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Daemonn Adima
Y.A.M.A.H
526
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Posted - 2015.10.30 19:21:00 -
[211] - Quote
Adipem Nothi wrote:Zatara Rought wrote:How about we gather data on the prevalence of each suit? Or the variance in an average match in sp and gear ran? What if we tried to ascertain if there's a general consensus at which players become isk efficient...and whether that isk efficiency allows them to run proto and advanced with regularity or whether invariably they are reduced back to militia suits?
There's **** tons of ideas I'm sure could be conceived that would prove useful in drawing healthy and reasoned conclusions. Sounds like another stall tactic aimed at preserving the status quo. We've waxed lyrical long enough. I say we take action and improve NPE while there's still time.
* There's a significant power gap between STD and PRO. Let's stop pretending it isn't there and stop wasting time trying to measure it. Instead, let's focus on finding ways to narrow it. * Newbros can't afford ADV gear. Let's tweak pub pay, implement underdog bonuses, etc. It is better we pay them too much than leave them in the redline or lose them for good. * Newbros need more initial training. Let's give them more SP upfront, extend the Academy duration and give them a respec on graduation. Why not? * Newbros need tutorials. Let's build simple tutorials into Achievements 1.0. "Complete X task, Y times, and get Z rewards. Here's how to do X." * Newbros need mentors. On arrival, let's systematically put them in touch with D-UNI, The Learning Coalition, etc via NPC mail or chat channel or whatever. Or perhaps even add a mentor section in squad finder and devise a simple system which rewards trainer/trainee participation. * The power and wealth gaps which separate vets from newbros is too wide. Let's come up with creative, performance-driven means by which to narrow it. Example.
Adding "Missions" would be a huge asset in helping new players get into the support roles that they so often miss or never participate in because they are tuned to COD slay slay slay. Dust is different.
Give em starter fits appropriate to each round of Missions. First would be a general Assault role, maybe a scanner or uplink set of Missions with a few kill/assists and hack goals.
Move on to a basic logi. Injector, repair tool and maybe scanner or hives. Must complete X amount of revives, scans, resupplies.
This is a far off idea as it would require a ton of work on CCPs end, but it would be awesome. Imagine if there were Missions for most major roles in Dust, you could complete them at any time but they would give you large amounts of isk and SP once completed and maybe even some starter adv. gear with no restrictions.
I digress, lot of good ideas for this game. I hope at least devs have been stalking us and stealing them.
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DeathwindRising
Titans of Phoenix Damage LLC
1
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Posted - 2015.10.30 19:53:00 -
[212] - Quote
Daemonn Adima wrote:Ghost Kaisar wrote:DeathwindRising wrote:Daemonn Adima wrote:I know this isn't somehow a better solution, but if some players refuse to modify their behavior to better the experience for everyone, then why should new players force themselves to stay in stomps? For the enjoyment of the stompers?
*Won't stop officer/proto pub stomps* *Protests players leaving games* *New players say it isn't fun* *Vet tells them to git gud scrub* *New player leaves game*
It's a strange sort of dichotomy running right now. i usually run apex suits with standard weapons. i still manage double digit kills and single digit deaths, and players still leave matches. it doesnt matter if it's proto or not, a stomp is a stomp. good players will still be good, and experienced vets will almost always beat new players. how do you fix differences in experience? ELO based matchmaking. Sadly, requires a higher playerbase to truly be effective. Which is why we get a mockery of it with MU. But what if the only restriction was on the highest of MUs? As in really stacked players couldn't bring those kits in. Just two tiers, I don't even know what the highest meta level possible is, but I imagine a reasonable cutoff could be found. And it doesn't separate the player base, just what gear you can use. Playing FW, PC or high end pubs? Play to the max! Just participating in casual pubs? You can still play at the highest cutoff point, definitely gaining your earned advantage over other players. But at least the newbros won't have to contend against the highest MU, wealthiest players onna regular basis in the same way they do now. This isn't a fix all end all solution. But for a declining game without much support I see it as an easy fix that *might* go a long way in helping new players feel at home and not totally out classed. It also wouldn't require major modifications to the game. That's why I support tiered gameplay. Not across all levels, just basically reserving the highest end gear for higher end play. I just got my first proto suit and I love feeling so powerful. But I would not mind reserving it for FW, PC and high end pubs. Adv. Gear is just as fun, especially if you're fighting similarly geared opponents! Same with proto! A fair fight is always more fun to me, especially when I lose to someone geared like myself. It's a great learning experience to understand you were on even ground and you fcked up.
interesting.
is it possible to use a characters current learned skills to calculate a highest potential meta level? then we can use that in matches to limit the meta level to the average highest potential meta level. we could use this for pubs.
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Ghost Kaisar
Fatal Absolution
14
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Posted - 2015.10.30 20:03:00 -
[213] - Quote
DeathwindRising wrote:Daemonn Adima wrote:Ghost Kaisar wrote:DeathwindRising wrote:Daemonn Adima wrote:I know this isn't somehow a better solution, but if some players refuse to modify their behavior to better the experience for everyone, then why should new players force themselves to stay in stomps? For the enjoyment of the stompers?
*Won't stop officer/proto pub stomps* *Protests players leaving games* *New players say it isn't fun* *Vet tells them to git gud scrub* *New player leaves game*
It's a strange sort of dichotomy running right now. i usually run apex suits with standard weapons. i still manage double digit kills and single digit deaths, and players still leave matches. it doesnt matter if it's proto or not, a stomp is a stomp. good players will still be good, and experienced vets will almost always beat new players. how do you fix differences in experience? ELO based matchmaking. Sadly, requires a higher playerbase to truly be effective. Which is why we get a mockery of it with MU. But what if the only restriction was on the highest of MUs? As in really stacked players couldn't bring those kits in. Just two tiers, I don't even know what the highest meta level possible is, but I imagine a reasonable cutoff could be found. And it doesn't separate the player base, just what gear you can use. Playing FW, PC or high end pubs? Play to the max! Just participating in casual pubs? You can still play at the highest cutoff point, definitely gaining your earned advantage over other players. But at least the newbros won't have to contend against the highest MU, wealthiest players onna regular basis in the same way they do now. This isn't a fix all end all solution. But for a declining game without much support I see it as an easy fix that *might* go a long way in helping new players feel at home and not totally out classed. It also wouldn't require major modifications to the game. That's why I support tiered gameplay. Not across all levels, just basically reserving the highest end gear for higher end play. I just got my first proto suit and I love feeling so powerful. But I would not mind reserving it for FW, PC and high end pubs. Adv. Gear is just as fun, especially if you're fighting similarly geared opponents! Same with proto! A fair fight is always more fun to me, especially when I lose to someone geared like myself. It's a great learning experience to understand you were on even ground and you fcked up. interesting. is it possible to use a characters current learned skills to calculate a highest potential meta level? then we can use that in matches to limit the meta level to the average highest potential meta level. we could use this for pubs.
Meta Level locking is a bad idea.
You can easily make a viable fit with officer weapons for under 40 Meta. We had a thread on it a while ago.
Re-Retired PC Scout. I miss the old days ;_;
Wanna play EVE? 30 day trial here
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Zatara Rought
Fatal Absolution Bleeding Sun Conglomerate
5
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Posted - 2015.10.30 20:25:00 -
[214] - Quote
Adipem Nothi wrote: -SNIP-
This is the rabble people make to convince others that whatever paltry 'evidence' justifies their heavy handed solutions is enough.
* There's an insignificant power gap between ADV and PRO. Let's stop pretending there's more there and stop wasting time trying to suggest that 99% of the playerbase play in militia **** fits vs vets in officer gear.
I could go on but I tire of rebuttling "shoddy gobang's" like the one I posed above.
When there's more data to be digested or conversations more worthy than the mostly inept facade being propogated in comments like these, I'm sure I'll get pinged.
I'm irrelevant, feel free to ignore me. :)
No matter what. FAmily
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Adipem Nothi
Nos Nothi
17
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Posted - 2015.10.30 20:27:00 -
[215] - Quote
Zatara Rought wrote:Ayuzawa wrote: Why argue with an idiot?
So ... now I'm an idiot? Would love to know what data and metrics were used in your drawing that conclusion. Or are data and metrics only required when others are drawing conclusions? Lol.
Dropsuit Usage Rates
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Zatara Rought
Fatal Absolution Bleeding Sun Conglomerate
5
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Posted - 2015.10.30 20:29:00 -
[216] - Quote
Adipem Nothi wrote:Ayuzawa wrote:Zatara Rought wrote: Why argue with an idiot?
So ... now I'm an idiot? Would love to know what data and metrics were used in drawing that conclusion. Or are data and metrics only required when others are drawing conclusions? Lol.
Opinions =/= Facts
And for the record...she called you an idiot in that instance...my quoted comments were stating that the playerbase aren't idiots.
I'm irrelevant, feel free to ignore me. :)
No matter what. FAmily
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Adipem Nothi
Nos Nothi
17
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Posted - 2015.10.30 20:38:00 -
[217] - Quote
Zatara Rought wrote:Adipem Nothi wrote: -SNIP- This is the rabble people make to convince others that whatever paltry 'evidence' justifies their heavy handed solutions is enough. * There's an insignificant power gap between ADV and PRO. Let's stop pretending there's more there and stop wasting time trying to suggest that 99% of the playerbase play in militia **** fits vs vets in officer gear. I could go on but I tire of rebuttling "shoddy gobang's" like the one I posed above. When there's more data to be digested or conversations more worthy than the mostly inept facade being propogated in comments like these, I'm sure I'll get pinged. Here's what you snipped:
Quote:* There's a significant power gap between STD and PRO. Let's stop pretending it isn't there and stop wasting time trying to measure it. Instead, let's focus on finding ways to narrow it. * Newbros can't afford ADV gear. Let's tweak pub pay, implement underdog bonuses, etc. It is better we pay them too much than leave them in the redline or lose them for good. * Newbros need more initial training. Let's give them more SP upfront, extend the Academy duration and give them a respec on graduation. Why not? * Newbros need tutorials. Let's build simple tutorials into Achievements 1.0. "Complete X task, Y times, and get Z rewards. Here's how to do X." * Newbros need mentors. On arrival, let's systematically put them in touch with D-UNI, The Learning Coalition, etc via NPC mail or chat channel or whatever. Or perhaps even add a mentor section in squad finder and devise a simple system which rewards trainer/trainee participation. * The power and wealth gaps which separate vets from newbros is too wide. Let's come up with creative, performance-driven means by which to narrow it. Example.
^ Every single one of these would have a greater impact on improving NPE than anything you've suggested in this thread. We can talk about improving NPE all day long and cook up all manner of interesting metric to study, but at the end of the day NPE will remain unhealthy and talking about it won't solve a thing. We've been talking about it for 3 years.
Dropsuit Usage Rates
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Thaddeus Reynolds
Facepunch Security
543
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Posted - 2015.10.30 20:49:00 -
[218] - Quote
Zatara Rought wrote:Adipem Nothi wrote: -SNIP- * There's an insignificant power gap between ADV and PRO. Let's stop pretending there's more there and stop wasting time trying to suggest that 99% of the playerbase play in militia **** fits vs vets in officer gear.
In anti-infantry weapons maybe (as they scale 5% per tier), but in terms of modules and equipment...the gap is not what I would call insignificant on a relative scale (although it may appear to be so on an absolute scale).
Modules seem to have a mode scaling from ADV to PRO of about 33%...I'll start making the spreadsheet to do have all the actual comparisons out
(for instance, Ferros and reactive provide about 33% scaling from ADV to PRO, but PRO is about 53% better than STD on Ferros, and 58% better (in terms of raw HP) and 200% better in terms of repair.
The total fitting power of suits will be harder to speak on until I have all the modules input onto a spreadsheet.
Khanid Logi and Tanker, sometimes AV Heavy or Sniper.
#PortDust514 ...Preferably to both PS4 and PC
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Adipem Nothi
Nos Nothi
17
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Posted - 2015.10.30 22:50:00 -
[219] - Quote
... or is it your plan to drag the issue out indefinitely? Because that's what it sounds like:
"Best we change absolutely nothing for now, Mr Newbro. But if it makes you feel better we can talk about things we might change. Just don't get too specific! And please don't suggest anything that might upset the status quo or affect veterans. Most importantly, if you're going to talk, you'd better talk how we tell you to talk and about what we tell you to talk or you'll regret it!
Maybe someday down the road, we can revisit your NPE concerns. If and only if, of course, Rattati happens to produce the data and metrics we've requested. You see, we're at a stalemate of sorts; the efficiency data Rattati already gave us isn't good enough to help us come to any conclusions. What we need is data that helps us better understand the inner workings of the newbro mind. Because that's where the problem is. Not with the gear gap.
PS: Please don't bring up the gear gap, Mr Newbro. In fact, it's probably best you strike the phrase from your mind. The gear gap isn't real, and you can't prove otherwise. So don't mention it. "
More Productive Portion of Post:
I've already conceded that the gear gap between ADV and PRO is less substantial than the gear gap between STD and PRO. That's obvious, and it's supported by Rattati's efficiency data. The point remains, however, that newbros are more likely running standard gear than advanced gear as they can't afford to reliably field advanced gear.
No, I don't have the ability to poll newbro wallets and prove my point. But my inability to prove the point doesn't make it any less probable. Assume that the average advanced loadout costs 50k. Assume that average pub pay for Skirm is a very generous 200k and Ambush is a very generous 150k. Now, sign off of Destiny and onto Dust, play some matches, and look at the leaderboards. Are the majority of players are dying more than 3-4 times per battle?
PS: Never claimed that 99% of encounters are MLT vs OFC. That's sillytalk, breh.
Dropsuit Usage Rates
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Daemonn Adima
Y.A.M.A.H
530
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Posted - 2015.10.30 23:12:00 -
[220] - Quote
Ghost Kaisar wrote: Meta Level locking is a bad idea.
You can easily make a viable fit with officer weapons for under 40 Meta. We had a thread on it a while ago.
Ok but you are going to be limited in modules. Just because you can use certain levels of gear doesn't mean you won't have to sacrifice things to fit into tier. And meta levels van be adjusted.
Just because someone can make an officer weapon on a suit for around 40 meta doesn't mean tier locking is now invalidated. We just need to work on the balance of it...
A meta 40 suit with an officer weapon will have to sacrifice things to get that meta. That is the tier system working! If you are forced to pick and choose what equipment to run and you can't stack all the best stuff as normal... It's working!
I'd rather face a 40 meta suit with an officer weapon than a full officer suit with officer weapon and all complex mods. |
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Kail Mako
Capital Acquisitions LLC
181
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Posted - 2015.10.31 00:13:00 -
[221] - Quote
As far as I see it, the best solution will be extending the Academy. My suggestion is would be until they have somewhere around 5-7 million SP. Upon graduation you can give them one free respect. This will solve 90% of the problems brought up here.
-The newbros don't have enough training.- They'll now have more.
-The newbros don't know what to spec into!- That's what the respec is for.
-The newbros have to fight people running full proto gear in STD!- Well, with 5-7 mil SP I hope the newbros weren't so dumb they didn't at least get one ADV/Proto suit and gun.
-The newbros don't have the game/map knowledge vets have!- By the time they graduate academy they should have at least a month's worth of play. That's enough to deeply familiarize yourself with the game.
-The gap between STD, and Proto is too high!- No longer a problem. Since everyone in the academy will be running ADV or lower, and once they get out they should be able to run ADV consistently.
-The newbros can't afford to run all ADV!- That's largely dependent on skill. By the time they get out of the Academy, they should have a nice amount of ISK saved up. If we think the average STD suit costs 20k, and they are able to get an average payout of 200k then they should be able to die ten times. Very rarely does that happen. They should have enough ISK saved up to consistently run ADV gear by the time they graduate the Academy
Officially recognized for advancing the science of getting bent.
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Devadander
Woodgrain Atari
945
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Posted - 2015.10.31 16:36:00 -
[222] - Quote
Adipem Nothi wrote:Zatara Rought wrote:Adipem Nothi wrote: -SNIP-
This is the rabble people make to convince others that whatever paltry 'evidence' justifies their heavy handed solutions is enough. * There's an insignificant power gap between ADV and PRO. Let's stop pretending there's more there and stop wasting time trying to suggest that 99% of the playerbase play in militia **** fits vs vets in officer gear. I could go on but I tire of rebuttling "shoddy gobang's" like the one I posed above. When there's more data to be digested or conversations more worthy than the mostly inept facade being propogated in comments like these, I'm sure I'll get pinged. Here are the solutions you snipped: Quote:* There's a significant power gap between STD and PRO. Let's stop pretending it isn't there and stop wasting time trying to measure it. Instead, let's focus on finding ways to narrow it. * Newbros can't afford ADV gear. Let's tweak pub pay, implement underdog bonuses, etc. It is better we pay them too much than leave them in the redline or lose them for good. * Newbros need more initial training. Let's give them more SP upfront, extend the Academy duration and give them a respec on graduation. Why not? * Newbros need tutorials. Let's build simple tutorials into Achievements 1.0. "Complete X task, Y times, and get Z rewards. Here's how to do X." * Newbros need mentors. On arrival, let's systematically put them in touch with D-UNI, The Learning Coalition, etc via NPC mail or chat channel or whatever. Or perhaps even add a mentor section in squad finder and devise a simple system which rewards trainer/trainee participation. * The power and wealth gaps which separate vets from newbros is too wide. Let's come up with creative, performance-driven means by which to narrow it. Example.
^ Every single one of these would have a greater impact on improving NPE than anything you've suggested in this thread. We can talk about improving NPE all day long and cook up all manner of interesting metric to study, but at the end of the day NPE will remain unhealthy and our talking about it will not have changed a thing. We've been talking about improving NPE for 3+ years. How much more time do you need?
His words keep getting bigger and bigger, as if esoteric rhetoric alone makes one right. Sesquipedalian loquaciousness helps none of us who are actually trying to improve NPE.
Best to ignore, and focus on a rock solid roadmap for our newbros.
Gêå You want a toe? I can get you a toe dude. Gêå
Joined - 06-28-12 ~Deal with it~
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Adipem Nothi
Nos Nothi
17
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Posted - 2015.10.31 17:06:00 -
[223] - Quote
Devadander wrote:... and focus on a rock solid roadmap for our newbros. If such a thing exists, I'd love to see it. If it doesn't, maybe we can pitch in and help CPM put one together.
:: Pokes Dennie ::
Dropsuit Usage Rates
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Devadander
Woodgrain Atari
945
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Posted - 2015.10.31 17:08:00 -
[224] - Quote
Adipem Nothi wrote:Devadander wrote:... and focus on a rock solid roadmap for our newbros. If such a thing exists, I'd love to see it. If it doesn't, maybe we can pitch in and help CPM put one together. :: Pokes Dennie ::
I'm in love with 99% of the ideas in this thread. Just need a final polish really.
Gêå You want a toe? I can get you a toe dude. Gêå
Joined - 06-28-12 ~Deal with it~
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DeathwindRising
Titans of Phoenix Damage LLC
1
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Posted - 2015.10.31 17:28:00 -
[225] - Quote
Ghost Kaisar wrote: Meta Level locking is a bad idea.
You can easily make a viable fit with officer weapons for under 40 Meta. We had a thread on it a while ago.
we can adjust the meta level of weapons yes? make officer weapons carry meta level of something restrictively high. then you cant make viable low meta level fits with high meta level weapons
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Devadander
Woodgrain Atari
950
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Posted - 2015.10.31 17:30:00 -
[226] - Quote
DeathwindRising wrote:Ghost Kaisar wrote: Meta Level locking is a bad idea.
You can easily make a viable fit with officer weapons for under 40 Meta. We had a thread on it a while ago.
we can adjust the meta level of weapons yes? make officer weapons carry meta level of something restrictively high. then you cant make viable low meta level fits with high meta level weapons
Tier lock solves the officer gank fit problem. Was like a week long process to get people off meta, and onto tier....
Gêå You want a toe? I can get you a toe dude. Gêå
Joined - 06-28-12 ~Deal with it~
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Adipem Nothi
Nos Nothi
17
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Posted - 2015.10.31 17:40:00 -
[227] - Quote
Devadander wrote:DeathwindRising wrote:Ghost Kaisar wrote: Meta Level locking is a bad idea.
You can easily make a viable fit with officer weapons for under 40 Meta. We had a thread on it a while ago.
we can adjust the meta level of weapons yes? make officer weapons carry meta level of something restrictively high. then you cant make viable low meta level fits with high meta level weapons Tier lock solves the officer gank fit problem. Was like a week long process to get people off meta, and onto tier.... Link? I must've missed that discussion, as I'd still default to favoring Meta locks over Tier locks. At first glance, seems it'd be easier to implement and would leave more room for loadout flexibility. Deathwind solved the officer gear problem. What else am I missing?
Dropsuit Usage Rates
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Daemonn Adima
Y.A.M.A.H
534
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Posted - 2015.10.31 19:56:00 -
[228] - Quote
Adipem Nothi wrote:Devadander wrote:DeathwindRising wrote:Ghost Kaisar wrote: Meta Level locking is a bad idea.
You can easily make a viable fit with officer weapons for under 40 Meta. We had a thread on it a while ago.
we can adjust the meta level of weapons yes? make officer weapons carry meta level of something restrictively high. then you cant make viable low meta level fits with high meta level weapons Tier lock solves the officer gank fit problem. Was like a week long process to get people off meta, and onto tier.... Link? I must've missed that discussion, as I'd still default to favoring Meta locks over Tier locks. At first glance, seems it'd be easier to implement and would leave more room for loadout flexibility. Deathwind solved the officer gear problem. What else am I missing?
That's what I've been getting at. The easiest variable to change in terms of tiering or ELO matchmaking is meta level. Tweak whatever items that shouldn't be in the casual bracket. Anything goes in the "pro" bracket.
Players won't be divided, gear will be. If players have access to proto and officer, then they by default have access to std. and adv. gear of the same type. If you refuse to run anything but pro/ofc and queue times are slightly longer for the "pro" bracket, that's your choice.
Throw on max meta for casual bracket if you don't wanna wait and enjoy. The pro bracket will likely have less people in it, but it will serve as a real challenge and fair fight for those who do participate. I can see some objections from people who want to have a continued advantage over newer players, arguing that they earned the right to stomp. I just don't think this is what CCP envisioned as their "end game". |
Ghost Kaisar
Fatal Absolution
14
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Posted - 2015.10.31 21:50:00 -
[229] - Quote
Daemonn Adima wrote:Ghost Kaisar wrote: Meta Level locking is a bad idea.
You can easily make a viable fit with officer weapons for under 40 Meta. We had a thread on it a while ago.
I'd rather face a 40 meta suit with an officer weapon than a full officer suit with officer weapon and all complex mods.
And I'd rather just have skill based matchmaking.
This is a sandbox game. I don't like being told what I can't or can run.
My biggest problem with 90% of these discussions is that it always ends with people trying to take choice away from the players.
You guys are trying to balance by taking things away, which is deconstructive to a sandbox game.
Re-Retired PC Scout. I miss the old days ;_;
Wanna play EVE? 30 day trial here
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TIGER SHARK1501
Savage Bullet RUST415
559
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Posted - 2015.10.31 22:01:00 -
[230] - Quote
DeathwindRising wrote:Ghost Kaisar wrote: Meta Level locking is a bad idea.
You can easily make a viable fit with officer weapons for under 40 Meta. We had a thread on it a while ago.
we can adjust the meta level of weapons yes? make officer weapons carry meta level of something restrictively high. then you cant make viable low meta level fits with high meta level weapons I say make a separate game mode like skirmish where only suits, weapons, and modules that can work are Basic. Protection for noobs and a haven for those tired of the stomps. |
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Vicious Minotaur
3
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Posted - 2015.10.31 22:26:00 -
[231] - Quote
All this talk of meta locks and tier locks...
And here I am, wondering why lower tier gear even exists... Comparatively speaking, basic and advanced gear are less fun than prototype. Why are newer/mediocre players forced into using less fun gear?
Make a mode with only Militia grade gear available? Congrats. Certain fits are not available. Melee fits with Militia mods? How fun... Logistics with basic equipment? Good god, that is unfun. How about TAC ARs? No longer available in certain modes because they are advanced. Same with Assault Forges.
Meta/tier locks don't do much, methinks, with regards to FUN.... But don't mind me, I'm a Minotaur.
Minotaur Master Race
Forcibly penetrating humans since ca 84 BCE. ( -í° -£-û -í°)
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Adipem Nothi
Nos Nothi
17
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Posted - 2015.10.31 22:53:00 -
[232] - Quote
I'm with Ghost and Minotaur on Meta/Tier Locks. Would prefer match quality to be improved by other means. Dislike the idea of partitioning the playerbase and/or limiting fits, so long as other options are available.
Dropsuit Usage Rates
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Devadander
Woodgrain Atari
956
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Posted - 2015.11.01 20:35:00 -
[233] - Quote
We only need one mode, and it can be a copy so original stays open.
New players need a high sec so they stay around long enough to be able to protostomp too.
At this point, people who are against a tier/meta locked mode are just wanting to continue stomping noobs out of the game.
Just my opinion, but I won't change it.
Gêå You want a toe? I can get you a toe dude. Gêå
Joined - 06-28-12 ~Deal with it~
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