:
I do not agree with the actions described in the OP
But, I do agree with forcing both the players and CCP's hand to do something about it, if this is it, fair enough.
SOONtm
|
One Eyed King
Nos Nothi
13
|
Posted - 2015.10.26 20:37:00 -
[36] - Quote
Ripley Riley wrote:TheD1CK wrote:I actually play the game more than Rattati, no need to thank me for sharing the info. So you can't cite your source then? The amount of hours you play Dust is irrelevant. Until you can query the average lifetime SP of the Dust player population from a database the "100mil SP average" comment is hyperbole. Daemonn Adima wrote:Go ahead and make a new character. Play the game. Come back and let us know how effective you felt. I will just as soon as I earn the 21 victories for the event on my main. You should know that I did this when Warlords 1.0 dropped though. My alt's KDR wasn't great, but I also didn't lose any ISK from death since my fittings were less than a 1k ISK per. I got a metric fucktonne of kill assists and repped an HMG sentinel while he steamrolled people. It was actually a lot of fun! And this was before the flattening of slot progression. I bet I can make some decent starter fittings now. While there may be hyperbole, the point still stands.
I have rather limited playing time and still have something like 30 mil SP, which is more than enough to confer a significant advantage over new players.
You can say what you want about flat slot progression, but the facts are that vets who have maxed shields, armor, engineering, and CPU (forgot which skill), have a massive advantage even using start vs starter. What good does flat slot progression do when they don't have the cpu/pg, or even SP into useful things such as kinkcats or myos?
At this point you are saying there is only one way to skill into anything until you have enough SP to diversify. Because there is no point in trying to skill into the play style they want, because its ok that those are ineffective until you get 10mil SP or so.
Frankly, I think the notion that new players have it better now than those of us that have been here years is simply not the case, as any positive change like slot progression flatness has significantly overshadowed by the many changes to make proto much better than standard gear. For many months there were changes to weaponry and eq that took once viable standard gear and made them ineffective in the name of encouraging proto skilling. It was understandable but misguided and many people pointed out the dangers and effects on the NPE.
I know you want this game ported, but if you cannot acknowledge these problems, and find ways to address them, we will simply port the problems to a new platform, and doom a port before it has even begun.
Former CEO of the Land of the BIind.
Any double entendre is unintended I assure you.
|
Ghost Kaisar
Fatal Absolution
14
|
Posted - 2015.10.26 20:50:00 -
[37] - Quote
X players are killing the game!
Lets kill the game faster!
Race you suckers to the bottom.
You want real change? Work constructively, not destructively.
Re-Retired PC Scout. I miss the old days ;_;
Wanna play EVE? 30 day trial here
|
One Eyed King
Nos Nothi
13
|
Posted - 2015.10.26 21:08:00 -
[38] - Quote
Ghost Kaisar wrote:X players are killing the game!
Lets kill the game faster!
Race you suckers to the bottom.
You want real change? Work constructively, not destructively. I tried suggesting we differentiate std, adv, and proto differently than just damage, much like they just recently did with grenades, but for a greater number of weapons, but it was largely ignored.
You are certainly welcome to make your own suggestions.
Former CEO of the Land of the BIind.
Any double entendre is unintended I assure you.
|
Daemonn Adima
Y.A.M.A.H
469
|
Posted - 2015.10.26 21:39:00 -
[39] - Quote
One Eyed King wrote:Ripley Riley wrote:TheD1CK wrote:I actually play the game more than Rattati, no need to thank me for sharing the info. So you can't cite your source then? The amount of hours you play Dust is irrelevant. Until you can query the average lifetime SP of the Dust player population from a database the "100mil SP average" comment is hyperbole. Daemonn Adima wrote:Go ahead and make a new character. Play the game. Come back and let us know how effective you felt. I will just as soon as I earn the 21 victories for the event on my main. You should know that I did this when Warlords 1.0 dropped though. My alt's KDR wasn't great, but I also didn't lose any ISK from death since my fittings were less than a 1k ISK per. I got a metric fucktonne of kill assists and repped an HMG sentinel while he steamrolled people. It was actually a lot of fun! And this was before the flattening of slot progression. I bet I can make some decent starter fittings now. While there may be hyperbole, the point still stands. I have rather limited playing time and still have something like 30 mil SP, which is more than enough to confer a significant advantage over new players. You can say what you want about flat slot progression, but the facts are that vets who have maxed shields, armor, engineering, and CPU (forgot which skill), have a massive advantage even using start vs starter. What good does flat slot progression do when they don't have the cpu/pg, or even SP into useful things such as kinkcats or myos? At this point you are saying there is only one way to skill into anything until you have enough SP to diversify. Because there is no point in trying to skill into the play style they want, because its ok that those are ineffective until you get 10mil SP or so. Frankly, I think the notion that new players have it better now than those of us that have been here years is simply not the case, as any positive change like slot progression flatness has significantly overshadowed by the many changes to make proto much better than standard gear. For many months there were changes to weaponry and eq that took once viable standard gear and made them ineffective in the name of encouraging proto skilling. It was understandable but misguided and many people pointed out the dangers and effects on the NPE. I know you want this game ported, but if you cannot acknowledge these problems, and find ways to address them, we will simply port the problems to a new platform, and doom a port before it has even begun.
+1.
Originally constructive means to solve this problem are met with incessant trolling, QQ nubs and git gud scrubz. I've started more than one thread with proposed ideas to help keep maxed out vets from going against newborn clones.
I still firmly believe the quickest and easiest solution would be meta tiers. No one is restricted from using anything, just who you can use it against.
Even Shaun Iwario (sp?) detailed out numbers of a basic example between std vs proto / std vs adv / std vet vs atd noob. When you find on average a new player has to land 90% more shots than a vet to get the same effect... Cmon. That's not right. |
dusty5678
WarRavens Imperium Eden
319
|
Posted - 2015.10.26 21:39:00 -
[40] - Quote
Daemonn Adima wrote:Player behavior is a funny thing. New players are told to "git gud" and vets are called losers for using proto. Vets aren't (not all, just the tryhard corps) willing to change their playstyle despite the impact on NPE. New players cannot just "git gud" and attain proto instantly. So in answer to stubborn vets, clutching on to proto for dear life, we will not participate in games with you. We may not be able to avoid it entirely. We can however leave games that will not net us any SP or hardly any isk.
Personally with the attitude of most "vets" I will now encourage noobs in leaving games. Between insults, being told to git gud or for new players to quit if they dont like it is just unacceptable. So I realized this is probably the most effective way to fight against proto stompers when you have low SP. They refuse to use any other kit except the best, then we'll simply refuse to fight them and find a new game.
Enjoy less kills, worse games, less isk and less SP. Meanwhile I don't mind leaving 2-3 games in a row where I'd only get 2-3 kills and hardly any isk or SP. As a new player it is far more worth your time to find a good game instead of playing against proto stacked squads.
Maybe with enough lopsided boring redlines these corps will realize what's up. Or the cries for matchmaking will become so deafening that meta locks or another tiericide option will be sooner explored.
What's worse to low SP players: leaving a couple games so as to have a great game, or playing 2-3 redline games where you hardly acquire SP and isk while burning through isk getting farmed? Even using a free fit doesn't somehow make those games worth the time.
I used to think not leaving was honorable or something, but after meeting some of the characters who are always stomping, its has nothing to do with honor or good sportsmanship in those games. It's just plain stupid and at our disadvantage to let them shoot us like fish in a barrel.
Get good.
Noob.
"Terrible thing to send a universe to certain doom... Fun though!"
Long Live Queen ZarZar <3
CCP act like you care.
|
|
Derpty Derp
Dead Man's Game
1
|
Posted - 2015.10.26 21:46:00 -
[41] - Quote
Not a bad plan... But who are these "new players" you speak of? Also there are more problems with the game than stomps... |
Adipem Nothi
Nos Nothi
17
|
Posted - 2015.10.26 21:55:00 -
[42] - Quote
Kalante Schiffer wrote:I tried this a long ass time ago. The vet mentality is perfectly seen here almost 3 years ago. Zero f*ks given still to this day. Now it has come to a boiling point where people do not even stay in games anymore. ... post Looks like every single merc in that thread has moved onto other games.
Dropsuit Usage Rates
|
TIGER SHARK1501
Savage Bullet RUST415
542
|
Posted - 2015.10.26 21:59:00 -
[43] - Quote
Lightning35 Delta514 wrote:Daemonn Adima wrote:I know this isn't somehow a better solution, but if some players refuse to modify their behavior to better the experience for everyone, then why should new players force themselves to stay in stomps? For the enjoyment of the stompers?
*Won't stop officer/proto pub stomps* *Protests players leaving games* *New players say it isn't fun* *Vet tells them to git gud scrub* *New player leaves game*
It's a strange sort of dichotomy running right now. Yes but the problem all ways will come down to matchmaking. Why are they being put against stompers??? And whys should people like me be punished for playing the game??? Why should I take the punishment for running the proto/officer gear I rightfully earned in the same spot as the new players are right now??? Part of the problem is also people just not trying. I played for 3 hours last night bouncing between Domination and Ambush without a single victory. . I was with a squad every time and I couldn't even get the daily key let alone 1 victory to go towards the event. That is frustrating and the proto spam was absurd. Could I have run proto? Yes I could've but I unless I was trying to keep people alive with my Proto Min Logi I didn't feel it was necessary or worth the beating. |
Victor889
warravens Imperium Eden
317
|
Posted - 2015.10.26 22:02:00 -
[44] - Quote
It is a pain in the ass, you can see it on spawn too - some of your blues leaving -
"oh, why is that?" you think *looks at player list* "Oh yes, 4-6 people from *Insert corp with even a slight inclination to team up*, I don't think I want to be pissed all over thank you" - Leave too, and pray for the poor souls who stay/don't realise
Yes yes - "play in a squad" is the quick and easy response but sometimes I don't have time to wait in the squad finder for 3 other people to join and/or wait around in corp chat for someone to join me, I just want to get in and play, turn this $hit off and get on with some IRL stuff. |
Ghost Kaisar
Fatal Absolution
14
|
Posted - 2015.10.26 22:02:00 -
[45] - Quote
One Eyed King wrote:Ghost Kaisar wrote:X players are killing the game!
Lets kill the game faster!
Race you suckers to the bottom.
You want real change? Work constructively, not destructively. I tried suggesting we differentiate std, adv, and proto differently than just damage, much like they just recently did with grenades, but for a greater number of weapons, but it was largely ignored. You are certainly welcome to make your own suggestions.
If you tried to be constructive, then this comment is not directed towards you.
Re-Retired PC Scout. I miss the old days ;_;
Wanna play EVE? 30 day trial here
|
Bradric Banewolf
Titans of Phoenix Damage LLC
1
|
Posted - 2015.10.26 22:22:00 -
[46] - Quote
I have to agree with what the OP wrote! I don't blame you one bit!
This "get gud" "HTFU" mentality IS BS! It leads to players being willing to cheat to win just to "get gud".
What I will say however, is that proto isn't the issue. Proto suits die just as fast at times as basic or advanced. I myself usually fight in CQC in advanced gear, and only use proto for critical roles where the difference really matters.
For instance, I run pro scout because every second counts! The mods and fitting makes a huge difference in survival. It's the opposite with the mandos, sentinels, and assaults. Because you're in the thick of things regularly, economically it's financial suicide to run full pro. This is where fittings being maxed comes in big! Advanced fits can, in some cases, fit better complex gear on them. Not all, but the critical ones! Like fitting a proto hmg on an advanced setup, but at the cost of ehp. The same goes for complex mods on advanced suits at the cost of weapon level.
What I also would advocate is some serious teamwork! I feel you new bros, but while most will say "I went through it so it's your turn", and in some cases I agree, I will also tell you that the game was simply different then as well. While the Eve environment is ruthless, it shouldn't be unplayable?!
I have many post here advocating to help new bros out without meta locks, and gear restrictions. The gear isn't as much of an advantage as you guys think. I've also been in game in my chat "Fighthouse" helping new bros understand economy, tactics, and teamwork through skilling into your skill tree correctly! These things make a huge difference in gameplay! Just because you lost the battle doesn't mean you lost the war!
What this means is use your heads! Team up! Attack together! Defend together! Build fits, not for your own personal survival, but the best fit to compliment your buddy! Get on comms and have conversations about tactics and fitting. Don't bash each other's ideas?! I see that alot, and it only leads to players not working together at all. Use your bonuses to help your buddies, and not just yourself! If you read the suit bonuses it will show you how they're built to help each other! Most of you just pick fits like the min assault to help yourselves?! Fotm has led to less squading and teamwork because no one runs team support fits. You guys all just run the latest kd padding fit?!
I only run officer in PC, proto in factional, and when I play pubs it's advanced or less, but my reasons are different from you guys! It's economically sound as well! I can afford proto in FW because I don't run pro in pubs, and I squad with at least 6-8 always! Less blues means more help to keep me alive! In the pubs we only got 4 so the gear goes down a notch to keep matches affordable. I am willing to risk officer in PC because all 16 are on comms helping me win!
Also, to new bros I know you hear us say finish your upgrades!!! Especially your fitting upgrades!!! You look at the SP cost and don't want to save up to finish. You buy another unfinished rifle?! Fitting makes my basic and advanced fits that much better to where I could run really beast advanced fits that can kill your half *ssed proto fits?! The same goes for vehicles! I have my vehicle skills maxed in what I use, but never run proto madruger or marduk. How you ask? Because I can fit the advanced and basic really well! The proto cost is impractical to "my" economy, and not what everyone else says you should be running?!
My advice to a new bro...
1. GET IN SQUAD, AND CORP! You have help, use it! I will never understand this solo bs?! Even when I played battlefield and other shooters I wanted teammates!
2.Understand that dust514 isn't a sprint, it's a marathon! No vet you see now has played all this time without heartache and struggle!
3. Spend time playing the other 80% of the game... ECONOMY! We now have a trade system, NPC market, and many other options to make isk besides battle! Spend some time learning where you can save on fits, and develop some good relationships for trade. I honestly sell more gear than I buy, and trade 1 for 1 often with trusted friends. You guys get scammed by the same 15 guys REPEATEDLY! Managing your personal economy is part of gameplay as well.
4. SPECIALIZE! SPECIALIZE! SPECIALIZE! If everyone wants to be a slayer, how do you stand out? Fotm raises kd, but empties wallets lol! The roles in the the Eve universe are vast! Find your niche, not everyone elses?! I am no slayer, but my tactics are raw enough for CEO's to offer isk for my services! My specialties on the field are needed as I am willing to forget about kd to get the job done that no one else wants to do. How many corps have you been in where the large majority of players all run min assault? Find the roles that no one runs, and make it viable! This will make you useful to the team, and will get you in squad and on PC rosters alot faster than you will even be ready for lol! When they say "bruh your kd low". I say "muthafucka I'm rich!" LOL!
5. Be willing to learn from knowledgeable vets! Too many of you are frankly douchebags?! No one want's to help a COD slayer wannabe that thinks he knows it all?! They continue to let you die until you figure it out, trust me. Take some constructive criticism, stop worrying about that useless number called kd, and stop staring at the leader board and end of match report letting them lead your gameplay. Kd doesn't make money. You make more money as a squad helping one another!
6. SQUAD! SQUAD! SQUAD! Get in a squad and play skirmish! Dom burns brain cells, and destroys any creativity. You don't have to work together that much in dom, and that leads to less squading.
"Fighthouse" is the chat, and there are others just like it where humble vets love to teach. Stop creating corps of new bros, and join corps willing to grow with you. This game has thousands of corps, but 20 in PC?!
"Anybody order chaos?"
|
Onesimus Tarsus
is-a-Corporation
3
|
Posted - 2015.10.26 22:24:00 -
[47] - Quote
Feh.
KDR matchmaking would have fixed everything, but nooooo.
|
Press Attache
The Office of The Attorney General
297
|
Posted - 2015.10.26 22:26:00 -
[48] - Quote
TheD1CK wrote:Ripley Riley wrote:TheD1CK wrote:Are you really arguing that newbs do not have to fight mercs with 100mil SP?? yes in fact the data would probably say the average is lower than 100m, this means sweet f all to the point I was making. The point I am making is that you don't know the average SP of the Dust population. You literally have no way of knowing that number. I don't give a damn how many matches you play every day. Beyond that, yes, new players as of Warlords 1.2 have to contend with higher SP players in matches. This also works both ways though. They have teammates and redberries who are higher SP. The hives they step on now are probably more often adv and proto than launch day. I'm willing to bet they would provide suppression fire for teammates with more SP into weapons than folks had on launch day. You and OP act like every match it's new players in starter fittings vs. 16 battle hardened 100mil lifetime SP veterans in full officer gear. TheD1CK wrote:Separate issue, we need a tag for those that play the game opposed to those who play the forum. I also try to play daily, as my work schedule permits. Don't you worry. Me and the OP are not far from it on that. Most battles just need 1 vet w/100mil SP and thats enough to ruin it I got a bit ranty at your defence of the situation.. But you need to look at the reality, while all these bells have been added for NPE, the vets have gained equally. (more?) And we never had to deal with that crap when we started, sorry for the ranting.. but despite the SP I've earned I will always be a starter fit newb at heart (and in skill level) so I tend to get defensive for my bro's. That and the misunderstanding was simple.. I should have wrote "The average battle has player(s) with upto 100mil SP, old vets never had to deal with that at the start" Either way, the mistake you made was reading a D1CK post word for word.. I have a code you know #NeverNotSh!tpost
1 vet with high SP ruins it for the 16 on the other side.
Yeah, you shouldn't be playing pvp games.
Forum representative for Mr. Hybrid Vayu: The Attorney General.
|
Bradric Banewolf
Titans of Phoenix Damage LLC
1
|
Posted - 2015.10.26 22:26:00 -
[49] - Quote
Also, new bros..... YOU AREN'T RAMBRO LOL!
Get in squad, hold a point, and bring what the 4 of you need to do so. If all of you did that there would be no such thing as a "blueberry". You 4 would be holding home, 4 more would be attacking their home, 4 more would be in vehicles, 4 more would be scouting.
If you got 5 million SP why are you attacking anything? You will make average 200k just holding home, dropping links, and killing 4 guys. You guys are attacking in the middle of no where, losing 16 half *ss adv suits, and losing money overall because you trying to get that dumb*ss number up called kd smh?!
"Anybody order chaos?"
|
THUNDERGROOVE
Fatal Absolution Bleeding Sun Conglomerate
1
|
Posted - 2015.10.26 22:34:00 -
[50] - Quote
Daemonn Adima wrote: Most vets who have made a new toon come back saying "holy **** the TTK on new players is insane and the performance disparity to proto is far too great".
New players have it far better than it used to be. The gap between standard and prototype has done nothing but closer and closer.
Low end gear has better HP and regeneration. Now the only difference between standard and prototype weapons are damage, where before you even would have more range, better falloff.
Coordination and actual skill > SP. If you don't want to play with other people and take advantage of teamwork then that's all on you. It will get you much farther than playing by yourself regardless of the amount of SP you have.
The enemies of God stand broken before us. The light of the Reclaiming shines over them!
12/13/14 Never forget
|
|
Shaun Iwairo
Simple Minded People Pty. Ltd.
369
|
Posted - 2015.10.26 23:50:00 -
[51] - Quote
THUNDERGROOVE wrote:Daemonn Adima wrote: Most vets who have made a new toon come back saying "holy **** the TTK on new players is insane and the performance disparity to proto is far too great".
New players have it far better than it used to be. The gap between standard and prototype has done nothing but closer and closer. Low end gear has better HP and regeneration. Now the only difference between standard and prototype weapons are damage, where before you even would have more range, better falloff. Coordination and actual skill > SP. If you don't want to play with other people and take advantage of teamwork then that's all on you. It will get you much farther than playing by yourself regardless of the amount of SP you have.
On paper, things are kinda better for new players in terms of base suit stats. But that's it. The gap between the performance of Basic -> Complex modules is HUGE. In many cases they're over 100% stronger. That's where SP matters, it gives you the ability to run hugely effective modules while further buffing those modules. Being locked out of those modules really hurts a new players chances of survival, especially when you consider the composition of the current playerbase.
I'm not saying that things weren't hard on new players previously, but there is no way around the fact that new players are so much more likely to have to face up against huge numbers of high SP players than they were a year or two ago. Watch this old video of C Moody running a pub. Notice how many times MLT and STD comes up in the killfeed? Todays playerbase has shifted so far towards high SP players that you'd never see that anymore. Sure, he was running proto and he wrecked (though he'd wreck in anything) but at least you could see that the lower SP players had plenty of targets they could have a fair crack at. Those targets are few and far between for current new players.
Something is killing new player retention.
|
TheD1CK
Dead Man's Game
2
|
Posted - 2015.10.27 00:47:00 -
[52] - Quote
Press Attache wrote:TheD1CK wrote:Ripley Riley wrote:TheD1CK wrote:Are you really arguing that newbs do not have to fight mercs with 100mil SP?? yes in fact the data would probably say the average is lower than 100m, this means sweet f all to the point I was making. The point I am making is that you don't know the average SP of the Dust population. You literally have no way of knowing that number. I don't give a damn how many matches you play every day. Beyond that, yes, new players as of Warlords 1.2 have to contend with higher SP players in matches. This also works both ways though. They have teammates and redberries who are higher SP. The hives they step on now are probably more often adv and proto than launch day. I'm willing to bet they would provide suppression fire for teammates with more SP into weapons than folks had on launch day. You and OP act like every match it's new players in starter fittings vs. 16 battle hardened 100mil lifetime SP veterans in full officer gear. TheD1CK wrote:Separate issue, we need a tag for those that play the game opposed to those who play the forum. I also try to play daily, as my work schedule permits. Don't you worry. Me and the OP are not far from it on that. Most battles just need 1 vet w/100mil SP and thats enough to ruin it I got a bit ranty at your defence of the situation.. But you need to look at the reality, while all these bells have been added for NPE, the vets have gained equally. (more?) And we never had to deal with that crap when we started, sorry for the ranting.. but despite the SP I've earned I will always be a starter fit newb at heart (and in skill level) so I tend to get defensive for my bro's. That and the misunderstanding was simple.. I should have wrote "The average battle has player(s) with upto 100mil SP, old vets never had to deal with that at the start" Either way, the mistake you made was reading a D1CK post word for word.. I have a code you know #NeverNotSh!tpost 1 vet with high SP ruins it for the 16 on the other side. Yeah, you shouldn't be playing pvp games.
Sorry.. you have another word for 1 player with a severe SP advantage battling guys that barely know how to fit a suit? Because imo, when 1 player is dropping 30+ kills vs the enemy as they are using fits that have no place in a pub.. it is not only ruining the game for the the other side, but your own team also, as they wait about trying to pick up scraps.
Unless.. you might be one of those that think a maxed fit in pubs dropping 20/30 kills is "skill" it is in some cases, and if we actually had balanced modes in term of gear use/SP level, I would not argue it. But, we don't.
In that case, what does it matter that upto 30 people didn't enjoy a battle because someone was too l33t
SOONtm
|
Shaun Iwairo
Simple Minded People Pty. Ltd.
372
|
Posted - 2015.10.27 01:01:00 -
[53] - Quote
TheD1CK wrote:Sorry.. you have another word for 1 player with a severe SP advantage battling guys that barely know how to fit a suit? Because imo, when 1 player is dropping 30+ kills vs the enemy as they are using fits that have no place in a pub.. it is not only ruining the game for the the other side, but your own team also, as they wait about trying to pick up scraps.
Unless.. you might be one of those that think a maxed fit in pubs dropping 20/30 kills is "skill" it is in some cases, and if we actually had balanced modes in term of gear use/SP level, I would not argue it. But, we don't.
In that case, what does it matter that upto 30 people didn't enjoy a battle because someone was too l33t
You've got the right thinking but no-one is going to take you seriously if you stick to your guns on the 'one player running proto' line. If there were matches with only one or two high SP players running proto, but the rest of the team is mostly new players then we'd be in a much better situation. Case in point: the video I posted above.
It's more of an overall playerbase thing. It's many high SP players running proto and even more running ADV with complex mods and the SP modifiers to back them up. That's the what current new players are bashing their heads against, with barely a couple of other new players around to give them an even engagement.
The people that are saying 'we had to go up against proto when we were new' are technically right, but what they're not acknowledging is the frequency at which it was happening.
Something is killing new player retention.
|
IceShifter Childhaspawn
Rebels New Republic The Ditanian Alliance
816
|
Posted - 2015.10.27 01:08:00 -
[54] - Quote
Until a fix comes about just leave the match. Everyone is lobbying for their own parties in here (including but not limited to:) -Troll party (git gud group or the endless 'prove it to me' crowd) -Meta Lock -NPE -HTFU (bittervets)
Stomps suck. They suck worse is DUST because we pay for each suit we lose. Besides on the forums there is no one man army that turns around a stomp so it is pointless to continue (except for lulz)
Squadding takes for-frakking-ever to coordinate and 10 percent of the time you are a WP source for people who have you muted. If you are extremely lucky you will get into a squad with a vet who can show you how to play or keep you alive long enough to get a proto suit.
This game. This best worst game around. This game...
It's hard to beat up hundreds of armor piercing bullets using only your face...
|
Adipem Nothi
Nos Nothi
17
|
Posted - 2015.10.27 01:25:00 -
[55] - Quote
THUNDERGROOVE wrote: Coordination and actual skill High HP & High-End Gear > SP.
FTFY
Dropsuit Usage Rates
|
Hylian11
Opus Arcana
344
|
Posted - 2015.10.27 01:47:00 -
[56] - Quote
Everyone who leaves battles lacks honor. |
HOWDIDHEKILLME
Dying to Reload
1
|
Posted - 2015.10.27 01:48:00 -
[57] - Quote
Thumb Green wrote:HOWDIDHEKILLME wrote:the best battles are full ones. The best battles are the evenly matched ones. 16 vs 16 don't mean sh!t if over half of one team is running around like headless chickens or off in the far corners of the map jacking off.
I dont have a corporate isk facet feeding my play so even tho I'm matched against top corps I'm expected by matchmaker to run the same gear pro/officer as them.
Maybe remove isk and if you have the skill unlocked you can run whatever you want... And squads screw off and do pointless things all the time "for fun" ( watch me force my tank under the map dude ). |
Aythadis Smith
310
|
Posted - 2015.10.27 04:25:00 -
[58] - Quote
I approve of this total read.
Even seeing Kal putting in his two cents made it worth it.
Lord guide my pimp hand, and make it strong
|
Ghost Kaisar
Fatal Absolution
14
|
Posted - 2015.10.27 05:13:00 -
[59] - Quote
Adipem Nothi wrote:THUNDERGROOVE wrote: Coordination and actual skill Better Gear + More HP > SP.
FTFY. Winning after getting shot in the back by a newbro who got the drop on you isn't "skill". It also isn't "teamwork" and it certainly isn't "tactical".
So I can just stick any dumbass in a proto suit with a 60 mil SP toon and watch him go to town?
Shotty, its the same in EVE. You give a new player a large SP toon with big ships he doesn't know how to use and he will get blown up and laughed at.
Same here in Dust.
Wearing a proto suit does not magically make you some amazing freaking player.
Some of these guys don't even know how to properly fit a fucking suit for christs sake.
RANT INCOMING, NOT DIRECTED AT YOU SHOTTY.
List of tools that people have to LEARN to be good at FPS: Prefiring, Reload Canceling, Strafing, Burst Firing, Tactical Awareness, Map Knowledge, Map Control, Victory Conditions, AND THE LIST GOES ON.
EVERY SINGLE FIGHT that I've had fun in, fights that had me fighting to the wire to try and pull out the victory had people who knew how to work together. They didn't even have to wear proto, all they need to be is co-ordinated.
PUSH points together.
Find, Fix, Flank, Finish.
Know how to stonewall a defense, with proper heavy support and logistics.
Uplink control, proper scanning, hacking the right points when you need to.
Seriously. The list of tools that make a team GREAT is far longer than just "Wear Proto". Almost everything that make these "Proto Stompers" great are things that they LEARNED over playing the game.
"But Ghost, you keep talking about the team, I'm talking about individual players."
STFU. Where do you think the team STARTS from dumbass? It starts with YOU. What are YOU doing to contribute to the team? YOU have to know that the team needs more uplinks. YOU have to be the one to whip out the logi when you see heavies bunching up to defend. YOU have to be the one to know that you need that outside point if you want to win the match. YOU have learn how to PLAY. THE. GAME.
I've tried SO HARD over the years to try and teach people how to play the game.
I've written guides.
I've given fitting advice.
I've offered to squad with people.
I was even in a freaking MENTOR corp for scouts for a while.
You want to know how many people have ever taken me up on the squadding and playing with me advice?
NOBODY.
I've come to the sad conclusion that the vast majority of people in this game don't want to improve.
They want to drag everyone down to their level. And if they can't, they'll remove whatever they think is "cheating them" of their victory.
I don't know why I'm surprised. Real life is full of people like this too. Why the hell should it be different for a video game?
Does this mean that newbies need to get stomped into oblivion? Hell no.
Are there things we can do to improve the experience? Hell yes.
But blaming all of your problems on the fucking GEAR they're running will get you NOWHERE.
More than half of the people complaining need to step back, take a long ass look at how they play the game, and start noticing that most of their issues in game lie between the controller and chair.
Re-Retired PC Scout. I miss the old days ;_;
Wanna play EVE? 30 day trial here
|
Shaun Iwairo
Simple Minded People Pty. Ltd.
379
|
Posted - 2015.10.27 05:35:00 -
[60] - Quote
Eh as long as gear + SP provides a ~90% TTK differential between new and old players, I reserve my right to flag it as a problem. It conflates outcomes during the learning experience - make the wrong move get rekt, make the right move get rekt. It is just poor game design to throw two players with that big of a stat difference into the same combat arena.
Something is killing new player retention.
|
|
|
|
|
Pages: 1 [2] 3 4 5 6 7 8 :: one page |
First page | Previous page | Next page | Last page |