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Ghost Kaisar
Fatal Absolution
14
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Posted - 2015.10.28 15:08:00 -
[121] - Quote
Adipem Nothi wrote:Agreed that better tutorials + extending academy duration would help. But these will not narrow the TTK gap between high-end and low-end loadouts.
If TTK is the answer to everything, why isn't everyone running Gal Assaults with 1000 armor?
Average TTK is higher for higher end suits, that's true. But they pay a premium for a very small bonus.
For 4.4 Mil SP, you can get Cal Assault to 3, all relevant fittings to 3, and a fully fit advanced Cal Assault. Protofits still hasn't updated for Foxfour though :(
Nonetheless, it will still be amazingly effective and only cost 50k. Has around 700 eHP.
My fully fit CK.0 runs a similar build, and runs 837 eHP. Now, on paper 137 looks huge. But in reality, that is:
0.34 seconds of RR fire 0.25 seconds of AR fire 0.31 seocnds of ACR fire
And my suit costs 174k.
For an extra 120k, I can buy myself just under 4 tenths of a second extra durability. In a firefight, this normally will amount to jack sh*t, because that's around 2 shots. In a perfect environment, he has an advantage, but NOBODY fights perfectly in battle.
What about that 1000 armor Gal Assault?
He has no regen. Hit him, use cover, and outlast him. Nobody runs those fits because they're slow, easy to flank, and easy to tear down if you have a brain.
Yeah, higher SP characters also have higher DPS, are faster, harder to scan etc. But in all honesty, against a competent opponent, they don't mean much.
I have been killed countless times by an Apex suit with a RR because I was an idiot and caught out in the open. Or by an AR in CQC on a advanced gal assault.
Even a half a second advantage on starting a fight negates the advantages of a proto suit. If you lose a fight you started that early, it probably didn't matter what suit he was running, you couldn't hit him, and he destroyed you. That's you getting schooled, not a product of the suit he was wearing.
Re-Retired PC Scout. I miss the old days ;_;
Wanna play EVE? 30 day trial here
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Adipem Nothi
Nos Nothi
17
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Posted - 2015.10.28 16:22:00 -
[122] - Quote
@ Ghost
Am I understanding correctly that your position is largely "everything NPE is fine" and that the only thing holding newbros back is a lack of training / FPS experience? If that's correct, we'll have to agree to disagree. I believe that the state of NPE can and should be improved upon.
Besides, if TTK is no big deal, then vets won't mind if/when theirs is tuned to more closely match that of newbros (or vice versa). Right?
PS: The answer to your question is that mobility plays a part in survivability.
Dropsuit Usage Rates
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Zatara Rought
Fatal Absolution Bleeding Sun Conglomerate
5
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Posted - 2015.10.28 16:38:00 -
[123] - Quote
Adipem Nothi wrote:@ Ghost
Am I understanding correctly that your position is largely "everything NPE is fine" and that the only thing holding newbros back is a lack of training / FPS experience? If that's correct, we'll have to agree to disagree. I believe that the state of NPE can and should be improved upon.
Besides, if TTK is no big deal, then vets won't mind if/when theirs is tuned to more closely match that of newbros (or vice versa). Right?
PS: The answer to your question is that mobility plays a part in survivability.
I don't think he was suggesting NPE shouldn't be mproved upon...or that everything NPE is fine.
I'm irrelevant, feel free to ignore me. :)
No matter what. FAmily
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Ghost Kaisar
Fatal Absolution
14
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Posted - 2015.10.28 16:39:00 -
[124] - Quote
Zatara Rought wrote:Adipem Nothi wrote:@ Ghost
Am I understanding correctly that your position is largely "everything NPE is fine" and that the only thing holding newbros back is a lack of training / FPS experience? If that's correct, we'll have to agree to disagree. I believe that the state of NPE can and should be improved upon.
Besides, if TTK is no big deal, then vets won't mind if/when theirs is tuned to more closely match that of newbros (or vice versa). Right?
PS: The answer to your question is that mobility plays a part in survivability. I don't think he was suggesting NPE shouldn't be mproved upon...or that everything NPE is fine.
That example though
Re-Retired PC Scout. I miss the old days ;_;
Wanna play EVE? 30 day trial here
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Zatara Rought
Fatal Absolution Bleeding Sun Conglomerate
5
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Posted - 2015.10.28 16:57:00 -
[125] - Quote
Ghost Kaisar wrote:That example though
I almost responded to the one guy talking ish about how vets on new characters suck...lolol.
You put a vet in the academy when everyone is on 'equal footing' sp and gear wise and you will see persuasive demonstrations of the influence game knowledge and FPS skill has on your aptitude at dust.
Even when I left the academy on my alts/spy accounts I had no issues...That's why Dwater and Jenova and so many others of FA's a-team were able to still stand up to AE successfully despite having 3 mill...5 mill...7 mill sp. Running into PC matches vs the best in the game with advanced suits..
NPE will be influenced best IMO by adding avenues of integration for players in the community and intuitive improvements that allow players to grasp the larger concepts while baiting them to dig deeper in a way that isn't isn't cumbersome or overwhelming.
Give the kittens milk not meat, but make sure they know where the smokehouse is out back if they decide they want more.
I'm irrelevant, feel free to ignore me. :)
No matter what. FAmily
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Ghost Kaisar
Fatal Absolution
14
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Posted - 2015.10.28 17:18:00 -
[126] - Quote
Zatara Rought wrote:
Even when I left the academy on my alts/spy accounts I had no issues...That's why Dwater and Jenova and so many others of FA's a-team were able to still stand up to AE successfully despite having 3 mill...5 mill...7 mill sp. Running into PC matches vs the best in the game with advanced suits..
It also gave rise to some of the most hilarious tactics I've ever seen.
We couldn't deal with ADS's because if we switched HMG's to Forges, they would jump out with 2 or 3 slayer logi's and just start tearing up the ground.
Our solution? Use cover to force them to get close, throw fluxes and shred them with HMG's
I actually got my PC chops running the old min scout in those fights. Ran a damp and a speed with the old dB bonuses, tore people up with shotguns, smg's and nova knives.
I miss running with Solaire, TTW, and B0rom1r
Re-Retired PC Scout. I miss the old days ;_;
Wanna play EVE? 30 day trial here
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Kail Mako
Capital Acquisitions LLC
153
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Posted - 2015.10.28 18:01:00 -
[127] - Quote
Adipem Nothi wrote:Agreed that better tutorials + extending academy duration would help. But these will not narrow the TTK gap which separates high-end loadouts from their low-end equivalents. Actually, better tutorials, and extending the academy would fix basically everything wrong with NPE. Including TTK. Think about it, if you're in the academy until you get roughly around 5 million SP that means you can come out with proto gear assuming you're not a complete moron. At that point, kicking you into the main game would be fine because the TTK gap would be close to non-existent.
Officially recognized for advancing the science of getting bent.
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Adipem Nothi
Nos Nothi
17
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Posted - 2015.10.28 18:21:00 -
[128] - Quote
Kail Mako wrote:Adipem Nothi wrote:Agreed that better tutorials + extending academy duration would help. But these will not narrow the TTK gap which separates high-end loadouts from their low-end equivalents. Actually, better tutorials, and extending the academy would fix basically everything wrong with NPE. Including TTK. Think about it, if you're in the academy until you get roughly around 5 million SP that means you can come out with proto gear assuming you're not a complete moron. At that point, kicking you into the main game would be fine because the TTK gap would be close to non-existent. Early career players can't afford to consistently run Advanced Gear. Do you expect they'd be able to afford Proto?
Dropsuit Usage Rates
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rpastry
Dead Man's Game
316
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Posted - 2015.10.28 18:23:00 -
[129] - Quote
Need to get rid of the enemy team display, as its full squads of vet fags deciding they don't like the look of the opposition and leaving right at the start that ruins most games. I'd take off enemy name tags in battle too, but keep the kill display.
[Removed ASCII Art - CCP Logibro]
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Ghost Kaisar
Fatal Absolution
14
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Posted - 2015.10.28 18:34:00 -
[130] - Quote
Adipem Nothi wrote:Kail Mako wrote:Adipem Nothi wrote:Agreed that better tutorials + extending academy duration would help. But these will not narrow the TTK gap which separates high-end loadouts from their low-end equivalents. Actually, better tutorials, and extending the academy would fix basically everything wrong with NPE. Including TTK. Think about it, if you're in the academy until you get roughly around 5 million SP that means you can come out with proto gear assuming you're not a complete moron. At that point, kicking you into the main game would be fine because the TTK gap would be close to non-existent. Early career players can't afford to consistently run Advanced Gear. Do you expect they'd be able to afford Proto?
BS.
I get around 400-500k from missions these days. You get a warbarge for another 120k free ISK, and you can easily pull 200k+ from a match.
At 50k a suit, that gives you ~520k to start with, and 200k per match.
If a newbie wants to play 5 matches, that gives him 1.52 Mil ISK to blow (And this is the LOW estimate. That's enough for 30 suits.
That's 6 deaths a match in full ADV gear.
For anyone doing decent, that's more than enough.
Re-Retired PC Scout. I miss the old days ;_;
Wanna play EVE? 30 day trial here
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Adipem Nothi
Nos Nothi
17
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Posted - 2015.10.28 18:44:00 -
[131] - Quote
Ghost Kaisar wrote:Adipem Nothi wrote:Kail Mako wrote:Adipem Nothi wrote:Agreed that better tutorials + extending academy duration would help. But these will not narrow the TTK gap which separates high-end loadouts from their low-end equivalents. Actually, better tutorials, and extending the academy would fix basically everything wrong with NPE. Including TTK. Think about it, if you're in the academy until you get roughly around 5 million SP that means you can come out with proto gear assuming you're not a complete moron. At that point, kicking you into the main game would be fine because the TTK gap would be close to non-existent. Early career players can't afford to consistently run Advanced Gear. Do you expect they'd be able to afford Proto? BS. I get around 400-500k from missions these days. You get a warbarge for another 120k free ISK, and you can easily pull 200k+ from a match. At 50k a suit, that gives you ~520k to start with, and 200k per match. If a newbie wants to play 5 matches, that gives him 1.52 Mil ISK to blow (And this is the LOW estimate. That's enough for 30 suits. That's 6 deaths a match in full ADV gear. For anyone doing decent, that's more than enough.
You think the average pub pay is 400-500k, Ghost?
Dropsuit Usage Rates
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Zatara Rought
Fatal Absolution Bleeding Sun Conglomerate
5
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Posted - 2015.10.28 18:51:00 -
[132] - Quote
Adipem Nothi wrote:Ghost Kaisar wrote:
and you can easily pull 200k+ from a match.
You think the average pub pay is 400-500k, Ghost?
lol
I'm irrelevant, feel free to ignore me. :)
No matter what. FAmily
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Ghost Kaisar
Fatal Absolution
14
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Posted - 2015.10.28 19:26:00 -
[133] - Quote
Adipem Nothi wrote:Ghost Kaisar wrote:Adipem Nothi wrote:Kail Mako wrote:Adipem Nothi wrote:Agreed that better tutorials + extending academy duration would help. But these will not narrow the TTK gap which separates high-end loadouts from their low-end equivalents. Actually, better tutorials, and extending the academy would fix basically everything wrong with NPE. Including TTK. Think about it, if you're in the academy until you get roughly around 5 million SP that means you can come out with proto gear assuming you're not a complete moron. At that point, kicking you into the main game would be fine because the TTK gap would be close to non-existent. Early career players can't afford to consistently run Advanced Gear. Do you expect they'd be able to afford Proto? BS. I get around 400-500k from missions these days. You get a warbarge for another 120k free ISK, and you can easily pull 200k+ from a match. At 50k a suit, that gives you ~520k to start with, and 200k per match. If a newbie wants to play 5 matches, that gives him 1.52 Mil ISK to blow (And this is the LOW estimate. That's enough for 30 suits. That's 6 deaths a match in full ADV gear. For anyone doing decent, that's more than enough. You think the average pub pay is 400-500k, Ghost? I typically make 200-250k when placing 1st in Ambush and 125-175k when placing in the top half. Is it more likely that a given noob will place in the top or bottom half of the leaderboard? What do you think the bottom half makes?
Re-read what I wrote and try again.
Underlined for you convenience.
And yes, making 200k per match is dead easy. Bring some uplinks and get some WP. Hack some installations. Bring a needle.
You don't need to be a 20+ kill slayer to do decent in a pub.
Re-Retired PC Scout. I miss the old days ;_;
Wanna play EVE? 30 day trial here
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Adipem Nothi
Nos Nothi
17
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Posted - 2015.10.28 19:39:00 -
[134] - Quote
80 clone Ambush, 12-16 players/team, ~6 deaths per player per match on average.
At 40k-50k per advanced loadout, the average payout would need exceed 240-300k for the average merc to turn a profit. Pay rates halfway down the ambush leaderboard are no where near that.
Dropsuit Usage Rates
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Ghost Kaisar
Fatal Absolution
14
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Posted - 2015.10.28 19:51:00 -
[135] - Quote
Adipem Nothi wrote:80 clone Ambush, 12-16 players/team, ~6 deaths per player per match on average.
At 40k-50k per advanced loadout, the average payout would need exceed 240-300k for the average merc to turn a profit. Pay rates halfway down the ambush leaderboard are no where near that.
1.) Why are you playing ambush in anything but free suits?
2.) Read 1 again
Seriously, its a horrible game mode. You will get farmed, or do the farming.
Play skirmish if you actually want to make ISK using normal suits. The 150 clones + larger maps mean that you will typically live longer and more clones in total will be killed for each side. This gives you more ISK overall, and a higher WP average if you PTFO.
Hell, I played one match as an assault with a needle. ADV needle with a defend order gives in the ballpark of 80 WP IIRC. It's 108 if you use a proto needle.
And you're forgetting once again salvage, missions, and warbarge.
There is SO much ISK you can get from matches, even going a little bit negative from time to time in match you can still pull a net positive.
Re-Retired PC Scout. I miss the old days ;_;
Wanna play EVE? 30 day trial here
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Daemonn Adima
Y.A.M.A.H
499
|
Posted - 2015.10.28 20:31:00 -
[136] - Quote
Ghost Kaisar wrote:Adipem Nothi wrote:Kail Mako wrote:Adipem Nothi wrote:Agreed that better tutorials + extending academy duration would help. But these will not narrow the TTK gap which separates high-end loadouts from their low-end equivalents. Actually, better tutorials, and extending the academy would fix basically everything wrong with NPE. Including TTK. Think about it, if you're in the academy until you get roughly around 5 million SP that means you can come out with proto gear assuming you're not a complete moron. At that point, kicking you into the main game would be fine because the TTK gap would be close to non-existent. Early career players can't afford to consistently run Advanced Gear. Do you expect they'd be able to afford Proto? BS. I get around 400-500k from missions these days. You get a warbarge for another 120k free ISK, and you can easily pull 200k+ from a match. At 50k a suit, that gives you ~520k to start with, and 200k per match. If a newbie wants to play 5 matches, that gives him 1.52 Mil ISK to blow (And this is the LOW estimate. That's enough for 30 suits. That's 6 deaths a match in full ADV gear. For anyone doing decent, that's more than enough.
My buddy had 21mil SP from starting a toon on release and never playing. So I got him skilled up into proto suits and weapons with some complex mods. Even if he goes positive he cannot keep up with the cost of his suit. He's my house mate so I have no problem giving him isk when we play togrther, but he definitely cannot sustain running proto unless he's playing extremely conservatively.
And Ghost, you can theory craft all you like. Go make a new toon with fresh everything. Squad up with non newbs and queue for normal games. Try your half a second advantage on most proto suits, it doesn't happen like that.
Where do you see just a half second advantage in any of these examples? |
Daemonn Adima
Y.A.M.A.H
499
|
Posted - 2015.10.28 20:32:00 -
[137] - Quote
Shaun Iwairo wrote:
I think we should also consider the effect skills have on a dropsuit.
Basic level player:
Armor Plating I Dropsuit Armor Upgrades I
+5% base dropsuit armor HP, + 2% armor module HP
Combat Rifle Proficiency 0 Augmented Ammo 0
+15% damage vs armor
Proto level player:
Armor Plating 5 Dropsuit Armor Upgrades 5
+25% base dropsuit armor HP, + 10% armor module HP
Combat Rifle Proficiency 5 Augmented Ammo 5
+35% damage vs armor
Just with these two players in the exact same same loadout, the vet gets 20% more hp from their suit and 8% more hp from their modules, and does 20% more damage. How many more shots does the newberry have to land on the vet (edit: compared to the vet on the newberry) to take them out? What other FPSs can you think of that give vets such an advantage?
"But that's just the way of New Eden"
This system works in Eve because you can pick your fights. There is no d-scan to see what's in that plex in Dust. There is no pulling range and warping off in Dust. You fight against who and whatever Scotty tells you to.
I realize this won't be a popular opinion but to me it's just crazy for Dust to not have some sort of mode where all stats are equalized. A mode where I don't have to think 'did I just die because I got outplayed or because that guy just has more hp and does more damage than me?'
I agree to a point, skills are less detrimental than STD vs PRO. I do believe that passive modifiers are detrimental enough to cause a problem.
I've been wanting to work this out for a while, so this is mostly because I'm interested to see the numbers.
Using an Assault M1 with 2 x Basic Shield Extenders, 2 x Basic Ferroscales, 2x Basic Light Damage Mods and a Combat Rifle the new player that has just unlocked the gear has: 288 Shield HP 271 Armor HP and does: 24 HP/round damage to Shield 32.8 HP/round damage to Armor
Conversely, the vet with V's in the applicable skills and augmented ammo V has: 335.1 Shield HP 314.5 Armor HP and does: 25.2 HP/round damage to shield 39.6 HP/round damage to Armor
For the new player to take down the vet they need to land (335.1/24) + (314.5/32.8) =~ 23.5 rounds For the vet to take down the new player they need to land (288/25.2) + (271/39.6) =~ 18.3 rounds
Even in the exact same suit, a new player going toe to toe with a vet needs to land about 30% more shots to come out on top.
Looks like today is going to be a numbers day for me. Keep in mind that what I outlined almost never happens, that is a vet going into a pub in STD gear.
Keeping the new player in STD gear (because let's face it, isk and SP limits are real for them) and;
Putting the vet into the same fit with everything at ADV level gives them: 372.5 Shield HP 347.5 Armor HP and they do: 27.3 HP/round to Shield 43.1 HP/round to Armor
For the new player to take down the vet they need to land (372.5/24) + (347.5/32.8) =~ 26.1 rounds For the vet to take down the new player they need to land (288/27.3) + (271/43.1) =~ 16.8 rounds
A new player going toe to toe with a vet in ADV gear needs to land about 55% more shots to come out on top.
Now things get nasty Putting the vet into the same fit with everything at PRO level gives them: 407.7 Shield HP 402.5 Armor HP and they do: 30.45 HP/round to Shield 46.8 HP/round to Armor
For the new player to take down the vet they need to land (407.7/24) + (402.5/32.8) =~ 29.25 rounds For the vet to take down the new player they need to land (288/30.45) + (271/46.8) =~ 15.2 rounds
A new player going toe to toe with a vet in PRO gear needs to land about 93% more shots to come out on top.
I admit this is a rare(ish) case, but if the vet puts on their try hard pants and pulls out an officer weapon:
For the new player to take down the vet they need to land (407.7/24) + (402.5/32.8) =~ 29.25 rounds For the vet to take down the new player they need to land (288/33.6) + (271/51.5) =~ 13.8 rounds
A new player going toe to toe with a vet in PRO gear with an OFC weapon needs to land about 112% more shots to come out on top. |
One Eyed King
Nos Nothi
13
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Posted - 2015.10.28 20:42:00 -
[138] - Quote
Zatara Rought wrote:Ghost Kaisar wrote:That example though I almost responded to the one guy talking ish about how vets on new characters suck...lolol. You put a vet in the academy when everyone is on 'equal footing' sp and gear wise and you will see persuasive demonstrations of the influence game knowledge and FPS skill has on your aptitude at dust. Even when I left the academy on my alts/spy accounts I had no issues...That's why Dwater and Jenova and so many others of FA's a-team were able to still stand up to AE successfully despite having 3 mill...5 mill...7 mill sp. Running into PC matches vs the best in the game with advanced suits.. NPE will be influenced best IMO by adding avenues of integration for players in the community and intuitive improvements that allow players to grasp the larger concepts while baiting them to dig deeper in a way that isn't isn't cumbersome or overwhelming. Give the kittens milk not meat, but make sure they know where the smokehouse is out back if they decide they want more. No where did I suggest that knowledge of the game was not a problem for new players. Nor did I suggest that vets couldn't go into the Academy and wreck shop. If you could point out any comments that you interpreted that way, I would be more than happy to clarify or amend my post to be more clear.
None of that has anything to do with the fact that new players currently have a greater gap between them and a vet. Part of it is indeed knowledge. But a large part is also the SP gap, and the tiering of items such that when you compound that issue with Warbage advantages and the passive bonuses of the skills the SP confers, the gap becomes much larger than the gap many of us saw when we first start.
Also, what did your characters do when they got out of the academy?
Did you skill into a specific set up you knew would be viable at low SP levels?
Tutorials, info etc would definitely go a long way toward helping with understanding and NPE improvement, but that is significantly more resource intensive than adjusting weapon, EQ, and module stats to create a less steep progression, and allow new players who do have some skills to be more encouraged than discouraged to stick with the game.
Former CEO of the Land of the BIind.
Any double entendre is unintended I assure you.
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Kail Mako
Capital Acquisitions LLC
155
|
Posted - 2015.10.28 20:54:00 -
[139] - Quote
Adipem Nothi wrote:Kail Mako wrote:Adipem Nothi wrote:Agreed that better tutorials + extending academy duration would help. But these will not narrow the TTK gap which separates high-end loadouts from their low-end equivalents. Actually, better tutorials, and extending the academy would fix basically everything wrong with NPE. Including TTK. Think about it, if you're in the academy until you get roughly around 5 million SP that means you can come out with proto gear assuming you're not a complete moron. At that point, kicking you into the main game would be fine because the TTK gap would be close to non-existent. Early career players can't afford to consistently run Advanced Gear. Do you expect they'd be able to afford Proto? Making ISK today is easier than it was back when I started. The payouts are higher, and the Warbarge didn't exist to give me free ISK every day. I was still able to consistently make money by simply farming ambush. Remember, I started when all of the vets had proto gear already, and there was massive tank stomping by NS. The secret to this is called avoidance. You can get a massive advantage with a sniper, or a scout suit.
Also, during this event I ran at least half of my matches in an ADV suit with two ADV flaylocks. Yes, two flaylocks. My most used suit costs under 50K I managed to make 10mil ISK during the event despite everyone kill hoarding. I consistently place in the top 5 on my team.
Oh, and think about how long it takes to make 5 million SP. Let's suppose that you make a little over a million a week. (That's highballing by the way, especially for new players who are likely to barely make half of that). That means you have a roughly a whole month in the academy to farm ISK running militia, and basic gear. If you haven't managed to get enough money to run ADV or Proto when you get to the real game then there really isn't any helping you.
Officially recognized for advancing the science of getting bent.
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Daemonn Adima
Y.A.M.A.H
500
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Posted - 2015.10.28 21:09:00 -
[140] - Quote
My academy experience lasted 3 games. Topped the board in WP and kills even with no idea of what was going on. I have 7mil SP and I started playing August 22nd. |
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byte modal
277
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Posted - 2015.10.28 21:43:00 -
[141] - Quote
full knowledge, best case scenarios. sometimes it might be fun to have the world view of a 12 year old again.
kitten bacon taco (nom)
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Adipem Nothi
Nos Nothi
17
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Posted - 2015.10.28 22:44:00 -
[142] - Quote
Kail Mako wrote:Adipem Nothi wrote:Kail Mako wrote:Adipem Nothi wrote:Agreed that better tutorials + extending academy duration would help. But these will not narrow the TTK gap which separates high-end loadouts from their low-end equivalents. Actually, better tutorials, and extending the academy would fix basically everything wrong with NPE. Including TTK. Think about it, if you're in the academy until you get roughly around 5 million SP that means you can come out with proto gear assuming you're not a complete moron. At that point, kicking you into the main game would be fine because the TTK gap would be close to non-existent. Early career players can't afford to consistently run Advanced Gear. Do you expect they'd be able to afford Proto? 1. Making ISK today is easier than it was back when I started. The payouts are higher, and the Warbarge didn't exist to give me free ISK every day. I was still able to consistently make money by simply farming ambush. Remember, I started when all of the vets had proto gear already, and there was massive tank stomping by NS. The secret to this is called avoidance. You can get a massive advantage with a sniper, or a scout suit. 2. Also, during this event I ran at least half of my matches in an ADV suit with two ADV flaylocks. Yes, two flaylocks. My most used suit costs under 50K I managed to make 10mil ISK during the event despite everyone kill hoarding. I consistently place in the top 5 on my team. 3. Oh, and think about how long it takes to make 5 million SP. Let's suppose that you make a little over a million a week. (That's highballing by the way, especially for new players who are likely to barely make half of that). That means you have a roughly a whole month in the academy to farm ISK running militia, and basic gear. If you haven't managed to get enough money to run ADV or Proto when you get to the real game then there really isn't any helping you. 1. Newbros today know all about avoidance. That's what this thread is all about; check the title. And I'll bet avoidance has something to do with all those dots behind the redline every time I queue for something other than Ambush. Today's new players who actually push -- just like you vs Nyain San's Blaster Tanks in Ambush -- die far too often to afford to consistently field Advanced Gear. That's the point. Players are effectively being encouraged to not participate. The cost of meaningful participation is too high, and the TTK gap between high-end gear and the gear new players can actually afford is too wide.
2. If you've been around since Uprising 1.7, you aren't a newbro. And if you consistently place in the Top 5, you are by definition performing above average. We're talking about what the average newbro can or cannot afford; derping on-and-on about what the earnings of above average veterans earn serves little purpose. It isn't relevant.
3. You've misunderstood. I'm not worried about my ISK. Most old farts can afford to run proto gear each and every match from today until the day they pull the plug. That's part of the problem. ISK isn't really a balancing factor as it doesn't have much meaning to those with hundreds of millions of it. The claim "but vets pay steep price for their proto advantage" might apply in some cases, but it doesn't apply in all cases.
Dropsuit Usage Rates
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Adipem Nothi
Nos Nothi
17
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Posted - 2015.10.28 23:11:00 -
[143] - Quote
Ghost Kaisar wrote:Adipem Nothi wrote:80 clone Ambush, 12-16 players/team, ~6 deaths per player per match on average.
At 40k-50k per advanced loadout, the average payout would need exceed 240-300k for the average merc to turn a profit. Pay rates halfway down the ambush leaderboard are no where near that. 1.) Why are you playing ambush in anything but free suits? 2.) Read 1 again Seriously, its a horrible game mode. You will get farmed, or do the farming. Play skirmish if you actually want to make ISK using normal suits. The 150 clones + larger maps mean that you will typically live longer and more clones in total will be killed for each side. This gives you more ISK overall, and a higher WP average if you PTFO. Hell, I played one match as an assault with a needle. ADV needle with a defend order gives in the ballpark of 80 WP IIRC. It's 108 if you use a proto needle. And you're forgetting once again salvage, missions, and warbarge. There is SO much ISK you can get from various sources, even going a little bit negative from time to time in match you can still pull a net positive.
Ambush is what I know best, so that's the example I'm offering. I've literally seen thousands of Ambush EOM Leaderboards, and I know for a fact that average and below average players -- a category which more likely than not includes new players -- die too often to consistently field Advanced Gear. They can afford to run STD gear, so they do exactly that ... and they get wrecked by players in PRO gear like me. In many cases, even when they "do it right".
Say what you want about the mode, but if Ambush does one thing well it is making players fight. There's literally no where to hide. What better place to observe the performance gaps between different tiers of gear? I observe those performance gaps firsthand every day, and I see massive opportunity for improvement.
What may or may not be the norm in Skirm, I don't know. But when it comes to TTK disparity, I can't imagine there being a substantial difference from what's observed in Ambush. Players are leaving battle and camping in the redline for a reason.
Dropsuit Usage Rates
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Adipem Nothi
Nos Nothi
17
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Posted - 2015.10.28 23:35:00 -
[144] - Quote
A few months back, Rattati gave us Kill/Spawn Efficiency Data to chew on. This data gives us everything we need to put a number on the "performance gap" between STD and PRO Gear:
Assaults Average STD: 1.0175 Average PRO: 3.295 Performance Gap: 323.83%
Logi Average STD: 0.8275 Average PRO: 2.115 Performance Gap: 255.59%
Scout Average STD: 0.78 Average PRO: 2.09 Performance Gap: 267.95%
Commando Average STD: 1.06 Average PRO: 3.65 Performance Gap: 345.73%
Sentinel Average STD: 1.225 Average PRO: 2.515 Performance Gap: 205.31%
I believe a fair challenge to those who'd claim that there's no big difference between STD and PRO loadouts.
Dropsuit Usage Rates
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Ghost Kaisar
Fatal Absolution
14
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Posted - 2015.10.29 14:58:00 -
[145] - Quote
Adipem Nothi wrote:A few months back, Rattati gave us some Efficiency Data to chew on. This data gives us everything we need to put a number on the "performance gap" between STD and PRO Gear: Assault KDRAverage STD: 1.0175 Average PRO: 3.295 Difference: 323.83% Logi KDRAverage STD: 0.8275 Average PRO: 2.115 Difference: 255.59% Scout KDRAverage STD: 0.78 Average PRO: 2.09 Difference: 267.95% Commando KDRAverage STD: 1.06 Average PRO: 3.65 Difference: 345.73% Sentinel KDRAverage STD: 1.225 Average PRO: 2.515 Difference: 205.31% I believe this to be a fair challenge to those who'd claim that there's no big difference between STD and PRO loadouts. Is the gap between ADV and PRO less substantial? Absolutely. But can early career mercs truly afford to routinely field ADV gear? I (for one) don't believe so.
Data by itself is nowhere near enough. You seem to be forgetting how Dust works.
No matter what you do, so long as higher tier gear is more expensive, lower KD/R's will ALWAYS gravitate towards the lower end of the spectrum, simply because of the fact that they die so much.
They can't afford to die 20+ times in Proto gear. They would soon be forced out of it due to costs. Same with advanced gear, all the way down to STD.
What about the high end? Players who are really good at the game will naturally gravitate towards the higher end of the spectrum. They can afford to run the higher tier gear due to how little they die, and people who are REALLY good can run it 24/7. There is no "ceiling" for these players. The ones that are good enough to crush 90% of the opposition they meet will almost always run proto gear, simply because they can.
Not only that, but most people LIKE the proto gear. It makes you feel powerful, it looks kick ass, and you feel like you can take on the world with it (Only to realize that a dren shotgun on a BPO suit can ruin your day for the lovely cost of two complex damps). Everyone remembers getting their first proto suit. You WANTED to take your toy out to play. The ones who can afford to run it 24/7 almost always do so, inflating the proto K/DR even higher.
Combining these two causes the phenomenon you see here. The bad players stick to STD because they can't afford to die over and over in higher tier gear, and the better players stick to ADV or higher because they can afford to run it.
Its the nature of EVE and this game. There will always be sharks and fish. Some people simply aren't good enough at FPS games to be sharks. EVE and Dust tackle this by giving you SUPPORT roles, such as the Scout and Logistics. With enough game knowledge, you don't have to slay people constantly to be a benefit. Running around as a scout, hacking points and killing uplinks and going 2/5, is FAR more beneficial than a guy going 6/20 trying to meat grind.
KDR isn't the answer to everything. You get ISK based off of WARPOINTS, not kills. You get more for WINNING, not losing.
P-T-F-O
Re-Retired PC Scout. I miss the old days ;_;
Wanna play EVE? 30 day trial here
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Daemonn Adima
Y.A.M.A.H
504
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Posted - 2015.10.29 16:38:00 -
[146] - Quote
Ghost Kaisar wrote:Adipem Nothi wrote:A few months back, Rattati gave us some Efficiency Data to chew on. This data gives us everything we need to put a number on the "performance gap" between STD and PRO Gear: Assault KDRAverage STD: 1.0175 Average PRO: 3.295 Difference: 323.83% Logi KDRAverage STD: 0.8275 Average PRO: 2.115 Difference: 255.59% Scout KDRAverage STD: 0.78 Average PRO: 2.09 Difference: 267.95% Commando KDRAverage STD: 1.06 Average PRO: 3.65 Difference: 345.73% Sentinel KDRAverage STD: 1.225 Average PRO: 2.515 Difference: 205.31% I believe this to be a fair challenge to those who'd claim that there's no big difference between STD and PRO loadouts. Is the gap between ADV and PRO less substantial? Absolutely. But can early career mercs truly afford to routinely field ADV gear? I (for one) don't believe so. Data by itself is nowhere near enough. You seem to be forgetting how Dust works. No matter what you do, so long as higher tier gear is more expensive, lower KD/R's will ALWAYS gravitate towards the lower end of the spectrum, simply because of the fact that they die so much. They can't afford to die 20+ times in Proto gear. They would soon be forced out of it due to costs. Same with advanced gear, all the way down to STD. What about the high end? Players who are really good at the game will naturally gravitate towards the higher end of the spectrum. They can afford to run the higher tier gear due to how little they die, and people who are REALLY good can run it 24/7. There is no "ceiling" for these players. The ones that are good enough to crush 90% of the opposition they meet will almost always run proto gear, simply because they can. Not only that, but most people LIKE the proto gear. It makes you feel powerful, it looks kick ass, and you feel like you can take on the world with it (Only to realize that a dren shotgun on a BPO suit can ruin your day for the lovely cost of two complex damps). Everyone remembers getting their first proto suit. You WANTED to take your toy out to play. The ones who can afford to run it 24/7 almost always do so, inflating the proto K/DR even higher. Combining these two causes the phenomenon you see here. The bad players stick to STD because they can't afford to die over and over in higher tier gear, and the better players stick to ADV or higher because they can afford to run it. Its the nature of EVE and this game. There will always be sharks and fish. Some people simply aren't good enough at FPS games to be sharks. EVE and Dust tackle this by giving you SUPPORT roles, such as the Scout and Logistics. With enough game knowledge, you don't have to slay people constantly to be a benefit. Running around as a scout, hacking points and killing uplinks and going 2/5, is FAR more beneficial than a guy going 6/20 trying to meat grind. KDR isn't the answer to everything. You get ISK based off of WARPOINTS, not kills. You get more for WINNING, not losing. P-T-F-O
And that's exactly why EVE introduced tiericide.
Dust will follow suit or its port will. I guarantee its not going to stay like this. It literally doesn't make sense in its current model.
You brought up great points about how vets like their proto and will run it simply because they can. But that doesn't mean the TTK gap should stay be so egregious, times will change eventually. But as for now I guess we just have to deal with it!
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Ghost Kaisar
Fatal Absolution
14
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Posted - 2015.10.29 16:46:00 -
[147] - Quote
Daemonn Adima wrote:Ghost Kaisar wrote:Adipem Nothi wrote:A few months back, Rattati gave us some Efficiency Data to chew on. This data gives us everything we need to put a number on the "performance gap" between STD and PRO Gear: Assault KDRAverage STD: 1.0175 Average PRO: 3.295 Difference: 323.83% Logi KDRAverage STD: 0.8275 Average PRO: 2.115 Difference: 255.59% Scout KDRAverage STD: 0.78 Average PRO: 2.09 Difference: 267.95% Commando KDRAverage STD: 1.06 Average PRO: 3.65 Difference: 345.73% Sentinel KDRAverage STD: 1.225 Average PRO: 2.515 Difference: 205.31% I believe this to be a fair challenge to those who'd claim that there's no big difference between STD and PRO loadouts. Is the gap between ADV and PRO less substantial? Absolutely. But can early career mercs truly afford to routinely field ADV gear? I (for one) don't believe so. Data by itself is nowhere near enough. You seem to be forgetting how Dust works. No matter what you do, so long as higher tier gear is more expensive, lower KD/R's will ALWAYS gravitate towards the lower end of the spectrum, simply because of the fact that they die so much. They can't afford to die 20+ times in Proto gear. They would soon be forced out of it due to costs. Same with advanced gear, all the way down to STD. What about the high end? Players who are really good at the game will naturally gravitate towards the higher end of the spectrum. They can afford to run the higher tier gear due to how little they die, and people who are REALLY good can run it 24/7. There is no "ceiling" for these players. The ones that are good enough to crush 90% of the opposition they meet will almost always run proto gear, simply because they can. Not only that, but most people LIKE the proto gear. It makes you feel powerful, it looks kick ass, and you feel like you can take on the world with it (Only to realize that a dren shotgun on a BPO suit can ruin your day for the lovely cost of two complex damps). Everyone remembers getting their first proto suit. You WANTED to take your toy out to play. The ones who can afford to run it 24/7 almost always do so, inflating the proto K/DR even higher. Combining these two causes the phenomenon you see here. The bad players stick to STD because they can't afford to die over and over in higher tier gear, and the better players stick to ADV or higher because they can afford to run it. Its the nature of EVE and this game. There will always be sharks and fish. Some people simply aren't good enough at FPS games to be sharks. EVE and Dust tackle this by giving you SUPPORT roles, such as the Scout and Logistics. With enough game knowledge, you don't have to slay people constantly to be a benefit. Running around as a scout, hacking points and killing uplinks and going 2/5, is FAR more beneficial than a guy going 6/20 trying to meat grind. KDR isn't the answer to everything. You get ISK based off of WARPOINTS, not kills. You get more for WINNING, not losing. P-T-F-O And that's exactly why EVE introduced tiericide. Dust will follow suit or its port will. I guarantee its not going to stay like this. It literally doesn't make sense in its current model. You brought up great points about how vets like their proto and will run it simply because they can. But that doesn't mean the TTK gap should stay be so egregious, times will change eventually. But as for now I guess we just have to deal with it!
I've wanted tiericide for ages. I'm not against it.
I'm pointing out the flaw in Shotty's example. Raw KD/R trying to show correlation for the power of STD-PRO gear is incorrect, since it doesn't account for the fact that bad players can only afford to run STD gear due to costs.
Not just vets like to run proto. Anyone who can succeed with the suit will. In all honesty, half the power of PRO comes from mentality. People have gotten it into their head that a proto suit is this insurmountable advantage, to the point where people misuse the suit, and people who face it give up before actually fighting.
Proto does not mean you can 1v4. That basic suit can, and WILL kill you if you don't take it seriously.
Good players in ADV and Basic suits are still a threat. Everyone decent knows this.
Re-Retired PC Scout. I miss the old days ;_;
Wanna play EVE? 30 day trial here
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postapo wastelander
Corrosive Synergy RUST415
1
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Posted - 2015.10.29 16:58:00 -
[148] - Quote
The answer can be "underdog" bonus too.
"Completion by direct action"
Forge syndicalist of Corrosive Synergy
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Piercing Serenity
Immortal Guides Learning Alliance
1
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Posted - 2015.10.29 17:59:00 -
[149] - Quote
Ripley Riley wrote:A lot of veterans went through what the new players are going through now*. We got repeatedly curb stomped in matches and eventually clawed our way to where we are today. Some veterans feel that this is almost a rite of passage at this point. Honestly, a new player can do things for their team. Usually it involves sticking close to other blueberries, providing fire support, nanohives and other useful equipment. So no, they don't get to Rambo Jihad themselves at the enemy, but saying that their ONLY option is to leave battle... that is silly talk. *: Mind you, we didn't have dropsuit slot progression flattened, a warbarge to pump out free SP/ISK every single day, and daily missions to provide free gear/ISK/SP just for playing
False. I'm a vet (E3 Beta), and the new player experience that we went through was much less difficult than the current NPE. We didn't go up against players with 70M+ SP, we didn't go against players with Gal Logi's blasting us with permascans. We didn't play against officer suits and a full line up of officer weapons.
The tips that you have offered are valid, and there are things that new players can do to improve their play and experience. But comparing our NPE to the current NPE is to make a false equivalence
"For people who don't really do S**T, ya'll really doing the most"
Lv. 1 Forum Warrior
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Adipem Nothi
Nos Nothi
17
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Posted - 2015.10.29 21:53:00 -
[150] - Quote
Zatara Rought wrote:Adipem Nothi wrote:@ Ghost
Am I understanding correctly that your position is largely "everything NPE is fine" and that the only thing holding newbros back is a lack of training / FPS experience? If that's correct, we'll have to agree to disagree. I believe that the state of NPE can and should be improved upon.
Besides, if TTK is no big deal, then vets won't mind if/when theirs is tuned to more closely match that of newbros (or vice versa). Right?
PS: The answer to your question is that mobility plays a part in survivability. I don't think he was suggesting NPE shouldn't be mproved upon...or that everything NPE is fine. Did I miss the part where Ghost acknowledges problems and/or proposes solutions as it relates it NPE? What I've seen so far from him is "newbros are doing it wrong ... that's the problem" and "all newbros need is more training ... that's the solution".
Maybe he's right on some level, but other factors -- such as the TTK Gap and Wealth Gap which separate vets from newbros -- certainly play a part and certainly are not helping NPE. There's so much more we can do for newbros than tell them that they're doing it wrong.
Dropsuit Usage Rates
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