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Posted - 2015.10.26 18:39:00 -
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+1, OP. These are the effects of TTK disparity on NPE.
I say we give newbros the tools they need to kill the vets they outplay. And when they succeed, is at we give those who defy the odds bonus ISK and SP for each kill.
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Posted - 2015.10.26 19:03:00 -
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Ripley Riley wrote:Daemonn Adima wrote:I know this isn't somehow a better solution, but if some players refuse to modify their behavior to better the experience for everyone, then why should new players force themselves to stay in stomps? For the enjoyment of the stompers? A lot of veterans went through what the new players are going through now*. We got repeatedly curb stomped in matches and eventually clawed our way to where we are today. Some veterans feel that this is almost a rite of passage at this point. Honestly, a new player can do things for their team. Usually it involves sticking close to other blueberries, providing fire support, nanohives and other useful equipment. So no, they don't get to Rambo Jihad themselves at the enemy, but saying that their ONLY option is to leave battle... that is silly talk. *: Mind you, we didn't have dropsuit slot progression flattened, a warbarge to pump out free SP/ISK every single day, and daily missions to provide free gear/ISK/SP just for playing As a noob in Chromosome, I consistently killed the vets I managed to sneak up behind. Guns hit harder then, and players in competitive gear had a lot less HP than their equivalents do today.
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Posted - 2015.10.26 21:55:00 -
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Kalante Schiffer wrote:I tried this a long ass time ago. The vet mentality is perfectly seen here almost 3 years ago. Zero f*ks given still to this day. Now it has come to a boiling point where people do not even stay in games anymore. ... post Looks like every single merc in that thread has moved onto other games.
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Posted - 2015.10.27 01:25:00 -
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THUNDERGROOVE wrote: Coordination and actual skill High HP & High-End Gear > SP.
FTFY
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Posted - 2015.10.27 22:43:00 -
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Ghost Kaisar wrote:Adipem Nothi wrote: Winning after getting shot in the back by a newbro who got the drop on you isn't "skill". It also isn't "teamwork" and it certainly isn't "tactical". :: snip :: RANT INCOMING :: snip :: Ghost, I completely agree that there's more to it than gear. There are dozens of different factors which play into the outcome of a given engagement; my point is that the gear factor should not play a bigger part than other factors, such as player skill, planning, coordination, etc. When I get outplayed by a newbro, I'm of the opinion that the newbro should have better than fair odds of coming out on top. I don't find that this is the case today, especially when I'm running high-end, high-hitpoint loadouts.
I'm not suggesting that newbros be given piles of free ISK or SP, and I'm certainly not advocating against their learning to use teamwork or employing sound strategies/tactics. I'm suggesting that we acknowledge the effects of power creep for what they are and -- when and where necessary -- narrow the TTK Gap which separates high-end loadouts from their lower-end counterparts. The specifics on how we might go about doing that is good material for a different thread.
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Posted - 2015.10.28 14:45:00 -
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Agreed that better tutorials + extending academy duration would help. But these will not narrow the TTK gap between high-end loadouts from their low-end equivalents.
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Posted - 2015.10.28 16:22:00 -
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@ Ghost
Am I understanding correctly that your position is largely "everything NPE is fine" and that the only thing holding newbros back is a lack of training / FPS experience? If that's correct, we'll have to agree to disagree. I believe that the state of NPE can and should be improved upon.
Besides, if TTK is no big deal, then vets won't mind if/when theirs is tuned to more closely match that of newbros (or vice versa). Right?
PS: The answer to your question is that mobility plays a part in survivability.
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Posted - 2015.10.28 18:21:00 -
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Kail Mako wrote:Adipem Nothi wrote:Agreed that better tutorials + extending academy duration would help. But these will not narrow the TTK gap which separates high-end loadouts from their low-end equivalents. Actually, better tutorials, and extending the academy would fix basically everything wrong with NPE. Including TTK. Think about it, if you're in the academy until you get roughly around 5 million SP that means you can come out with proto gear assuming you're not a complete moron. At that point, kicking you into the main game would be fine because the TTK gap would be close to non-existent. Early career players can't afford to consistently run Advanced Gear. Do you expect they'd be able to afford Proto?
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Posted - 2015.10.28 18:44:00 -
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Ghost Kaisar wrote:Adipem Nothi wrote:Kail Mako wrote:Adipem Nothi wrote:Agreed that better tutorials + extending academy duration would help. But these will not narrow the TTK gap which separates high-end loadouts from their low-end equivalents. Actually, better tutorials, and extending the academy would fix basically everything wrong with NPE. Including TTK. Think about it, if you're in the academy until you get roughly around 5 million SP that means you can come out with proto gear assuming you're not a complete moron. At that point, kicking you into the main game would be fine because the TTK gap would be close to non-existent. Early career players can't afford to consistently run Advanced Gear. Do you expect they'd be able to afford Proto? BS. I get around 400-500k from missions these days. You get a warbarge for another 120k free ISK, and you can easily pull 200k+ from a match. At 50k a suit, that gives you ~520k to start with, and 200k per match. If a newbie wants to play 5 matches, that gives him 1.52 Mil ISK to blow (And this is the LOW estimate. That's enough for 30 suits. That's 6 deaths a match in full ADV gear. For anyone doing decent, that's more than enough.
You think the average pub pay is 400-500k, Ghost?
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Posted - 2015.10.28 19:39:00 -
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80 clone Ambush, 12-16 players/team, ~6 deaths per player per match on average.
At 40k-50k per advanced loadout, the average payout would need exceed 240-300k for the average merc to turn a profit. Pay rates halfway down the ambush leaderboard are no where near that.
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Posted - 2015.10.28 22:44:00 -
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Kail Mako wrote:Adipem Nothi wrote:Kail Mako wrote:Adipem Nothi wrote:Agreed that better tutorials + extending academy duration would help. But these will not narrow the TTK gap which separates high-end loadouts from their low-end equivalents. Actually, better tutorials, and extending the academy would fix basically everything wrong with NPE. Including TTK. Think about it, if you're in the academy until you get roughly around 5 million SP that means you can come out with proto gear assuming you're not a complete moron. At that point, kicking you into the main game would be fine because the TTK gap would be close to non-existent. Early career players can't afford to consistently run Advanced Gear. Do you expect they'd be able to afford Proto? 1. Making ISK today is easier than it was back when I started. The payouts are higher, and the Warbarge didn't exist to give me free ISK every day. I was still able to consistently make money by simply farming ambush. Remember, I started when all of the vets had proto gear already, and there was massive tank stomping by NS. The secret to this is called avoidance. You can get a massive advantage with a sniper, or a scout suit. 2. Also, during this event I ran at least half of my matches in an ADV suit with two ADV flaylocks. Yes, two flaylocks. My most used suit costs under 50K I managed to make 10mil ISK during the event despite everyone kill hoarding. I consistently place in the top 5 on my team. 3. Oh, and think about how long it takes to make 5 million SP. Let's suppose that you make a little over a million a week. (That's highballing by the way, especially for new players who are likely to barely make half of that). That means you have a roughly a whole month in the academy to farm ISK running militia, and basic gear. If you haven't managed to get enough money to run ADV or Proto when you get to the real game then there really isn't any helping you. 1. Newbros today know all about avoidance. That's what this thread is all about; check the title. And I'll bet avoidance has something to do with all those dots behind the redline every time I queue for something other than Ambush. Today's new players who actually push -- just like you vs Nyain San's Blaster Tanks in Ambush -- die far too often to afford to consistently field Advanced Gear. That's the point. Players are effectively being encouraged to not participate. The cost of meaningful participation is too high, and the TTK gap between high-end gear and the gear new players can actually afford is too wide.
2. If you've been around since Uprising 1.7, you aren't a newbro. And if you consistently place in the Top 5, you are by definition performing above average. We're talking about what the average newbro can or cannot afford; derping on-and-on about what the earnings of above average veterans earn serves little purpose. It isn't relevant.
3. You've misunderstood. I'm not worried about my ISK. Most old farts can afford to run proto gear each and every match from today until the day they pull the plug. That's part of the problem. ISK isn't really a balancing factor as it doesn't have much meaning to those with hundreds of millions of it. The claim "but vets pay steep price for their proto advantage" might apply in some cases, but it doesn't apply in all cases.
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Posted - 2015.10.28 23:11:00 -
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Ghost Kaisar wrote:Adipem Nothi wrote:80 clone Ambush, 12-16 players/team, ~6 deaths per player per match on average.
At 40k-50k per advanced loadout, the average payout would need exceed 240-300k for the average merc to turn a profit. Pay rates halfway down the ambush leaderboard are no where near that. 1.) Why are you playing ambush in anything but free suits? 2.) Read 1 again Seriously, its a horrible game mode. You will get farmed, or do the farming. Play skirmish if you actually want to make ISK using normal suits. The 150 clones + larger maps mean that you will typically live longer and more clones in total will be killed for each side. This gives you more ISK overall, and a higher WP average if you PTFO. Hell, I played one match as an assault with a needle. ADV needle with a defend order gives in the ballpark of 80 WP IIRC. It's 108 if you use a proto needle. And you're forgetting once again salvage, missions, and warbarge. There is SO much ISK you can get from various sources, even going a little bit negative from time to time in match you can still pull a net positive.
Ambush is what I know best, so that's the example I'm offering. I've literally seen thousands of Ambush EOM Leaderboards, and I know for a fact that average and below average players -- a category which more likely than not includes new players -- die too often to consistently field Advanced Gear. They can afford to run STD gear, so they do exactly that ... and they get wrecked by players in PRO gear like me. In many cases, even when they "do it right".
Say what you want about the mode, but if Ambush does one thing well it is making players fight. There's literally no where to hide. What better place to observe the performance gaps between different tiers of gear? I observe those performance gaps firsthand every day, and I see massive opportunity for improvement.
What may or may not be the norm in Skirm, I don't know. But when it comes to TTK disparity, I can't imagine there being a substantial difference from what's observed in Ambush. Players are leaving battle and camping in the redline for a reason.
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Posted - 2015.10.28 23:35:00 -
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A few months back, Rattati gave us Kill/Spawn Efficiency Data to chew on. This data gives us everything we need to put a number on the "performance gap" between STD and PRO Gear:
Assaults Average STD: 1.0175 Average PRO: 3.295 Performance Gap: 323.83%
Logi Average STD: 0.8275 Average PRO: 2.115 Performance Gap: 255.59%
Scout Average STD: 0.78 Average PRO: 2.09 Performance Gap: 267.95%
Commando Average STD: 1.06 Average PRO: 3.65 Performance Gap: 345.73%
Sentinel Average STD: 1.225 Average PRO: 2.515 Performance Gap: 205.31%
I believe a fair challenge to those who'd claim that there's no big difference between STD and PRO loadouts.
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Posted - 2015.10.29 21:53:00 -
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Zatara Rought wrote:Adipem Nothi wrote:@ Ghost
Am I understanding correctly that your position is largely "everything NPE is fine" and that the only thing holding newbros back is a lack of training / FPS experience? If that's correct, we'll have to agree to disagree. I believe that the state of NPE can and should be improved upon.
Besides, if TTK is no big deal, then vets won't mind if/when theirs is tuned to more closely match that of newbros (or vice versa). Right?
PS: The answer to your question is that mobility plays a part in survivability. I don't think he was suggesting NPE shouldn't be mproved upon...or that everything NPE is fine. Did I miss the part where Ghost acknowledges problems and/or proposes solutions as it relates it NPE? What I've seen so far from him is "newbros are doing it wrong ... that's the problem" and "all newbros need is more training ... that's the solution".
Maybe he's right on some level, but other factors -- such as the TTK Gap and Wealth Gap which separate vets from newbros -- certainly play a part and certainly are not helping NPE. There's so much more we can do for newbros than tell them that they're doing it wrong.
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Posted - 2015.10.29 22:15:00 -
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Kail Mako wrote: At this point all we can do is willingly die for the newbros or mentor them. It's not up to us to change the NPE. It's up to CCP.
The most popular position among vets in this thread appears to be:
If there are any problems with NPE, those problems should be blamed on the newbros themselves. They're doing it wrong. And tell 'em to quit complaining about being farmed; we had it harder back in the day.
PS: Can we get some penalties put into place to keep newbros from backing out or camping the redline?
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Posted - 2015.10.30 15:36:00 -
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Zatara Rought wrote: :: snip ::
Why attempt to obfuscate what are simple issues? NPE needs work. It has needed work since Beta. Newbro ignorance does not need work. Newbro ignorance fixes itself automatically. Why commit Dev Resources to a problem that fixes itself?
Turns out that newbro knowledge is impossible to measure, so one could always argue that newbros must need more of it. That's convenient. And it is precisely what we vets have always done. We attribute NPE issues to newbro ignorance, we assume that they must be doing it wrong, we blame them for letting us farm them, we tell ourselves that vet perks have nothing to do with abysmal newbro performance and retention rates, and we ardently object to any and every challenge to the status quo.
To date, "blame the newbro" has not improved NPE, and it isn't ever going to improve NPE. If growing the playerbase is still an objective, I'd say it is due time we pursue options other than "blame the newbro". I'd say it's time we look at those vet perks.
Is that idea not popular among the vets? Surprise, surprise.
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Posted - 2015.10.30 15:48:00 -
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Ghost Kaiser wrote:In all honesty, half the power of PRO comes from mentality. What newbros really need are some "you can do it" motivational posters in their merc quarters.
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Posted - 2015.10.30 16:28:00 -
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Press Attache wrote:Adipem Nothi wrote:Zatara Rought wrote: :: snip ::
Why obfuscate what are simple issues? NPE needs work. It has needed work since Beta. Newbro ignorance does not need work. Newbro ignorance fixes itself automatically. Why commit Dev Resources to a problem that fixes itself? Turns out that newbro knowledge is impossible to measure, so one could always argue that newbros must need more of it. That's convenient. And it is precisely what we vets have always done. We attribute NPE issues to newbro ignorance, we assume that they must be doing it wrong, we blame them for letting us farm them, we tell ourselves that vet perks have nothing to do with abysmal newbro performance and retention rates, and we ardently object to any and every challenge to the status quo. To date, "blame the newbro" has not improved NPE, and it isn't ever going to improve NPE. If growing the playerbase is still an objective, I'd say it is due time we pursue options other than "blame the newbro". I'd say it's time we have a look at those vet perks. Not a popular idea among the vets? Surprise, surprise. You clearly didn't even read what Z wrote. You deserve a golf clapand a padded helmet. You know Ghost started a thread calling for increased starting skills for new bros right? Of course you didn't, because like Z pointed out, you take anything that isn't complete agreement as complete disagreement. Congrats on not being helpful at all, keep it up.
So long as I have good odds of killing newbros who shoot me in the back, I'm going to argue that vet perks are a part of the NPE problem. I'm not diluted enough to believe that my prevailing over other players who have me dead to rights is a function of player skill. I don't think I'm "schooling" other players; I think that I'm exploiting a very potent and persistent gear gap.
I call it how I see it, and as I see it, player skill is playing second fiddle to the fact that my PRO Gear/TTK/DPS is substantially better than that of the newbros in STD gear I'm wrecking. The gear gap between ADV and PRO is indeed less substantial, but newbros aren't making enough ISK to routinely field ADV gear, regardless of what Ghost Kaiser says he earns in pubs or what small amounts of ISK player warbarges produce each day.
There are problems with NPE wholly unrelated to academy duration, lack of tutorials / newbro ignorance, and newbro SP levels. Whether vets like it or not, vet perks will need to be factored into NPE improvements if those improvements are to have any real effect on new player retention. It blows my mind that vets clamor to maintain the advantages of an unhealthy status quo in a game they themselves don't even play anymore.
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Posted - 2015.10.30 17:43:00 -
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Ghost Kaisar wrote:Adipem Nothi wrote:Ghost Kaiser wrote:In all honesty, half the power of PRO comes from mentality. What newbros really need are some "you can do it" motivational posters in their merc quarters. You ignore the core of the argument and cherry pick what you want to discredit. I've seen kids in my Speech 101 class do better than this, and half of them are unprepared and terrified. That post was entirely dedicated to showing how the data you presented as proof was skewed by in game mechanics. Not just trying to give new bros a "Pep talk" The moment someone disagrees with you, you blot out everything else they've ever said/done, and focus on a small part that you disagree with. That's horrendous arguing. Fair enough. Let's recap your arguments so far, shall we? Let me know if I miss any.
"Noobs need better tutorials and more time in the academy." Absolutely agree. But this will do nothing to resolve the STD/PRO power gap.
"The average noob can afford to routinely field ADV gear." Disagree entirely. Keep an eye on the bottom half of every leaderboard. Averages include those guys.
"Noobs should PTFO." Sure. But again, it won't resolve the STD/PRO power gap, and they'll go broke if/when they try to narrow the STD/PRO power gap by running ADV gear.
"Efficiency data tells us that good players use PRO gear and bad players use STD gear." OK? Is that all it tells us? What else might it tell us?
"There is no real STD/PRO power gap; the proto advantage is largely psychological." Gonna have to disagree with this one.
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Posted - 2015.10.30 18:02:00 -
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Ghost Kaisar wrote: I'll say it again, so people can't try to twist my words.
Proto Suits aren't the problem. High SP isn't the problem.
Proto Suits + High SP + Skill / Game knowledege against the lower end of the spectrum is the problem.
At the end of the day, the BEST way to improve your overall performance is to learn how to play the game better. SP and Gear will easily come with time once you figure out how to stop throwing your clone away and actually DO something.
I agree, to a degree. I stand my positions that (A) the STD/PRO power gap is too substantial and (B) that the average noob needs to be able to afford to run the ADV gear he unlocks.
MLT Gear - Remove it STD Gear - Average noob turns a healthy profit ADV Gear - Average noob breaks even PRO Gear - Average noob incurs a healthy loss
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Posted - 2015.10.30 18:20:00 -
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@ Zatara
If the proto advantage is largely psychological, hanging motivational "you can do it" posters in newbro merc quarters might actually help. We can't know until we try and measure effect, right? The hard part will be to find a way to quantify the effects of the "you can do it" posters; this is the only way we'll be able to know if they're working. We'll need a separate but similar system of metrics for tracking newbro knowledge. Otherwise, we won't know if the tutorials are working, and such a system might produce data that "demonstrates the impact SP and Isk wealth has on NPE in comparison to the effects of simply being unknowledgable of mechanics."
Very Important Before doing anything which might upset the status quo and/or affect veterans, we need to devise quantitative systems for measuring qualitative effects. Sorry, newbros. This is going to take some time.
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Posted - 2015.10.30 18:24:00 -
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Ghost Kaisar wrote:Don't put words in my mouth. The STD-PRO gap is definite, the ADV-PRO gap is small. Agreed. I'd like to see the former narrowed when and where possible until such time that newbros can afford to field ADV gear.
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Posted - 2015.10.30 18:36:00 -
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byte modal wrote:LOL, this thread! It's a damn trainwreck! Everyone is arguing semantics, seemingly deliberately avoiding the topic to mince words and bicker for the sake of bickering rather than staying true to the spirit of the OP. It's mind-blowing. It's like half of you are in a freshman level Intro to PSYCH class, and you just reached the reference to logic all eager to show off your "knowledge" of this or that but all without actually getting it. It's on the same level as those kids happy to invalidate someone's post because of punctuation!
You're not an idiot, you can read between the lines, lol. Then again, the pettiness of some of these comments, perhaps I spoke too soon?
...for what it's worth. Veteran 514. Don't want change? Obfuscate facts and issues, then insist that impossible questions be answered before any action is taken. Voila! Status Quo maintained.
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Posted - 2015.10.30 18:46:00 -
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Ghost Kaisar wrote:ELO based matchmaking. Sadly, requires a higher playerbase to truly be effective. Which is why we get a mockery of it with MU. Short of performance improvements, taking action toward improving NPE is our best bet at improving headcounts.
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Posted - 2015.10.30 19:00:00 -
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Zatara Rought wrote:How about we gather data on the prevalence of each suit? Or the variance in an average match in sp and gear ran? What if we tried to ascertain if there's a general consensus at which players become isk efficient...and whether that isk efficiency allows them to run proto and advanced with regularity or whether invariably they are reduced back to militia suits?
There's **** tons of ideas I'm sure could be conceived that would prove useful in drawing healthy and reasoned conclusions. Sounds like another stall tactic aimed at preserving the status quo. We've waxed lyrical long enough. I say we take action and improve NPE while there's still time.
* There's a significant power gap between STD and PRO. Let's stop pretending it isn't there and stop wasting time trying to measure it. Instead, let's focus on finding ways to narrow it.
* Newbros can't afford ADV gear. Let's tweak pub pay, implement underdog bonuses, etc. It is better we pay them too much than leave them in the redline or lose them for good.
* Newbros need more initial training. Let's give them more SP upfront, extend the Academy duration and give them a respec on graduation. Why not?
* Newbros need tutorials. Let's build simple tutorials into Achievements 1.0. "Complete X task, Y times, and get Z rewards. Here's how."
* Newbros need mentors. Let's systematically put them in touch with D-UNI, The Learning Coalition, etc. Or perhaps add a mentor section in squad finder and devise a system which rewards trainer/trainee participation.
* The power and wealth gaps which separate vets from newbros is too wide. Let's come up with creative, performance-driven means by which to narrow it. Example.
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Posted - 2015.10.30 19:14:00 -
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Daemonn Adima wrote:I think something to remember is that yes, vets had it rough. Lots of game breaking bugs, badly implemented features and rough characters did not make growing up in Dust easy.
But the game is dying and I don't think now is the time to hold rites of passage so dearly. Era of the newbro, while seemingly unfair to some, might be the only thing left to do with this game. Last influx of cash from new players to thrust us into #PortDust514Now....
Agreed. #PortDust won't solve NPE problems. If these issues can be addressed and resolved today, why kick the can down the road? I say we own them and fix them so our predecessors won't have to.
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Posted - 2015.10.30 20:27:00 -
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Zatara Rought wrote:Ayuzawa wrote: Why argue with an idiot?
So ... now I'm an idiot? Would love to know what data and metrics were used in your drawing that conclusion. Or are data and metrics only required when others are drawing conclusions? Lol.
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Posted - 2015.10.30 20:38:00 -
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Zatara Rought wrote:Adipem Nothi wrote: -SNIP- This is the rabble people make to convince others that whatever paltry 'evidence' justifies their heavy handed solutions is enough. * There's an insignificant power gap between ADV and PRO. Let's stop pretending there's more there and stop wasting time trying to suggest that 99% of the playerbase play in militia **** fits vs vets in officer gear. I could go on but I tire of rebuttling "shoddy gobang's" like the one I posed above. When there's more data to be digested or conversations more worthy than the mostly inept facade being propogated in comments like these, I'm sure I'll get pinged. Here's what you snipped:
Quote:* There's a significant power gap between STD and PRO. Let's stop pretending it isn't there and stop wasting time trying to measure it. Instead, let's focus on finding ways to narrow it. * Newbros can't afford ADV gear. Let's tweak pub pay, implement underdog bonuses, etc. It is better we pay them too much than leave them in the redline or lose them for good. * Newbros need more initial training. Let's give them more SP upfront, extend the Academy duration and give them a respec on graduation. Why not? * Newbros need tutorials. Let's build simple tutorials into Achievements 1.0. "Complete X task, Y times, and get Z rewards. Here's how to do X." * Newbros need mentors. On arrival, let's systematically put them in touch with D-UNI, The Learning Coalition, etc via NPC mail or chat channel or whatever. Or perhaps even add a mentor section in squad finder and devise a simple system which rewards trainer/trainee participation. * The power and wealth gaps which separate vets from newbros is too wide. Let's come up with creative, performance-driven means by which to narrow it. Example.
^ Every single one of these would have a greater impact on improving NPE than anything you've suggested in this thread. We can talk about improving NPE all day long and cook up all manner of interesting metric to study, but at the end of the day NPE will remain unhealthy and talking about it won't solve a thing. We've been talking about it for 3 years.
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Posted - 2015.10.30 22:50:00 -
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... or is it your plan to drag the issue out indefinitely? Because that's what it sounds like:
"Best we change absolutely nothing for now, Mr Newbro. But if it makes you feel better we can talk about things we might change. Just don't get too specific! And please don't suggest anything that might upset the status quo or affect veterans. Most importantly, if you're going to talk, you'd better talk how we tell you to talk and about what we tell you to talk or you'll regret it!
Maybe someday down the road, we can revisit your NPE concerns. If and only if, of course, Rattati happens to produce the data and metrics we've requested. You see, we're at a stalemate of sorts; the efficiency data Rattati already gave us isn't good enough to help us come to any conclusions. What we need is data that helps us better understand the inner workings of the newbro mind. Because that's where the problem is. Not with the gear gap.
PS: Please don't bring up the gear gap, Mr Newbro. In fact, it's probably best you strike the phrase from your mind. The gear gap isn't real, and you can't prove otherwise. So don't mention it. "
More Productive Portion of Post:
I've already conceded that the gear gap between ADV and PRO is less substantial than the gear gap between STD and PRO. That's obvious, and it's supported by Rattati's efficiency data. The point remains, however, that newbros are more likely running standard gear than advanced gear as they can't afford to reliably field advanced gear.
No, I don't have the ability to poll newbro wallets and prove my point. But my inability to prove the point doesn't make it any less probable. Assume that the average advanced loadout costs 50k. Assume that average pub pay for Skirm is a very generous 200k and Ambush is a very generous 150k. Now, sign off of Destiny and onto Dust, play some matches, and look at the leaderboards. Are the majority of players are dying more than 3-4 times per battle?
PS: Never claimed that 99% of encounters are MLT vs OFC. That's sillytalk, breh.
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Posted - 2015.10.31 17:06:00 -
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Devadander wrote:... and focus on a rock solid roadmap for our newbros. If such a thing exists, I'd love to see it. If it doesn't, maybe we can pitch in and help CPM put one together.
:: Pokes Dennie ::
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Posted - 2015.10.31 17:40:00 -
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Devadander wrote:DeathwindRising wrote:Ghost Kaisar wrote: Meta Level locking is a bad idea.
You can easily make a viable fit with officer weapons for under 40 Meta. We had a thread on it a while ago.
we can adjust the meta level of weapons yes? make officer weapons carry meta level of something restrictively high. then you cant make viable low meta level fits with high meta level weapons Tier lock solves the officer gank fit problem. Was like a week long process to get people off meta, and onto tier.... Link? I must've missed that discussion, as I'd still default to favoring Meta locks over Tier locks. At first glance, seems it'd be easier to implement and would leave more room for loadout flexibility. Deathwind solved the officer gear problem. What else am I missing?
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Posted - 2015.10.31 22:53:00 -
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I'm with Ghost and Minotaur on Meta/Tier Locks. Would prefer match quality to be improved by other means. Dislike the idea of partitioning the playerbase and/or limiting fits, so long as other options are available.
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