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Zatara Rought
Fatal Absolution Bleeding Sun Conglomerate
5
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Posted - 2015.10.30 18:02:00 -
[181] - Quote
Adipem Nothi wrote: Fair enough. Let's recap your arguments so far, shall we? Let me know if I miss any.
"Noobs need better tutorials and more time in the academy." Absolutely agree. But this will do nothing to resolve the STD/PRO power gap.
"The average noob can afford to routinely field ADV gear." Disagree entirely. Keep an eye on the bottom half of every leaderboard. Averages include those guys.
"Noobs should PTFO." Sure. But again, it won't resolve the STD/PRO power gap, and they'll go broke if/when they try to narrow the STD/PRO power gap by running ADV gear.
"Efficiency data tells us that good players use PRO gear and bad players use STD gear." OK? Is that all it tells us? What else might it tell us?
"There is no real STD/PRO power gap; the proto advantage is largely psychological." Gonna have to disagree with this one.
Now, what did I miss? I'm not talking about everything you've ever done. I'm talking about what you've contributed to this thread.
"Absolutely agree. But this will do nothing to resolve the STD/PRO power gap." That is a presumption not based in fact. It's quite possible that tutorials and other fixes could very well mitigate any power gap that exists to 'acceptable' levels.
"Disagree entirely. Keep an eye on the bottom half of every leaderboard. Averages include those guys." Disagreeing is great...but not an adequate refutation of an assertion.
"Gonna have to disagree with this one." Don't know that this is a satisfactory characterization of his position, but if so...disagreeing isn't a rebuttal..and thus doesn't help anyone to draw closer to a mutual understanding or consensus."
I'm irrelevant, feel free to ignore me. :)
No matter what. FAmily
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Adipem Nothi
Nos Nothi
17
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Posted - 2015.10.30 18:02:00 -
[182] - Quote
Ghost Kaisar wrote: I'll say it again, so people can't try to twist my words.
Proto Suits aren't the problem. High SP isn't the problem.
Proto Suits + High SP + Skill / Game knowledege against the lower end of the spectrum is the problem.
At the end of the day, the BEST way to improve your overall performance is to learn how to play the game better. SP and Gear will easily come with time once you figure out how to stop throwing your clone away and actually DO something.
I agree, to a degree. I stand my positions that (A) the STD/PRO power gap is too substantial and (B) that the average noob needs to be able to afford to run the ADV gear he unlocks.
MLT Gear - Remove it STD Gear - Average noob turns a healthy profit ADV Gear - Average noob breaks even PRO Gear - Average noob incurs a healthy loss
Dropsuit Usage Rates
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Daemonn Adima
Y.A.M.A.H
521
|
Posted - 2015.10.30 18:08:00 -
[183] - Quote
Ghost Kaisar wrote:Adipem Nothi wrote:Zatara Rought wrote:Adipem Nothi wrote:@ Ghost
Am I understanding correctly that your position is largely "everything NPE is fine" and that the only thing holding newbros back is a lack of training / FPS experience? If that's correct, we'll have to agree to disagree. I believe that the state of NPE can and should be improved upon.
Besides, if TTK is no big deal, then vets won't mind if/when theirs is tuned to more closely match that of newbros (or vice versa). Right?
PS: The answer to your question is that mobility plays a part in survivability. I don't think he was suggesting NPE shouldn't be mproved upon...or that everything NPE is fine. Did I miss the part where Ghost acknowledged problems and/or proposed solutions as it relates it NPE? What I've seen so far from him is "newbros are doing it wrong; that's the problem" and "newbros need more training; that's the solution". Maybe he's right on some level, but a number of other factors -- such as the TTK Gap and Wealth Gap -- are playing a part and are certainly not helping NPE. There's so much more we can do for newbros than tell them that they're doing it wrong. https://forums.dust514.com/default.aspx?g=posts&m=2996827#post2996827 || Because you missed it. My main argument has always been simple: Proto suits by themselves are not the problem. Compared statistically to other suits based on RAW stats and costs, Proto gives a minute advantage over advanced for a much higher ticket. Everyone who says "Proto suits are the problem" are dead wrong. The suits themselves are wonderfully balanced. "High SP gives you too big of an advantage!". Dead wrong as well, but a bit more merit to it. SP gives you large advantages for sure, but all that SP doesn't equate to skill or game knowledge. I can hop on a 4 Mil SP toon and trash most players, simply because I understand the game far better, and play far better. SP is very helpful though, and necessary to progress. We have made great strides in helping them get along, with passive warbarge SP, missions, higher cap, etc. Getting SP is not an issue. What happens when you combine the proto suit, high SP, and game knowledge/Skill and throw him at someone brand new? Proto will win 9 times out 10. Why? Individually, these bonuses don't mean much, but combined they create quite a large gap. Shawns example is on the right track. Which is why I mentioned in that above post, I wanted them to have better base skills, better tutorials, and removing militia and incentivising getting ADV gear ASAP. I'll say it again, so people can't try to twist my words. Proto Suits aren't the problem. High SP isn't the problem. Proto Suits + High SP + Skill / Game knowledege against the lower end of the spectrum is the problem. At the end of the day, the BEST way to improve your overall performance is to learn how to play the game better. SP and Gear will easily come with time once you figure out how to stop throwing your clone away and actually DO something.
No one is saying "proto suits are the problem". We are saying its a problem to let the MOST WELL EQUIPPED go against the LEAST WELL EQUIPPED.
That is the ISSUE. Can we talk about the issue and stop mincing words? Good god. |
Ghost Kaisar
Fatal Absolution
14
|
Posted - 2015.10.30 18:10:00 -
[184] - Quote
Adipem Nothi wrote:Ghost Kaisar wrote:Adipem Nothi wrote:Ghost Kaiser wrote:In all honesty, half the power of PRO comes from mentality. What newbros really need are some "you can do it" motivational posters in their merc quarters. You ignore the core of the argument and cherry pick what you want to discredit. I've seen kids in my Speech 101 class do better than this, and half of them are unprepared and terrified. That post was entirely dedicated to showing how the data you presented as proof was skewed by in game mechanics. Not just trying to give new bros a "Pep talk" The moment someone disagrees with you, you blot out everything else they've ever said/done, and focus on a small part that you disagree with. That's horrendous arguing. Fair enough. Let's recap your arguments so far, shall we? Let me know if I miss any. "Noobs need better tutorials and more time in the academy." Absolutely agree. But this will do nothing to resolve the STD/PRO power gap. "The average noob can afford to routinely field ADV gear." Disagree entirely. Keep an eye on the bottom half of every leaderboard. Averages include those guys. "Noobs should PTFO." Sure. But again, it won't resolve the STD/PRO power gap, and they'll go broke if/when they try to narrow the STD/PRO power gap by running ADV gear. "Efficiency data tells us that good players use PRO gear and bad players use STD gear." OK? Is that all it tells us? What else might it tell us? "There is no real STD/PRO power gap; the proto advantage is largely psychological." Gonna have to disagree with this one.
Now, what did I miss? I'm not talking about everything you've ever done. I'm talking about what you've contributed to this thread.
Mostly correct.
We need better tutorials and better academy for sure.
The AVERAGE noob can afford to run it. Easily. You guys keep describing the "average" player as someone who gets in the bottom 4 consistently with 6+ deaths and no WP. To which I always say, "If you can't slay, be a logi". You want to know how to get out of the bottom 4? Contribute. DO SOMETHING. I do NOT support trying to let people to do nothing and get rewarded for it. If they're consistently horrible, send them back to that improved academy. If they never improve, let them stay there.
Noobs should absolutely PTFO. Basic suit with uplinks and injector, easiest ISK in the world. No excuses. Not everyone was born a slayer, and Dust shouldn't be full of nothing BUT slayers. We have scouts and Logi's too you know.
What I have an issue with.
>"Efficiency data tells us that good players use PRO gear and bad players use STD gear."
If I say that A causes B, it doesn't mean that B causes A. I said that the data is skewed because the nature of Dust makes lower KD/R's gravitate towards STD gear. That doesn't mean that I implied that players are bad, because they use STD gear. My argument was directed at the cost of the suit in relation to how often they died, tied into skill. Not simply "This data says good players use PRO gear". Bad players use PRO gear too, and they drive down the KD/R until they hit ADV, then they drive that down till they hit STD. Due to cost.
>"There is no real STD/PRO power gap; the proto advantage is largely psychological."
FTFY. Don't put words in my mouth. The STD-PRO gap is definite, the ADV-PRO gap is small, and rarely worth the premium.
Re-Retired PC Scout. I miss the old days ;_;
Wanna play EVE? 30 day trial here
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Daemonn Adima
Y.A.M.A.H
521
|
Posted - 2015.10.30 18:11:00 -
[185] - Quote
What I'd like to discuss is:
Shaun Iwairo wrote: I think we should also consider the effect skills have on a dropsuit.
Basic level player:
Armor Plating I Dropsuit Armor Upgrades I
+5% base dropsuit armor HP, + 2% armor module HP
Combat Rifle Proficiency 0 Augmented Ammo 0
+15% damage vs armor
Proto level player:
Armor Plating 5 Dropsuit Armor Upgrades 5
+25% base dropsuit armor HP, + 10% armor module HP
Combat Rifle Proficiency 5 Augmented Ammo 5
+35% damage vs armor
Just with these two players in the exact same same loadout, the vet gets 20% more hp from their suit and 8% more hp from their modules, and does 20% more damage. How many more shots does the newberry have to land on the vet (edit: compared to the vet on the newberry) to take them out? What other FPSs can you think of that give vets such an advantage?
"But that's just the way of New Eden"
This system works in Eve because you can pick your fights. There is no d-scan to see what's in that plex in Dust. There is no pulling range and warping off in Dust. You fight against who and whatever Scotty tells you to.
I realize this won't be a popular opinion but to me it's just crazy for Dust to not have some sort of mode where all stats are equalized. A mode where I don't have to think 'did I just die because I got outplayed or because that guy just has more hp and does more damage than me?'
I agree to a point, skills are less detrimental than STD vs PRO. I do believe that passive modifiers are detrimental enough to cause a problem.
I've been wanting to work this out for a while, so this is mostly because I'm interested to see the numbers.
Using an Assault M1 with 2 x Basic Shield Extenders, 2 x Basic Ferroscales, 2x Basic Light Damage Mods and a Combat Rifle the new player that has just unlocked the gear has: 288 Shield HP 271 Armor HP and does: 24 HP/round damage to Shield 32.8 HP/round damage to Armor
Conversely, the vet with V's in the applicable skills and augmented ammo V has: 335.1 Shield HP 314.5 Armor HP and does: 25.2 HP/round damage to shield 39.6 HP/round damage to Armor
For the new player to take down the vet they need to land (335.1/24) + (314.5/32.8) =~ 23.5 rounds For the vet to take down the new player they need to land (288/25.2) + (271/39.6) =~ 18.3 rounds
Even in the exact same suit, a new player going toe to toe with a vet needs to land about 30% more shots to come out on top.
Looks like today is going to be a numbers day for me. Keep in mind that what I outlined almost never happens, that is a vet going into a pub in STD gear.
Keeping the new player in STD gear (because let's face it, isk and SP limits are real for them) and;
Putting the vet into the same fit with everything at ADV level gives them: 372.5 Shield HP 347.5 Armor HP and they do: 27.3 HP/round to Shield 43.1 HP/round to Armor
For the new player to take down the vet they need to land (372.5/24) + (347.5/32.8) =~ 26.1 rounds For the vet to take down the new player they need to land (288/27.3) + (271/43.1) =~ 16.8 rounds
A new player going toe to toe with a vet in ADV gear needs to land about 55% more shots to come out on top.
Now things get nasty Putting the vet into the same fit with everything at PRO level gives them: 407.7 Shield HP 402.5 Armor HP and they do: 30.45 HP/round to Shield 46.8 HP/round to Armor
For the new player to take down the vet they need to land (407.7/24) + (402.5/32.8) =~ 29.25 rounds For the vet to take down the new player they need to land (288/30.45) + (271/46.8) =~ 15.2 rounds
A new player going toe to toe with a vet in PRO gear needs to land about 93% more shots to come out on top.
I admit this is a rare(ish) case, but if the vet puts on their try hard pants and pulls out an officer weapon:
For the new player to take down the vet they need to land (407.7/24) + (402.5/32.8) =~ 29.25 rounds For the vet to take down the new player they need to land (288/33.6) + (271/51.5) =~ 13.8 rounds
A new player going toe to toe with a vet in PRO gear with an OFC weapon needs to land about 112% more shots to come out on top.
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Zatara Rought
Fatal Absolution Bleeding Sun Conglomerate
5
|
Posted - 2015.10.30 18:12:00 -
[186] - Quote
Daemonn Adima wrote:
If you've been keeping up with the argument over the last few weeks and several threads, you'd read many opposing any MU or tier locks are because they firmly believe proto gear is not a factor or not as big of a factor as other things like: newbro knowledge, some say squads hurt this game the most, others say its scrubs who don't know how to play, most just tell you to "git gud".
Oh...well, I find most arguments you mentioned just as counter productive as the kinds of rhetoric I have been playing devil's advocate with in this thread.
I don't think that it's impossible that tutorials could play a larger factor than eliminating any power gap between proto and militia gear..but I'm completely open to information that contradicts that opinion and thus changing it in the wake of new information.
But that's always been me. You probably are a little jaded from all the idiots you've been responding to.
I'm maddeningly logical...I really couldn't care who's right...I only care what's right and that conclusions are well reasoned...not promoted under a banner of 'shoddy gobang' arguments.
I'm irrelevant, feel free to ignore me. :)
No matter what. FAmily
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Ghost Kaisar
Fatal Absolution
14
|
Posted - 2015.10.30 18:13:00 -
[187] - Quote
Daemonn Adima wrote:
No one is saying "proto suits are the problem". We are saying its a problem to let the MOST WELL EQUIPPED go against the LEAST WELL EQUIPPED.
That is the ISSUE. Can we talk about the issue and stop mincing words? Good god.
You aren't even arguing, you just keep spamming Shawns post like its your own.
That, and using anecdotal evidence of your own, while discounting all the others.
And as for your issue, I've already said my part about it. I want a better academy, and higher base skills. Issue solved.
All CCP has to do is make it. Until then, learn to play better, that's all you can do. Skill is all that can help you now.
Or you could just leave matches 24/7, because that will help.
Re-Retired PC Scout. I miss the old days ;_;
Wanna play EVE? 30 day trial here
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Ghost Kaisar
Fatal Absolution
14
|
Posted - 2015.10.30 18:14:00 -
[188] - Quote
Zatara Rought wrote:Adipem Nothi wrote: Fair enough. Let's recap your arguments so far, shall we? Let me know if I miss any.
"Noobs need better tutorials and more time in the academy." Absolutely agree. But this will do nothing to resolve the STD/PRO power gap.
"The average noob can afford to routinely field ADV gear." Disagree entirely. Keep an eye on the bottom half of every leaderboard. Averages include those guys.
"Noobs should PTFO." Sure. But again, it won't resolve the STD/PRO power gap, and they'll go broke if/when they try to narrow the STD/PRO power gap by running ADV gear.
"Efficiency data tells us that good players use PRO gear and bad players use STD gear." OK? Is that all it tells us? What else might it tell us?
"There is no real STD/PRO power gap; the proto advantage is largely psychological." Gonna have to disagree with this one.
Now, what did I miss? I'm not talking about everything you've ever done. I'm talking about what you've contributed to this thread. "Absolutely agree. But this will do nothing to resolve the STD/PRO power gap." That is a presumption not based in fact. It's quite possible that tutorials and other fixes could very well mitigate any power gap that exists to 'acceptable' levels. "Disagree entirely. Keep an eye on the bottom half of every leaderboard. Averages include those guys." Disagreeing is great...but not an adequate refutation of an assertion. "Gonna have to disagree with this one." Don't know that this is a satisfactory characterization of his position, but if so...disagreeing isn't a rebuttal..and thus doesn't help anyone to draw closer to a mutual understanding or consensus."
He's not trying to argue here, just clarifying where we both stand on the issue.
I corrected him where applicable.
Re-Retired PC Scout. I miss the old days ;_;
Wanna play EVE? 30 day trial here
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Daemonn Adima
Y.A.M.A.H
521
|
Posted - 2015.10.30 18:18:00 -
[189] - Quote
Zatara Rought wrote:Daemonn Adima wrote:
If you've been keeping up with the argument over the last few weeks and several threads, you'd read many opposing any MU or tier locks are because they firmly believe proto gear is not a factor or not as big of a factor as other things like: newbro knowledge, some say squads hurt this game the most, others say its scrubs who don't know how to play, most just tell you to "git gud".
Oh...well, I find most arguments you mentioned just as counter productive as the kinds of rhetoric I have been playing devil's advocate with in this thread. I don't think that it's impossible that tutorials could play a larger factor than eliminating any power gap between proto and militia gear..but I'm completely open to information that contradicts that opinion and thus changing it in the wake of new information. But that's always been me. You probably are a little jaded from all the idiots you've been responding to. I'm maddeningly logical...I really couldn't care who's right...I only care what's right and that conclusions are well reasoned...not promoted under a banner of 'shoddy gobang' arguments.
And to that I applaud you.
What I'm seeing is:
We have minor tangible data to understand gear/performance disparity and the relationship with new players.
We have no tangible evidence or data to work with in regards to helping new players learn the game or play the game better.
I'm not building a foundation for the next church of Jesus Christ on those numbers, but I am aware they are the only real attempt at understanding the performance disparity and all the newbro posts complaining about people being too strong for them.
Again, I'm not defining my argument with those numbers but they are helping me make an argument. If this was in reverse and some how we had statistics on player skill, newbro knowledge/retention rate and conversely no data on TTK or KDR then I would most likely be on the side of the argument that has data. Even if it is minor and not without flaws.
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DeathwindRising
Titans of Phoenix Damage LLC
1
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Posted - 2015.10.30 18:19:00 -
[190] - Quote
Daemonn Adima wrote:I know this isn't somehow a better solution, but if some players refuse to modify their behavior to better the experience for everyone, then why should new players force themselves to stay in stomps? For the enjoyment of the stompers?
*Won't stop officer/proto pub stomps* *Protests players leaving games* *New players say it isn't fun* *Vet tells them to git gud scrub* *New player leaves game*
It's a strange sort of dichotomy running right now.
i usually run apex suits with standard weapons. i still manage double digit kills and single digit deaths, and players still leave matches. it doesnt matter if it's proto or not, a stomp is a stomp. good players will still be good, and experienced vets will almost always beat new players.
how do you fix differences in experience? |
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Adipem Nothi
Nos Nothi
17
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Posted - 2015.10.30 18:20:00 -
[191] - Quote
@ Zatara
If the proto advantage is largely psychological, hanging motivational "you can do it" posters in newbro merc quarters might actually help. We can't know until we try and measure effect, right? The hard part will be to find a way to quantify the effects of the "you can do it" posters; this is the only way we'll be able to know if they're working. We'll need a separate but similar system of metrics for tracking newbro knowledge. Otherwise, we won't know if the tutorials are working, and such a system might produce data that "demonstrates the impact SP and Isk wealth has on NPE in comparison to the effects of simply being unknowledgable of mechanics."
Very Important Before doing anything which might upset the status quo and/or affect veterans, we need to devise quantitative systems for measuring qualitative effects. Sorry, newbros. This is going to take some time.
Dropsuit Usage Rates
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Daemonn Adima
Y.A.M.A.H
523
|
Posted - 2015.10.30 18:23:00 -
[192] - Quote
Ghost Kaisar wrote:Daemonn Adima wrote:
No one is saying "proto suits are the problem". We are saying its a problem to let the MOST WELL EQUIPPED go against the LEAST WELL EQUIPPED.
That is the ISSUE. Can we talk about the issue and stop mincing words? Good god.
You aren't even arguing, you just keep spamming Shawns post like its your own. That, and using anecdotal evidence of your own, while discounting all the others. And as for your issue, I've already said my part about it. I want a better academy, and higher base skills. Issue solved. All CCP has to do is make it. Until then, learn to play better, that's all you can do. Skill is all that can help you now. Or you could just leave matches 24/7, because that will help.
Lol spamming Shauns as if its my own? That's why I quote him and give credit in threads started with it? Thanks for the jab though man.
And I argue that meta locks or tier locks are a better solution. I've said this countless times across many threads, so if it seems like I'm "not arguing" its because these threads are constantly derailed by trolls or people who come to mince words instead of work on a solution.
I get along just fine in games, thanks for your concern though. This is more in response to the weekly of not daily newbro ragequit post. I couldn't understand why so many people felt the same way and it wasn't a well discussed topic within the current community. That's why these threads have come to exist. Not because I'm having trouble in games. I just akled into my first proto suit, mods and weapons. So I'm doing just fine, thanks though bro.
Lost respect for you over this post Ghost, didn't mean to rustle your jimmies cowboy.
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Adipem Nothi
Nos Nothi
17
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Posted - 2015.10.30 18:24:00 -
[193] - Quote
Ghost Kaisar wrote:Don't put words in my mouth. The STD-PRO gap is definite, the ADV-PRO gap is small. Agreed. I'd like to see the former narrowed when and where possible until such time that newbros can afford to field ADV gear.
Dropsuit Usage Rates
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Zatara Rought
Fatal Absolution Bleeding Sun Conglomerate
5
|
Posted - 2015.10.30 18:25:00 -
[194] - Quote
Daemonn Adima wrote:
And to that I applaud you.
What I'm seeing is:
We have minor tangible data to understand gear/performance disparity and the relationship with new players.
We have no tangible evidence or data to work with in regards to helping new players learn the game or play the game better.
I'm not building a foundation for the next church of Jesus Christ on those numbers, but I am aware they are the only real attempt at understanding the performance disparity and all the newbro posts complaining about people being too strong for them.
Again, I'm not defining my argument with those numbers but they are helping me make an argument. If this was in reverse and some how we had statistics on player skill, newbro knowledge/retention rate and conversely no data on TTK or KDR then I would most likely be on the side of the argument that has data. Even if it is minor and not without flaws.
Which is why we need more data...not more conclusions.
You don't draw conclusions on the faintest of data...you use that data to stake out some possibilities and then inquire for more data to see if the theory continues to hold true...or if the premise becomes murky because it's conflicting...or the premise has to be repurposed or manipulated for the data to fit...or the data manipulated to fit the premise.
Which is exactly where I'm at...if newbro tutorials aren't worth doing...then I'd be mighty surprised but ultimately satisfied with whatever course nets the highest returns/proves most worthy and efficacious.
So perhaps we should be exploring what types of data would be relevant for proving differing kinds of propositions.
I'm irrelevant, feel free to ignore me. :)
No matter what. FAmily
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Zatara Rought
Fatal Absolution Bleeding Sun Conglomerate
5
|
Posted - 2015.10.30 18:28:00 -
[195] - Quote
Daemonn Adima wrote:
Lost respect for you over this post Ghost, didn't mean to rustle your jimmies cowboy.
Considering the vast number of statements I've endured from you that aren't much different, I'd avoid hypocrisy and cut him a little slack.
But that's just my advice.
I'm irrelevant, feel free to ignore me. :)
No matter what. FAmily
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byte modal
281
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Posted - 2015.10.30 18:30:00 -
[196] - Quote
LOL, this thread! It's a damn trainwreck! Everyone is arguing semantics, seemingly deliberately avoiding the topic to mince words and bicker for the sake of bickering rather than staying true to the spirit of the OP. It's mind-blowing. It's like half of you are in a freshman level Intro to PSYCH class, and you just reached the reference to logic all eager to show off your "knowledge" of this or that but all without actually getting it. It's on the same level as those kids happy to invalidate someone's post because of punctuation!
You're not an idiot, you can read between the lines, lol. Then again, the pettiness of some of these comments, perhaps I spoke too soon?
...for what it's worth.
kitten bacon taco (nom)
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Daemonn Adima
Y.A.M.A.H
523
|
Posted - 2015.10.30 18:33:00 -
[197] - Quote
Zatara Rought wrote:Daemonn Adima wrote:
And to that I applaud you.
What I'm seeing is:
We have minor tangible data to understand gear/performance disparity and the relationship with new players.
We have no tangible evidence or data to work with in regards to helping new players learn the game or play the game better.
I'm not building a foundation for the next church of Jesus Christ on those numbers, but I am aware they are the only real attempt at understanding the performance disparity and all the newbro posts complaining about people being too strong for them.
Again, I'm not defining my argument with those numbers but they are helping me make an argument. If this was in reverse and some how we had statistics on player skill, newbro knowledge/retention rate and conversely no data on TTK or KDR then I would most likely be on the side of the argument that has data. Even if it is minor and not without flaws.
Which is why we need more data...not more conclusions. You don't draw conclusions on the faintest of data...you use that data to stake out some possibilities and then inquire for more data to see if the theory continues to hold true...or if the premise becomes murky because it's conflicting...or the premise has to be repurposed or manipulated for the data to fit...or the data manipulated to fit the premise. Which is exactly where I'm at...if newbro tutorials aren't worth doing...then I'd be mighty surprised but ultimately satisfied with whatever course nets the highest returns/proves most worthy and efficacious. So perhaps we should be exploring what types of data would be relevant for proving differing kinds of propositions.
I think tutorials are definitely an asset worth improving.
If we follow the same example Shaun did, but with every possible gear/suit/weapon combination we could find out the effective performance disparity between any level of suit, load out and skill build. This would admittedly be a ridiculous amount of calculations, but I have a feeling the numbers will average out to something similar in the initial data. Give or take 10%-20% variance.
I don't know how we can quanitify player skill / Newbro mentality / individual knowledge to help us understand if tutorials and newbros playing the game better is actually the solution.
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Daemonn Adima
Y.A.M.A.H
523
|
Posted - 2015.10.30 18:33:00 -
[198] - Quote
byte modal wrote:LOL, this thread! It's a damn trainwreck! Everyone is arguing semantics, seemingly deliberately avoiding the topic to mince words and bicker for the sake of bickering rather than staying true to the spirit of the OP. It's mind-blowing. It's like half of you are in a freshman level Intro to PSYCH class, and you just reached the reference to logic all eager to show off your "knowledge" of this or that but all without actually getting it. It's on the same level as those kids happy to invalidate someone's post because of punctuation!
You're not an idiot, you can read between the lines, lol. Then again, the pettiness of some of these comments, perhaps I spoke too soon?
...for what it's worth.
I felt like the only one. I'm not alone. Thank jeebus.
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Daemonn Adima
Y.A.M.A.H
523
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Posted - 2015.10.30 18:34:00 -
[199] - Quote
Zatara Rought wrote:Daemonn Adima wrote:
Lost respect for you over this post Ghost, didn't mean to rustle your jimmies cowboy.
Considering the vast number of statements I've endured from you that aren't much different, I'd avoid hypocrisy and cut him a little slack. But that's just my advice.
Care to quote me?
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Adipem Nothi
Nos Nothi
17
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Posted - 2015.10.30 18:36:00 -
[200] - Quote
byte modal wrote:LOL, this thread! It's a damn trainwreck! Everyone is arguing semantics, seemingly deliberately avoiding the topic to mince words and bicker for the sake of bickering rather than staying true to the spirit of the OP. It's mind-blowing. It's like half of you are in a freshman level Intro to PSYCH class, and you just reached the reference to logic all eager to show off your "knowledge" of this or that but all without actually getting it. It's on the same level as those kids happy to invalidate someone's post because of punctuation!
You're not an idiot, you can read between the lines, lol. Then again, the pettiness of some of these comments, perhaps I spoke too soon?
...for what it's worth. Veteran 514. Don't want change? Obfuscate facts and issues, then insist that impossible questions be answered before any action is taken. Voila! Status Quo maintained.
Dropsuit Usage Rates
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Ghost Kaisar
Fatal Absolution
14
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Posted - 2015.10.30 18:38:00 -
[201] - Quote
Daemonn Adima wrote:Ghost Kaisar wrote:Daemonn Adima wrote:
No one is saying "proto suits are the problem". We are saying its a problem to let the MOST WELL EQUIPPED go against the LEAST WELL EQUIPPED.
That is the ISSUE. Can we talk about the issue and stop mincing words? Good god.
You aren't even arguing, you just keep spamming Shawns post like its your own. That, and using anecdotal evidence of your own, while discounting all the others. And as for your issue, I've already said my part about it. I want a better academy, and higher base skills. Issue solved. All CCP has to do is make it. Until then, learn to play better, that's all you can do. Skill is all that can help you now. Or you could just leave matches 24/7, because that will help. Lol spamming Shauns as if its my own? That's why I quote him and give credit in threads started with it? Thanks for the jab though man. And I argue that meta locks or tier locks are a better solution. I've said this countless times across many threads, so if it seems like I'm "not arguing" its because these threads are constantly derailed by trolls or people who come to mince words instead of work on a solution. I get along just fine in games, thanks for your concern though. This is more in response to the weekly if not daily newbro ragequit post. I couldn't understand why so many people felt the same way and it wasn't a well discussed topic within the current community. That's why these threads have come to exist. Not because I'm having trouble in games. I just skilled into my first proto suit, mods and weapons. So I'm doing just fine, thanks though bro. Lost respect for you over this post Ghost, didn't mean to rustle your jimmies cowboy.
I'll concede the underlined, it is properly cited.
However, You've posted that thing 3 times in the last four pages, discussing none of it yourself, just asking people what they thought on it. We've been discussing that post. In various ways and avenues.
That being said, If losing some respect from you gets you to formulate and argue your own ideas, I'd consider it worth.
I'm not going to tiptoe around your feelings, and I've never really had to worry about PR. Most people have come to the conclusion that I'm critical, but fair.
Re-Retired PC Scout. I miss the old days ;_;
Wanna play EVE? 30 day trial here
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Zatara Rought
Fatal Absolution Bleeding Sun Conglomerate
5
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Posted - 2015.10.30 18:40:00 -
[202] - Quote
How about we gather data on the prevalence of each suit? Or the variance in an average match in sp and gear ran? What if we tried to ascertain if there's a general consensus at which players become isk efficient...and whether that isk efficiency allows them to run proto and advanced with regularity or whether invariably they are reduced back to militia suits?
There's **** tons of ideas I'm sure could be conceived that would prove useful in drawing healthy and reasoned conclusions.
I'm irrelevant, feel free to ignore me. :)
No matter what. FAmily
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Ghost Kaisar
Fatal Absolution
14
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Posted - 2015.10.30 18:40:00 -
[203] - Quote
DeathwindRising wrote:Daemonn Adima wrote:I know this isn't somehow a better solution, but if some players refuse to modify their behavior to better the experience for everyone, then why should new players force themselves to stay in stomps? For the enjoyment of the stompers?
*Won't stop officer/proto pub stomps* *Protests players leaving games* *New players say it isn't fun* *Vet tells them to git gud scrub* *New player leaves game*
It's a strange sort of dichotomy running right now. i usually run apex suits with standard weapons. i still manage double digit kills and single digit deaths, and players still leave matches. it doesnt matter if it's proto or not, a stomp is a stomp. good players will still be good, and experienced vets will almost always beat new players. how do you fix differences in experience?
ELO based matchmaking.
Sadly, requires a higher playerbase to truly be effective. Which is why we get a mockery of it with MU.
Re-Retired PC Scout. I miss the old days ;_;
Wanna play EVE? 30 day trial here
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Zatara Rought
Fatal Absolution Bleeding Sun Conglomerate
5
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Posted - 2015.10.30 18:43:00 -
[204] - Quote
byte modal wrote:LOL, this thread! It's a damn trainwreck! Everyone is arguing semantics, seemingly deliberately avoiding the topic to mince words and bicker for the sake of bickering rather than staying true to the spirit of the OP. It's mind-blowing. It's like half of you are in a freshman level Intro to PSYCH class, and you just reached the reference to logic all eager to show off your "knowledge" of this or that but all without actually getting it. It's on the same level as those kids happy to invalidate someone's post because of punctuation!
You're not an idiot, you can read between the lines, lol. Then again, the pettiness of some of these comments, perhaps I spoke too soon?
...for what it's worth.
Right! Exactly you read my mind
The more we stop insulting and generally casting shade on others and focus more on what they are actually trying to get across...the more we're going to learn.
I'm irrelevant, feel free to ignore me. :)
No matter what. FAmily
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Adipem Nothi
Nos Nothi
17
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Posted - 2015.10.30 18:46:00 -
[205] - Quote
Ghost Kaisar wrote:ELO based matchmaking. Sadly, requires a higher playerbase to truly be effective. Which is why we get a mockery of it with MU. Short of performance improvements, taking action toward improving NPE is our best bet at improving headcounts.
Dropsuit Usage Rates
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Arkena Wyrnspire
Negative-Feedback. Negative-Feedback
28
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Posted - 2015.10.30 18:48:00 -
[206] - Quote
Matchmaking is bad NPE is bad we are all bad
/thread
Arkena Wyrnspire aka "British Khorne" - Cross Atu
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Daemonn Adima
Y.A.M.A.H
524
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Posted - 2015.10.30 18:56:00 -
[207] - Quote
Ghost Kaisar wrote:DeathwindRising wrote:Daemonn Adima wrote:I know this isn't somehow a better solution, but if some players refuse to modify their behavior to better the experience for everyone, then why should new players force themselves to stay in stomps? For the enjoyment of the stompers?
*Won't stop officer/proto pub stomps* *Protests players leaving games* *New players say it isn't fun* *Vet tells them to git gud scrub* *New player leaves game*
It's a strange sort of dichotomy running right now. i usually run apex suits with standard weapons. i still manage double digit kills and single digit deaths, and players still leave matches. it doesnt matter if it's proto or not, a stomp is a stomp. good players will still be good, and experienced vets will almost always beat new players. how do you fix differences in experience? ELO based matchmaking. Sadly, requires a higher playerbase to truly be effective. Which is why we get a mockery of it with MU.
But what if the only restriction was on the highest of MUs? As in really stacked players couldn't bring those kits in. Just two tiers, I don't even know what the highest meta level possible is, but I imagine a reasonable cutoff could be found.
And it doesn't separate the player base, just what gear you can use. Playing FW, PC or high end pubs? Play to the max!
Just participating in casual pubs? You can still play at the highest cutoff point, definitely gaining your earned advantage over other players. But at least the newbros won't have to contend against the highest MU, wealthiest players onna regular basis in the same way they do now.
This isn't a fix all end all solution. But for a declining game without much support I see it as an easy fix that *might* go a long way in helping new players feel at home and not totally out classed. It also wouldn't require major modifications to the game.
That's why I support tiered gameplay. Not across all levels, just basically reserving the highest end gear for higher end play. I just got my first proto suit and I love feeling so powerful. But I would not mind reserving it for FW, PC and high end pubs. Adv. Gear is just as fun, especially if you're fighting similarly geared opponents! Same with proto! A fair fight is always more fun to me, especially when I lose to someone geared like myself. It's a great learning experience to understand you were on even ground and you fcked up.
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Adipem Nothi
Nos Nothi
17
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Posted - 2015.10.30 19:00:00 -
[208] - Quote
Zatara Rought wrote:How about we gather data on the prevalence of each suit? Or the variance in an average match in sp and gear ran? What if we tried to ascertain if there's a general consensus at which players become isk efficient...and whether that isk efficiency allows them to run proto and advanced with regularity or whether invariably they are reduced back to militia suits?
There's **** tons of ideas I'm sure could be conceived that would prove useful in drawing healthy and reasoned conclusions. Sounds like another stall tactic aimed at preserving the status quo. We've waxed lyrical long enough. I say we take action and improve NPE while there's still time.
* There's a significant power gap between STD and PRO. Let's stop pretending it isn't there and stop wasting time trying to measure it. Instead, let's focus on finding ways to narrow it.
* Newbros can't afford ADV gear. Let's tweak pub pay, implement underdog bonuses, etc. It is better we pay them too much than leave them in the redline or lose them for good.
* Newbros need more initial training. Let's give them more SP upfront, extend the Academy duration and give them a respec on graduation. Why not?
* Newbros need tutorials. Let's build simple tutorials into Achievements 1.0. "Complete X task, Y times, and get Z rewards. Here's how."
* Newbros need mentors. Let's systematically put them in touch with D-UNI, The Learning Coalition, etc. Or perhaps add a mentor section in squad finder and devise a system which rewards trainer/trainee participation.
* The power and wealth gaps which separate vets from newbros is too wide. Let's come up with creative, performance-driven means by which to narrow it. Example.
Dropsuit Usage Rates
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Daemonn Adima
Y.A.M.A.H
526
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Posted - 2015.10.30 19:10:00 -
[209] - Quote
I think something to remember is that yes, vets had it rough. Lots of game breaking bugs, badly implemented features and rough characters did not make growing up in Dust easy.
But the game is dying and I don't think now is the time to hold rites of passage so dearly. Era of the newbro, while seemingly unfair to some, might be the only thing left to do with this game. Last influx of cash from new players to thrust us into #PortDust514Now.... |
Adipem Nothi
Nos Nothi
17
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Posted - 2015.10.30 19:14:00 -
[210] - Quote
Daemonn Adima wrote:I think something to remember is that yes, vets had it rough. Lots of game breaking bugs, badly implemented features and rough characters did not make growing up in Dust easy.
But the game is dying and I don't think now is the time to hold rites of passage so dearly. Era of the newbro, while seemingly unfair to some, might be the only thing left to do with this game. Last influx of cash from new players to thrust us into #PortDust514Now....
Agreed. #PortDust won't solve NPE problems. If these issues can be addressed and resolved today, why kick the can down the road? I say we own them and fix them so our predecessors won't have to.
Dropsuit Usage Rates
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